[3.15] [Build Showcase] Flicker Strike Slayer with Brutal Charge | 5.9k life | 53m DPS 100% uptime!
Went 2 handed weapon because I can have 7th links and it is also stronger than dual wield/with shield in term of DPS
Choose Axe over Sword because base physical damage is stronger and with my passive tree, I mostly took 2 handed weapon nodes.
Strongest helmet, no doubt.
All attributes also help in meeting requirement for gears and gems.
This is the core equipment for this build, you need this to generate both Frenzy and Brutal charge reliably. Get Replica instead of regular because of Onslaught for more DPS and it also synergize with boots' elevated mods.
Also core equipment for this build, triple damage with 9 Brutal charge(roughly 54% more damage). This also provide life and resistance which help a little bit in gearing.
The implicit is just a fancy mod, STRONK! It is not necessary but original implicit is useless anyway, why not try your luck.
One of the few way to get maximum frenzy charge, and here is the glove.
Strike 2 additional nearby enemies is just a QoL, so you don't need to change your main skill link and lose the DPS.
This is every crit build and endgame boots.
However with new Elevated mod, the Onslaught is very good now since it also provide additional 10% attack speed and movement speed, which is then synergize with the Replica Farrul Fur's Onslaught.
Since amulet has higher value of those mods compare to rings, I decided to make it a full damage amulet, the INT implicit is also important as it is needed for gears/gems requirement. Pride's mod is there so that I can have more mana just in case I run out of it from my 15~20 APS 68 mana Flicker Strike.
Anointment, needless to say, you need more maximum Frenzy charge limit.
Synthesis implicit is need fore more maximum Frenzy charge limit.
Aspect of Cat is needed as it is needed to generate full Frenzy/Brutal charge via body armour.
Everything else is just to fill up the resistances.
Synthesis implicit is need fore more maximum Frenzy charge limit.
Everything else is just to fill up the resistances.
This is the best seed number I can find 17461, it gives
Destroyer - +15% melee critical strike multiplier
Disciple of Slaughter - 20% increased physical damage
Golem Blood/Savagery - 40% increased melee damage
Titanic Impacts - 1% of life regenerated per second
MOTA/Bravery - +40% to fire resistance
Although I don't really need fire resistance.
Impale lasts 2 additional hit, big damage
Double damage would probably show higher number in PoB but we already have Triple Damage, so I just go with %attack damage as it is slightly better than %crit multi.
The Ultimate Flicker Strike Raider Build
Updated for Patch 3.15
The Best Crafty Guides by Odealo
Estimated budget: medium to high
|September 23, 2021|
-Updated for Patch 3.15
October 10, 2021
-Updated gameplay video
Flicker Strike is one of the most unusual and exciting Melee Attacks in the entire Path of Exile. It makes you instantly teleport to a nearby enemy, dealing very high damage, but has a cooldown unless you spend a Frenzy Charge on your attack. The general idea behind this build is to generate Frenzy Charges at a higher rate than you can spend them on Flicker Strike to be able to freely spam it even against Bosses. That's achieved by utilizing the Raider class and Uniques like Farrul's Fur. Combining Flicker Strike with Multistrike will allow you to instantly teleport between packs of enemies obliterating them thanks to the extra AoE explosions from Herald of Ice, making it one of the fastest melee builds in the game. The flashy visual effects, however, may not suit everyone.
This Flicker Strike setup can get very expensive, but at the same time, it's the most powerful version of this build, that will allow you to farm pretty much all of the content in the game, with insane AoE/mobility and very solid single-target DPS. It's one of the most iconic builds that everyone should try at least once during their adventure in Path of Exile!
For the full list of our Path of Exile builds you can visit the following article: Odealo's Crafty Guides - Full List
Flicker Strike offers a very unique melee playstyle. It makes you instantly teleport between enemies, so as long as, you can see new enemies on the edge of your screen, you can progress through areas with insane speed. The main concept of this build is to generate your maximum number of Frenzy Charges (9 is something you can achieve on a reasonable budget, with 10-11 pushing you into Mirror-level equipment or so) via Farrul's Fur. By socketing Less Duration in the Item with beastcrafted Aspect of the Cat, you will trigger it every 3 seconds or so. You will be also generating extra Frenzy Charges via Blood Rage, Ice Bite Support, and Way of the Poacher from Raider's Ascendancy. This will allow you to endlessly spam Flicker Strike even with very high Attack Speed. In this build you will be dealing mainly Cold Damage which is multiplied by Paradoxica - while this weapon has low base damage, it will double all the damage from other sources like Ice Bite, Frenzy Charges (with corresponding Ring affixes), Replica Abyssus, Abyssal Jewels, and more. All around, the sky is the limit when it comes to this budget, and you can reach tens of millions DPS with this setup.
Full gameplay video:
BUY POE CURRENCY
2. Build's PROS & CONS
3. Leveling tips
It's basically impossible to start off with Flicker Strike. The cooldown and inability to generate Frenzy Charges on lower levels makes this skill pretty useless. We recommend leveling up with Frost Blades which is one of the best starting melee attacks in the game. It hits multiple targets at once and has high base Cold Damage. And since it's Cold/Elemental Attack, you will be able to use the same Passives and Support Gems as with your final Flicker Strike Build. Still, it's best to simply have a level 90+ Raider with tons of Currency ready before you try out this build. Below you will find some recommended low-level Gem setups and possible leveling Uniques, but you can technically level up anyway you want to, and simply respect at a latter phase.
Suggested leveling gem setups:
Both killing all the Bandits for two additional Skill Points and helping Alira for Mana Regeneration, Critical Damage Multiplier, and Elemental Resistances are viable options
Leveling Skill Trees:
32 Points Skill Tree
Priorities: 1) Finesse 2) Command of Elements 3) Primeval Force 4) Herbalism 5) Fatal Blade 6) Acrobatics
62 Points Skill Tree
Priorities: 1) Thick Skin 2) Golem's Blood 3) Phase Acrobatics 4) Blood Drinker
Recommended leveling items:
|Redbeak - amazing starting weapon that has high base damage and can be used right after you start your game|
|40% increased Global Accuracy Rating|
100% increased Damage when on Low Life
50% increased Physical Damage
Adds 2 to 6 Physical Damage
10% increased Attack Speed
+(20-30) to maximum Life
+2 Life gained for each Enemy hit by Attacks
|Praxis - in order to maintain your Mana this Ring (or even two of them) will be extremely useful. After all, you won't get much Mana/Mana Regeneration from your Passive Skill Tree|
|+(20-25) to maximum Mana|
+(30-60) to maximum Mana
(3-6) Mana Regenerated per second
-(8-4) to Mana Cost of Skills
8% of Damage taken gained as Mana over 4 seconds when Hit
|Karui Ward - great Damage and Movement Speed boost granted by this Amulet, make it one of the best leveling items for this build. Also, the projectiles bonuses apply to Frost Blades if you end up using it on lower levels|
|+(20-30) to Dexterity|
+(20-30) to Strength
+100 to Accuracy Rating
30% increased Projectile Speed
10% increased Movement Speed
30% increased Projectile Damage
|Tasalio's Sign - if you can manage your Mana without the Praxis Ring, it's recommended to grab at least one of these. Your DPS will skyrocket after equipping Tasalio's Sign|
|+(20-30)% to Cold Resistance|
Adds (7-10) to (15-20) Cold Damage to Spells and Attacks
+(200-300) to Evasion Rating
50% chance to Avoid being Chilled
10% chance to Freeze
Adds 40 to 60 Cold Damage against Chilled Enemies
|Ewar's Mirage - an amazing weapon for leveling a character with Frost Blades. It's also a Sword so you can benefit from all the Passives that you want allocated for Flicker Strike|
|+25% to Global Critical Strike Multiplier|
(40-55)% increased Elemental Damage with Attack Skills
Adds 1 to (45-55) Lightning Damage
(16-22)% increased Attack Speed
Attacks Chain an additional time when in Main Hand
Attacks have an additional Projectile when in Off Hand
4. Final Skill Tree, Ascendancy Points, and Pantheon
Final Skill Tree:
116 Points Final Skill Tree (does not include Passives from Cluster Jewels and Intuitive Leap)
116 Points Path of Building(PoB) link
Preferably in that order:
- Quartz Infusion
- Avatar of the Veil
- Way of the Poacher
- Avatar of the Slaughter
Major God: Soul of the Brine King You cannot be Stunned if you've been Stunned or Blocked a Stunning Hit in the past 2 seconds
Minor God: Soul of Shakari 5% reduced Chaos Damage taken 25% reduced Chaos Damage over Time taken while on Caustic Ground
5. Final Gems links
|[UTILITY] Immortal Call / Aspect of the Cat|
(Socketed in Shield with Aspect of the Cat)
|Cast when Damage Taken Support - keep this Gem at level 1 in order to make it cast supported Gems more frequently|
|Immortal Call - will grant damage reduction buff for a short duration. Keep this Gem at level 1 to 3|
|Less Duration Support - this Gem should apply ONLY to Aspect of the Cat, meaning you will have to unlink it from the Immortal Call setup|
|[UTILITY] Ancestral Warchief/Blood Rage|
|Ancestral Watchief - allows you to summon a Totem which increases your Melee Damage. Just place it in a safe spot when facing Bosses, on regular enemies, it won't be needed|
|Blood Rage - increases your Attack Speed and allows you to generate additional Frenzy Charges|
|Enhance Support - increases the Attack Speed bonus granted by Blood Rage|
5. Gear Setup
Below you will find all the recommended and required Items for this Flicker Strike Raider Build. This build offers some diversity when it comes it item choices, but, for the most part, picking up cheaper alternatives will be very punishing. You are also aiming at getting the maximum possible number of Frenzy Charges, and this rarely comes cheap. This combined puts this build in the most expensive category, but it's one of the builds we truly recommend trying out for it's insane playstyle and exceptional performance.
Our recommended gear pieces will always:
- Cap your Resistances
- Grant sufficient Life pool for Mapping
- Give you more than enough damage to mid/high tier Map farming
Stat priorities on items:
|(Helmet) Replica Abyssus - in terms of raw DPS, it's one of the best Helmets for this build. It adds a ton of Elemental Damage to your Attacks, and also Melee Crit. Multiplier. As a downside, it will increase Elemental Damage taken by your character, but this is partly mitigated by high Chance to Dodge and Evade|
|+(20-25) to all Attributes|
Adds 40 to 75 Fire Damage to Attacks
Adds 30 to 65 Cold Damage to Attacks
Adds 10 to 130 Lightning Damage to Attacks
+(100-125)% to Melee Critical Strike Multiplier
(100-120)% increased Armour
(40-50)% increased Elemental Damage taken
|(Helmet) Replica Forbidden Shako - with the right affixes, the single-best (and most expensive) Helmet you can get here. With level 35 Ice Bite it can provide, the added damage from Frenzy Charges is simply insane, and it still can have a decent 6th link on it|
|Socketed Gems are Supported by Level (1-10) <random Support Gem>|
Socketed Gems are Supported by Level (25-35) <random Support Gem>
+(25-30) to all Attributes
|(Helmet) Rare Helmet - a Rare Helmet with high defensive stats which reduce the Cold Resistance of nearby enemies is a solid and well-rounded choice. It's also possible to get a Helmet with extra Crit. Multiplier for some additional DPS too|
80 maximum Life
Nearby Enemies have -9% to Cold Resistance
75% Total Elemental Resistances
Critical Strike Multiplier
9% increased Flicker Strike Damage per Frenzy Charge
|(Body Armour) Farrul's Fur - a must-have Body Armour that will generate your Maximum Frenzy Charges every 3seconds or so. It offers one of the most consistent Frenzy Charge generations in the game, making it a perfect choice for this build|
|(100-150)% increased Armour and Evasion|
+(80-100) to maximum Life
Aspect of the Cat Reserves no Mana
+2 seconds to Cat's Stealth Duration
Gain up to your maximum number of Frenzy and Power Charges when you gain Cat's Stealth
You have Phasing while you have Cat's Stealth
|(Weapon) Paradoxica - the best in slot weapon, and actually the only one we recommend for this particular setup. It doesn't have high base damage, but it will basically double all the flat added Damage from your Items/Skill Gems and Passives, making it a truly godly weapon here|
|+25% to Global Critical Strike Multiplier|
Attacks with this Weapon deal Double Damage
Recommended veiled affixes:
#% increased Attack Speed
Attacks with this Weapon Penetrate #% Elemental Resistances
|(Shield) Rare Shield - you need to have a Shield with the highest defensive stats you can afford and you need to best craft the Aspect of the Cat on it|
90 maximum Life
Grants level 20 Aspect of the Cat Skill
High Evasion Rating
|(Belt) Rare Belt - we recommend picking a high Life/Resistances Rare Belt. You can use almost any base, but preferably Leather Belt, Rustic Sash, or Stygian Vise|
100 Maximum Life
10% Increased Maximum Life
Elemental Damage with Attacks
|(Boots) Rare Boots - aim for the highest defensive stats and high Movement Speed bonus. You can also get a pair with Elusive/Tailwind, though it would be very expensive and grant a similar effect to that of Darkray Vectors for just a few Chaos Orbs|
70 maximum Life
Chance to gain Elusive on Critical Strike
You have Tailwind if you have dealt a Critical Strike Recently
25% increased Movement Speed
|(Boots) Darkray Vectors - massive Raider's bonuses for each Frenzy Charge active, make Darkray Vectors one of the best budget picks for this build|
|(40-70)% increased Armour and Evasion|
+(20-40)% to Lightning Resistance
5% increased Movement Speed per Frenzy Charge
+1 to Maximum Frenzy Charges
40% reduced Frenzy Charge Duration
25% reduced Light Radius
2% chance to Dodge Attack Hits per Frenzy Charge
16% increased Attack and Cast Speed if you've Killed Recently
|(Gloves) Rare Gloves - very solid choice which will help you Cap your Resistances. Also, Spiked Gloves will both provide a decent DPS increase via its implicit mod. End-game items should add extra Frenzy Charge via Warlord affix|
70 maximum Life
60% Total Elemental Resistances
+1 to Maximum Frenzy Charges
Adds # to # Cold Damage if you've dealt a Critical Strike Recently
|(Amulet) Yoke of Suffering - you are going to apply three types of Elemental Ailments if you are using Replica Abyssus, so this Amulet will provide substantial DPS bonus|
|+(10-16) to all Attributes|
+(10-20)% to Fire Resistance
+(10-20)% to Cold Resistance
+(20-40)% to Lightning Resistance
30% reduced Duration of Ailments on Enemies
(5-10)% chance to Shock
Enemies take 5% increased Damage for each type of Ailment you have inflicted on them
Your Elemental Damage can Shock
|(Amulet) Rare Amulet - great pick for all kinds of missing stats, and possibly a ton of extra DPS bonuses. There are too many powerful options here to list them, below you will find the most common ones|
60 maximum Life
28% increased Critical Strike Multiplier
Increased Damage per Frenzy Charge
Added Cold Damage to Attacks
Elemental Damage with Attacks
Critical Strike Chance
|(Rings) Rare Rings - since you are going to use so many Unique Items, you will need a lot of Life and Resistances on your Rings to provide this build with sufficient defenses|
70 maximum Life
90% Total Elemental Resistances
Elemental Damage with Attacks
Added Cold Damage per Frenzy Charge
Added Cold Damage against Chilled enemies
Increased Critical Strike Multiplier if you have Shattered an enemy recently
|(Jewel) Intuitive Leap - allows you to pick up a bunch of important Passives without connecting them to your Tree and saving you a lot of Points in the process. It should be allocated right above Herbalism|
|Passives in Radius can be Allocated without being connected to your tree|
|(Jewel) Watcher's Eye - one of the best end-game Jewels for this build. You should get one with Added Cold Damage or Cold Penetration while you are affected by Hatred and possibly some additional Precision mod Life Flask Charges on Crit. or Crit. Multiplier|
|(4-6)% increased maximum Energy Shield|
(4-6)% increased maximum Life
(4-6)% increased maximum Mana
<Two or Three random aura modifiers>
Recommended Aura modifiers:
Damage Penetrates (10-15)% Cold Resistance while affected by Hatred
Adds (58-70) to (88-104) Cold Damage while affected by Hatred
Gain a Flask Charge when you deal a Critical Strike while affected by Precision
+(20-30)% to Critical Strike Multiplier while affected by Precision
|(Jewel) Large Cluster Jewel - you are looking to maximize your DPS via Medium Cluster Jewels, so you need at least two Large Cluster Jewels with some bonus DPS and two types of Leech to increase your sustainability|
1 Added Passive Skill is Prismatic Heart
1 Added Passive Skill is Sadist
1 Added Passive Skill is Doryani's Lesson
1 Added Passive Skill is Fuel the Fight
1 Added Passive Skill is Calamitous
1 Added Passive Skill is Smite the Weak
|(Jewel) Medium Cluster Jewel - stack as many Crit. Medium Jewels as possible to reach as high Crit. Chance and Crit. Damage as possible, as those two stats are a great way to boost your effective DPS|
1 Added Passive Skill is Basics of Pain
1 Added Passive Skill is Pressure Points
1 Added Passive Skill is Precise Commander
1 Added Passive Skill is Quick Gateway
|(Jewel) Abyss Jewels - with flat Added Elemental Damage, Crit. Multiplier and Life. Any type of Damage will do, but Cold is the preferred one|
added Elemental Damage to Attacks/Claw Attacks
Critical Strike Multiplier
|(Jewel) Rare Jewels - look for similar stats as on Abyss Jewels. The best end-game Jewels should have two types of Crit. The multiplier that benefits this build. Aim to get one Jewel with Corrupted Blood cannot be inflicted on you implicit mod|
Global/Melee Critical Strike Multiplier
Increased Damage with Swords
Corrupted Blood cannot be inflicted on you
|(Flask) Bottled Faith - one of the best Flasks in the game which adds a ton of effective Crit. Chance|
|40% increased Damage|
Creates Consecrated Ground on Use
(20-40)% increased Duration
Consecrated Ground created by this Flask has Tripled Radius
Consecrated Ground created during Effect applies (7-10)% increased Damage taken to Enemies
(100-150)% increased Critical Strike Chance against Enemies on Consecrated Ground during Flask effect
|(Flask) Atziri's Promise - a great inexpensive flask. It's one of the most popular flasks in Path of Exile - grants additional Chaos Damage and Life Leech|
|+35% to Chaos Resistance|
2% of Chaos Damage Leeched as Life during Flask effect
Gain (5-8)% of Physical Damage as Extra Chaos Damage during effect
Gain (5-8)% of Elemental Damage as Extra Chaos Damage during effect
|(Flask) Cinderswallow Urn - grants Onslaught buff and increases your damage against enemies Ignited by your Hits (which is basically anything you manage to Hit)|
|+90 to Maximum Charges|
Recharges 5 Charges when you Consume an Ignited corpse
(175-200)% increased Charges used
Enemies Ignited by you during Flask Effect take (7-10)% increased Damage
<One of the three modifiers>
|Other suggested Flasks: |
We will appreciate all suggestions regarding this build. Also if you have a request for a future guide please leave it in the comments below.
Pictures used in this article are the intellectual property of Grinding Gear Games.
All Guide Pages
- Flicker Strike Raider
- Passive Skill Tree & Gem Links
- Ascendancy, Bandits & Pantheons
- Gear, Jewels, & Flasks
Table Of Contents of this Page
- Expedition League “Updates” & “Disclaimers”
- Build Summary
- Echoes of the Atlas Expansion Updates
- Playstyle, Mechanics & Strengths
- Passive Skill Tree, PoB, and Gem Links
- Ascendancy, Bandits, and Pantheons
- Gear Summary / TL;DR
- Questions & Support
Expedition League “Updates” & “Disclaimers”
While I generally put a lot of emphasis on updating all of my guides before a new league starts, I have decided against doing so at the moment. Many of the changes that came with PoE’s 3.15 Expedition league launch have pretty severe gameplay impact, which is incredibly hard to predict without having the appropriate software updated (like Path of Building). Therefore, I will give all my guides a pass and point out the obvious changes. Everything outside of this paragraph will stay untouched for 3.15 for now and will be updated accordingly over the course of the next weeks. This means that the information in this paragraph always supersedes anything written in the guide. Build updates will be prioritized in order of their popularity.
These are the changes I would undoubtedly make to this build:
- Drop Vessel of Vinktar and Atziri’s Promise. They’re not worth it at their current values.
- Craft Ailment Avoidance on your Shield & Anoint Crystal Skin instead of Disembowling to reach Ailment Avoidance cap. (50 From Raider, 18 on Shield, 15 from Crystal Skin, 20 from the Thick Skin cluster)
- Depending on how mana sustain feels post patch, perhaps run a Mana Flask. Otherwise add in a Jade and perhaps a Taste of Hate for maximum Defenses.
Honestly, this is one of the hardest builds to judge. Flicker generally doesn’t feel great if you can’t delete the entire screen. Therefore, you’ll have to see how it feels post-nerfs. From an overview on all builds, Flicker Raider actually faired fairly well but the skill design might actually make it problematic. It might just not pack enough punch to warrant the investment it requires. Other than Flask changes, Ailment immunity becoming harder and Support gem nerfs, nothing really changed here.
Flicker Strike is notorious for being complicated to get going, yet something that people have an incredible urge to play. This guide aims to solve all of those problems making it possible for everyone to play Flicker Strike at a fairly reasonable entry price, while maintaining options to min-max the build to its fullest. We chose to go for the Raider Ascendancy, as it is the most iconic duo and honestly isn’t too far behind options like Slayer or Trickster yet offers a lot of extra advantages / utility.
The Raider Ascendancy is often overlooked, and honestly doesn’t feel like it’s the best pick right now outside of a couple of very specific cases. Even though the Ascendancy has received numerous buffs, changes, and reworks, most of what it gives is just obtainable elsewhere when you arrive at solid levels of gear. However, because Flicker Strike requires Frenzy Charges to bypass its cooldown and this build eventually will want to use Farrul's Fur, which generates your maximum amount of Frenzy Charges on intervals, you want to invest into Frenzy Charges regardless. Because of your lack of Frenzy generation on bosses, outside of Farruls, you will slowly be losing Frenzy charges between Farruls’ intervals. Therefore, you’re picking up maximum Frenzy Charges wherever possible so that you can bridge that interval. Since you’re picking up maximum Frenzies, you might as well make use of an Ascendancy that suits them best, which is where Raider actually shines.
Through Avatar of the Slaughter and Way of the Poacher, you’re getting an additional Frenzy Charge and a ridiculous amount of benefits per Frenzy Charge. Since you’re getting to 10 Frenzy Charges fairly reliably, and more if you get expensive pieces of gear, this pushes Avatar of the Slaughter ahead of a lot of other Ascendancy notables you could be picking up, albeit on Slayer or Trickster. Because of Raider’s innate high mobility, you’re also getting up to 260% movement speed while maintaining really high Dodge & Evasion numbers. Sadly, all of this and the fact that you’re a Ranger, and thus are stuck on the right side of the Passive Tree, means that you’re playing a build that struggles to reach even 5,000 Health. This means that eventually you will randomly fall over to a boss-mechanic or a really nasty hit that doesn’t get avoided. Hence, I wouldn’t recommend this build in Hardcore environments.
Pros and Cons
+ Flicker Strike plays fast and fun
+ Brings an otherwise useless Ascendancy to life
+ Can be played on a budget
+ Easily kills all content in the game once you have the gear
– Some people get nausea from playing Flicker Strike
– Even though very tanky it has low maximum Life, so
– Not always able to control movement – Needs Boss-Knowledge to pick your DPS uptime
Map Modifiers to be Avoided
Because this build only converts a part of its damage, it still does enough damage to die to Physical Reflect maps. Therefore, both Reflects are impossible (as the majority of your damage is Elemental). Don’t forget that in case you make a mistake, and put in a Reflect map anyway, you can always swap into the Yugul pantheon in combination with wearing a Sibyl's Lament for a single map to clear it just fine. No Leech is also annoying, but this mod is super uncommon anyway.
Echoes of the Atlas Expansion Updates
As for the 3.13 Expansion, I could have just as well written “Nothing Changed, Enjoy” and called it a day cause in effect, really nothing changed. If we’re being very skeptical about the little things, depending on your exact gear, you could have lost or gained anywhere between 1 and 5% Damage. In the exact PoB this guide showcases the difference was 1.6% negative. However, in return, Raider got a lot more consistent and a little bit more tanky! The reason why I’m saying that you could have lost damage is because it heavily depends on what affixes you have on gear. The build in the Path of Building apparently likes % Elemental Damage, of which Raider has lost 40%, a little bit better than -% Resistance on the enemy of which is has gained 5%. Generally speaking though, the opposite is true.
Regardless of whether you prefer one or the other, it is most likely a sidegrade of which the potential downside does not compete with the improvements that were made to Raider. First of all, the Phasing branch of its Ascendancy is no longer conditional – you just have phasing, permanently. This is nice as a lot of your Defenses used to hinge on that variable and while usually it was active, it could sometimes randomly turn off due to RNG and you’d lose a lot of your Dodge and Evasion. This is no longer true! In addition to that, through upping the numbers on Enemies’ Accuracy Rating Reduction and Dodge of Spell and Attack Hits, this Raider build has gotten approximately 15% more tanky, which definitely is a pretty significant buff!
Raider still packs all of its utility in its phasing and its movement speed, even though it has lost +/- 3% of that movement speed. This seems to be a recurring theme in the Ascendancy Balances (most likely also because Harvest makes getting Tailwind on boots and 35% Movement Speed incredibly easy) and Raider really hasn’t gotten the worst of it. As a comparison, while Raider lost +/- 3%, both Assassin and Trickster lost all the Movement Speed they used to have. The build still plays incredibly fast and is probably even stronger and more enjoyable than before!
Playstyle, Mechanics & Strengths
As I mentioned before, you need Frenzy charges to be able to constantly keep using the Flicker Strike ability. This is because Flicker Strike innately has a cooldown, which can only be bypassed by expending a Frenzy Charge. That’s also where the complexity lies in making Flicker Strike builds, as there’s pretty much no solid way of generating Frenzy Charges on single target other than using some kind of item that seriously gimps your DPS. The upside, however, is that Flicker really packs a punch once you can bypass this little annoyance and in combination with Raider it gets a lot of things it really likes.
Raider offers the build a way to get to high amounts of Dodge, Evasion and Movement Speed which are things Flicker needs to be functional. Since you’re uncontrollably in the fray you don’t really want to be hit by every single attack out there because you’ll end up taking loads of damage, so getting some ways of avoiding incoming damage is very nice. In between packs, and more importantly so, after killing packs, your movement speed will be amongst the highest you will have ever experienced, which is both very fun but also useful to avoid on death affects you might have been flickered in to, as you can’t control where your Flicker is going really. Technically, Flicker Strike has a target mechanic where if you target a monster you will Flicker to it, but since your character will be using Multistrike, it will start living a bit of its own life, meaning you’ll mechanically no longer be able to keep up with manually targeting monsters. You’ll end up in situations where the movement speed is incredibly vital to get you out of harms’ way quickly.
The reason so many people have fallen in love with this build is because it basically clears as if you had an auto-pilot. You just hold your Flicker Strike key and all of a sudden you arrive at the boss, at the end of a map. That alone feels super rewarding as well as the fact that the skill just is very enjoyable as long as you do enough damage, have enough Frenzy Charges and don’t randomly die to some white monster because your build is too squishy. That’s why I advise to be careful about how to tackle the build’s gearing process. Spend your currency and don’t go all out on damage or survivability, but upgrade for both of them and keep them balanced throughout the progress of your character.
Passive Skill Tree, PoB, and Gem Links
You can find an optimized Path of Building here. Every build I release will use the community fork of Path of Building, which is maintained and updated in a much more regular fashion than the original one. You can find PoB’s Fork, by LocalIdentity, here.
If you are not comfortable with Path of Building, we also have a PoePlanner for you. Do note that PoE Planner does not support Cluster Jewels and some specific unique jewels and it is highly recommended you install Path of Building to follow builds most optimally.
More information about the Passive Skill Tree, as well as all the Gem Links can be found on our dedicated page.
Passive Skill Tree, PoB & Gem Links
Ascendancy, Bandits, and Pantheons
Our Ascendancy, Bandit, and Pantheon Power page goes into detail about all the choices you need to make in these regards.
Ascendancy, Bandits & Pantheon Page
Gear Summary / TL;DR
A lot of this is explained more in depth in the Gear Page, however we will provide you with a basic idea of what gear you’re looking for in this short summary.
Questions & Support
I made it a habit to check all comments in my guides on a daily basis. Obviously, there might be occurrences where getting a reply might take longer but I really do try to get back to you as soon as possible. I prefer you making remarks, suggestions or asking questions that way as it allows others to read through the comments, providing them with a potential answer to their question, without having to wait for me again. If I have somehow missed your question, you can try reaching me on our Discord.
If you enjoy my content to such an extent that you’d like to support me and my work, I have a Patreon you can check out. At no point should you feel pressured to contribute, but if you do, your support means more to me than you will ever imagine.
Since we are very adamant about trying to give you a leveling experience that lies as close to your endgame playstyle as possible, we will leave you with This Forum Guide by Hollyphantom. I myself have never leveled as a Flicker Strike character and have only respecced into it at later stages of the game. It always sounded horrible to me as a leveling skill, and I would always level up with some specific leveling gear to make it go smoother. Credits where they are due though, Hollyphantom’s walkthrough seems well-versed and in-depth enough that it deserves some credit. Otherwise, we have the following leveling guides to help you out.
A huge shoutout goes to Magefist for all his experimenting and research done into Flicker Strike. He’s been a great asset to the community and everyone who enjoys the Flicker playstyle. Particularly big thanks for him to let me use some his tweaks and techs in this guide!
Build updated for Ritual 3.13.
- Now deals base damage equal to, and has an added damage effectiveness of, 142%-168% (from 130%-160%)
- Now grants 15% chance to gain a Frenzy charge on hit at all levels.
- Now grants a buff that provides +20% increased movement speed for 3 seconds.
- Now has a 120% attack speed multiplier, instead of 20% more attack speed. This is functionally equivalent.
- Now grants 0.25% chance to gain a Frenzy charge on hit per 1% gem quality (previously 1% increased damage per 1% quality).
- Flicker Strike no longer causes you to drop Haku's spirit.
- Attack skills that have their damage based on the wielded weapon have their mana costs fixed in place from level 1 onwards.
- Base damage increased to 130% from 125%. The Increased Attack Speed has been removed and instead Flicker Strike grants 20% More Attack Speed. It now increases damage by 1% per 1% quality instead of increasing critical strike chance.
- Reduced damage bonus from +40% to +25%. This is now also represented as Damage Effectiveness.
- Fixed a bug where Flicker Strike would not work properly if you click on a monster outside of range.
Now it'll run into range and perform the skill.
- Flicker Strike can't be used through walls anymore.
- Now has a cooldown which can be bypassed by spending a Frenzy Charge.
- Corrected some mistakes in its damage progression.
- Flicker Strike now only attacks one target (ignoring Frenzy Charges).
- Reclassified Flicker Strike as Melee.
- Fixed a problem so that it'll now teleport each time.
- Reduced damage at lower levels.
- Added new skills: FrenzyAttack, Projectile, Melee, Strike, Bow
Cost: 10 Mana
Attack Damage: (115-135)% of base
Effectiveness of Added Damage: (115-135)%Requires Level 16Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.0.5% increased Attack SpeedFires an additional ProjectileMelee Strikes target 0.05 additional nearby Enemy0.25% increased Damage with Ailments per Frenzy ChargeDeals (115-135)% of Base Attack Damage
5% more Attack Damage per Frenzy Charge
5% more Attack Speed per Frenzy Charge
+(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Blood RageSpell, Duration, Physical
Cost: (12-29) Life
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 16Adds a buff that deals Physical Damage over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the buff duration, and can grant a Frenzy Charge.0.25% increased Attack SpeedBuff grants 0.1% chance to gain a Frenzy Charge when you Hit a Unique EnemyBuff grants 0.02% of Elemental Attack Damage leeched as Life(5-15)% increased Attack Speed
1.2% of Attack Physical Damage Leeched as Life
You take 4% of your Maximum Life per second as Physical Damage
You take 4% of your Maximum Energy Shield per second as Physical Damage
25% chance to gain a Frenzy Charge on Kill
Base duration is (7-10.8) secondsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Flicker Strike, SweepAttack, AoE, Physical, Melee
Cost: 8 Mana
Attack Speed: 70% of base
Attack Damage: (170-225)% of base
Effectiveness of Added Damage: (170-225)%
Radius: 26Requires Level 12Swings a two handed melee weapon in a circle, knocking back monsters around the character.0.5% increased Area of Effect0.5% increased Attack Speed0.1% chance to deal Triple Damage1% increased Knockback DistanceDeals (170-225)% of Base Attack Damage
(5-75) to (8-113) Added Attack Physical Damage
Knocks Enemies Back on Hit
+(0-4) to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Dual StrikeAttack, Melee, Strike
Cost: 5 Mana
Attack Speed: 70% of base
Attack Damage: (125-195)% of base
Effectiveness of Added Damage: (125-195)%Attacks with both weapons, dealing the damage of both in one strike. Dual wield only. Does not work with wands.1% increased Critical Strike Chance
+0.5% to Critical Strike Multiplier+0.25 to Melee Strike Range5% increased Damage with Hits and Ailments against Enemies that are on Full LifeDeals 0.5% more added damageDeals (125-195)% of Base Attack Damage
(50-107)% increased Critical Strike Chance
100% more Critical Strike Chance against Enemies that are on Full Life
30% more Damage with Hits and Ailments against Enemies that are on Full Life
+(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Double StrikeAttack, Melee, Strike, Physical
Cost: 5 Mana
Attack Speed: 80% of base
Attack Damage: (91-112)% of base
Effectiveness of Added Damage: (91-112)%Performs two fast strikes with a melee weapon.0.5% increased Attack Speed2% increased Elemental Damage1% chance to Maim on HitDeals (91.3-112)% of Base Attack Damage
Adds (3-113) to (5-169) Physical Damage against Bleeding Enemies
25% chance to cause Bleeding
+(0-2) to Melee Strike RangePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Build flicker strike
There were a lot of photos. I flipped through the pictures, and he commented on them. This is in the kitchen she cooks.Path of Exile 3.15 - Turbo Flicker Strike Build - Slayer Duelist - PoE Expedition - PoE 3.15
I don't want her to stop. -First in the hostel. Then they rented an apartment with a girlfriend.
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I I felt with my fingers how my brother's penis tenses, pulsates, I accelerated the movements, squeezed him harder, drove it over the head with. My thumb and he began to cum, there was a lot of sperm, he lifted his head trying to restrain a moan, the sperm flew to my chest, neck, I turned my head away so that he did not get on my face, sperm splattered my robe, my movements became slower, I was already affectionately stroking his penis - Yes, I'm all going out and going out.