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Had my first run-in with the Chucklefish forum mods...
I thought it was an exaggeration, but people were not lying about the heavy-handed and corrupt moderators on the Chucklefish forums.

I even messaged the mod, requesting evidence of me breaking the rules and he/she is simply not answering me. I can tell you it's because I didn't break any rules though. I posted about how the mods keep censoring the forums and they need to start taking their PR seriously, and some dude comes in and starts trolling me about how I was using the word "censor" incorrectly.

Next thing I know: my thread is closed and deleted, and I get two warning points.

This is getting ridiculous.
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Poznámka: Nahlašujte POUZE spam, reklamy a problematické (obtěžující, útočné nebo hrubé) příspěvky.
Sours: https://steamcommunity.com/app/211820/discussions/0/34093781758408935/?l=czech

Hello:)

June 1, 2019, 1:54 am

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Next Solar Cruiser and Astral Cruiser -Human-

Previous Bug or not

Hi everyone! I thought I would join this forum because I the community seems pretty friendly and I really love Starbound and Stardew Valley. I've gotten super into Starbound again waiting for the stable build of the 1.4 update, and I've kinda been reading a bunch of stuff on here. I really like drawing, and I kinda want to start doing some fan art for Starbound. I'm not sure if I'll get much in the way of feedback here, but I would really like to share some of my drawings with people who...

Hello:)

June 1, 2019, 2:21 am

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Iroaseta submitted a new mod:

Solar Cruiser- Cruise in space with style

[​IMG]



Description :
- It is an expansion of my Industrial Corvette Ship mod
- The Industrial Corvette Ship is not needed for this mod to work, I just leave it there for more choices.
- The solar / photon...

Click to expand...

Solar Cruiser and Astral Cruiser -Human-

June 1, 2019, 2:43 am

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Hi! I made an account on the forum just so I could ask this because all else has failed. I played Starbound forever ago, I had a character who I'd been using since 2015, probably earlier. A little Glitch character with blue eyes with 150+ hours on her worlds and ship. Last time I recall definitely playing my character was about a year ago.
Anyway, I got nostalgic and decided to check in and see my ship, only to find a completely blank character select screen. I checked on Chucklefish...

Characters gone and Player files empty

June 1, 2019, 2:21 am

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Next The Thread of Randomness

Previous Characters gone and Player files empty

Iroaseta submitted a new mod:

Solar Cruiser- Cruise in space with style

[​IMG]



Description :
- It is an expansion of my Industrial Corvette Ship mod
- The Industrial Corvette Ship is not needed for this mod to work, I just leave it there for more choices.
- The solar / photon...

Click to expand...

Solar Cruiser and Astral Cruiser

June 1, 2019, 3:43 am

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Next Do we know anything substantial about the Miniknog?

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Since there doesn't seem to be a thread for just random game stuff, I thought I might try starting one. I didn't want to make a new thread for every little weird thing I wanted to share... haha Trust me, you don't want that!

So here's a couple things I had happen:

View attachment 186540
Because my farmer likes to change the direction he does things to match where the mouse is instead of doing it the direction he's facing, I just managed to pull his cast just into the water using...

The Thread of Randomness

June 1, 2019, 3:44 am

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I'm not sure how much people generally care about the lore of this game, but I thought it would be worth asking here since it is a topic I'm kind of interested in. Is there anything that goes at least a little in depth into how the Miniknog function, who are a part of it, etc.? I've read through as much of the Apex codex as I could find, but I haven't found much of anything in this regard. It's my understanding that Big Ape isn't like a real person or anything, but if that's the case do we...

Do we know anything substantial about the Miniknog?

June 1, 2019, 4:05 am

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I'm wanting to upload a "mod" to the Steam Workshop that doesn't contain anything, its simply a "mod" with a list of race extenders for race modders to list as a requirement rather than point to a specific race extender, since not every1 wants to use Xbawks (as an example, not dissing it). would this be allowed by Chucklefish and Steam?

June 1, 2019, 5:21 am

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Me and my brother have been playing Starbound together for a long time now. Yesterday however, it stopped letting one of his characters (a new-ish Hylotl) into the server, and now today, that character still can't join except now his can't join either. Both characters are giving the same error message: "Exception caught in client main-loop (EofException) Failed to read full buffer in readFull, eof reached"
We have been playing together on my universe via steam integrated multiplayer. Any...

Brother's Characters Are One By One Breaking


June 1, 2019, 5:22 am

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[​IMG]
[​IMG]


Welcome, my friend, to the clan without end,
An invitation to you we would like to extend.
Please stay for a visit and take a look around,
If you have any questions, don't let them confound!
We would be happy to have you, and all that we ask,
Is that you have tons of fun, not a...

Clan Infinity: Celebrating 10th Reincarnation!

June 1, 2019, 6:11 am

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SMAPIis an open-sourcemodding API for Stardew Valley that lets you play the game with mods. It loads mods into the game and exposes events they can use to change it. It's safely installed alongside the game's executable, and doesn't change any of your game files. Compatible with the latest version of the game on Linux, Mac, and Windows.For more information:
SMAPI: Stardew Modding API

June 1, 2019, 8:59 am

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Next Long pause?

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This thread coordinates the migration of existing XNB mods to Content Patcher packs, and tracks unofficial conversions.

What is Content Patcher?
Content Patcher
lets you edit the game's XNB data through SMAPI, without replacing the actual files and with zero programming needed. You can edit a specific part of each file, instead of replacing the whole file.

Why not create XNB mods?...

Migrating XNB mods to Content Patcher packs

June 1, 2019, 9:50 am

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Whenever I enter or exit a building or someone's house, there is this pause (?). For example, you don't enter and exist smoothly, but everything just kind of pauses and freezes for a few seconds and then the game starts running again. Can someone help me with this? Is it because of my mods?

June 1, 2019, 1:06 pm

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Hello,
I am playing risk of rain on linux and it is often crashing with the following exception :

https://i.imgur.com/fvMdSdi.png

By the way, it happens even more often (every time actually) when i use the HONOR artifact (the only one that i have so far).

I am playing on V1.3.0
[​IMG]

Please fix it, it is very frustrating :(

June 1, 2019, 1:31 pm

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Next Starbound 1.4 – Bounty Hunter Update [Unstable]

Previous [bug] [linux] game randomly crashes

Here's a mod that allows the NPCs' clothing to change with the season. Please use them however you'd like, at any time! Please just don't forget to give credit :)A big thanks to Paradigmnomad for coding the whole mod and to HopeWasHere for all the amazing portraits!

Download here!

Progress update:
- 4/1/19: George winter outdoor/icefestival, Elliott spring rain portraits added
- 3/31/19: Penny winter indoor and...

Seasonal Outfit Changes

June 1, 2019, 1:40 pm

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Next Easy PAK Un/Packer

Previous Seasonal Outfit Changes

Original Post

Hi everyone!

This week we surprise dropped an unstable release of Starbound 1.4 – the ‘Bounty Hunter’ update!

Since we last wrote about 1.4 on the Dev Blog we took some time to revisit our content plans and how they worked within the main game, and now we’re at a point where we we’d like to invite players to see where we’ve got it!

The themes of the update are the same we’d...

Click to expand...

Starbound 1.4 – Bounty Hunter Update [Unstable]

June 1, 2019, 2:08 pm

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BILLY500436 submitted a new mod:

Easy PAK Un/Packer- Allows you to easily pack and unpack starbound asset files big or small.

Drag a PAK file onto unpacker.bat and it will extract it into the unpacked folder under the mod's name.
Drag a folder (Folder root contents should have _metadata or .modinfo) onto packer.bat and it will make a pak file with your mod contents in the packed...

Click to expand...

Easy PAK Un/Packer

June 1, 2019, 2:27 pm

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I recently introduced a good friend of mine to Stardew Valley. She loves the game a lot, and wants to continue playing it, but can't without getting dizzy because of a condition she has, where she is sensitive to strange camera movement. We haven't been able to pinpoint exactly what it is about the camera that makes it hard for her, but I do know that the way the camera "follows the player" with a short delay effects her.

It would be outstanding to play with her without any problems, and I...

More Camera Options?

June 1, 2019, 2:32 pm

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Next Updating mods for Stardew Valley 1.3

Previous More Camera Options?

Late last year, I discovered the space-based 4X strategy game Stellaris. In it, you take the helm of an interstellar empire as you explore, expand, exploit and exterminate your way through the galaxy, visiting alien worlds and either competing or cooperating with other empires. I've had a pretty fun time with it so far, but there is one part that stands head and shoulders above other games in the genre that I've played; empire customization.

Honestly, customizing a species and the society...

Stellarisbound - Starbound Factions in Stellaris

June 1, 2019, 3:14 pm

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Why does Stardew Valley 1.3 break mods?

That update includes a huge number of changes to support multiplayer, which breaks most mods that depend on the changed code. SMAPI automatically detects and disables broken mods.​


How do I update my mods?

Follow the instructions on the SMAPI compatibility page. If a mod is still broken, post a message in this thread and we'll help. Make sure to attach your...​


Updating mods for Stardew Valley 1.3

June 1, 2019, 3:20 pm

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Yahallo!
I'm a very casual Starbound player, just started playing it this week! I'm tied between being a Nova-Kid and an Avian :3 (I don't play modded, however im trying to figure out how to install the Enhanced Storage mod but I dont know how to use MAC's well xD)

As in most games I play, I tend to hoard all of the items I come across and usually try to get at least one of every item in the game, which means most of my mental strain goes towards trying to figure out a good storage...


[Hoarder] How do you organize your storage?

More Pages to Explore .....


Sours: https://chucklefish2.rssing.com/chan-25932571/all_p2840.html
  1. Grey and gold drapes
  2. 9th class physics chapter 7 mcqs
  3. Atlantic broadband tivo remote not working
  4. Los banos weather history

Modding:Modding Basics


This article will show you the steps you need to take before you can start actually modding, and also the steps you can take after you are done modding, to pack and publish your mod.

You will need a text editor that is not the Windows included notepad.exe, as it does not support UNIX line endings. Do not use a word processor such as MS Word instead of a text editor. Only UTF-8 is supported, other encodings are likely to cause crashes. Optionally, for easier packing and unpacking of mods and assets, you may use ModPackHelper (available for Windows and Linux) or PAK GUI.

Step 1 - Unpacking Assets

Furious Koala introduced a .pak format which improves loading times and eases mod distribution. This means we need to unpack the assets before we can start modding.

Note - This step will not remove or change your packed.pak file, but simply extract its content for use as reference material. Unpacked assets may be safely left in ..\assets\ and changes you make to the unpacked assets will have no effect on your game as Starbound will prioritize the use of assets.pak (unless the unpacked _metadata is deleted).

Windows

Current as of Version 1.4.3, June 27th, 2019

  1. Open up the main directory folder for Starbound.
  2. Shift + right-click within the folder and select Open Command Prompt/Windows Powershell or equivalent (depends on Windows version).
  3. Type the following into Command Prompt/Windows Powershell:
  4. Command Prompt/Windows Powershell will do nothing until asset_unpacker.exe has finished, this will take a while on most computers.. There are no progress updates.
  5. Once Command Prompt displays a message equivalent to this, "Unpacked assets to Packed in 250.063s," you can close the program and move on to creating mods.

Notes

  • If purchased from Steam, the location of the main Starbound directory folder typically looks like this:
  • The text typed into Command Prompt are three directory locations:
    1. The location of asset_unpacker.exe, which is the program that does all of the unpacking.
    2. The location of Starbound assets, or Mod assets, to be unpacked.
    3. Where you want the unpacked assets to be dumped. This third string can be changed to whichever location or name you prefer. However, dumping into ..\assets\packed\ will make assets more readily available to Tiled.
  • The command can be stored as a batch file for faster unpacking whenever a new game version is released.

It is advised to read the Unofficial Modding E-book instead, available on Chucklefish Forums. http://community.playstarbound.com/resources/unofficial-modding-ebook-2-0.2930/

Mac

Current as of version 1.3.0, June 13th, 2017

If you have purchased Starbound from Steam, then these instructions will work. Otherwise you will have to find your Starbound assets folder and apply the file paths to these instructions.

  1. Open Terminal.app in OS X (hopefully you have 10.7 or higher)
  2. Type Now you are in the assets folder.
  3. You need to create a new folder here where you want your unpacked assets to end up. Type
  4. Now you need to navigate to the asset_unpacker. Type
  5. Type (The asset_unpacker should finish anywhere from 1 to 500 seconds depending on your computer, so let it work. If it takes longer than 20 minutes, quit Terminal.app and start over. If retrying doesn't work, then you have an issue external to the asset_unpacker.)
  6. In Finder browse to your unpacked folder by clicking on "Go" on the menu bar, holding the [alt/option] key on your keyboard (this will show Library, which is usually hidden), clicking on Library, then browsing to -> Application Support -> Steam -> steamapps -> common -> Starbound -> assets -> unpacked (sound familiar?).

It is highly recommended that you make a backup copy of your original, working packed.pak before you mod and pack.

To pack, do exactly the same steps as mentioned above (minus making a new folder 'unpacked'), but when you get to step 5, where you actually unpack the packed.pak file:

  • Type

Linux

Current as of version 1.2.3b, May 26th, 2017

  1. Open the main directory of starbound in your shell (i.e. ~/.steam/steam/steamapps/common/Starbound if purchased on steam)
  2. Type the following into your shell:
  3. linux/asset_unpacker is the path to the executable
  4. assets/packed.pak is the path to the packed assets
  5. unpacked_assets is the name of the directory, where it'll extract the files in. If the directory doesn't exist, it'll be created.
  6. There is no progress bar while unpacking, but after completion, it'll print something like this:
  7. After that message appears, you can close the shell and start creating mods.

Step 2 - Modding

Tutorials

Reference Pages

If you did everything right, Starbound should load your new mod the next time you run it. If the game crashes, or your changes are not found in the game, check your starbound.log file.

Step 3 - Setting Up Your First Mod

_metadata file

Full Article: Metadata file

The metadata file (usually named ) is a completely optional file that contains your mod's name, description, and more. If using the Steam Uploader Tool, a basic metadata file will be generated for you. While optional, it is recommended to have at least have a name set in the metadata in case a companion mod ever needs to require or include your mod, and to make your mod more easily identifiable within the game log should any errors occur.

Step 4 - Packing your mod

Before publishing your mod, it is recommended to pack it as a single file. This simplifies installation (drop the file in the Starbound/mods/ folder). The alternative is to just put all the files into an archive for distribution which will need to be unpacked by end users to install.

Steam

The mod uploader included with the Steam version of Starbound will automatically pack your mod into a pak file when it uploads to the workshop. If you subscribe to your own mod, you may copy this pak from the workshop folder for redistribution through other channels, or you may follow standard packing methods. Linux users may use Proton to launch the mod uploader.

Alternately, all users may use the SteamCMD method as per this guide by The | Suit. This is the only reliable option for Mac users.

General

To pack your mod into a pak file, you may either manually use asset_packer.exe as included with Starbound, or you can automate it with PAK GUI or ModPackHelper.

Manual Method

  1. Create a metadata file for your mod if you intend to include one.
  2. For ease of use, ensure your mod folder is in ..\Starbound\mods\
  3. Open a command prompt as described in Unpacking assets.
  4. Run the following command: (substitute <mod folder name> with your mod's folder and <modname> with whatever you wish)
  5. Once finished, your .pak will be in the ..\Starbound\mods\ folder and is ready to publish.

PAK GUI

  1. Create a metadata file for your mod if you intend to include one.
  2. Extract PAK GUI anywhere and run it.
  3. Point the "Path to Starbound" to the base Starbound folder.
  4. Either click "Pack..." or drop your mod's folder onto PAK GUI and follow the prompts.

Windows/Linux with ModPackHelper

  1. Unpack ModPackHelper directly into ..\Starbound\mods\ and run it.
  2. When script is launched, choose action 1.
  3. Then select the mod you want to pack (If your mod folder does not contain a _metadata or legacy .modinfo file, it will not show as a choice).
  4. Press Enter. The mod is available in the Starbound/mods/ folder as <modname>.pak.

Step 5 - Publishing

Only one thing left to do - publish your mod!

Steam

Once you have all desired fields filled in the uploader, hit "Upload to Steam". When the status bar vanishes, you're done!

Chucklefish

Go to the official modding forums, select "add mod" in the upper right hand section, select the category of your mod, fill out the information form and hit save. It is that easy.

Other Services

Publishing methods for other services, such as NexusMods, may vary. Please refer to the individual service for more information. Otherwise, your mod's folder or pak file may be distributed as you choose.

External links

Sours: https://starbounder.org/Modding:Modding_Basics

Sitting naked on the floor, and Vika was sitting astride him, hugging him by the neck and kissing him. She was wearing only her stockings, the rest of her underwear was already lying on the floor. Vika rose up and down, obviously sitting on the member of a satisfied student and putting her breasts in his greedy palms. Was unbearable: two students already having sex in the same room, and this dazzling young girl in my arms, half-naked, full of desire, and the whole previous erotic game has not been forgotten either.

Mods chucklefish forums

And in general, you yourself are delightful. I couldnt even think of earlier what this could be. Yet how could it be. and when it had already not had enough breath to hold the aching drosh in the chest, it pulled away, exhaling a warm side. The smile curved her lips in a soothing arc, in a magical dark drawing on her face an eternal female mystery, endless.

Valkyrie Teaser (Mod for Starbound)

Give pleasure to the Master of my holes. Take off your cloak and turn to me with cancer. Vika threw off her cloak and remained in shoes and black stockings with a wide elastic band.

Similar news:

For a minute he silently examined me, and then a faint grin appeared on his face. Well, come in, even though I did not order a whore, "he said. I timidly entered the apartment. I did not notice anything special around me.



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