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Yu-Gi-Oh! 15 Most Powerful Decks In The Game's History, Ranked

The game of Yu-Gi-Oh!has had many different metas, Decks, and cards that have shaped the game's history. The game is over twenty years old and shows no signs of stopping. As such, many different Decks have risen above the rest to leave their marks on Yu-Gi-Oh! history.

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There have been many playstyles and archetypes through the years, and some were by far the strongest Deck in their format. This list will be ranking the best Decks based on their peak in their respective format, rather than how they would all fare in the current metagame. From first-turn kills to completely locking your opponent out of the game, these Decks are the best that Yu-Gi-Oh!has ever seen.

Updated June 11, 2021, by Johnny Garcia: Yu-Gi-Oh! remains one of the most popular trading card games of all time. It's one of the most active ones, as well, when it comes to new products. Nearly every month, there is a new set of cards being either released or revealed. As such, the meta is never static. What is the best Yu-Gi-Oh! Deck currently may not even be played in a few months. The banlist season is around the corner, and many Decks are on the chopping block with others hoping their key cards get unbanned. The banlist and new cards will ultimately determine what separates good Yu-Gi-Oh! Decks from the best. 

15 Qliphort

Qliphort was one of the few meta Pendulum-based Archetypes Yu-Gi-Oh!has introduced. During its time, Qliphort was such a good Deck due to how easy it could bring back its entire Field after it was destroyed by Pendulum Summoning them back.

Its Boss Monster, Apoqliphort Towers was so infamously powerful that a Monster that's unaffected by card effects is referred to as a Towers. The recursion Qliphort had access to made it incredibly strong against other Decks at the time and was part of the reason many people had grown a hatred for the Pendulum mechanic.

Qliphort had originally fallen off after the banning of Apoqliphort Towers and limiting of Qliphort Scout and Saqlifice. However, Qliphort's restrictions have been completely taken away recently, and are able to be played at full power. While they are nerfed due to the changes to Pendulum Summoning, they are still a solid Rouge option.

14 Sky Striker

Sky Striker immediately set its place in the meta upon its release, turning into one of the strongest Control Decks ever. Sky Striker only had one Main Deck Monster in Sky Striker Ace - Raye at release. The card was easily recycled any time a Sky Striker Link Monster was taken off the Field, which could then be used to Link Summon again.

The Sky Striker Spell Cards have incredibly powerful effects, most notably Sky Striker Mobilize - Engage which not only drew a card but searched out any Sky Striker card at the same time. Sky Striker has gotten new cards in Sky Striker Ace - Zeke and Sky Striker Ace - Roze to power up the Deck even more with their restricted cards freed off the banlist.

While Sky Strikers have fallen off recently due to better Control Decks coming up, it's more than likely Sky Striker will make a comeback once those leave the metagame. Sky Striker was the best Yu-Gi-Oh! Deck that focused on Spell cards to control the field, and due to how hard it is to interact with Spells, it's due for a metagame comeback.

13 Six Samurai

Six Samurai was an incredibly powerful Deck in its prime thanks to Gateway Of The Six. The Spell Card broke the Deck, being able to loop Six Samurai cards that could Special Summon themselves to get an infinite amount of counters.

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This allowed Six Samurai to set up just about any kind of Board they wanted to. Legendary Six Samurai - Shi En and Great Shogun Shien were both fantastic cards to shut down the opponent's Spell and Trap card usage. Six Samurai could flood the Field easily which made for absolutely devastating end boards.

The limiting of Gateway Of The Six killed the viability in the metagame, becoming too inconsistent to rely on. Luckily, its newer Link Monster Battle Shogun of the Six Samurai adds much-needed consistency by allowing you to search out Gateway from your Deck. While it hasn't reclaimed its metagame glory, with a new card Six Samurai has the potential to become one of the strongest Yu-Gi-Oh! Decks in the meta once more.

12 Burning Abyss

Burning Abyss was a Deck that was released in the incredibly popular Duelist Alliance set. The Deck had incredible lasting power through the metagame, thanks to its powerful Monsters that could Special Summon themselves. Dante, Traveler Of The Burning Abyss is an incredibly strong card that dumped Burning Abyss cards into the Graveyard as a Cost, meaning it was guaranteed to do so even if it was negated.

All Burning Abyss cards had powerful Graveyard effects, which could be triggered on the opponent's turn thanks to Beatrice, Lady Of The Eternal. Many cards in the Burning Abyss Archetype were put on different parts on the banlist due to how powerful it was.

Burning Abyss isn't at the top of the metagame like it was in its prime, however, it maintains a good Yu-Gi-Oh! deck that can stand on its own in the modern game. In recent banlists, all Burning Abyss Monsters except for Beatrice, Lady Of The Eternal have been unlimited, allowing it to be played at near full power.

11 Spellbooks

Spellbooks were so strong, they were the single thing that prevented Dragon Rulers from being a Tier Zero Deck. This was thanks to Spellbook Of Judgement which provided the Deck with an insane amount of card advantage, being able to add multiple Spellbook cards to the Hand.

The Deck utilized Jowgen The Spiritualist to completely lock the opponent out of Special Summoning while destroying all Special Summoned Monsters on the Field. Spellbooks were incredible at building up resources that were then used to dismantle the opponent's Field.

The banning of Spellbook Of Judgement would kill the dedicated Deck, though a Spellbook engine still sees play today. Namely, a small engine featuring Magician of Prophecy and Crowley, the First Propheseer in order to thin out your deck and draw cards.

10 Monarchs

The winning Deck from the 2007 World Championship, Monarchs was when Yu-Gi-Oh! started to make the shift from a mix-mash of cards to focusing on Monsters apart of Archetypes (meaning they share a theme, as well as a naming convention). Monarchs were all about tribute summoning which would then allow them to use their powerful effects when they were summoned.

Monarch Decks utilized cards that could special summon themselves, such as Treeborn Frog and Cyber Dragon to then use their normal summon for the tribute of a Monarch card. It was one of the first Archetypes in all of Yu-Gi-Oh, and for good reason. It was the best Yu-Gi-Oh! Archetype at the time and remains one of the most powerful Decks for its meta.

Monarchs dominated the early days of Yu-Gi-Oh! However, they've become far too slow to be a consistent threat, despite their banned cards becoming fully restricted. Their effects are still solid, but tribute summoning is not something a Deck can handle as their main gimmick anymore.

9 Shaddoll

The Duelist Alliance set of Yu-Gi-Oh!was a game-changer in 2014, and Shaddoll Decks were at the forefront. The Deck had access to two of the most powerful Fusion cards in the game in the way of Shaddoll Fusion and Super Polymerization. Shaddoll Fusion allows its user to use materials from the Deck if the opponent had a Monster special summoned from the Extra Deck (which is very common). Super Polymerization fuses from either side of the field, and no card in the game can react to it.

El Shaddoll Construct and El Shaddoll Winda are both incredibly powerful Fusion Monsters, both of which can be easily made. Shaddoll still sees play even to this day, with recent support in the Shaddoll Showdown Structure Deck with the Invoked engine.

Shaddoll cards had a history bouncing on and off the banlist, with all of them now unlimited. They offer a ton of consistency, and thanks to how splashable they are as an engine, they are one of the best Yu-Gi-Oh! archetypes. They can handle their own in the current meta, and while currently Rouge, can just as easily become fully meta once again.

8 Frog FTK

Frog FTK was one of the most consistent FTKs in all of Yu-Gi-Oh! An FTK (first turn kill) is a Deck that defeats the opponent before they have a chance to play (hence the name). Substitoad and Ronintoadin made it incredibly easy to loop Frog cards to get them onto the field. Once there, cards like Mass Driver were used to do Burn damage to your opponent's Life Points until they had no more.

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Hand Traps weren't quite in the game either, making the FTK near impossible to stop. While Frogs themselves still see some play with Paleozoic cards, the FTK version would be taken out of the game with the banning of Substitoad and Mass Driver.

Due to how uninteractive FTKs are, they were incredibly powerful, which is why the Frog FTK was one of the best Yu-Gi-Oh! Decks ever released. The likelihood of either Substitoad or Mass Driver getting unbanned is zero, as the Frog FTK would dominate even in the much faster metagame.

7 Nekroz

Nekroz is without a doubt the most powerful Ritual Deck in all of Yu-Gi-Oh, and dominated the early 2015 metagame. Unlike many Ritual cards before it, Nekroz had effects that could be activated by discarding them to search for other key pieces to the strategy while still being amazing cards if they were ritual summoned.

They also had Shurit, Strategist Of The Nekroz, which could be used for the entire material needed for a ritual summon, as well as add a Warrior-Type Nekroz card to the hand when used this way. It also made use of the incredibly powerful Djinn Releaser Of Rituals which if used for a ritual summon, the opponent could not special summon Monsters as long as the Monster ritual summoned when Djinn was on the field.

Many Nekroz cards found themselves on the banlist which is why the Deck fell off in the first place. With the exception of Djinn Releaser Of Rituals, every other Nekroz card has become unlimited. It remains a Rouge deck, but a good Yu-Gi-Oh! deck for the metagame. It can still shut down entire strategies with its Floodgate-like effects.

6 Yata Lock

Yata Lock was one of the earliest decks in the game and is also directly responsible for the introduction of the Yu-Gi-Oh!banlist (before cards were only limited). It was focused around Yata-Garasu and Chaos Emperor Dragon - Envoy Of The End" The Yata Lock was obtained by having Chaos Emperor Dragon and either Sangan or Witch Of The Black Forest on the field. Chaos Emperor Dragon would activate its effect, which sends all cards on the field and both players' hands to the graveyard. This would trigger the floating effects Sangan or Witch Of The Black Forst to add Yata-Garasu to the hand. The player would then attack directly with Yata-Garasu, forcing the opponent to skip their next Draw Phase.

This meant that the victim of the Yata Lock would be unable to draw and have no cards in their hand to play with. Yata-Garasu would continue being summoned and attacking to keep the lock going. These lead to Yata-Garasu being banned and still is to this day.

The Yata Lock Deck died with the banning of its namesake. The cards that were used all received erratas making it impossible to perform in the way it once did. Even if all the cards were unbanned, it's still too slow to compete in the current meta. However, it's not to be understated just how phenomenal the Deck was and is by far one of the strongest Yu-Gi-Oh! Decks to ever be in the spotlight.

5 Spyral

When Spyral first came into the game at the end of the Xyz Era, they were far from anything special. However, when the Link Era began Spyral would become by far the best Deck in the format thanks to their powerful Link Monster Double Helix.

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The Deck was capable of setting up incredibly powerful boards with cards that could easily loop their effects. Spyral also had a boss Monster Spyral Sleeper which if equipped with Last Resort, can destroy two cards on your opponent's field during either player's turn. If Spyral Resort is also on the field, both Sleeper and Last Resort couldn't be targeted, as Spyral Resort prevents targetting to any Spyral card that isn't itself.

Spyral would make a comeback with the release of Magician's Soul but would take a hit with the banning of Spyral Master Plan. This limited how the Deck could perform and took it out of the forefront of the meta. However, Spyral was still one of the strongest Yu-Gi-Oh! decks, managing to be top tier in two different formats years apart.

4 TeleDAD

TeleDAD is a Deck based around the cards Emergency Teleport and Dark Armed Dragon. The Deck used a Hero engine with cards like Elemental Hero Stratos and Destiny Hero Malicious for Extra Deck Monsters while Emergency Teleport summoned Psychic Type tuners such as Krebons. Doing all of this would stack Dark attribute Monsters into the graveyard to meet Dark Armed Dragon's summoning condition of having exactly 3 Dark Monsters in the graveyard.

This effect was not once per turn, meaning if you had three Dark Armed Dragons in your hand you can summon all three. Dark Armed Dragon also could banish Dark Monsters after it was summoned to destroy cards on the field.

The Deck would die out after the banlist hits to both Dark Armed Dragon and Emergency Teleport. Emergency Teleport remains limited, but Dark Armed Dragon has become fully unbanned. While the Deck isn't playable anymore due to bans, it was by far the best Yu-Gi-Oh! Deck of its format.

3 Zoodiac

Zoodiac is a series of Monsters with an interesting gimmick where any Zoodiac Monster could be used as the entire material for an Xyz summon of any Zoodiac Xyz Monster. Being able to skip an entire step in the Xyz summoning process was begging to be broken. Zoodiac Ratpier could special summon other copies of itself from the Deck if attached to an Xyz Monster which could then be used to Xyz summon into more Zoodiac cards.

Zoodiac Barrage could also be used to special summon any Zoodiac Monster from the Deck. Zoodiac Broadbull searches out any Beast-Warrior Monster in the game (that can be normal summoned). Zoodiac Drident can destroy any card on the field during either player's turn, proving to be much too powerful for the game to handle. Currently, Broadbull is banned, with Drident, Barrage, and Ratpier all limited.

Despite all its bans, Zoodiac is still one of the best Yu-Gi-Oh! Archetypes in the current metagame. Thanks to Tri-Brigade Monsters, as well as Divine Arsenal AA-ZEUS, Zoodiac is one of, if not the strongest Yu-Gi-Oh! Deck in the meta.

2 Dragon Rulers

Dragon Rulers were by far the best Deck in its prime, with only Spellbooks being able to stand a chance against them. The Deck was insanely powerful, with Dragon Ruler cards being very generic and incredibly easy to recycle on top of being able to build a ton of card advantage.

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All of the Dragon Rulers had baby versions of themselves that could special summon the adult Dragon Rulers from the Deck to easily start flooding the field. They were all level seven, and able to go into powerful Xyz Monsters, as well as other Synchro Monsters level eight and up. All of the Dragon Rulers are currently banned, with only the Wind Type Tempest being limited.

Dragon Rulers are widely considered to be one of the best Yu-Gi-Oh! Archetypes of all time, and if they were all unbanned would likely dominate the meta all over again. The Dragon-Type is one of the most supported ones in the game, many of the best Yu-Gi-Oh! decks are Dragons, such as the Dragon Rulers.

1 PePe

PePe is short for Performapal Performage which was a series of Pendulum Monsters. So many cards in the PePe Deck were able to be searched out thanks to cards like Performapal Monkeyboar" and Performapal Skullcrobat Joker. The Deck was able to flood the field with level four Monsters to go into all sorts of Xyz Monsters, and even rank up into Cyber Dragon Infinity with Tellarknight Ptolemaeus as a starting point.

PePe was so good that an emergency banlist had to be made to keep the meta fun and healthy with six different cards in the Deck hit by it. PePe has gone down in Yu-Gi-Oh!as the best Pendulum Deck in the game's history, and the best Yu-Gi-Oh! deck released.

While some cards from the PePe Deck have been released from the banlist, the deck would become Tier Zero once again should it ever go back to full power. The two parts of PePe proved to be some of the best Yu-Gi-Oh! Archetypes, and made the strongest Yu-Gi-Oh! Deck ever.

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Johnny Garcia (136 Articles Published)

Johnny Garcia is a long time gamer and writer based in sunny California. Having worked many odd jobs, including article writing, he is now a list writer for TheGamer.com. Having grown up around video games and being raised on them, his knowledge of video games is as high as it can be. Aside from video games, he also has an avid interest in trading card games, namely Yu-Gi-Oh and Magic the Gathering.

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History Of Top Tier Decks 2002-2015

On my 100th day on this amino I also got to 800 followers,

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gotta say these last 3 months were some of the best parts of my life, not counting school. So it's time for my usual thing where I do some big as a thank you gift, to you lovely people of duel amino. History is one of my favorite subjects, so I decided to take you through the history of top tier decks ( note that I started playing the game during dragon ruler format so I don't know the game before that, so I had to relay on videos and other sources so this may not be 100% accurate but I, still hope you enjoy this )

2002

So after getting the first limited list, where konami hit a lot of OP spells and, exodia. We got our first Real top tier deck and, that was

Summoned skull & La Jinn beatdown

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Back then effect monsters we're mainly flip effects like man eater bug, who were one for ones because back than you had to tribute to summon your big monsters and blue-eyes was pretty much god, because special summoning was only a thing in the form of monster reborn. Also summoned skull was a 1 tribute with stats equal to dark magician which made him one of the best tributes around. And La Jinn gave us our first 1800 attacker which was the only 1800 attack back then so he was one of the best cards around.

2003

In 2003 people kinda threw away the beatsticks after the release of magic ruler up to dark crisis. Gave birth to a deck called

Hand control

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The name says itself it's a deck that controls your opponents hand thanks to cards like confiscation, delinquent duo and the forceful sentry pretty much made a format where you keep doing something to your opponents hand. But to keep this from becoming a turn one lose format, there were cards like air knight parshath and pot of greed to help refill your hand. Also all the jar cards existed, because in this format effect monster either got you pluses or gave minuses to your opponent or you used cards like jinzo. So to sum it up, it was just good cards thrown into one deck forming a play style.

2004

This year gave us the invasion of chaos set, and what an appropriate name because the game became chaos after this set was released, because it gave birth to

Chaos Control

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Boy am I glad I wasn't there to experience this shit, invasion of chaos gave us the chaos monsters like dark magician of chaos and black luster solider envoy of the beginning. Then you take all the best stuff from hand control, you mix it with the chaos stuff and some of the best searchers ever like sangan and you get tier 0. But what really made this format infamous was the Yata lock, which was a lock combining chaos emperor dragon - envoy of the end and yata garasu making a inescapable lock your opponent has no chance of escaping. Check out this video to get more details about this lock https://youtu.be/mU_i8hNIFvA

2004

So konami slammed the ban hammer on chaos control and from its ashes came the adorably named

goat control

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One of the decks most popular Combos was using scapegoat to summon you'r 4 goat tokens, then using metamorphosis on one of those tokens to summon thousand eyes restrict. Also goat control took the leftovers of last years decks and helped to make a varied and enjoyable format.

2005

This year after the death of the goats the game became more monster heavy and archetypes started to become a thing so this year had 3 big decks.

Warrior toolbox

Warrior toolbox was pretty much all warrior that had good removal effects, things like D.D. Warrior lady and all of them were searchable by reinforcement of the army.

Tomato control

Tomato control was essentially the same thing as warrior toolbox but this one used mystic tomato to summon dark attribute control monsters like spirit reaper.

Monarchs

Finally this was when monarchs finally became a part of the game, they did by being 1 card tributes with good stats and good removal effects with the main ones being Thestaios , Mobius and Zaborg.

2006

Once again for 2006 there were 3 decks that ruled the year these were

Cyber stein OTK and Frog monarchs

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Cyber Stein OTK

Cyber stein OTK seems like a deck I would like all You add to do was make sure You had over 5000 life points, then summon cyber stein and use hus effect to summon something like cyber end dragon boost it with megamorph or limiter removal and go for game.

Frog monarchs

The release of cards like treeborn frog, gave monarchs free tribute fodder and helped to turn the deck into a more control based playstyle with cards like enemy controller.

2007

Finally stepping into a archetype everyone should know, we have the release of the heroes with our true hero stratos ( #freestratos ) and that gave us a year filled with heroes

Airblade turbo

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For this You had a very small monster set of about 12 monsters X3 stratos , X3 dasher , X3 disc commander and maybe 1 jinzo. Then You used pheonix blade to banish all you'r warriors from the graveyard, and bring back all of them with dimension fusion and kill you'r opponet. But this deck got limited in a very short time, but from its ahses came.

Diamond Dude turbo

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Which was the same thing as airblade but with 1 stratos so Yea not much changed. Later with the release of Raiza the storm monarch, monarchs and Destiny heroes made a sweet love child called.

Perfect circle

Well its monarchs that used malicious as disk commander tribute and draw fodder. Most of the decks spells and traps were used to revive disk commander, to give you'r free pot of greeds and then tribute the commander for a monarch. Also light and darkness dragon was a thing during this format.

Lastly this year had a few more popular decks like.

Troop dupe scoop and anti-meta gadgets

Which had You summoning 3 card troopers, through machine duplication milling 9 cards from their effects and using limiter removal or overload fusion to get a really strong board and go for game. As for gadgets they were able to keep searching themselves with their own effects, while having really powerfull backrow in the form of cards like royal oppression , dimension prison and shrink also dark bribe was there to stop cards like heavy storm from ruining you'r strategy.

2008-2009

This IS where things got fun, this years had another big 3, but Im going to only talk about one from 2008 since the other 2 hit their peak during 2009.

Gladiator beast

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The release of of gyzarus made this deck tier 1 right away. The combination of cold wave preventing you'r opponet from using spells and traps, while you'r gladiator beasts like bestiari or laquari kept destroying more of You'r opponets cards, either through battle or card effects until you'r opponet had enouth and Lost. Adding the fact that the deck used contact fusion made them possibly the best fusion deck of that time. Also they had super powerfull boss monsters in the form of heraklionos and gyzarus supported by traps like royal oppression.

Lightsworns and and tele dad

Before I start I want to mention that this was probably the most expensive era for this game. All the lightsworns from light of destruction were ultra rares or some other high rarity, while necessary tele dad cards like dark armed dragon were like 300$ prize cards. What Im trying to say IS that this format made Anything today look dirt cheap, Anyway lightsworns.

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The deck was already strong when light of destruction came out because of the deck having triple honest and judgment dragon being such a powerful card, but with the 5ds era they got charge of the light brigade. Judgment dragon became super easy to bring out and the deck gained lot more consistency thanks to their new cards and lightsworns continue to see play to this day.

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Tele-dad stands for teleport dark armed dragon, the deck used the destiny hero engine for draws and utilizing synchro plays like stardust dragon and goyo guardian. Not only did this deck have great offense thanks to emergency teleport making synchro plays super easy, but this was the x3 solemn judgment format, combining that with something like a stardust dragon also gave this card incredible protection. Also this deck had the brutal combo of crash card virus and sangan, and because most decks at that time used high level monsters you were able to shut down your opponent and ITK them with something like dark armed dragon.

But tele-dad soon got hit which lead the way for new OTK decks to be born starting with the birds that will never die

Blackwings

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Triple gale , whirlwind and kalut allowed Blackwings to shit our level 7 synchros like crazy, including cards like black rose dragon, armor master who was a pain in the ass to deal with back then not to mention old dark strike fighter who was almost like getting another battle phase.

Another deck that spammed synchros was

cat synchro

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the purpose of this deck was using a combination of rescue cat , summoner monk and dark strike fighter then you attacked your opponent and after the battle phase if you had double dark strike fighter you pretty much won, because let's you attacked your opponent directly with your two dark strike fighters and tribute them after the battle phase you would have done 13,200 damage just with that.

2010

For this year there's 4 decks I want to mention because all of them performed really well this year.

X-sabers

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X-sabers came out in what, hidden arsenal 1 ? Well they were really mediocre until the shining darkness where they got bogart knight giving their final pice. The deck mainly just stalled for time until you drew your combo pieces and then it's synchros , synchros and more synchros not to mention gottoms hand destruction effect was downright devastating during that era, with him being able to destroy like 3-4 cards out of your opponents hand.

Infernity

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Similar to x-sabers infernity was a combo heavy deck, but it having a lot better protection thanks to infernity barrier. This one card made it really stressful for your opponent to play around, and this was just one card the deck was also able to summon super powerful cards like trishula

QuickDraw Dandy

Jeff Jones strikes again now this was a pretty weak deck on paper but you were just able to abuse drill warrior while your protected by a endless army of fluff tokens, all of this and strong back row made this a really good control deck.

Frog FTK

It's a fucking FTK that's really consistent enough said. Thankful frog monarchs made a comeback this year.

2011

The year where old decks made comebacks, but first something new

Plant synchro

This is when xyz came out and this lead to the love between sangan and tour guide from the underworld, during this time sangan's effect worked in a way where you still get his effect is he's detached as xyz material. So with one normal summon you got a number 17 leviathan dragon and got to search something like maxx c or effect veiler. Then the plant engine consisting of spore , lonefire blossom dandylion and glow-up bulb gave you easy access to the T.G hyper librarian, trishula combo which got you a ton of draws while devastating your opponent.

Six samurai

He may not be as powerful nowadays, but when shi en first came out in storm of range rock his spell/trap effect negation was a really strong effect, since a lot of decks had to relay on either field spells or regular spells to get their plays going. Adding to that gate way of the six was at 3, so samurai's were able to just make disgusting fields.

Gravekeepers

Yea they got some new monsters that helped them a lot, but the main reason why this deck got anywhere was because of royal tribute which had the potential to just end games in one turn, due to it having the ability to discard your opponents entire hand.

Agent angles

This deck got its 5 minutes in the spotlight because of master Hyperion being a broken boss monster for its time and the deck being able to use archlord krystiya.

Dark worlds

Dark world grapha , gates of dark world and snow revived this deck from the dark. ( kill me for that joke ) Grapha was super abusable being able to resurrect itself endlessly, by simply bouncing a dark world to your hand. Also the deck being able to main and consistently use the virus cards not to mention they were the ultimate counter to gravekeepers.

2012

Chaos dragons

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This seem's like a format I would enjoy because I love dragons. This deck was so good thanks to the soon to return future fusion, the ability to summon a 5000 attack beater by using materials from your deck would have been good enough, but it's the effect that let's dump 5 dragons into the graveyard that truly made this deck broken. Dumping monsters like eclipse wyvern and lightpulsar dragon would give you so much advantage that it became next to impossible for your opponent to come back after this, because we're able to summon that many boss monsters.

Wind-ups

Well shock master was allowed during this format so the stun was there, also there was the infamous wind-up loop where you nuked your opponents while hand. And overall the deck was really good at combos and xyz's.

Inzektors

This was a good time for xyz fans. Triple hornet and dragonfly used together resulted in situations where you would be able to go like plus 6 in one turn in one summon, not to mention you could just keep blowing up your opponents cards.

Dino rabbit

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One of the most popular decks ever, Dino rabbit was a deck where you had constant access to solemn judgment and solemn strike on legs. Then there was tour guide who let you summon levier the sea dragon, who would summon another rescue rabbit who then would let you summon either laggia or dollka. So your we're just able to keep pumping out negation heavy monster while your opponent struggled to death. And jurrac guaiba was the sherry on top of this delicious Sunday.

2013

Yea this year had evilswarms who's boss monster was a walking floodgate, and spellbook of judgment was a thing, but let's be honest nobody gives a shit about those and there's only one deck that mattered this year and that's

Dragon rulers

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With the simple task of banishing 2 dragons from the grave you got a level 7 dragon, that always resulted in you either getting a level 8 synchro or rank 7 xyz, they searched themselves as well as a group of other useful dragons you could discard them for benefits like piping opponents cards. And if that wasn't enough super rejuvenation let them draw cards equal to the number of dragons then discarded so most of the time they would have a field of like 3-4 2500+ monsters and during their end phase they got to draw like 4 cards, it was insane.

2014

2014 kind of a vanilla year there really wasn't any super strong decks, most of the dragon ruler stuff got banned so this year consisted of Fire fists , Geargia , harpies , Bujins , HAT and Hieratic rulers.

2015

And now we enter the duelist alliance era. Here a set called duelist alliance came out looked at the stuff from 2014 and said "get the fuck out of here with that shit" and gave us 3 ready to go tier 1 archetypes

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Satellarknights

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Not only does this deck have their own stratos but they also had cards like Altair and vega which helped you in swarming your field and setting you up for a xyz play. Speaking of xyz triver has got to be one of the most annoying cards ever his ability to bounce the entire field back to their owners hands, meant that this deck could reuse continuous traps like call of the hunted and fiendish chain giving this deck a excellent grind game. Also trivers ability to force your opponent to discard 1 card from their hand after their field got bounced back meant that they were probably losing important combo pices. Lastly the deck had its own infernity barrier that also gave you a free draw not to mention the fact that this deck could run like 20+ trap cards.

Shaddolls

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One of this deck's strong points was just how versatile it can be there are so many shaddoll versions out there trains , artifacts , performages , lightsworn , fire kings the shaddoll engine can work in just about anything. And that's because of their excellent fusion spell shaddoll fusion which lets you use materials from the deck also the shaddolls triggered their effects when sent to the graveyard by a card effect so you often got a fusion summon and a plus one 1. Also cards like shaddoll falco gave the decks incredible recovery not to mention construct being one of the most powerful fusions ever.

Burning abyss

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Here we go with neo shadowray's favorite archetype Burning abyss a deck that remained tier 1 for 3 years. Dante letting you mill up to 3 cards not only boosted him to a respectable 2500 but as more burning abyss came out they got more and more effects that triggered upon getting sent to the graveyard. Examples include burning your opponent, vanish monsters from your opponents field , letting you search fiends , recovering you BA's and many other things. Next burning abyss were super consistant with them being able to make a field of triple dante and a Acid golem with ease which usually resulted in games. Also just like tellars this deck could also run 18+ traps which only made it harder for you'r opponet.

Qliphort

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At first people thought pendulums were crap then qliphort came out and showed everyone What pendulums could do. The birth of 1 card scales in the form of qliphort scout, at the cost of only 800 life points You can search you'r entire deck and complete you'r scale. The deck was also very fast which lead to the creation of qliphort towers one of the most powerful cards ever made. Or if You really want to be a dick You can run triple skill drain because then the deck could normal summon 2800 beaters.

And the last deck Im going to talk about is nekroz.

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Oh boy I remember playing this at full power 3 brio and 3 preperation of rights made this decks consistency sky high. Also there was the famous djin lock that stopped you'r opponet from playing unless they had a book of moon or something like that, the power plays with unicorn and trishula were devistating because of them either negating extra deck monsters or banishing 3 of you'r opponets cards then there was also valkyrus who gave the deck protection and more consistency. Not to mention shurit being a 1 card ritual tribute who gave You a search You get the idea.

And I'll be stopping here I know that I left out a few decks from 2015 like kozmo and I haven't talked about 2016 but I feel those decks and formsts are recent enouth that people remember them. Also its because I've been writting this for the past 5 hours and I want to end it, Żyro out.

Sours: https://aminoapps.com/c/ygo/page/blog/history-of-top-tier-decks-2002-2015/X0wi_guj5MW6D6z7BpbP7aglEr7vawB
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  • Sours: https://toywiz.com/yugioh-2015-starter-deck-dark-legion-common-call-of-the-haunted-ys15-enl27/

    Jeff Jones is known for his unique choices and preference for rogue strategies, so we can only expect that he’ll bring something spicy to this YCS. He definitely didn’t disappoint this weekend, as he has brought a Dark Magician strategy to the tournament! While most Duelists have sided with Seto Kaiba and the Blue-Eyes White Dragon, Jones is here this weekend to prove that Yugi Muto and the Dark Magician are still a team worth fighting for. Thanks to the new Dark Magician support from Legendary Decks II, Jones is hoping to take advantage of the undiscovered power of Eternal Soul.

    Let’s take a look at his list:

    Monsters: 13
    3 Dark Magician
    3 Magician of Dark Illusions
    3 Magician’s Rod
    1 Kycoo the Ghost Destroyer
    1 Magician’s Robe
    2 Maxx “C”

    Spells: 14
    3 Pot of Desires
    3 Dark Magical Circle
    2 Pot of Duality
    2 Allure of Darkness
    2 Illusion Magic
    1 Dark Magic Attack
    1 Book of Moon

    Traps: 13
    3 Eternal Soul
    2 Magician Navigation
    2 Breakthrough Skill
    2 Solemn Strike
    2 Quaking Mirror Force
    1 Solemn Warning
    1 Vanity’s Emptiness

    Extra Deck: 15
    1 Tempest Magician
    1 PSY-Framelord Omega
    1 Azure-Eyes Silver Dragon
    2 Ebon Illusion Magician
    2 Ebon High Magician
    1 Mecha Phantom Beast Dracossack
    1 Number 11: Big-Eye
    1 Number 7: Lucky Straight
    1 Number 74: Master of Blades
    1 Red-Eyes Flare Metal Dragon
    1 Gaia Dragon, the Thunder Charger
    1 Dante, Traveller of the Burning Abyss
    1 Stardust Dragon

    Jones said the key to the Dark Magician strategy is fighting battles during the opponent’s turn. Because you have a ton of stuff like Magician of Dark Illusion and Magician’s Rod which have effects that can only be used during the opponent’s turn, you simply have more options and more plays to make. He noted that the best combo in his Deck is simply Dark Magical Circle along with Eternal Soul. Dark Magical Circle will banish a card every time a Dark Magician hits the field, so your opponent is forced to deal with your Dark Magician while you are able to repeatedly recur it with Eternal Soul. If your opponent doesn’t deal with the DarkMagician, you can just go for their Life Points; but if they do, Eternal Soul will resurrect your Dark Magician and trigger Dark Magical Circle to banish one of their cards. Magician’s Rod helps you find whichever piece you’re looking for, adding consistency as well as more tricks to the strategy thanks to its effect. You can use Magician’s Rod to enable your Eternal Soul by Tributing your Dark Magician to return Magician’s Rodfrom your Graveyard to your hand. Once the Dark Magician is in your Graveyard, you can revive it with Eternal Soul. Not only that, but after you return Magician’s Rod from your Graveyard to your hand with its effect, you can Summon it again on the following turn to get another search with its effect.

    Eternal Soul also protects the Dark Magician you have in play from being affected by your opponent’s card effects. Jones made a point that this protection is invaluable in certain match-ups, especially against strategies like Pendulums. If they do not have an answer to the Eternal Soul, then the Dark Magician becomes super hard to deal with even without anything else going on. The single copy of Dark Magic Attack lets Jones immediately shift from defense to offense, searching it off of Eternal Soul and potentially blowing out back row heavy strategies.

     

    Jeff Jones

     

    Can Jeff Jones take his Dark Magician Deck all the way to the Top 32? Stay tuned to coverage to find out!

    Written by: Robert Boyajian
    Categories: 2016/10 - Minneapolis, MN > Yu-Gi-Oh! Championship SeriesTags: Dark Magician, Deck Analysis, Deck Profile

    Sours: https://yugiohblog.konami.com/2016/10/deck-profile-jeff-joness-dark-magician-deck/

    Deck 2015 dark yugioh

    Masha got up and began to dress. Having dressed, she said goodbye and left. In the evening Marina called Tanya.

    Yu-Gi-Oh! Deck Profile: Dark World April 2015 Format

    Your sweet Alex. Well, change it if you want. and I will change too. On this we part, baby. I kiss you on the chest, my girl.

    Now discussing:

    An honest and untouchable Oleg retired Hes not ready, my God, poor thing. And what is he even ready for a little puss. - I snorted to myself, and she quietly left the place of the failed date of my friend. Nastenka looked at me rotten, and then disappeared in an unknown direction.



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