Super metroid arcade

Super metroid arcade DEFAULT

snes9xgit / snes9x Public

I tried out the latest version of the Super Metroid Arcade: Endless Mode ROM hack last night, and every time you die and continue, you respawn with 0 health, soft-locking the game. It runs fine in bsnes/higan, as well as on real hardware, so it does appear to be an emulator bug. I'm trying to narrow it down, but without a debugger to run trace logs, it's difficult to figure out exactly where the behavior is diverging. Trying to debug at the application level (e.g. gdb or VS debugger with data breakpoints on the WRAM offset or Registers.PC) is going excruciatingly slow, so I'm at a bit of a standstill right now.

Some relevant info:

ROM Info:
Hack homepage: http://metroidconstruction.com/hack.php?id=357
Current version: 0.52 Beta unheadered
Base ROM SHA-1: da957f0d63d14cb441d215462904c4fa8519c613
Patched ROM SHA-1: 21dd9f3fb33c9ab80c6ef0d282b5834241f5d7a7

Samus Health SRAM offset: 0x7E09C2
PC Address of health reset to full in bsnes: 0x8180E1 sta $09a2,y
Start of subroutine: 0x818085
Subroutine called at: 0x81916C
Expected Accumulator value: 0x63

If you place a breakpoint at the subroutine call listed above, you should hit it immediately after selecting "Yes (Return to game)" from the Game Over screen. The write to 7E09C2 should occur approximately 9,135 instructions later. Here's the trace line for that store from bsnes-plus:

And here's a full bsnes-plus trace log from the point of pressing Yes (Return to game). This is how it should look, running normally.

https://dl.qwertymodo.com/arcade_log_no_soft_lock.zip

Sours: https://github.com/snes9xgit/snes9x/issues/241

"Super Metroid Arcade" Bingo card

"Super Metroid Arcade" Bingo card Bingo Card

This bingo card has 20 words: Missile, Super missile, Power bomb, Bronze Torizo, Kraid, Spazer, Ice Beam, Morph Ball, Hi-Jump Boots, Charge Beam, Gravity Suit, Space Jump, Reserve Tank, E-Tank, Secret, No Damage, 69 Health, 14 Missiles, Kraid and Phantoon.

⚠ This card has duplicate items: Kraid (2)

More like this:

"Super Metroid Arcade" Bingo card | Super Metroid Arcade | Project Base Bingo | SMZ3 Randomizer Bingo! | SMZ3 Randomizer Bingo!

Sours: https://bingobaker.com/view/3866010
  1. Pfister shower handle install
  2. Msu tuition per semester
  3. Date night dothan al
  4. Fit rbt quizlet
  5. Art glass vase
#NameScoreRooms ▼Bosses (K/P/D/R/M)Game TimeSeedVideo
1sweetnumb19748009567/9/7/3/53:37:37F5ACVideo
2Armin22058008008/2/7/2/136:26:2309BD
3Enmet3598002131/0/0/0/01:03:053E8E
4kish3808001830/1/0/0/31:12:58AB50
5azder2793001680/0/1/0/00:35:411110Video
6kottpower2508001641/1/1/0/00:34:58AD25
7peteza341803001420/0/0/0/00:19:2196F5
8Elminster2905501421/0/0/1/00:40:552D36
9kelcharge2943001321/0/0/0/00:32:52B8B1Video
10ShinyZeni2070501151/0/0/0/00:27:285EA4
11BluePegawolf1893001070/0/0/0/00:29:4975FA
12Croakomire1875501070/1/0/0/00:21:158BF2
13OneOf991550501060/1/0/0/00:28:443E62
14Lexomatico2030501051/1/0/0/00:21:3540BB
15Spinjump1858001030/0/0/0/00:35:225763
16Edu2071685501010/0/0/0/00:24:113732
17Skelig1183001001/0/0/0/00:14:5998C2
18buzzpresto166800980/1/0/0/00:27:46634EVideo
19TGDerp201800961/0/0/0/00:28:429D30
20taikalanne162550951/0/2/0/01:26:140E42
21scotty173050940/0/0/0/10:47:5428CA
22SeanCass187800940/1/0/0/00:34:2960C9
23InsaneFirebat209050921/0/0/0/00:31:5890DEVideo
24rgnrk125800850/0/0/0/00:28:298944
25Belthasar118800831/0/0/0/00:30:39D1CC
26IrisIsotheis118300790/0/0/0/00:20:52BB58
27MagnificentNoodle142050790/0/0/0/00:24:130B13
28dstruthers77800770/0/0/0/00:12:20C333
29A Dummy162300771/0/0/0/00:27:02A219
30pipefan413134550770/0/0/0/00:22:03C195
31total104300760/0/0/0/00:15:40DC55
32Ruya94550750/0/0/0/00:23:28368CVideo
33ei128800740/0/0/0/00:21:27ABA3Video
34UNHchabo169550740/1/0/0/00:26:51A372Video
35Nathan-eel107800720/0/0/0/00:25:398F84
36Blama97800700/0/0/0/00:19:12F3BF
37Hafk111800700/0/0/0/00:37:16A2F0
38Spiriax98050680/0/0/0/00:24:394D0C
39ginsenghigh78550670/0/0/0/00:19:215787Video
40toasty85800660/0/0/0/00:13:48A964
41BFrobber74300640/0/0/0/00:14:160952
42BlackMage96800640/0/0/0/00:12:28E487
43Makotroid100550630/0/0/0/00:12:20A794
44nyushiren96300610/0/0/0/00:11:420C4F
45Sapphron135050602/0/0/0/00:21:487508
46DazedAndAmazed89300570/0/0/0/00:19:131CAA
47nutella4eva84800540/0/0/0/00:10:1903AD
48obeudan18464148530/0/0/0/00:11:53B628
49jedislight67050530/0/0/0/00:21:4428E9
50glennmagusharvey105550530/0/0/0/00:18:28FAD7
51OliverTC98050520/0/0/0/00:12:07E449
52Kazuto100050510/0/0/0/00:17:12D70A
53Rumbleminze63300510/0/0/0/00:11:469095
54Yvejuzul109550510/0/0/0/00:16:219401
55MBI89050510/0/0/0/00:14:00DDBD
56QuintLindwurm133550500/0/0/0/00:20:591964
57SpaceJump60550500/0/0/0/00:14:016DFB
58Blazingfury6486550490/0/0/0/00:12:34BBA8
59G10w5t1ck59800481/0/0/0/00:09:188365
60Gambrinus65550470/0/0/0/00:12:46A4EE
61CnEY48550460/0/0/0/00:07:52F509Video
62ouichegeante96550460/0/0/0/00:15:13838E
63Oktopoda78050431/0/0/0/00:23:09F86C
64VixyNyan55050430/0/0/0/00:12:14361BVideo
65BlazingAL73300421/0/0/0/00:10:136366
66Mumu_Didi102550420/0/0/0/00:14:444341
67Spidy53550420/0/0/0/00:21:434ED7
68Tedicles49050411/0/0/0/00:10:590A79
69MenacingMecha47550400/0/0/0/00:09:01A903
70FireSonic59300400/0/0/0/00:12:469931
71S_Skyhawk35050350/0/0/0/00:05:42A489
72Bluhpocalypse63550340/0/0/0/00:24:136E1E
73MrMaynard58800340/0/0/0/00:10:11B42F
74artemisdragmire58050340/0/0/0/00:09:59F294
75AuraPuffs36800270/0/0/0/00:07:08E5C8
76Player3120300250/0/0/0/00:04:517538
77Sonto34024050240/0/0/0/00:05:48C9EC
78EXEcutor-The-Bat39300231/0/0/0/00:08:181E63
79Nyan20800210/0/0/0/00:06:167D2A
80UnborN_Pho3nix26800200/0/0/0/00:02:586654
81DiscoCokkroach38300200/0/0/0/00:09:51E402
82DaveKap35050190/0/0/0/00:06:172050
83DellConagher2426050180/0/0/0/00:07:19E2B5
84SpatialParanoia18300160/0/0/0/00:06:0635A3
85Komaru730060/0/0/0/00:01:04A272
86Claw_Quake555060/0/0/0/00:00:415AC4
87lioran155040/0/0/0/00:00:414D51
88ek055020/0/0/0/00:00:172A6D
Sours: https://arcade.supermetroid.run/

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Arcade super metroid

Couldn't find another thread on this, so just yell at me if I failed at searching.

Anyway, http://metroidconstruction.com/hack.php?id=357 .  Basically "a door randomizer and a scoreboard (that even accounts for slick gameplay)", as aptly described by a reviewer.  Will cause you to hate specific rooms in Super Metroid, and generally live in fear of crabs.  Came out sometime in 2017 I think.  I recently started playing this too much.

A couple things that I didn't know as a newbie:

* What is Time Attack?  You start off with 3 minutes on the clock.  Time starts counting down starting with your second room, excluding boss rooms.  You get extra time (amount based on difficulty) every time you get 10000 points (and point values for doing things like killing enemies are adjusted based on difficulty selection.  Have this setting off to be allowed to spend as much time as you want in a room, obviously.
* What is Auto-refresh?  This just means you automatically start with a fresh seed, randomly chosen, every time you Insert Coin again.  You don't get to see the seed before playing it.  This is actually a separate categorization on the leaderboards, presumably to differentiate whether or not practicing a specific seed is possible to get a particular high score.  You can manually re-randomize the seed by pressing Select, but you'll still be counted as Manual refresh unless you specifically enable this option.  (I was stupid and got one of my scores counted as Manual for this reason.  Oh well.)  Manually editing the seed value will also automatically toggle this option off.

Handy tip: Attached are screenshots of the two "sweet spots" for cheesing (and thus getting the No Damage bonus against) Bomb Torizo.  I presume they're probably the same in the original game too, but I haven't gone and checked.  In the first screenshot, you can be there or one pixel to the left; dunno of the wiggle room on the second position.

Edit: I oops'd away the two screenshots I had uploaded, so here goes another post for those.
Thread title: 
Here we go: Sweet Spot 1, Sweet Spot 2

Also since I'm posting here I might as well include a list of all the secrets I've found:


Other bonuses/achievements I'm aware of:
* Defeating each boss with no damage gives the "NO DAMAGE" bonus.  One possible bonus per boss instance.
* There's also a "NO DAMAGE" bonus for getting through Tourian Escape Room 4 (the biggest and most complicated Tourian escape room) without taking damage.  Good freakin' luck getting it if you enter it from the right without morph ball, though, because of that one pirate that shoots you in the face right as you enter.
* "SMOOTH": Getting the Morph Ball without falling all the way to the ground first.  Easiest way to do this is to wall-jump off the right wall, but there is a way to do this that's slightly faster and doesn't involve spin-jumping; I dunno how it works though.  Apparently there's another "SMOOTH" bonus for getting out of the Etecoon shaft's PB alcove without falling into the shaft, by using a mockball?
* "JUSTCHECKING": They took out the power-bomb access to the left side of the Morph Ball room.  But they left this as an easter egg.  Requires regular Bomb or Power Bomb before you get Morph Ball, so then you can lay a bomb at that wall and "just check" whether there's anything beyond it.
* "CLEANSER": Defeat all the enemies in a room.  The two rooms I've found so far that this works in are The Climb (i.e. the Metroid 1 escape shaft), and the Thread the Needle Room.
* "ALCATRAZ": Do the Alcatraz escape.
* "YOLO": charge up a shinespark then shinespark into the next room.  Of course, you have no idea what the next room will be.  But that's exactly the point.
* "JUST POINTS" or something like that: Go all the way to the right in Below Botwoon Energy Tank.
* "SKY RIDER": ride the top Tripper at the very top of West Ocean to get that one Missile expansion.
* "BLINDING": Defeat the Gadora in the pre-Kraid room.  All other Gadoras seem to have been removed.
* "LUXURY ITEM": Get the Spring Ball.
* "THE LONG WAY": I think this is for getting to what would be the door to Wave Beam, without using Grapple (i.e. wall-jumping off the right wall of the spike pit before it).  Not sure.
* "PENALTY": heading into the fight against Mother Brain with an improper equipment loadout.  See the readme for details.
* "SURVIVOR": Survive for 100 rooms.

Ones I haven't seen at all but we can probably guess what they are: "BABY SKIP", "GREEN GATE GLITCH", "SHORT CHARGE", "QUICK KILL" (presumably referring to Kraid), "FAST PILLAR", and maybe "EARLY SUPER".


Other observations:
* You are assumed to know how to wall jump, bomb jump, and quickmorph.  This includes mid-air starting a bomb jump.  Get used to getting out of these rooms without the normal tools: * The Plasma Climb is a giant pain, especially if you only have Power Beam.  The reverse is easy as pie.
* The Super in Maridia's Main Street that's only accessible from Mt. Everest has been moved over to Mt. Everest instead.  (You still need Morph Ball to get to it.)
* The Botwoon Energy Tank Room is doable without Gravity Suit.    Also, the sand pits no longer drop you anywhere else.
* Pre-activation ruined old Mother Brain room (or "Pit Room" as they call it, which is admittedly a faster name) doesn't have the Missile expansion.  Only the activated version does.
* You can re-collect non-unique items like Missile, Super, and PB expansions, by simply ending up in the same room.  (Obviously you can also re-collect time-limited items.)
* X-Ray has been replaced by a Missile tank.
* Crabs are among the most dangerous creatures you will ever encounter.  Marine wildlife in general, actually.  Do remember to keep a healthy respect for -- and a healthy distance from -- marine wildlife, whenever possible.
Also, something I made using my friend's screenshot.

Like TAS, but with more suck...
Glad I found this thread. New here, but wanted to both contribute and request help. I’ve been dinking around with sort of a low-effort TAS of this ROM hack recently, and I wanted to see if I could pull off an “all achievements” movie. I’ve played SM Arcade for a few months now, and I have about half of the achievements in white. There are a few, however, that I have no earthly idea what they are. Below are the achievements that I’m aware of, the ones that I’m not so sure about are highlighted in red. I appreciate any and all help.

NOTE: Spoilers here! If you don’t care about having to discover your own strats, click below:
1. No damage (Kraid)—You have to forego the KQK, killing him in his second phase without taking damage. The rest of the “no dmg” achievements are self-explanatory.
2. No damage (Phantoon)
3. No damage (Ridley)—Good luck with this one.
4. No damage (Draygon)—Gravity Suit is a godsend in this fight.
5. No damage (Bomb Torizo)
6. No damage (Spore Spawn)
7. No damage (Crocomire)—This includes taking an acid bath when going to get the E-tank on the right of the room. Wait until Croc does his spoopy skeleton collapse animation before you collect it.
8. No damage (Botwoon)
9. No damage (Golden Torizo)—Thanks to his crappy hitbox, it’s pretty much a popcorn boss.
10. No damage (Motherbrain phase 1)
11. No damage (Motherbrain phase 2)
12. No damage (Escape)—Get through Tourian escape room 4 without being gangbanged by space pirates. Ledge grabbing and moonfall are your friend.
13. Alcatraz—Self-explanatory.
14. Baby skip—Are you smarter than a killer metroid?
15. Unreachable—This is the first one that I have no clue about.
16. YOLO—Shinespark through a door and into the next room. Use with caution, especially in Arcade mode. I’ve died many a time due to chain damage.
17. Shine skip—Initiate a horizontal shinespark through either Gauntlet Entrance or Gauntlet E-tank room. It doesn’t matter which side of the room you start.
18. Dedicated—There’s an earthen platform in the upper West Ocean that you can use to IBJ up to the missile pack in the nose of that ridge (in 100% you use blue suit running speed or a relatively precise shinespark to get there). Congrats, you just earned 3000 points. However, having Space Jump upon entering this room results in not getting the achievement, regardless of how you IBJ.
19. Impressive—Again, no idea. Some of the criteria for getting these achievements are very precise.
20. Quick drop—Descend through the crumble blocks rapidly in the upper part of Crateria green space pirate shaft with the two missiles. Down-back using left-right, and you’ll clip through the blocks with ease.
21. Skilled—Don’t know what this one is either. I guess I’m not that skilled after all.
22. Early super—This trick only works when you enter from the left door, unfortunately. Since the rooms are randomized, you’re likely going to enter this room not expecting to mockball. This is fine, as long as you haven’t scrolled the screen far enough to the right to activate the doors that you would otherwise run under with Speed Booster. If you scrolled the screen too far to the right, the doors will activate and you will have missed out on the opportunity to get this achievement. If you haven’t activated the doors, jump up onto the platform that you would normally execute the mockball in the vanilla game and perform mockball like normal. Ideally, you’ll want to enter morph just a few pixels before the first crumble block, as soft morphing onto crumble blocks is risky.
23. Smooth—There are two ways I currently know of to get this one. The first is to execute the proper jump that lands you on the pillar right next to the Morph Ball pedestal (landing on the ground next to it like a rookie voids the achievement). The other way is to execute a mockball going either direction into the small orifice (chuckle) that leads to the power bomb alcove in the Etecoon room with the animals that “teach” you how to walljump. Somehow the developers of this ROM hack made them more annoying. I wish there were an achievement for nuking them with a power bomb.
24. Dangerous—Risk life and limb for an achievement that I don’t know how to get.
25. Cleanser—All lifeforms in the “Thread the Needle” room must die!
26. Up the shaft—It’s so difficult not to laugh while typing this. Initiate a shinespark up the following shafts: Spore Spawn Super, Climb, Post-Croc Shaft.
27. GGG—Most of the green gates in this ROM have been turned blue due to ammo constraints and possible softlocks, but if you are lucky enough to come across one from the other side and possess the proper skillset, you’re golden. From personal experience, it’s best not to waste your supers once you’ve gotten this achievement. Especially if your next room is a boss fight. Ask me how I know.
28. Penalty—I’ve only encountered this in Arcade mode. If you are blessed enough to enter the pre-Mother Brain room with an insufficient amount of ammo, you are penalized by losing an E-tank for a certain amount of missiles/supers that you lack. At least they’re nice enough to give you an achievement for it.
29. Hero shot—Self-explanatory. I have encountered problems with certain beam combos, and the console seems to be picky about your position when you fire the shot. I don’t have this down to a science yet.
30. Hyper beam—Legend has it you’re able to obtain the fabled Hyper Beam. If you have a seed written down in which you obtain this item, PLEASE LET ME KNOW!
31. Sky rider—Glenn Magnus Harvey described it above.
32. Spike spark (C)—Perform the double frame-perfect moves to obtain Spike Suit in Crocomire’s pad. It’ll probably be a few years before I’m able to do this on my own. Negates the “No Damage (C)” achievement.
33. Quick kill—Perform the KQK. I personally prefer the 2 missiles/3 supers strat, but in some seeds you may have less than 3 supers for the trick. It’s possible to get this achievement in other ways, such as 2 missiles/2 supers/more missiles and charged plasma beam. All that matters is that Kraid never reaches his second phase. Negates the “No Damage (K)” achievement.
34. Short charge—Git gud at short charging. The ROM has a few different areas in which you can get this. There is the short platform before the Spore Spawn super, among a few others that escape my memory for no good reason.
35. Just checking—Place a bomb (preferably NOT a power bomb, but hey, you use what you have) on the bottom left-hand corner of the Morph Ball room. Normally there would be a room with a power bomb pack further to the left, but the devs removed this room and instead gave you an achievement to remind you that there is no god.
36. Blinding—There’s a Gadora in the pre-Kraid room. It’s the only one that I know of in the ROM. Shoot it ‘til it dies.
37. Lava jump—You’ll probably lose a few good runs trying to execute this.
38. Flappy pillar—You only get this with Space jump and Screw Attack, which is a godsend in this room.
39. Fast pillar—Same as above, except with a horizontal shinespark.
40. Clipping—Not 100% sure about this one. I believe it relates to the clip you do in the upper part of the Wrecked Ship before going up into the Attic.
41. Grapple fly—Use Grapple Beam in Mount Everest to horizontally grapple jump over to the top right door. I may work the other way around, but I haven’t tried this.
42. Grapple jump—Self-explanatory.
43. Main street—Obtain the Main Street missiles in Maridia. The game doesn’t care if you have Gravity or not, as long as you’re able to shinespark into the missile pack.
44. DOUBLE!—Double Grapple jump.
45. TRIPLE!—You’ll never guess.
46. QUADRUPLE!—Congratulations, you’ve successfully performed four consecutive grapple jumps. You’ve earned a banana sticker.
47. On a quest—I need help with this one. Nintendo Power has no clue either.
48. Ice clip—Perform the metroid ice clip in the pre-Botwoon room. If I remember right, it’s also possible to get this achievement by freezing one of the Puyos to get to the door leading to the vanilla Shacktool room. Don’t quote me on that.
49. Daring—Instead of power bombing the floor in the Fast Pillar Setup Room, enter the door on the top right. Try to not die from golden pirates.
50. Unfazed—No idea. Pls halp.
51. Just points—Make it to the other side of the room below the Botwoon E-tank (there’s no actual name for this room, so I’m going to call it the “Congrats, You Just Wasted 25 Seconds for a Dead End” room).
52. Break free—In this ROM, Gravity Suit is quite a luxury. That being said, If you’re in need of a reserve tank and two missiles, the West Sand Hole is your goal. You’ll need to figure out how to quickly walljump underwater.
53. Scraptool—This machine is awkward and inefficient at clearing out sand. Destroy it.
54. Plasma spark—A holy grail of a 100% item collection strat. You know what to do. Maybe.
55. Not plasma spark—Got this one completely by accident. Short charge at the bottom of Plasma Beam Room. Initiate shinespark to get to the top of the room. Why is this even an achievement?
56. Pitless—Another self-explanatory strat.
57. Luxury item—Obtain the illustrious Springball. Having Gravity Suit and entering doors on the right of a room (wherever possible) significantly increases the chances of entering this room.
58. Collector—Obtain all four timed items—Plasma, Screw Attack, Gravity, and Space Jump—at once.
59. Survivor—Make it to 100 rooms in Arcade mode.


And that’s what I have at the moment. I’ll try to keep this updated as I discover more things.
#15: Unreachable.
This one was a total gamble. I went into the sandpit below the speedblocks to the right of Botwoon's E-Tank, you can only get there with Spring Ball (NEED HI-JUMP)or Gravity. I got there with Spring.
Getting out of here without Gravity is extremely difficult and requires some welltimed crouch jumps. The way to do it is:
Crouch, and turn around so you aren't facing the wall.
Press angle down/up and jump at the same time, neither can be held before jumping. After that, spam spinjumps moving left and right. Here's a video example: https://www.dropbox.com/s/yhond8wbi1g3rwh/2019-10-20%2022-24-41.mp4?dl=0
#21: Skilled.
This one refers to a few iirc, but one of them is doing a speedball in the room Wasteland towards the top door. I forget the others.
#24: Dangerous.
This refers to the Missile in the main shaft of Wrecked Ship after Phantoon has been killed. If you make it there, you get it.
#40: Clipping.
This refers to the Wrecked Ship clip that PRKD runs do in the main shaft of pre-Attic.
#41: Grapple fly, I feel like an idiot because I can't execute this. What do you actually have to do? I'm confused...
#47: This one is getting all 4 reserve tanks. Norfair, Maridia, Brinstar, and Wrecked Ship.
#50: Unfazed.
I found this one out just today. It's going through the one of the two top doors of WRITG and exiting through the bottom door without taking any damage at all.
Sours: https://m2k2.taigaforum.com/post/super_metroid_arcade.html
Super Metroid Arcade v.1.02 (Auto, Endless, Easy mode), 1223 rooms, part 2 of 5

Overview

Feature: 100% brand new and high quality. terial:Cotton Neckline:Round neck Size:S,M,L,XL,2XL,3XL Men’s size Size: S, Bust: 95cm (38.7in), Length: 68cm (26.8in), Shoulder: 43cm (16.9in), Sleeve: 21.5cm (8.5in) Size: M, Bust: 100cm (39.4in), Length: 69cm (27.2in), Shoulder: 44cm (17.3in), Sleeve: 22cm (8.7in) Size: L, Bust: 105cm (41.3in), Length: 70cm (27.6in), Shoulder: 45cm (17.7in), Sleeve: 22.5cm (8.9in) Size: XL, Bust: 111cm (43.7in), Length: 71cm (28in), Shoulder: 46cm (18.1in), Sleeve: 23cm (9.1in) Size: 2XL, Bust: 116cm (45.7in), Length: 72cm (28.3in), Shoulder: 47cm (18.5in), Sleeve: 23.5cm (9.3in) Size: 3XL, Bust: 121cm (47.6in), Length: 73cm (28.7in), Shoulder: 48cm (18.9in), Sleeve: 24cm (9.4in) Note: 1.Our size table is based on actual product,please allow 1-3cm differs due to manual measurement. 2.2.US/CA,UK,EU size is for reference only.Please measure your body correctly,and then refer to our detail size information to choose a suitable size."

Sours: https://www.wish.com/product/super-metroid-arcade-retro-old-game-t-shirt-black-basic-tee-5b2fc24252f4f71621faea7d

Now discussing:

Nipples, stroked his clean, sunken belly. examined the clean-shaven pubis and plump lips of her vagina. Under the soft touch of Hobs's hands, Beline nervously shuddered and convulsively clenched her legs. He sat her down on a wide chair, lifted her legs and spread her apart.



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