Axe build dauntless

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Dauntless: New Axe Build for Have a High DPS Shared by YouTuber OhDoh

In Dauntless players are presented with several weapons they can select. Each weapon in this RPG has its own strengths and weaknesses when hunting the Behemoths. Also, weapons can define the styles of play in each player, some prefer more mobile games styles that can be achieved with the War Peaks, while others consider having less mobility but greater power so they prefer to use an ax.

This guide is oriented just for these last players, given that some details are mentioned to get a very good Ax Construction in Dauntless with which you can get a high DPS.

New Axe Weapon Special - Grim Onslaught - DPS Axe Gameplay - Dauntless Patch 0.8.0


Read Also:
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  • Dauntless: how to get stamina-generating helm - skullforge exotic


  • A good Ax Construction in Dautless of YouTuber OhDoh

    Recently the YouTuber OhDoh published some Ax Constructions for Dauntless. One of these constructions allows to make an attack at a distance, throwing the ax. With this attack from a distance, it makes it possible to reach and disrupt the Behemoths that are confronted.

     This Ax Construction for Dauntless in particular, focuses on the Grim Onslaught and it is for this reason that players who are willing to get this construction must unlock the precious Grim Onslaught, upon reaching the level of 8 mastery with Axes.

    Here are the details to complicate this ax construction in Dauntless and get more DPS:

    - Ax: Stalker's Mercy + 15 / Benefits: + 3 wild frenzy / Cells: +3 Evasive fury cell, +3 Etheric tuning cell / Special: Grim Onslaught / Mod: Axero volatile

    - Head: Corona de luz + 15 / Benefits: +3 Conduit / Cell: +3 Cell of evasive fury.

    - Torso: Darkscale Plate + 15 / Benefits: +3 etheric tuning / Cell: + 3 Ragehunter.

    - Arms: Gnasher Grips + 15 / Perks: +3 Ragehunter / Cell: +3 Higher power cell.

    - Legs: Swarm Dance + 15 / Benefits: +3 conditioning / Cell: +3 Higher power cell.

    - Flashlight: Ecstasy of Embermane / Cell: +3 Duct cell.




     Dauntless:  New Axe Build for Have a High DPS Shared by YouTuber OhDoh nº3

    Recommendations and considerations for this Dauntless Ax Construction for a high DPS

    Having the complete ax construction, the players must consider that they have to master certain aspects to take advantage of this construction as much as possible and thus obtain a high DPS

    It is mainly recommended that players focus on maximizing the benefits achieved through the advantages and the cell. This means that it is necessary to dodge attacks with Evasive Fury, to enrage the Behemoths with Ragehunter and to astonish them with Higher Power.

    Another very important aspect is that you must learn how to make the best possible use of Grim Onslaught as this can maximize the DPS with this Dauntless Ax Construction. This is because when facing a Behemoth the Ax can be lost using Grim Onslaught, which means it must be recovered.

    It is commendable that players learn the patterns of behavior presented by the monsters to minimize the chances of losing the weapon with Grim Onslaught, also that it also serves to determine the appropriate moments to interrupt the Behemoth with Ax throws.

    With these details presented in the guide, players should already have a better idea as to how to best exploit the potential for this Dauntless Ax Construction. So go get it to start hunting monsters with it.

    Remember to always come back here, xboxplay.games and keep using our other guides that we will be adding. Do not forget to share this article with your friends so that they also have help.

    You can also leave comments with your experiences in the game, questions or any other details that you want to add with which to help the other players in the community.






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  • Sours: https://xboxplay.games/news/-dauntless-new-axe-build-for-have-a-high-dps-shared-by-youtuber-ohdoh-1653

    In Dauntless there are different weapons to finish with the Behemoths, the Axe is one of them and we have created a complete guide explaining in detail how it works. You’ll also find the complete list of axes that currently exists in Dauntless so that you can find the one that best suits your way of playing.

    In general, the axe is quite slow compared to other weapons, also spends a lot of energy with each attack, especially when you make a charge in advance, but if you’re skilled enough with time control in the attack and synchronization, it can be incredibly powerful in the right hands.

    What are you going to find here?

    Dauntless weapons: Axe

    The Axe is one of, if not, the slowest and heavy hitting weapon in Dauntless but it packs a devastating punch when you manage to carefully place your attacks. It is a Slashing weapon which means it deals extra Part damage to horns and tails.

    axe dauntless guide updated

    The Axe has a variety of horizontal and vertical strikes that can be charged up to various levels to increase their attack power. Also, you can finish off your vertical combo with the powerful Ripper attack that will last as long as you have the Stamina to maintain it.

    The axe has two mechanics: Resolve and Determination

    • Resolve: is a super armor-like mechanic where you charge your weapon to level three and on a perfect charge you receive super armor to absorb an attack which helps with its slow pace and dealing with some of the Behemoths attacks.
    • Determination: is the mechanic that gives the Axe more chances to succeed, it increases your damage which as the fight goes on.

    Your horizontal charge allows you to actually move while charging which is usually your best tool to preemptively start combos.

    When charging the Axe, look for the brightest flash on your character and release for maximum damage.

    Special abilites

    The axe has 2 special abilites:

    • Flight of Ruin which allows you to throw your Axe to deal damage from a distance and can be recalled the deal powerful finishing blow. This special is available from the start of the game.
    • Grim Onslaught throw the axe forward, damaging enemies in its path before landing a distance away. Hitting a Behemoth can generate Resolve and will bounce the axe back towards the user. Available from the axe mastery level 8.

    Best Axe in Dauntless

    Currently we highlight two axes of the game that are very good for combat, these are:

    Inferno’s Decree

    best axe dauntless

    • Name: Inferno’s Decree
    • Power: 100-550
    • Elemental Power: +80 Blaze
    • Perks: +1~3 Overpower
    • Cells slots: Power Cell and Power Cell
    • Unique Effects: The sixth hit in quick succession deals 250 bonus damage and major blaze damage

    Hellion’s third weapon is considered the best axe in the game, benefits from the 250 damage bonus on the sixth stroke. You can even make it more effective in certain circumstances with cells like Predatory (increases damage after avoiding damage for a short time) or Peacemaker (increases damage against rabid giants).

    Stalker’s Mercy

    axe dauntless build

    • Name: Stalker’s Mercy
    • Power: 100-550
    • Elemental Power: +80 Umbral
    • Perks: +1~3 Wild Frenzy
    • Cells slots: Technique Cell and Utility Cell
    • Unique Effects: Dealing damage has a chance (based on damage dealt) to generate a Shadow Orb that increases damage dealt by 2.5% for 5 seconds. If 5 or more Orbs are present, the bonus doubles.

    Stalker’s Mercy is undoubtedly one of the best axes in the game thanks to its passive that allows players to benefit from 8% more attack speed when life falls below 30%.

    It may seem a bit suicidal and difficult to use as a passive skill, but the chances of being less than 30% of the life bar will be many.

    We recommend the combination of Stalker’s Mercy + Skarn flashlight (which gives a shield), as the shield effect does not count as life and allows you to make use of the passive axe.

    This axe is a umbral type, very useful against most behemoths in the game (except Riftsalker and Shrowd), which makes it a profitable weapon for a component investment if you want to improve it.

    Finally, the Axe type of weapon is very popular with players, as it allows, without much difficulty, to break Behemoths limbs or stun them during their attacks and maximize the damage once they are on the ground. Note that an 8% higher attack speed on an axe is not negligible to achieve an explosion on a giant earth or focus on a part of the body to cut it.

    Axe Guide

    What style of play do the axes fit into?

    Axes are great for players who like to play tactical. They’re less responsive because of the slow strokes, as they do a lot of damage with powerful combos.

    They are suitable for team games as well as solo hunting. However, they require more practice with more difficult opponents than quick and maneuverable weapons (such as the sword).

    If you play alone: when you play alone the axes are adequate to do as much damage as you can during the duration of the combat. They have the ability to numb a giant and are also suitable for cutting certain parts. Due to the great damage, even the strongest behemoths with a little practice fall easily.

    If you play on a team: on a hunt with several Slayers, you interrupt certain attacks, but also cause huge damage and are responsible for cutting the horns and tails.

    List of all Axes

    Sours: https://dauntlesswiki.com/dauntless-axe-guide/
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  • Perks

  • +6 Aetherhunter

    +50% Damage vs Aether-charged Behemoths

  • +6 Aetheric Attunement

    Increases the recharge rate of your lantern ability by 50%

  • +6 Evasive Fury

    +15% Attack Speed for 20 seconds after dodging through an attack

  • +6 Fortress

    Grants a 135 health shield after not getting hit for 10s. Stacks 3 times.

  • +6 Overpower

    +40% Damage vs Staggered Behemoths

  • +6 Ragehunter

    +40% Damage vs Enraged Behemoths

  • Sours: https://www.dauntless-builder.com/b/48UEBF3CQmF7zc6c2U2TxT4TQTNHJCORSrBtgC4RCqfnCYmHnCjCOku4tjg

    The Axe is a slashing weapon type in Dauntless, though it has the power to stagger behemoths.

    Summary[]

    A heavy hitter for the tactical Slayer. The Axe is a relatively slow hitting weapon, making up for it with substantial damage on each hit. To make the most of an Axe a Slayer must learn to make the most of each opening, committing time to empowering attacks when they can. With proper use of this ability to invest in charging attacks a Slayer is rewarded by an escalating damage buff and even the ability to stand firm through Behemoth attacks. Top this off with some of the most powerful special attacks available, enhanced by proper management of charging attacks and determination, and the Axe gives a tactically minded Slayer a devastating weapon against the Behemoths.

    Unique Mechanics[]

    The Axe has two unique core mechanics, Charging and Determination, which are directly linked. Charging is a ability by which attacks can be charged, investing time to be rewarded with increased damage, Determination meter gain, and, at maximum Charge, Resolve, immunity to staggering effects. Damage is still be taken by the Slayer however. Determination adds attack damage for each active level, stacking up to 3. Meter is generated by landing charged attacks and once the meter is full Determination can be levelled up by landing a special attack, unlocking the next level of damage bonus.

    Charging[]

    Charging is the core of Axe gameplay, it increases the damage you deal on your charged swings, allows you to build up your meter to stack up Determination, and also gives you extra damage on your specials if you hit them while the meter is full. Most attacks also give you Resolve if charged 3 times, making your attack uninterruptible. Every charge level increases the meter gained by attacks after it, within the same combo. With a maximum of two chargeable attacks in a combo, up to 6 levels of charge can be gained in total. Meter is only gained on hit, not simply for the charging of the attack.

    Total Charge LevelMeter Gain per Hit
    13%
    26%
    39%
    413%
    517%
    621%

    Determination[]

    Determination is the other unique mechanic on Axe, it's built up from charging your attacks and using your special when your meter is fully charged to stack it. This special must hit a target in order to grant the next Determination level. By default, Determination stacks up to 3 times, however the Overcharged Cylinder mod allows it to go up to 4 stacks. Every stack of Determination gives you more bonus attack damage and expires after a certain period of time if not refreshed. At maximum Determination landing a special with full meter will simply refresh the duration of the Determination bonus. On expiring Determination returns to 0.

    LevelDamage BonusBuff Duration
    112.5%4 minutes
    230%3 minutes
    350%2.5 minutes
    475%2.5 minutes

    Weapons[]

    IconNamePowerElementPerkCell SlotsUnique Effect
    Recruit's Axe Icon.pngRecruit's Axe10 Neutral Icon.pngNeutralNone None None
    Raging Bite Icon.pngRaging Bite20 Neutral Icon.pngNeutral+1 Brutality Perk Icon.pngRagehunterBrutality CellBrutality
    Insight CellInsight
    Periodically enter a rage, dealing +5% damage and gaining immunity to stagger. Taking damage causes you to enrage more quickly.
    Quillshot's Fury Icon.pngQuillshot's Fury20 Neutral Icon.pngNeutral+1 Finesse Perk Icon.pngAcidicBrutality CellBrutality
    Fortitude CellFortitude
    None
    Ember Scythe Icon.pngEmber Scythe20 Blaze Icon.pngBlaze+1 Alacrity Perk Icon.pngEvasive FuryBrutality CellBrutality
    Alacrity CellAlacrity
    The third hit in hit in a row deals +100 bonus part damage
    Turmoil of Boreus Icon.pngTurmoil of Boreus20 Frost Icon.pngFrost+1 Alacrity Perk Icon.pngConditioningBrutality CellBrutality
    Fortitude CellFortitude
    After each charge attack level, generate a Frost Sprite that grant your next attack +30 damage and minor frost damage (Max 4 Sprites)
    Thundering Scythe Icon.pngThundering Scythe20 Shock Icon.pngShock+1 Insight Perk Icon.pngAetheric AttunementBrutality CellBrutality
    Fortitude CellFortitude
    +20% damage vs Behemoth Heads
    Skarn's Judgment Icon.pngSkarn's Judgment20 Terra Icon.pngTerra+1 Brutality Perk Icon.pngKnockout KingBrutality CellBrutality
    Fortitude CellFortitude
    After using your lantern ability, grant a stackable 175 shield that lasts for 25 seconds (max 600 shields).
    Song of the Shrike Icon.pngSong of the Shrike40 Neutral Icon.pngNeutral+1 Alacrity Perk Icon.pngConditioningBrutality CellBrutality
    Alacrity CellAlacrity
    After dodging, your next attack deals +50 bonus damage and part damage
    Charred Cleaver Icon.pngCharred Cleaver40 Blaze Icon.pngBlaze+1 Brutality Perk Icon.pngAetherhunterBrutality CellBrutality
    Fortitude CellFortitude
    After spending 100 stamina, next attack emits a cone of flame that deals +100 blaze damage to each unique target within the cone
    Pangar's Grace Icon.pngPangar's Grace40 Frost Icon.pngFrost+1 Brutality Perk Icon.pngKnockout KingBrutality CellBrutality
    Fortitude CellFortitude
    Once charged, your next attack places a frost brand that deals 1,000 frost damage after 30 seconds. Slayers can destroy the brand, prematurely detonating it for 50% increased damage. Charges every 90 seconds.
    Nayzaga's Scythe Icon.pngNayzaga's Scythe40 Shock Icon.pngShock+1 Finesse Perk Icon.pngSavageryBrutality CellBrutality
    Insight CellInsight
    After landing perfectly charged attacks, heal for 50
    Kharabak's Claw Icon.pngKharabak's Claw40 Terra Icon.pngTerra+1 Brutality Perk Icon.pngDeconstructionBrutality CellBrutality
    Finesse CellFinesse
    Once charged, your next attack unleashes whirling blades that deal 25 terra damage. Additional attacks speed up the blades, which explode at the end of the duration and deal damage based on blade speed
    Skraev Axe Render 001.pngWinter Gale60 Frost Icon.pngFrost+2 Alacrity Perk Icon.pngNimbleBrutality CellBrutality
    Alacrity CellAlacrity
    After dodging, drop 2 Ice Mines around you on a 30 second cooldown that deal 300 damage.
    Sovereign's Wrath Icon.pngSovereign's Wrath60 Terra Icon.pngTerra+2 Brutality Perk Icon.pngSharpenedBrutality CellBrutality
    Insight CellInsight
    After not dealing damage for 4 seconds, your next attack deals +50% damage
    Valomyr's Decree Icon.pngValomyr's Decree60 Radiant Icon.pngRadiant+2 Brutality Perk Icon.pngAetherhunterBrutality CellBrutality
    Insight CellInsight
    Once charged, your next attack deals +550 radiant damage - charge rate increases with higher current health
    Stalker's Mercy Icon.pngStalker's Mercy60 Umbral Icon.pngUmbral+2 Alacrity Perk Icon.pngAssassin's FrenzyFinesse CellFinesse
    Insight CellInsight
    On chance after dealing damage, generate Shadow Orbs that grant +1.75% damage for 5 seconds - At 5+ Orbs, the bonus doubles
    Inferno's Decree Icon.pngInferno's Decree80 Blaze Icon.pngBlaze+2 Brutality Perk Icon.pngOverpowerBrutality CellBrutality
    Brutality CellBrutality
    The fifth hit in a row deals +150 damage and major blaze damage
    Call of the Firebird Icon.pngCall of the Firebird80 Blaze Icon.pngBlaze+2 Insight Perk Icon.pngAetheric EvasionInsight CellInsight
    Alacrity CellAlacrity
    Attack a Behemoth part to lock onto it and load a homing missile. Missile deals 100 damage and increases the damage of every other missile in the volley by 100. Deal damage to load up to a maximum of 3 additional missiles. Dodging fires all loaded missiles on the locked-on part. 90 second cooldown.
    Storm Cutter Icon.pngStorm Cutter80 Shock Icon.pngShock+2 Insight Perk Icon.pngEnergizedBrutality CellBrutality
    Alacrity CellAlacrity
    After dodging through an attack, your next attacks gain 100% bonus meter for +4 seconds
    Ico equip ga fulgar 01-1.pngBreakdown Voltage80 Shock Icon.pngShock+2 Insight Perk Icon.pngAetheric EvasionBrutality CellBrutality
    Finesse CellFinesse
    +20% damage vs Behemoth Heads
    Edge of Dawn Icon.pngEdge of Dawn80 Radiant Icon.pngRadiant+2 Finesse Perk Icon.pngCunningBrutality CellBrutality
    Alacrity CellAlacrity
    +12% chance for attacks to hit twice
    Reaper of Night Icon.pngReaper of Night80 Umbral Icon.pngUmbral+2 Finesse Perk Icon.pngCunningBrutality CellBrutality
    Insight CellInsight
    When under 20% health, deal +50% damage

    Legendaries[]

    Facing the Keystone Behemoth in a hard Escalation will unlock blueprints for all of its legendary weapons. These high-powered weapons aren't easy to craft, but the perks are worth the extra effort.

    Specials[]

    NameDescriptionObtained From
    Flight of Ruin Icon 001.pngFlight of RuinThrow the axe, dealing 60 damage constantly and gaining 2 meter per hit. Reactivate to call it back and deal a powerful attack that deals up to 500 damage (further increased by determination) and gain 15 meter.Available from the start.
    Grim Onslaught Icon 001.pngGrim OnslaughtHurl the axe forward, dealing up to 800 damage (further increased by determination) to enemies in its path and gaining 15 meter when hitting a Behemoth. Catch the axe to gain 30 meter.Slayer's Path, Milestone V, Light the Way.
    Relentless Onslaught Icon 001.pngRelentless OnslaughtHurl the axe forward, damaging enemies in its path. Catch the axe to throw it again up to 2 more times in the next 5 seconds, dealing 500/600/1000 damage (further increased by determination). Does not build meter.Bought from Lady Luck Store for 500 Steel Marks

    Mods[]

    Weapon Skins[]

    The following weapon skins can be used with the Axe:

    Sours: https://dauntless.fandom.com/wiki/Axe

    Build dauntless axe

    best axe dauntless This is a topic that many people are looking for. bluevelvetrestaurant.com is a channel providing useful information about learning, life, digital marketing and online courses …. it will help you have an overview and solid multi-faceted knowledge . Today, bluevelvetrestaurant.com would like to introduce to you The BEST Dauntless Axe Build Guide for Beginners – DPS Axe Gameplay . Following along are instructions in the video below:

    “You re looking for an axe build and now you re wondering to yourself. Why why is the centro been the same for five videos also what s the best. I can use as someone new to the axe hi. I m zani and i m a dauntless partner.

    Today. I ll be looking at two of the best axe builds for both new and veteran players as well as giving you some tips to keep your gameplay buttery smooth let s get to it the axe is one of the most interesting weapons in dauntless with a very high risk high reward style of gameplay. The majority of your damage is going to come from fully charging your attacks and maxing out your determination stacks by using your axe special at full meter determination. Increases your damage up to a maximum of 50 at three stacks not including the additional damage you can get from using overcharged cylinder.

    Which increases the determination cap from three stacks to four stacks and a damage bonus of 70 the best combo to build your meter while also doing dummy thick damage is too vertical attacks followed by two horizontal attacks you can charge the first vertical and horizontal attack in the combo up to three stages. Allowing for each hit to rapidly gain a ton of meter. Perfectly charging your axe will cause you to gain resolve making you immune to being staggered and allowing for you to continue your combo after being hit a perfect charge is when you release immediately after hitting your third charge stage and can be identified by a cold and glow surrounding your character. While you re doing your combo you can do something called axe drifting positioning yourself and changing the direction of your combos mid swing.

    It s a little difficult to pull off. But it absolutely helps adjust your path of attack. If you find yourself about to miss with this mini guide out of the way let s dive right into the builds the first build is meant for newer players who don t have access to endgame gear. But are dedicated to you using the axe our weapon of choice is going to be the drastic ax ax.

    Due to its strong unique effect and useful cell slots. It also comes with a tharok attunement..


    A utility perk that increases your lantern charge generation and lowers the tap cooldown on your lantern. The fiery helm and the fiery breastplate can be acquired very early on in the game. And should be one of the first few armor pieces. You have the option to craft both come with a mobility slot and evasive fury.

    But technique perk that increases your attack speed. Whenever you dodge through a behemoth attack. The natural grips and gnasher treads are also some of the earliest pieces of armor you can craft and are pretty useful for the early stages of the game both come with a power slot. Though the gloves.

    Have the rage. Hunter perk and the boots. Have the tough perk. Volatile axe core.

    Is the first module unlocked for the axe. After progressing your slayer. Mastery and causes your charged attacks to deal a wee damage per charge level at axe mastery level. 8.

    You ll unlock grim onslaught. Which is the strongest axe special in the game due to its heavy damage lower cooldown and style compared to flight of ruin..


    The ember main lantern is a lantern you can craft early in the game. After making progress through your quest line and is incredibly helpful. The tap ability gives you 30 increased attack speed for 8 seconds. While the hold ability creates a ball of fire that explodes after a short period of time.

    If you re fighting a shock behemoth. You can swap from the drastic axe to the scarn axe. Which has the same cell slots. But comes with knockout king instead of etheric attunement.

    The unique effect also causes your attacks to sometimes generate a stacking health shield. Which is a great defense perk. Especially for the axe your cells. In the early game.

    Wo. N t really matter too much since a lot of the early game can be completed without using a single one however these cells. You should prioritize. Acquiring for this build are over power rage hunter and etheric attunement over power increases your damage dealt to staggered behemoths and makes your dummy thick damage even more immense rage hunter increases your damage against inreach behemoths making it always useful no matter.

    What build you re rocking and lastly etheric. Attunement increases..


    Your lantern trench generation. And lowers your lanterns tap cooldown giving you more chances to use your ember main lantern in a fight. I ve left a link to the full build down in the description. So feel free to play around with it and make your own personal changes.

    The next build. I ll be going over is for once you ve hit endgame and features the strongest damage output. You can achieve with the axe our weapon of choice will once again be the drastic acts using grim onslaught and volatile axe core. My choice and gear is heavily mixed featuring pieces from a wide variety of behemoths.

    The ember main lantern allows for me to use less attack speed cells in favor of more damage. Making our fat hits. Even fatter for my cells over power makes its return as my top pick as that dummy thick damage bonus is too good to pass up rage hunter gives us free damage on behemoth in rages. And was easy to slot.

    In this build rage will be our permanent damage bonus activating. Once we hit half health due to the resolve mechanic. We can hit half life without suffering as many stumbles or stat like other weapons would ice born is our source of both damage resistance and sustained giving us life steel. Without causing us to go over half health.

    It s not really necessary to use in this build. But it makes playing to build much more forgiving of mistakes cunning gives a chance to critically strike causing us to do double damage with the amount of raw..


    Damaging our build cunning is a high impact choice for dishing out insanely high damage hits and lastly. If they re katoon mcgivern. Lantern. Tap and hold ability meaning.

    We ll have a source of on demand attack speed much more frequently all these elements come to form a build that is dummy strong and absolutely destroys heroic and heroic encounters like before you can swap to the scar and axe. If you re up against a shock. Behemoth. Though you might lose a little bit of etheric attunement.

    You ll also gain 80 power against a shock behemoth by using a terror weapon making it a worthwhile trade and that s gonna wrap it up. If you enjoyed the video feel free to like and subscribe for more of my content and follow me on twitter to keep up to date with my antics. If you need more builds. I have a couple on my channel.

    That are some of the best in the game you can also check out odo and revere at for their builds and for tips on how to best use them otherwise. I hope you have a great day take care now see you soon you ” ..

    Thank you for watching all the articles on the topic The BEST Dauntless Axe Build Guide for Beginners – DPS Axe Gameplay . All shares of bluevelvetrestaurant.com are very good. We hope you are satisfied with the article. For any questions, please leave a comment below. Hopefully you guys support our website even more.
    description:

    So you ve just picked up the axe, and now you re wondering – what build would work the best with my weapon? Join me, as I go over two of the best builds for both new players and veterans, as well as giving some tips on how to stay alive in the Shattered Isles.

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    The Builds:
    New Player:
    https://www.dauntless-builder.com/b/mLUMCbCj6u6cEcyUOTETRTrTkUxCoTvTEC6TmiOCxmH2IYCYjHyt25

    Advanced:
    https://www.dauntless-builder.com/b/BRUmC6C3VSMFLcPUNTJTRTnTvHoCLPSV5ueCBzHvi5CjQHYtXC8EF2t3K

    The Boys:
    RevvyRad:
    https://www.youtube.com/channel/UCmax2BbXdYR4zOfpvD0mMbQ

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    https://www.youtube.com/channel/UCDvNaSuPOCRRmMdtW_lK9gg

    #DauntlessBuilds #AxeGuide #DauntlessPartner

    tags:
    Dauntless, Axe, Build, Beginner, Guide, Dauntless Axe Build, Build Guide, Dauntless Guide, Dauntless Tutorial, Beginner Dauntless Guide, Dauntless Axe Build …

    Sours: https://bluevelvetrestaurant.com/the-best-dauntless-axe-build-guide-for-beginners-dps-axe-gameplay/
    Dauntless Axe Build / For Hunt and Escalation 10-50 - Patch 1.7.2 (Big Damage)

    Dauntless builds - the best builds for early game and late game

    There are several different things that make up a good build in Dauntless. Weaponry, Armour, Lantern, Cells, Perks, Potions, Grenades... It's a fair amount to juggle at once when you're deciding upon your loadout for your next Behemoth fight. Allow us to lift some of this burden with our Dauntless builds and loadouts guide, where we'll walk you through an early-game and a late-game build for each different type of weapon, complete with tips and explanations of our choices so you can better understand how to put together your own builds in the future.

    This guide on builds and loadouts is just one part of our larger guides series on Dauntless, all of which you can peruse from our central Dauntless guide & tips hub. There you'll find in-depth beginner's explanations and useful tips, as well as links to every other part of our series, from the best Dauntless weapons and Dauntless cells/perks to strategies on defeating each of the Dauntless Behemoths, and much more.

    Dauntless builds guide - best builds for early-game and late-game

    The perfect build really doesn't exist in Dauntless, because it depends entirely on the Behemoth you'll be facing next, the weapon type you're most familiar or skilled with, and so on. But the following builds should give you a decent idea of where to put your materials if you're not sure where to begin. Click any of the links below to skip ahead to a particular section.

    The best builds in Dauntless - contents

    Weapons, Armour, and Cells in Dauntless

    As mentioned, there are a number of different things that go into creating a build in Dauntless and making yourself fully prepared for the coming conflict. I won't spend much time explaining each of them, because... well... we already have guides on those things. So if you're confused about a particular choice or a particular item or piece of terminology below, then your best bet is to consult our Dauntless weapons, Dauntless armor, Dauntless cells/perks, or Dauntless crafting/supplies guide depending on what needs answering.

    Now let's get into the builds themselves. I've put together two builds for each weapon type, based on a combination of my own findings and builds and the builds of others online that I've tried out and seen to work. The early-game builds are designed to be achievable without too much progression (we're talking pre-Hellion level, Tier 1-2 Perks, etc.) - whereas the late-game builds are designed to be the very best that the game can provide, with fully upgraded gear, Tier 6 Perks, all that good stuff.

    Note: for each build I've provided a link to the Dauntless Builder site, a useful tool that allows you to plan out and showcase your builds to the community. Be aware though that it automatically sets your gear to the maximum possible level, so the links below may not be fully accurate in terms of the overall Tiers of each Perk for the early-game builds.

    Early-Game Sword Build

    • Weapon: Ember Cutlass (Embermane)
    • Armour:
      • Head: Fiery Helm (Embermane)
      • Torso: Shell of the Swarm (Kharabak)
      • Arms: Gnasher Grips (Gnasher)
      • Legs: Gnasher Treads (Gnasher)
    • Lantern: Skarn's Defiance (Skarn)
    • Cells: Bladestorm (x2), Sharpened (x2), Evasion (x2), Energized (x1)
    • Link: RPS Early-Game Sword Build

    This build is probably the best you're gonna get for a while when it comes to breaking Behemoth parts in record time. The Ember Cutlass is a fantastic early-game sword thanks mainly to its unique trait, which deals bonus Part damage on your seventh hit in a row - and the Evasive Fury Perk makes this even easier to proc thanks to the attack speed buff it provides whenever you dodge through an attack.

    Gnasher Arms and Legs are some of the earliest gear you can lay your hands on, but don't underestimate them; they're very viable choices thanks to the Power Cell slots they provide (most Power Cells are extremely powerful) - and their Perks aren't bad to have either. The Fiery Helm provides further attack speed to your loadout, and the Shell of the Swarm chestplate is valuable for its inherent Bladestorm perk and its Technique Cell slot, which you can use to buff that Bladestorm even further. All in all you've got a great and easy to obtain build for dancing through attacks and dealing massive Part damage in a short space of time.

    Late-Game Sword Build

    • Weapon: Inferno's Razor (Hellion)
      • Special: Valiant Overdrive
      • Mod: Reactive Hilt
    • Armour:
      • Head: Hellplate Casque (Hellion)
      • Torso: Light's Virtue (Rezakiri)
      • Arms: Gnasher Grips (Gnasher)
      • Legs: Greaves of Valour (Valomyr)
    • Lantern: Drask's Eye (Drask)
    • Cells: Aetheric Attunement (x2), Overpower (x1), Aetherhunter (x1), Cunning (x1), Knockout King (x1), Conduit (x1)
    • Link: RPS Late-Game Sword Build

    You'd better get used to seeing the Hellion variants at the top of the ladder for each weapon set. Not only are the unique traits extremely powerful, but they also provide the highest PPP ("Power Perk Potential") of any weapon. In this case the Inferno's Razor provides the Overpower Perk, which is just fine for what we have planned with this build.

    I've deviated a bit from the norm with this build, exchanging the usual Predator Perk for Aetherhunter. But aside from this, the old familiar favourites are present: Tier-6 Overpower, Cunning, Ragehunter, and Aetheric Attunement for our Drask's Eye Lantern. Basically, stupendous amounts of damage, particularly when the Behemoths are enraged or aether-charged (which often happens simultaneously). The Knockout King helps to make your Overpower as useful as possible, and the Conduit is there simply because it's the best thing to put into the Utility Cell slot you have left over. All in all, with this build you'll be able to tear apart any Behemoth in a mere 2 minutes of fighting, as long as you avoid getting hit.

    Early-Game Axe Build

    • Weapon: Thundering Scythe (Drask)
    • Armour:
      • Head: Brow of Ice (Pangar)
      • Torso: Draskscale Plate (Drask)
      • Arms: Gnasher Grips (Gnasher)
      • Legs: Gnasher Treads (Gnasher)
    • Lantern: Embermane's Rapture (Embermane)
    • Cells: Overpower (x2), Ragehunter (x2), Knockout King (x1), Aetheric Attunement (x1), Tough (x1)
    • Link: RPS Early-Game Axe Build

    Another extremely Power Cell-heavy build for the Axe, which makes sense seeing as the Axe's whole thing is to deal as much direct damage as possible. For our early-game build we've opted for the excellent Thundering Scythe, which gives you a natural damage bonus against Behemoth heads, along with some Aetheric Attunement for your Embermane Lantern (which is by far the best choice for Axes, I've found, to help speed up your attacks so they actually land).

    What's nice about this build is that all four Armour pieces give you some decent Perks alongside a Power Cell slot each. The Pangar helmet's Knockout King synergises excellently with the Overpower Perk that you'll add to your Cell slots, and Ragehunter is there for any remaining slots to give you that extra damage potential against enraged Behemoths. The aim with this build is, basically, just to do your thing with the Axe. Aim for the head, constantly charge up your attacks, pop your Lantern whenever you can for the extra attack speed, and whale on the poor innocent Behemoth whenever it gets staggered.

    Late-Game Axe Build

    • Weapon: Valomyr's Decree (Valomyr)
      • Special: Grim Onslaught
      • Mod: Volatile Axecore
    • Armour:
      • Head: Hellplate Casque (Hellion)
      • Torso: Core of Ice (Pangar)
      • Arms: Grasp of Thorns (Koshai)
      • Legs: Hellplate Greaves (Hellion)
    • Lantern: Embermane's Rapture (Embermane)
    • Cells: Aetheric Attunement (x2), Overpower (x2), Evasive Fury (x1), Ragehunter (x1), Aetherhunter (x1)
    • Link: RPS Late-Game Axe Build

    Valomyr's Decree is, in my opinion, one of the very best Axes around, supplying you with natural Aetherhunter (and a Power Cell slot we can use to buff it to Tier 6), and a bunch of extra damage with every full charge.

    Our Armour is chosen carefully to provide us with all the Cell slots we need to buff all those inherent Perks up to Tier 6 as well; so in total, we've got top-tier Ragehunter, Overpower, Aetherhunter, Evasive Fury, and Aetheric Attunement to up our damage potential to the highest imaginable level; and we've also managed to net ourselves a +6 Fortress Perk, which gives us a decent 100 Health shield after not getting hit for 10 seconds - just in case the Behemoth you're facing somehow wakes up from its stupor as you're slicing it up like sashimi.

    Early-Game Hammer Build

    • Weapon: Ember Maul (Embermane)
    • Armour:
      • Head: Brow of Ice (Pangar)
      • Torso: Shell of the Swarm (Kharabak)
      • Arms: Gnasher Grips (Gnasher)
      • Legs: Gnasher Treads (Gnasher)
    • Lantern: Skarn's Defiance (Skarn)
    • Cells: Overpower (x3), Bladestorm (x1), Knockout King (x1), Evasion (x1), Stunning Vigour (x1)
    • Link: RPS Early-Game Hammer Build

    Hammer builds will - and should - always revolve around Stagger damage, and benefitting from Staggered Behemoths. To that end, this build is jam-packed with Power Cell slots so we can add all the Overpower and Knockout King Perks we need (thanks again, Gnasher Grips/Treads!).

    With early-game Hammers, there are a fair few viable options, but I love the Ember Maul. It essentially does exactly the same as the Ember Cutlass we used for our early-game Sword build, but for Stagger damage instead of Part damage. Plus, I find it's very useful to have a little bit of attack speed in Hammer builds to offset the Hammer's primary weakness.

    In fact, this build is very similar in weapon and armour choice to the Sword build above - the only difference in Armour is our Brow of Ice helmet, made from Pangar remains (relax; he's a pushover really), which provides a Power Cell slot along with the inherent Knockout King Perk.

    Late-Game Hammer Build

    • Weapon: Inferno's Burden (Hellion)
      • Special: Mighty Landbreaker
      • Mod: Extended Clip
    • Armour:
      • Head: Hellplate Casque (Hellion)
      • Torso: Light's Virtue (Rezakiri)
      • Arms: Light's Refuge (Rezakiri)
      • Legs: Stride of Thorns (Koshai)
    • Lantern: Drask's Eye (Drask)
    • Cells: Aetheric Attunement (x2), Overpower (x1), Ragehunter (x1), Cunning (x1), Predator (x1), Conduit (x1)
    • Link: RPS Late-Game Hammer Build

    Yeah, I don't think you can get much better than this build for the Hammer. Say hello once again to some Hellion parts - namely, the Head Armour and the weapon itself, both of which provide good Power Perks and room for other excellent Perks such as Cunning, Overpower, and Ragehunter.

    We once again have Drask's Eye as our Lantern for its crazy +30% damage instant ability; and much of this build revolves around proccing it as often as possible, with the Aetheric Attunement and Conduit Perks both maxed out to supply you with crazy DPS whenever you activate it. Add this to the bonus damage provided by the Inferno's Burden every sixth hit, and the top-tier Predator, Overpower, Ragehunter, and Cunning Perks... there aren't many Behemoths that could stand the kind of pain this build can dish out.

    Early-Game Chain Blades Build

    • Weapon: Flight of the Shrike (Shrike)
    • Armour:
      • Head: Shrikedown Helm (Shrike)
      • Torso: Shell of the Swarm (Kharabak)
      • Arms: Gnasher Grips (Gnasher)
      • Legs: Dance of the Swarm (Kharabak)
    • Lantern: Shrike's Zeal (Shrike)
    • Cells: Cunning (x3), Ragehunter (x2), Conditioning (x1), Aetheric Attunement (x1)
    • Link: RPS Early-Game Chain Blades Build

    With Chain Blades, I'd honestly just save up until you reach Hellion, and then get the Inferno's Fangs (below) - because they are by far the best Chain Blades currently in Dauntless. But if you wanted some Chain Blades to use before Hellion, then you won't go far wrong with the Shrike's variant. In fact, lots of this build comes from the Shrike, which makes farming up the required materials that much easier.

    The strength of Chain Blades is that they hit so damn fast. So you need to take advantage of this by bolstering your kit with on-hit effects and the like. That's why we've overloaded this build with Technique Cell slots so you can fill them with Cunning - a straight up chance to double your damage each hit. Your other damage potential comes from Ragehunter, the Bladestorm in your Torso, and your Shrike's Zeal Lantern. We've also got Conditioning coming from your weapon, legs, and one Cell slot, because Chain Blades are very stamina-draining and you'll be thankful for that extra stamina regeneration.

    Late-Game Chain Blades Build

    • Weapon: Inferno's Fangs (Hellion)
      • Special: Cruel Riftstrike
      • Mod: Serrated Blades
    • Armour:
      • Head: Hellplate Casque (Hellion)
      • Torso: Mantle of Thorns (Koshai)
      • Arms: Light's Refuge (Rezakiri)
      • Legs: Stride of Thorns (Koshai)
    • Lantern: Drask's Eye (Drask)
    • Cells: Cunning (x2), Aetheric Attunement (x2), Conduit (x1), Overpower (x1), Ragehunter (x1)
    • Link: RPS Late-Game Chain Blades Build

    Oh look! Another late-game build with Hellplate Casque and a Hellion weapon! Seriously, Power Perks are OP at the moment.

    As with the early-game build, you'll want to focus on Cunning because Chain Blades are the weapon with which you'll proc that Perk most often. Aetheric Attunement and Conduit are once again present and upgraded to Tier 6, so you can get the most use out of your Drask's Eye Lantern. Add to that the usual suspects: Ragehunter, Predator, and Overpower, all Tier 6 as well. As with all our other late-game builds, the emphasis is on extreme DPS that'll allow you to take down the toughest Behemoths in S++ time.

    Early-Game War Pike Build

    • Weapon: Nayzaga's Fang (Nayzaga)
    • Armour:
      • Head: Shrikedown Helm (Shrike)
      • Torso: Quillspike Jacket (Quillshot)
      • Arms: Quillspike Grips (Quillshot)
      • Legs: Dance of the Swarm (Kharabak)
    • Lantern: Skarn's Defiance (Skarn)
    • Cells: Savagery (x2), Barbed (x2), Energized (x2), Overpower (x1)
    • Link: RPS Early-Game War Pike Build

    In general, good builds for any weapon should focus on taking what that weapon does really well to the next level. For the War Pike, this means Wound damage, and Exposure (and if you're unsure about what this means, check out the Damage Types and War Pike sections in our Dauntless weapons, then pop back here).

    Our weapon of choice here is the Nayzaga War Pike, thanks to its Barbed Perk, which provides extra Wound damage, and its unique, which gives you a touch of lifesteal against exposed parts (synergy, yay!). The Armour has been chosen to supply you with all the Technique Cell slots you need to buff your wounding up to ridiculous levels, with Perks like Barbed and Savagery - which the Quillshot pieces already contain inherently, adding further fuel to your blood-soaked fire. Your two Utility Cell slots should ideally be filled with Energized so you can ramp up your weapon charge meter quickly, and unleash more Concussive Payloads as a result.

    Late-Game War Pike Build

    • Weapon: Inferno's Arrow (Hellion)
      • Special: Concussive Payload
      • Mod: Balanced Spearhead
    • Armour:
      • Head: Hellplate Casque (Hellion)
      • Torso: Quillspike Jacket (Quillshot)
      • Arms: Quillspike Grips (Quillshot)
      • Legs: Stride of Thorns (Koshai)
    • Lantern: Drask's Eye (Drask)
    • Cells: Aetheric Attunement (x2), Overpower (x1), Ragehunter (x1), Predator (x1), Barbed (x1), Savagery (x1)
    • Link: RPS Late-Game War Pike Build

    Early-Game Repeater Build

    • Weapon: Repeaters
      • Barrel: Shock for Neutral, Everything else depends on Behemoth element
      • Chamber: Salvo Chamber
      • Grip: Captain's Grip
    • Armour:
      • Head: Fiery Helm (Embermane)
      • Torso: Shell of the Swarm (Kharabak)
      • Arms: Gnasher Grips (Gnasher)
      • Legs: Gnasher Treads (Gnasher)
    • Lantern: Drask's Eye
    • Cells: Ragehunter (x2), Evasive Fury (x2), Evasion (x2), Aetheric Attunement (x1)
    • Link: RPS Early-Game Repeater Build

    The Repeaters are hugely popular at the moment in Dauntless thanks to their easy customisability, particularly with regards to switching out the Barrel between fights so you're always dealing the maximum amount of damage to the Behemoth you're facing next. Aside from this, everything else above is set to give you a good early-game setup for your Repeaters.

    Our focus in terms of Perks here is first and foremost on Evasive Fury (because, as with the Chain Blades, attack speed really shines with Repeaters), and secondly on Ragehunter for that added damage potential. And then we've got a smattering of other nice little Perks such as Evasion, to help land those dodges and proc Evasive Fury more often; and Aetheric Attunement, so you can more frequently pop your Drask's Eye Lantern, which is where the bulk of your damage potential will be coming from with this build.

    Late-Game Repeater Build

    • Weapon: Repeaters
      • Barrel: Shock for Neutral, Everything else depends on Behemoth element
      • Chamber: Full-Bore Chamber
      • Grip: Captain's Grip
      • Prism: Searing Prism
      • Mod: Lucky Magazine
    • Armour:
      • Head: Hellplate Casque (Hellion)
      • Torso: Mantle of the Rift (Riftstalker)
      • Arms: Gnasher Grips (Gnasher)
      • Legs: Dance of the Swarm (Kharabak)
    • Lantern: Drask's Eye (Drask)
    • Cells: Evasive Fury (x2), Overpower (x2), Conduit (x1), Aetheric Attunement (x1), Evasion (x1)
    • Link: RPS Late-Game Repeater Build

    Late-game, I always opt for the Full-Bore Chamber on Repeaters, because the piercing nature of the shots allows you to deal huge damage to Behemoths as long as you aim them correctly (for reference, you should always aim for the longest travel time through the Behemoth so you hit as many parts as possible). The Lucky Magazine Mod is there to give us some extra crit potential - and is also the reason why I've neglected to add any of the Cunning Perk to this build.

    Instead, we've jam-packed this loadout with Tier-6 Evasive Fury, Overpower, Ragehunter, and Conduit, which - along with our Drask's Eye Lantern - results in an enormous DPS boost. Aetheric Attunement is present once more to help speed up the Lantern charge; and we've also added some Evasion to boot. Overall, this build is a godsend for Repeater mains, striking a balance between attack speed and sheer damage; and as long as you stay up close and personal, and take advantage of your Empowered Reloads, there won't be a Behemoth living that... actually, let's just leave it at that. There won't be a Behemoth living.

    And there you have it. One early-game and one late-game build for each of the weapons in Dauntless. But here's the cool part: they're not meant to be definitive. There will always be room for experimentation and tweaking of builds to suit particular playstyles or Behemoths; so use the builds above as a stepping stone down the path of customizing your own superpowered Dauntless loadouts.

    Sours: https://www.rockpapershotgun.com/dauntless-builds-the-best-builds-for-early-game-and-late-game-2

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    Dauntless

    Best Axe Builds & Recommended Loadouts

    Check out this Dauntless guide on how to build for the weapon - Axe! Includes build guides, overview of each build, & more!

    Axe Build Guide - Recommended Build & Tips

    Recommended Builds & Loadouts

    Table of Contents

    Overview & Strengths

    Dish Out As Much Damage As You Can

    Dish Out As Much Damage As You Can

    The Axe is a weapon used by Slayers mainly to deal huge amounts of damage to Behemoths. Learn the Behemoth's moves and patterns, then get into position since Axe attacks are most effective when they are charged!

    Maximize Attack Speed & Damage With Cells

    Despite having a high attack power, the Axe is a slow weapon made even slower due to it's charging mechanic. Builds around the Axe should focus on increasing its attack speed, while also increasing its damage for maximum DPS!

    Want to share your builds? Submit your build & suggestion on the Reader Comment section below for a chance to be featured on this page!

    High DPS & Sustain Axe Build Loadout

    High DPS & Sustain Axe Build
    Equipped Gear
    Gear Bound Perk
    Equipped Cell
    Stalker's Mercy
    (Axe)
    +3 Wild Frenzy
    +3 Wild Frenzy
    +3 Conduit
    Hellplate Casque
    (Head)
    +3 Ragehunter
    +3 Cunning
    Boreal Resolve
    (Torso)
    +3 Rage
    +3 Iceborne
    Gnasher Grips
    (Arm)
    +3 Ragehunter
    +3 Rage
    Boreal March
    (Leg)
    +3 Iceborne
    +3 Cunning
    Embermane's Rapture
    (Lantern)
    +3 Conduit

    Weapon Mods

    • Grim Onslaught
    • Overcharged Cylinder

    Perk Summary

    • +6 Conduit
    • +6 Cunning
    • +6 Iceborne
    • +6 Rage
    • +6 Ragehunter
    • +6 Wild Frenzy

    High DPS & Sustain Axe Build

    Increase Power & Survivability At 50% Health

    This build focuses on your damage output once your health falls to 50% and below. The Perks that activate once this happens will not only increase your DPS, but will also give you the sustain you need to avoid getting downed!

    Maximize Damage With Rage

    The Rage perk will give you an additional 25% of damage once you hit 50% health and below. Since the Axe requires you to be in close range with the Behemoths, you can soak up damage fairly quickly to proc the Rage perk.

    Cunning & Ragehunter Further Increase Your Damage

    The Perks Cunning & Ragehunter will each increase your chances of landing a critical strike and damage to enraged Behemoths respectively.

    Iceborne Gives You The Sustain You Need

    The Iceborne perk significantly reduces the damage you take when you're at half health. It also gives you lifesteal that will heal you up to 50% of your health, meaning that it will always be active provided you do not heal yourself with consumables.

    Lantern, Conduit, & Wild Frenzy Increase Attack Damage

    Since the Axe is a slow weapon, Lantern & perks that compensate for its slow attack were equipped. Now charging up your attacks takes less time, and you will be able to hit targets more often!

    Part Breaker Axe Build Loadout

    Part Breaker Axe Build Loadout
    Equipped Gear
    Gear Bound Perk
    Equipped Cell
    Sovereign's Wrath
    (Axe)
    +3 Sharpened
    +3 Overpower
    +3 Aetheric Attunement
    Hellplate Casque
    (Head)
    +3 Ragehunter
    +3 Predator
    Mantle of Thorns
    (Torso)
    +3 Predator
    +3 Conduit
    Draskscale Gauntlets
    (Arm)
    +3 Sharpened
    +3 Aetheric Attunement
    Dance of the Swarm
    (Leg)
    +3 Conditioning
    +3 Overpower
    Embermane's Rapture
    (Lantern)
    +3 Conduit

    Weapon Mods

    • Grim Onslaught
    • Overcharged Cylinder

    Perk Summary

    • +6 Aetheric Attunement
    • +6 Conduit
    • +6 Overpower
    • +6 Predator
    • +6 Sharpened
    • +3 Conditioning
    • +3 Ragehunter

    Part Breaker Axe Build

    Increase Part Damage Output

    Your Sharpness and Predator Perks will be the Main perks in this build. Executing Grim Onslaught after 15 seconds while avoiding an attack will greatly increase the amount of damage you do to Behemoth parts!

    Get Bonus Damage In Certain Situations

    The Overpower and Ragehunter perks will allow you to deal bonus damage to the Behemoth in certain situations such as when it's enraged or when in it is staggered.

    Maintain Your Stamina With Conditioning

    Since you will be using up your stamina in order to activate the Perks that help you deal part damage in this build, it is best to have a Conditioning perk to give you faster stamina regeneration.

    Increase Your Attack Speed To Quickly Break Parts

    Using your lantern will allow you to deal damage to Behemoth's parts faster. Having the Aetheric Attunement perk charges up your lantern faster for more uses, and if needed, the Conduit perk will increase the attack speed of the whole team!

    Beginner's Early-Game Build Loadout

    Beginner
    Equipped Gear
    Gear Bound Perk
    Equipped Cell
    Thundering Scythe
    (Axe)
    +3 Aetheric Attunement
    +1 Overpower
    +1 Tough
    Brow Of Ice
    (Head)
    +3 Knockout King
    +1 Overpower
    Core Of Ice
    (Torso)
    +3 Fortress
    +1 Overpower
    Gnasher Grips
    (Arm)
    +3 Ragehunter
    +1 Overpower
    Gnasher Treads
    (Leg)
    +3 Tough
    +1 Overpower
    Embermane's Rapture
    (Lantern)
    +1 Aetheric Attunement

    Weapon Mods

    • Flight Of Ruin
    • Volatile Axecore

    Perk Summary

    • +5 Ragehunter
    • +4 Aetheric Attunement
    • +4 Tough
    • +3 Fortress
    • +3 Knockout King
    • +3 Overpower

    Beginner Friendly DPS & Survivability Build

    Maximize Your Damage With The Axe

    The Ragehunter, Knockout King, and Overpower perks will grant your axe bonus damage on attacks against the Behemoth in certain situations. You will get bonus damage for staggering attacks, when the Behemoth is staggered, or when it's enraged!

    Withstand Long Fights By Increasing Survivability

    The Tough, & Fortress perks will give you much needed survivability. By increasing your max health, getting a bonus 25% healing from all sources, and gaining a health shield after not being hit, you will be able to go toe-to-toe with Behemoths!

    Keep On Using Your Lantern To Increase Attack Speed

    The Aetheric Attunement perk will increase your Lantern Charge by 30%, allowing you to use your Lantern abilities more often. Using the Embermane Lantern's abilities will allow you to increase your temporarily increase damage output.

    Dauntless Featured Articles

    Recommended Build / Best Loadouts Per Weapon

    Check Out The Best Weapon Tier List Here!

    vs Behemoth Battle Guide

    Check Out All Behemoth Battle Guide & Tips

    Beginner Tips

    Check Out Beginner Tips & Guides Here

    Weapon / Armor Database

    Useful Information

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