Borderlands 2 characters

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Borderlands 2: Skill Tree Guide (Tips & Tricks)

After picking between the six playable characters in Borderlands 2, players will need to place points across the three skill trees of the character.

Across the DLCs and base game, Borderlands 2offers players six different character classes, and within each of those are three skill trees. Each of these trees tends to cater to a specific playstyle, and the skills within them, when built up together, tend to build off of one another. However, only dedicating a character to one of the three skill trees can be detrimental as they won't be a well-rounded character.

Related: Borderlands 2: How to Choose The Best Character for Solo Play

To fix this issue, players will need to spread out and mix a couple of different skill sets to give them the greatest chance at success. However, each of the classes works a little differently and will need different parameters to follow. So we'll go over the four base classes of the game and then the two later added DLC classes.

Borderlands 2 Base Classes and How to Build Their Skill Trees

The four base character classes are Axton the Commando, Maya the Siren, Salvador the Gunzerker, and Zer0 the Assassin. Each of these classes only belongs to the specific character and cannot be changed.

Axton the Commando - The Commando class plays much like a standard warrior or soldier class. Except this commando's special ability is to bring out his own Dahl Sabre Turret which can be upgraded throughout the player's skill set choices and class mods. The three skill trees for this class are:

  • Guerrilla - Focuses on making the turret deal high and continuous damage. While being very damage-heavy, this skill tree doesn't offer much in the way of healing or defense.
  • Gunpowder - Focuses on making Axton better with explosives and mid-ranged guns as well as making the turret more of a distraction from the player.
  • Survival - Focuses on defensive abilities and healing, along with increasing the frequency at which the turret can be pulled out.

With this in mind players will likely want to mix and matched based on their favorite Skill Tree. If Guerilla is the favorite, putting a couple of points into Survival will help them stay on the battlefield for longer and vice versa. If Gunpowder is a player's favorite, they should decide between dealing more damage and feeling more safe and sturdy.

Maya the Siren - The Siren class plays like a glass cannon character focused more on her magic ability. The three skill trees for this class are:

  • Motion- Focuses on crowd control by brainwashing enemies mixed with defense skills.
  • Harmony - Focuses on DPS and healing both herself and teammates for more of a healer class type.
  • Cataclysm - Focuses on adding more Elemental effects to her attacks.

For this class and its setup, players should pick between Motion and Cataclysm for their main damage type/fighting style. After this, they should invest something into Harmony to help themselves stay in the fight as long as possible. For players wanting to focus on being more of a healer and pouring their points into Harmony, Motion meshes the best with the playstyle. Though Cataclysm is the easy tree to dedicate random excess points into for any playstyle.

Salvador the Gunzerker - The Gunzerker class allows Salvador to dual-wield guns, and deal an incredible amount of damage. The three skill trees for this class are:

  • Gun Lust - Focuses on swapping, reloading, and special gun abilities.
  • Rampage - Focuses on extra ammunition, magazine size, and Gunzerking.
  • Brawn - Focuses on tanking with an enlarged health pool and increased toughness.

For this class, players should decide between the two main fighting styles, Gun Lust and Rampage. Afterward, they can add a couple of points into Brawn to strengthen their build. Even if the player is a full-focus tank, picking a fighting style will help bring them closer to the damage dealt by their teammates.

Zer0 the Assassin - The Assassin class is a sniper with the ability to go rogue with the use of a holographic clone. The three skill trees of this class are:

  • Sniping - Focuses on gun damage, sniper rifle damage, and critical damage dealt.
  • Cunning - Focuses on improving the clone, range, and melee damage.
  • Bloodshed - Focuses entirely on melee damage with Zero's katana.

For this class, players will need to decide between guns and melee. Then, based on their decision, they can use Cunning to even out the class and build on their clone's Decepti0n. Even if the player wants to make Cunning their main focus, investing in one of the two will help build and define the character's playstyle.

Borderland's 2 DLC Classes and How to Build Their Skill Trees

Depending on what version of the game is owned, players may or may not have access to the two additional classes, added with DLCs. These two classes are Gaige the Mechromancer and Krieg the Psycho. Both work with similar ideas to the original four classes.

Gaige the Mechromancer - The Mechromancer works like a mix of the Commando and Siren classes. As Gaige works with her science experiment Deathtrap to fight off her enemies. She is one of the more complicated classes to get. These are her three skill trees:

  • Best Friends Forever- Focuses on Gaige's ability to survive and accurately aim as well as increasing Deathtrap's damage and defense.
  • Little Big Trouble - Focuses on Elemental damage and effects as well as making Deathtrap deal elemental damage, but it boosts Shock damage the most out of all the elements.
  • Ordered Chaos- Focuses on a character element called Anarchy, which increases damage while trading off accuracy.

Players of this class should decide between Elemental Damage and Anarchy for their character. Depending on the weapon choice of the player, one may be more promising than the other. Then, simply add the other half of the character's points into Best Friends Forever.

Krieg the Psycho - The Psycho works as a specialty melee damage-based build, most similar to Zer0 the Assassin. Though Krieg can use guns, they aren't as worth it as his special buzz axe. These are his three skill trees:

  • Bloodlust - Focuses on ranged combat and stacking Bloodlust to increase his skills.
  • Mania - Focuses on melee damage and health mechanics. (High risk/reward skill tree.)
  • Hellborn - Focuses on elemental effects, with a particular focus on fire.

While Krieg lends himself to be more of a melee character, players who want an easier time may want to focus on the Bloodlust tree. Then, for those interested in a challenge, players should invest in Mania. Based on whichever of the previous two players chose, they should still drop a few points into Hellborn to give them a little elemental boost.

Next: 10 Tips For Reaching The Max Level In Borderlands 2

Borderlands 2 is available on PlayStation 3, PlayStation 4, PlayStation Vita, Xbox 360, Xbox One, Linux, Mac OS, and PC.

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Borderlands 2

2012 first-person shooter video game

2012 video game

Borderlands 2
Borderlands 2 cover art.png

Cover art featuring a Psycho Bandit

Developer(s)Gearbox Software
Publisher(s)2K Games
Director(s)Paul Hellquist
Producer(s)
Designer(s)John Hemingway
Programmer(s)Steven Jones
Artist(s)Jeramy Cooke
Writer(s)Anthony Burch
Composer(s)
SeriesBorderlands
EngineUnreal Engine 3
Platform(s)
Release

September 18, 2012

  • Windows, PlayStation 3, Xbox 360
    • NA: September 18, 2012
    • AU: September 20, 2012
    • EU: September 21, 2012
    OS XPlayStation Vita
    • NA: May 13, 2014
    • AU: May 28, 2014
    • EU: May 30, 2014
    LinuxPlayStation 4, Xbox One
    • NA: March 24, 2015
    • WW: March 27, 2015
    AndroidNintendo Switch
Genre(s)Action role-playing, first-person shooter
Mode(s)Single-player, multiplayer

Borderlands 2 is a 2012 first-person shooter video game developed by Gearbox Software and published by 2K Games. Taking place five years following the events of Borderlands (2009), the game is once again set on the planet of Pandora. The story follows a new group of Vault Hunters who must ally with the Crimson Raiders, a resistance group made up of civilian survivors and guerrilla fighters, to defeat the tyrannical Handsome Jack before he can unlock the power of a new Vault. The game features the ability to explore the in-game world and complete both main missions and optional side quests, either in offline splitscreen, single-player or online cooperative gameplay. Like its predecessor, the game features a procedurally generated loot system which is capable of generating numerous combinations of weapons and other gear.

With the unexpected success of the first game, Gearbox was able to secure a budget of $30–35 million to develop the sequel. Like its predecessor, the game adopted the "concept art style", which features graphics inspired by both photorealistic imagery and comic-book-inspired visuals. The team attempted to address players' feedback from the first game, and recruited Anthony Burch who wrote the game's script which is seven times longer than that of the original game. Among the game's diverse cast of characters, Handsome Jack, the central antagonist, was created to be a charismatic "douche" that mirrors Burch's own personality. Borderlands 2 was released for Windows, PlayStation 3 and Xbox 360 in September 2012, and it was ported to PlayStation 4 and Xbox One as part of The Handsome Collection in March 2014.

The game received extremely positive reviews upon release. Critics generally praised the game's visuals, story, writing, gameplay, and online multiplayer, while criticising its mission design and content fillers. The handheld and the virtual reality versions of the game were regarded to be inferior to the console and PC versions. More than 20 million units were shipped upon release and the game became 2K's most successful release. It was nominated for multiple year-end accolades by several gaming publications. Gearbox supported the game with four add-on campaigns, new characters and five content packs. The game was followed by Borderlands: The Pre-Sequel in October 14, 2014, and Borderlands 3 in September 13, 2019.

Gameplay[edit]

In this screenshot, Salvador is utilizing his "Gunzerker" Action Skill to dual-wield weapons

Similar to its predecessor, Borderlands 2 is a first-person shooter with elements drawn from role-playing video games.[1] Four playable character classes are available in the base game, each with their own unique Action Skill: Axton, "the Commando", can summon a turret to provide offensive support.[2] Maya, "the Siren", can "phaselock" enemies by trapping them in a sphere of energy for a few seconds.[3] Zer0, "the Assassin", can temporarily become invisible and spawn a hologram decoy to distract enemies.[4] Salvador, "the Gunzerker", can use his titular ability to temporarily dual-wield weapons.[5] Action Skills have a cooldown time during which the player must wait before they can use the skill again.[6] Similarly to the original, completing the main story campaign unlocks "True Vault Hunter Mode", a New Game Plus which increases the difficulty of the game by making enemies stronger, improves the probability of finding rare and higher-quality items, and allows the player's character to reach level 50.[7]

Weapons can be bought from vendors, picked up from fallen enemies, and found inside containers.[8][9] The game features six weapon types—pistols, submachine guns, assault rifles, shotguns, sniper rifles, and rocket launchers—with a procedurally generated loot system capable of generating numerous variations of these and other gear.[10] The in-game manufacturers of the weapons provide them with distinct characteristics.[11] Each weapon also has different stats and properties, such as producing different damage and having varying accuracy, fire rate, reload speed, and magazine size. A color-coded scale is used to indicate the rarity of the weapon or item.[8] Some weapons are infused with additional elemental effects that deal extra damage to enemies.[12] In addition, players can collect mods which would alter the stats of grenades and Action Skill,[8] and Relics, which are rare items that can change any gameplay aspect.[13] Players need to manage their inventory regularly as they cannot equip all the weapons they have collected.[8]

The player is protected by a shield, which can automatically regenerate from damage. If the shield is destroyed, the player's health would start to deplete. Insta-Health vials can be picked up to restore health.[8] If they lose all their health, they enter a downed state and must either wait to be revived by another player or attempt to kill an enemy to achieve a "second wind". Otherwise, they will be regenerated back at the last "New-U" station that they passed.[14] As the player completes missions and kills enemies, they gain corresponding rewards such as experience points (XP) and new weapons. Once they gain enough XPs, they level up, which unlocks new skill points to upgrade abilities.[8] Each Vault Hunter can progress in three different skill trees after unlocking the basic class-specific Action Skill.[15] In addition, levelling up increases the maximum health capacity and unlocks new weapons, some of which cannot be used until the player reaches a certain level.[8]

As the player explores and completes missions, new areas of the game world are unlocked. The game has a semi open world structure, as the world is divided into several sections which can be freely explored.[16] In each area, different non-playable characters are encountered who provide side missions for the players.[17] Players can spawn vehicles in order to quickly traverse some areas.[18] The in-game currency can be collected from loot drops, loot containers, completing missions, and selling unwanted equipment, and can be used to purchase items from vending machines. Players can also gather Eridium bars, a new currency for purchasing storage upgrades and other premium items.[8] A major addition to the game is the "Badass Rank" system; completing various in-game challenges award points, which convert into tokens that can be redeemed to increase the base stats of the player's characters.[12] When exploring the world, players can access certain New-U stations in order to fast travel, and Quick-Change machines allow players to customize their avatar's look, clothing and name.[8]

The game supports four-player cooperative multiplayer, though the PlayStation Vita version only supports two players.[19] As more players join a session, the game's difficulty increases along with the loot rewards. Players can trade items and cash, or can duel for the agreed-upon stakes.[8] The game also features split-screen multiplayer.[20]

Plot[edit]

Setting and characters[edit]

Five years have passed since the events of Borderlands, when four Vault Hunters—Roland, Mordecai, Lilith, and Brick—were guided by a mysterious entity known as "The Guardian Angel" to the Vault, an ancient alien structure that was rumored to hold exotic technology and riches. On entering the Vault, they were instead confronted by an alien abomination known as "The Destroyer". After defeating The Destroyer, a valuable mineral called "Eridium" started flourishing through Pandora's crust. Handsome Jack, president of the Hyperion Corporation, secures this new resource and makes use of it to attempt to "bring peace" to the planet. Now, Handsome Jack rules over the inhabitants of Pandora with an iron fist from his massive space station, Helios. Meanwhile, rumors spread of an even larger Vault, drawing a new group of Vault Hunters who search for it.

Like its predecessor, Borderlands 2 features four playable characters: Axton the Commando, Maya the Siren, Salvador the Gunzerker, and Zer0 the Assassin. Two additional characters are available as downloadable content (DLC): Gaige the Mechromancer and Krieg the Psycho. The four player characters from the first game, Roland, Lilith, Brick, and Mordecai, return in the form of non-player characters (NPCs). Other NPCs originating from the first game (and its DLCs) include the Guardian Angel, Claptrap, Scooter the mechanic, Dr. Zed, Marcus the arms merchant, Mad Moxxi, Crazy Earl, and the insane archaeologist Patricia Tannis; new NPCs include the cyborg hunter Sir Hammerlock, Scooter's sister Ellie, and explosives-obsessed girl Tiny Tina.

Story[edit]

The game opens with the Vault Hunters aboard a Hyperion train on Pandora. Their employer, Handsome Jack, suddenly sabotages the train and leaves the Vault Hunters for dead in a frozen wasteland. The Vault Hunters are found by the last remaining CL4P-TP ("Claptrap") unit. The Guardian Angel contacts the Vault Hunters and instructs them to accompany Claptrap to the city of Sanctuary, and to join the Crimson Raiders, an anti-Hyperion resistance movement, in order to defeat Handsome Jack.

Upon arriving at Sanctuary, the Vault Hunters are asked to rescue Roland, leader of the Crimson Raiders, who has been captured by a bounty hunter called the Firehawk. The Vault Hunters meet the Firehawk, who turns out to be Lilith, whose Siren powers have been enhanced by the new supply of Eridium. Lilith informs the Vault Hunters that Roland was actually captured by a group of bandits. After fighting through the bandits' territory, the Vault Hunters rescue Roland and return to Sanctuary.

Roland and Lilith learn that the Vault Key stolen from Tannis is being transported aboard a Hyperion train, and ask the Vault Hunters to retrieve it. The Vault Hunters derail the train, but instead of finding the Vault Key they encounter Wilhelm, a Hyperion cyborg and one of Handsome Jack's enforcers. The Vault Hunters kill Wilhelm and recover his power core, which Roland recommends be used as the power source for Sanctuary's shields. The power core turns out to be a trap; it allows the Guardian Angel, who is revealed to be working for Jack, to lower the city's shields, leaving it vulnerable to an orbital bombardment. Lilith saves Sanctuary, which was originally a large spacecraft, by activating its engines and teleporting it away.

Handsome Jack's plan is to open Pandora's second Vault and unleash the "Warrior", a powerful Eridian monster controlled by whoever releases it; as the Vault Key only charges itself every 200 years, he is using Eridium to forcefully charge it. Angel communicates with the group in Sanctuary, and divulges that the Vault Key is kept with her in a heavily guarded Hyperion facility. The Vault Hunters prepare an attack on the facility, enlisting former Vault Hunters Brick and Mordecai. Roland and the Vault Hunters assault the Hyperion compound and meet Angel, who is a Siren and Jack's daughter. She reveals Jack is using her to charge the Vault Key, and requests to be killed in order to stop her father. Against Jack's efforts to defend her, Roland, Lilith, and the Vault Hunters destroy Angel's life support, killing her. An enraged Jack kills Roland and captures Lilith, forcing her to obey him, as he had done to Angel. Before Jack can make Lilith kill the Vault Hunters, she teleports them back to Sanctuary. Jack then uses her to continue charging the Vault Key in Angel's place.

While Mordecai and Brick prepare an attack on the Vault, the Vault Hunters travel to the Hyperion Information Annex and obtain the Vault's location. After mounting an attack, the Vault Hunters find and defeat Jack, but fail to prevent him from opening the Vault and unleashing the Warrior. The Vault Hunters manage to kill it, and, depending on player choice, either execute Jack or let Lilith do it. As Lilith then attempts to destroy the Vault Key, she accidentally activates an information bank which contains a map of the galaxy, indicating the locations of several Vaults. Lilith remarks that "there ain't no rest for the wicked" before the screen cuts to black. During the credits, various scenes are shown of the Pandorans celebrating Handsome Jack's defeat and taking back their planet from the remaining Hyperion forces.

Development[edit]

Following the release of the first Borderlands, developer Gearbox Software was simultaneously working on three distinct projects: finishing Duke Nukem Forever, creating Aliens: Colonial Marines, and working on a sequel to the original Borderlands.[21] The initial goal was to create a sequel similar in scale to the first game, but Borderlands' unexpected success enabled the team to expand their budget during the development of Borderlands 2, allowing them to expand their scope and create more content.[10] The development budget ultimately grew to $30–$35 million.[22] Paul Hellquist served as the game's creative director, Jeramy Cooke as its art director, and Anthony Burch as its writer. Sascha Dikiciyan, Cris Velasco, and Jesper Kyd worked together to craft the game's original soundtracks, while Gearbox's Raison Varner provided additional music.[23] The game's development was completed on August 20, 2012, with Gearbox confirming that it was being prepared for duplication and release.[24]

Art and design[edit]

The game features an artstyle that was inspired by concept art. Zer0 the assassin (shown in the right) was one of the game's most outlandish designs.

Similar to the first game, Borderlands 2 adopted the "concept art style", which features graphics inspired by both photorealistic imagery and comic-book-inspired visuals. This was difficult to replicate, because the first game was "artfully unfinished"—its artstyle had been switched at the last stage of development with some older visual designs present in the final product. To recreate the sense of "imperfection" and allow for innovation, the art team were given creative freedom while management avoided frequent requests for design revisions. Cooke was responsible for creating a loose "style guide" for the game, and the team accepted work which deviated from these standards. Team members were also encouraged to submit creations that "break boundaries". The design for Zer0, a faceless assassin, faced scrutiny from upper management for deviating too much from what was expected from Borderlands, but Cooke refused to have the character redesigned as he felt that his design would be something new for the franchise.[22] To add more color to the game, a diverse set of environments were modeled, from glaciers to grasslands, as opposed to the first game which is set entirely in a desert.[25][26] With a more colorful world, the team believed that it would encourage players to explore each area. Through having more vibrant colors and creating various landmarks, the team also thought that it helped to make each area distinct.[27]

One of the early objectives for Hellquist was to improve the original game's shortcomings while creating an experience that felt new.[22] A September 2011 survey asked players what they wanted in the new game,[28] and DLCs for the first game were used to experiment and test what players might enjoy in the sequel. One of the early goals was to create a new set of characters, as the team felt that the original cast was too "limiting".[22] The team also made various quality-of-life improvements, such as improving the user interface to make navigating the game's menus easier. Menu layout was refined and the team introduced additional environmental clues to better inform players how different areas are connected. Effort was also placed on making each area more "dense" and "alive".[29] They also wanted to improve the game's cooperative multiplayer, from incorporating private trading of weapons between players to introducing a four-passenger vehicle so that a cooperative team could stick together.[30] A "shared loot" system was incorporated in order to facilitate a collaborative relationship between players.[31]

Gearbox also wanted to make unique weapons. The first game utilizes procedural generation to generate different guns but the differences were not always distinguishable. To solve this problem, the team ensured that each gun manufacturer would have its own distinct gameplay and visual characteristics.[11] To achieve this, each weapon manufacturer has a "trademark style" that would appeal to different players. For instance, the Maliwan brand features weapons inspired by sci-fi technology, while the Dahl brand was for players who preferred weapons that were more grounded in reality. The differences in the weapon manufacturers mean that players can easily identify the weapons they want to use.[22] The Bandit brand was inspired by Mad Max and Death Race and featured a "very home-built look". The Torgue brand was influenced by engine blocks and aircraft designs from the 1940s and the 1950s. In contrast, Tediore was the "throwaway brand", and the team took inspirations from disposable razors and lighters, and "cheap Go phone".[26]

Story and characters[edit]

As many players complained about the forgettable story for the first game. Burch strived to make the narrative compelling and unique by subverting players' expectations and including a plotline so ridiculous that it cannot be found in any other triple-A games. Despite the script being seven times longer than the original's, the story was not too overbearing on players as the team believed that the essence of the game was about "finding progressively more ridiculous guns to blow up psychotic midgets" instead of the story. To achieve this, the team minimised the use of cutscenes and focused on environmental storytelling.[29] While the game features a humorous tone, the story retains dark moments to keep players invested.[22] One of the darker moments was Angel's death, which went through multiple revisions as the team tried to refine the tone. Roland's death in the later part of the game was also a deliberate decision as it makes the story more relevant and impactful.[32]

According to Hellquist, a diverse cast of characters played a huge role in defining Borderlands' identity.[31] The story is delivered via interactions between these characters rather than text, unlike the first game.[33] Burch's script introduced a large number of new characters, with Burch singling out Tiny Tina and Ellie as the best additions. The team crafted three to five side missions for these characters so that players could better understand their backstories and personalities. Returning characters, especially the playable Vault Hunters from the first game, became major characters in the game's main narrative, so that players get to learn more about them and see how they interact with each other.[34] Series mainstay Claptrap returned in Borderlands 2. He was initially envisioned to be "arrogant, insulting, profane", similar to his depiction in its web series. However, he was later rewritten so that "fans who hadn't seen the shorts wouldn't be shocked at Claptrap's sudden doucheitude in BL2".[35] Burch, in hindsight, stated that one of his biggest regrets was the inclusion of silenced protagonists, since they felt "out-of-place" in a game that features a large cast of eccentric characters and an over-the-top world. However, when playtesters complained about this, it was already too late for Burch to introduce dialogue for the playable characters because mission scripting had already been finished. To remedy the problem, he added character-specific audio logs to the game, allowing the Vault Hunters to narrate their backstory to the players.[36] Burch initially wrote banter dialogue between the Vault Hunters which would be triggered when the player left their controllers idle for a while, though this idea was scrapped.[37]

To create players' agency and motivation, the team attempted to incorporate a concrete goal and a central villain into the story. Handsome Jack, the game's antagonist, served the purpose and helped remind players that he is a constant threat, "the point of the game" and that one of the ultimate goals is to kill him. Jack was envisioned to be a charismatic "douche", mirroring Burch's own personality.[38] He was a funny, likable antagonist who is "hard to outright hate but nonetheless deserves everything he has coming to him". Burch was inspired by classic villains including GLaDOS from Portal and SHODAN from System Shock, and stated that he would have been the protagonist if the story was told from a different perspective.[39] While Jack has a dismissive attitude in the early section, he becomes more aggressive after the death of his daughter Angel. This was to create a revenge arc to make him more memorable.[38] The game is set five years after the first game, in order to show how Jack, who rose to power following the events of the first game, influenced Pandora during this period.[40]

Marketing and release[edit]

See also: Borderlands: The Handsome Collection

Following the unexpected success of the first Borderlands, creative director Mikey Neumann stated that there was a chance of a follow-up being created.[41] In August 2011, the game was confirmed and titled Borderlands 2.[42] The game was released on September 18, 2012, in North America and on September 21, 2012, internationally.[43] Players who pre-ordered the game gained access to the "Premier Club", which granted the players additional in-game items, weapons and access to the fifth character.[44] Publisher 2K Games and Gearbox Software marketed the game heavily prior to its official release. They released a 16-bitdemake of the original game on web browser in August 2012.[45] Another browser-based spin-off game, named Mount Jackmore, was released for European players in September 2012. Players who completed the spin-off, which involves shooting at a mountain carved with Handsome Jack's face, would have a chance to win prizes such as pin badges, figurines and copies of the game.[46] Gearbox also launched a scheme for players of the original game, who could unlock exclusive cosmetic items when they purchased Borderlands 2.[47] Gearbox revealed that they would be honoring a late fan of the game, cancer victim Michael John Mamaril, with the addition of an NPC named after him.[48]

The game was ported to various platforms. Aspyr Media published the game on November 20, 2012, for MacOS systems.[49] Gearbox partnered with Iron Galaxy Studios to release a PlayStation Vita version in May 2014.[50] Vita's cross-save allows PlayStation 3 players to transfer their progress to the Vita.[51] On January 20, 2015, Gearbox announced that it would release Borderlands: The Handsome Collection—a port of Borderlands 2 and Borderlands: The Pre-Sequel! for PlayStation 4 and Xbox One, on March 24, 2015. Both games in The Handsome Collection feature remastered graphics, and are capable of running at 1080p resolution at 60 frames per second when playing with one or two local players. The games are also capable of local split-screen multiplayer with up to four players.[52][53] A virtual reality version was released for the PlayStation VR on December 14, 2018. This version does not have any multiplayer, but instead features the "BAMF" (Bad Ass Mega Fun) system which allows players to temporarily slow game time in order to plan their attack, and new voice lines from the current voice of Claptrap, Jim Foronda.[54] The PC version of the VR port was released on October 24, 2020.[55] On March 26, 2020, Gearbox announced that it would release The Handsome Collection, plus the original Borderlands, for Nintendo Switch as Borderlands Legendary Collection on May 29, 2020.[56] The team, however, did not port the game to the Wii U because the team "couldn't come up with an 'OMG' feature that makes use of the Wii U's uniqueness".[57]

On August 20, 2012, it was announced that a four-issue Borderlands comic would be released in November 2012 to tie in with Borderlands 2. The miniseries was written by Mikey Neumann and published by IDW. It tells the story of how the original four Vault Hunters came to be together at the beginning of Borderlands, filling in their backstory and setting up the events of both games.[58] Claptrap appears as an opponent in the crossover title Poker Night 2, with players able to unlock new Borderlands 2 content upon the completion of certain objectives.[59] A new season of the web series, also featuring Claptrap, was released in November 2012.[60] In 2013, 2K partnered with merchandise maker National Entertainment Collectibles Association to create real-life masks based on Handsome Jack and Psycho Bandit.[61]

Gearbox hoped to continue engagement with the community following the game's release. It introduced the SHiFT rewards program. Codes are released on various social media sites and forums that can be redeemed in the Borderlands 2 main menu for Golden Keys, which can be used to open the special Golden Chest that is located in the travel station in Sanctuary. When opened, the chest randomly produces rare equipment of the redeeming player's level. SHiFT codes can also be used to redeem special skins.[62] A loot-hunt community event was launched in October 2013, in which players completed daily community goals to unlock special guns for a chance to win a $50,000 grand prize.[63] Gearbox also released two companion apps. The Official Map App displays the map layout and reveals the locations of various hidden chests,[64] while LootTheWorld gives players a QR code which can be scanned to unlock in-game loots.[65]

Downloadable content[edit]

Gearbox supported the game with downloadable content (DLC). The fifth character, Gaige the Mechromancer, was available for purchase on October 16, 2012. The character was designed for people who are unfamiliar with the shooter genre.[66] On March 23, 2013, Gearbox announced two new downloadable content packs. The first pack, Ultimate Vault Hunter Upgrade Pack, raised the level cap from 50 to 61 and added new playthrough called the Ultimate Vault Hunter Mode.[67] The second pack, the Psycho Pack, contains a sixth playable character—a Psycho named Krieg. Psychos are psychotic bandit enemies fought during the main campaign. He is a primarily melee focused character with an action skill called "Buzz Axe Rampage", which boosts his melee damage and causes him to regain health whenever he kills an enemy. It was released on May 14, 2013, and is not included in the Season Pass.[67][68]Ultimate Vault Hunter Upgrade Pack 2: Digistruct Peak Challenge was released on September 3, 2013. The DLC increases the level cap from 61 to 72 and introduces the Digistruct Peak Challenge, a new map where Patricia Tannis will let players fight high-level enemies to earn new loot.[69] The game's Game of the Year edition and the season pass also bundled the base game with 4 add-on campaigns, which include the following:

Add-on campaigns
Name Release date Notes
Captain Scarlett and Her Pirate's BootyOctober 16, 2012[70]The story focuses on Captain Scarlett, a sand pirate captain, who works with the Vault Hunters to search for Captain Blade's Lost Treasure of the Sands, whilst repeatedly informing them that she will eventually betray them. It also introduces new raid bosses and a new hovering vehicle, the Sandskiff.[71] It received generally positive reviews upon release.[72]
Mr. Torgue's Campaign of CarnageNovember 20, 2012[73]The campaign is centered around a new Vault discovered buried in the center of the "Badass Crater of Badassitude" that will only open "once the champion of Pandora feeds it the blood of the ultimate coward". To find this "champion", Mr. Torgue, CEO of the Torgue weapons manufacturer, sets up a tournament in which the Vault Hunters compete. The DLC also features vending machines which exclusively sell high-end Torgue weapons, and use a new currency called Torgue Tokens.[74] It received generally positive reviews upon release.[75]
Sir Hammerlock's Big Game HuntJanuary 15, 2013[76]The campaign chronicles Sir Hammerlock and the Vault Hunters undertaking a quest to find rare animals of Pandora and to battle with former Hyperion scientist Professor Nakayama, who is trying to create a clone of Handsome Jack.[77] It was the least well-received DLC among the four add-on packs.[78]
Tiny Tina's Assault on Dragon KeepJune 25, 2013[79]The campaign is set within the world of a fantasy-themed tabletop role-playing game known as Bunkers and Badasses, with Tiny Tina serving as a game master, sometimes modifying the game world according to her whims. The campaign's frame story surrounds Tiny Tina's struggle to accept the death of Roland.[80] It received the highest ratings among the four add-on packs.[81]Assault on Dragon Keep became the basis for the standalone game in the Borderlands series, Tiny Tina's Wonderlands.[82]

Following the release of the four add-on campaigns, Gearbox announced plans to release the Headhunter series of DLCs. These packs generally cost less than the add-on campaigns and feature less content. Gearbox originally intended to make three Headhunter packs but ultimately created five.[83]

Headhunter packs
Name Release date Notes
TK Baha's Bloody HarvestOctober 22, 2013[83]The pack brings back the character last seen in Borderlands'Zombie Island of Dr. Ned DLC. Zombie T.K. Baha sends players to fight Jaques O'Lantern, a giant pumpkin boss who gives new character customizations as a reward for being beaten.[83]
The Horrible Hunger of the Ravenous Wattle GobblerNovember 26, 2013[84]The pack is a parody of The Hunger Games and Thanksgiving day in which players have to compete in a tournament organised by Mr. Torgue and defeat a giant turkey monster.[84]
How Marcus Saved Mercenary DayDecember 17, 2013[85]In this pack, the vault hunters need to find Marcus's missing gun shipment train while saving the ex-bandit town of Gingerton from the evil snowman Tinder Snowflake.[85]
Mad Moxxi and the Wedding Day MassacreFebruary 11, 2014[86]The story revolves around Mad Moxxi's plan to have two Goliaths, one from the Zafords and one from the Hodunks, to marry and end the feud between their families.[86]
Sir Hammerlock vs. the Son of CrawmeraxApril 15, 2014[87]In the DLC, Sir Hammerlock, Brick, Mordecai, and Lilith are on a vacation on Wam Bam Island when a large monster kidnaps Hammerlock. The DLC culminates in a battle against Crawmerax Jr., the son of the great crab worm from the original game's The Secret Armory of General Knoxx add-on, who is seeking vengeance on Roland, Lilith, Brick and Mordecai.[87]

The game's last DLC, Commander Lilith and the Fight for Sanctuary was announced and released on June 9, 2019. The DLC was released for PC, and for The Handsome Collection version of the game on Xbox One, PlayStation 4 and Nintendo Switch. It was available as a free download for the first month after release.[88] The story of the DLC picks up after the events of Borderlands 2 and acts as a bridge to the story of Borderlands 3, setting up the transition to the new Sanctuary 3 base ship and bringing characters from 2014's Tales from the Borderlands into the bigger story.[89] In the DLC, after Helios station has crashed on the surface of Pandora, Lilith and the other Vault Hunters struggle with what they have learned from the Vault map, of potentially many more Vaults on other planets. As they try to figure out some way to make a space-worthy ship, Sanctuary is attacked by Dahl's Colonel Hector, who has created a powerful mutant army using a strange floral spore. The group abandons Sanctuary and takes shelter at a former bandit camp, now empty except for its leader, Vaughn, as Hector mutated his followers. The Vault Hunters work with Vaughn and other allies to take back Sanctuary and the Vault map from Hector.[90]

Reception[edit]

Critical reception[edit]

Reception

The game received generally positive reviews upon release, according to review aggregatorMetacritic. Many reviewers agreed that the game is a massive improvement over the original.[97][98][100]

Allistair Pinsof, writing for Destructoid, praised the gunplay and the variety of guns, which can change the gameplay experience as different weapons force players to approach combat differently. However, he was disappointed by the conservative mission design, especially for a game that features over-the-top characters.[96] Christian Donlan from Eurogamer liked how distinct the gun manufacturers are, and felt that they have successfully modified the pace of play. He also lauded the extensive customisation options, and the enemy variety.[97]PC Gamer's Tom Francis agreed, adding that the enemy designs keep the combat interesting and engaging.[102] Chris Watters from GameSpot praised the gunplay, describing it as "solid" and "satisfying", though he was disappointed that combat seemed largely similar across the four classes. He also praised the world of Pandora for being a "vibrant, living place", as opposed to Borderlands' desolate desert.[100] Both Donland and Dan Ryckert from Game Informer appreciated the quality-of-life adjustments Gearbox implemented, with Ryckert saying that they made the game a "noticeably superior experience" when compared with the first game.[98] Mike Minotti from VentureBeat described Borderlands 2 as an excellent blend of FPS and RPG, and praised Gearbox for perfecting the looter-shooter genre. However, he criticised the game for reusing dungeons and the presence of some overpowered enemies.[104] The game's driving component was considered to be a missed opportunity.[101][97]

Pinsof praised the game's story and writing, calling it "the funniest, cleverest script to grace a game since Portal 2 ". He applauded Gearbox for expanding the lore and the characters, and added that every character has their own "golden line of comedic dialogue". He also liked how the humor in the game elevated the main campaign and the side missions.[96] Ryckert also liked the humorous goals of the side missions, and stated that they have a lot of "entertainment value". He added that the sense of humor displayed in the game was one of the best in the industry.[98] Anthony Gallegos from IGN called the story "predictable", but still regarded it as an improvement over the original. However, he enjoyed completing the side-quests due to their presentation, writing and action, despite their conventional design.[101] Minotti, however, felt that the game's heavy focus on humor undermined the game's more serious moments. Minotti praised the colorful cast of characters, singling out the humorous writing for Claptrap, Tiny Tina, and Ellie.[104]Handsome Jack also received a lot of praise. Ryckert called him "entertaining",[98] while Pinsof added that he was "lovable".[96] Sterling McGarvey, writing for GamesRadar, noted that the campaign is bloated with filler content, but the narrative remains compelling due to the presence of Jack as a strong central villain.[99]Polygon's Arthur Gies also added that the game had "MMORPG quest design of the worst kind", and felt that Gearbox intentionally lengthened the game by adding unnecessary fillers and content.[103] Both Francis and Arthur Gies from Polygon noted their disappointment with the game's opening segment, with Francis saying that it "strips the game of everything that makes it good".[103][102]

The game's multiplayer received praise. Donlan and Ryckert liked how the abilities of the four classes complement each other.[97][98] Ryckert added that the cooperative multiplayer further elevated the experience.[98] Minotti felt that the multiplayer was as fun as the original, and praised Gearbox for streamlining the process for other players to join a session.[104] Watters believed playing with friends contributes to a more rewarding experience due to the presence of item trading, difficulty scaling and better loots.[100] Pinsof critisied the multiplayer for being imbalanced because the shared loot system means veteran players would get low-tier loots when they played with new players.[96] McGarvey also noted that respawn stations are far and few between and that players need to backtrack a lot in order to reunite with their teammates after their player avatar dies.[99]

The PlayStation Vita port received mixed reviews. While complimented for offering the entire game and additional content on a handheld console, the port was generally panned for its decreased graphics and sound quality, lag issues and inconsistent frame rates, and that it only offered two-player multiplayer rather than four. IGN gave the port a 5.4 out of 10, concluding that "its compromised visuals rob it of much of its bombastic charm, while its erratic performance and unreliable touch controls keep the gameplay from shining like it has in the past."[105][106] Steven Petite from IGN, reviewing the PlayStation VR version, called it a "decent adaptation" and one of the "deepest shooter experiences" available on VR platforms. However, he lamented at the lack of multiplayer and expressed his dislike for the game's adoption of motion control.[107] The PC release for the VR version was plagued with technical problems, and only 45% of the players gave the game positive reviews on Steam.[108]

Sales[edit]

Borderlands 2 is a major commercial success. It was the most pre-ordered game in 2K's history.[109] It was the best-selling retail game in the UK in its week of release, outselling competitors including F1 2012 and Pro Evolution Soccer 2013.[110] It secured the biggest launch for a game in the UK in 2012, surpassing the record previously held by Mass Effect 3 and quadrupled the first game's sales in the same period of time. More than 70% of the sales were generated from the Xbox 360 version.[111] In the US, it was the second best-selling retail game of the month, selling more than 1.82 million units.[112][113] It was the seventh best-selling game in the UK and the tenth best-selling game in the US in 2012.[114][115]

On November 1, 2012, Take-Two Interactive announced that they had shipped 5 million copies. The revenue and earnings for Take-Two in the second quarter surpassed the company's expectation, with the success of Borderlands 2 being cited as one of the contributing factors.[116] In February 2014, 2K Games announced that the game had sold more than 8.5 million copies, making it the most successful commercial release for the publisher.[117] It sold more than 12 million as of March 2015.[118] In 2019, Take-Two announced that the game had shipped more than 20 million units, and added that the game managed to maintain 1 million monthly users nearly eight years following its release.[119]

Controversies[edit]

Controversy regarding sexism hit a month before the game's scheduled release after Gearbox designer John Hemingway told Eurogamer that the Mechromancer mode would feature "the girlfriend skill tree" for people who "suck at first-person shooters". CEO Randy Pitchford later clarified by saying that the name for the skill tree is "Best Friends Forever" and that Hemingway's description was only a "personal anecdote".[120] Upon release, some fans critisied the character of Tiny Tina for "conveying racism" since she is a white girl who uses African-American Vernacular English. Burch responded by saying that he may change her character in subsequent DLCs.[121]

Gearbox's other project, Aliens: Colonial Marines, developed in partnership with Sega, was in development troubles during the production of Borderlands 2. Insider sources claimed that following the success of the first Borderlands, Gearbox allocated nearly all of its resources and manpower into developing the sequel and Duke Nukem Forever and neglected the development of Colonial Marines, outsourcing its development to external developers. Colonial Marines was released in 2013 and received negative reviews.[122]

Wade Callender, who worked at Gearbox as a lawyer from 2010 to 2018, sued Pitchford in January 2019 and alleged that he had taken $12 million royalties from Take-Two intending to fund the game's development for himself through his personal company, Pitchford Entertainment.[123] The lawsuit was dismissed without prejudice by the court on October 2 of the same year.[124]

Accolades[edit]

Prequel and sequel[edit]

Main articles: Borderlands: The Pre-Sequel and Borderlands 3

In April 2014, Gearbox announced that 2K Australia was developing a game set in between the events of the first two Borderlands games, Borderlands: The Pre-Sequel!. Released on October 14, 2014, the game focuses on the rise of Handsome Jack, and features four of his henchmen—Athena (from The Secret Armory of General Knoxx DLC), Claptrap, Nisha (Lynchwood's sheriff from Borderlands 2), and Wilhelm (a Hyperion cyborg who was a boss in Borderlands 2)—as playable characters.[133][134][135]

At a panel during PAX South in January 2015, Pitchford announced that the studio was preparing to begin work on a new Borderlands game—which he described as "the big one", and began to offer a number of new staff openings related to the game. The game would be developed specifically for the eighth-generation consoles Xbox One and PlayStation 4.[136]Borderlands 3 was officially released on September 13, 2019.[137]

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Sours: https://en.wikipedia.org/wiki/Borderlands_2
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Borderlands 2: How to Choose The Best Character for Solo Play

Borderlands 2 is a game about teamwork. For players who wish to play alone, this guide will help Borderlands 2 players select the best solo character.

Character selection is important in games like Borderlands 2. This guide will help the player select the best character for solo play. Borderlands 2 is a game that is designed with playing with other players. In the game, 4 players can team up and take on the full story campaign together. The game has since received several DLC inclusions to grow the online multiplayer experience. Although, players might find themselves missing a friend to play along with or may not have access to online gaming in general. Selecting what character to play as in solo play ultimately comes down to the playstyle of the player. Certain players may like to play much more aggressively, pushing the point at any costs necessary while others may like to take their time and plan a method of attack accordingly. Fortunately, there is a character that can match any style of play, but it is important to note, no matter which character the player selects, they will always have some sort of disadvantage. This has a lot to do with when having other players, those other players can cover your weaknesses. By playing alone, the player will need to juggle many roles at once. This guide will help players layout the best character for their playstyles in Borderlands 2.

Related: Borderlands 2: How to Play as Zero (Character Guide)

Borderlands 2 has four different playable characters, one for each member of the party. Maya the Siren, Axton the Commando, Zer0 the Assassin, and Salvador the Gunzerker. Most modern packages with the game come along with all of its DLC that has released throughout the years. This includes the introduction of 2 more playable characters. Kreig the Psycho and Gaige the Mechromancer. These 6 characters each come along with their own strengths and weaknesses and players will take control of one of them while exploring the wastelands. Over 5 years have passed since the first game. The main objective of this title is to take down Handsome Jack, the president of the Hyperion Corporation. He is in control and rules with an iron fist. It is up to Borderlands 2 ragtag team to come together and take him down to bring balance back to the world. As mentioned, each character has their own role to fit in the story and with the gameplay. Although for solo play, the player will only be selecting one. Here is how players can determine the strength and weaknesses of each character in solo play.

Best Character For Solo Play in Borderlands 2

Here are the strengths and weaknesses of each playable character in Borderlands 2 and what playstyle will benefit the most for solo play.

  • Maya the Siren: If the player focuses on leveling up the proper skill trees, Maya can be nearly impossible to beat for both normal enemies and giant bosses. If players focus on building their elemental capabilities, Maya can tear through enemies fairly quickly. Although due to her power, it can be difficult to farm for legendary items. Maya is recommended for players who wish to tear through the campaign of the story quickly rather than focusing on everything in the post-game world or beyond. She is a force to be reckoned with.
  • Axton the Commando: One of the more generic first-person shooter characters. He very much feels like a soldier class. His weapons mainly focus on long-range or mid-range weapons and his special ability allows him to summon a turret. He's great for taking down enemies in a small enclosed area but struggles a bit when out in the wide open. This character is recommended for characters who wish to feel the familiarity of other shooters like Call of Duty and Battlefield. He isn't bad for players wishing to play alone with solo play.
  • Salvador the Gunzerker: Extreme firepower with Salvador. Players can take down waves of enemies at a time. Similar to Axton, he functions much better when in close quarters. Although, his shortcomings are a lot worst in this game. Since Salvador is a character that thrives in smaller areas, once thrown into a wide-open area, Salvador will struggle to keep up and die a lot. This character is recommended for veteran players of Borderlands 2 but it is recommended to keep away unless the player wants a challenge.
  • Zer0 the Assassin: Strengths come from long-range combat with weapons like the sniper rifle. The patience game is heavily rewarded for players who like to take their time. Although for solo play, that might not work for every situation. The player will need to adapt to different playstyles. Zer0 is a character that thrives more when working on a team rather than being alone. The player will need to constantly switch weapons and skill tree perks to keep this character relevant.
  • Gaige the Mechromancer: One of the better choices for solo play. The moment the player hits 5, they can tear through most of the game with no problem. The only issue that may come along is with certain bosses. Although, the challenge returns after entering the UHVM.
  • Krieg the Psycho: Krieg is a character that thrives when playing with a team. Considering his playstyle focuses more on close range, its hard for him to not get heavily damaged when there are other characters around. Players will find themselves dying plenty when using Krieg. It is recommended to give it a shot to see how the player fairs against enemies when playing as Krieg. Overall, the best idea would be to avoid him for solo play.

Borderlands 2 is one of the best games to play along with friends. Teaming up with your friends to find treasure and loot bases is extremely satisfying. The game continues to be played to this day because of how addictive it is, even though the sequel, Borderlands 3, is out in the world right now. The game is just fun to pick up and play for a few hours. While solo play isn't the most ideal way to play, it can still be fun and challenging for veteran players. Maya and Axton may be the most comfortable to play for players trying for the first time. Borderlands 2 is still as fun as it was before.

More: Borderlands Video Game Movie Officially Casts Cate Blanchett In Lead Role

Borderlands 2 is available now on PS4, Xbox One, PS3, Xbox 360, Mac, PC, and Nintendo Switch.

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Best Rare Armor in Baldur's Gate 3: Location & How To Find

About The Author
Sky Flores (2229 Articles Published)

Sky Flores is a writer and game player based out of New York City. His hobbies consist of creating content on YouTube and streaming video games on Twitch. His online alias is @SkywardWing.

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Sours: https://screenrant.com/borderlands-2-best-character-solo-play/

Borderlands 2 is a game that takes some time to get into, but once you do, you will be spending a very long time in it because of all the content. That is why it is very important to choose the character that you want because if you don’t like the one you chose, you need to restart the entire game just to pick another character. Just be ready to sacrifice a lot of time to this game because it is huge!

There are a total of six different characters to choose from and 2 of them are DLC only characters. The other 4 are the basic launch characters. Each of them has their own specific abilities and skill trees to go down and takes some time to fully understand how everything works. Remember that the max level is Level 72 so keep in mind that you will be spending a lot of time using one single character.

Each of them has their own story, but that is not what I am here to tell you today. I am going to tell you about all the character’s abilities and their skill trees you can place your upgrade points into. Don’t rush to choose your character in the beginning because you might choose a character that you don’t necessarily like.

Here are the six characters you can play as in Borderlands 2:

  • Axton (Commando)
  • Maya (Siren)
  • Salvador (Gunzerker)
  • Zer0 (Assassin)
  • Gaige (Mechromancer)
  • Krieg (Psycho)

Related:Here’s Why You’re so Weak in BL2

Page Contents

Axton (Commando)

Axton is a very good character to choose because of how easy his ability is to use. His ability is called the Sabre Turret in which he can deploy a special Dahl Sabre Turret that is a mounted gun with a 360° rotation. It has many upgrades as we will see later and you are able to deploy it basically anywhere. The turret lasts about 20 seconds and its cooldown is about 42 seconds.

His melee weapon is a tomahawk and does a little more damage than the other characters melee. His class mod is represented as the device on his right shoulder and changes as your class mod changes. He had previously been a Dahl soldier, but went AWOL and became a mercenary. Here are the three skill trees that Axton has:

Guerrilla tree – This is his first skill tree. It focuses on getting him into the fight quicker and it also improves his Sabre Turret’s ability to do continuous high damage attacks. There are 6 Tiers that the Guerrilla tree has, and each of them adds at least one upgrade slot that can fit a couple of upgrade points in each.

Gunpowder tree – This is his second skill tree. It focuses on medium-range explosives and weapon damage. It also aids in using the turret to distract enemies and helps increase his combat stats in the long-run. There are 6 Tiers that the Gunpowder tree has, and each of them adds at least one upgrade slot that can fit a couple of upgrade points in each.

Survival tree – This is his third and final skill tree. It focuses on boosting his defenses and his main abilities and also aids in healing him at very low health. It also helps make the Sabre Turret’s cooldown quicker so you can spawn it more often. There are 6 Tiers that the Survival tree has, and each of them adds at least one upgrade slot that can fit a couple of upgrade points in each.

Maya (Siren)

Maya is the Siren of the group of Vault Hunters and is also very fun to use because of all the powers she has. Her main ability is to use her powers as a Siren and suspend an enemy in another dimension. Basically, she can freeze an enemy and do damage during the process. The freezing does have the ability to be upgraded so it does more damage while still frozen.

Her ability is actually called Phaselock and it is extremely useful for crowd control in co-op and solo. Because she and Lilith are the only Sirens that Handsome Jack knows of, that is why he is after them both. That is why Maya was on the train to Pandora at the very beginning of the game. Here are the three skill trees that Maya has:

Motion tree – This is her first skill tree. It focuses on improving her Phaselock ability for crowd control and defense and also lets her brainwash enemies into fighting with one another. There are 6 Tiers that the Motion tree has, and each of them adds at least one upgrade slot that can fit a couple of upgrade points in each.

Harmony tree – This is her second skill tree. It focuses on improving her healing abilities on her and her teammates and also helping her damage per second go up. There are 6 Tiers that the Harmony tree has, and each of them adds at least one upgrade slot that can fit a couple of upgrade points in each.

Cataclysm tree – This is her third and final skill tree. It focuses on all of the elemental effects that she has like fire, acid, slag, and electrocution. There are 6 Tiers that the Cataclysm tree has, and each of them adds at least one upgrade slot that can fit a couple of upgrade points in each.

Salvador (Gunzerker)

Salvador is probably my favorite of all the characters just because of his Gunzerker ability. He is the Rambo of all the classes because he has the ability to use two weapons at once for a short amount of time. While he is in this state of Gunzerking, he has the chance to regen health and ammo, and his stats are boosted.

He is actually the only Vault Hunter in Borderlands 2 to be born and raised on Pandora. The base cooldown for the Gunzerker ability is 42 seconds while the duration is 20 seconds. He is also wanted for a number of crimes like cannibalism, public indecency, theft, and arson. Here are the three skill trees that Salvador has:

Gun Lust tree – This is his first skill tree. It focuses on the ability to swap to and from certain guns and aids in the reloading process. It also gives him various gun abilities. There are 6 Tiers that the Gun Lust tree has, and each of them adds at least one upgrade slot that can fit a couple of upgrade points in each.

Rampage tree – This is his second skill tree. It focuses on adding extra ammunition to his weapons and also helps increase the stats of the Gunzerking ability. It also lowers the cooldown rates for certain abilities. There are 6 Tiers that the Rampage tree has, and each of them adds at least one upgrade slot that can fit a couple of upgrade points in each.

Brawn tree – This is his third and final skill tree. It focuses on the physical damage absorption for him and his teammates and helps in his health regeneration. It also gives him some physical abilities to use in battle. There are 6 Tiers that the Brawn tree has, and each of them adds at least one upgrade slot that can fit a couple of upgrade points in each.

Zer0 (Assassin)

Zero is a very secretive but very cool character that Gearbox put into Borderlands 2. No one really knows who he is or what he looks like under the mask. All we know is that he is an assassin that gets paid to complete missions and ended up helping the Vault Hunters in their search for the Vault. He isn’t just in Borderlands 2, he is in other games in the series as an NPC.

His special ability called Decepti0n grants him the ability to put down a holographic decoy of himself to distract enemies. While this decoy is deployed, he turns invisible and that makes a mean to escape danger. During his time while invisible, his damage is boosted and helps to take out harder enemies. Here are the three skill trees that Zer0 has:

Sniping tree – This is his first skill tree. It focuses on weapons like sniper rifles to do more damage if an enemy is shot in the head or in a critical spot. It also helps in doing more damage to critical hits on enemies. There are 6 Tiers that the Sniping tree has, and each of them adds at least one upgrade slot that can fit a couple of upgrade points in each.

Cunning tree – This is his second skill tree. It focuses on improving his main ability and the abilities that aid in ranged and melee combat. It also helps in reload speed for weapons. There are 6 Tiers that the Cunning tree has, and each of them adds at least one upgrade slot that can fit a couple of upgrade points in each.

Bloodshed tree – This is his third and final tree. It focuses on mainly melee weapons and stealth. This tree is definitely not for the run-and-gun kind of people. It also aids in the regeneration of your shield to help your health stay up. There are 6 Tiers that the Bloodshed tree has, and each of them adds at least one upgrade slot that can fit a couple of upgrade points in each.

Gaige (Mechromancer)

Gaige is the first character to be released as DLC for the Borderlands franchise, and the only way you get to use her is to have the GOTY edition or buy her. Her main ability is called Deathtrap in which a robot by the name of D374-TP comes and helps her fight. According to many players, she is the easiest and also the most difficult to play because of all the variations the skill trees add.

Deathtrap only stays with Gaige for 60 seconds and has a cooldown of 60 seconds. She has the longest base time limit for her main ability than any other Vault Hunter in-game. Gaige likes cupcakes and hot chocolate, and her favorite color is purple. Here are the three skill trees that Gaige has:

Best Friends Forever tree – This is her first skill tree. It focuses on survival and the damage and defense increase for Deathtrap. It also gives you boosts if you have a full magazine in your weapon. There are 6 Tiers that the Best Friends Forever tree has, and each of them adds at least one upgrade slot that can fit a couple of upgrade points in each.

Little Big Trouble tree – This is her second skill tree. It focuses on elemental effects from you and Deathtrap, and also gives Deathtrap a new type of weapon called heat-beams. It also allows for Deathtrap to mimic any element that he comes in contact with. There are 6 Tiers that the Little Big Trouble tree has, and each of them adds at least one upgrade slot that can fit a couple of upgrade points in each.

Ordered Chaos tree – This is her third and final skill tree. It focuses on an ability called Anarchy, which increases the damage of all weapons but also drops the accuracy over-time. It also helps reload your weapon faster. There are 6 Tiers that the Ordered Chaos tree has, and each of them adds at least one upgrade slot that can fit a couple of upgrade points in each.

Krieg (Psycho)

Krieg is the second character to be released as DLC for the Borderlands franchise, and the only way you get to use him is to have the GOTY edition or buy him. Krieg seems to suffer from Dissociative Identity Disorder (DID) as he argues with an “inner voice” that was created as a result of traumatic experiences, although his case differs significantly from the typical diagnosis.

His main ability is called Buzz Axe Rampage. It basically has you swing your buzz ax very fast while it deals massive damage to enemies. You can also throw the ax if you wanted to hit someone from a distance as well. He also deals 500% more melee damage than any other Vault Hunter and he has 33% more movement speed as well.

Bloodlust tree – This is his first skill tree. It focuses on ranged combat with guns and it also improves upon his skills like melee damage and health. It also gives boosts for getting kills with weapons. There are 6 Tiers that the Bloodlust tree has, and each of them adds at least one upgrade slot that can fit a couple of upgrade points in each.

Mania tree – This is his second skill tree. It focuses on melee combat damage and improvements. This is basically a high risk/ high reward skill tree because you have to take damage from enemies for your Buzz Axe Rampage to regenerate faster. There are 6 Tiers that the Mania tree has, and each of them adds at least one upgrade slot that can fit a couple of upgrade points in each.

Hellborn tree – This is his third and final tree. It focuses on the elemental effects like fire. With this skill tree, you basically set yourself on fire to deal more damage to enemies. It also helps increase weapon and melee damage and can be a very good skill tree to go down. There are 6 Tiers that the Hellborn tree has, and each of them adds at least one upgrade slot that can fit a couple of upgrade points in each.

Which would be best for Solo play?

Axton – He is probably the best character to choose if you are going to go solo in Borderlands 2 because he doesn’t need to rely on the help of his teammates to survive. All of his abilities can be used all by himself.

Maya – She is also a very good character to choose when playing solo just because her ability allows her to freeze enemies and control the mobs of enemies trying to kill her.

Gaige – She is another great choice for solo players because Deathtrap lasts for a whole minute. Because her ability lasts for a long time, it makes her a good choice to use when being overrun by enemies.

Which would be best for co-op play?

Salvador – He is not good for solo players at all because he only has the Gunzerking ability. The best thing that the ability does is help out a teammate if they need saving. That makes him the perfect character to play if you want to play with friends.

Zer0 – He is not a good character for solo players because his ability to turn invisible is very useful to help aid a friend who is downed or in trouble. I would highly recommend using Zer0 with friends because he is not very good when you lone wolf with him.

Krieg – He is the worst choice for using solo just because he can die very easily. As I said before, his skill trees are very high risk/high reward so if you have friends to help you, I would then recommend to use him.

Explainer Video

In case you need more explanation than the article, here is a great video I found talking about the same topic.

Conclusion

Borderlands 2 is a very large game and it takes some sacrifice to try and play through the whole thing. That is why it is crucial to understanding what character you should use. All 6 characters that you can choose from all have their own stories to tell and dialogue you can listen to. So if you ever beat the game with one character, try the game again with another because it changes the gameplay in a major way.

Sours: https://gamevoyagers.com/best-character-to-choose-when-you-start-borderlands-2/

2 characters borderlands

Borderlands 2 is a first-person action shooter game. Set in an open world environment, this game provides flexibility and provides an immersive experience. Today in this article, we are going to cover all the borderlands 2 playable characters, which you can choose to be your next vault hunter to beat the game. Choosing a favorite Character sometimes becomes a little tricky as all the Borderlands 2 Playable Characters have some unique ability or power. And a good knowledge of nature helps in the selection as per your likings.

Borderlands 2

Borderlands 2 is the story of its prequel Borderlands. If I complete the entire story of borderlands 2 in one sentence, it’s ‘you have to return back to pandora with your newly formed group comprised of elite vault hunters.’ Borderlands 2 is a massive hit game and has managed to gather a large volume of fan following. Launch back in the year 2012, and this game has sold over 13 million copies worldwide, making it 2K’s second-largest selling game.

(Game) Lists of Borderlands 2 Playable Characters

Borderlands 2 comprised of six Borderlands 2 Playable Characters. Two of those Characters are DLC characters. Each Borderlands 2 Playable Characters has its own set of skills, power, and combination moves. These unique skills make them elite in their own areas. And as you move forward in the game, these skills get more powerful. Now let’s proceed to our Borderlands 2 Playable Characters list.

1. Axton the Commando –

Axton With his Special move, Sabre Turret can kill his enemy within seconds. Sabre Turret is basically a machine that acts based on your skill, and drops move accordingly. Trained with Dahi military force, he equipped with military skills and fighting styles. Let down by his personal life, and he then went on to different planets for hunting. Getting monitored by Handsome jack, he then joined his vault hunter team. His skill Tree includes Guerrilla, Gunpowder, and Survival.

Borderlands Axton

2. Maya the Siren –

Borderlands Maya

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Maya belongs to the Siren class in Borderlands 2. Maya’s special skill is Phaselock. Maya’s skills are very useful when a bunch of enemy attacks at once. Her skills can be used in controlling a large volume of the crowd. Her special move Phaselock suspends enemies in the air where they can get a lock and unable to attack. She has been trained secretly under monks. And left for pandora to learn more about her siren skills. Her skill tree includes Motion, Harmony, and Cataclysm.

3. Salvador the Gunzerker –

Borderlands GUNZERKER

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One of the most destructive players in the list of Borderlands 2 Playable Characters is Salvador. With his unique skill Gunzerking, nobody stands a chance. Gunzerking allows holding any two-weapon on the battlefield that creates a perfect combination of killing apocalypse. And not only can you wield and shoot, but you can also regenerate and change ammunition as well. Born and raised on pandora, he is a professional Gunzerker. His skill tree includes GunLust, Rampage, and Brawn.

4. Zero the Assassin –

Zero is wanted for assassinating political figures. He is entirely covered in clothes. There isn’t much information about zero, and even his existence as a human is still in doubt. Zero’s special skill is Deception. This skill allows him to emit a holographic image of himself, which acts as a decoy. And then he himself goes to the stealth mode. Zero’s skill tree is as follows Sniping, Cunning, and Bloodshed.

Borderlands ZERO Borderlands 2 Playable Characters

5. Gaige the Mechromancer (DLC) –

Borderlands GAIGE Borderlands 2 Playable Characters

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Fifth on Borderlands 2 Playable Characters list is Gaige. She is a partial robot with weapons attached to her cyborg body. Focused attacks and elemental damages are what she prefers. She likes gadgets very much. Her unusual move is Mechromancer. With this skill, she summons a robot name D347-TP, which is a giant-killing machine. Which helps in getting control attack and kill the enemies. Her skill tree includes Best Friends Forever, Little Big Trouble, and Ordered Chaos.

6. Krieg the Psycho (DLC) –

Borderlands KRIEG Borderlands 2 Playable Characters

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Krieg is our last DLC character. Known as a psychotic killer due to his fractured psyche, he manages to get antithetical personality. With his unusual move, Buzz Axe Rampage, which is an ax, creates massive destruction further for more destruction, and his ax is combined with dynamite that creates an explosion. His skill tree includes Bloodlust, Mania, and Hellborn.

Conclusion:

With this article on Borderlands 2 Playable Characters, I am sure you must have selected your chosen Borderlands 2 Playable Characters that you will be playing and beating in borderlands 2.This is a fun game with lots of fighting, action, strategy, and adventure going. With a wide variety of classes, this game manages to hold attention and surely gives an immersive experience.

I hope you like this Borderlands 2 Playable Characters article, which is your favorite Borderlands 2 Playable Characters tell us and kindly drop your feedback and thoughts below in the comments. Do follow us, and if you want us to the right on something else, kindly mention below. Thank You!

Sours: https://gameinpost.com/borderlands-2-playable-characters-lists/
Borderlands 2: Is Gaige the Mechromancer a Fun and Good Character to Play Solo/Co-Op #PumaThoughts

She's just different. I needed variety, relaxation. This dialogue was spinning like a ball, already in my head after Christina, having fed me, silently went into our bedroom. I didn't want to lose her, although our sex life has long lost its sharpness. Once a week has become a habitual fulfillment of marital duty.

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