The Elder Scrolls IV: Oblivion/Daedric Quests
About Daedric Quests
You can start daedric shrine quests once you reach the required level. in addition you will need to bring an offering or complete some other requirement to start it.
Level Requirement - 2
Once Azura's Shrine has been marked on your map, begin to travel there. First things first, you will need to obtain Glow Dust from a Will-o-the-Wisp or grab the supply the Bruma Mages Guild has in their basement or purchase from a various alchemy merchants. Will-o-the-Wisps can be found in the region north of the Azura's Shrine. Having an immunity to Physical damage will help, your only chance of defeating one is with magic, or a silver, enchanted or daedric weapon. Try and stay back as it will leech health from you if you get near. Once obtained you must offer the Glow Dust between 5am and 7am or 5pm and 7pm.
After offering your Glow Dust to Azura, she'll send you to a nearby cave. She says that there are five worshippers of hers there who are now vampires. She wants you to give them the release of death. Grant her wish and head over and kill the five vampires in the cave. The enemies are fairly hard to beat if you are level 2, sneak and use the bow for the first one, retreat and use flare and/or your sword, try and keep out of his reach and after about 3 hits without blocking, you will probably die. After you kill him, move on to the next two, for one you should be able to kill in 1 shot with a bow while sneaking. If the orc hasn't heard, stealth attack her with the bow and use the strategy mentioned above for the first enemy. You will see a rock wall that is sealed, next to it there is a rope, pull it to open up the area with the final two vampires, the robed one can be killed in one shot again, the orc is a lot more difficult, you could use the same strategy with him or you could get in the far corner of the room (you can get through the bars and shoot him with the bow or a spell.
Once complete, head back to Azura's Shrine for your reward, Azura's Star, a reusable Grand Soul Gem.
- Azura's Star can be reused for both recharging and enchanting items.
Level Requirement - 20
- Boethia's Shrine is located southeast of Cheydinhal
- Take a Daedra Heart for the offering
The quest involves going to a plane of oblivion and fighting 10 consecutive matches in there and winning them all. You should make sure you have Feather potions or spells, as you'll find A LOT of loot on these guys. The Archers are carrying a crap load of magic arrows, and a lot of healing potions. You get the enchanted Katana called Goldbrand, with a 22pt fire damage enchantment. It has a high base attack power (30 when repaired to 125%), and around 70 uses. Very Nice.
Level Requirement - 20
- Clavicus Vile's Shrine is located Southwest of the Imperial City, in the West Weald
- Take 500 gold for the offering
Clavicus Vile tells you to ask about Umbra at Pell's Gate, which is South of the Imperial City and East of the shrine. When you arrive there, ask Irroke the Wide about Umbra, and he will direct you to the Ayleid ruin Vindasel, which is West of Pell's Gate.
When you find Umbra in Vindasel, she will give you the option of fighting or leaving. If you choose to leave, the quest is completed. If you choose to fight, Umbra will attack you and you must defeat her to obtain the sword Umbra. When you get the sword Umbra, return to Clavicus Vile's Shrine. There you will be given the option of giving Clavicus Vile the sword or keeping it for yourself. If you give up the sword, Clavicus Vile will give you the Masque of Clavicus Vile in return.
- Fame +1
- No reward if you left Umbra alone
- Masque of Clavicus Vile (Heavy Armor Helm, +20 Personality), if you give Umbra to Clavicus Vile
- Umbra (1H Sword, Soul Trap 120 seconds), if you keep the Umbra for yourself
Level Requirement - 20 You do not need an offering for this, just talk to him, you need the souls of each of the 10 races. You must kill the people to get their souls so this is hard if you do not want to commit murder. You can usually tell the type of enemies from who or what is outside, so if you see bandits outside, go in. Camps are also a good place to go.
Level Requirement - 17
- Hircine's Shrine is located north of Bravil and northeast of The Inn of Ill Omen which you visit during the first Dark Brotherhood quest.
- Take a Bear Pelt or a Wolf Pelt for the offering
Hircine tells you to go to the Harcane Grove and kill the Unicorn that resides there. The Harcane Grove is South-Southeast of Hircine's Shrine. When you arrive at Harcane Grove, you will find the Unicorn and three leveled Minotaurs of the Grove guarding it. The Minotaurs do not have to be killed but killing them first makes fighting the Unicorn easier. Once you have defeated the Unicorn, collect its Unicorn Horn and return to Hircine's Shrine.
- Fame +1
- Saviour's Hide (Light Armor Cuirass, Resist Magic 25%)
Level Requirement - 10
- Malacath's Shrine is located north of Anvil.
- Take Troll Fat for the offering.
- Some Ogres are being forced into slave labor by a wealthy land owner. Malacath is upset by this and sends you to free them of their capture. First you are sent to speak to the owner of the estate, Lord Drad, to get the location of the cave (which you can bypass by simply heading to the eastern side of the property and picking the lock.) The cave contains 6 guards who can put up quite a fight due to the fact that the cave is small which forces you into fighting 2 or more at once. They are all heavily armored and carry two handed blunt weapons so ranged attackers and stealth fighters should be very careful when entering. For completion you get a two handed blunt weapon with paralyze and drain health enchantments.
Level Requirement - 15
- Mephala's Shrine is located
- Take Nightshade for the offering between midnight and dusk
Level Requirement - 10
- Meridia's Shrine is located west of Skingrad
- Take bonemeal, mort flesh, or ectoplasm for the offering
- After the offering, you must go to Howling Cave and rid it of Necromancers
- You get the Ring of Khajiiti with Fortify Speed (+10) and Chameleon (35%) effects.
Level Requirement - 17
- Molag Bal's Shrine is located
- Take a Lion Pelt for the offering
When you give the offering, Molag Bal will give you the Mace of Corruption and tell you to give it to an old man that lives due northwest of a town called Brindle Home and to let him kill you. To do this, head towards his house and talk to him. He tells you his little story and the fact he goes to his wife's grave to mourn over her. Place the Mace of Corruption upon his wife's grave and hit him with your fist. If your hand-to-hand skill is too high, use a very mild spell or very weak weapon of choice. He gets angry and picks up the mace and starts attacking you, do not attack him back, for he is fragile for an NPC. This takes some patience, since the Mace is fairly weak. After he finally manages to bring you to 1% of your total health, Molag immediately transports you to his shrine and awards you with the Mace of Molag Bal.
Level Requirement - 5
- Namira's Shrine is located
- You need to have a low personality for this quest to start, drink some cheap wine, or wear some clothing or have a weapon which lowers personality. If you are in the mages guild and are an orc, you can make the spell, otherwise, you have to have finished Repairing the Orrery or Knights of the Nine and you will be able to make the spell.
- You have to cast a spell on 5 Priests of Arkay so the forgotten ones can kill them.
- You get the ring of Namira as a reward, it has a reflect damage (12%) and reflect spell (10%) effect
Level Requirement - 10
- Nocturnal's Shrine is located
- No offering required
- Reward is a skeleton key which is a lockpick that will not break and +40 to your lockpicking skill
Level Requirement - 10
- Peryite's Shrine is located on the Silverfish River north-east of Bravil
- No offering is required for this daedric quest
- Peryite's followers will all be unconscious at Peryite's Shrine
- Speak to Peryite by activating the shrine to find out why
- There is a lot of fighting in this quest so come prepared (be ready to sneak around or kill about 30 or more enemies in oblivion)
- Rewarded with the SPELL BREAKER shield (heavy armor, reflect spell 30% on self)
Level Requirement - 8
- Sanguine's Shrine is located
- Take Cyrodillic Brandy for the offering. Cyrodillic Brandy can be found at The Main Ingredient in the Imperial Market District, or you can steal it from the Gilded Carafe (It's right in front of the door, you can't miss it.)
For this quest, Sanguine gives you a spell called "Stark Reality", which he wants you to cast in the Countess's dinner party.
You have to get into the countess's dinner party and cast the spell on the guests causing a lot of chaos, the quest is fairly short but can involve a lot of running from guards.
When you are in Leyawiin Castle you should should charm the guard so he has a high disposition to you then ask to go into the party (A high fame and some good clothes ma help). When he lets you in, you have 3 choices as he spell counts as an assault, you can charm the guard so he will pay the fine, you can try and run with invisibility or chameleon or you could go to jail (You lose your money when you cast the spell). You should save in case anything goes wrong.
When you cast the spell everyone will lose their clothes including you, you have to hit all 5 guests so position yourself in a good place then cast the spell. If you are planning to run, you might want to drop some invisibility gear on the ground or in a cupboard so you can use it as that gear will not be affected. After you get away, go back to Sanguine's shrine for Sanguine rose which summons a random Daedra ally for 20 seconds, there will also be a chest with all your lost items in it.
Level Requirement - 2
- Sheogorath's Shrine is south of the "B" of Bravil and slightly to the west of the road. It's about halfway between Bravil and Leyawiin.
- The offering required is a Lesser soul gem, a head of lettuce, and a roll of yarn.
Apparently this guy is the daedric god of practical jokes that go too far.
He sends you to a small Khajiit village farther south (but still north of Leyawiin) where he says they are very superstitious. Head down there and talk to the shaman (guy in the black robe) he'll tell you about a prophecy of the end of the world marked with 3 signs. The first sign is an invasion of rats, the second sign is the sheep dying for no reason, and he won't tell you the third reason (Don't worry Sheogorath takes care of it.) For the first sign talk to the shaman again. He'll mention that the innkeeper has a collection of cheese. Head in and talk to her and she'll mention that cooking it would attract rats for miles. So at night nab yourself some cheese. If you're good at lockpicking then you can open the case (open the case with only a single piece of cheese the other case is useless.) Take the cheese and drop it in the cooking pot outside. Wait until the next day so you can set up the next sign.
The next day the town shaman runs outside panicking throwing rat poison on the ground. Grab some up and go to the sheep pen. There is a trough with three buckets inside drop in some rat poison and wait about four hours. Walk to the center of town and watch Sheogorath rain flaming wolves from the sky (that's the third sign? That's a screwed up prophecy right there.) Head back to the shrine for your reward.
- The reward is a staff that will transform any monster to a random different monster.
- This is one of the best weapons in the game. Giving the chance it could turn a Ogre into a harmless sheep, you would be wise to carry it around.
Level Requirement - 5
- Vaermina's Shrine is located
- Create a black soul gem as the offering. It's one of the hardest offerings to get among all the Daedric quests. go to Dark Fissure (Keep walking east from Vaermina's shrine and you'll eventually see it). There is an altar in front of the cave. At night, once per week, a light will shine onto the altar between 8pm-12am. When it happens, put an empty grand soul gem into the altar and cast soul trap on it. Voila! Your black soul gem is created.
- Reward: Staff of corruption. It creates a clone of anything it hits.
The quest involves retrieving an orb from Arkved in Arkved's tower. When you find Arkved, at the end of a long dungeon crawl, he is permanently unconscious. You can take advantage of this to gain levels in sneak by walking backwards and forwards in sneak mode across his prone body or just autowalking in sneak mode and leaving the game for a bit (make sure you don't move), or you can straight out kill him and end his misery.
Oblivion: Every Daedric Shrine Location (& Their Requirements)
There is a lot to do in the fourth Elder Scrolls game, Oblivion. From all of the different factions to join to all the different Easter eggs to find. Some of the best content the game has to offer are the Daedric quests.
Before you can undertake a quest for one of the mysterious Daedras, you first have to find the shrine associated with that Daedra, identified by a pointing holy statue icon. You'll also need to make an offering and be at the right level to be able to do the quest.
RELATED: Oblivion: How To Level Up Properly
The shrines are a bit out of the way, which is hinted at in the game, so here's where you can find each one without having to wander around for a long time. We've also included the requirements for each Daedric quest.
Azura's Shrine Location And Requirements
Azura may not be considered an evil Daedra by any means, but her shrine is still pretty out there. It's located north of Cheydinhal Castle, past Lake Arrius. It can be found right between the L on the map for Lake Arrius and the n in mountains on the mountain range to the north of the lake.
In order to gain Azura's favor, you first have to be level two and bring an offering of glow dust. Glow dust can be found off of dead will-o-the-wisps and in three shops in the Imperial City Market District. Those shops being The Main Ingredient, Mystic Emporium, and The Gilded Carafe.
Boethia's Shrine Location And Requirements
Boethia is the Daedric lord of deceit and games. His shrine can be found in the Valus Mountains on the eastern side of the map. It can be found between the T of The Reed River marked on the map and west of the M in the previously mentioned Valus Mountains.
Players will have to be level 20 before they can undertake Boethia's quest and must offer a Daedra heart. This can be found on dead Dremora encountered throughout the game and can also be purchased at The Main Ingredient.
Clavicus Vile's Shrine Location And Requirements
As his name suggests, Clavicus Vile is pretty vile and is usually always kept in line by his dog Barbas. The shrine can be found southwest of the Imperial City in the middle of the half-circle shape the road makes.
You also have to be level 20 to help out Vile but you only need to offer 500 gold. Which can be acquired by looting chests, selling stuff, or doing certain quests and activities like the Arena.
Hircine's Shrine Location And Requirements
Hircine is the prince of the hunt and is often associated with werewolves, as seen in Skyrim. The shrine itself is located in The Nibenay Valley, specifically west of the N in the word on the map.
Those wishing to seek Hircine's favor must first be level 17 and offer either a bear belt or a wolf pelt. This can be looted off one of those dead animals which can be encountered in the forests of Cyrodiil.
Malacath's Shrine Location And Requirements
Malacath is revered by orcs as their primary God due to being associated with the might of a pure warrior. The shrine itself can be found north, northwest of the city of Anvil. Specifically north of the T in The on the map near the city.
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Lower than the previous three, the level requirement for Malacath's quest is 10 and you must offer troll fat to him. This can be looted from dead trolls which can be found in caves and forests.
Mephala's Shrine Location And Requirements
Mephala is a devious sort and relishes in strife of any kind. Her shrine can be found northeast of the Imperial City, southwest of the a in the word "Heartlands" on the map screen.
Players must provide an offering of nightshade, which can be found along the bay on the southwest side of the map, and be level 15.
Meridia's Shrine Location And Requirements
A Daedra that offers a break from something evil, Meridia despises undead of any kind and like Azura is not considered to be too evil. Her shrine is west of Skingrad, between both that city and Kvatch.
Meridia must be offered something associated with the undead which is either bonemeal, ectoplasm, or mort flesh. Players must also be level 10 to be able to start the quest.
Molag Bal's Shrine Location And Requirements
Molag Bal is another evil Daedra that is also a main antagonist in The Elder Scrolls Online. His shrine is located west of the Imperial city and Northwest of Clavicus Vile's shrine.
The player must offer the shrine a lion pelt which is looted from lions in the game's wilds and must be at least level 17.
Namira Location And Requirements
Namira pretty much expects her followers to wallow in their own self misery and darkness. Her shrine with her miserable followers can be found southeast of Bruma, directly left of the B in "County Bruma" on the map.
Players only have to be level 5 to start Namira's quest. Unlike other shrines which have you offer an item, players must have a personality skill level of 20 or lower to be able to start the quest. This can be done by drinking enough alcohol until you are at the required skill level.
The good thing is you don't have to stay at this personality level once the quest is started so don't worry about having to maintain a low personality level.
Nocturnal Location And Requirements
Nocturnal is basically the patron God of thieves and is a name most often associated with them. Her shrine is north of Leyawiin and west of the words "County Leyawiin" on the map.
RELATED: 25 Hidden Quests Fans Missed In The Elder Scrolls IV: Oblivion
The good thing about Nocturnal is that she does not require an offering to be made to her. You do have to be level 10 to initiate her quest though.
Peryite's Shrine Location And Requirements
A Daedra that happens to be a dragon associated with spreading plagues, this guy's shrine is located west of Lake Canulus on the south side of the Silverfish River where it starts flowing into the Niben Bay.
Just like with Nocturnal, no offering is required and the level requirement is 10 as well.
Sanguine's Shrine Location And Requirements
The Daedric prince of debauchery, Sanguine and his followers enjoy a near-constant bliss from excessive partying. His shrine (marked as Shrine of Sanguine) can be found north of Skingrad, located a ways above the S in Skingrad on the map.
Sanguine will request an offering of Cyrodilic Brandy which can be purchased at the many inns and taverns in the game.
Sheogorath's Shrine Location And Requirements
The Daedric Prince of Madness is truly as mad as they come, and you'll notice by his followers and how he acts in the Shivering Isles DLC. His shrine though does not require the DLC and is located northwest of Leyawiin and across the river from Nocturnal's shrine to the northwest of it.
The offering is pretty mad in and of itself with it being yarn, lettuce, and a lesser soul gem. Lesser soul gems can be found in some chests, on mages, or purchased in shops. The yarn and lettuce can be purchased as well in a general store and inn respectively. You also have to be level two.
Vaermina's Shrine Location And Requirements
Vaermina is a Daedra of nightmares and relishes in collecting them off of her followers. Her shrine is located around the lake southwest of Cheydinhal.
Players will have to be level five to do this quest and must give Vaermina a black soul gem as an offering. This can be acquired by looting one from a necromancer.
Hermaeus Mora Location And Requirements
Hermaues Mora is one of the stranger looking Daedras, appearing as some kind of creature or a mass of tentacles. He has an insatiable thirst for knowledge and his shrine can be found west of Bruma and Cloud Ruler Temple, past the T in "The Jerall Mountains".
Players must be level 20 and have to have completed all the other daedric quests as well as started the Blood of The Daedra quest in the main questline.
Next: Oblivion Tips And Tricks For Players Coming From Skyrim
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- "Daedric" redirects here. For the armor, see Armor § Daedric Armor; for the weapons, see Weapons, under each weapon class.
The Daedric Quests are fifteen quests, each of which is completed at the request of one of the Daedric Princes and offers a Daedric artifact as a result. All of the Daedric Princes have a shrine hidden somewhere in the wilderness of Cyrodiil, where people gather to worship them (although Mehrunes Dagon's shrine in the Lake Arrius Caverns does not provide a quest). Daedra worship is not illegal in Cyrodiil, although it is contrary to the state-sanctioned religion of worshipping the Aedra (the Nine Divines).
Once your character is at a sufficiently high level, you can visit a Daedric shrine and provide an appropriate offering (levels and offerings are provided in the following table). At that point, the shrine's Prince will give you a quest. The nature of the quest generally reflects the nature of the Prince who provided it. This means that some of the quests may involve requests to do illegal or immoral acts. As with all quests in the game, it is your choice whether or not you wish to complete it. Being caught doing something illegal for a Daedra may lead to a bounty or Infamy, yet the quests themselves will increase your Fame (one point for each quest, except for Namira's due to an oversight).
As part of the Main Quest, you will be required to complete one Daedric quest in order to provide Martin with a Daedric artifact. Martin will point you towards Azura's quest, but you can choose to complete any of them; in fact, you certainly should not give the artifact from this quest to Martin, Azura's Star, since it is one of the most useful items which can be obtained in the game.
Finding the shrines can be difficult. Many of them can only be found if you stumble across them in the wilderness; they all have the map marker seen to the right, so keep an eye out. However, a few people know the location of a Daedric shrine, and talking to them will put a marker on your map. For a few of these characters, Daedra cults simply shows up as a possible conversation topic when you talk to them. In most cases, however, the topic Daedric shrines only appears if you have previously read Modern Heretics: A Study of Daedra Worship in the Empire. You will find a copy of this book next to Martin at Cloud Ruler Temple during Blood of the Daedra; it can also be found in the Mystic Archives and at First Edition.
For locations of all the shrines see the (map) or the Daedric Shrines Map.
|Shrine Quest||Reward||Level Req||Offering or Other Requirement||Who/What Marks it on your Map||Location|
|Azura||Az||Azura's Star||02||Glow Dust||Modern Heretics|
Trayvond the Redguard
|North of Cheydinhal Castle, past Lake Arrius(map)|
|Boethia||Go||Goldbrand||20||Daedra Heart||Borba gra-Uzgash||In the Valus Mountains, due east of the Reed River and due west of the M in the word "Mountains" on your map (map)|
|Clavicus Vile||Mas||Masque of Clavicus Vile|
|20||500 Gold||Southwest of the Imperial City(map)|
|Hermaeus Mora||Og||Oghma Infinium||20||All other Daedric quests completed, must have at least startedBlood of the Daedra||Due west of Cloud Ruler Temple, past the T of the words "The Jerall Mountains" (map)|
|Hircine||SaH||Saviour's Hide||17||Bear Pelt or Wolf Pelt||Ontus Vanin||Southwest of the bridge that crosses the Upper Niben and due west of the N in the words "The Nibenay Valley" on the map (map)|
|Malacath||Vo||Volendrung||10||Troll Fat||Pinarus Inventius|
|North-northwest of Anvil(map)|
|Mephala||Eb||Ebony Blade||15||Nightshade||Ontus Vanin|
|Northeast of the Imperial City(map)|
|Meridia||RiK||Ring of Khajiiti||10||Bonemeal, Ectoplasm, or Mort Flesh||West of Skingrad(map)|
|Molag Bal||Mac||Mace of Molag Bal||17||Lion Pelt||West of the Imperial City(map)|
|Namira||RiN||Ring of Namira||05||Personality less than or equal to 20||East-southeast of Bruma's East Gate, just to the left of the B in the words "County Bruma" (map)|
|Nocturnal||Ske||Skeleton Key||10||None||Alves Uvenim||Due west of the words "County Leyawiin" on the map (map)|
|Peryite||Sp||Spell Breaker||10||None||On the south side of the Silverfish River where the river turns west towards the Niben Bay(map)|
|Sanguine||SaR||Sanguine Rose||08||Cyrodilic Brandy||Fadus Calidius|
|North-northwest of Skingrad(map)|
|Sheogorath||Wa||Wabbajack||02||Lesser Soul Gem, Lettuce, and Yarn||North-northwest of Leyawiin(map)|
|Vaermina||Sku||Skull of Corruption||05||Black Soul Gem||Ontus Vanin|
|Southwest of Cheydinhal(map)|
- ^With few exceptions (noted), you must either have read Modern Heretics or have spoken with Ulene Hlervu about Cheydinhal in addition to any other requirements before anyone will talk to you about the shrines.
- ^ abYou must have read Martin's copy of The Refugees (no other copy will do).
- ^This quest can be completed at level 1 by getting the quest from Ma'Raska and then talking to Clavicus Vile with Umbra already in your inventory. This requires killing Umbra before you are directed to.
- ^ abYou must raise Luther's Disposition to 60 or higher before he will speak to you about the shrines, but you do not need to have read Modern Heretics or spoken with Ulene Hlervu.
The Elder Scrolls IV: Oblivion Wiki Guide
Daedric shrines can be found sprinkled throughout the land. There are 15 of them and each requires you to be on a certain level to begin the quest. You can find most of the shrines through talking to specific people in nearby towns, but others must be happened upon by chance. When you find a shrine, talk to the worshippers to learn what makes this particular demon tick. You'll have to persuade the followers until they like you enough to get them to tell you about what offering to make. Once you know it, simply walk up to the statue and activate it with that item in your inventory to make the offering. When you do, the statue will speak to you and give you a quest, usually of the particularly evil sort. Completing these quests gives you some of the best equipment in the game. They are definitely worth doing.
- Indicates you must complete all other 14 Daedric Artifact Quests before starting this.
In This Wiki Guide
The Elder Scrolls IV: Oblivion
Daedric quests oblivion
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