Chrono trigger victory

Chrono trigger victory DEFAULT
Man, that would get so tiring after a while, don'tcha think? It was enough for just the dumb racing bike minigame in 2300 A.D. Although I've heard that it actually is the victory theme in Chrono Cross, which I never played.

https://imgur.com/5ldCAhttps://imgur.com/tvXx8Bh
https://imgur.com/nAJVHhttps://imgur.com/H5jMv6k

I can't tell if this is a troll topic or not, but I'll bite. I didn't find it at all annoying in Chrono Cross; I think it makes for a nice victory fanfare. However, I do think it would be strange to have a victory theme for Chrono Trigger. I'm probably just so used to the way it is, but since battles take place on the same screen as everything else, I think a victory theme would mess with the seamlessness of the transition out of a battle.

I didn't mind it in CC, either. Though I'll admit it was kind of over-the-top to play it after everybattle, even against little wussy enemies...

My music levels (with narration for the ones made during Miiverse) - https://bit.ly/2Sh2htB
Original music by my older brother - https://joshualapo.bandcamp.com

Chrono Eternal posted...
I do think it would be strange to have a victory theme for Chrono Trigger. I'm probably just so used to the way it is, but since battles take place on the same screen as everything else, I think a victory theme would mess with the seamlessness of the transition out of a battle.


Again, my thoughts exactly. I would also add that I thought Lucca's theme might have been a little over-used in Chrono Trigger as it was. Not that it wasn't a good enough song for all the places it was used, but it made it feel weird and confusing because it was also a character theme, and having to know which reason the song was being used for kind of broke the immersiveness and atmosphere of the game. If I could find one flaw in Chrono Trigger, it would be that a couple pieces of music were re-used where there could have been another piece. The other place I found that to be the case was on Death Peak. I thought the dramatic buildup to the climax of the story there really needed to be played up by a new piece of music rather than the dull-feeling one that they re-used there. But in light of how great the rest of the game is, those couple of flaws are not enough to make me want to give the game less than an 11 out of 10.

"Fear is the path to the Dark Side." - Yoda

If for whatever reason we're talking about CC music on the CT board, I hate the CC battle music.

It may be the single most annoying piece of music Mitsuda ever wrote.

"Well, can't reason with crazy!" -- Luz Noceda, The Owl House

DiScOrD tHe LuNaTiC posted...

If for whatever reason we're talking about CC music on the CT board, I hate the CC battle music.

It may be the single most annoying piece of music Mitsuda ever wrote.


I hate it too. Very strange that in a game with such beautiful music, the battle theme which you hear constantly is atrocious.

the chrono cross battle music grew on me.

EggsBenedikt posted...

the chrono cross battle music grew on me.


Me too, to a degree, though more to the point where I could tolerate it as opposed to outright hate it. I still wish it was better; it has an almost cartoony sound to it.

I like that song.

The sun is the same in a relative way but you're older.

Sours: https://gamefaqs.gamespot.com/boards/563538-chrono-trigger/68841193

Chrono Trigger

1995 role-playing video game

0000 video game

Chrono Trigger
Chrono Trigger.jpg
Developer(s)Square
Publisher(s)
Director(s)
Producer(s)Kazuhiko Aoki
Designer(s)Hironobu Sakaguchi
Programmer(s)
  • Katsuhisa Higuchi
  • Keizo Kokubo
Artist(s)
Writer(s)
Composer(s)
SeriesChrono
Platform(s)
Release

March 11, 1995

  • Super NES
    • JP: March 11, 1995
    • NA: August 11, 1995
  • PlayStation
    • JP: November 2, 1999
    • NA: June 29, 2001
  • Nintendo DS
    • JP: November 20, 2008
    • NA: November 25, 2008
    • AU: February 3, 2009
    • EU: February 6, 2009
  • i-mode
  • iOS
  • Android
    • JP: December 22, 2011
    • WW: October 29, 2012
  • Windows
Genre(s)Role-playing
Mode(s)Single-player, multiplayer (DS)

Chrono Trigger[a] is a 1995 role-playing video game developed and published by Square. It was originally released for the Super Nintendo Entertainment System as the first game in the Chrono series. The game's development team included three designers that Square dubbed the "Dream Team": Hironobu Sakaguchi, creator of Square's Final Fantasy series; Yuji Horii, creator of Enix's Dragon Quest series; and Akira Toriyama, character designer of Dragon Quest and author of the Dragon Ball manga series. In addition, Kazuhiko Aoki produced the game,[1]Masato Kato wrote most of the story, while composer Yasunori Mitsuda wrote most of the soundtrack before falling ill and deferring the remaining tracks to Final Fantasy series composer Nobuo Uematsu.[2][3] The game's story follows a group of adventurers who travel through time to prevent a global catastrophe.

Chrono Trigger was a critical and commercial success upon release and is frequently cited as one of the greatest video games of all time. Nintendo Power magazine described aspects of the game as revolutionary, including its multiple endings, plot-related side-quests focusing on character development, unique battle system, and detailed graphics.[4]Chrono Trigger was the second best-selling game of 1995 in Japan,[5] and shipped 2.65 million copies worldwide by March 2003.[6]

Square released a ported version by Tose in Japan for the PlayStation in 1999, which was later repackaged with a Final Fantasy IV port as Final Fantasy Chronicles (2001) for the North American market. A slightly enhanced Chrono Trigger, again ported by Tose, was released for the Nintendo DS in North America and Japan in 2008, and PAL regions in 2009.[7] The Nintendo DS version sold 790,000 copies by March 2009, bringing total sales to over 3.4 million copies sold worldwide by March 2009. The game has also been ported to i-mode, the Virtual Console, the PlayStation Network, iOS, Android, and Microsoft Windows.

Gameplay[edit]

Chrono Trigger features standard role-playing video game gameplay. The player controls the protagonist and his companions in the game's two-dimensional world, consisting of various forests, cities, and dungeons. Navigation occurs via an overworld map, depicting the landscape from a scaled-down overhead view. Areas such as forests, cities, and similar places are depicted as more realistic scaled-down maps, in which players can converse with locals to procure items and services, solve puzzles and challenges, or encounter enemies. Chrono Trigger's gameplay deviates from that of traditional Japanese RPGs in that, rather than appearing in random encounters, many enemies are openly visible on field maps or lie in wait to ambush the party. Contact with enemies on a field map initiates a battle that occurs directly on the map rather than on a separate battle screen.[8]

A wooded area rendered in the Super NES' graphics, two gray status bars (one at the top, one at the bottom of the screen), three "Blue Imp" enemies surrounding the character Crono in the middle of the area, Crono slashing at the topmost imp which has a surprised expression on its face
Unlike most other role-playing games at the time, combat in Chrono Triggeroccurs in the same area where general navigation occurs, with all enemies visible on screen.

Players and enemies may use physical or magical attacks to wound targets during battle, and players may use items to heal or protect themselves. Each character and enemy has a certain number of hit points; successful attacks reduce that character's hit points, which can be restored with potions and spells. When a playable character loses all hit points, they faint; if all the player's characters fall in battle, the game ends and must be restored from a previously saved chapter, except in specific storyline-related battles that allow or force the player to lose. Between battles, a player can equip their characters with weapons, armor, helmets, and accessories that provide special effects (such as increased attack power or defense against magic), and various consumable items can be used both in and out of battles. Items and equipment can be purchased in shops or found on field maps, often in treasure chests. By exploring new areas and fighting enemies, players progress through Chrono Trigger's story.

Chrono Trigger uses an "Active Time Battle" system—a recurring element of Square's Final Fantasy game series designed by Hiroyuki Ito for Final Fantasy IV—named "Active Time Battle 2.0".[9] Each character can take action in battle once a personal timer dependent on the character's speed statistic counts to zero. Magic and special physical techniques are handled through a system called "Techs". Techs deplete a character's magic points (a numerical meter similar to hit points), and often have special areas of effect; some spells damage huddled monsters, while others can harm enemies spread in a line. Enemies often change positions during battle, creating opportunities for tactical Tech use. A unique feature of Chrono Trigger's Tech system is that numerous cooperative techniques exist.[8] Each character receives eight personal Techs which can be used in conjunction with others' to create Double and Triple Techs for greater effect. For instance, Crono's sword-spinning Cyclone Tech can be combined with Lucca's Flame Toss to create Flame Whirl. When characters with compatible Techs have enough magic points available to perform their techniques, the game automatically displays the combo as an option.

Chrono Trigger features several other distinct gameplay traits, including time travel. Players have access to seven eras of the game world's history, and past actions affect future events. Throughout history, players find new allies, complete side quests, and search for keynote villains. Time travel is accomplished via portals and pillars of light called "time gates", as well as a time machine named Epoch. The game contains twelve unique endings (thirteen in DS, iOS and Android versions); the ending the player receives depends on when and how they reach and complete the game's final battle.[10][11]Chrono Trigger DS features a new ending that can be accessed from the End of Time upon completion of the final extra dungeon and optional final boss.[12]Chrono Trigger also introduces a New Game Plus option; after completing the game, the player may begin a new game with the same character levels, techniques, and equipment, excluding money, with which they ended the previous playthrough. However, certain items central to the storyline are removed and must be found again, such as the sword Masamune. Square has employed the New Game Plus concept in later games including Chrono Cross and Final Fantasy XV among others.[13][14]

Story[edit]

Setting[edit]

Chrono Trigger takes place in a world similar to Earth, with eras such as the prehistoric age, in which primitive humans and dinosaurs share the earth; the Middle Ages, replete with knights, monsters, and magic; and the post-apocalyptic future, where destitute humans and sentient robots struggle to survive. The characters frequently travel through time to obtain allies, gather equipment, and learn information to help them in their quest. The party also gains access to the End of Time (represented as year ∞), which serves as a hub to travel back to other time periods. The party eventually acquires a time-machine vehicle known as the Wings of Time, nicknamed the Epoch (this default name can be changed by the player when the vehicle is acquired). The vehicle is capable of time travel between any time period without first having to travel to the End of Time.

Characters[edit]

Main article: Characters of Chrono Trigger

Chrono Trigger's six playable characters (plus one optional character) come from different eras of history. Chrono Trigger begins in 1000 AD with Crono, Marle, and Lucca. Crono is the silent protagonist, characterized as a fearless young man who wields a katana in battle. Marle, revealed to be Princess Nadia, lives in Guardia Castle; though sheltered, at heart, she's a princess who seeks independence from her royal identity. Lucca is a childhood friend of Crono's and a mechanical genius; her home is filled with laboratory equipment and machinery. From the era of 2300 AD comes Robo, or Prometheus (designation R-66Y), a robot with a near-human personality created to assist humans. Lying dormant in the future, Robo is found and repaired by Lucca, and joins the group out of gratitude.[15] The fiercely confident Ayla dwells in 65,000,000 BC. Unmatched in raw strength, Ayla is the chief of Ioka Village and leads her people in war against a species of humanoid reptiles known as Reptites.

The last two playable characters are Frog and Magus. Frog originated in 600 AD. He is a former squire once known as Glenn, who was turned into an anthropomorphic frog by Magus, who also killed his friend Cyrus. Chivalrous but mired in regret, Frog dedicates his life to protecting Leene, the queen of Guardia, and avenging Cyrus. Meanwhile, Guardia in 600 AD is in a state of conflict against the Mystics (known as Fiends in the US/DS port), a race of demons and intelligent animals who wage war against humanity under the leadership of Magus, a powerful sorcerer. Magus's seclusion conceals a long-lost past; he was formerly known as Janus, the young prince of the Kingdom of Zeal, which was destroyed by Lavos in 12,000 BC. The incident sent him forward through time, and as he ages, he plots revenge against Lavos and broods over the fate of his sister, Schala.[15] Lavos, the game's main antagonist who awakens and ravages the world in 1999 AD, is an extraterrestrial, parasitic creature that harvests DNA and the Earth's energy for its own growth.

Plot[edit]

In 1000 AD, Crono and Marle watch Lucca and her father demonstrate her new teleporter at the Millennial Fair in the Kingdom of Guardia. When Marle volunteers to be teleported, her pendant interferes with the device and creates a time portal into which she is drawn.[16] After Crono and Lucca separately recreate the portal and find themselves in 600 AD, they find Marle only to see her vanish before their eyes. Lucca realizes that this time period's kingdom has mistaken Marle (who is actually Princess Nadia of Guardia) for Queen Leene, an ancestor of hers who had been kidnapped, thus putting off the recovery effort for her ancestor and creating a grandfather paradox. Crono and Lucca, with the help of Frog, restore history to normal by rescuing Leene. After the three part ways with Frog and return to the present, Crono is arrested on charges of kidnapping Marle and sentenced to death by the current chancellor of Guardia. Lucca and Marle help Crono to flee, haphazardly using another time portal to escape their pursuers. This portal lands them in 2300 AD, where they learn that an advanced civilization has been wiped out by a giant creature known as Lavos that appeared in 1999 AD.[17] The three vow to find a way to prevent the future destruction of their world. After meeting and repairing Robo, Crono and his friends find Gaspar, an old sage at the End of Time, who helps them acquire magical powers and travel through time by way of several pillars of light (the party is able to challenge Lavos at any point after this scene, with completion of the game prior to its final chapter unlocking one of twelve different endings).

The party discover that a powerful mage named Magus summoned Lavos into the world in 600 AD. To stop Magus, Frog requires the legendary sword, Masamune, to open the way to the mage's castle. In search of ore to re-forge the sword, the party travel to prehistoric times and meet Ayla. The subsequent battle with Magus disrupts his spell to summon Lavos, opening a temporal distortion that throws Crono and his friends to prehistory.[18] The party recruit Ayla to battle the Reptites, enemies of prehistoric humans, and witness the true origin of Lavos as the creature arrives from deep space and crashes into the planet before burrowing to its core. Entering a time gate created by Lavos's impact, the party arrive in the ice age of 12,000 BC. There, the magical Kingdom of Zeal seeks to draw upon Lavos's power beneath the earth's crust via a machine housed on the ocean floor. The party are imprisoned by the Queen of Zeal on the orders of its mysterious Prophet, and are ultimately banished, with the time gate leading to 12000 BC sealed by the Prophet. Seeking a way to return, the party discover a time machine in 2300 AD called the Wings of Time (or Epoch), which can access any time period at will. The party return to 12000 BC, where Zeal inadvertently awakens Lavos, leading the Prophet to reveal himself as Magus, who tries and fails to kill the creature.[19] Lavos defeats Magus and kills Crono, before the remaining party are transported to the safety of the surface by Schala. Lavos annihilates the Kingdom of Zeal, whose fallen continent causes devastating floods that submerge most of the world's landmass.

Magus confesses to the party that he used to be Prince Janus of Zeal, and that in the original timeline, he and the Gurus of Zeal were scattered across time by Lavos's awakening in 12000 BC.[20] Stranded as a child in 600 AD, Janus took the title of Magus and gained a cult of followers while plotting to summon and kill Lavos in revenge for the death of his sister, Schala. Magus tried once more after the party's battle in his castle returned him to Zeal, where he disguised himself as the Prophet. At this point, Magus is either killed in a duel with Frog, or spared and convinced to join the party. The ruined Ocean Palace then rises into the air as the Black Omen, Queen Zeal's floating fortress. The group turns to Gaspar for help, and he gives them a "Chrono Trigger", an egg-shaped device that allows the group to replace Crono just before the moment of death with a Dopple Doll (doing so is optional, and the game's ending will change depending on the player's decision). The party then gather power by helping people across time with Gaspar's instructions.[21] Their journeys involve defeating the remnants of the Mystics,[22] stopping Robo's maniacal AI creator,[23] giving Frog closure for Cyrus's death,[24] locating and charging up the mythical Sun Stone, retrieving the legendary Rainbow Shell, unmasking Guardia's Chancellor as a monster, restoring a forest destroyed by a desert monster,[25] and preventing an accident that disabled Lucca's mother. The party then enter the Black Omen and defeat Queen Zeal, after which they battle Lavos. They discover that Lavos is self-directing his evolution via absorbing DNA and energy from every living creature before razing the planet's surface in 1999 AD, so that it could spawn a new generation to destroy other worlds and continue the evolutionary cycle. The party slay Lavos, and celebrate at the final night of the Millennial Fair before returning to their own times.

If Magus joined the party, he departs to search for Schala. If Crono was resurrected before defeating Lavos, his sentence for kidnapping Marle is revoked by her father, King Guardia XXXIII, thanks to testimonies from Marle's ancestors and descendants, whom Crono had helped during his journey. Crono's mother accidentally enters the time gate at the Millennial Fair before it closes, prompting Crono, Marle, and Lucca to set out in the Epoch to find her while fireworks light up the night sky.[26] If Crono was not resurrected, Frog, Robo, and Ayla (along with Magus if he was recruited) chase Gaspar to the Millennial Fair and back again, revealing that Gaspar knows how to resurrect Crono; Marle and Lucca then use the Epoch to travel through time to accomplish this. Alternatively, if the party used the Epoch to break Lavos's outer shell, Marle will help her father hang Nadia's bell at the festival and accidentally get carried away by several balloons. If resurrected, Crono jumps on to help her, but cannot bring them down to earth. Hanging on in each other's arms, the pair travel through the cloudy, moonlit sky.

Chrono Trigger DS added two new scenarios to the game.[12] In the first, Crono and his friends can help a "lost sanctum" of Reptites, who reward powerful items and armor. The second scenario adds ties to Trigger's sequel, Chrono Cross.[12] In a New Game Plus, the group can explore several temporal distortions to combat shadow versions of Crono, Marle, and Lucca, and to fight Dalton, who promises in defeat to raise an army in the town of Porre to destroy the Kingdom of Guardia.[27] The group can then fight the Dream Devourer, a prototypical form of the Time Devourer—a fusion of Schala and Lavos seen in Chrono Cross. A version of Magus pleads with Schala to resist; though she recognizes him as her brother, she refuses to be helped and sends him away. Schala subsequently erases his memories and Magus awakens in a forest, determined to find what he had lost.[28]

Development[edit]

Chrono Trigger was conceived in 1992 by Hironobu Sakaguchi, producer and creator of the Final Fantasy series; Yuji Horii, writer, game designer and creator of the Dragon Quest series; and Akira Toriyama, character designer of Dragon Quest and creator of the Dragon Ball manga series.[29] Traveling to the United States to research computer graphics, the three decided to create something that "no one had done before".[29] After spending over a year considering the difficulties of developing a new game, they received a call from Kazuhiko Aoki, who offered to produce.[29] The four met and spent four days brainstorming ideas for the game.[29] Square convened 50–60 developers, including scenario writer Masato Kato, whom Square designated story planner;[12] about half of the staff had worked on Final Fantasy VI, with the other half being newcomers.[30] Development started in early 1993.[31] An uncredited Square employee suggested that the team develop a time travel-themed game, which Kato initially opposed, fearing repetitive, dull gameplay.[12] Kato and Horii then met several hours per day during the first year of development to write the game's plot.[12] Square intended to license the work under the Seiken Densetsu franchise and gave it the working title Maru Island; Hiromichi Tanaka (the future producer of Chrono Cross) monitored Toriyama's early designs.[32] The team hoped to release it on Nintendo's planned Super Famicom Disk Drive; when Nintendo canceled the project, Square reoriented the game for release on a Super Famicom cartridge and rebranded it as Chrono Trigger.[32] Tanaka credited the ROM cartridge platform for enabling seamless transition to battles on the field map.[32]

Aoki ultimately produced Chrono Trigger, while director credits were attributed to Akihiko Matsui, Yoshinori Kitase and Takashi Tokita. Toriyama designed the game's aesthetic, including characters, monsters, vehicles, and the look of each era.[29] Masato Kato also contributed character ideas and designs.[12] Kato planned to feature Gaspar as a playable character and Toriyama sketched him, but he was cut early in development.[33] The development staff studied the drawings of Toriyama to approximate his style.[34] Sakaguchi and Horii supervised; Sakaguchi was responsible for the game's overall system and contributed several monster ideas.[29][34] Other notable designers include Tetsuya Takahashi, the graphic director, and Yasuyuki Honne, Tetsuya Nomura, and Yusuke Naora, who worked as field graphic artists.[35] Yasuhiko Kamata programmed graphics, and cited Ridley Scott's visual work in the film Alien as an inspiration for the game's lighting.[36] Kamata made the game's luminosity and color choice lay between that of Secret of Mana and the Final Fantasy series.[36] Features originally intended to be used in Secret of Mana or Final Fantasy IV, also under development at the same time, were appropriated by the Chrono Trigger team.[37] According to Tanaka, Secret of Mana (which itself was originally intended to be Final Fantasy IV) was codenamed "Chrono Trigger" during development before being called Seiken Densetsu 2 (Secret of Mana), and then the name Chrono Trigger was adopted for a new project.[38]

Hironobu Sakaguchi holding a microphone, seated on a black leather chair, with black jeans, a black shirt, and a black leather vest
Hironobu Sakaguchi, part of the "Dream Team"

Yuji Horii, a fan of time travel fiction (such as the TV series The Time Tunnel), fostered a theme of time travel in his general story outline of Chrono Trigger with input from Akira Toriyama.[39][40] Horii liked the scenario of the grandfather paradox surrounding Marle.[34] Concerning story planning, Horii commented, "If there's a fairground, I just write that there's a fairground; I don't write down any of the details. Then the staff brainstorm and come up with a variety of attractions to put in."[34] Sakaguchi contributed some minor elements, including the character Gato; he liked Marle's drama and reconciliation with her father.[34] Masato Kato subsequently edited and completed the outline by writing the majority of the game's story, including all the events of the 12,000 BC era.[2] He took pains to avoid what he described as "a long string of errands ... [such as] 'do this', 'take this', 'defeat these monsters', or 'plant this flag'."[12] Kato and other developers held a series of meetings to ensure continuity, usually attended by around 30 personnel.[36] Kato and Horii initially proposed Crono's death, though they intended he stay dead; the party would have retrieved an earlier, living version of him to complete the quest.[12] Square deemed the scenario too depressing and asked that Crono be brought back to life later in the story.[12] Kato also devised the system of multiple endings because he could not branch the story out to different paths.[41]Yoshinori Kitase and Takashi Tokita then wrote various subplots.[2] They also devised an "Active Time Event Logic" system, "where you can move your character around during scenes, even when an NPC is talking to you", and with players "talking to different people and steering the conversation in different directions", allowing each scene to "have many permutations."[42] Kato became friends with composer Yasunori Mitsuda during development, and they would collaborate on several future projects.[2] Katsuhisa Higuchi programmed the battle system, which hosted combat on the map without transition to a special battleground as most previous Square games had done.[36] Higuchi noted extreme difficulty in loading battles properly without slow-downs or a brief, black loading screen.[36] The game's use of animated monster sprites consumed much more memory than previous Final Fantasy games, which used static enemy graphics.[36]

Hironobu Sakaguchi likened the development of Chrono Trigger to "play[ing] around with Toriyama's universe," citing the inclusion of humorous sequences in the game that would have been "impossible with something like Final Fantasy."[34] When Square Co. suggested a non-human player character, developers created Frog by adapting one of Toriyama's sketches.[34] The team created the End of Time to help players with hints, worrying that they might become stuck and need to consult a walkthrough.[34] The game's testers had previously complained that Chrono Trigger was too difficult; as Horii explained, "It's because we know too much. The developers think the game's just right; that they're being too soft. They're thinking from their own experience. The puzzles were the same. Lots of players didn't figure out things we thought they'd get easily."[34] Sakaguchi later cited the unusual desire of beta testers to play the game a second time or "travel through time again" as an affirmation of the New Game Plus feature: "Wherever we could, we tried to make it so that a slight change in your behavior caused subtle differences in people's reactions, even down to the smallest details ... I think the second playthrough will hold a whole new interest."[34] The game's reuse of locations due to time traveling made bug-fixing difficult, as corrections would cause unintended consequences in other eras.[36]

Music[edit]

Main article: Music of Chrono Trigger

Music samples:

"Chrono Trigger"

A 30-second sample of the theme of Chrono Trigger, illustrating the game's aural style and aesthetic.


"Zeal Palace"

A 30-second sample of Zeal Palace from The Brink of Time, demonstrating the acid-jazz style of the arranged album.


Problems playing these files? See media help.

Chrono Trigger was scored primarily by Yasunori Mitsuda, with contributions from veteran Final Fantasy composer Nobuo Uematsu, and one track composed by Noriko Matsueda. A sound programmer at the time, Mitsuda was unhappy with his pay and threatened to leave Square if he could not compose music.[3] Hironobu Sakaguchi suggested he score Chrono Trigger, remarking, "maybe your salary will go up."[43] Mitsuda composed new music and drew on a personal collection of pieces composed over the previous two years.[12] He reflected, "I wanted to create music that wouldn't fit into any established genre ... music of an imaginary world. The game's director, Masato Kato, was my close friend, and so I'd always talk with him about the setting and the scene before going into writing."[3] Mitsuda slept in his studio several nights, and attributed certain pieces—such as the game's ending theme, To Far Away Times—to inspiring dreams.[43] He later attributed this song to an idea he was developing before Chrono Trigger, reflecting that the tune was made in dedication to "a certain person with whom [he] wanted to share a generation".[44] He also tried to use leitmotifs of the Chrono Trigger main theme to create a sense of consistency in the soundtrack.[45] Mitsuda wrote each tune to be around two minutes long before repeating, unusual for Square's games at the time.[36] Mitsuda suffered a hard drive crash that lost around forty in-progress tracks.[46] After Mitsuda contracted stomach ulcers, Uematsu joined the project to compose ten pieces and finish the score.[3] Mitsuda returned to watch the ending with the staff before the game's release, crying upon seeing the finished scene.[46]

At the time of the game's release, the number of tracks and sound effects was unprecedented—the soundtrack spanned three discs in its 1995 commercial pressing.[4] Square also released a one-disc acid jazz arrangement called "The Brink of Time" by Guido that year. The Brink of Time came about because Mitsuda wanted to do something that no one else was doing, and he noted that acid jazz and its related genres were uncommon in the Japanese market.[45] Mitsuda considers Chrono Trigger a landmark game which helped mature his talent.[47] While Mitsuda later held that the title piece was "rough around the edges", he maintains that it had "significant influence on [his] life as a composer".[44] In 1999, Square produced another one-disc soundtrack to complement the PlayStation release of Trigger, featuring orchestral tracks used in cut scenes. Tsuyoshi Sekito composed four new pieces for the game's bonus features which weren't included on the soundtrack.[45] Some fans were displeased by Mitsuda's absence in creating the port, whose instruments sometimes aurally differed from the original game's.[45] Mitsuda arranged versions of music from the Chrono series for Play! video game music concerts, presenting the main theme, Frog's Theme, and To Far Away Times. He worked with Square Enix to ensure that the music for the Nintendo DS would sound closer to the Super NES version.[46] Mitsuda encouraged feedback about the game's soundtrack from contemporary children (who he thought would expect "full symphonic scores blaring out of the speakers").[12] Fans who preordered Chrono Trigger DS received a special music disc containing two orchestral arrangements of Chrono Trigger music directed by Natsumi Kameoka; Square Enix also held a random prize drawing for two signed copies of Chrono Trigger sheet music.[45][49] Mitsuda expressed difficulty in selecting the tune for the orchestral medley, eventually picking a tune from each era and certain character themes.[44] Mitsuda later wrote:

I feel that the way we interact with music has changed greatly in the last 13 years, even for me. For better or for worse, I think it would be extremely difficult to create something as "powerful" as I did 13 years ago today. But instead, all that I have learned in these 13 years allows me to compose something much more intricate. To be perfectly honest, I find it so hard to believe that songs from 13 years ago are loved this much. Keeping these feelings in mind, I hope to continue composing songs which are powerful, and yet intricate...I hope that the extras like this bonus CD will help expand the world of Chrono Trigger, especially since we did a live recording. I hope there's another opportunity to release an album of this sort one day.[44]

Music from the game was performed live by the Tokyo Symphony Orchestra in 1996 at the Orchestral Game Concert in Tokyo, Japan. A suite of music including Chrono Trigger is a part of the symphonic world-tour with video game music Play! A Video Game Symphony, where Mitsuda was in attendance for the concert's world-premiere in Chicago on May 27, 2006. His suite of Chrono music, comprising "Reminiscence", "Chrono Trigger", "Chrono Cross~Time's Scar", "Frog's Theme", and "To Far Away Times" was performed. Mitsuda has also appeared with the Eminence Symphony Orchestra as a special guest.[50]Video Games Live has also featured medleys from Chrono Trigger and Chrono Cross.[51] A medley of Music from Chrono Trigger made of one of the four suites of the Symphonic Fantasies concerts in September 2009 which was produced by the creators of the Symphonic Game Music Concert series, conducted by Arnie Roth.[52] Square Enix re-released the game's soundtrack, along with a video interview with Mitsuda in July 2009.[53]

Release[edit]

The team planned to release Chrono Trigger in late 1994, but release was pushed back to the following year.[34] Early alpha versions of Chrono Trigger were demonstrated at the 1994 and 1995 V Jump festivals in Japan.[54] A few months prior to the game's release, Square shipped a beta version to magazine reviewers and game stores for review. An unfinished build of the game dated November 17, 1994, it contains unused music tracks, locations, and other features changed or removed from the final release—such as a dungeon named "Singing Mountain" and its eponymous tune.[55][56] Some names also differed; the character Soysaw (Slash in the US version) was known as Wiener, while Mayonnay (Flea in the US version) was named Ketchappa.[57] The ROM image for this early version was eventually uploaded to the internet, prompting fans to explore and document the game's differences, including two unused world map NPC character sprites and presumed additional sprites for certain non-player characters.[55] Around the game's release, Yuji Horii commented that Chrono Trigger "went beyond [the development team's] expectations", and Hironobu Sakaguchi congratulated the game's graphic artists and field designers.[34] Sakaguchi intended to perfect the "sense of dancing you get from exploring Toriyama's worlds" in the event that they would make a sequel.[34]

Chrono Trigger used a 32-megabitROM cartridge with battery-backed RAM for saved games, lacking special on-cartridge coprocessors. The Japanese release of Chrono Trigger included art for the game's ending and running counts of items in the player's status menu.[58] Developers created the North American version before adding these features to the original build, inadvertently leaving in vestiges of Chrono Trigger's early development (such as the piece "Singing Mountain").[59] Hironobu Sakaguchi asked translator Ted Woolsey to localize Chrono Trigger for English audiences and gave him roughly thirty days to work.[60] Lacking the help of a modern translation team, he memorized scenarios and looked at drafts of commercial player's guides to put dialogue in context.[60] Woolsey later reflected that he would have preferred two-and-a-half months, and blames his rushed schedule on the prevailing attitude in Japan that games were children's toys rather than serious works.[60] Some of his work was cut due to space constraints, though he still considered Trigger "one of the most satisfying games [he] ever worked on or played".[60][61]Nintendo of America censored certain dialogue, including references to breastfeeding, consumption of alcohol, and religion.[58]

The original SNES edition of Chrono Trigger was released on the Wii download service Virtual Console in Japan on April 26, 2011,[62] in the US on May 16, 2011,[63] and in Europe on May 20, 2011.[64] Previously in April 2008, a Nintendo Power reader poll had identified Chrono Trigger as the third-most wanted game for the Virtual Console.[65] The game has also been ported to i-mode,[66] the Virtual Console,[62] the PlayStation Network,[67]iOS,[68]Android,[69] and Microsoft Windows.[70]

PlayStation[edit]

The character Ayla descending upon the viewer from blue sky, wielding a club and wearing animal skins, with blonde hair
Ayla, as shown in an animated cut scene in the PlayStation release

Square released an enhanced port of Chrono Trigger developed by Tose in Japan for the Sony PlayStation in 1999. Square timed its release before that of Chrono Cross, the 1999 sequel to Chrono Trigger, to familiarize new players with story leading up to it.[40] This version included anime cutscenes created by original character designer Akira Toriyama's Bird Studio and animated at Toei Animation, as well as several bonus features, accessible after achieving various endings in the game. Scenarist Masato Kato attended planning meetings at Bird Studio to discuss how the ending cutscenes would illustrate subtle ties to Chrono Cross.[40] The port was released in North America in 2001—along with a newly translated version of Final Fantasy IV—as Final Fantasy Chronicles. Reviewers criticized Chronicles for its lengthy load times and an absence of new in-game features.[71][72] This same iteration was also re-released as a downloadable game on the PlayStation Network on October 4, 2011, for the PlayStation 3, PlayStation Vita, and PlayStation Portable.[73]

Nintendo DS[edit]

On July 2, 2008, Square Enix announced that they were planning to bring Chrono Trigger to the Nintendo DS handheld platform. Composer Yasunori Mitsuda was pleased with the project, exclaiming "finally!" after receiving the news from Square Enix and maintaining, "it's still a very deep, very high-quality game even when you play it today. I'm very interested in seeing what kids today think about it when they play it."[46] Square retained Masato Kato to oversee the port, and Tose to program it.[12] Kato explained, "I wanted it to be based on the original Super NES release rather than the PlayStation version. I thought we should look at the additional elements from the Playstation version, re-examine and re-work them to make it a complete edition. That's how it struck me and I told the staff so later on."[12] Square Enix touted the game by displaying Akira Toriyama's original art at the 2008 Tokyo Game Show.[74]

The DS re-release contains all of the bonus material from the PlayStation port, as well as other enhancements.[75] The added features include a more accurate and revised translation by Tom Slattery, a dual-screen mode which clears the top screen of all menus, a self-completing map screen, and a default "run" option.[76] It also featured the option to choose between two control schemes: one mirroring the original SNES controls, and the other making use of the DS's touch screen.[77] Masato Kato participated in development, overseeing the addition of the monster-battling Arena,[78][79] two new areas, the Lost Sanctum and the Dimensional Vortex, and a new ending that further foreshadows the events of Chrono Cross.[80] One of the areas within the Vortex uses the "Singing Mountain" song that was featured on the original Chrono Trigger soundtrack. These new dungeons met with mixed reviews; GameSpot called them "frustrating" and "repetitive", while IGN noted that "the extra quests in the game connect extremely well."[81][82] It was a nominee for "Best RPG for the Nintendo DS" in IGN's 2008 video game awards.[83] The Nintendo DS version of Chrono Trigger was the 22nd best-selling game of 2008 in Japan.[84]

Mobile[edit]

A cellphone version was released in Japan on i-mode distribution service on August 25, 2011.[85] An iOS version was released on December 8, 2011. This version is based on the Nintendo DS version, with graphics optimized for iOS.[86] The game was later released for Android on October 29, 2012.[87][88] An update incorporating most of the features of the Windows version—including the reintroduction of the animated cutscenes, which had been absent from the initial mobile release—was released on February 27, 2018 for both iOS and Android.[89]

Windows[edit]

Square Enix released Chrono Trigger without an announcement for Microsoft Windows via Steam on February 27, 2018. This version includes all content from the Nintendo DS port, the higher resolution graphics from the mobile device releases, support for mouse and keyboard controls, and autosave features, along with additional content such as wallpapers and music.[90][91] The PC port received negative reception due to its inferior graphical quality, additional glitches, UI adapted for touchscreens, and failure to properly adapt the control scheme for keyboards and controllers.[92][93][94][95][96][97] In response, Square Enix provided various UI updates and several other improvements to address the aforementioned complaints. In total, five major updates were released—the first on April 10, 2018 and the last on August 3, 2018—all of which have substantially improved its overall reception.[98][99][100][101][102][103]

Reception[edit]

Reception

The game was a best-seller in Japan,[131] where two million copies were sold in only two months.[132] It ended the year as the second best-selling game of 1995 in Japan, below Dragon Quest VI: Realms of Revelation.[5]Chrono Trigger was also met with substantial success upon release in North America, and its re-release on the PlayStation as part of the Final Fantasy Chronicles package topped the NPD TRSTS PlayStation sales charts for over six weeks.[133][134][135] By March 2003, the game's SNES and PS1 iterations had shipped 2.65 million copies worldwide, including 2.36 million in Japan and 290,000 abroad.[6] The PS1 version was re-released in 2003 as part of Sony's Greatest Hits line. Chrono Trigger DS sold 790,000 copies worldwide, as of March 2009, including 490,000 in Japan, 240,000 in North America and 60,000 in Europe.[136] The SNES, PS1 and DS versions sold a combined 3.44 million copies worldwide by March 2009.

Chrono Trigger garnered much critical praise in addition to its brisk sales. Famicom Tsūshin gave Chrono Trigger first an 8 out of 10[137] and later a 9 out of 10 in their Reader Cross Review.[138]Nintendo Power compared it favorably with Secret of Mana, Final Fantasy, and The Legend of Zelda: A Link to the Past, citing improved graphics, sound, story and gameplay.[125]GamePro praised the varied gameplay, the humor, the ability to replay the game with previously built-up characters, and the graphics, which they said far exceed even those of Final Fantasy VI. They commented that combat is easier and more simplistic than in most RPGs, but argued that "Most players would choose an easier RPG of this caliber over a hundred more complicated, but less developed, fantasy role-playing adventures." They gave the game a perfect 5 out of 5 in all four categories: graphics, sound, control, and funfactor.[117]Electronic Gaming Monthly gave it their "Game of the Month" award, with their four reviewers praising the graphics, story, and music.[111]Chrono Trigger won multiple awards from Electronic Gaming Monthly's 1995 video game awards, including Best Role-Playing Game, Best Music in a Cartridge-Based Game, and Best Super NES Game.[129]Official U.S. PlayStation Magazine described Trigger as "original and extremely captivating", singling out its graphics, sound and story as particularly impressive.[4][71] IGN commented that "it may be filled with every imaginable console RPG cliché, but Chrono Trigger manages to stand out among the pack" with "a [captivating] story that doesn't take itself too serious [sic]" and "one of the best videogame soundtracks ever produced".[134] Other reviewers (such as the staff of RPGFan and RPGamer) have criticized the game's short length and relative ease compared to its peers.[135][139] Peter Tieryas of Kotaku praised the character interactions, explaining how the dialogue lets the characters express the emotions they would rather hide, and the games emphasis on character interaction leads to great emotional investment in Crono and Marle's relationship, Frog's struggles for redemption, and even Magus's eons-long fight for revenge against Lavos.[140] Victoria Earl of Gamasutra praised the game design for balancing "developer control with player freedom using carefully-designed mechanics and a modular approach to narrative."[141]

Overall, critics lauded Chrono Trigger for its "fantastic yet not overly complex" story, simple but innovative gameplay, and high replay value afforded by multiple endings. Online score aggregator GameRankings lists the original Super NES version as the 2nd highest scoring RPG and 24th highest scoring game ever reviewed.[142]Next Generation reviewed the Super NES version of the game, rating it four stars out of five, and stated that "it [...] easily qualifies as one of the best RPGs ever made".[124] In 2009, Guinness World Records listed it as the 32nd most influential video game in history.[143]Nintendo Power listed the ending to Chrono Trigger as one of the greatest endings in Nintendo history, due to over a dozen endings that players can experience.[144]Tom Hall drew inspiration from Chrono Trigger and other console games in creating Anachronox, and used the campfire scene to illustrate the dramatic depth of Japanese RPGs.[145] The Virtual Console release received a perfect score of 10 out 10 on IGN.[123]

Chrono Trigger is frequently listed among the greatest video games of all time. In 1997 Electronic Gaming Monthly ranked it the 29th best console video game of all time; while noting that it was not as good as Final Fantasy VI (which ranked 9th), they gave superlative praise to its handling of time travel and its combat engine.[146] It has placed highly on all six of multimedia website IGN's "top 100 games of all time" lists—4th in 2002, 6th in early 2005, 13th in late 2005, 2nd in 2006, 18th in 2007, and 2nd in 2008.[147][148][149]Game Informer called it its 15th favourite game in 2001. Its staff thought that it was the best non-Final Fantasy game Square had produced at the time.[150]GameSpot included Chrono Trigger in "The Greatest Games of All Time" list released in April 2006, and it also appeared as 28th on an "All Time Top 100" list in a poll conducted by Japanese magazineFamitsu the same year.[151][152] In 2004, Chrono Trigger finished runner up to Final Fantasy VII in the inaugural GameFAQs video game battle. In 2008, readers of Dengeki Online voted it the eighth best game ever made.[153]Nintendo Power's twentieth anniversary issue named it the fifth best Super NES game.[154] In 2012, it came 32nd place on GamesRadar's "100 best games of all time" list,[155] and 1st place on its "Best JRPGs" list.[156]GamesRadar named Chrono Trigger the 2nd best Super NES game of all time, behind Super Metroid.[157]

In contrast to the critical acclaim of Chrono Trigger's original SNES release, the 2018 Microsoft Windows port of Chrono Trigger was critically panned. Grievances noted by reviewers included tiling errors on textures, the addition of aesthetically intrusive sprite filters, an unattractive GUI carried over from the 2011 mobile release, a lack of graphic customization options, and the inability to remap controls. In describing the port, Forbes commented: "From pretty awful graphical issues, such as tiling textures and quite a painful menu system, this port really doesn't do this classic game justice."[158]USGamer characterized the Windows release as carrying "all the markings of a project farmed out to the lowest bidder. It's a shrug in Square-Enix's mind, seemingly not worth the money or effort necessary for a half-decent port."[159] In a Twitter post detailing his experiences with the Windows version, indie developer Fred Wood derisively compared the port to "someone's first attempt at an RPG Maker game", a comment which was republished across numerous articles addressing the poor quality of the rerelease.[160][161][162] Square Enix released five major updates to address the complaints, thus improving its overall reception;[102][163] Alex Donaldson of VG247, commenting on the improvements, wrote that "Square Enix took the criticism to heart and over the course of a string of hefty patches have slowly turned this into something that actually could be argued as the best version of Chrono Trigger."[103]

Legacy[edit]

Add-ons[edit]

Chrono Trigger inspired several related releases; the first were three games released for the Satellaview on July 31, 1995.[164] They included Chrono Trigger: Jet Bike Special, a racing video game based on a minigame from the original; Chrono Trigger: Character Library, featuring profiles on characters and monsters from the game; and Chrono Trigger: Music Library, a collection of music from the game's soundtrack. The contents of Character Library and Music Library were later included as extras in the PlayStation rerelease of Chrono Trigger. Production I.G created a 16-minute OVA, "Nuumamonja: Time and Space Adventures", which was shown at the Japanese V Jump festival of July 31, 1996.[165][166]

Fangames[edit]

There have been two notable attempts by Chrono Trigger fans to unofficially remake parts of the game for PC with a 3D graphics engine. Chrono Resurrection, an attempt at remaking ten small interactive cut scenes from Chrono Trigger, and Chrono Trigger Remake Project, which sought to remake the entire game,[167][168] were forcibly terminated by Square Enix by way of a cease and desist order.[169][170][171][172] Another group of fans created a sequel via a ROM hack of Chrono Trigger called Chrono Trigger: Crimson Echoes; developed from 2004 to 2009; although feature-length and virtually finished, it also was terminated through a cease & desist letter days before its May 2009 release. The letter also banned the dissemination of existing Chrono Trigger ROM hacks and documentation.[173] After the cease and desist was issued, an incomplete version of the game was leaked in May 2009, though due to the early state of the game, playability was limited.[174] This was followed by a more complete ROM leak in January 2011, which allowed the game to be played from beginning to end.[175]

Sequels[edit]

Main article: Chrono (series)

Square released a fourth Satellaview game in 1996, named Radical Dreamers: Nusumenai Hōseki. Having thought that Trigger ended with "unfinished business", scenarist Masato Kato wrote and directed the game.[40]Dreamers functioned as a side story to Chrono Trigger, resolving a loose subplot from its predecessor.[41] A short, text-based game relying on minimal graphics and atmospheric music, the game never received an official release outside Japan—though it was translated by fans to English in April 2003.[176] Square planned to release Radical Dreamers as an easter egg in the PlayStation edition of Chrono Trigger, but Kato was unhappy with his work and halted its inclusion.[40]

Square released Chrono Cross for the Sony PlayStation in 1999. Cross is a sequel to Chrono Trigger featuring a new setting and cast of characters.[177] Presenting a theme of parallel worlds, the story followed the protagonist Serge—a teenage boy thrust into an alternate reality in which he died years earlier. With the help of a thief named Kid, Serge endeavors to discover the truth behind his apparent death and obtain the Frozen Flame, a mythical artifact.[177] Regarded by writer and director Masato Kato as an effort to "redo Radical Dreamers properly", Chrono Cross borrowed certain themes, scenarios, characters, and settings from Dreamers.[41] Yasunori Mitsuda also adapted certain songs from Radical Dreamers while scoring Cross.[178]Radical Dreamers was consequently removed from the series' main continuity, considered an alternate dimension.[179]Chrono Cross shipped 1.5 million copies and was widely praised by critics.[6][180][181]

There are no plans as of 2021 for a new title, despite a statement from Hironobu Sakaguchi in 2001 that the developers of Chrono Cross wanted to make a new Chrono game.[182] The same year, Square applied for a trademark for the names Chrono Break in the United States and Chrono Brake in Japan. However, the United States trademark was dropped in 2003.[183] Director Takashi Tokita mentioned "Chrono Trigger 2" in a 2003 interview which has not been translated to English.[184]Yuji Horii expressed no interest in returning to the Chrono franchise in 2005, while Hironobu Sakaguchi remarked in April 2007 that his creation Blue Dragon was an "extension of [Chrono Trigger]."[185][186] During a Cubed³ interview on February 1, 2007, Square Enix's Senior Vice President Hiromichi Tanaka said that although no sequel is currently planned, some sort of sequel is still possible if the Chrono Cross developers can be reunited.[187] Yasunori Mitsuda has expressed interest in scoring a new game, but warned that "there are a lot of politics involved" with the series. He stressed that Masato Kato should participate in development.[43] The February 2008 issue of Game Informer ranked the Chrono series eighth among the "Top Ten Sequels in Demand", naming the games "steadfast legacies in the Square Enix catalogue" and asking, "what's the damn holdup?!"[188] In Electronic Gaming Monthly's June 2008 "Retro Issue", writer Jeremy Parish cited Chrono as the franchise video game fans would be most thrilled to see a sequel to.[189] In the first May Famitsu of 2009, Chrono Trigger placed 14th out of 50 in a vote of most-wanted sequels by the magazine's readers.[190] At E3 2009, SE Senior Vice President Shinji Hashimoto remarked, "If people want a sequel, they should buy more!"[191]

In July 2010, Obsidian Entertainment designer Feargus Urquhart, replying to an interview question about what franchises he would like to work on, said that "if [he] could come across everything that [he] played", he would choose a Chrono Trigger game. At the time, Obsidian was making Dungeon Siege III for Square Enix. Urquhart said: "You make RPGs, we make RPGs, it would be great to see what we could do together. And they really wanted to start getting into Western RPGs. And, so it kind of all ended up fitting together."[192][193] Yoshinori Kitase stated that he used the time travel mechanics of Chrono Trigger as a starting point for that of Final Fantasy XIII-2.[194]

Notes[edit]

References[edit]

  1. ^Square Co. (August 22, 1995). Chrono Trigger (Super NES). Square Soft.
  2. ^ abcd"Procyon Studio: Interview with Masato Kato". Cocoebiz.com. November 1999. Archived from the original on July 24, 2011. Retrieved June 3, 2007.
  3. ^ abcdKohler, Chris (2004). Power-Up: How Japanese Video Games Gave the World an Extra Life. DK Publishing. ISBN .
  4. ^ abc"Epic Center: Chrono Trigger". Nintendo Power. 74: 52. July 1995.
  5. ^ ab"1995 Top 100". Game Data Library. Famitsu. Retrieved September 17, 2021.
  6. ^ abc"February 2, 2004 – February 4, 2004"(PDF). Square Enix. February 9, 2004. p. 27. Archived(PDF) from the original on February 13, 2012. Retrieved December 12, 2018.
  7. ^"Chrono Trigger for Nintendo DS". Square Enix. Archived from the original on May 10, 2013. Retrieved February 16, 2009.
  8. ^ ab"Epic Center: Chrono Trigger". Nintendo Power. 74: 53. July 1995.
  9. ^Square Co. (August 22, 1995). Chrono Trigger (Super NES). Square Soft.
  10. ^"Chrono Trigger: A New Standard for RPGs". Nintendo Power. 73: 37. June 1995.
  11. ^Lebowitz, Josiah; Klug, Chris (September 10, 2012). Interactive Storytelling for Video Games: Proven Writing Techniques for Role Playing Games, Online Games, First Person Shooters, and more. Taylor & Francis. p. 158. ISBN . Archived from the original on March 22, 2021. Retrieved December 24, 2020.
  12. ^ abcdefghijklmnStudio BentStuff, ed. (2009). Chrono Trigger Ultimania (in Japanese). Square Enix. p. 581. ISBN . Archived from the original on November 19, 2010.
  13. ^Birlew, Dan; Schmidt, Ken (2000). Chrono Cross Official Strategy Guide. Brady Pub. p. 73. ISBN . Archived from the original on March 22, 2021. Retrieved December 24, 2020.
  14. ^Galvão, Bruno (December 21, 2016). "Final Fantasy XV recebe o New Game Plus". Eurogamer.pt (in Portuguese). Archived from the original on December 24, 2016. Retrieved December 15, 2020.
  15. ^ abFinal Fantasy Chronicles instruction manual. Square Enix. 2001. pp. 32–33. SLUS-01363.
  16. ^Square Co (August 22, 1995). Chrono Trigger (Super NES). Square Soft. Level/area: Leene Square.
  17. ^Square Co (August 22, 1995). Chrono Trigger (Super NES). Square Soft. Level/area: Arris Dome.
  18. ^Square Co (August 22, 1995). Chrono Trigger (Super NES). Square Soft. Level/area: Heckran Cave.
  19. ^Square Co (August 22, 1995). Chrono Trigger (Super NES). Square Soft. Level/area: Heckran Cave.
  20. ^Square Co (August 22, 1995). Chrono Trigger (Super NES). Square Soft. Level/area: North Cape.
  21. ^Square Co (August 22, 1995). Chrono Trigger (Super NES). Square Soft. Level/area: The End of Time.
  22. ^Square Co (August 22, 1995). Chrono Trigger (Super NES). Square Soft. Level/area: Ozzie's Fort.
  23. ^Square Co (August 22, 1995). Chrono Trigger (Super NES). Square Soft. Level/area: Geno Dome.
  24. ^Square Co (August 22, 1995). Chrono Trigger (Super NES). Square Soft. Level/area: Northern Ruins.
  25. ^Square Co (August 22, 1995). Chrono Trigger (Super NES). Square Soft. Level/area: Fiona's Forest.
  26. ^Square Co (August 22, 1995). Chrono Trigger (Super NES). Square Soft. Level/area: Leene Square.
  27. ^Square Enix (November 25, 2008). Chrono Trigger DS (Nintendo DS). Square Enix. Level/area: Twilight Grotto.
  28. ^Square Enix (November 25, 2008). Chrono Trigger DS (Nintendo DS). Square Enix. Level/area: Twilight Grotto.
  29. ^ abcdefV Jump Festival 1994 (VHS tape). Japan: Shueisha. 1994. Archived from the original on January 3, 2008.
  30. ^"Chrono Trigger – 1995 Developer Interview Collection". Shmuplations. Retrieved August 5, 2021.
  31. ^"Prescreen: Chrono Trigger". Edge. Bath: Future Publishing (19): 41. April 1995.
  32. ^ abcSeiken Densetsu Music Complete Book Liner Notes (translated by Gerardo Iuliani). Square Enix. September 14, 2011. Archived from the original on August 9, 2014.
  33. ^Chrono Trigger V Jump Player's Guide (in Japanese). V Jump. 1995. p. 189.
  34. ^ abcdefghijklmV Jump, ed. (1995). Chrono Trigger: The Perfect [Translation] (in Japanese). Shueisha. p. 290. Archived from the original on March 6, 2016.
  35. ^Square Co (August 22, 1995). Chrono Trigger (Credits) (Super NES). Square Soft.
  36. ^ abcdefgh"Chrono Trigger Development Team Special Talk". Gamest. Shinseisha: 211–215. March 1995. Archived from the original on November 19, 2010.
  37. ^Schaulfelberger, Frederik (September 2006). "Sanningen om Mana". Level (in Swedish). IDG (6): 114–121.
  38. ^"インタビュー『ファイナルファンタジーIII』". Dengeki. 2006. Archived from the original on February 18, 2014. Retrieved June 18, 2019.Alt URLArchived April 19, 2019, at the Wayback Machine
  39. ^Play staff. "Yuji Horii interview". Play online. Archived from the original on March 25, 2006. Retrieved February 16, 2007.
  40. ^ abcdeStudio BentStuff, ed. (1999). Chrono Cross Ultimania (in Japanese). Square Enix. pp. 476–477. ISBN . Archived from the original on April 18, 2009.
  41. ^ abc"Weekly Famitsu". Chrono Compendium. 1999. Archived from the original on July 21, 2006. Retrieved July 3, 2006.
  42. ^blackoak (1994). "Chrono Trigger: 1994/1995 Developer Interviews". Shmuplations. Archived from the original on April 11, 2017. Retrieved February 14, 2017.
  43. ^ abcKennedy, Sam (January 28, 2008). "Radical Dreamer: Yasunori Mitsuda Interview from 1UP.com". 1UP.com. Archived from the original on December 5, 2012. Retrieved February 8, 2008.
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  49. ^
Sours: https://en.wikipedia.org/wiki/Chrono_Trigger
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The soundtrack of the Tokyo Olympics is 16-bit.

Despite support for the Tokyo Olympics being at an all time low, even resulting in Sailor Moon getting dog-piled by fans for tweeting her support, the event is still happening with no sign of stopping. All we can really do at this point is hope that everything turns out okay.

As part of the Olympics opening ceremony, which may have been undergoing changes up to the very last minute, many viewers were pleasantly surprised by the choice of music. 

While it was expected to have some sort of traditional Japanese music played during the Parade of Nations, pretty much no one was expecting traditional Japanese video game music to be played!

▼ Here’s “Victory Fanfare” from the Final Fantasy series,
instantly recognizable to anyone who’s played one of the games.

▼ And the original for anyone unfamiliar.

▼ There was also “MAIN THEME” from Final Fantasy, which fits perfectly with the ceremony.

▼ An orchestral version of the original song.

▼ Here’s “Erdrick’s Theme” from Dragon Quest,
which feels like a national anthem in itself.

▼ The original for reference.

▼ We’re not quite sure who chose the “Star Light Zone” theme
from Sonic the Hedgehog, but we’re definitely not complaining!

▼ Check out the original here.

▼ But what made our jaw drop the most was
hearing Chrono Trigger music! Here’s “Frog’s Theme.”

▼ We still can’t help but suck in our manly tears every time we hear it.

▼ Then suddenly “Robo’s Theme” from Chrono Trigger too!

▼ When you’re a robot created in a post-apocalyptic world,
your theme has to have a little pep to it.

According to the Japanese news site Nikkan Sports News, this is the full list of video game sons played during the opening ceremony:

  • Dragon Quest: “Erdrick’s Theme”
  • Final Fantasy: “Victory Fanfare”
  • Tales of Zestria: “Sorey’s Theme”
  • Monster Hunter: “Proof of a Hero”
  • Kingdom Hearts: “Olympus Coliseum”
  • Chrono Trigger: “Frog’s Theme”
  • Ace Combat: “First Flight”
  • Tales Series: “Royal Capital — Pomp and Circumstance”
  • Monster Hunter: “Wind of Departure “
  • Chrono Trigger: “Robo’s Theme”
  • Sonic the Hedgehog: “Star Light Zone”
  • Winning Eleven (Pro Evolution Soccer): “eFootball walk-on theme”
  • Final Fantasy: “MAIN THEME”
  • Phantasy Star Universe: “Guardians”
  • Kingdom Hearts: “Hero’s Fanfare”
  • Gradius (Nemesis): “01 ACT 1-1”
  • NieR: “Song of the Ancients”
  • SaGa Series: “Makai Ginyu Poetry — SaGa Series Medley 2016”
  • Soulcalibur: “The Brave New Stage of History”

We have to say that those are all excellent choices for making the athletes look like marching heroes. As much as we would’ve personally loved to have seen some songs from the Pokémon series, Mario series, or even the EarthBound series, it probably would not have had quite the majestic effect they were going for.

And while we wish that the Olympics weren’t happening under such unfortunate circumstances, let’s hope that it all ends up as safely as possible.

Also, if you’re a fan of mixing the Olympics with video games, and you haven’t yet checked out Google’s celebration of the Tokyo Olympics with its free-to-play ninja-cat RPG, then definitely give it a try!

Source: Nikkan Sports News
Top image: Pakutaso
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This page holds my remixes for the SNES game Chrono Trigger.  In an attempt to simplify your listening experience, here is a zipped archive of them all, hosted through mediafire.  Individual links precede each description which will lead you to a page where you may play them in your browser, if you prefer.

01 –  “The Ballad of Frog”

For the first track, I have attempted to musically capture the journey of the character Frog from young knight, to his transformation, his quest for vengeance and his ultimate victory. To anyone who has played the game, the cues should be easily recognizable. The original tracks that I have taken as inspiration include Frog’s Theme, Courage and Pride, Zeal Palace, and Battle with Magus. They were all composed by Yasunori Mitsuda.

For this track, I have used the EWQLSO library of orchestral samples as well as a few custom guitar recordings of my own.

02 – “Passage Through Zeal” .

Here is the second of my Chrono Trigger remixes, a medley of the Zeal-era themes. In addition to my EWQLSO library, I used Reason for the sitar and percussion parts. I have also used a variety of windchime samples, both personally recorded and found about the internet, to create an appropriately mystical atmosphere to tie the different sections together.

The original tracks I have taken as inspiration for this medley are Corridors of Time, Schala’s Theme, Zeal Palace, Black Dream, Undersea Palace and just a little of the main theme as well. Of course, these were all composed by Yasunori Mitsuda.

03 – “LAVOS”.

My third Chrono Trigger remix is an arrangement of Lavos’s Theme and World Revolution, the first Lavos battle track. While my goal for these remixes was to maintain as close an orchestration to the original tracks as possible, I was faced with an interesting problem as World Revolution contains some very heavy synth arrangement. My solution was to replace it with a klangfarben texture which (I think) works out quite elegantly. I hope you agree.  It also contains a very Holst-inspired interlude because what better way to learn effective orchestral techniques than to emulate those of the masters?

04 – Victory!.

For my fourth Chrono Trigger remix, I have used Fanfare02 and Robo’s Theme, both by Yasunori Mitsuda, of course.  As stylistic inspiration I have modeled the form of this piece after the opening theme of the Star Wars movies.  It was an excellent learning exercise with rather excellent results.

05 – “To Good Friends in Far Away Times”

My fifth and final Chrono Trigger orchestral remix is a medley of the two final themes of the game, Epilogue (to good friends), To Far Away Times and a little bit of the main theme to finish it appropriately. All of course by Yasunori Mitsuda.

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Trigger victory chrono

Music (Chrono Trigger)

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Complete Track List[edit]

The Complete Track List is structured according to .spc rips, or data from the actual game cartridge, rather than CD track lists. Translations are provided by DaBubba, ca. 1996. Thanks to Chris McGee and Conqueso for time signatures. Note that Frog's Theme is incomplete, the total version only appearing on the official releases. Battle 2, unused in Chrono Trigger, originally appeared in the Prerelease during Frog's flashback of fighting the Frog King.

All tracks composed by Yasunori Mitsuda except 17. Silent Light, 25. Mystery of the Past, 27. People Who Threw Away the Will to Live, 31. Bike Chase, 39. Underground Sewer, 41. Primitive Mountain, 45. Burn! Bobonga!, 49. Tyran Castle, and 53. Sealed Door, composed by Nobuo Uematsu, and 18. Boss Battle 1, composed by Nobuo Uematsu and Noriko Matsueda. Tsuyoshi Sekito composed 84. One Sunny Day When We Met, 85. Scattering Blossoms, 86. A Meeting with Destiny, and 87. Time To Rest -After the Battle.

Click on a track to view which albums it appears on and its existing remixes and arrangements. DS music box track list is here.

  1. A Premonition
  2. Chrono Trigger
  3. Morning Sunlight
  4. Peaceful Days
  5. Memories of Green
  6. Guardia Millennial Fair
  7. Gato's Song
  8. A Strange Happening
  9. Longing of the Wind
  10. Goodnight
  11. Secret of the Forest
  12. Battle 1
  13. Courage and Pride
  14. Huh?!
  15. Manoria Cathedral
  16. A Prayer to the Travelers
  17. Silent Light
  18. Boss Battle 1
  19. Frog's Theme
  20. Fanfare 1
  21. The Kingdom Trial
  22. The Hidden Truth
  23. A Shot of Crisis
  24. Ruined World
  25. Mystery of the Past
  26. Dome-16's Ruin
  27. People Who Threw Away the Will to Live
  28. Lavos's Theme
  29. The Final Day of the World
  30. Reckless Robo Gang Johnny
  31. Bike Chase
  32. Robo's Theme
  33. Remains of the Factory
  34. Battle 2
  35. Fanfare 2
  36. The Brink of Time
  37. Delightful Spekkio
  38. Fanfare 3
  39. Underground Sewer
  40. Boss Battle 2
  41. Primitive Mountain
  42. Ayla's Theme
  43. Rhythm of Wind, Sky, and Earth
  44. Burn! Bobonga!
  45. Magus's Castle
  46. Confusing Melody
  47. Battle with Magus
  48. Singing Mountain
  49. Tyran Castle
  50. At the Bottom of Night
  51. Corridors of Time
  52. Zeal Palace
  53. Schala's Theme
  54. Sealed Door
  55. Undersea Palace
  56. Crono & Marle ~ Far Off Promise
  57. Epoch ~ Wings that Cross Time
  58. Black Dream
  59. Determination
  60. World Revolution
  61. Last Battle
  62. Festival of Stars
  63. Epilogue ~ To Good Friends
  64. To Far Away Times
  65. Rat-A-Tat-Tat It's... Mitsuda
  66. Unknown Fanfare
  67. Sounds of the Ocean
  68. Leene's Bell
  69. Ocean Tide
  70. Time Gate
  71. Truce Canyon
  72. Prison Tower
  73. Mystic Chant
  74. Rain
  75. Lavos Scream
  76. Strong Wind
  77. Earthquake
  78. Fall of Mt. Woe
  79. Fall of Zeal
  80. Blackbird (Inside)
  81. Blackbird (Outside)
  82. Inside the Shell
  83. Breath of Lavos

Playstation Only Tracks

These songs were composed by Tsuyoshi Sekito for the Playstation release of Chrono Trigger. They appear around the Extras menus, and can be played in the Music Box.

84. One Sunny Day When We Met
85. Scattering Blossoms
86. A Meeting with Destiny
87. Time To Rest -After the Battle

Revised Track Names[edit]

The original Chrono Trigger song translation was never perfectly accurate, but in the 14 years that have passed since the OSV's release, these song names have become "official" within the fan community. Radical Pan has written a guide showing the true names of songs, with original Japanese, romaji, and English. The guide uses the Chrono Trigger DS track list.

To view the guide, click here.

Official Releases[edit]

Chrono Trigger Arranged Version: The Brink of Time[edit]

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Compact Disc (52:47)

Composed by: Yasunori Mitsuda
Arranged by: Gizaemon de Futura, Guido, Hiroshi Hata, Kalta Ohtsuki
Release: June 25, 1995; October 1, 2004
Label: NTT Publishing, Pryaid Records
Catalogue Number: PSCN-5024, NTCP-5024 (VGMdb Listing, VGMdb Listing)

Mitsuda gave the others the idea to do acid-jazz, rock style arrangements of the songs, citing an underrepresentation of those genres in the Japanese market at the time.

Track List

1. Chrono Trigger (6:13)
2. Secret of Forest (6:10)
3. Zeal Palace (4:46)
4. Warlock Battle (3:46)
5. Chrono Corridor (7:15)
6. Undersea Palace (4:09)
7. World Revolution (6:03)
8. The Brink of Time (2:45)
9. Guardia Millenial Fair (6:28)
10. Outskirts of Time (5:08)

Purchase

Limited Availability

Images

Pictures thanks to Doulifee


Chrono Trigger Original Sound Version[edit]

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Three Compact Discs

Composed by: Yasunori Mitsuda, Nobuo Uematsu, Noriko Matsueda
Arranged by: Yasunori Mitsuda, Nobuo Uematsu
Release: May 20, 1996; October 1, 2004
Label: NTT Publishing; Pryaid Records
Catalogue Number: PSCN-5021~3; NTCP-5021~3 (VGMdb Listing; VGMdb Listing)

Track List

Disc 1 (46:33)

1. A Premonition (0:34)
2. Chrono Trigger (2:01)
3. Morning Sunlight (0:58)
4. Peaceful Days (2:48)
5. Memories of Green (3:51)
6. Guardia Millenial Fair (3:17)
7. Gonzalez's Song (0:42)
8. A Strange Happening (1:43)
9. Wind Scene (3:22)
10. Goodnight (0:08)
11. Secret of the Forest (4:46)
12. Battle 1 (2:29)
13. Guardia Castle ~Courage and Pride~ (3:28)
14. Huh?! (0:05)
15. Manoria Cathedral (1:13)
16. A Prayer to the Road that Leads... (0:11)
17. Silent Light (2:23)
18. Boss Battle 1 (1:58)
19. Kaeru's Theme (1:49)
20. Fanfare 1 (1:16)
21. The Trial (3:45)
22. The Hidden Truth (0:59)
23. A Shot of Crisis (2:39)

Disc 2 (50:33)

1. Ruined World (3:24)
2. Mystery of the Past (3:24)
3. Dome-16's Ruin (1:34)
4. People Who Threw Away the Will to Live (3:07)
5. Lavos' Theme (5:10)
6. The Day the World Revived (1:25)
7. Robo Gang Johnny (2:21)
8. Bike Chase (1:35)
9. Robo's Theme (1:32)
10. Remains of Factory (3:09)
11. Battle 2 (Unreleased Track) (2:10)
12. Fanfare 2 (0:07)
13. The Brink of Time (2:31)
14. Delightful Spekkio (2:48)
15. Fanfare 3 (0:05)
16. Underground Sewer (2:24)
17. Boss Battle 2 (2:41)
18. Primitive Mountain (3:07)
19. Ayla's Theme (1:24)
20. Rhythm of Wind, Sky, and Earth (1:51)
21. Burn! Bobonga! (2:12)
22. Magus' Castle (0:29)
23. Confusing Melody (1:40)
24. Battle with Magus (3:30)

Disc 3 (53:46)

1. Singing Mountain (Unreleased Track) (3:05)
2. Tyran Castle (3:49)
3. At the Bottom of Night (2:31)
4. Corridors of Time (3:01)
5. Zeal Palace 3:57)
6. Sara's Theme (2:48)
7. Sealed Door (2:47)
8. Undersea Palace (3:23)
9. Crono and Marle ~Far Off Promise~ (1:56)
10. Silvard ~Wings that Cross Time~ (3:23)
11. Black Dream (3:04)
12. Determination (0:56)
13. World Revolution (3:48)
14. Last Battle (4:07)
15. First Festival of Stars (2:44)
16. Epilogue - To Good Friends (2:34)
17. To Far Away Times (5:46)

Purchase

Amazon.com - $54.95

Liner Notes[edit]

Rebecca Capowski has translated Yasunori Mitsuda's liner notes for this album, and has allowed them to be posted here.

"In my life

I don't know whether it's a good or bad omen, but I write these notes while celebrating my 23rd birthday. But when do you think I made up my mind to compose music? Even though I didn't have much contact with music (save for a few piano lessons when I was young), something got a hold of me, and I decided to go into the field. I guess I wanted a reason to leave home as soon as possible. But I wanted to study from the moment I left, and I always thought there was nothing sweeter than to be able to eat my meals with music, so I talked to my parents about entering a new school. I can see it clearly even to this day - me, fearful and timid, hearing my father's words - "Go to Tokyo! This is your chance!" I don't think I'll ever forget it in my entire life.

It would not be an exaggeration to say that my life was changed from that moment on. My mere two years at the music school were hectic. I never realized that if this didn't work out, I couldn't just go home, for there'd be no place at a corporation for someone stupid like me. I did not learn, however, how to compose at the school; instead, I was led to think of music as a living organism. At that time, such a thought always proved staggering to me.

Thus I obtained my current job "composing" for the company called "Square". Next time, however, I suppose I'll have to take the first step and initiative in following my dream.

There are two sides two everything

Do you know which is the front and which is the back of a 10-yen coin? Either choice is the right answer! Whichever side you chose as the front can also become the back. Similarly, the human race has both good guys and bad guys. But if you look a little more closely, you'll see good and bad in every individual. Whichever side constitutes one's "front" is up to personal circumstance...

Music too has "fronts" and "backs"; if the "Major" is made the front, the "minor" becomes the back, and a composition has a front beat and a back beat. In short, if you have an understanding of both sides, you strike a good balance between them. Conversely, if one side is lacking, the balance collapses. I suppose that this's most vital to me, for it's what weighs most in my mind. I think I like grappling with the various factors of fate and chance that determine success or failure; it proves useful to me afterward, and I think it's intertwined with music.

What is composition?

Whenever I hear the question "What is composition?", I am always stumped for an answer - I wonder if "the means for my own search" is the most appropriate response? It's strange that my music could end up reflecting the conditions I was working in at the time, isn't it? Of course, that could say something about my psychological state of mind, but...(ha). I wonder if this isn't one of the most overly harsh jobs in the music industry? There's an extraordinarily high number of compositions, yet since the fans are in a broad age bracket, you have to have a knowledge of so many different musical styles, and the considerations of the screens and scenarios override the music you'd like to use. It's easy to fall prey to anything from a problem to a slump. These particular circumstances brought on a slump for me. (I must've tried to start writing the music 4 times!) I was stumped for a month and a half. I would think, "I've got to do this", but when I would set about going to work, nothing would come to me, and I'd lose my will to work. Mired and immobilized in my unease and dismay, I was brought to a standstill and felt that I'd never be able to get things done. I am incapacle of "Self-Control". What opened my eyes at that time and became the most important key to escaping my slump were the many opportunities I had to draw "Power" from speaking with others who had different ideas than I did and to see things from new perspectives. (Of course, that's not the only way to pull yourself out of a slump.) I strongly felt that my other obligations factored very little into my problems with this job. The reason for my slump boiled down to one issue.

With each composition I write, I feel I can learn a little more about myself. It's interesting! And so, I don't think I'll ever be able to stop composing, and I think that it's a miraculous thing that I can live my life through doing so. The age in which I was born. The environment in which I grew up. The people with whom I've come in contact whom I wish to thank from the depths of my heart.

And, in closing, to all those who supported me in this CD set's release - Uematsu-san, Sakaguchi-san, all the numerous staff members who gave me strength, and all those who bought this album - I would like to say one word - "thanks".

1/21/95, from the Brink of Time, Yasunori Mitsuda"


Chrono Trigger Original Soundtrack (PSX)[edit]

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Compact Disc

Composed and arranged by: Yasunori Mitsuda, Nobuo Uematsu, Tsuyoshi Sekito
Release: December 18, 1999
Label: DigiCube
Catalogue Number: SSCX-10039 (VGMdb Listing)

Track List

1. A Premonition (0:35)
2. Chrono Trigger (2:33)
3. Peaceful Days (2:45)
4. Guardia's Millennial Fair (3:18)
5. Yearnings of the Wind (3:21)
6. Secret of the Forest (4:47)
7. Frog's Theme (1:17)
8. The Trial (3:45)
9. Lavos's Theme (5:10)
10. Johnny of the Robo Gang (1:43)
11. Robo's Theme (1:31)
12. At the End of Time (2:31)
13. Jolly Ol' Spekkio (2:47)
14. Showdown with Magus (2:44)
15. Corridor of Time (3:02)
16. Zeal Palace (3:58)
17. Schala's Theme (2:44)
18. Ocean Palace (3:20)
19. World Revolution (3:52)
20. Epilogue -To My Dear Friends- (2:26)
21. Outskirts of Time (4:15)
22. Chrono & Marle -A Distant Promise- (Arranged) (0:38)
23. Ayla's Theme (Arranged) (1:31)
24. Ending (2:15) / Burn! Bobonga! Burn! (Arranged) / Frog's Theme (Arranged) / Outskirts of Time (Arranged)
25. Chrono Trigger (Arranged) (6:11)

Purchase

Limited Availability


Chrono Trigger Official Soundtrack: Music from Final Fantasy Chronicles[edit]

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Compact Disc (73:03)

Composed by: Yasunori Mitsuda, Nobuo Uematsu (Burn! Bobonga!)
Arranged by: Yasunori Mitsuda, Tsuyoshi Sekito (Tracks 22-24), Hiroshi Hata & Kalta Ohtsuki (Track 25)
Release: October 21, 2001
Label: Tokyopop Soundtrax
Catalogue Number: TPCD 0209-2 (VGMdb Listing)

Music from Final Fantasy Chronicles (PSX).

Track List

1. A Premonition (0:35)
2. Chrono Trigger (2:33)
3. Peaceful Days (2:45)
4. Guardia's Millennial Fair (3:18)
5. Yearnings of the Wind (3:21)
6. Secret of the Forest (4:47)
7. Frog's Theme (1:17)
8. The Trial (3:45)
9. Lavos's Theme (5:10)
10. Johnny of the Robo Gang (1:43)
11. Robo's Theme (1:31)
12. At the End of Time (2:31)
13. Jolly Ol' Spekkio (2:47)
14. Showdown with Magus (2:44)
15. Corridor of Time (3:02)
16. Zeal Palace (3:58)
17. Schala's Theme (2:44)
18. Ocean Palace (3:20)
19. World Revolution (3:52)
20. Epilogue -To My Dear Friends- (2:26)
21. Outskirts of Time (4:15)
22. Chrono & Marle -A Distant Promise- (Arranged) (0:38)
23. Ayla's Theme (Arranged) (1:31)
24. Ending (2:15) / Burn! Bobonga! Burn! (Arranged) / Frog's Theme (Arranged) / Outskirts of Time (Arranged)
25. Chrono Trigger (Arranged) (6:11)

Purchase

Limited Availability


[edit]

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Compact Disc

Square awarded 3,000 copies of a special black design soundtrack to certain fans in February 2009. The disc contents are the same for this version.

Composed by: Yasunori Mitsuda
Arranged by: Natsumi Kameoka
Release: November 20, 2008
Label: Square Enix
Catalogue Number: CTEX-2008 (VGMdb Listing)

Track List

Disc 1 (6:18)

  1. Chrono Trigger ~ Orchestra Version ~ (2:07)
  2. Chrono Trigger Medley ~ Orchestra Version ~ (4:11)

Purchase


Chrono Trigger DS Original Soundtrack[edit]

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Compact Disc

Square released the CT DS soundtrack in 2009, including a DVD with an interview of Yasunori Mitsuda and video performance of the two orchestral medleys from the DS extra mini-soundtrack. Thanks to Radical Pan for information about this release.

Composed by: Yasunori Mitsuda, Nobuo Uematsu, Noriko Matsueda
Arranged by: Yasunori Mitsuda
Release: July 29, 2009
Label: SMD
Catalogue Number: SQEX-10167~70 (VGMdb Listing)

Track List

Disc One

  1. A Premonition
  2. Chrono Trigger
  3. Morning Sunlight
  4. Peaceful Days
  5. Memories of Green
  6. Guardia Millennial Fair
  7. Gato's Song
  8. A Strange Happening
  9. Longing of the Wind
  10. Goodnight
  11. Secret of the Forest
  12. Battle 1
  13. Guardia Castle ~Courage and Pride~
  14. Huh?!
  15. Manoria Cathedral
  16. A Prayer to the Travelers...
  17. Silent Light
  18. Boss Battle 1
  19. Frog's Theme
  20. Fanfare 1
  21. The Kingdom Trial
  22. The Hidden Truth
  23. A Shot of Crisis
  24. Crono & Marle ~Far Off Promise~ (Arrange Version 1)
  25. Chrono Trigger (Arrange Version 1)
  26. Ayla's Theme (Arrange Version)
  27. Frog's Theme (Arrange Version)

Disc Two

  1. Ruined World
  2. Mystery of the Past
  3. Dome-16's Ruin
  4. People Who Threw Away the Will to Live
  5. Lavos's Theme
  6. The Final Day of the World
  7. Reckless Robo Gang Johnny
  8. Bike Chase
  9. Robo's Theme
  10. Remains of the Factory
  11. Battle 2 (UNRELEASED TRACK)
  12. Fanfare 2
  13. The Brink of Time
  14. Delightful Spekkio
  15. Fanfare 3
  16. Underground Sewer
  17. Boss Battle 2
  18. Ayla's Theme
  19. Primitive Mountain
  20. Rhythm of Wind, Sky, and Earth
  21. Burn! Bobonga!
  22. Magus's Castle
  23. Confusing Melody
  24. Battle with Magus
  25. Chrono Trigger (Arrange Version 2)
  26. Chrono Trigger (Arrange Version 3)
  27. Schala's Theme (Arrange Version)

Disc Three

  1. Singing Mountain (UNRELEASED TRACK)
  2. Tyran Castle
  3. At the Bottom of Night
  4. Corridors of Time
  5. Zeal Palace
  6. Schala's Theme
  7. Sealed Door
  8. Undersea Palace
  9. Crono & Marle ~Far Off Promise~
  10. Epoch ~Wings That Cross Time~
  11. Black Dream
  12. Determination
  13. World Revolution
  14. Last Battle
  15. Festival of Stars
  16. Epilogue ~To Good Friends~
  17. To Far Away Times
  18. Ending~Burn! Bobonga!~Frog's Theme~To Far Away Times (Arrange Version)
  19. Crono & Marle ~Far Off Promise~ (Arrange Version 2)
  20. One Sunny Day When We Met
  21. Scattering Blossoms
  22. A Meeting with Destiny
  23. Time to Rest ~After the Battle~
  24. Extra Mode ~Frog's Theme Intro Plus~

Purchase

Amazon.co.jp 3,485 Yen

Images


To Far Away Times: Chrono Trigger & Chrono Cross Arrangement Album[edit]

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Compact Disc (42:32), Vinyl LP

Composed by: Yasunori Mitsuda
Arranged by: Tomohiko Kira, Sachiko Miyano, Kumi Tanioka, Yasunori Mitsuda, Laura Shigihara, Natsumi Kameoka, Kazune Ogihara
Performed by: EKS Masters Orchestra (Tsunehiro Shigyo, Masahide Denda, Yoshitaka Hirooka, Mizue Akaike, Kimiko Nakagawa, Koji Suzuki, Kozue Harada, Naoko Umae, Kota Nagahara, Eri Takimura, Tetsuo Tsushima, Ayumu Koshikawa, Naoko Wakatabi, You Mashiko, Takahiro Enokido, Sachiko Suda, Taku Koike, Mayuko Takagi, Tomoya Kikuchi, Wataru Mukai, Rentaro Tomioka, Shiori Shimizu, Koji Akaike, Koichi Yonenaga), Millennial Fair (Koko Komine, Sarah Àlainn, Laura Shigihara, Akio Noguchi, Akihisa Tsuboy, Yuka Fujino, Tomohiko Kira, Natsuki Kido, Kumi Tanioka, Chiaki Umeda, AKIRA, Hitoshi Kusunoki, Yasunori Mitsuda)
Lyrics by: Koko Komine, Sarah Àlainn, Laura Shigihara
Release: October 14, 2015
Catalogue: SQEX-10501 (VGMdb Listing)

This is the fabled Chrono Cross arranged album announced in January 2005. In December 2008, Yasunori Mitsuda posted one track to Procyon Studio for preview. Click the track below to download. It was finally released in 2015 with tracks from Chrono Trigger as well.

Mitsuda left words to fans in the insert:

Come to think of it, I've wanted to make an album like this for a while now. Of course, it didn't always have a title like To Far Away Times. When Chrono Cross was released, I wondered, "What happened to Kid, or Schala, after the ending? Was she able to cross time and meet Serge?" I was sure the players felt the same way. The characters, each with his or her own grand story to tell, are what make the Chrono series unique. Kid and Schala, however, were particularly prominent characters in both games and are very special to me; so, for a long time, I wanted to reapproach them from a musical standpoint. The Chrono Cross soundtrack has three discs entitled "Cause," "Unveiling," and "Change," and I dreamed of one day adding another called "Connection" as Kid and Schala's album. That dream has at last been realized here as To Far Away Times. This album, connected to my own feelings towards Chrono Trigger and Chrono Cross, has finally given me closure. Kid's journey doesn't end here, though. It transcends time and continues on into eternity. Until the day we meet again, Kid.

Track List

  1. Time's Scar 4:47
  2. RADICAL DREAMERS 5:31
  3. Wind Scene 4:28
  4. Schala's Theme 4:07
  5. The Frozen Flame 3:21
  6. Marbule 4:01
  7. The Bend of Time 3:35
  8. Corridors of Time 3:54
  9. On The Other Side / Epilogue ~ To Good Friends 4:12
  10. To Far Away Times 4:36

Purchase

Amazon.co.jp (3,240 Yen for the CD)

Note that a vinyl LP was also released (VGMdb page).

Images

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Unofficial Releases[edit]

.spc Rips[edit]


What is an .spc?

An SPC700 sound file (or SPC) is a type of video game music file consisting of a copy of a program and music data from RAM used by the SPC700 sound chip on the Super Nintendo Entertainment System or Super Famicom (though such data is usually obtained from a console emulator such as ZSNES or Snes9x, rather than from the system itself). The SPC700 chip (or emulator thereof) produces sound by executing the embedded program, which processes the stored music data and transforms them to a set of DSP commands responsible for reproducing sounds. The capabilities of the SPC700 DSP commands allow for music synthesis by samples (analogous to MOD or IT music playback); therefore it is possible to store, in only 64 kilobytes worth of data, music which, if stored as a digital audio waveform (eg. the format used in CDs), might take up several megabytes.

From: Wikipedia

SPC players can be found at Zophar.net. SNESAmp is the recommended choice. However, use the Compendium's, rather than SNESMusic's, Chrono Trigger soundtrack, as the latter is incomplete and contains erroneous sound effects.


.2SF Rips[edit]


What is a .2SF file?

2SF is the file format used by those who rip music from Nintendo DS games. It's much like the PSF and USF formats in that individual songs are ripped as mini2sfs with one single instrument library. Chrono Trigger uses the same sound driver as Yoshi's Island.

To play 2SF files with Winamp, download this.


.psf Rips[edit]


What is a .psf?

A PlayStation Sound Format (PSF) file is a sound data file (akin to .SPC from the Super NES) ripped directly from a Sony PlayStation video game.

The PSF format was created by Neill Corlett in 2003. Neill Corlett later created the PSF2 format. Highly Experimental is the name of the Winamp plugin that plays PSF and PSF2 files. This plugin can improve on the original Playstation sound by playing the PSF's at sampling rates above 44.1 KHz.

Generally PSF files contain a number of samples and a sequence player program. This takes far less space than the equivalent streamed format of the same song (WAV, MP3) while still sounding exactly like the original song (as opposed to formats such as MIDI which depend on the creator's accuracy and quality of the MIDI synthesizer it's played on). Several PSF subformats also have a miniPSF/PSFlib capability, wherein data that is used by multiple tracks need only be stored once (in the PSFlib) and the differences are stored, with reference to the PSFlib, in a miniPSF file, further increasing storage efficiency. Additionally sections of the PSF are zlib compressed. Generally, background music stored in PSF files can be played forever, as the sequencer properly handles its own loop points, another advantage over streamed formats.

A PSF2 file is a sound data file equivalent to the PSF, but ripped directly from a Sony Playstation 2 video game.

Both PSF and PSF2 files contains a header which specifies the type of video game system the file contains data for, and an optional set of tags at the end which can give detailed information on the file (game name, artist, length, etc.) The organization of the data is determined by each individual subformat.

PSF initially stood only for "PlayStation Sound Format", but with the addition of the PSF2, SSF (Sega Saturn Sound Format), DSF (Dreamcast Sound Format), USF (Nintendo Ultra 64 Sound Format), and QSF (Capcom Q-Sound Format) subformats, a more generic backronym was developed: Portable Sound Format.

From: Wikipedia

.psf players can be found at Zophar.net, the recommended choice being Highly Experimental.


Alpha Tracks[edit]


Shortly before Chrono Trigger's release, the organization V-Jump released a second preview video (analyzed and available for download here) showing several Chrono Trigger scenes with music and developer interviews laid over them. Unlike the first music video, there are prolonged expositions of music only marginally touched by dialogue. Though the build of Chrono Trigger used to make the video was only a little earlier in development than the Pre, it featured different instrument samples making for some interesting-sounding alternate versions of themes.

They are presented for download in the lossless Monkey's Audio (APE) format. You can find the program here along with a Winamp plugin.

  1. A Premonition
  2. Chrono Trigger
  3. Longing of the Wind
  4. Memories of Green
  5. Secret of the Forest
  6. Guardia Millennial Fair
  7. Courage and Pride
  8. Schala's Theme
  9. Crono and Marle ~ Far Promise ~
  10. Battle 1
  11. Lavos's Theme (Ocean Palace)
  12. Chrono Trigger (Reprise)

SirDark has reconstructed Battle 1 from its two uses in the video to create a mostly clean version:


[edit]

Second to the .spc sets, these songs were composed by Yasunori Mitsuda for the Extras menu of the Playstation version of Chrono Trigger. They have never been officially released; however, they have been tolerably recorded from the source and distributed. Please note that Rat-A-Tat-Tat It's... Mitsuda also appears in the Extras Menu; it was present in the original game, though never used. Download the .spc Chrono Trigger soundtrack instead to achieve maximum quality for that fanfare.


Albums and Doujins[edit]

See: Albums and Doujins


Concerts[edit]

See: Concerts


Remixes[edit]


Chrono Compendium[edit]

These are remixes which have fallen outside the major sites or were personally submitted to the Compendium.

1. A Premonition

2. Chrono Trigger

4. Peaceful Days

5. Memories of Green

6. Guardia Millennial Fair

7. Gato's Song

9. Longing of the Wind

11. Secret of the Forest

12. Battle 1

13. Courage and Pride

15. Manoria Cathedral

18. Boss Battle 1

19. Frog's Theme

21. The Kingdom Trial

24. Ruined World

26. Dome-16's Ruin

29. The Final Day of the World

30. Reckless Robo Gang Johnny

32. Robo's Theme

33. Remains of the Factory

39. Underground Sewer

47. Battle with Magus

48. Singing Mountain

51. Corridors of Time

52. Zeal Palace

53. Schala's Theme

55. Undersea Palace

60. World Revolution

61. Last Battle

63. Epilogue ~ To Good Friends

64. To Far Away Times

85. Scattering Blossoms

Multi-Track


Overclocked ReMix[edit]

Overclocked ReMix is a video game music remixing organization. High production values, if nothing else!

From: http://www.ocremix.org

  • '...And in Her Self-Loathing and Despair, She Found Wrath' by LulzA
  • '& Xenogears Downwind' by Ziwtra
  • '(and FF 9) KnightsComeMarchingHome' by Ailsean
  • '600 A.D. in Piano' by kLuTz
  • 'A Foray into the Eastern Horizons' by mv
  • 'A World Awaits Chrono' by J:/Drive
  • 'Another Fair' by Dhsu
  • 'Antimatter' by Beatdrop
  • 'Aqueous Transgression' by Audix
  • 'As Blew the Winds, So Forward Marched Time' by JohnStacy
  • 'At the End of All Things' by Abadoss
  • 'Atonement' by Darangen
  • 'B.A.M.F. (Radio Edit)' by Dhsu, Mustin
  • 'Back 2 Skala' by ambient
  • 'Behind the Sealed Door' by swarmer
  • 'Belthasar' by Zeratul
  • 'Blue Minded God' by Zeratul
  • 'Blue Skies Over Guardia' by DarkeSword
  • 'But the Future Refused to Change' by DrumUltimA
  • 'But You're Still Hungry' by Marshall Art
  • 'By the Old Mill' by Harjawaldar
  • 'Calamitous Judgment' by zircon
  • 'Cataclysm' by Emunator
  • 'Chronodyne Marine' by ambient
  • 'Chrono Moonstone' by LSD, Shnabubula
  • 'CidSendsaDreamtotheUnderseaPalace' by StarBLasT
  • 'Close Door All Way' by StarBLasT
  • 'Coming Darkness' by Chris Bess, FFmusic Dj, Geoffrey Taucer
  • 'Corridor of Time (Time Warp Remix) by The Vagrance
  • 'Corrupter of Time' by Joren de Bruin, Tweek
  • 'Cosmic Whispers' by DrumUltimA
  • 'Crow Note Rigger' by bryface
  • 'Crying Mountain' by Saiko
  • 'Devotio Aeternus' by Darangen
  • 'Dignity Ark' by Ryo Lion
  • 'Dirty Secret' by mv
  • 'Door to the End of Time' by Blake Perdue
  • 'Dream of Green' by Wiesty, The OC Jazz Collective
  • 'DreamofZeal' by bLiNd
  • 'Driftwood' by Fratto, Wiesty, The OC Jazz Collective
  • 'Ebbed Tides and Webbed Feet' by Doc Nano, Evory
  • 'Echoes of the Forest' by AeroZ
  • 'Electric Clouds' by po!
  • 'Elements of Time' by Andrew Thompson, Fernando Valencia, Kristy Mezines
  • 'Enter the Frog' by JigginJonT
  • 'Far Away Memories' by Neil Benjamin
  • 'Fight for Our Future' by Nekofrog
  • 'Fight or Flight' by Nostalvania, The OC Jazz Collective
  • 'Fire Cross' by LuIzA
  • 'Flow of Time' by Richard Daskas
  • 'Forever' by Suzumebachi
  • 'Forever Until Tomorrow' by Star Salzman
  • 'Fritz Was Here' by YoshiBlade
  • 'Gale of Ages' by BogusRed
  • 'Glenn' by Squint
  • 'Green Amnesia' by Disco Dan
  • 'Guardia Forest Spirits' by mp
  • 'Honky Town' by Wiesty, XPRTNovice
  • 'Horizons of Time' by DDRKirby(ISQ)
  • 'In the Green Gloom' by Argle
  • 'Incorrigible' by ambient
  • 'Island of Zeal' by Mazedude
  • 'Islands in the Sky' by Avaris
  • 'JESUS CHRIST IT'S A DINOSAUR GET IN THE EPOCH' by DrumUltimA
  • 'Jethro and Vash at the Fair' by djpretzel
  • 'Jewel of Enhasa' by Omni-Pysence, TeraCMusic
  • 'Kingdom of Magic' by Argle
  • 'Lavos Battle dnBoss' by ABG
  • 'Lesser Kerubic Patchwork' by Israfel
  • 'Lost in Time' by XPRTNovice, urdailywater
  • 'LostFragmentsofthePast' by Oceanfire
  • 'Lucid States' by DragonAvenger, ambient
  • 'Magus (Decay of Hope)' by Children of the Monkey Machine
  • 'MagusTemporalRehab' by Children of the Monkey Machine
  • 'Memories from the Wind Scene' by C. Pacaud
  • 'MemoriesLostInTime' by GrayLightning
  • 'Millenial Fair 2001' by Zeratul
  • 'Millenial Mountain (Delightful Disco Mix)' by NoppZ
  • 'Molding of Destinies' by Russell Cox
  • 'Monstrosity/Abhorrence' by Magnetic Ether
  • 'Neuga, Ziena, Zieber, Zom...' by Wiesty, The OC Jazz Collective
  • 'New Zeal' by Chris J. Hampton
  • 'No Time' by JAXX
  • 'Notes from a Small Island' by JJT
  • 'Ocean Palace (Wave Breaker)' by Children of the Monkey Machine
  • 'Oh, Traveler from an Arcane Land' by Homeslice
  • 'Pipe Dream Mystics' by bLiNd
  • 'Punk Hairdo Kid' by HyperDuck SoundWorks
  • 'Requiem for a Green Revolution' by Scott Peeples
  • 'Revival Day Impoetus' by djpretzel
  • 'Rhodes to the Past' by Fatty Acid
  • 'Ruined Landscape' by Beatdrop
  • 'Ruined World (Eternal Derelict)' by Children of the Monkey Machine
  • 'Sacratus Bellator' by GrayLightning
  • 'Save the Future' by StormSkuggan
  • 'SchalaAncients' by DJ Cyker
  • 'Shalas Paradise' by Prince Vejita
  • 'Song of the Mountain' by Urza
  • 'Spekkio the Brave' by Spekkosaurus
  • 'SpekkioBeachParty' by The Pancake Chef
  • 'stratification' by melody
  • 'Subterranean Opus' by zircon
  • 'Sunrise' by Hakstok
  • 'Team Gato' by Mustin, Dale North
  • 'Tears for a Girl' by GrayLightning, Freemind
  • 'Temporal Distortion' by Star Salzman
  • 'The Dark Before Dawn' by Will Buck
  • 'The Dark Defender' by pu_freak
  • 'The Depetrification of the Submerged Forest' by Zisotto
  • 'The Frog Dance' by DJ Velly
  • 'The Frontier' by Jared Hudson
  • 'The Last Schala Mix Ever' by Brandon Strader, halc
  • 'The Mellow Corridor' by djcubez
  • The Place We Knew by Reu, pixietricks
  • 'The Trial in Concert' by Spekkosaurus
  • 'TheIncredibleSingingRobot' by Star Salzman
  • 'Theme of Frog's' by Select Start
  • 'Third Eye' by ABG
  • 'Through the Dark' by DarkeSword
  • 'Time Management' by E-Bison
  • 'Time Punk' by JAXX
  • 'Time's Seal' by Nostalvania, The OC Jazz Collective
  • 'TimeChill' by mv
  • 'TimeCircuitsHighVoltage' by Dale North
  • 'Times of Distortion' by Thumper
  • 'Timewarp' by Benjamin Briggs, DjjD, Giles Teskey, Jeff Ball, Krank, Luke Keever, halc
  • 'To Far Away Inspirations' by Squint
  • 'To Far Away Timescapes' by Dj_StarChild
  • 'To Lost Epochs' by CarnCarby
  • 'To Times Once Forgotten' by Vampire Hunter Dan
  • 'Town Life' by djpretzel, Geoffrey Taucer]
  • 'Town Life in Piano' by kLuTz
  • 'Tree Hopper' by Detuned Logic
  • 'Trigger Please' by Shnababula
  • 'Under Cerulean Skies' by Earth Kid, Seth Tallman
  • 'Way before the Day before Yesterday' by Wiesty, The OC Jazz Collective
  • 'Weaving the Threads of Time' by Chris|Amaterasu
  • 'What Hath Thou Done with This' by Vicks Cornatto
  • 'WhenAllHopeHasFaded' by Unknown, zircon
  • 'When Hell Freezes Over' by Wiesty, The OC Jazz Collective
  • 'where threads connect' by Amaterasu, melody
  • 'Wind Scene Concert Paraphrase' by zohar
  • 'Winds of Time' by Rimco
  • 'Xenosphere' by Oceanfire
  • 'Yearnings na Gaoithe' by HyperDuck SoundWorks
  • 'Zeal Breeze' by RebeccaETripp
  • 'Zeal Feels Good' by Gario
  • 'Zeal Love' by Unipulator

ThaSauce[edit]

ThaSauce is a remixing / video game music news site with its own original remix subdivision.


VGMix[edit]

VGMix X sucks, and the promised archive of VGMix 2 did not appear. Until then, you may find an archive of remixes by clicking the links below. Check the text file to see if you have any we're missing, then contact [email protected]'

VGMix is part of a community of amateur musicians who write arrangements of video game music.

From: http://www.vgmix.com

Please note that only remixes that have been rated Above-Average appear here for quality control.

Stuff of Legends

Must-Haves

Good Stuff

Recovered

VGMix X

VGMix 4

Other[edit]


Blake Robinson

Blake does orchestral arrangements under the Synthetic Orchestra banner.


Blue Planet

Blue Planet is a personal remixing site for AD794, located here.

(Look near the bottom to find the remixes)


Catacomb Entrance

Catacomb Entrance is an arrangement and remixing site hosted by a guy named Ianaso.


Celestia Remixes

Celestia is a major biannual event in the Japanese remixing community, where several RPG fans come together to make tens of remixes. There are pieces of excellent quality in each festival. From Celestia 1, the lyrical At the Bottom of Night is a must, as well as the song simply titled Chrono Trigger.

The project itself, with all the other remixes, were originally hosted here. The headquarters is now at this page. Take note that the remixes are usually issued in .zip or .lzh format. You will need WinRAR or an appropriate utility to decompress them.

Celestia: Square Enix Music Arrange Festival (2005)

Chrono Cross

Chrono Cross & Chrono Trigger

Chrono Trigger

Lyrics and Notes (Thanks to D.Radium):

【 曲 名 】僻歌
[Song Title] Higauta -
【 出 典 】Chrono Trigger 「夜の底にて」より
Chrono Trigger, from "Depths of the Night"
【 作曲者 】光田 康典
Composer: Mitsuda Yasunori
【 作詞者 】Liar
Lyrics: Liar
【 編曲者 】岬
Arranger: Misaki
【  歌  】Liar
Vocals: Liar
【 使用音源 】KORG TRITON-Rack YAMAHA MOTIF-Rack Roland SC-8850
Filesize: 4.2MB
Date of Completion: 2005-09-17
Length: 3:40
[Homepage] http://www.ismusic.ne.jp/laputa1983/victy/

Lyrics [they include a bracketed version of text to explain the lyrical meaning, since it's written in a bit of an older style]

赤く 喰らい込みその火蛾  飽かずも逝き遅る
(赤い炎に捕らわれた蛾  満足したわけもなく死に残る)
Caught within the red flames, the moth dies without necessarily being content with life.

黒く 爛らかしその彼我  虚く宿命だと謂う
(黒く爛れたあたしとお前  気が抜けたような宿命だったわね)
Blacked to a crisp, you and I, our destiny seems to have lost its will.

見え透いた諦め  腐り始めた眼差
(見え透いた諦め  腐り始めた眼差)
Giving up is so apparent, our perceptions begin to corrode.

あたしという  矜持を否む
(あたしという  存在の誇りを否定して)
Rejecting my existence, my honour, me.

紛う 愛しみ僻歌  行き失す定けし瞬時
(入り乱れてもうわからない 可愛らしい僻歌  行方も分からない確実な今という瞬間)
So complex nobody understands any more, the cute song. Where will the concrete present go, to become the unknown future.

赤く 喰らい込みその彼我  飽かずも逝き遅る
(赤い炎に嵌り込んだあたしとお前  満足したわけもなく死に残る)
Red flames enveloping you and I, dying without necessarily being content with life.

黒く 爛らかしその火蛾  虚く運命だと謂う
(黒く爛れ焼けた蛾  むなしいうつろな運命だったわね)
The moth blackened to a crisp, such an unfortunate fate.

今 君を捨て行こうか  君さえ存在しなければ
(今 君を捨てて行くわ  君の存在さえなかったならば)
Let me leave you behind, if only you had never existed.

独り 憶ってくれればいい  失いたあたしを嗤って
(独り 思い出してくれればいい  泣いて自分を失ったあたしを嘲笑ってくれたらいい)
Alone, just remember me. Smile for me, I, who cried and lost myself.

君とはぐれて 遠く
(今 君とはぐれて遠くへ)
Now, I'm lost and far away.

ただ独り 憂いてくれればいい  微笑って
(ただ独り憂い想ってくれればいい  微笑みながら)
Alone, just anxiously think of me, while smiling.


[Additional Commentary]
大臣さん主催の音楽中心コミニティイベント”Celestia”投稿曲です。
未熟ながら参加させていただきます。
This is my submission to Daijin's community music event, "Celestia". I'm still an amatuer, but it's an honour to be involved.

初めましてこんにちは。サークル代表の岬です。
音楽集団「Victy」としては初のイベント参加、Web上発表曲になりますんで、
編曲担当の僕としては思い入れの強いこの曲をセレクトさせていただきました。
Hello everyone, I'm Circle's representative, Misaki. This is the first event our music group "Victy" has officially participated in, so this is kind of a debut for our song. As the chief editor [for our group] for this online event, I chose this song for it's powerful impression.

POP調であり若干ROCKを意識しつつもGuitarはなかったり、みたいなコンセプトで(何
聞かせどころはやはり後半のボーカルの掛け合いですね。
どうぞLiarの美声をご堪能くださいませ。
ちなみにタイトルは”ひがうた”と読みます、はい。
It's kind of a Pop-Rock mix with the Guitar, or at least the concept was, the second half was mostly just vocals.. Check out Liar's beautiful voice! And yes, the song title is pronounced "Higauta".

ダウンロードありがとうございました。
最後まで聞いていただけたらとっても嬉しいです。
そして、このCelestiaというイベントの場を作ってきた
大臣さんをはじめとする運営者の皆さん、参加者の皆さん、リスナーの皆さん、
ありがとうございました。これからも盛り上げていきましょう。
Thanks for [downloading]listening to this. A big thank you to Daijin for making this whole Celestia event come together, thanks to everyone else involved, let's get this show going!

Celestia4 -Red or White- (2007)

Chrono Trigger

Celestia5 -Sunlight/Moonlight- (2007)

Chrono Trigger

Celestia8 -SquareEnix Festival 2nd Stage- (2011)

Chrono Cross

Chrono Trigger

Celestia9 -Wish our Hope- (March 2011)

Chrono Trigger

CelestiaX -SquareEnix Music Arrange Festival 3

Chrono Cross

Chrono Trigger

Celestia12 -Short Charging SQEX- (March 2014)

Celestia13 10th Anniversary (March 2015)

Chrono Cross

Chrono Trigger

Celestia14 -SQEX Festival:Altar-


Chrono Trigger Mixtape

The Chrono Trigger Mixtape is a blend of modern rap tracks on modified Chrono Trigger music and beats. A quick mashup, it's merely a hobby of compromised, the group behind it. The resulting songs are actually fun to listen to, and some good beats are laid down.

  • The Chrono Trigger Mixtape site is down. Download all three releases here.

Volume 1

  1. 50 Cent - Disco Inferno (Gato's Theme)
  2. Young Jeezy feat. Mannie Fresh - And then What (Wind Scene)
  3. Ray Cash - Sex Appeal (Secret of the Forest)
  4. Ciara feat. Missy Elliott - 1, 2 Step (The Kingdom Trial)
  5. David Banner - Play (The Day the World Revived)
  6. Common - Corners (Schala's Theme)
  7. Kanye West feat. Talib Kweli, Common - Get 'em High (At the Bottom of Night)
  8. Cassidy - I'm a Hustla (Underground Sewer)
  9. Kelis - Milkshake (Prod. by JC) (Burn! Bobonga!)
  10. EPMD - Strictly Business (Bonus Cut) (Corridors of Time)

Chrono Trigger Remake Project

These tracks were made by bLiNd and John for the now-defunct Chrono Trigger Remake Project. Since they were intended for a faithful recreation of the game, these remixes have more emphasis on reinstrumentation than different composition.

bLiNd

John


Chrono Trigger Resurrection

These rearrangements were made by tssf for Chrono Trigger Resurrection. He released them to his forums in late 2004; many are incomplete.


Crystal - Square Music Arrange Festival

http://web.archive.org/web/20050411042526/http://www.levolution.info/crystal/

This was an effort by several Japanese remixers to cover Square music.


Dan Goodale

Dan Goodale is an independent remixer. His website is here.


DJ-Dr.MNM's Chrono Trigger Hiphop Mixtape

DJ-Dr.MNM is presumably a Japanese remixer. He created a Chrono Trigger mixtape of three songs and posted it as a video on the Japanese website NICOVideo; find it here.

  1. 'Crono & Marle ~ Far Off Promise and GUST Wind - Usher - Yeah (Longing of the Wind)'
  2. 'DASH!! Time Corridor - Usher - Yeah Remix 2 (Corridors of Time)'
  3. 'Do you have a mind? - Daft Punk - Technologic (Robo's Theme)'
  4. 'ARRANGEMENT - Let's still return to that young age (To Far Away Times)'

Dwelling of Duels

Dwelling of Duels is a monthly remixing competition.

September 2004

1: 'Zealous Entropy (DoD Mix)' by Ashane

June 2005

3: 'Atonement' by Darangen
4tie: 'Cessation of Mammon' by Ashane, LuIzA

December 2005 / January 2006

1. Fire Cross by LuIzA
14. The Hunt for That Girl by XenonOdyssey

February 2006

5. 'Peaceful Reminiscence' by Darangen

May 2006

11. 'Angelus Errare' by KiddCabbage

November 2006

7tie: Shadow of the Mystic by Rexy

December 2006

1: 'I Could Be Banned Soon Trigger' by Snappleman
2: 'Running After You' by Darangen
3: 'Bobonga's on Fire' by ConcreteMutant (jv)
4: 'Dimension Horizons' by LuIzA
5: 'Lavos Built My Hotrod' by norg, Ryan8bit
6: 'Wings Over Zeal' by Master Hatchet
7: 'Crossin Time' by Ashane
8: 'Preventing Judgment Day' by ansgaros, Danimal Cannon
9tie: 'The Emperor' by Vegeroth
9tie: 'Viaje Musical de Gato' TheoConfidor
10tie: 'Lab16 (WIP)' by Ranger X and Riders
10tie: '600 A.D., the place to be (formerly Wind Scene)' by Bobby Winston
10tie: 'Frog's Tears' by Scaredsim
10tie: 'Starbright' by The Prophet of Mephisto
11tie: 'Guardia State Fair' by cacomistle
11tie: 'A Forgotten Tale' by Kris Davis
12: 'Peaceful Days Metal Revenge' by bjkmenu
13: 'Millennial Fair' by Reboot
15: 'Wind Scene' by Endless Night (zmet and friends)
16: 'Sorrow Mountain' by tibone
18tie: '12000 BC Schala' by TRANSinsano
18tie: 'Windy Archipelago' by Paragon
19: 'Time Circuits 150cc' by Nario

Alternates

January 2008

14tie: 'Sambacross Time' by SuprMelO 17: 'Robo's Theme' by MillennialFairs

Alternates

June 2008

9: 'The Righteous Path' by Harjawaldar
10: 'Lavos Jam' by DrumUltimA
13: 'There's Metal in my Spaniard' by Final Atomic Buster

July 2008

11tie: 'Chrono and Marle in the Undersea Palace Consoling Magus' by DrumUltimA
13tie: 'Of Legends and Heroes' by VikingGuitar
18: 'Chrono Picker' by Final Atomic Buster

February 2009

14tie: Facing Dark Eternal (Hang On!) by Skummel Mask

April 2009

9: Chrono 1/2: Hard Battle by Juja
17: Final Frog by Power Tool Pursuit

Alternates

May 2009

12: Corridor Echoes by El Grapadura

August 2009

7: '...And in Self-Loathing and Despair, She Found Wrath' LuIzA
10: 'Windig' by Xenon Odyssey
11: 'Ease Up, Crono' by VikingGuitar
18tie: 'Super Knight Bros in Limbo of the Lost' by Kid Belmont, King Malboro

December 2009

10: 'Drinking Eight Sodas Makes Me Sick' by J2

March 2010

10tie: 'Beware the Outer Wall Windmill's Z Blocks (circa 600 A.D.)' by Rhyok 22tie: '1000 A.D.' by serge chrono

June 2010

12: 'Beaches' by BONKERS

August 2010

Alternate: 'Wind Scene (Past)' by Rayth Xelos

October 2010

2tie: 'Continua' by Ergosonic

December 2010

2: 'Trigger Please' by Shnabubula

April 2011

4: 'By the Old Mill' by Harjawaldar

October 2011

6: 'Battle with Janus's Persona' by Culden
9: 'The Wind That Shakes Da Marley' by Hat

December 2011

Alternate: 'Feel the Wrath of my Anthropomorphic Nutsack' by OmigaDrive, Rajdeep

April 2012

5: 'Windy' by Hat feat. the KSU Jazz Ensemble
Alternate: 'Devotio Aeternus' by Darangen

October 2012

13: 'Radical ChronoGears' by Ivan Hakstok

15: 'Chrono Trigger - Hidden Truth/Singing Mountain' by Skychase2rebirth

June 2013

16: '600th 600 A.D.' by Juja

September 2013

15: 'Eye of the Trigger' by Hope Fails
37: 'Let's Just Get Out of this Stupid Sewer Already' by Dennis

January 2014

11: 'Winter Travel is a Trial' by Brandon Strader

July 2014

9: 'Epoch...Become Bird!!' by Juja, Raw Danger

September 2014

1: 'Time Flies Like a Dream' by Ivan Hakstok
3: 'Frog's Metal Trigger' by GearX2
5: 'Way' by Shipluss
9: 'Masamune' by Brandon Strader
10: 'Master Mune' by jaxx
14: 'Goodbye, Schala' by valence

Alternates

October 2014

Sours: https://www.chronocompendium.com/Term/Music_(Chrono_Trigger).html
Victory! - Chrono Trigger Remix

Discografia da série Chrono

  1. "A Premonition"
  2. "Chrono Trigger"
  3. "Waking Up in the Morning"
  4. "Peaceful Days"
  5. "Memories of Green"
  6. "Guardia Kingdom Millennial Fair"
  7. "Gonzales's Song"
  8. "A Peculiar Happening"
  9. "The Wind's Yearning"
  10. "Goodnight"
  11. "Secret of the Dense Woods"
  12. "Battle"
  13. "Guardia Castle ~Courage and Pride~"
  14. "Huh!?"
  15. "Manoria Convent"
  16. "A Prayer to the Travellers…"
  17. "Silent Light"
  18. "Boss Battle 1"
  19. "Frog's Theme"
  20. "Fanfare 1"
  21. "The Kingdom Trial"
  22. "Hidden Truth"
  23. "A Tight Squeeze"
  1. "World in Ruins"
  2. "Mystery of the Past"
  3. "Dome-16's Ruins"
  4. "People Who've Abandoned the Will to Live"
  5. "Lavos' Theme"
  6. "World's Final Day"
  7. "Johnny of the Robot Hotrod Squad"
  8. "Bike Chase"
  9. "Robo's Theme"
  10. "Remains of the Factory"
  11. "Battle 2" (unreleased track)
  12. "Fanfare 2"
  13. "The Brink of Time"
  14. "Amusing Spekkio"
  15. "Fanfare 3"
  16. "Underground Waterway"
  17. "Boss Battle 2"
  18. "Primitive Mountain"
  19. "Ayla's Theme"
  20. "Rhythm of the Wind, Sky, and Earth"
  21. "Burn! Bobonga!"
  22. "Warlock's Castle"
  23. "Insane Melody"
  24. "Warlock Battle"
  1. "Singing Mountain" (unreleased track)
  2. "Tyran Castle"
  3. "At the Bottom of Night"
  4. "Corridor of Time"
  5. "Zeal Palace"
  6. "Schala's Theme"
  7. "Sealed Gate"
  8. "Undersea Temple"
  9. "Chrono and Marle ~Distant Promise~"
  10. "Silvard ~Wings Tearing Through Time~"
  11. "Dream of Black"
  12. "Determination"
  13. "Time of World Revolution"
  14. "Last Battle"
  15. "Festival of the Stars"
  16. "Epilogue ~To Close Friends~"
  17. "To the Outskirts of Time"
Sours: https://pt.wikipedia.org/wiki/Discografia_da_s%C3%A9rie_Chrono

You will also like:

The 2020 Tokyo Olympic Games are officially underway, and while this year’s festivities are overshadowed by a very serious pandemic, the opening ceremony attempted to lighten the mood a bit by featuring music from loads of classic and modern video games as athletes filed into the stadium.

Songs from Dragon Quest, Final Fantasy, Sonic, Monster Hunter, Chrono Trigger, NieR, and even Kingdom Hearts were all represented in some form during the ceremony! Olympic video clips are typically scrubbed from the internet the moment they appear, but we’ve embeded a few clips of the festivities below. Watch them while you can!

You can check out a full list of the songs that showed up below thanks to @aitaikimochi on Twitter.

  • Dragon Quest “Erdrick’s Theme”
  • FINAL FANTASY “Victory Fanfare”
  • Tales of Zestiria “Sorey’s Theme – The Shepard”
  • Monster Hunter “Proof of a Hero”
  • Kingdom Hearts “Olympus Coliseum”
  • Chrono Trigger “Frog Theme”
  • Ace Combat “First Flight”
  • Tales of Series “Royal Capital – Majestic Grandeur”
  • Monster Hunter “Setting Off Breeze”
  • Chrono Trigger “Robo’s Theme”
  • Sonic the Hedgehog “Star Light Zone”
  • Winning Eleven: eFootball walk-on theme”
  • FINAL FANTASY “MAIN THEME”
  • Phantasy Star Universe “Guardians”
  • Kingdom Hearts “Hero’s Fanfare”
  • Gradius (Nemesis) “01 ACT 1-1”
  • NieR “Song of the Ancients”
  • SaGa Series “SaGa Series Medley 2016”
  • SoulCalibur “The Brave New Stage of History”
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Jason Ganos

Written by Jason Ganos

Nintendo super fan since birth, Jason is the creator of Amiibo News and editor-in-chief at Nintendo Wire. One of his life goals is to provide the latest Nintendo news to fellow gamers with his natural know-how.

Jason Ganos


Sours: https://nintendowire.com/news/2021/07/23/olympics-opening-ceremony-kicks-off-with-music-from-final-fantasy-sonic-chrono-trigger-and-more/


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