Fly script roblox pastebin

Fly script roblox pastebin DEFAULT

Fly Script

  • wait();

  •  

  • local MaxFlySpeed =2-- change this as needed

  •  

  • local UIS = game:GetService("UserInputService")

  • local LocalPlayer = game:GetService("Players").LocalPlayer

  • local Torso =(LocalPlayer.Character and LocalPlayer.Character:WaitForChild("Torso"))

  • local Mouse = LocalPlayer:GetMouse()

  • local Tool = Instance.new("Tool")

  • Tool.RequiresHandle =false

  • Tool.Name ="Fly tool"

  •  

  • assert(Torso.ClassName =="Part","Yikes! Torso is not a part.")

  •  

  • local ToolUtils do

  •     ToolUtils ={

  •         --// Setup Vars

  •         Enabled =false,

  •         WindowFocused =true,

  •  

  •         Keys ={},        

  •         InternalVars ={

  •             FlyForward =0,

  •             FlyBackward =0

  •         }      

  •     }

  • end

  •  

  • local ToolEvents do

  •     Tool.Equipped:connect(function(Mouse)

  •         ToolUtils.Enabled =true

  •         Torso.Anchored =true

  •     end)

  •     Tool.Unequipped:connect(function(...)

  •         ToolUtils.Enabled =false

  •         Torso.Anchored =false

  •     end)

  •     UIS.InputBegan:connect(function(input, processedEvent)

  •         ToolUtils.Keys[input.KeyCode]=true

  •     end)

  •     UIS.InputEnded:connect(function(input, processedEvent)

  •         ToolUtils.Keys[input.KeyCode]=nil

  •     end)

  •     UIS.WindowFocusReleased:connect(function()

  •         ToolUtils.WindowFocused =false

  •     end)

  •     UIS.WindowFocused:connect(function()

  •         ToolUtils.WindowFocused =true

  •     end)

  • end

  •  

  • --// Main Event

  • game:GetService("RunService").RenderStepped:connect(function(...)

  •     if ToolUtils.WindowFocused and ToolUtils.Enabled then

  •         if ToolUtils.Keys[Enum.KeyCode.W]then

  •             if ToolUtils.InternalVars.FlyForward < MaxFlySpeed then

  •                 ToolUtils.InternalVars.FlyForward = ToolUtils.InternalVars.FlyForward +0.1

  •             end

  •         else

  •             ToolUtils.InternalVars.FlyForward = ToolUtils.InternalVars.FlyForward *0.9

  •         end

  •         if ToolUtils.Keys[Enum.KeyCode.S]then

  •             if ToolUtils.InternalVars.FlyBackward < MaxFlySpeed then

  •                 ToolUtils.InternalVars.FlyBackward = ToolUtils.InternalVars.FlyBackward +0.1

  •             end

  •         else

  •             ToolUtils.InternalVars.FlyBackward = ToolUtils.InternalVars.FlyBackward *0.9          

  •         end

  •        

  •         local Camera = workspace.CurrentCamera

  •         Torso.CFrame = Torso.CFrame:lerp(

  •             CFrame.new(Torso.Position, Camera.CFrame.p)

  •                * CFrame.Angles(0,math.rad(180),0)

  •                * CFrame.new(0,0,-(ToolUtils.InternalVars.FlyForward - ToolUtils.InternalVars.FlyBackward))

  •                * CFrame.Angles(-(math.rad(10*(ToolUtils.InternalVars.FlyForward / MaxFlySpeed))-math.rad(10*(ToolUtils.InternalVars.FlyBackward / MaxFlySpeed))),0,0)

  •         ,0.9)

  •     end

  • end)

  •  

  • Tool.Parent = LocalPlayer:findFirstChild("Backpack")or Instance.new("Backpack", LocalPlayer)

  • Sours: https://pastebin.com/wnum09yU

    Roblox - Fly Hack

  • local plr = game.Players.LocalPlayer

  • local mouse = plr:GetMouse()

  •  

  • localplayer = plr

  •  

  • if workspace:FindFirstChild("Core") then

  • workspace.Core:Destroy()

  • end

  •  

  • local Core = Instance.new("Part")

  • Core.Name = "Core"

  • Core.Size = Vector3.new(0.05, 0.05, 0.05)

  •  

  • spawn(function()

  • Core.Parent = workspace

  • local Weld = Instance.new("Weld", Core)

  • Weld.Part0 = Core

  • Weld.Part1 = localplayer.Character.Head

  • Weld.C0 = CFrame.new(0, 0, 0)

  • end)

  •  

  • workspace:WaitForChild("Core")

  •  

  • local torso = workspace.Core

  • flying = true

  • local speed=10

  • local keys={a=false,d=false,w=false,s=false}

  • local e1

  • local e2

  • local function start()

  • local pos = Instance.new("BodyPosition",torso)

  • local gyro = Instance.new("BodyGyro",torso)

  • pos.Name="EPIXPOS"

  • pos.maxForce = Vector3.new(math.huge, math.huge, math.huge)

  • pos.position = torso.Position

  • gyro.maxTorque = Vector3.new(9e9, 9e9, 9e9)

  • gyro.cframe = torso.CFrame

  • repeat

  • wait()

  • localplayer.Character.Humanoid.PlatformStand=false

  • local new=gyro.cframe - gyro.cframe.p + pos.position

  • if not keys.w and not keys.s and not keys.a and not keys.d then

  • speed=5

  • end

  • if keys.w then

  • new = new + workspace.CurrentCamera.CoordinateFrame.lookVector * speed

  • speed=speed+0

  • end

  • if keys.s then

  • new = new - workspace.CurrentCamera.CoordinateFrame.lookVector * speed

  • speed=speed+0

  • end

  • if keys.d then

  • new = new * CFrame.new(speed,0,0)

  • speed=speed+0

  • end

  • if keys.a then

  • new = new * CFrame.new(-speed,0,0)

  • speed=speed+0

  • end

  • if speed>10 then

  • speed=5

  • end

  • pos.position=new.p

  • if keys.w then

  • gyro.cframe = workspace.CurrentCamera.CoordinateFrame*CFrame.Angles(-math.rad(speed*0),0,0)

  • elseif keys.s then

  • gyro.cframe = workspace.CurrentCamera.CoordinateFrame*CFrame.Angles(math.rad(speed*0),0,0)

  • else

  • gyro.cframe = workspace.CurrentCamera.CoordinateFrame

  • end

  • until flying == false

  • if gyro then gyro:Destroy() end

  • if pos then pos:Destroy() end

  • flying=false

  • localplayer.Character.Humanoid.PlatformStand=false

  • speed=10

  • end

  • e1=mouse.KeyDown:connect(function(key)

  • if not torso or not torso.Parent then flying=false e1:disconnect() e2:disconnect() return end

  • if key=="w" then

  • keys.w=true

  • elseif key=="s" then

  • keys.s=true

  • elseif key=="a" then

  • keys.a=true

  • elseif key=="d" then

  • keys.d=true

  • elseif key=="x" then

  • if flying==true then

  • flying=false

  • else

  • flying=true

  • start()

  • end

  • end

  • end)

  • e2=mouse.KeyUp:connect(function(key)

  • if key=="w" then

  • keys.w=false

  • elseif key=="s" then

  • keys.s=false

  • elseif key=="a" then

  • keys.a=false

  • elseif key=="d" then

  • keys.d=false

  • end

  • end)

  • start()

  • Sours: https://pastebin.com/sg2D0wVV
    1. Arrl repeater directory online
    2. Amazon float tube
    3. The greatest journey app

    ROBLOX LUA FLY SCRIPT [F]

  • repeat wait()

  •     until game.Players.LocalPlayer and game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:findFirstChild("Head")and game.Players.LocalPlayer.Character:findFirstChild("Humanoid")

  • local mouse = game.Players.LocalPlayer:GetMouse()

  • repeat wait()until mouse

  • local plr = game.Players.LocalPlayer

  • local torso = plr.Character.Head

  • local flying =false

  • local deb =true

  • local ctrl ={f =0, b =0, l =0, r =0}

  • local lastctrl ={f =0, b =0, l =0, r =0}

  • local maxspeed =400

  • local speed =5000

  •  

  • function Fly()

  • local bg = Instance.new("BodyGyro", torso)

  • bg.P =9e4

  • bg.maxTorque = Vector3.new(9e9,9e9,9e9)

  • bg.cframe = torso.CFrame

  • local bv = Instance.new("BodyVelocity", torso)

  • bv.velocity = Vector3.new(0,0.1,0)

  • bv.maxForce = Vector3.new(9e9,9e9,9e9)

  • repeat wait()

  • plr.Character.Humanoid.PlatformStand =true

  • if ctrl.l + ctrl.r ~=0or ctrl.f + ctrl.b ~=0then

  • speed = speed+.10+(speed/maxspeed)

  • if speed > maxspeed then

  • speed = maxspeed

  • end

  • elseifnot(ctrl.l + ctrl.r ~=0or ctrl.f + ctrl.b ~=0)and speed ~=0then

  • speed = speed-1

  • if speed <0then

  • speed =0

  • end

  • end

  • if(ctrl.l + ctrl.r)~=0or(ctrl.f + ctrl.b)~=0then

  • bv.velocity =((game.Workspace.CurrentCamera.CoordinateFrame.lookVector *(ctrl.f+ctrl.b))+((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p)- game.Workspace.CurrentCamera.CoordinateFrame.p))*speed

  • lastctrl ={f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}

  • elseif(ctrl.l + ctrl.r)==0and(ctrl.f + ctrl.b)==0and speed ~=0then

  • bv.velocity =((game.Workspace.CurrentCamera.CoordinateFrame.lookVector *(lastctrl.f+lastctrl.b))+((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p)- game.Workspace.CurrentCamera.CoordinateFrame.p))*speed

  • else

  • bv.velocity = Vector3.new(0,0.1,0)

  • end

  • bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0)

  • untilnot flying

  • ctrl ={f =0, b =0, l =0, r =0}

  • lastctrl ={f =0, b =0, l =0, r =0}

  • speed =0

  • bg:Destroy()

  • bv:Destroy()

  • plr.Character.Humanoid.PlatformStand =false

  • end

  • mouse.KeyDown:connect(function(key)

  • if key:lower()=="f"then

  • if flying then flying =false

  • else

  • flying =true

  • Fly()

  • end

  • elseif key:lower()=="w"then

  • ctrl.f =1

  • elseif key:lower()=="s"then

  • ctrl.b =-1

  • elseif key:lower()=="a"then

  • ctrl.l =-1

  • elseif key:lower()=="d"then

  • ctrl.r =1

  • end

  • end)

  • mouse.KeyUp:connect(function(key)

  • if key:lower()=="w"then

  • ctrl.f =0

  • elseif key:lower()=="s"then

  • ctrl.b =0

  • elseif key:lower()=="a"then

  • ctrl.l =0

  • elseif key:lower()=="d"then

  • ctrl.r =0

  • end

  • end)

  • Fly()

  • Sours: https://pastebin.com/NF5CWBKB

    speed and fly script

  • -- Farewell Infortality.

  • -- Version: 2.82

  • -- Instances:

  • wait(1)

  • local Fly = Instance.new("ScreenGui")

  • local Left = Instance.new("TextButton")

  • local Right = Instance.new("TextButton")

  • local Down = Instance.new("TextButton")

  • local Up = Instance.new("TextButton")

  • local CustomizeFR = Instance.new("Frame")

  • local ColorB = Instance.new("TextButton")

  • local MaterialB = Instance.new("TextButton")

  • local VisibleB = Instance.new("TextButton")

  • local Text = Instance.new("TextButton")

  • local Red = Instance.new("TextBox")

  • local Blue = Instance.new("TextBox")

  • local Green = Instance.new("TextBox")

  • local Material = Instance.new("TextBox")

  • local RateTXT = Instance.new("TextBox")

  • local Rate = Instance.new("TextButton")

  • local Customize = Instance.new("TextButton")

  • local Character = game.Players.LocalPlayer.Character

  • local Amount = Instance.new("TextBox")

  • local mouse = game.Players.LocalPlayer:GetMouse()

  • local Number = 1

  • --Properties:

  • Fly.Name = "Fly"

  • Fly.Parent = game.Players.LocalPlayer.PlayerGui

  • Fly.ResetOnSpawn = false

  •  

  • local Part = Instance.new("Part")

  • Part.Anchored = true

  • Part.Parent = game.Workspace

  • Part.Name = "FlyPart"

  • Part.Size = Vector3.new(25,1,25)

  • Part.Color = Color3.new(0,0,0)

  • Part.Material = "Glass"

  • Part.Transparency = 0.6

  •  

  • Left.Name = "Left"

  • Left.Parent = Fly

  • Left.BackgroundColor3 = Color3.new(0, 0, 0)

  • Left.BorderColor3 = Color3.new(1, 0, 0)

  • Left.BorderSizePixel = 2

  • Left.Position = UDim2.new(0.351834148, 0, 0.805691063, 0)

  • Left.Size = UDim2.new(0.0647528023, 0, 0.0971544683, 0)

  • Left.Font = Enum.Font.GothamBlack

  • Left.Text = "W"

  • Left.TextColor3 = Color3.new(0.921569, 0, 0)

  • Left.TextScaled = true

  • Left.TextSize = 14

  • Left.TextStrokeTransparency = 0

  • Left.TextWrapped = true

  •  

  • Right.Name = "Right"

  • Right.Parent = Fly

  • Right.BackgroundColor3 = Color3.new(0, 0, 0)

  • Right.BorderColor3 = Color3.new(1, 0, 0)

  • Right.BorderSizePixel = 2

  • Right.Position = UDim2.new(0.488197803, 0, 0.805691063, 0)

  • Right.Size = UDim2.new(0.0647528023, 0, 0.0971544683, 0)

  • Right.Font = Enum.Font.GothamBlack

  • Right.Text = "S"

  • Right.TextColor3 = Color3.new(0.921569, 0, 0)

  • Right.TextScaled = true

  • Right.TextSize = 14

  • Right.TextStrokeTransparency = 0

  • Right.TextWrapped = true

  •  

  • Down.Name = "Down"

  • Down.Parent = Fly

  • Down.BackgroundColor3 = Color3.new(0, 0, 0)

  • Down.BorderColor3 = Color3.new(1, 0, 0)

  • Down.BorderSizePixel = 2

  • Down.Position = UDim2.new(0.423604488, 0, 0.862601638, 0)

  • Down.Rotation = 90

  • Down.Size = UDim2.new(0.0647528023, 0, 0.0971544683, 0)

  • Down.Font = Enum.Font.GothamBlack

  • Down.Text = ">"

  • Down.TextColor3 = Color3.new(0.921569, 0, 0)

  • Down.TextScaled = true

  • Down.TextSize = 14

  • Down.TextStrokeTransparency = 0

  • Down.TextWrapped = true

  •  

  • Up.Name = "Up"

  • Up.Parent = Fly

  • Up.BackgroundColor3 = Color3.new(0, 0, 0)

  • Up.BorderColor3 = Color3.new(1, 0, 0)

  • Up.BorderSizePixel = 2

  • Up.Position = UDim2.new(0.423604488, 0, 0.709756136, 0)

  • Up.Rotation = 90

  • Up.Size = UDim2.new(0.0647528023, 0, 0.0971544683, 0)

  • Up.Font = Enum.Font.GothamBlack

  • Up.Text = "<"

  • Up.TextColor3 = Color3.new(0.921569, 0, 0)

  • Up.TextScaled = true

  • Up.TextSize = 14

  • Up.TextStrokeTransparency = 0

  • Up.TextWrapped = true

  •  

  • CustomizeFR.Name = "CustomizeFR"

  • CustomizeFR.Parent = Fly

  • CustomizeFR.BackgroundColor3 = Color3.new(1, 1, 1)

  • CustomizeFR.Position = UDim2.new(0.688197792, 0, 0.609756052, 0)

  • CustomizeFR.Size = UDim2.new(0.299999982, 0, 0.369105697, 0)

  • CustomizeFR.Style = Enum.FrameStyle.DropShadow

  • CustomizeFR.Visible = false

  •  

  • ColorB.Name = "ColorB"

  • ColorB.Parent = CustomizeFR

  • ColorB.BackgroundColor3 = Color3.new(0, 0, 0)

  • ColorB.BorderColor3 = Color3.new(0.14902, 1, 0)

  • ColorB.BorderSizePixel = 2

  • ColorB.Position = UDim2.new(0.046145469, 0, 0.321109593, 0)

  • ColorB.Size = UDim2.new(0.362466902, 0, 0.172044262, 0)

  • ColorB.Font = Enum.Font.GothamBlack

  • ColorB.Text = "Color"

  • ColorB.TextColor3 = Color3.new(0.0745098, 0.921569, 0.270588)

  • ColorB.TextScaled = true

  • ColorB.TextSize = 14

  • ColorB.TextStrokeTransparency = 0

  • ColorB.TextWrapped = true

  •  

  • MaterialB.Name = "MaterialB"

  • MaterialB.Parent = CustomizeFR

  • MaterialB.BackgroundColor3 = Color3.new(0, 0, 0)

  • MaterialB.BorderColor3 = Color3.new(0.921569, 0.72549, 0.443137)

  • MaterialB.BorderSizePixel = 2

  • MaterialB.Position = UDim2.new(0.046145469, 0, 0.536968589, 0)

  • MaterialB.Size = UDim2.new(0.362466902, 0, 0.172044262, 0)

  • MaterialB.Font = Enum.Font.GothamBlack

  • MaterialB.Text = "Material"

  • MaterialB.TextColor3 = Color3.new(0.921569, 0.72549, 0.443137)

  • MaterialB.TextScaled = true

  • MaterialB.TextSize = 14

  • MaterialB.TextStrokeTransparency = 0

  • MaterialB.TextWrapped = true

  •  

  • VisibleB.Name = "VisibleB"

  • VisibleB.Parent = CustomizeFR

  • VisibleB.BackgroundColor3 = Color3.new(0, 0, 0)

  • VisibleB.BorderColor3 = Color3.new(0.631373, 0.921569, 0.678431)

  • VisibleB.BorderSizePixel = 2

  • VisibleB.Position = UDim2.new(0.046145469, 0, 0.779259384, 0)

  • VisibleB.Size = UDim2.new(0.362466902, 0, 0.172044262, 0)

  • VisibleB.Font = Enum.Font.GothamBlack

  • VisibleB.Text = "Visible"

  • VisibleB.TextColor3 = Color3.new(0.666667, 0.921569, 0.85098)

  • VisibleB.TextScaled = true

  • VisibleB.TextSize = 14

  • VisibleB.TextStrokeTransparency = 0

  • VisibleB.TextWrapped = true

  •  

  • Text.Name = "Text"

  • Text.Parent = CustomizeFR

  • Text.BackgroundColor3 = Color3.new(0, 0, 0)

  • Text.BackgroundTransparency = 1

  • Text.BorderColor3 = Color3.new(0.631373, 0.921569, 0.678431)

  • Text.BorderSizePixel = 2

  • Text.Position = UDim2.new(0.0886760429, 0, 0.0611976944, 0)

  • Text.Size = UDim2.new(0.811695933, 0, 0.172044262, 0)

  • Text.Font = Enum.Font.GothamBlack

  • Text.Text = "Part Customizer"

  • Text.TextColor3 = Color3.new(0, 0.137255, 0.921569)

  • Text.TextScaled = true

  • Text.TextSize = 14

  • Text.TextStrokeTransparency = 0

  • Text.TextWrapped = true

  •  

  • Red.Name = "Red"

  • Red.Parent = CustomizeFR

  • Red.BackgroundColor3 = Color3.new(1, 1, 1)

  • Red.BackgroundTransparency = 1

  • Red.Position = UDim2.new(0.443912864, 0, 0.317180604, 0)

  • Red.Size = UDim2.new(0.152576745, 0, 0.172000006, 0)

  • Red.Font = Enum.Font.GothamBlack

  • Red.LineHeight = 3

  • Red.PlaceholderColor3 = Color3.new(1, 0, 0)

  • Red.PlaceholderText = "Red"

  • Red.Text = ""

  • Red.TextColor3 = Color3.new(1, 0, 0)

  • Red.TextScaled = true

  • Red.TextSize = 14

  • Red.TextStrokeTransparency = 0

  • Red.TextWrapped = true

  •  

  • Blue.Name = "Blue"

  • Blue.Parent = CustomizeFR

  • Blue.BackgroundColor3 = Color3.new(1, 1, 1)

  • Blue.BackgroundTransparency = 1

  • Blue.Position = UDim2.new(0.81339699, 0, 0.317180604, 0)

  • Blue.Size = UDim2.new(0.16852577, 0, 0.172000006, 0)

  • Blue.Font = Enum.Font.GothamBlack

  • Blue.LineHeight = 3

  • Blue.PlaceholderColor3 = Color3.new(0.0313726, 0, 1)

  • Blue.PlaceholderText = "Blue"

  • Blue.Text = ""

  • Blue.TextColor3 = Color3.new(0, 0.0470588, 1)

  • Blue.TextScaled = true

  • Blue.TextSize = 14

  • Blue.TextStrokeTransparency = 0

  • Blue.TextWrapped = true

  •  

  • Green.Name = "Green"

  • Green.Parent = CustomizeFR

  • Green.BackgroundColor3 = Color3.new(1, 1, 1)

  • Green.BackgroundTransparency = 1

  • Green.Position = UDim2.new(0.622009635, 0, 0.317180604, 0)

  • Green.Size = UDim2.new(0.152576745, 0, 0.172000006, 0)

  • Green.Font = Enum.Font.GothamBlack

  • Green.LineHeight = 3

  • Green.PlaceholderColor3 = Color3.new(0, 1, 0.364706)

  • Green.PlaceholderText = "Green"

  • Green.Text = ""

  • Green.TextColor3 = Color3.new(0, 1, 0.282353)

  • Green.TextScaled = true

  • Green.TextSize = 14

  • Green.TextStrokeTransparency = 0

  • Green.TextWrapped = true

  •  

  • Amount.Parent = Fly

  • Amount.Name = "Amount"

  • Amount.BackgroundColor3 = Color3.new(0, 0, 0)

  • Amount.BackgroundTransparency = 0

  • Amount.Position = UDim2.new(0.1, 0, 0.9, 0)

  • Amount.Size = UDim2.new(0.2, 0, 0.05, 0)

  • Amount.Font = Enum.Font.GothamBlack

  • Amount.LineHeight = 3

  • Amount.PlaceholderColor3 = Color3.new(1, 0, 0)

  • Amount.PlaceholderText = "How much pos"

  • Amount.Text = "5"

  • Amount.TextColor3 = Color3.new(1, 0, 0)

  • Amount.TextScaled = true

  • Amount.TextSize = 14

  • Amount.TextStrokeTransparency = 0

  • Amount.TextWrapped = true

  •  

  • Material.Name = "Material"

  • Material.Parent = CustomizeFR

  • Material.BackgroundColor3 = Color3.new(1, 1, 1)

  • Material.BackgroundTransparency = 1

  • Material.Position = UDim2.new(0.526315629, 0, 0.533039629, 0)

  • Material.Size = UDim2.new(0.373204082, 0, 0.172000006, 0)

  • Material.Font = Enum.Font.GothamBlack

  • Material.LineHeight = 3

  • Material.PlaceholderColor3 = Color3.new(1, 0.698039, 0.494118)

  • Material.PlaceholderText = "Material"

  • Material.Text = ""

  • Material.TextColor3 = Color3.new(1, 0.698039, 0.494118)

  • Material.TextScaled = true

  • Material.TextSize = 14

  • Material.TextStrokeTransparency = 0

  • Material.TextWrapped = true

  •  

  • RateTXT.Name = "RateTXT"

  • RateTXT.Parent = CustomizeFR

  • RateTXT.BackgroundColor3 = Color3.new(1, 1, 1)

  • RateTXT.BackgroundTransparency = 1

  • RateTXT.Position = UDim2.new(0.526315629, 0, 0.779735804, 0)

  • RateTXT.Size = UDim2.new(0.20574002, 0, 0.172000006, 0)

  • RateTXT.Font = Enum.Font.GothamBlack

  • RateTXT.LineHeight = 3

  • RateTXT.PlaceholderColor3 = Color3.new(0.768628, 1, 0.988235)

  • RateTXT.PlaceholderText = "Rate"

  • RateTXT.Text = ""

  • RateTXT.TextColor3 = Color3.new(0.811765, 1, 1)

  • RateTXT.TextScaled = true

  • RateTXT.TextSize = 14

  • RateTXT.TextStrokeTransparency = 0

  • RateTXT.TextWrapped = true

  •  

  • Rate.Name = "Rate"

  • Rate.Parent = CustomizeFR

  • Rate.BackgroundColor3 = Color3.new(0, 0, 0)

  • Rate.BorderColor3 = Color3.new(0.631373, 0.921569, 0.678431)

  • Rate.BorderSizePixel = 2

  • Rate.Position = UDim2.new(0.731950939, 0, 0.779259384, 0)

  • Rate.Size = UDim2.new(0.109941535, 0, 0.172044262, 0)

  • Rate.Font = Enum.Font.GothamBlack

  • Rate.Text = "%"

  • Rate.TextColor3 = Color3.new(0.666667, 0.921569, 0.85098)

  • Rate.TextScaled = true

  • Rate.TextSize = 14

  • Rate.TextStrokeTransparency = 0

  • Rate.TextWrapped = true

  •  

  • Customize.Name = "Customize"

  • Customize.Parent = Fly

  • Customize.BackgroundColor3 = Color3.new(0, 0, 0)

  • Customize.BorderColor3 = Color3.new(1, 0, 0)

  • Customize.BorderSizePixel = 2

  • Customize.Position = UDim2.new(0.0105263293, 0, 0.882113814, 0)

  • Customize.Size = UDim2.new(0.0448165983, 0, 0.0971544683, 0)

  • Customize.Font = Enum.Font.GothamBlack

  • Customize.Text = "C"

  • Customize.TextColor3 = Color3.new(0.921569, 0, 0)

  • Customize.TextScaled = true

  • Customize.TextSize = 14

  • Customize.TextStrokeTransparency = 0

  • Customize.TextWrapped = true

  • Up.MouseButton1Click:Connect(function()

  • Character.HumanoidRootPart.Velocity = Character.HumanoidRootPart.CFrame.upVector*Amount.Text*10

  •  

  • end)

  • Down.MouseButton1Click:Connect(function()

  • Character.HumanoidRootPart.Velocity = Character.HumanoidRootPart.Velocity - Character.HumanoidRootPart.CFrame.upVector*Amount.Text*10

  • Part.CanCollide = false

  • wait(.1)

  • Part.CanCollide = true

  •  

  • end)

  • Left.MouseButton1Click:Connect(function()

  • Character.HumanoidRootPart.Velocity = Character.HumanoidRootPart.CFrame.lookVector*Amount.Text*10

  • end)

  • Right.MouseButton1Click:Connect(function()

  • Character.HumanoidRootPart.Velocity = Character.HumanoidRootPart.Velocity - Character.HumanoidRootPart.CFrame.lookVector*Amount.Text*10

  • end)

  • VisibleB.MouseButton1Click:Connect(function()

  • Part.Transparency = 1-RateTXT.Text/100

  • Left.BackgroundTransparency = Part.Transparency

  • Right.BackgroundTransparency = Part.Transparency

  • Up.BackgroundTransparency = Part.Transparency

  • Down.BackgroundTransparency = Part.Transparency

  • end)

  • MaterialB.MouseButton1Click:Connect(function()

  • Part.Material = Material.Text

  • end)

  • ColorB.MouseButton1Click:Connect(function()

  • Part.Color = Color3.new(Red.Text/255,Green.Text/255,Blue.Text/255)

  • Left.BorderColor3 = Part.Color

  • Left.TextColor3 = Part.Color

  • Right.BorderColor3 = Part.Color

  • Right.TextColor3 = Part.Color

  • Up.BorderColor3 = Part.Color

  • Up.TextColor3 = Part.Color

  • Down.BorderColor3 = Part.Color

  • Down.TextColor3 = Part.Color

  • end)

  •  

  • Customize.MouseButton1Click:Connect(function()

  • if CustomizeFR.Visible == false then

  • CustomizeFR.Visible = true

  • Customize.TextColor3 = Color3.new(0,1,0)

  • Customize.BorderColor3 = Color3.new(0,1,0)

  • elseif CustomizeFR.Visible == true then

  • CustomizeFR.Visible = false

  • Customize.TextColor3 = Color3.new(1,0,0)

  • Customize.BorderColor3 = Color3.new(1,0,0)

  • end

  • end)

  •  

  • mouse.KeyDown:connect(function (key) -- Run function

  • key = string.lower(key)

  • if string.byte(key) == 119 then

  • running = true

  • local keyConnection = mouse.KeyUp:connect(function (key)

  • if string.byte(key) == 119 then

  • running = false

  • end

  • end)

  • for i = 1,5 do

  • game.Workspace.CurrentCamera.FieldOfView = (70+(i*2))

  • wait()

  • end

  • local Old3 = Left.BorderColor3

  • repeat wait ()

  • Character.HumanoidRootPart.Velocity = Character.HumanoidRootPart.CFrame.lookVector*Amount.Text*10

  • Left.BorderColor3 = Color3.new(1,1,1)

  • until running == false

  • Left.BorderColor3 = Old3

  • keyConnection:disconnect()

  • for i = 1,5 do

  • game.Workspace.CurrentCamera.FieldOfView = (80-(i*2))

  • wait()

  • end

  • end

  • end)

  • mouse.KeyDown:connect(function (key) -- Run function

  • key = string.lower(key)

  • if string.byte(key) == 115 then

  • running4 = true

  • local keyConnection = mouse.KeyUp:connect(function (key)

  • if string.byte(key) == 115 then

  • running4 = false

  • end

  • end)

  • local Old4 = Right.BorderColor3

  • repeat wait ()

  • Right.BorderColor3 = Color3.new(1,1,1)

  • until running4 == false

  • Right.BorderColor3 = Old4

  • keyConnection:disconnect()

  • end

  • end)

  • mouse.KeyDown:connect(function (key) -- Run function

  • key = string.lower(key)

  • if string.byte(key) == 32 then

  • jumping = true

  • local keyConnection = mouse.KeyUp:connect(function (key)

  • if string.byte(key) == 32 then

  • jumping = false

  • end

  • end)

  •  

  • local Old2 = Up.BorderColor3

  • repeat wait ()

  • Character.HumanoidRootPart.Velocity = Character.HumanoidRootPart.CFrame.upVector*Amount.Text*10

  • Up.BorderColor3 = Color3.new(1,1,1)

  • until jumping == false

  • Up.BorderColor3 = Old2

  • keyConnection:disconnect()

  • end

  • end)

  • mouse.KeyDown:connect(function (key) -- Run function

  • key = string.lower(key)

  • if string.byte(key) == 48 then

  • jumping2 = true

  • local keyConnection = mouse.KeyUp:connect(function (key)

  • if string.byte(key) == 48 then

  • jumping2 = false

  • end

  • end)

  •  

  • local Old = Down.BorderColor3

  •  

  • repeat wait ()

  • Down.BorderColor3 = Color3.new(1,1,1)

  • Character.HumanoidRootPart.CFrame = Character.HumanoidRootPart.CFrame-Vector3.new(0,Amount.Text/3.5,0)

  • Part.CanCollide = false

  • until jumping2 == false

  • Part.CanCollide = true

  • Down.BorderColor3 = Old

  • keyConnection:disconnect()

  • end

  • end)

  • function onKeyPress(actionName, userInputState, inputObject)

  • if userInputState == Enum.UserInputState.Begin then

  • Part.Color = Color3.new(math.random(),math.random(),math.random())

  • Left.BorderColor3 = Part.Color

  • Left.TextColor3 = Part.Color

  • Right.BorderColor3 = Part.Color

  • Right.TextColor3 = Part.Color

  • Up.BorderColor3 = Part.Color

  • Up.TextColor3 = Part.Color

  • Down.BorderColor3 = Part.Color

  • Down.TextColor3 = Part.Color

  • end

  • end

  •  

  • game.ContextActionService:BindAction("keyPress", onKeyPress, false, Enum.KeyCode.C)

  • function onKeyPress(actionName, userInputState, inputObject)

  • if userInputState == Enum.UserInputState.Begin then

  • Number = Number +1

  • if Number == 1 then

  • Part.Material = "Plastic"

  • elseif Number == 2 then

  • Part.Material = "Ice"

  • elseif Number == 3 then

  • Part.Material = "Glass"

  • elseif Number == 4 then

  • Part.Material = "Cobblestone"

  • elseif Number == 5 then

  • Part.Material = "Slate"

  • elseif Number == 6 then

  • Part.Material = "Grass"

  • elseif Number == 7 then

  • Part.Material = "Metal"

  • elseif Number == 8 then

  • Part.Material = "Granite"

  • elseif Number == 9 then

  • Part.Material = "Sand"

  • elseif Number == 10 then

  • Part.Material = "Wood"

  • elseif Number == 11 then

  • Part.Material = "DiamondPlate"

  • Number = 0

  • end

  • end

  • end

  •  

  • game.ContextActionService:BindAction("keyPress2", onKeyPress, false, Enum.KeyCode.M)

  •  

  • function onKeyPress(actionName, userInputState, inputObject)

  • if userInputState == Enum.UserInputState.Begin then

  • local Tr = math.random(0,100)

  • Part.Transparency = Tr/100

  • Left.BackgroundTransparency = Part.Transparency

  • Right.BackgroundTransparency = Part.Transparency

  • Up.BackgroundTransparency = Part.Transparency

  • Down.BackgroundTransparency = Part.Transparency

  • end

  • end

  •  

  • game.ContextActionService:BindAction("keyPress3", onKeyPress, false, Enum.KeyCode.T)

  • -- Scripts:

  • while true do

  • if Character:FindFirstChild("HumanoidRootPart") == nil then

  • else

  • Part.CFrame = CFrame.new(Character.HumanoidRootPart.Position.X,Character.HumanoidRootPart.Position.Y-3.5,Character.HumanoidRootPart.Position.Z)

  • end

  • wait()

  • end

  • Sours: https://pastebin.com/t6pPUvj5

    Script pastebin fly roblox

    Noclip and FLY GUI (SCRIPT) Roblox 2021 Made by bossorlose13

  • -- Made by bossorlose13

  • --

  •  

  • -- Instances:

  •  

  • local ScreenGui = Instance.new("ScreenGui")

  • local mainframe = Instance.new("Frame")

  • local Bossorlose13sGUI = Instance.new("TextLabel")

  • local Noclip = Instance.new("TextButton")

  • local Fly = Instance.new("TextButton")

  •  

  • --Properties:

  •  

  • ScreenGui.Parent = game.CoreGui

  •  

  • mainframe.Name = "mainframe"

  • mainframe.Parent = ScreenGui

  • mainframe.BackgroundColor3 = Color3.fromRGB(0, 0, 0)

  • mainframe.BorderColor3 = Color3.fromRGB(0, 0, 0)

  • mainframe.Position = UDim2.new(0.135501355, 0, 0.306020081, 0)

  • mainframe.Size = UDim2.new(0, 282, 0, 180)

  •  

  • Bossorlose13sGUI.Name = "Bossorlose13's GUI"

  • Bossorlose13sGUI.Parent = mainframe

  • Bossorlose13sGUI.BackgroundColor3 = Color3.fromRGB(0, 0, 0)

  • Bossorlose13sGUI.Size = UDim2.new(0, 282, 0, 22)

  • Bossorlose13sGUI.Font = Enum.Font.SourceSans

  • Bossorlose13sGUI.Text = "Bossorlose13's GUI"

  • Bossorlose13sGUI.TextColor3 = Color3.fromRGB(255, 0, 0)

  • Bossorlose13sGUI.TextSize = 14.000

  •  

  • Noclip.Name = "Noclip"

  • Noclip.Parent = mainframe

  • Noclip.BackgroundColor3 = Color3.fromRGB(85, 0, 255)

  • Noclip.Position = UDim2.new(0.0283687934, 0, 0.294444442, 0)

  • Noclip.Size = UDim2.new(0, 77, 0, 22)

  • Noclip.Font = Enum.Font.SourceSans

  • Noclip.Text = "Noclip"

  • Noclip.TextColor3 = Color3.fromRGB(0, 0, 0)

  • Noclip.TextSize = 14.000

  • Noclip.MouseButton1Down:connect(function()

  • local noclip = true char = game.Players.LocalPlayer.Character while true do if noclip == true then for _,v in pairs(char:children()) do pcall(function() if v.className == "Part" then v.CanCollide = false elseif v.ClassName == "Model" then v.Head.CanCollide = false end end) end end game:service("RunService").Stepped:wait() end

  • end)

  • Fly.Name = "Fly"

  • Fly.Parent = mainframe

  • Fly.BackgroundColor3 = Color3.fromRGB(85, 0, 255)

  • Fly.Position = UDim2.new(0.723404229, 0, 0.305555552, 0)

  • Fly.Size = UDim2.new(0, 48, 0, 20)

  • Fly.Font = Enum.Font.SourceSans

  • Fly.Text = "Fly"

  • Fly.TextColor3 = Color3.fromRGB(0, 0, 0)

  • Fly.TextSize = 14.000

  • Fly.MouseButton1Down:connect(function()

  • repeat wait()

  • until game.Players.LocalPlayer and game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:findFirstChild("Torso") and game.Players.LocalPlayer.Character:findFirstChild("Humanoid")

  • local mouse = game.Players.LocalPlayer:GetMouse()

  • repeat wait() until mouse

  • local plr = game.Players.LocalPlayer

  • local torso = plr.Character.Torso

  • local flying = true

  • local deb = true

  • local ctrl = {f = 0, b = 0, l = 0, r = 0}

  • local lastctrl = {f = 0, b = 0, l = 0, r = 0}

  • local maxspeed = 50

  • local speed = 0

  •  

  • function Fly()

  • local bg = Instance.new("BodyGyro", torso)

  • bg.P = 9e4

  • bg.maxTorque = Vector3.new(9e9, 9e9, 9e9)

  • bg.cframe = torso.CFrame

  • local bv = Instance.new("BodyVelocity", torso)

  • bv.velocity = Vector3.new(0,0.1,0)

  • bv.maxForce = Vector3.new(9e9, 9e9, 9e9)

  • repeat wait()

  • plr.Character.Humanoid.PlatformStand = true

  • if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then

  • speed = speed+.5+(speed/maxspeed)

  • if speed > maxspeed then

  • speed = maxspeed

  • end

  • elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then

  • speed = speed-1

  • if speed < 0 then

  • speed = 0

  • end

  • end

  • if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then

  • bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed

  • lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r}

  • elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then

  • bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed

  • else

  • bv.velocity = Vector3.new(0,0.1,0)

  • end

  • bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0)

  • until not flying

  • ctrl = {f = 0, b = 0, l = 0, r = 0}

  • lastctrl = {f = 0, b = 0, l = 0, r = 0}

  • speed = 0

  • bg:Destroy()

  • bv:Destroy()

  • plr.Character.Humanoid.PlatformStand = false

  • end

  • mouse.KeyDown:connect(function(key)

  • if key:lower() == "e" then

  • if flying then flying = false

  • else

  • flying = true

  • Fly()

  • end

  • elseif key:lower() == "w" then

  • ctrl.f = 1

  • elseif key:lower() == "s" then

  • ctrl.b = -1

  • elseif key:lower() == "a" then

  • ctrl.l = -1

  • elseif key:lower() == "d" then

  • ctrl.r = 1

  • end

  • end)

  • mouse.KeyUp:connect(function(key)

  • if key:lower() == "w" then

  • ctrl.f = 0

  • elseif key:lower() == "s" then

  • ctrl.b = 0

  • elseif key:lower() == "a" then

  • ctrl.l = 0

  • elseif key:lower() == "d" then

  • ctrl.r = 0

  • end

  • end)

  • Fly()

  •  

  • end)

  • -- Scripts:

  •  

  • local function JETILC_fake_script() -- mainframe.LocalScript

  • local script = Instance.new('LocalScript', mainframe)

  •  

  • script.parent.Selectable = true

  • script.Parent.Active = true

  • script.parent.Draggable = true

  •  

  • end

  • coroutine.wrap(JETILC_fake_script)()

  • Sours: https://pastebin.com/DW6ZRWr3
    [July 2020] Roblox Tower Of Hell Fly Script

    Roblox fly script

  • -- Fly GUI

  •  

  •  

  • -- Instances:

  •  

  • local fly = Instance.new("ScreenGui")

  • local epic = Instance.new("Frame")

  • local backgroundtitle = Instance.new("TextLabel")

  • local creator = Instance.new("TextLabel")

  • local title = Instance.new("TextLabel")

  • local close = Instance.new("TextButton")

  • local flybutton = Instance.new("TextButton")

  •  

  • --Properties:

  •  

  • fly.Name = "fly"

  • fly.Parent = game.CoreGui

  • fly.ZIndexBehavior = Enum.ZIndexBehavior.Sibling

  •  

  • epic.Name = "epic"

  • epic.Parent = fly

  • epic.BackgroundColor3 = Color3.fromRGB(0, 0, 0)

  • epic.Position = UDim2.new(0.0911376476, 0, 0.466830462, 0)

  • epic.Size = UDim2.new(0, 181, 0, 178)

  • epic.Active = true

  • epic.Draggable = true

  •  

  • backgroundtitle.Name = "backgroundtitle"

  • backgroundtitle.Parent = epic

  • backgroundtitle.BackgroundColor3 = Color3.fromRGB(170, 0, 255)

  • backgroundtitle.Size = UDim2.new(0, 182, 0, 43)

  • backgroundtitle.Font = Enum.Font.SciFi

  • backgroundtitle.Text = ""

  • backgroundtitle.TextColor3 = Color3.fromRGB(0, 0, 0)

  • backgroundtitle.TextScaled = true

  • backgroundtitle.TextSize = 14.000

  • backgroundtitle.TextWrapped = true

  •  

  • creator.Name = "creator"

  • creator.Parent = epic

  • creator.BackgroundColor3 = Color3.fromRGB(170, 0, 255)

  • creator.Position = UDim2.new(0.00442049652, 0, 0.762519121, 0)

  • creator.Size = UDim2.new(0, 181, 0, 42)

  • creator.Font = Enum.Font.SourceSans

  • creator.Text = "Made by Arowix"

  • creator.TextColor3 = Color3.fromRGB(0, 0, 0)

  • creator.TextScaled = true

  • creator.TextSize = 14.000

  • creator.TextWrapped = true

  •  

  • title.Name = "title"

  • title.Parent = epic

  • title.BackgroundColor3 = Color3.fromRGB(255, 255, 255)

  • title.BackgroundTransparency = 1.000

  • title.Position = UDim2.new(0.0497237556, 0, 0, 0)

  • title.Size = UDim2.new(0, 119, 0, 43)

  • title.Font = Enum.Font.SciFi

  • title.Text = "Fly"

  • title.TextColor3 = Color3.fromRGB(0, 0, 0)

  • title.TextScaled = true

  • title.TextSize = 14.000

  • title.TextWrapped = true

  •  

  • close.Name = "close"

  • close.Parent = epic

  • close.BackgroundColor3 = Color3.fromRGB(255, 0, 0)

  • close.Position = UDim2.new(0.76795578, 0, 0, 0)

  • close.Size = UDim2.new(0, 43, 0, 43)

  • close.Font = Enum.Font.GothamBlack

  • close.Text = "X"

  • close.TextColor3 = Color3.fromRGB(0, 0, 0)

  • close.TextScaled = true

  • close.TextSize = 14.000

  • close.TextWrapped = true

  • close.MouseButton1Down:connect(function()

  • epic.Visible = false

  • end)

  •  

  • flybutton.Name = "flybutton"

  • flybutton.Parent = epic

  • flybutton.BackgroundColor3 = Color3.fromRGB(255, 255, 255)

  • flybutton.Position = UDim2.new(0.243093923, 0, 0.344781578, 0)

  • flybutton.Size = UDim2.new(0, 84, 0, 42)

  • flybutton.Font = Enum.Font.SourceSans

  • flybutton.Text = "Click me to Fly"

  • flybutton.TextColor3 = Color3.fromRGB(0, 0, 0)

  • flybutton.TextSize = 14.000

  • flybutton.MouseButton1Down:connect(function()

  • loadstring(game:HttpGet("https://pastebin.com/raw/7rXZ9VNc", true))()

  • flybutton.Text = "Press E to fly and unfly"

  • flybutton.TextSize = 10.000

  • end)

  • Sours: https://pastebin.com/9aqDF6nw

    Now discussing:

    Fly Script - ROBLOX Script

  • --Script made by thecodefinder45

  •  

  • --Go to line 3 and 5 and put your name where it says "YOUR NAME HERE"

  •  

  • Evil={'YOUR NAME HERE'}

  • if not (script.Parent:IsA('HopperBin')) then

  • bin=Instance.new('HopperBin',game.Players.YOUR NAME HERE.Backpack)

  • bin.TextureId='http://www.roblox.com/asset/?id=54353092'

  • bin.Name='AlaFly'

  • script.Parent=bin

  • else

  • bin=script.Parent

  • end

  • player=bin.Parent.Parent

  • debris=game:service('Debris')

  • new=Instance.new

  • fnew=CFrame.new

  • brick=BrickColor.new

  • vnew=Vector3.new

  • rot=CFrame.fromEulerAnglesXYZ

  • if script.className~='LocalScript'then

  • bin:remove()

  • end

  • T=new('Sound')

  • T.SoundId='rbxassetid://2101157'

  • T.Pitch=.4

  • motors={

  • right={},

  • left={},

  • mains={}

  • }

  • X=function(f)coroutine.resume(coroutine.create(f))end

  • life=function(obj,time)debris:AddItem(obj,time)end

  • local bv,bg,torso,Lmotor,Rmotor,head

  • fly=250

  • findt=function()

  • for i,v in pairs(player.Character:children())do

  • if v.Name=='Torso'then

  • return v

  • end

  • end

  • end

  • wing=function()

  • torso=player.Character.Torso

  • for i,v in pairs(torso.Parent:children())do

  • if v.Name=='WingMain'then

  • v:remove()

  • end

  • end

  • mainwingpart=new('WedgePart')

  • mainwingpart.Name='WingMain'

  • mainwingpart.CanCollide=false

  • mainwingpart.Size=vnew(1,1,1)

  • mainwingpart.Transparency=1

  • mainwingpart.BrickColor=BrickColor.White()

  • mainwingpart.Parent=player.Character

  • weld=new('Weld',torso)

  • weld.Part0=weld.Parent

  • weld.Part1=mainwingpart

  • weld.C0=fnew(0,.4,0)

  • WingRight=new('WedgePart')

  • WingRight.formFactor=3

  • WingRight.Size=vnew(.04,.3,.5)

  • WingRight.CanCollide=false

  • WingRight.BrickColor=BrickColor.White()

  • WingRight.Parent=mainwingpart

  • Rmotor=new('Motor',mainwingpart)

  • Rmotor.Part0=Rmotor.Parent

  • Rmotor.Part1=WingRight

  • Rmotor.C1=rot(0,math.pi/1.5,0)+vnew(-.18,-.10,.8)

  • nextpp=nil

  • dan=-2

  • for w=1,15 do

  • wait()

  • dan=dan+1

  • pp=new('WedgePart')

  • pp.Locked=true

  • pp.BrickColor=BrickColor.White()

  • pp.formFactor=3

  • if w==1 then

  • pp.Size=vnew(.3,2.5,.8)

  • else

  • pp.Size=vnew(.3,1/(w/5),2/w)

  • end

  • pp.CanCollide=false

  • pp.BrickColor=BrickColor.White()

  • pp.CFrame=WingRight.CFrame

  • pp.Material='Slate'

  • pp.Parent=WingRight

  • if dan==1 then

  • dan=0

  • asdlal=new('WedgePart')

  • asdlal.BrickColor=BrickColor.White()

  • asdlal.formFactor=3

  • asdlal.Size=vnew(.25,pp.Size.y,15/w)

  • for lawlz,Evil in pairs(Evil)do

  • if player.Name==Evil then

  • asdlal:remove()

  • asdlal=new('WedgePart')

  • asdlal.formFactor=3

  • asdlal.BrickColor=BrickColor.White()

  • asdlal.Size=vnew(.25,.8,15/w)

  • end

  • end

  • asdlal.Locked=true

  • asdlal.CanCollide=false

  • asdlal.Material='Slate'

  • asdlal.Parent=pp

  • mmm=new('Motor',pp)

  • mmm.Part0=pp

  • mmm.Part1=asdlal

  • mmm.C0=fnew(0,0,-asdlal.Size.z/2)

  • end

  • if w==1 then

  • ppmotor=new('Motor',WingRight)

  • else

  • ppmotor=new('Motor',nextpp)

  • end

  • table.insert(motors.right,ppmotor)

  • ppmotor.Part0=ppmotor.Parent

  • ppmotor.Part1=pp

  • if w==1 then

  • ppmotor.C0=rot(-.04,-math.pi/6,0)+vnew(.3,0,-.1)

  • else

  • ppmotor.C0=rot(-.1/(w/7),-.07,0)+vnew(0,pp.Size.y,0)

  • end

  • nextpp=pp

  • end

  • WingLeft=new('WedgePart')

  • WingLeft.formFactor=3

  • WingLeft.Size=vnew(.04,.3,.5)

  • WingLeft.CanCollide=false

  • WingLeft.BrickColor=BrickColor.White()

  • WingLeft.Parent=mainwingpart

  • Lmotor=new('Motor',mainwingpart)

  • Lmotor.Part0=Lmotor.Parent

  • Lmotor.Part1=WingLeft

  • Lmotor.C1=rot(0,-math.pi/1.5,0)+vnew(0.18,-.10,.8)

  • nextpp=nil

  • dan=-2

  • for w=1,15 do

  • wait()

  • dan=dan+1

  • pp=new('WedgePart')

  • pp.Locked=true

  • pp.BrickColor=BrickColor.White()

  • pp.formFactor=3

  • if w==1 then

  • pp.Size=vnew(.3,2.5,.8)

  • else

  • pp.Size=vnew(.3,1/(w/5),2/w)

  • end

  • pp.CanCollide=false

  • pp.BrickColor=BrickColor.White()

  • pp.CFrame=WingLeft.CFrame

  • pp.Material='Slate'

  • pp.Parent=WingLeft

  • if dan==1 then

  • dan=0

  • asdlal=new('WedgePart')

  • asdlal.BrickColor=BrickColor.White()

  • asdlal.formFactor=3

  • asdlal.Size=vnew(.25,pp.Size.y,15/w)

  • for lawlz,Evil in pairs(Evil)do

  • if player.Name==Evil then

  • asdlal:remove()

  • asdlal=new('WedgePart')

  • asdlal.formFactor=3

  • asdlal.BrickColor=BrickColor.White()

  • asdlal.Size=vnew(.25,.8,15/w)

  • end

  • end

  • asdlal.Locked=true

  • asdlal.CanCollide=false

  • asdlal.Material='Slate'

  • asdlal.Parent=pp

  • mmm=new('Motor',pp)

  • mmm.Part0=pp

  • mmm.Part1=asdlal

  • mmm.C0=fnew(0,0,-asdlal.Size.z/2)

  • end

  • if w==1 then

  • ppmotor=new('Motor',WingLeft)

  • else

  • ppmotor=new('Motor',nextpp)

  • end

  • ppmotor.Part0=ppmotor.Parent

  • table.insert(motors.left,ppmotor)

  • ppmotor.Part1=pp

  • if w==1 then

  • ppmotor.C0=rot(-.04,math.pi/6,0)+vnew(-.3,0,-.1)

  • else

  • ppmotor.C0=rot(-.1/(w/7),.07,0)+vnew(0,pp.Size.y,0)

  • end

  • nextpp=pp

  • end

  • X(function()

  • for i,v in pairs(motors.right)do

  • v.C1=rot(.1,0,0)

  • wait()

  • end

  • for i,v in pairs(motors.right)do

  • v.C1=rot(0,-.1,-.1)

  • wait()

  • end

  • end)

  • X(function()

  • for i,v in pairs(motors.left)do

  • v.C1=rot(.1,0,0)

  • wait()

  • end

  • for i,v in pairs(motors.left)do

  • v.C1=rot(0,.1,.1)

  • wait()

  • end

  • end)

  • X(function()

  • for i,v in pairs(motors.right)do

  • v.C1=rot(.1,0,0)

  • wait()

  • end

  • for i,v in pairs(motors.right)do

  • v.C1=rot(0,-.1,0)

  • wait()

  • end

  • end)

  • X(function()

  • for i,v in pairs(motors.left)do

  • v.C1=rot(.1,0,0)

  • wait()

  • end

  • for i,v in pairs(motors.left)do

  • v.C1=rot(0,.1,0)

  • wait()

  • end

  • end)

  • Rmotor.MaxVelocity=.1

  • Lmotor.MaxVelocity=.1

  • Lmotor.DesiredAngle=.8

  • Rmotor.DesiredAngle=-.8

  • end

  • leftarm=function(bool)

  • X(function()

  • newlarm=new('Motor6D')

  • newlarm.Name='Left Shoulder'

  • newlarm.Parent=player.Character.Torso

  • newlarm.Part0=player.Character.Torso

  • newlarm.Part1=player.Character['Left Arm']

  • wait()--hmm

  • newlarm.C0=fnew(-1,.5,0,0,0,-1,0,1,0,1,0,0)

  • newlarm.C1=fnew(.5,.5,0,0,0,-1,0,1,0,1,0,0)

  • if bool==false then return newlarm end

  • an=player.Character.Animate

  • an.Disabled=true

  • an.Disabled=false

  • end)

  • return newlarm

  • end

  • Name=function()

  • name=''

  • for LA=1,3 do

  • name=name..string.char(math.random(0,255))

  • end

  • return name

  • end

  • Lazer=function(m)wllwlw=false

  • for i,v in pairs(Evil)do

  • if v==player.Name then

  • wllwlw=true break

  • end

  • end

  • if wllwlw==false then return end

  • if asdTroll~=nil then return end

  • asdTroll='asd'

  • rarm=rightarm(false)

  • rarm.MaxVelocity=.2

  • rarm.DesiredAngle=math.rad(110)

  • larm=leftarm(false)

  • larm.MaxVelocity=.2

  • larm.DesiredAngle=-math.rad(110)

  • lball=new('Part')

  • life(lball,10)

  • lball.Shape=0

  • lball.Size=vnew(1,1,1)

  • lball.CanCollide=false

  • lball.BottomSurface=0

  • lball.TopSurface=0

  • lball.Transparency=.5

  • lball.BrickColor=BrickColor.White()

  • for i,v in pairs(Evil)do

  • if player.Name==v then

  • lball.BrickColor=BrickColor.White()

  • end

  • end

  • lball.Parent=player.Character

  • lweld=new('Weld',larm.Part1)

  • lweld.Part0=lweld.Parent

  • lweld.Part1=lball

  • lweld.C0=fnew(0,-4,0)

  • rball=new('Part')

  • life(rball,10)

  • rball.Shape=0

  • rball.Size=vnew(1,1,1)

  • rball.Transparency=.5

  • rball.CanCollide=false

  • rball.BottomSurface=0

  • rball.TopSurface=0

  • rball.BrickColor=BrickColor.White()

  • for i,v in pairs(Evil)do

  • if player.Name==v then

  • rball.BrickColor=BrickColor.White()

  • end

  • end

  • rball.Parent=player.Character

  • rweld=new('Weld',rarm.Part1)

  • rweld.Part0=rweld.Parent

  • rweld.Part1=rball

  • rweld.C0=fnew(0,-4,0)

  • X(function()

  • X(function()

  • for KG=1,157 do wait()

  • part=new('Part')

  • life(part,.2)

  • part.Transparency=.3

  • asdrandom=(math.random(5,20)/10)+KG/40

  • new('BlockMesh',part).Scale=vnew(asdrandom,asdrandom,asdrandom)

  • part.Size=vnew(1,1,1)

  • part.Anchored=true

  • part.CFrame=rot(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))+lball.Position

  • part.Name='asd'

  • part.BrickColor=BrickColor.White()

  • for i,v in pairs(Evil)do

  • if player.Name==v then

  • part.BrickColor=BrickColor.White()

  • end

  • end

  • part.Parent=lball

  • end

  • end)

  • for KG2=1,157 do wait()

  • part=new('Part')

  • life(part,.2)

  • part.Transparency=.3

  • asdrandom=(math.random(5,20)/10)+KG2/40

  • new('BlockMesh',part).Scale=vnew(asdrandom,asdrandom,asdrandom)

  • part.Size=vnew(1,1,1)

  • part.Anchored=true

  • part.CFrame=rot(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))+rball.Position

  • part.Name='asd'

  • part.BrickColor=BrickColor.White()

  • for i,v in pairs(Evil)do

  • if player.Name==v then

  • part.BrickColor=BrickColor.White()

  • end

  • end

  • part.Parent=rball

  • end

  • rball:remove()

  • lball:remove()

  • rightarm(true)

  • leftarm(true)

  • asdTroll=nil

  • for wasd=1,200 do

  • if pp~=nil then pp:remove()end

  • if asdTroll~=nil then return end

  • pos=m.Hit.p

  • pp=new('WedgePart')

  • life(pp,.1)

  • pp.formFactor=3

  • pp.BrickColor=BrickColor.White()

  • pp.Transparency=.2

  • pp.Size=vnew(6,1000,6)

  • pp.CFrame=CFrame.new(pos.x,pos.y+(pp.Size.y/2),pos.z)+vnew(math.random(-3,3),0,math.random(-3,3))

  • exp=Instance.new('Explosion')

  • exp.Position=pos+vnew(math.random(-3,3),0,math.random(-3,3))

  • exp.BlastRadius=30

  • exp.Parent=workspace

  • Join=new('Part')

  • Join.formFactor=0

  • Join.Size=vnew(1,1,1)

  • new('SpecialMesh',Join).Mesh'Sphere'

  • Join.Mesh.Scale=vnew(60,60,60)

  • Join.Anchored=true

  • Join.BottomSurface=0

  • Join.TopSurface=0

  • Join.BrickColor=BrickColor.White()

  • Join.Transparency=.5

  • Join.CFrame=rot(0,math.rad(3.6*wasd)*2,0)+pos+vnew(math.random(-3,3),0,math.random(-3,3))

  • Join.Parent=pp

  • pJoin=new('Part')

  • life(pJoin,.4)

  • new('BlockMesh',pJoin).Scale=vnew(10,10,10)+vnew((wasd/30),(wasd/30),(wasd/30))

  • pJoin.formFactor=0

  • pJoin.Size=vnew(1,1,1)

  • pJoin.Anchored=true

  • pJoin.BrickColor=BrickColor.White()

  • pJoin.Transparency=.5

  • pJoin.CFrame=rot(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))+pos+vnew(math.random(-3,3),0,math.random(-3,3))

  • pJoin.Parent=workspace

  • pp.Parent=player.Character

  • wait()

  • pp.BrickColor=BrickColor.White()

  • end

  • end)

  • -- rightarm(true)

  • end

  • rightarm=function(bool)

  • if pcall(function()

  • newrarm=new('Motor6D')

  • newrarm.Name='Right Shoulder'

  • newrarm.Parent=player.Character.Torso

  • newrarm.Part0=player.Character.Torso

  • newrarm.Part1=player.Character['Right Arm']

  • newrarm.C0=fnew(1,.5,0,0,0,1,0,1,0,-1,0,0)

  • newrarm.C1=fnew(-.5,.5,0,0,0,1,0,1,0,-1,0,0)

  • if bool==false then return newlarm end

  • pcall(function()

  • an=player.Character.Animate

  • an.Disabled=true

  • an.Disabled=false

  • end)

  • end)then

  • return newrarm

  • end

  • end

  • light=function()

  • if pcall(function()torso=player.Character.Torso end)then

  • else

  • return

  • end

  • larm=leftarm(false)

  • tt=T:clone()

  • life(tt,0)

  • tt.Parent=workspace

  • tt:play()

  • Pl=new('WedgePart')

  • life(Pl,20)

  • Pl.CFrame=torso.CFrame+torso.CFrame.lookVector*6

  • Pl.Anchored=true

  • Pl.CanCollide=false

  • Pl.Parent=workspace

  • leftarm(true)

  • end

  • bodys=function(asd)

  • for i,v in pairs(torso:children())do

  • if v:IsA('BodyVelocity')or v:IsA('BodyGyro')then

  • v:remove()

  • end

  • end

  • if asd==true then return end

  • bv=new('BodyVelocity')

  • bg=new('BodyGyro')

  • bv.maxForce=vnew(math.huge,math.huge,math.huge)

  • bv.velocity=vnew(0,0,0)

  • bg.maxTorque=vnew(0,0,0)

  • bg.Parent=torso

  • bv.Parent=torso

  • end

  • ball=function(asd)

  • for i,v in pairs(player.Character:children())do

  • if v.Name=='Fly Ball'then

  • v:remove()

  • end

  • end

  • if asd==true then return end

  • part=new('Part')

  • part.Shape=0

  • part.BottomSurface=0

  • part.TopSurface=0

  • part.Size=torso.Size*5

  • part.Transparency=.5

  • part.BrickColor=BrickColor.White()

  • part.CanCollide=false

  • part.CFrame=torso.CFrame

  • part.Name='Fly Ball'

  • part.Parent=player.Character

  • weld=new('Weld')

  • weld.Parent=torso

  • weld.Part0=weld.Parent

  • weld.Part1=part

  • part.Touched:connect(function()

  • for i=1,5 do

  • wait()

  • part.Transparency=.5-i/10

  • end

  • part.Transparency=.5

  • end)

  • end

  • script.Parent.Selected:connect(function(m)

  • torso=player.Character.Torso

  • bodys(true)

  • m.KeyDown:connect(function(k)

  • if k=='q'then

  • fly=fly-10

  • if fly<0 then

  • fly=10

  • end

  • elseif k=='r'then

  • wing()

  • elseif k=='f'then

  • Lazer(m)

  • elseif k=='t'then

  • X(function()player.Character.WingMain:remove()end)

  • elseif k=='e'then

  • fly=fly+10

  • elseif k=='y'then

  • MUp=false

  • bodys(false)

  • elseif k=='p'then

  • print'asd'

  • elseif k=='b'then

  • fly=150

  • elseif k=='x'then

  • X(function()

  • if m.Target==workspace or m.Target==nil then return end

  • ko=new('ObjectValue')

  • game:service('Debris'):AddItem(ko,1)

  • ko.Value=player

  • ko.Name='creator'

  • for i,v in pairs(m.Target.Parent:children())do

  • if v:IsA('Humanoid')then

  • ko.Parent=v

  • v.Torso:BreakJoints()

  • X(function()

  • for asd=1,100 do

  • wait()

  • part=new('WedgePart')

  • game:service('Debris'):AddItem(part,.2)

  • part.formFactor=0

  • part.Transparency=.3

  • part.Anchored=true

  • part.CanCollide=false

  • part.CFrame=rot(math.rad(math.random(1,180)),math.rad(math.random(1,180)),math.rad(math.random(1,180)))+v.Torso.Position

  • part.Size=vnew(2,2,2)

  • part.BrickColor=BrickColor.White()

  • random=math.random(part.Size.x,part.Size.x*2)

  • new('BlockMesh',part).Scale=vnew(random,random,random)

  • part.Parent=workspace

  • end

  • end)

  • end

  • end

  • end)

  • end

  • end)

  • m.Button1Down:connect(function()

  • ball(true)

  • bodys(false)

  • MUp=false

  • rightarm(false)

  • leftarm(false)

  • bg.maxTorque=Vector3.new(900000,900000,900000)

  • bg.cframe=fnew(torso.Position,m.hit.p)*rot(math.rad(-60),0,0)

  • bv.velocity=fnew(torso.Position,m.hit.p).lookVector*fly

  • end)

  • m.Move:connect(function()

  • if MUp==true then return end

  • torso=player.Character.Torso

  • X(function()

  • bg.maxTorque=vnew(math.huge,math.huge,math.huge)

  • bg.cframe=fnew(torso.Position,m.hit.p)*rot(math.rad(-60),0,0)

  • bv.velocity=fnew(torso.Position,m.hit.p).lookVector*fly

  • end)

  • end)

  • m.Button1Up:connect(function()

  • MUp=true

  • ball(true)

  • bodys(false)

  • rightarm(true)

  • leftarm(true)

  • bv.maxForce=vnew(10000,10000,10000)

  • delay(2,function()if MUp==true then bodys(true)end end)

  • torso.Velocity=vnew(0,0,0)

  • torso.RotVelocity=vnew(0,0,0)

  • torso.CFrame=fnew(torso.Position,m.hit.p)*rot(0,0,0)

  • torso.Velocity=vnew(0,0,0)

  • torso.RotVelocity=vnew(0,0,0)

  • end)

  • end)

  • bin.Deselected:connect(function()

  • X(function()

  • ball(true)

  • bodys(true)

  • torso.Velocity=vnew(0,0,0)

  • torso.RotVelocity=vnew(0,0,0)

  • end)

  • end)

  • function onTouched(part)

  • local h = part.Parent:findFirstChild("Humanoid")

  • if h~=nil then

  • h.Health = 0

  • end

  • end

  • script.Parent.Touched:connect(onTouched)

  • Sours: https://pastebin.com/jwBYegvM


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