Pathfinder modify memory

Pathfinder modify memory DEFAULT

Modify Memory

Schoolenchantment (compulsion) [mind-affecting]; Levelbard 4; Subdomainloss 6, memory 6

CASTING

Casting Time 1 round; see text
Components V, S

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Target one living creature
Duration permanent
Saving ThrowWill negates; Spell Resistance yes

DESCRIPTION

You reach into the subject’s mind and modify as many as 5 minutes of its memories in one of the following ways.

  • Eliminate all memory of an event the subject actually experienced. This spell cannot negate charm, geas/quest, suggestion, or similar spells.
  • Allow the subject to recall with perfect clarity an event it actually experienced.
  • Change the details of an event the subject actually experienced.
  • Implant a memory of an event the subject never experienced.

Casting the spell takes 1 round. If the subject fails to save, you proceed with the spell by spending as much as 5 minutes (a period of time equal to the amount of memory you want to modify) visualizing the memory you wish to modify in the subject. If your concentration is disturbed before the visualization is complete, or if the subject is ever beyond the spell’s range during this time, the spell is lost.

A modified memory does not necessarily affect the subject’s actions, particularly if it contradicts the creature’s natural inclinations. An illogical modified memory is dismissed by the creature as a bad dream, too much wine, or another similar excuse.

Sours: https://www.d20pfsrd.com/magic/all-spells/M/Modify-Memory/

Modify Memory M5

School enchantment (compulsion, mind-affecting)

Casting Time 1 round; see text

Range close (25 ft. + 5 ft./2 levels)

Targets one living creature

Durationpermanent

Saving ThrowWill negates; Spell Resistance yes

You reach into the target’s mind and modify up to 5 minutes of its memories in one of the following ways.

  • Eliminate all memory of an event the target actually experienced. This spell cannot negate charm person, suggestion, or similar spells.
  • Allow the target to recall with perfect clarity an event it actually experienced.
  • Change the details of an event the target actually experienced.
  • Implant a memory of an event the target never experienced.

Casting the spell takes 1 round. If the target fails its saving throw, you proceed with the spell by spending as much as 5 minutes (a period of time equal to the amount of memory you want to modify) visualizing the memory you wish to modify in the target. If your concentration is disturbed before the visualization is complete, or if the target moves beyond the spell’s range at any point during this time, the spell fails.

A modified memory does not necessarily affect the target’s actions, particularly if it contradicts the creature’s natural inclinations. An illogical modified memory is usually dismissed as a bad dream, a hallucination, or another similar excuse.

Sours: https://www.starjammersrd.com/magic-and-spells/spells/m/modify-memory/
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D&D 5th Edition

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You attempt to reshape another creature's memories. One creature that you can see must make a Wisdom saving throw. If you are Fighting the creature, it has advantage on the saving throw. On a failed save, the target becomes Charmed by you for the Duration. The Charmed target is Incapacitated and unaware of its surroundings, though it can still hear you. If it takes any damage or is targeted by another spell, this spell ends, and none of the target's memories are modified.

While this charm lasts, you can affect the target's memory of an event that it experienced within the last 24 hours and that lasted no more than 10 minutes. You can permanently eliminate all memory of the event, allow the target to recall the event with perfect clarity and exacting detail, change its memory of the details of the event, or create a memory of some other event.

You must speak to the target to describe how its memories are affected, and it must be able to understand your language for the modified memories to take root. Its mind fills in any gaps in the details of your description. If the spell ends before you have finished describing the modified memories, the creature's memory isn't altered. Otherwise, the modified memories take hold when the spell ends.

A modified memory doesn't necessarily affect how a creature behaves, particularly if the memory contradicts the creature's natural inclinations, Alignment, or beliefs. An illogical modified memory, such as implanting a memory of how much the creature enjoyed dousing itself in acid, is dismissed, perhaps as a bad dream. The DM might deem a modified memory too nonsensical to affect a creature in a significant manner.

A Remove Curse or Greater Restoration spell cast on the target restores the creature's true memory.

At Higher Levels: If you cast this spell using a spell slot of 6th level or higher, you can alter the target's memories of an event that took place up to 7 days ago (6th level), 30 days ago (7th level), 1 year ago (8th level), or any time in the creature's past (9th level).

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Higher Spell Slot Desc

If you cast this spell using a spell slot of 6th level or higher, you can alter the target's memories of an event that took place up to 7 days ago (6th level), 30 days ago (7th level), 1 year ago (8th level), or any time in the creature's past (9th level).

Target

One creature that you can see

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Sours: https://roll20.net/compendium/dnd5e/Modify%20Memory

Thread: Spell "modify memory" game breaker?

Posting the spell definition here for discussion.

Modify Memory:

Enchantment

Level: 5
Casting time: 1 Action
Range: 30 feet
Components: V, S
Duration: Concentration, up to 1 minute

You attempt to reshape another creature’s memories. One creature that you can see must make a Wisdom saving throw. If you are fighting the creature, it has advantage on the saving throw. On a failed save, the target becomes charmed by you for the duration. The charmed target is incapacitated and unaware of its surroundings, though it can still hear you. If it takes any damage or is targeted by another spell, this spell ends, and none of the target’s memories are modified. While this charm lasts, you can affect the target’s memory of an event that it experienced within the last 24 hours and that lasted no more than 10 minutes. You can permanently eliminate all memory of the event, allow the target to recall the event with perfect clarity and exacting detail, change its memory of the details of the event, or create a memory of some other event. You must speak to the target to describe how its memories are affected, and it must be able to understand your language for the modified memories to take root. Its mind fills in any gaps in the details of your description. If the spell ends before you have finished describing the modified memories, the creature’s memory isn’t altered. Otherwise, the modified memories take hold when the spell ends. A modified memory doesn’t necessarily affect how a creature behaves, particularly if the memory contradicts the creature’s natural inclinations, alignment, or beliefs. An illogical modified memory, such as implanting a memory of how much the creature enjoyed dousing itself in acid, is dismissed, perhaps as a bad dream. The DM might deem a modified memory too nonsensical to affect a creature in a significant manner. A remove curse or greater restoration spell cast on the target restores the creature’s true memory. At Higher Levels. If you cast this spell using a spell slot of 6th level or higher, you can alter the target’s memories of an event that took place up to 7 days ago (6th level), 30 days ago (7th level), 1 year ago (8th level), or any time in the creature’s past (9th level).

My thoughts are that it does indeed have a good out of combat utility, and it should given it's spell level. You could make a witness remember seeing someone else, or not remember seeing anyone. As to telling the king your his childhood friend to whom he promised lands and titles... good luck attempting that by altering a 10 minute span of memory. Telling the shop keep that you are his 10,000 customer and get a discount... Don't think so, but you may be able to take things and make them think someone else did it. You could also use this as a cure for an event that drove someone mad. Or to help comfort someone during a time of loss. There is a whole lot that this spell could do based on the caster's purpose, whether that is nefarious of benevolent, but the 10 minute limit is there at all casting levels. I'd say most higher level spells are more powerful, but this may be just the right spell for your situation. Remember that right there in the description it says DM has final say as to whether a changed memory sticks.

Sours: https://forums.giantitp.com/

Memory pathfinder modify

Is there a way to detect Modified Memories?

In D&D 5E, is there a way to detect if someone has had their memories tampered with via the spell Modify Memory?

In 3.5E, you could pick up on this with Detect Magic. According to the 3.5 SRD, Modify Memory has...

Duration: Permanent

Because it is a Permanent spell,

The energy remains as long as the effect does. This means the spell is vulnerable to dispel magic.

The above also means that Detect Magic would pick up on the aura of Enchantment Magic that is surrounding the victim of such a spell. So, if you tampered with someone's memories, they would light up on Detect Magic as being Enchanted. Then you roll a Spellcraft check, identify the spell, and tear it down.

However, in 5E, Modify Memory has...

Duration: Concentration, up to 1 minute

and the text specifies

the modified memories take hold when the spell ends

Meaning the spell is over, and so the target is no longer under the influence of magic. Thus, they shouldn't show up as enchanted under Detect Magic.

Given that Detect Magic doesn't work, and that...

A remove curse or greater restoration spell cast on the target restores the creature's true memory

Is there any actual way to tell that you need to cast one of those spells on someone, apart from accidentally stumbling upon the 10 minute span(s) that have been altered and, knowing what actually happened, you realize that their memories don't match up with reality?

So, in short...apart from knowing the victim of the spell, and the events that were tampered with so well that you can personally verify that a memory is incorrect...is there any way to actually detect a victim of Modify Memory?

\$\endgroup\$Sours: https://rpg.stackexchange.com/questions/111883/is-there-a-way-to-detect-modified-memories
Yahzick - Modify Memory - Attack of Opportunity (Lyric Video)

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