240p test suite

240p test suite DEFAULT

240p-test-suite

Downloads are now available at https://artemiourbina.itch.io/240p-test-suite

A homebrew software suite for video game consoles developed to help in the evaluation of upscalers, upscan converters, line doublers and of course TV processing of 240p video. The Wii and Dreamcast versions have modes for 480i and 480p evaluation as well.

It has tests designed with the processing of 240p signals in mind, although when possible it includes other video modes and specific tests for them. These have been tested with video processors on real hardware and a variety of displays, including CRTs and Arcade monitors via RGB.

As a secondary target, the suite aims to provide tools for calibrating colors, black and white levels for specific console outputs and setups.

Current platforms are: Sega Genesis (Mega Drive), Sega CD (Mega CD), PC Engine/Turbografx-16, Super CD-ROM2/CD-ROM2, NES/Famicom, Super Nintendo/Super Famicom, Sega Dreamcast, Nintendo Wii and GameCube.

Categories

Console-based Games, Video

License

GNU General Public License version 2.0 (GPLv2)

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Additional Project Details

User Interface

Framebuffer

Programming Language

Assembly, C

Registered

2014-01-15

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Sours: https://sourceforge.net/projects/testsuite240p/

240p-test-suite

For full documentation and source code, please visit the Wiki. All downlaods are now available at itch.io.

The 240p test suite is a homebrew software suite for video game consoles developed to help in the evaluation of upscalers, upscan converters and line doublers.

It has tests designed with the processing of 240p signals in mind, although when possible it includes other video modes and specific tests for them. These have been tested with video processors on real hardware and a variety of displays, including CRTs and Arcade monitors via RGB.

As a secondary target, the suite aims to provide tools for calibrating colors, black and white levels for specific console outputs and setups.

This is free software, with full source code available under the GPL.

Versions

There are currently several platforms that run the suite, all have been developed and tested on real hardware. The software should run in NTSC mode by default.

Sega Genesis/Mega Drive:

It was developed using the SGDK, it was the first version of the 240p Test Suite and is fully coded in C. In order to run it, we recommend a Mega Everdrive flash cartridge, or the older Tototek one. The Genesis resolution is 320x224 and is being used fully, in NTSC (60hz).

Sega CD/Mega CD:

This version has the exact same specs as the Genesis one, but you only need a CD-R to run it. The program is fully loaded to the system RAM after startup.

PC Engine/Turbo Grafx-16:

This version of the suite requires a flash cart, such as the Turbo Everdrive. It has support for 224p and 240p, as well as the 3 horizontal resolutions: 256, 320 and 512. It must be noted that most games in 240p really use only 239 lines, so the suite also supports that video mode. It was developed using HuC and ASM.

PCE Duo/Turbo Duo/CD-ROM2/Super CDROM2:

Both versions have the exact same features as the PC Engine one, however there are two variants. The CD-ROM2 version works with Systems that have a System Cars 1.0 or 2.0/2.1, including the American TurboGrafx-16. The Super CD-ROM2 version uses System Card 3.0 or the Arcade Card. The benefit of this SCD version is that it loads only once at startup, and everything runs from RAM afterwards.

Super Nintendo/Super Famicom:

This version of the suite runs in full 256x224p, and has some tests and patterns for the 356x239p mode. It requires a flash cart, such as the Super Everdrive.

Sega Dreamcast:

This version includes more options, but the core functionality for 240p is the same. No special hardware or modifications are needed, it will run on any MIL-CD compatible Dreamcast after burning the CDI image (discjuggler format). It was coded using KallistiOS and some functionality from parallax (font support).

Wii:

This version of the suite needs a console able to run homebrew. It supports 240p, 480i and 480p modes in NTSC, as well as their counterparts in PAL. Can be ran from the SD Card.

Gamecube:

This version has the same features as the Wii version, can be ran from CD or an SD card media launcher.

NES/Famicom:

The Nintendo Entertainment System (NES) can output 240 picture lines in a progressive "double struck" mode. It does not support interlaced video, and its 52-color palette is closer to HSV than RGB. It was developed by Damian Yerrick.

Contributors

For full documentation and source code, please visit: http://junkerhq.net/240p/

2011-2016 Artemio Urbina

Source: README.md, updated 2021-04-15Sours: https://sourceforge.net/projects/testsuite240p/files/
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The the 240p Test Suite team has just added a new pattern to the software, called the “Monoscope Pattern”, developed by Keith Raney.  The “Monoscope Pattern” is an expansion on the classic “Grid Pattern” in the software.

240p Test Sute Website:  http://junkerhq.net/xrgb/index.php?title=240p_test_suite
Follow Keith Raney on Twitter:  @khmr33
MD Fourier Patreon:  https://www.patreon.com/aurbina

Keith has added many new shapes and features to enable the checking of four major characteristics of a display from this single screen.  It is a perfect tool to check:

  • Geometry
  • Aspect Ratio
  • Dynamic & Static Convergence  (CRT Displays Only)
  • Focus (CRT Displays Only)

One new feature of this pattern allows the user to adjust brightness by a simple click on the control pad.  The white characters on the screen can be adjusted all the way down till they are barely visible.  Simultaneously the Red squares remain on a constant brightness.  This controllability is crucial for checking and adjusting Focus and Convergence on any CRT display.

       256 x 224 Monoscope Grid                              Reduced Brightness on Grid

The pattern is great for checking screen geometry due to the consistent grid shape.  The addition of new shapes in the corners and at the center of the screen gives the user the ability to gage your Static and Dynamic Convergence.  This pattern also helps the user easily determine bad corner convergence. 

The pattern’s biggest breakthrough is for checking Aspect Ratio.  All the squares on the screen have been meticulously measured to be a perfect size when the display is set for an exact aspect ratio.  This applies to the red squares in the center of the pattern.  Each side of the square needs to be the same length for the aspect ratio to be set properly; that’s it.  You can take a measuring device and measure the length of the vertical and horizontal sides of each red square.  Use your display’s deflection setting to expand or retract the horizontal and vertical size settings until the square’s dimensions are perfectly equal on all sides.  Then you will have set your aspect ratio  For more details on the test pattern and to see demonstrations, please check out the video accompanying this write-up.  

This new test pattern improves upon the already great calibration software.  Please check out MD Fourier’s website on the 240p Test Suite for more information and do consider contributing to their work through their Patreon.  That way Artemio and the rest of the team at MD Fourier will continue to bring us breakthrough tools to help preserve retro tech.    

Liked it? Take a second to support RetroTechUSA on Patreon!

Sours: https://www.retrorgb.com/240p-test-suite-monoscope-test-pattern-added.html

A homebrew software suite for video game consoles developed to help in the evaluation of upscalers, upscan converters, line doublers and of course TV processing of 240p video signals. The Wii, Dreamcast and GameCube versions have modes for 480i, 288p, 576i and 480p evaluation as well.

It consists of tests designed with the processing of 240p signals in mind, although when possible it includes other video modes and specific tests for them. These have been tested with video processors on real hardware and a variety of displays, including CRTs, PVMs, BVMs and Arcade monitors via RGB.

As a secondary target, the suite aims to provide tools for calibrating colors, geometry, linearity, overscan and black & white levels, for specific console outputs and setups.

MDFourier is also a part of the 240p Test Suite, it can compare audio signatures and generate a series of graphs that show how they differ. These can help to identify how audio signatures vary between systems, to detect if the audio signals are modified by audio equipment, to find if modifications resulted in audible changes, to help tune emulators, FPGA implementations or mods, etc.

This software is open source and free, but your contribution is welcome. Thank you for using the 240p Test Suite.

You can read more information at the wiki.

More information

Download

Download NowName your own price

Click download now to get access to the following files:

Development log

Sours: https://artemiourbina.itch.io/240p-test-suite

Suite 240p test

240p Test Suite

The 240p test suite is a homebrew software suite for video game consoles developed to help in the evaluation of upscalers, upscan converters and line doublers.

It has tests designed with the processing of 240p signals in mind, although when possible it includes other video modes and specific tests for them. These have been tested with video processors on real hardware and a variety of displays, including CRTs and Arcade monitors via RGB.

As a secondary target, the suite aims to provide tools for calibrating colors, black and white levels for specific console outputs and setups.

This is free software, with full source code available under the GPL.

Downloads

https://artemiourbina.itch.io/240p-test-suite

There are currently several platforms that run the suite, all have been developed and tested on real hardware. The software should run in NTSC mode by default.

Sega Genesis/Mega Drive:

It was developed using the SGDK, it was the first version of the 240p Test Suite and is fully coded in C. In order to run it, we recommend a Mega Everdrive flash cartridge, or the older Tototek one. The Genesis resolution is 320x224 and is being used fully, in NTSC (60hz).

Sega CD/Mega CD:

This version has the exact same specs as the Genesis one, but you only need a CD-R to run it. The program is fully loaded to the system RAM after startup.

PC Engine/Turbo Grafx-16:

This version of the suite requires a flash cart, such as the Turbo Everdrive. It has support for 224p and 240p, as well as the 3 horizontal resolutions: 256, 320 and 512. It must be noted that most games in 240p really use only 239 lines, so the suite also supports that video mode. It was developed using HuC and ASM.

PCE Duo/Turbo Duo/CD-ROM2/Super CDROM2:

Both versions have the exact same features as the PC Engine one, however there are two variants. The CD-ROM2 version works with Systems that have a System Cars 1.0 or 2.0/2.1, including the American TurboGrafx-16. The Super CD-ROM2 version uses System Card 3.0 or the Arcade Card. The benefit of this SCD version is that it loads only once at startup, and everything is ran from RAM afterwards.

NES/Famicom:

The Nintendo Entertainment System (NES) can output 240 picture lines in a progressive "double struck" mode. It does not support interlaced video, and its 52-color palette is closer to HSV than RGB.

The 240p test suite for Nintendo Entertainment System was developed in 6502 assembly language using [ca65], with image conversion tools written in Python 3 and [Pillow] (Python Imaging Library). It was tested on authentic NTSC and PAL NES consoles using a [PowerPak].

Since version 0.05, it compensates for differences between NTSC and PAL NES. It should work on PAL famiclones such as Dendy, though this hasn't been tested yet.

Super Nintendo/Super Famicom:

This version of the suite runs in full 256x224p, and has some tests and patterns for the 256x239p mode. It requires a flash cart, such as the Super Everdrive.

Sega Dreamcast:

This version includes more options, but the core functionality for 240p is the same. No special hardware or modifications are needed, it will run on any MIL-CD compatible Dreamcast after burning the CDI image (discjuggler format). It was coded using KallistiOS and some functionality from parallax (font support).

Wii:

This version of the suite needs a console able to run homebrew. It supports 240p, 480i and 480p modes in NTSC, as well as their counterparts in PAL. Can be ran from the SD Card.

Gamecube:

This version has the same features as the Wii version, can be ran from CD or an SD card media launcher.

=============================================================================== Copyright 2011-2021 Artemio Urbina

NES Version Copyright 2015 Damian Yerrick

This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.

Sours: https://github.com/ArtemioUrbina/240pTestSuite
The NEW 240P Test Pattern is here! - How to use this CRT \u0026 Display Calibration Tool

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