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It's Time For A Crisis Core: Final Fantasy VII Remaster

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Yesterday, I finished Final Fantasy VII Remake. Today, I find myself wanting more, but only a little more. Maybe another 15-20 hours in and around Midgar, seeing the surrounding slums and deserts through the eyes of somebody who’s more relevant to the series’ larger machinations than ever? Something along those lines? I don’t know, just spitballing here.

Oh, I just described Crisis Core: Final Fantasy VII, a game that already exists. Good news for me. The 2007 action-RPG stars Cloud’s mentor in both life and hair, Zack Fair, and unlike so many other Final Fantasy VII spin-offs, it’s actually good! Or at least, I remember it being good. Maybe the me of now would enjoy it markedly less than the me of 13 years ago; I honestly don’t know, but I’d love to find out.

Just one problem: Crisis Core remains confined to the PlayStation Portable, a platform Sony ceased manufacturing in 2014. I have no idea where my old PSP is. I have not thought about my PSP in probably nine years. It is entirely possible that the last game I played on my PSP was, in fact, Crisis Core: Final Fantasy VII. Since the last time I remember having seen my PSP, I’ve moved to new apartments, cities, and states a total of seven times. On top of that, the PSP was a fragile machine. Wherever it is, mine is probably dead. RIP. RIPSP.

Buying a used PSP and copy of Crisis Core wouldn’t be that big of a hassle in the grand scheme of life, and emulation is always on the table, but neither of those are options for everybody, and we sadly do not live in a world where companies release source code to old games and allow their communities to steward them forward indefinitely. As such, I think you know where I’m going with this: It’s time for a remaster of Crisis Core—or at least a version of the original that runs on modern platforms. I’m not just saying this because I personally enjoyed Crisis Core, either. Unlike Dirge of Cerberus, a third-person shooter that should remain buried forever, and Before Crisis, a Japan-only mobile RPG whose events are lightly referenced in Remake, Crisis Core ties very directly into Final Fantasy VII Remake’s story.

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Near the end of Remake, the player receives a handful of plot revelations that deviate significantly from the original Final Fantasy VII. In one, the game flashes directly back to the final scene of Crisis Core, in which Zack makes a defiant last stand against endless hordes of Shinra goons. In the original, he dies defending Cloud, who then proceeds to Midgar, Zack’s buster sword in tow, and attempts to fulfill his and Zack’s shared goal of becoming a mercenary.

However, in Remake, Cloud, Aerith, Tifa, Barret, and Red XIII fight the Whispers—embodiments of fate itself—and win, altering the timeline. A couple scenes near the end of the game suggest that, in the new timeline, Zack survives his fateful encounter, carries Cloud to Midgar, and then disappears to whereabouts unknown. Presumably he will play a big role in the sequel to Remake, which Square Enix had better call Disc Two, because come on, it’s so obvious.

While Zack was integral to the plot of the original Final Fantasy VII, these particular scenes—evocative of Crisis Core, specifically—hit differently if you’ve played the Zack-focused PSP prequel. Zack is, for a variety of reasons, everything Cloud strives to be, but Crisis Core also reveals that he’s everything Cloud is not: upbeat, expressive, in touch with his feelings, kind of a goofball. He’s a fun character, and his death in Crisis Core is one of the most memorable I’ve encountered in a JRPG, making creative use of the game’s off-kilter battle system to play back a selection of the unsung hero’s triumphs and regrets. Seeing him survive had a more powerful impact on me than many of Remake’s other pivotal ending moments. I’d love for other players to be able to have that connection to Zack—or, for those like Kotaku’s own Ian Walker, whose intro to FFVII was Remake, to even have the faintest grasp on who Zack is.

That only scratches the surface of Final Fantasy VII Remake moments that wouldn’t have made a ton of sense to me if I hadn’t played Crisis Core 13 years ago. It’s also just a fun game, with a slot-machine-inspired battle system that still strikes me as impressively clever all these years later. I’d love to relive it, especially given that we’ll probably end up waiting at least a few years until Final Fantasy VII Remake Disc Two comes out. So come on, Square Enix: A little Crisis Core re-release? As a treat?

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Sours: https://kotaku.com/its-time-for-a-crisis-core-final-fantasy-vii-remaster-1843266525

Square Enix Trademark Hints Crisis Core Will Finally Return To Spotlight

A new Square Enix trademark filing hints that Crisis Core may be returning to the spotlight soon, which could mean Zack Fair getting a new story.

A new Square Enix trademark filing has given fans hope that a Final Fantasy 7 game starring Zack Fair could be on the horizon, whether it's a Crisis Core remake, a new title, or simply indication that his role will be significantly greater in a new FF7 Remake release. For those unfamiliar with Zack Fair, he's a SOLDIER, 1st Class that plays a significant role in developing the Final Fantasy 7 story prior to when it takes place within the original game and the remake.

Zack Fair rose to new heights in popularity after his starring role in PSP classic Crisis Core: Final Fantasy 7, a prequel game that ends just before the start of Final Fantasy 7 and helps fill in some of the blanks about the in-game universe's inner machinations. Zack's role in the Final Fantasy 7 franchise has always been significant even when he's a supporting character, and his role in mentoring Cloud and standing up to the injustices of Shinra. Crisis Core scored pretty well upon its release and sold millions of units worldwide, but its status as a PSP title limited its mainstream exposure and made it difficult for all FF7 fans to play.

Related: Final Fantasy 7 Remake Part 2 Could Follow Crisis Core

In a report from Gematsu, it was revealed Square Enix recently filed for a few different Final Fantasy 7-related trademarks: "The First Soldier," which likely refers to Sephiroth, and "Ever Crisis," which seems like it could be referencing Crisis Core. The trademark was made on December 17, 2020, and was soon followed by one more: the Shinra Electric Power Company logo, which was reportedly trademarked on December 22.

While the trademarks don't conclusively prove anything, they at least provide a glimpse at possible directions for Final Fantasy - and, likely, Final Fantasy 7 specifically - moving forward. While there are other spin-offs that remakes could feasibly involve, like Before Crisis, a Crisis Core remake or sequel would make the most sense given where the franchise currently stands. The ending of FF7 Remake suggests Zack Fair will be a bigger player moving forward, and it wouldn't be surprising if that justified either a remake of the game he stars in or a sequel that further explores his character.

Of course, there are other possibilities for "Ever Crisis" and what it means for Square Enix. The trademark could also be for a subtitle of the next Final Fantasy 7 Remake part, for instance, which wouldn't be that big a surprise, again because of how the first part ends. Whatever happens moving forward, however, FF7 clearly remains a big part of Square Enix plans moving forward - and, hopefully, that means Zack Fair is also a major part of some of those plans, too.

Next: FF7 Remake: How Cloud & Aerith's Relationship Changed From The Original

Source: Gematsu

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About The Author
Cody Gravelle (1558 Articles Published)

Cody is Screen Rant's Game Reviews Editor. He joined the team in 2018 and has been reporting on games pretty well every day since - except on weekends, where he's typically playing them instead. Despite being in a field ostensibly about critiquing and enjoying quality games, his most played game of 2019 was Fate/Grand Order - something unlikely to change in 2020 and beyond.

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Sours: https://screenrant.com/crisis-core-remake-zack-fair-game-ff7/
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Will Crisis Core come to PS4?

Will Crisis Core come to PS4?

Right now there’s no plans for Final Fantasy 7 Ever Crisis to be released outside of mobile platforms. Obviously, PS4 and PS5 owners already have Final Fantasy 7 Remake, but the other four games in the compilation (see below) would definitely be missed if they weren’t to show up on consoles.

Do you need to play ff7 to play Crisis Core?

Play Final Fantasy VII first, it’s much more enjoyable if you haven’t had the whole thing spoilt for you, then watch the movie and play crisis core, though since Crisis Core is a prequel you don’t really need any knowledge of VII to play it.

What systems is Crisis Core on?

Crisis Core: Final Fantasy VII
SeriesFinal Fantasy
Platform(s)PlayStation Portable
ReleaseJP: September 13, 2007 NA: March 25, 2008 AU: June 19, 2008 EU: June 20, 2008
Genre(s)Action role-playing

What is the difference between Final Fantasy 7 and Crisis Core?

The game is a prequel to Final Fantasy VII and is the fourth entry to the Compilation of Final Fantasy VII. Crisis Core -Final Fantasy VII- begins seven years before the start of Final Fantasy VII, and encompasses the events that take place until just before its beginning.

Can you emulate Crisis Core?

Crisis Core was only released for Sony’s PSP, but thanks to popular emulators, PC players can also play this spinoff revolving around Zack Fair, Sephiroth, Genesis, Angeal and Cloud Strife.

Can you get core on PS4?

The PS4 houses an eight-core CPU in its sleek, angular chassis, but anyone trying to make games for the machine only has access to six of them. Until now, those other two CPU cores were reserved for running the operating system, with utilising the GPU being emphasised over placing more demands on the main chip.

Is Before Crisis Before Crisis Core?

Setting and characters The events of Before Crisis frequently overlap with those of Crisis Core: Final Fantasy VII. The exact setting is shortly after the end of a war between Shinra and the people of Wutai.

Why does Sephiroth have one wing?

Since appearing as Safer Sephiroth in the final battle of the game, Sephiroth has had a single black wing on his back, referencing his theme music “One Winged Angel”. When Crisis Core: Final Fantasy VII was released, the staff stated that the reason the wing was black was to suggest evil.

What happens at the end of Crisis Core?

1 How It Ends In Crisis Core, Zack cuts through hundreds of Shinra infantrymen until he finally falls. Cloud also notices that Zack is dying, thanks him, says he will never forget, and then walks away.

Why did Sephiroth become evil?

In the original Final Fantasy 7 he is evil because of his intentions to use Meteor. In his past Sephiroth had no goals and no purpose; he simply did what Shinra asked of him. It is good to have something to fight for, but Sephiroth should have just made it a morally just cause.

Is FF crisis core canon?

The compilation is still canon to the original game. It’s possible the remake isn’t connected to the compilation. The remake could be its own separate thing.

How to install / play Crisis Core Final Fantasy VII?

How To Install/Play Crisis Core Final Fantasy VII On Your Modded PS Vita! [Adrenaline] – YouTube How To Install/Play Crisis Core Final Fantasy VII On Your Modded PS Vita! [Adrenaline] If playback doesn’t begin shortly, try restarting your device. Videos you watch may be added to the TV’s watch history and influence TV recommendations.

Is there a PSP version of Crisis Core?

Unfortunately, if you never played Crisis Core on PSP, there’s literally no other way to do so, and that needs to change. Crisis Core was one of a number of titles dubbed the “Compilation of Final Fantasy VII.”

Which is the best FF7 game on PSP?

That last one, Crisis Core, was the best received of the bunch: It starred Zack, the cool guy whose identity Cloud stole, swinging around the Buster sword in a game that looked ridiculously good for the PSP’s hardware. Thirteen years and one huge FF7 remake later, Square Enix hasn’t touched Crisis Core, leaving it to linger in obscurity.

Is there a way to play Crisis Core for free?

Sign Up for free (or Log In if you already have an account) to be able to post messages, change how messages are displayed, and view media in posts. Any way to play Crisis Core these days without a psp? I remember having it for psp but I never finished it.

Is there any way to play Crisis Core without a PSP?

It is… not very good and just dilutes FF7’s story with unnecessary, poorly written dreck. There used to be some really good psp emulators that you could play HD upscaled versions on. But dunno about anymore. Any way to play Crisis Core these days without a psp?

That last one, Crisis Core, was the best received of the bunch: It starred Zack, the cool guy whose identity Cloud stole, swinging around the Buster sword in a game that looked ridiculously good for the PSP’s hardware. Thirteen years and one huge FF7 remake later, Square Enix hasn’t touched Crisis Core, leaving it to linger in obscurity.

Is there a sequel to FF7 Crisis Core?

To celebrate its 10th anniversary, Square Enix even made a suite of sequels and spin-offs, including a mobile game, the movie Advent Children, a weird third-person shooter, and an action RPG for the PSP.

Is there a way to play Crisis Core on Android?

You can get an emulator for most androids. Just do a google or even a playstore search for psp emulators and you’ll be good to go soon enough. A better question is: Why would you want to play it at all? It is… not very good and just dilutes FF7’s story with unnecessary, poorly written dreck.

Sours: https://boardgamestips.com/miscellaneous/will-crisis-core-come-to-ps4/

Square Enix abandoned FF7 Crisis Core to the PSP, so these fans are making an HD remaster themselves

Final Fantasy 7 was such a big deal back in 1997 that it was the first Final Fantasy game to get a PC port in the west. It's been ported to all kinds of platforms since then, PC again, and remade (which we hope to see on PC in 2021). To celebrate its 10th anniversary, Square Enix even made a suite of sequels and spin-offs, including a mobile game, the movie Advent Children, a weird third-person shooter, and an action RPG for the PSP. That last one, Crisis Core, was the best received of the bunch: It starred Zack, the cool guy whose identity Cloud stole, swinging around the Buster sword in a game that looked ridiculously good for the PSP's hardware. Thirteen years and one huge FF7 remake later, Square Enix hasn't touched Crisis Core, leaving it to linger in obscurity. So some modders decided to give it the HD remaster treatment themselves.

It was nice to have something to actually look forward to doing at home to take my mind off of questions like 'I wonder if I was exposed to the virus today?'

"I saw it as a chance to teach myself a new skill and entertain myself during the coronavirus shutdowns," says Evan Qualls, who's spent the last nine months working on the FF7 Crisis Core Upscale Project in his spare time. Qualls works in telecom sales, and has continued going into his job as an 'essential worker' throughout the year.

Modding Crisis Core quickly turned into a distraction from the stress of working throughout the pandemic. "It was nice to have something to actually look forward to doing at home to take my mind off of questions like 'I wonder if I was exposed to the virus today?'" he says.

While many modders take on projects to enhance their favorite games, Qualls had actually never played Crisis Core, or even owned a PSP. But after playing the new Final Fantasy 7 Remake, he decided he was interested in learning more about Zack's story. Even playing Crisis Core on an emulator, though, it was clear some parts of its presentation, like the text, didn't hold up on a bigger, higher-res screen. 

"As I was playing through it I got stuck at some part and looked up a YouTube video and noticed the text looked better and the creator mentioned he was using a text mod," Qualls says. "So I looked it up and saw how the mod worked with the PPSSPP emulator. Then I remembered the AI-upscaled FF7 Remako mod and the FF9 Moguri mod and thought 'why hasn't someone just dumped all the textures in a PSP game and used AI to automate upscaling them?' Next thing I know I was teaching myself Python and the project just went from there."

Unfortunately, upscaling an entire game isn't as easy as feeding a bunch of jpgs to an AI and letting it work its magic. After trying out the popular ESRGAN model, Qualls settled on Topaz AI, which is faster and better documented. But he says that both tools are built for RGB images, rather than RGBA images—the 'A' is the alpha channel used for transparency. And Crisis Core has a lot of textures with transparency.

"These tools don't handle transparency very well at all," he says. "They actually strip out the transparency channel all together and upscale that as a separate image before fusing them back together. Unfortunately that resulted in some very poor upscales."

That meant that much of the work on the Crisis Core Upscale Project had to be done by hand. Thankfully, Qualls wasn't taking it on solo. He made his project open source, and two other members of the Qhimm.com forum, which hosts a number of Final Fantasy modding projects, joined in to help. Working with Qualls, modders Devina and Zakkura have upscaled something like 6,000 textures to 4x their original resolution, sometimes creating textures from scratch if the original source couldn't upscale well.

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"I felt Crisis Core was overlooked," says Devina, who's still actively working on the Crisis Core Upscale Project as a texture artist. "I want people to feel like they're really in Midgar and the game's world, so I don't want blurry textures to remind people they're playing what was originally a handheld game with system limitations. Hopefully when people use our project, they'll see something resembling a PS2 game at least, since a lot of the textures in the game are very Nintendo 64-like."

Devina pointed out that Crisis Core's textures include some strange choices or oversights, like spelling Nibelheim "Mibelheim." They've been fixing those sorts of mistakes, but have mostly tried to keep their HD version of Crisis Core faithful to the original. "We've had to make some artistic choices because the original PSP textures were lacking or hid the system's shortcomings, so not everything in the project is going to be a perfect representation of the original, but I like to think most of our decisions won't bother most people," Devina says.

Even before it's done, this is likely to be the definitive version of Crisis Core for years to come.

That direction was a deliberate choice for Qualls, who said after playing Crisis Core, he actually didn't love the game. But some Final Fantasy fans do. Once he'd posted some initial work on the Qhimm forum, he realized how much it meant to some people, and decided to keep the upscale as close to the original as possible. 

Devina has made a few original additions to liven up the game world, like creating legible textures for signs that were once unreadable blobs. The result is great—like the AI-enhanced mods for Final Fantasy 7 and 9, the upscale of Crisis Core looks better than many of Square Enix's own ports. Installing the hi-res texture pack is easy, too, thanks to emulator PPSSPP. After downloading the files from Github, you simply open PPSSPP's menu with the game running and set it to replace textures with the ones you've downloaded. The emulator will insert them on the fly.

Qualls and Devina estimate they're about 90 percent finished with the project, but that last bit of tinkering could go on for a long time. "I still have a lot of work to do on the characters and I feel like this is sort of a situation where you find a speck of a dust on the floor, but then more dust near something you already vacuumed," says Devina. "I'm always finding things to improve."

Still, even before it's done, this is likely to be the definitive version of Crisis Core for years to come. It seems like an obvious choice for Square Enix to port to newer platforms alongside the FF7 Remake, which I said to Devina.

"I used to sort of think like that, too (why can't Square just remaster this game already?), but having looked into the files and how the internal logic works, I can see why it would be hard for them," Devina says.

Qualls agrees—both think that Crisis Core was divisive enough to discourage Square from putting in the effort of what would likely be a full-on remake. A port would have to grapple with some of Crisis Core's stranger design decisions and the limitations of the PSP hardware, like its single analog stick, that feel awkward today.

The void of a modern port gave these modders a way to pass 2020, though, something Qualls is especially grateful for. He hopes a few more people will be interested in helping finish off the Crisis Core Upscale Project, or use the tools he created after teaching himself Python. They help organize dumped textures and generate the file PPSSPP uses to find them. Downloading the mod, tools, or getting involved is as simple as heading to Github.

When he's not 50 hours into a JRPG or an opaque ASCII roguelike, Wes is probably playing the hottest games of three years ago. He oversees features, seeking out personal stories from PC gaming's niche communities. 50% pizza by volume.
Sours: https://www.pcgamer.com/square-enix-abandoned-ff7-crisis-core-to-the-psp-so-these-fans-are-making-an-hd-remaster-themselves/

Core ps4 crisis

Everything you need to know about Final Fantasy VII: Ever Crisis

Move over Final Fantasy VII Remake. There’s another Final Fantasy VIIremake on the horizon. In a downright hilarious twist of fate, Square Enix is releasing a new mobile game called Final Fantasy VII: Ever Crisis. While fans hoped that might be a subtitle for a proper sequel, it’s actually a compilation that includes a more traditional remake of the PlayStation classic and then some.

At this point, it’s probably hard to keep everything straight. You’ve got Remake, its potential sequel, Intergrade(which is not a sequel), and The First Soldier. But this, Ever Crisis, is a unique compilation project separate from all of that that combines pretty much everything from Compilation of Final Fantasy VII.

Here’s everything you need to know about the upcoming mobile game.

What is FF7: Ever Crisis?

This is both easy and difficult to explain. Essentially, this is a mobile compilation that collects every piece of media in the Final Fantasy VII saga. That includes the original game as well as spinoffs like Crisis Core. Here’s the full rundown of what’s included.

  • Final Fantasy VII
  • Final Fantasy VII: Advent Children
  • Before Crisis: Final Fantasy VII
  • Crisis Core: Final Fantasy VII
  • Dirge of Cerberus: Final Fantasy VII

Here’s the confusing part. The game isn’t simply a collection where you can play each game individually. Instead, it’s an episodic game where you’ll play through chapters of each in the correct chronology. In essence, it’s a much purer Final Fantasy VII remake than the actual Remake, which *SPOILERS* is more of a spirited reboot than anything else.

There are also a few changes from the original games at play with Ever Crisis. The visual style has been overhauled to look a little more modern while retaining a nostalgic twist. The game will feature some new material as well, so there will be something for diehards who’ve already played these games to explore.

When is the FF7: Ever Crisis release date?

At the moment, we just know it’s coming in 2022. Square Enix didn’t provide a firm release date beyond that, so it seems that there’s still much work to do on the game. All we know is that it’ll come out after Final Fantasy VII: The First Soldier, which is scheduled to drop sometime in 2021.

Is there an FF7: Ever Crisis trailer?

There is, and it contains a lot of information. It gives players a glimpse of what games are included in the package and how they look with updated graphics. Text at the topic refers to the project “another possibility for a remake.”

What platforms and consoles will FF7: Ever Crisis be on?

This may be bad news for you, depending on your relationship with mobile gaming. Ever Crisis will only be released on Android and iOS, or at least that’s the current plan. They’re mobile-exclusive games, just like The First Soldier. That’s a little disappointing for RPG fans who don’t want to squint at a phone screen to read through dialogue. Square Enix has not announced plans to bring the game to consoles, so keep your fingers crossed for a port.

Who is developing Final Fantasy VII: Ever Crisis?

Ever Crisis isn’t actually developed by Square Enix outright. Instead, it’s being handled by a mobile company called Applibot. That happens to be the same studio that’s working on Nier mobile game Re[in]carnation.

Even with outsourced development, Tetsuya Nomura is still directing the project and Kazushige Nojima is writing it. So despite it being outside of Square Enix’s hands, it’ll still be consistent with the franchise.

FF7: Ever Crisis will be released on iOS and Android devices sometime in 2022.

Sours: https://www.inverse.com/gaming/ff7-ever-crisis-release-date-trailer-consoles-games
CLOUD vs ZACK Comparison Final Fantasy 7 Remake vs Crisis Core - PS4 vs PSP vs PS3 TECH DEMO

Is Final Fantasy 7 Ever Crisis Coming To PS4, PS5?

Is Final Fantasy 7 Ever Crisis Coming To PS4, PS5? Square Enix announced the project for iOS and Android devices alongside Final Fantasy 7 Remake Intergrade on PS5, although the trademark was initially believed to relate to the remake project.

But is a Final Fantasy Ever Crisis PS4, PS5 release on the cards? Let’s find out!

Is Final Fantasy 7 Ever Crisis Coming To PS4, PS5?

  1. Final Fantasy 7 Ever Crisis PS4, PS5 – Is It Happening?
  2. What Is Final Fantasy Ever Crisis?

Final Fantasy 7 Ever Crisis PS4, PS5 – Is It Happening?

Right now there’s no plans for Final Fantasy 7 Ever Crisis to be released outside of mobile platforms. Obviously, PS4 and PS5 owners already have Final Fantasy 7 Remake, but the other four games in the compilation (see below) would definitely be missed if they weren’t to show up on consoles.

Related Content – Sony PS5 Complete Guide – A Total Resource On PlayStation 5

What Is Final Fantasy 7 Ever Crisis?

Final Fantasy 7 Ever Crisis is a massive project, encompassing all five entries in the Compilation of Final Fantasy 7 for mobile devices. This includes Final Fantasy VII, Final Fantasy VII: Advent Children, Before Crisis: Final Fantasy VII, Crisis Core: Final Fantasy VII and Dirge of Cerberus: Final Fantasy VII.

Players will experience the event of all five titles as a single-player, chapter-based game, bringing together the Compilation of Final Fantasy 7 together under one roof for the first time.

Watch a trailer below.

Related News

Sours: https://www.psu.com/news/is-final-fantasy-7-ever-crisis-coming-to-ps4-ps5/

Now discussing:

Crisis Core: Final Fantasy VII

2007 video game

2007 video game

Crisis Core: Final Fantasy VII[a] is an action role-playing game developed and published by Square Enix for the PlayStation Portable. First released in 2007, the game is a prequel to the 1997 video gameFinal Fantasy VII and is a part of the metaseries Compilation of Final Fantasy VII, which includes other products related to the original game.

The game primarily focuses on Zack Fair, a young member of the paramilitary organization SOLDIER, who is assigned to look for the missing SOLDIER Genesis Rhapsodos. As he searches for Genesis, Zack discovers Genesis' origin, Project G, and how it is related to two other high-ranking SOLDIERs, Sephiroth and Angeal Hewley. The game's storyline takes the player from the war between the megacorporationShinra and the people of Wutai to the events in Nibelheim, ending just before the beginning of Final Fantasy VII.

The game was directed by Hajime Tabata, with Tetsuya Nomura serving as character designer. Before development, the Square Enix staff initially planned to make a PlayStation Portable port of the mobile phone gameBefore Crisis: Final Fantasy VII, but after discussion, they decided to create a new game. The plot is based on a scenario Kazushige Nojima had in mind when working on Final Fantasy VII. Crisis Core enjoyed strong sales, selling over three million units worldwide.[3] Critical reception was generally positive.

The game's story is planned to be remade from scratch for iOS and Android as part of Final Fantasy VII: Ever Crisis along with most of the Compilation of Final Fantasy VII games.

Gameplay[edit]

Crisis Core is an action role-playing game in which the player controls Zack Fair. The player moves Zack through and between open areas, allowing him to talk with non-player characters, interact with the environment, and engage monsters in battle. At save points, the player may opt to take one of the available side missions, and if so, Zack is moved to a special area to complete the mission, which usually involves defeating one or more monsters. If the mission is successfully completed, the player is rewarded with beneficial items, and often new missions become available. Whether the player is successful in the side mission or not, upon completion, Zack is returned to the save point in the main game.

Crisis Core uses a real-time combat system in which the player can move Zack around, initiate attacks, special abilities and spells, use items, and block or dodge attacks.[3][4] Zack's abilities in battle are set by what materia he currently has equipped.[5] Up to six materia can be equipped at any one time, which can impart special attacks, magic spells, or passive bonuses such as health increases or the ability to display the statistics of the current foe in combat. Materia are gained throughout the game through exploration, as rewards from side missions, as spoils of battle, or from shops. Materia can be fused together to make more powerful versions with improved bonuses; for example, fusing an attack materia with an elemental magic materia can create a new attack skill materia that inflicts elemental magic damage in addition to physical damage. Special items collected in the game can also be used in materia fusion to further increase the materia's power.

Crisis Core uses a slot machine-like mechanic to affect the combat system. The "Digital Mind Wave" (DMW) features two sets of three spinning wheels; one set with the numbers one through seven, and another with pictures of characters that Zack befriends during the game. The DMW automatically spins as long as Zack has at least 10 "Soldier Points", which are awarded to the player by defeating foes. If the DMW stops with the same three pictures lined up, Zack will then perform an appropriate Limit Break attack that can greatly harm an enemy or significantly heal Zack. Additionally, in this case, if the number slots give two or more of the same number, the materia in that slot will power up. Should the numbers line up as "777", Zack will gain an experience level, increasing his health, soldier points, and ability points. Leveling up is based on luck and is somewhat random, no longer determined by experience points. If there is no match in the pictures, matching numbers on the slots will grant temporary bonuses, such as limited invincibility or zero-cost use of skills and abilities. The chance of matching pictures is tied to the current Limit level, which is raised by taking damage in battle and reduced upon successful battles, and after certain storyline events. After collecting certain items in the game, the pictures on the DMW may also randomly change to summonable creatures, which have more destructive and beneficial Limit Breaks should the pictures match up.[6]

Following completion of the game, the player will obtain a New Game Plus option.[7] The North American and European releases of Crisis Core also have an added difficulty mode, which increases the power and health of enemies.

Plot[edit]

Characters[edit]

Crisis Core begins seven years before the events of Final Fantasy VII, and many characters from that game and other related works appear. However, the primary characters in the game are from either SOLDIER (the private army of Shinra), or from their elite branch of operatives, the Turks.

The main protagonist is Zack Fair, a young and friendly SOLDIER. His mentor and friend is Angeal Hewley, a 1st class SOLDIER[8] who is also friends with fellow SOLDIER members Sephiroth and Genesis, who ultimately becomes the game's primary antagonist.[9][10] The SOLDIER operatives work under Director Lazard, the illegitimate son of President Shinra. Zack is also friends with the Turks, particularly their leader Tseng, and one of their female operatives, Cissnei. During the course of the game, Zack encounters and befriends Aerith, a young woman tending flowers from a ruined church in the Midgar slums. He also befriends Cloud, a Shinra infantryman.[11][12]

Story[edit]

SOLDIER's Zack Fair, a naive and friendly young man, and his stern but kind mentor Angeal Hewley are dispatched to Wutai to support the Shinra war effort.[13] However, during the fighting, Angeal disappears,[14] and Zack is appointed to find both him and an already missing SOLDIER, Genesis Rhapsodos.[15] Zack, accompanied by Tseng, learns that Genesis and Angeal have deserted Shinra,[16] and, as such, Zack and Sephiroth are assigned to kill them.[17] With help from Dr. Hollander, a scientist with a vendetta against Shinra, Genesis creates an army of clones to attack Shinra headquarters.[18] After the forces are defeated, Zack and Sephiroth track down Hollander's secret laboratory,[19] and learn that Hollander had used both Genesis and Angeal as part of "Project G", an attempt to create supersoldiers infused with the extraterrestrial lifeform Jenova's cells.[20] Sephiroth faces off against Genesis, while Zack pursues Hollander.[21] However, Angeal is intent on keeping Hollander alive as he wants to find a way to return to normal, and so he prevents Zack from killing the doctor by knocking Zack into the slums of Midgar.[22]

Zack recovers to find Aerith tending to him.[23] After they spend some time together, Zack returns to SOLDIER headquarters which is now under attack by Genesis.[24] On his way, Zack allies with Angeal, who has developed doubts about his and Genesis' actions.[25] As Angeal, Zack and Sephiroth protect the headquarters, Angeal confronts Genesis, but both disappear. Zack is subsequently ordered to investigate Modeoheim, where Genesis has been spotted.[26] En route, Zack meets Shinra infantryman Cloud, and they become friends.[27] Near Modeoheim, Zack encounters and defeats Genesis, who appears to commit suicide by throwing himself into the depths of a reactor. Zack travels on to Modeoheim and finds both Angeal and Hollander. Tired of the fighting and his gradual degradation, Angeal summons and fuses with his own clones (which resemble canines) and mutates into a monster, forcing Zack to kill him. Before he dies, Angeal gives Zack his Buster Sword, telling him to protect his honor.[28]

Whilst Shinra continues the pursuit of Hollander, it emerges that Genesis is still alive and producing clones, some of which have appeared in Midgar, forcing Zack to return so as to protect Aerith.[29] He leaves her with an Angeal clone that seems to be protecting her, and then travels with Sephiroth and Cloud to investigate a Mako reactor near Nibelheim.[30] While checking the reactor, Sephiroth learns from Genesis that he was an experiment, implanted with cells of Jenova before he was born.[31] Genesis explains that his body is degrading, and he needs Sephiroth's cells to survive, but Sephiroth refuses.[32] Overcome with the recent revelations regarding his past, Sephiroth locks himself in Nibelheim Mansion, and a week later, sets Nibelheim ablaze and goes to the Mako reactor to take Jenova's body, wrongfully believing her to be his mother. When Zack fails to stop him, Cloud throws Sephiroth into the Lifestream below the reactor. Zack awakens to find that Shinra has covered-up the Nibelheim incident, and he and Cloud have become part of Professor Hojo's experiments on Jenova cells and Mako exposure.[33] However, Zack is able to escape, taking the catatonic Cloud with him. They immediately become high priority targets for Shinra. While fleeing, Zack learns that Genesis and Hollander are still trying to stabilize Genesis' mutation,[34] and they now plan to use Cloud's cells, as he is the only one with Sephiroth's genes.[35]

Hollander tries to get to Cloud, but is killed by Zack. Zack then finds Director Lazard who, now mutated into a humanoid Angeal clone, has turned against Shinra.[36] Lazard directs Zack to the remains of Banora to find Genesis. Zack defeats Genesis, but upon returning he discovers that Shinra have located them, and killed Lazard. The Angeal clone that was left guarding Aerith also arrives, but he too is killed.[37] Zack discovers a note he had carried from Aerith, and learns he and Cloud had been subjected to Hojo's experiments for four years. As Cloud slowly begins to die of Mako poisoning, he and Zack are hunted by the Turks, but Zack convinces them to look the other way and carries Cloud towards Midgar. Genesis' body is collected by two soldiers: Nero the Sable and Weiss the Immaculate of Deepground.[38]

Shinra pursue Zack and Cloud, and catch up with them just outside Midgar. Tseng and the Turks attempt to defy Shinra and rescue Zack, but are too late. Leaving the still semi-conscious Cloud hidden away, Zack fights off an enormous number of Shinra troops, but is ultimately fatally wounded. Cloud manages to crawl to Zack's body after Shinra has left, and Zack, in his dying breath, bequeaths the Buster Sword to Cloud, as Angeal had done to him.[39] Cloud then begins to stumble towards Midgar while Zack is welcomed into the Lifestream by Angeal and wonders if he has become a hero. The epilogue recreates the opening scenes of Final Fantasy VII, as Cloud claims to be a former SOLDIER.[40]

Development[edit]

Hajime Tabata was chosen to be director and consulted with Tetsuya Nomura and Yoshinori Kitase on the title to create.

The idea of Crisis Core originated when Hajime Tabata was chosen as director for an upcoming Final Fantasy title for the PlayStation Portable. After discussion with Tetsuya Nomura and Yoshinori Kitase, Tabata decided that the game should be another installment in the Compilation of Final Fantasy VII, feeling that the pressure of producing a game from a popular series would motivate both the staff and himself.[41] The original idea was to make a PlayStation Portable port of Before Crisis: Final Fantasy VII, as it had been released for mobile-phones and the staff wanted to expand it. However, after deciding Zack was going to be the protagonist of the new game, the idea of a Before Crisis port was cancelled.[42]

Kitase wanted to make sure the game exceeded fans' expectations, so he made sure that rather than making it as a "tribute" to Final Fantasy VII, it shared important links with other titles from Compilation of Final Fantasy VII.[42] Similarly, Tabata explained that he and the staff were very wary throughout production of altering the "fans' perception of Final Fantasy VII's iconic characters." For example, one of the main background events from Final Fantasy VII, Nibelheim's destruction, had been changed somewhat in the OVALast Order: Final Fantasy VII, and due to negative fan reaction to these change, the game staff decided not to make any major changes in Crisis Core.[42] However, they also operated on the principal that this game dealt with those characters' "younger days," so that new elements could be added without changing the characters too much.[41]

One of the primary reasons Zack was chosen as protagonist was because his fate was predetermined.[41] Kitase stated that Zack's story had "been cooking for 10 years" as, despite being a minor character in Final Fantasy VII, Nomura had already developed conceptual artwork, and Kazushige Nojima had already worked out a story. The game was originally meant to have more scenes depicting Zack and Cloud's flight to Midgar, so as to expand on their friendship and unrealized plans, but these scenes were removed due to UMD limitations, and so the staff focused more on Zack's background as a formidable warrior.[43] The addition of the character of Genesis to the story came about after discussions between producer Hideki Imaizumi and the character's Japanese voice actor, Gackt, as Imaizumi had been impressed with the characters' brief appearance in the secret ending to Dirge of Cerberus: Final Fantasy VII, and felt there was great room to expand the character.[44] Sephiroth's role was specifically written to give him a "much more human side."[44] The game's logo represents various main characters; the blue sky symbolizes Zack; the white feather symbolizes Angeal; and the water symbolizes Aerith.[45]

Crisis Core was first envisioned as an action game, but because almost all of the staff had more experience designing RPGs, they decided to modify it, making battles more similar to the ones found in standard RPGs.[43] However, they also added more action orientated elements to the battles, resulting in the game becoming more of an action RPG than a traditional RPG. The Materia system was designed so that players could choose between "RPG-oriented enhancements" and "action-oriented enhancements," as well as to help with the game's balance. Additionally, the Digital Mind Wave system (DMW) was added to give gameplay an element of luck, as well as to prevent combat feeling repetitive.[41] Nomura and Kitase wanted to include this in the game because of their enthusiasm for pachinko machines.[42]

The game was first announced at the 2004 E3, prior to the release of the PlayStation Portable. Its first trailer consisted of clips from Last Order.[46] In an interview for Famitsu, Nomura stated that a playable demo of the game would be ready by the end of 2006. However, there was no mention of whether the demo would be openly available to PSP owners.[47] By May 2005, Nomura announced that he had designed the concept art for the game, with the gameplay set to be "interesting" and "previously unseen."[48] In May 2007, both Nomura and Tabata revealed that the game was 90% complete, and that completing its story mode and all side quests would take about 100 hours of gameplay.[49] A playable demo was made available at Jump Festa '06.[50]

Soundtrack[edit]

Main article: Crisis Core: Final Fantasy VII Original Soundtrack

The game's soundtrack was released on October 10, 2007, containing fifty-five songs on two discs. The music was composed by Takeharu Ishimoto, with a few tracks orchestrated by Kazuhiko Toyama. The soundtrack also included remixes of various music from Final Fantasy VII composed by Nobuo Uematsu and Last Order: Final Fantasy VII, which was also composed by Ishimoto. The game's ending theme, "Why", was performed by Ayaka.[51] The addition of "Why" was revealed by Square Enix in May 2007, with Ayaka stating that she was fascinated by Crisis Core's story and felt she "would like to deliver "Why" alongside Zack's fate to the hearts of many people."[52] The single "Why" was released in Japan on September 5, 2007.[53]

Release[edit]

On September 13, 2007 Square Enix released a special edition bundle for Crisis Core; a special silver colored PlayStation Portable Slim and Lite with Final Fantasy VII's 10th Anniversary insignia on the back and on one side. As with many limited edition Final Fantasy VII-related releases by Square Enix, the bundle was limited to 77,777 units.[54]

On December 17, 2007 it was announced that Crisis Core would be released in North America on March 25, 2008. If pre-ordered from certain retailers, such as GameStop, the buyer may receive a Shinra UMD case, depending on how long supplies lasted; if pre-ordered from Best Buy, the buyer may receive Crisis Core with a metallic foil cover. Two versions of the game were released in Europe: a standard edition, and a limited edition, which was only available online, and then only when pre-ordered. This limited edition included special slipcase packaging and a book of promotional CG artwork entitled The Art of Crisis Core: Final Fantasy VII.[55] In Europe, a bundle containing the game and the limited edition Crisis Core-engraved silver PlayStation Portable was released on June 20.[56] As with several games from the company, Square released an Ultimania guidebook in Japan, on October 18, 2007.[57]

After Crisis Core's release, Kitase expressed surprise at the quality of the cutscenes, to the point where he felt it could almost be a PlayStation 2 game. He also enjoyed the game's ending, surprised by how moving Zack's story became.[58]

Reception[edit]

Critical response[edit]

Reception

Crisis Core has received generally positive reviews. At Metacritic the score is 83 out of 100.[71] With individual scores of 9/9/8/9, the game received an overall rating of 35 out of 40 from Japanese gaming magazine Famitsu.[59]GameSpot awarded it an "Editor's Choice" label, praising its storyline, combat system and its presentation, stating that "Crisis Core is an exciting and poignant journey that every fan of role-playing games should take."[63]IGN's Ryan Clements praised its differences from other RPGs, due to its focus on Zack's growth and his relationship with the SOLDIERs. He stated "Crisis Core is a great game and, barring a few minor issues here and there, will not disappoint." It also received a place amongst the "Editor's Choice" gallery of recommended games for the PSP platform.[6]GameSpy also gave it a good review, stating it "is equal parts tribute and original, marrying classic design choices with refreshingly new techniques, harmoniously bringing together something old with something new." Gamespy also commented that although some players may dislike Zack, "you'll have to be pretty jaded for the character not to grow on you as you progress through the adventure."[67] VideoGamer.com gave an overall score of 9, finding its fighting system "addictive", and arguing that its CGI scenes had a similar quality to the ones from Final Fantasy VII: Advent Children.[69] Similarly, GamePro gave it a positive review, calling it the "best looking PSP title," and praising how it incorporated elements from the Compilation, and at the same time created new aspects.[61]GamesRadar's AJ Glasser stated that with the DMW system, the gameplay could be easy, causing the "rare gamer" to try to play it in Hard Mode. Glasser also found the game likeable enough so that even gamers who dislike the Final Fantasy VII series may enjoy it.[62]Play's Samuel Roberts called it the best game of 2008.[72]

Many reviews also commented on the game's relationship with Final Fantasy VII. 1UP.com called it one of the best prequels of all time, arguing that it "does a better job of putting players in FFVII's world than even the original game did."[66] While GameTrailers stated that Crisis Core "doesn't take the easy way out and photocopy the source," they found it, unlike Dirge of Cerberus, to be appealing.[64]Computer and Video Games mentioned that despite the game's main story only lasting 12 hours, the side-quests helped expand the game's length. They further praised the battle system, claiming "[it] never becomes tiresome," and the fact that some of the weak points from Final Fantasy VII ("lengthy wandering, and an overlong center") were not issues in this game.[60]

The game did receive some negative reviews, however. Despite calling it the best Final Fantasy VII spin-off, Eurogamer criticized that "for the twenty-six, twenty-eight, thirty-year-olds who it's aimed at, the game has little to offer beyond polished sentimentality."[68] Although PALGN called the DMW system a "handy tool", they also felt it was the game's weakest point.[70]X-Play gave the game a 2/5, complaining about the unskippable cutscenes, poor dialogue, repetitive gameplay, and a weak plot.[65] On April Fools' Day, in response to criticism for their original review, they "decided to give the game a second look and give it a re-review, this time with a clear unbiased perspective," sarcastically dubbing over the original and giving it an impossibly high 6/5.[73]

Crisis Core has also received a number of awards from different publications. It was nominated by GameSpot for the "Best of 2008" awards, in the "Best Story", "Best RPG Game" and "Best PSP Game" categories, winning "Best PSP Game". It was also listed as the tenth best PSP game of all the time by IGN.[74] Four IGN articles concerning the game were in "The Top 10 PSP Stories of 2008", with the review article listed at number one.[75] In IGN's Best of 2008, Crisis Core won in the categories "Best RPG" and "Best Story for the PSP".[76][77] Videogamer.com placed it fifteenth and fourth in their articles "Best Games of 2008" and "Top 10 PlayStation exclusives of 2008", respectively.[78][79]GamePro featured it as one of the five games PSP gamers should play, one of the 31 best PSP titles in 2009, and as the seventh best video game prequel.[80][81][82] It was also voted to third place in the Dengeki poll of most tear-inducing games of all time.[83] In 2011, it was voted second place in the Famitsu readers' poll on the same topic.[84]

Sales[edit]

Crisis Core sold 350,000 copies in Japan on its release date, including the 77,777 Limited Edition PSP/Crisis Core bundles.[85] In November 2007, Square Enix announced that Crisis Core was its best-selling game across all regions from April through September, with 710,000 copies sold in Japan.[86] Selling 790,705 units as of August 2008, it became the third best-selling game for the PSP in Japan.[87] In March 2008, Crisis Core sold 301,600 copies in its first month of release in the United States,[88] behind the sales of God of War: Chains of Olympus, which sold 340,500 copies, making Crisis Core the second best-selling game for the PSP during the month of March and the sixth best-selling game overall.[88] As of March 31, 2009, Square Enix announced that Crisis Core had sold 3.1 million units worldwide, with 830,000 of those sales coming from Japan.[89] About 840,000 units of the game, including 550,000 in Europe, were sold during Square Enix's 2009 fiscal year.[90] In response to the game's sales, Square Enix labeled Crisis Core their best PSP game of the year,[91] calling it "an incredible success." Doug Bone, Square Enix's UK sales director, called it "the must-have PSP game of 2008."[92]

Notes[edit]

  1. ^Japanese: クライシス コア -ファイナルファンタジーVII-, Hepburn: Kuraishisu Koa -Fainaru Fantajī Sebun-

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  92. ^Harker, Jonathon (August 29, 2008). "Square Enix's Crisis Core reigns supreme over PSP chart". MCV. Archived from the original on July 14, 2011. Retrieved August 25, 2010.

External links[edit]

Sours: https://en.wikipedia.org/wiki/Crisis_Core:_Final_Fantasy_VII


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