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Next, is our whiskered friend with a ton of potential, Unconscious Dig Rat. Let’s look at how to obtain one of these furry fellows. To start off, we need to visit a Dig Rat – they inhabit the Kalimdor continent, more specifically, The Barrens. Being a Horde faction territory, expect Horde players of all levels to continue with their routine of eliminating any Alliance players they have within their sights. Oddly enough, the specific region we want to enter within the Barrens, ‘Bael Modan’, has Dwarf NPCs that are affiliated with the Alliance. This dwarf infested area is separated into 2 parts: the Basin and the Keep. Within the Basin:
There are a couple of dwarves, notably: a few Bael’dun Foreman ranging from lvl 22 to 23 with two to three of them walking around a short distance, and Digger Flameforge, a lvl 24 elite. In this area are a total of 3 Dig Rats or “DR” all visible from the outskirts of the Basin. I suggest for a lower leveled 24 to 26 horde character to remain within the Basin as there aren’t many dwarves there and they are clearly manageable from a distance.
Within the Keep and the road leading up to it:
On the road are Bael’dun Rifleman ranging from lvl 24 to 25 with a DR on the left of the Keep near the tank and another on the right side of the Keep near the cart. Within this big dwarven fortress are Heggin Stonewhisker, a level24 elite, Malgin Barleybrew, a lvl25 elite, and Captain Gerogg Hammertoe a lvl27 elite. If you can survive the majority of mobs, there are 7 DR walking inside that you can reap from. I recommend that you be at least lvl 29 to 31 upon entering.

Killing a Dig Rat rewards us with a Unconscious Dig Rat. As you have probably noticed, you can only carry 1 Unconscious Dig Rat or “UDR” at a time. In my rigorous testing, I have come across a 13% chance for it to drop. However, this low percent chance to drop should not discourage friends/guild-mates from doing the same and claiming their own as it provides plenty of benefits later on.
With the cursory glance out of the way, let us delve deeper into the number surrounding our summoned critter. Once activated, our little friend comes out with the following stats:
- Will appear after a 3 second casting time.
- Level 1 with a total of 42 health points.
- Has 20 armor.
- Can be summoned while caster is in combat and the caster is immune to spell pushback during.
- Can be summoned while running.
- If provoked in combat, it will not attack. However, anyone can attack it.
- The length of time it lasts is unclear and depends on the server. (minimum 5min – max 4hours.
- Cannot be cast while on a mount.
There are whispers of DR in Classic being able to attack anyone who engages them in combat but they are just rumors. However, expect me to make a guide about it, if so.

With your trusty sidekick by your side its time to venture out and fight monsters together. Just before commencing a battle with a target, summon your little buddy to take advantage of some benefits:

The first benefit is through a neat little trick involving warriors and rage regeneration, this is done by a warrior provoking the critter through numerous spell, such as: Intimidating Shout and Challenging Shout, which cause the warrior to be “in combat” with DR. The combat phase will remain even if the warrior unsheathes his weapon and deselects DR.
The beauty in this, is the talent: Anger Management despite not having it said in the toolitp, has the hidden feature of granting 1 rage every 4 seconds while in combat with a target. Wait until 100 rage is attained and kill the rat as you head towards the boss for a chance to trigger Flurry. To increase the chance for Flurry to trigger ask other teammates to activate their rat as well before a fight and get permission to attack it. Its also possible to Charge the rat but you must cancel the default auto attack immediately by either quickly moving in another direction or repeatedly pressing the “X” key.

In a similar fashion, a rogue can gain combo points to activate Slice and Dice before facing a boss/target. This is done by provoking the rat with Cheap Shot or “CS” and immediately stopping the default auto attack and running away until your leave combat.
Some might prefer to create a macro to quickly stop the default auto-attack or stay in the absolute limit range of CS and quickly run away. Once you re-target the rat the combo point will remain and you can repeat this routine until 5 combo points are achieved. Lastly, as you head towards the boss simply activate Slice and Dice.
Boss fights with mechanics that require players to run away from a dangerous zone are also advantageous for us. Since rats can be placed in the safe zone to collect combo points through Gouge while waiting. The same notion can also be applied for warrior and gaining rage. Some players will purposefully not upgrade the rank of their Gouge ability to prevent the rat from dying.

A druid with the talent Nature’s Grace can increase the chance it triggers by casting rank 1 Moonfire on nearby Dig Rats either before a fight or during some downtime in between a boss mechanic. Druids who spend most of their time raiding in Moonkin Form really like this.

A mage with the talent Arcane Concentration can increase the chance for it to trigger by casting rank 1 Frost Nova either before a fight or in conjunction with a boss mechanic by running to a nearby ranged teammates who will be activating our little friend for us. A higher number of rats will not increase the chance for the talent to trigger.
Its recommend before a fight to unequip all gear that bolsters spell crit and spell damage to reduce the chance of killing the rat, then afterwards re-equip the gear, replenish one’s mana and engage the boss. The truly amazing aspect of Mages is the spell: Polymorph which can be used on the Rat so it regains its health. This way all classes can freely trigger certain spells without killing the Rat.

A paladin with the talent Vengeance can increase the chance it triggers by equipping a weapon with low damage, such as: Putrid Wooden Hammer and attacking the rat before a boss fight. It is also possible to judge the rat with Seal of Righteousness.

A shaman with the talent Elemental Devastation can increase the chance it triggers by casting rank 1 Chain Lightning on a rat, the more rats, the better. They can also trigger Elemental Focus and Flurry.

A warlock with the talent Nightfall can increase the chance it triggers by casting rank 1 Corruption before a boss fight or during. The more rats, the better. I suggest casting it on 3 rats than engaging the boss and periodically re-apply Corruption on nearby rats during boss mechanics that force you to move around. Typically, healers compared to other roles are left with larger gaps of time where they have nothing to do, ask them to activate their dig rat during a boss fight.
14 day prices and stats for [Dig Rat]
Tables display two distinct sets of WoW auction house prices; 14-day statistical prices and current auction house prices. For established, stable items, using 14-day stats is recommended. During new expansions and content patches, some new items may have highly erratic and volatile prices; for these, current auction house prices should be used!
Charts show 90 days price and quantity auction house history for Dig Rat on . Please wait, retrieving data...Sum of quantities for all auction house posts are displayed, as well as Market Price for each individual seller (15th centile of all his post prices) | ||||||||||||||||||||
New Rogue pickpocketing quests and rewards on WoW 7.2.5 PTR
Okay, if you are a Rogue (or rather, if you play one in World of Warcraft) patch 7.2.5 has some new stuff coming for you. Namely, a quest series available for level 100 and up Rogue players with some interesting new stuff if you do it. Our old friend Griftah is up to his old tricks, and as you progress through the quest pickpocking Coins of Air (think the Dingy Iron Coins from Warlords updated) which you can turn in a repeatable weekly quest that gives 4,999 gold in exchange for 10,000 coins.
But there’s more — Griftah offers a host of rewards for you pickpockets. The Sneaky Marmot and Dig Rat battle pets, the Barrel of Bandanas toy which allows you to gain the appearance of a host of face-covering cloths from the game, and the Barrel of Eyepatches which does the same thing, but for eyepatches. (Note, the Barrel of Eyepatches wasn’t working as of the most recent PTR build.) Both Barrels go for 100,000 Coins of Air apiece, while the pets go for 10,000.
So there you go, Rogues — do you hanker for new toys and pets, or would you rather get a cold hard chunk of gold every week? Either way, patch 7.2.5 promises you a lot more fun with the pilfering of pockets.
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Filed Under: Coins Of Air, Griftah, Legion, Patch 7.2.5, Patch 7.2.5 PTR, Pickpocketing, Pickpocketing Quests
Rat wow dig
WoW Classic: 10 Weirdest Items You Can Find, Ranked
A big part of what made the original World of Warcraft experience so special was the sheer amount of unusual items you could find and often utilize in the game to great effect. While abundant, the unusual items in the modern WoW expansions exist more like gimmicks, leftover from older eras, that are no longer usable in PvP or Raid scenarios.
RELATED: Learn From The Pros: 10 Awesome Things Players Can Do In World Of Warcraft Classic
Being able to confuse your enemies or wow your friends with unique and rare items was such an invaluable part of World of Warcraft, and we're happy we now get to see these days return. Here are some items that you can find in WoW: Classic that we believe to be the weirdest, most unique, and outright baffling. Enjoy!
10 Thunderbrew's Boot Flask
Want to spew fire like Diablo? This level 44 trinket will allow you to unleash a decently powerful area-of-effect burst from your mouth for five seconds. If you're the type who spends gold on liquor in Azeroth's inns, you'll be happy about the secondary effect of the trinket as well.
To obtain this unique piece, you'll be sent on a-five quest journey around Azeroth. The trinket's damage will come most handy if you're still in your 40s and questing, while the badass fire-breathing animation reminiscent of the Inferno from the Diablofranchise is bound to make you the center of attention every time you use it. Frankly, the only downside is its 30-minute cooldown.
9 Six Demon Bag
This trinket is not only weird but due to its effect, very usable in both PvP and leveling. It drops from regular world mobs, and by activating it, you have a chance to unleash one of six random abilities. The first three are decent damage-dealing effects: Fireball, Frostbolt (which also slows the target for 5 seconds), and Chain Lightning (that bounces around three close enemies). These damage spells are also the most likely to proc.
RELATED: World Of Warcraft Classic: Ranking Every Class By How Much Fun It Is To Play
The other three were a bit trickier, as they include a Polymorph that can backfire on the user, a stun similar to Druid Cyclone, and a Warlock-like Felhunter that fights by the player's side for 30 seconds, dealing minimal damage. Though unusual, these effects are quite handy in combat. Given that in Classic the cooldown of this trinket is only three minutes, it was great for questing for its potential burst damage.
8 Halberd of Smiting
The Halberd of Smiting is one of the nicer looking Polearms in Classic, but it's the weapon's effect that makes it weird and unique. It unleashes between 452 and 676 additional damage on hit. While this may not exactly "decapitate" your target, the weapon's proc does offer a decent damage boost. It also has a relatively high proc rate (up to a few times per minute), and the ability can even crit!
Wait, it gets even better! The effect can even activate itself, which means you have a small chance of dealing two "decapitating" hits in a row. So, given that its effect can also crit, you have a small chance of instantly dealing up to 3000 damage - which indeed would immediately decapitate any target you face. The only downside is that it offers no additional stats.
7 Hook of the Master Angler
This trinket is unusual for two main reasons: Firstly, it straight up turns you into a piranha, but it also has almost no cooldown. The fact that a trinket with such an ability has only a 5-second cooldown makes it extremely unique. Once you become the said ugly fish, your swimming speed increases dramatically, and you can breathe underwater indefinitely.
You never know when this might come in handy (outrunning your enemies in Arathi Basin by jumping in the lake and swimming away comes to mind). But, it's also a great show-off piece. To obtain it, all you have to do is win the Stranglethorn Fishing Extravaganza event, which is held once per week.
6 Manual Crowd Pummeler
This is one of those rare weapons with effects that are just baffling. Despite being low-level loot that you can find on most Gnomeregan runs, the weapon's effect is what makes it incredibly overpowered even for some level 60 players. First off, the overpowered effect of making your attacks 50% faster only has 3 charges. After that, you can never use it again, ever. Well, unless you go and farm out the same weapon again.
But, why would I ever a level 29 two-handed weapon in the first place? You won't...Unless you're a Feral Druid, that is. As opposed to other classes, weapon damage does not directly increase a Feral Druid's auto-attack damage. So equipping this crappy level 29 weapon will actually be well worth it for a Feral Druid, as its effect will make them incredibly overpowered. Once the effect procs, you can even switch to a better weapon to really start melting some faces for an incredible 30 seconds!
RELATED: The 5 Best Things About World Of Warcraft: Classic (And The 5 Worst)
Used up all the charges? No problem, just head to Gnomeregan (a level 30 dungeon) and farm out a new one. We're not joking, filling your bags with Pummelers is actually a thing. This is what many players on private servers actually do for optimal Feral DPS. Stuff like this only happens in vanilla.
5 Crystal of Zin-Malor
Originally intended as a quest item for the quest "Tormented By the Past," the trinket is one of the weirdest things you will see in WoW. First of all, no one is "worthy," so anyone who equips the Crystal will promptly start losing between 100 and 501 Health and Mana every second. But the weirdest part is that many players actually never turn in the quest and hold on to the trinket forever. Why? Because its weird effect can be exploited in a myriad of ways.
The trinket has a hidden effect where it can kill you WHILE not compromising any of your gear in the process, meaning you lose no armor. This is perfect for vanilla since you'll often find yourself stuck and in need of suicide. Some players exploit the trinket and use it before getting on a taxi mount, which promptly kills them mid-air and teleports them to a capital city.
It's also found great use in PvP, as equipping this trinket before being ganked by a Rogue or Polymorphed by a Mage will make you completely immune.
Last, and weirdest of all, it is used for Priest tanking. That's right PRIEST tanking – a whole new level of exploiting game mechanics in vanilla. But, if this is the first time you hear this, we'll have to leave it to you to research.
4 Skull of Impending Doom
This weird off-hand weapon has lately gotten more recognition for its immense usability in various PvP scenarios. Its effect is essentially Crystal of Zin-Malor with a limited duration and a great movement speed bonus. But, as an off-hand weapon that can be equipped in combat, it's heaps better! A BFA Warlock talent called "Burning Rush" is probably inspired by this (hint: This trinket is great for Warlocks). So, whether you want to avoid crowd control effects or gain some movement speed to finish your enemies, you'll find the "Skull of Impending Doom" extremely useful.
The quest that unlocks this item is different for Alliance ("To Ironforge for Yagyin's Digest") and Horde ("To the Undercity for Yagyin's Digest") players. But, but of these are unlocked by another Badlands quest chain called "Solution to Doom."
3 Barov Peasant Caller
Extremely weird, we know. But, don't get your hopes up just yet, as there's no cooking or cleaning involved. Once summoned, the peasants will fight alongside you for around a minute, albeit dealing quite minuscule damage. The NPCs you summon with this trinket will vary depending on your faction, and all three should be randomly generated races.
To obtain it, you need to complete a series of quests that sends you to Scholomance to kill an NPC called Alexi Barov. Though you'll probably need a full group to complete this one, it's worth it.
2 Horned Viking Helmet
That's right, 30 seconds – an incredibly long time to incapacitate anyone. But aside from knocking your enemies "silly," you get a free Charge, which is one of the most useful and fearsome abilities a Warrior has. With these two effects combined, the possibilities for this item are almost endless. It's especially useful in Raids, to keep daunting mobs at bay for an exceedingly long period of time.
The helmet is a rare drop from Eric "The Swift" in Uldaman. The bad news is, it can only be obtained by the members of the Horde since the NPC is friendly to Alliance. But this makes it even more unique and desirable.
1 Unconscious Dig Rat
This peculiar item is farmed from Dig Rats found in the Barrens, around the Bael Modan area. The drop chance for "Unconscious Dig Rat" is quite low and the farm daunting for low-level players due to the dwarf elites that inhabit the area. BUT, once you do get the weird, green, item, it has some really unique abilities.
Firstly, you can summon this level 1, 42-hp rat while stunned, incapacitated, or even while running. After a three-second cast, a Dig Rat will appear that will follow you for up to a couple of hours, and it will not attack anyone but is an easy target for all players and can even be Polymorphed (as much sense as that makes).
This is where those good ol' vanilla exploits begin. Warriors can Charge the rat or use a spell (Intimidating Shout) to stay in combat with the rat constantly to regenerate their rage to 100%. Then, they can kill the rat to get the talent Flurry, granting them 30% extra attack speed for three swings against a Raid boss. Similarly, Rogues can use the rats to get combo points for Slice and Dice before a boss fight, and the list goes on.
NEXT: 10 Best Loot-Based aRPG Video Games Out Today, Ranked
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About The AuthorMagdan Daniel Cvitesic is an avid reader, digital marketing enthusiast, gamer, and a complete car nut based in Zagreb, Croatia. After attaining a business degree at Rochester Institute of Technology in New York, he honed his copywriting ability writing for software startups internationally. Interested in all things content, Magdan is now a Marketing Specialist at a Blockchain company and HotCars.com organic list writer for Valnet, Inc.
Dig Rat Stew easier to acquire in patch 3.1

It's a very small change, but has generated tremendous excitement already. All of the completionists and achievement seekers around the world jumped for joy in unison. Yet another recipe that may have been out of reach is now very easily acquired. I don't often bend over backwards for achievements so this change didn't really blow my mind like it did for Danny, but I admit it'll be pretty funny to take my Priestess down to Bael Modan and learn the fine art of cooking with rats.
You know, this gives me a good idea for Well Fed Buff...
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I get out of her, take a can of lubricant, lubricate my dick, lift her legs higher to gain access to her ass. And, trying to maintain a balance between the necessary tenderness and feigned rudeness, I take it. She gasps, and I start slowly at first, and then take her in the ass at a fast pace. She grabs her hand over her dripping pussy and starts rubbing her clitoris.
Little.