# Half elf ages pathfinder

## Pathfinder

The following section determines a character's starting age, height, and weight. The character's race and class influence these statistics. Consult your GM before making a character that does not conform to these statistics.

### Age

You can choose or randomly generate your character's age. If you choose it, it must be at least the minimum age for the character's race and class. Alternatively, roll the dice indicated for your class on Table: Random Starting Ages and add the result to the minimum age of adulthood for your race to determine how old your character is.

Table: Random Starting Ages

With age, a character's physical ability scores decrease and his mental ability scores increase (see Table: Aging Effects). The effects of each aging step are cumulative. However, none of a character's ability scores can be reduced below 1 in this way.

When a character reaches venerable age, secretly roll his maximum age and record the result, which the player does not know. A character who reaches his maximum age dies of old age sometime during the following year.

The maximum ages are for player characters. Most people in the world at large die from pestilence, accidents, infections, or violence before getting to venerable age.

Table: Aging Effects

RaceMiddle Age1Old2Venerable3Maximum Age
Human35 years53 years70 years70 + 2d20 years
Dwarf125 years188 years250 years250 + 2d% years
Elf175 years263 years350 years350 + 4d% years
Gnome100 years150 years200 years200 + 3d% years
Half-Elf62 years93 years125 years125 + 3d20 years
Half-Orc30 years45 years60 years60 + 2d10 years
Halfling50 years75 years100 years100 + 5d20 years

1 At middle age, –1 to Str, Dex, and Con; +1 to Int, Wis, and Cha. 2 At old age, –2 to Str, Dex, and Con; +1 to Int, Wis, and Cha. 3 At venerable age, –3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.

### Height and Weight

To determine a character's height, roll the modifier dice indicated on Table: Random Height and Weight and add the result, in inches, to the base height for your character's race and gender. To determine a character's weight, multiply the result of the modifier dice by the weight multiplier and add the result to the base weight for your character's race and gender.

Table: Random Height and Weight

RaceBase HeightBase WeightModifierWeight Multiplier
Human, male4 ft. 10 in.120 lbs.2d10×5 lbs.
Human, female4 ft. 5 in.85 lbs.2d10×5 lbs.
Dwarf, male3 ft. 9 in.150 lbs.2d4×7 lbs.
Dwarf, female3 ft. 7 in.120 lbs.2d4×7 lbs.
Elf, male5 ft. 4 in.100 lbs.2d8×3 lbs.
Elf, female5 ft. 4 in.90 lbs.2d6×3 lbs.
Gnome, male3 ft. 0 in.35 lbs.2d4×1 lb.
Gnome, female2 ft. 10 in.30 lbs.2d4×1 lb.
Half-Elf, male5 ft. 2 in.110 lbs.2d8×5 lbs.
Half-Elf, female5 ft. 0 in.90 lbs.2d8×5 lbs.
Half-Orc, male4 ft. 10 in.150 lbs.2d12×7 lbs.
Half-Orc, female4 ft. 5 in.110 lbs.2d12×7 lbs.
Halfling, male2 ft. 8 in.30 lbs.2d4×1 lb.
Halfling, female2 ft. 6 in.25 lbs.2d4×1 lb.

### Carrying Capacity

These carrying capacity rules determine how much a character's Equipment slows him down. Encumbrance comes in two parts: encumbrance by armor and encumbrance by total weight.

Encumbrance by Armor: A character's armor determines his maximum Dexterity bonus to AC, armor check Penalty, speed, and running speed. Unless your character is weak or carrying a lot of gear, that's all you need to know; the extra gear your character carries won't slow him down any more than the armor already does.

If your character is weak or carrying a lot of gear, however, then you'll need to calculate encumbrance by weight. Doing so is most important when your character is trying to carry some heavy object.

Table: Carrying Capacity

13 lbs. or less4–6 lbs.7–10 lbs.
26 lbs. or less7–13 lbs.14–20 lbs.
310 lbs. or less11–20 lbs.21–30 lbs.
413 lbs. or less14–26 lbs.27–40 lbs.
516 lbs. or less17–33 lbs.34–50 lbs.
620 lbs. or less21–40 lbs.41–60 lbs.
723 lbs. or less24–46 lbs.47–70 lbs.
826 lbs. or less27–53 lbs.54–80 lbs.
930 lbs. or less31–60 lbs.61–90 lbs.
1033 lbs. or less34–66 lbs.67–100 lbs.
1138 lbs. or less39–76 lbs.77–115 lbs.
1243 lbs. or less44–86 lbs.87–130 lbs.
1350 lbs. or less51–100 lbs.101–150 lbs.
1458 lbs. or less59–116 lbs.117–175 lbs.
1566 lbs. or less67–133 lbs.134–200 lbs.
1676 lbs. or less77–153 lbs.154–230 lbs.
1786 lbs. or less87–173 lbs.174–260 lbs.
18100 lbs. or less101–200 lbs.201–300 lbs.
19116 lbs. or less117–233 lbs.234–350 lbs.
20133 lbs. or less134–266 lbs.267–400 lbs.
21153 lbs. or less154–306 lbs.307–460 lbs.
22173 lbs. or less174–346 lbs.347–520 lbs.
23200 lbs. or less201–400 lbs.401–600 lbs.
24233 lbs. or less234–466 lbs.467–700 lbs.
25266 lbs. or less267–533 lbs.534–800 lbs.
26306 lbs. or less307–613 lbs.614–920 lbs.
27346 lbs. or less347–693 lbs.694–1,040 lbs.
28400 lbs. or less401–800 lbs.801–1,200 lbs.
29466 lbs. or less467–933 lbs.934–1,400 lbs.
+10×4×4×4

Encumbrance by Weight: If you want to determine whether your character's gear is heavy enough to slow him down more than his armor already does, total the weight of all the character's items, including armor, Weapons, and gear. Compare this total to the character's Strength on Table: Carrying Capacity. Depending on the character's carrying capacity, he or she may be carrying a light, medium, or heavy load. Like armor, a character's load affects his maximum Dexterity bonus to AC, carries a check Penalty (which works like an armor check penalty), reduces the character's speed, and affects how fast the character can run, as shown on Table: Encumbrance Effects. A medium or heavy load counts as medium or heavy armor for the purpose of abilities or Skills that are restricted by armor. Carrying a light load does not encumber a character.

If your character is wearing armor, use the worse figure (from armor or from load) for each category. Do not stack the penalties.

Max DexCheckPenaltySpeedRun
(30 ft.)(20 ft.)
Medium+3–320 ft.15 ft.×4
Heavy+1–620 ft.15 ft.×3

Lifting and Dragging: A character can lift as much as his maximum load over his head. A character's maximum load is the highest amount of weight listed for a character's Strength in the heavy load column of Table: Carrying Capacity.

A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it. While overloaded in this way, the character loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action).

A character can generally push or drag along the ground as much as five times his maximum load. Favorable conditions can double these numbers, and bad circumstances can reduce them by half or more.

Bigger and Smaller Creatures: The figures on Table: Carrying Capacity are for Medium bipedal creatures. A larger bipedal Creature can carry more weight depending on its size category, as follows: Large ×2, Huge ×4, Gargantuan ×8, Colossal ×16. A smaller Creature can carry less weight depending on its size category, as follows: Small ×3/4, Tiny ×1/2, Diminutive ×1/4, Fine ×1/8.

Quadrupeds can carry heavier loads than bipeds can. Multiply the values corresponding to the creature's Strength score from Table: Carrying Capacity by the appropriate modifier, as follows: Fine ×1/4, Diminutive ×1/2, Tiny ×3/4, Small ×1, Medium ×1-1/2, Large ×3, Huge ×6, Gargantuan ×12, Colossal ×24.

Tremendous Strength: For Strength scores not shown on Table: Carrying Capacity, find the Strength score between 20 and 29 that has the same number in the "ones" digit as the creature's Strength score does and multiply the numbers in that row by 4 for every 10 points the creature's Strength is above the score for that row.

### Armor and Encumbrance for Other Base Speeds

The table below provides reduced speed figures for all base speeds from 5 feet to 120 feet (in 5-foot increments).

Base SpeedReduced Speed
5 ft.5 ft.
10 ft.–15 ft.10 ft.
20 ft.15 ft.
25 ft.–30 ft.20 ft.
35 ft.25 ft.
40 ft.–45 ft.30 ft.
50 ft.35 ft.
55 ft.–60 ft.40 ft.
65 ft.45 ft.
70 ft.–75 ft.50 ft.
80 ft.55 ft.
85 ft.–90 ft.60 ft.
95 ft.65 ft.
100 ft.–105 ft.70 ft.
110 ft.75 ft.
115 ft.–120 ft.80 ft.
Sours: https://roll20.net/compendium/pathfinder/Vital%20Statistics

## Half-elf

The half-elven race began (and still continues to a small degree) as the product of relationships between humans and elves, but has developed into a true-breeding race. Half-elves combine human and elven traits, and as a consequence tend to be considered outsiders by both races. On the other hand, the combination of human skill with elven beauty makes them good artists and entertainers as well as well-traveled adventurers.[1]

### Appearance

Half-elven males on average stand a few inches taller than human males, while half-elven women stand a good deal taller than their average human counterparts: about five to six inches. Half-elves are shorter than elves, and have pointed ears, although not nearly as elongated as those of their elven ancestors. They retain the lean build and comely appearance of the elves, while their skin, while fair, takes its color from their human lineage. Some half-elves look more like their human ancestors, while others favor their elven progenitors in appearance. This variance can often lead to social stigmas, as the more human-looking half-elves are more-easily accepted in human society, and vice versa.[2][3]

### Genealogy

Most half-elves do not have one elven and one human parent, but come from such a pairing that is many generations in the past.[3] Others are born from two half-elven parents, or even a half-elf with a full elf or human. These different varieties are all still considered half-elven, although in appearance they may resemble one lineage more than the other.[4]

### Half-Elf heritages

Shensen, an aquatic half-elf.

Most half-elves' ancestry traces back to the standard elven ethnicity found in such places as Kyonin or the Mierani Forest in Varisia. Half-elves from other elven cultures exist, and display distinctive features and attributes. Some of these half-elf heritages include:[5]

### Society

Because most half-elves do not fit completely into either human or elven culture, they tend to adapt to the society in which they feel most comfortable. This versatility makes them excellent survivors, and quite indispensable, as they work hard to seek acceptance from those around them. Among humans, half-elves are also appreciated for their elven beauty, height, and grace, while the elves appreciate in them the same traits they value in humans: spontaneity, freedom, and excitement. Their dual ancestry can create a conflict within them, as their elven and human sides clash, and their elongated elven sense of time finds itself in opposition to their human impulsivity. This conflict often leads to a mental fragility that belies their outward beauty, and often ends in madness.[3]

### Childhood

There is no such thing as a "standard" half-elven childhood. Many are born into loving families and nurturing communities that teach them their values, be they human or elven. Others are born into environments that are less supportive and understanding of their mixed nature, and in these, the half-elven child must constantly fight for acceptance and recognition. This need for self-reliance can often foster traits that serve them well in their search for their own meaning in life, apart from that of their birth community.[4]

Half-elves raised in human societies often have particularly difficult adolescences, as they mature slower than their siblings or friends. This can lead them to be scarred by experiences for which they are not emotionally mature enough. Similarly, those raised among the elves often become frustrated with their parents slow, dispassionate responses geared towards raising a child over the course of a century rather than a few decades. Such children often leave the elven communities early to try to find a faster-paced existence elsewhere.[4]

### In human society

Half-elves who live among humans often keep their emotional distance, as they fear becoming too attached to their shorter-lived neighbors. Capable of living over 150 years, half-elves can watch three or more generations of humans come and go while they barely seem to age. Older half-elves will become nostalgic, spend their time reminiscing of people they have lost. Half-elves often adapt the customs, dress, and mannerisms of their adopted communities, while others prefer to stand out. Those who want to blend in often go to extremes to do so, and often develop mental issues in their effort to adapt.[3]

### Language

Most half-elves have learned both Taldane and Elven, no matter whether they grew up in human or elven communities. Their names are often drawn from a wide range of human or elven cultures, or else are unique. Many are quite ordinary, designed to blend in, or else carry Elven inflections. Cathran, Eandi, and Reda being common among women, and Gouard, Satinder, and Zirul among men.[3]

### Religion

Being versatile creatures, half-elves worship a large selection of deities. Those with altruistic tendencies venerate such deities as Cayden Cailean, Desna, Sarenrae, or Shelyn, while those who take a more impartial viewpoint on the world worship Calistria, Irori, or Nethys. Half-elves who embrace their darker emotions find themselves drawn to Lamashtu or Zon-Kuthon.[3]

### On Golarion

Although large parts of Golarion are unknown, it is safe to assume that half-elves live everywhere where their parent races co-exist. Even so, half-elves as a race do not have a country or region that they consider their homeland. Very few settlements even have a half-elf majority, although most live in human communities, often becoming artists or entertainers.[3] One exception is the town of Erages in Kyonin, where they exist separately from the full-blooded elves of that nation.[6]

### References

Paizo published Bastards of Golarion, a sourcebook featuring half-elves.

For additional resources, see the Meta page.

1. ↑Erik Mona and Jason Bulmahn. (2008). Gazetteer, p. 7–8. Paizo Publishing, LLC. ISBN 978-1-60125-077-3
2. ↑Erik Mona and Jason Bulmahn. (2008). Gazetteer, p. 12–13. Paizo Publishing, LLC. ISBN 978-1-60125-077-3
3. 3.03.13.23.33.43.53.6James Jacobset al. (2011). The Inner Sea World Guide, p. 28. Paizo Publishing, LLC. ISBN 978-1-60125-269-2
4. 4.04.14.2Judy Bauer, Neal F. Litherland, Ryan Macklin, and David N. Ross. (2014). Bastards of Golarion, p. 4. Paizo Inc. ISBN 978-1-60125-602-7
5. ↑Judy Bauer, Neal F. Litherland, Ryan Macklin, and David N. Ross. (2014). Bastards of Golarion, p. 5ff. Paizo Inc. ISBN 978-1-60125-602-7
6. ↑James Jacobset al. (2011). The Inner Sea World Guide, p. 96. Paizo Publishing, LLC. ISBN 978-1-60125-269-2
Sours: https://pathfinderwiki.com/wiki/Half-elf

## SRD:Half-Elves (Race)

 This material is published under the OGL

### Half-Elves

Also see the elf creature listing.

Half-elves are not truly an elf subrace, but they are often mistaken for elves. Half-elves usually inherit a good blend of their parents’ physical characteristics.

• Humanoid (Elf).
• Medium: As Medium creatures, half-elves have no special bonuses or penalties due to their size.
• Half-elf base land speed is 30 feet.
• Immunity to sleep spells and similar magical effects, and a +2 racial bonus on saving throws against enchantment spells or effects.
• Low-Light Vision: A half-elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
• +1 racial bonus on Listen, Search, and Spot checks.
• +2 racial bonus on Diplomacy and Gather Information checks.
• Elven Blood: For all effects related to race, a half-elf is considered an elf.
• Automatic Languages: Common and Elven. Bonus Languages: Any (other than secret languages, such as Druidic).
• Favored Class: Any. When determining whether a multiclass half-elf takes an experience point penalty, her highest-level class does not count.
20 years+1d6+2d6+3d6
Middle Age1Old2Venerable3Maximum Age
62 years93 years125 years+3d20 years
GenderBase HeightHeight ModifierBase WeightWeight Modifier
Male4’ 7”+2d8100 lb.× (2d4) lb.
Female4’ 5”+2d880 lb.× (2d4) lb.

Back to Main Page → 3.5e Open Game Content → System Reference Document → Races

Sours: https://www.dandwiki.com/wiki/SRD:Half-Elves_(Race)

## Half-elf

A half-elf is born to an elf and a human, or to two half-elves. The life of a half-elf can be difficult, often marked by a struggle to fit in. Half-elves don’t have their own homeland on Golarion, nor are populations of half-elves particularly tied to one another, since they often have very disparate human and elven traditions. Instead, most half-elves attempt to find acceptance in either human or elven settlements.

Half-elves often appear primarily human, with subtly pointed ears and a taller stature than most full-blooded humans. Half-elves lack the almost alien eyes of their elf parents, though they do have a natural presence—and often a striking beauty— that leads many to become artists or entertainers. Despite this innate appeal, many half-elves have difficulty forming lasting bonds with either humans or elves due to the distance they feel from both peoples as a whole.

Half-elves live longer than other humans, often reaching an age around 150 years. This causes some of them to fear friendship and romance with humans, knowing that they’ll likely outlive their companions.

### Playing a Half-Elf

You can create a half-elf character by selecting the half-elf heritage at 1st level. This gives you access to elf and half-elf ancestry feats in addition to human ancestry feats.

### You Might...

• Keep to yourself and find it difficult to form close bonds with others.
• Strongly embrace or reject one side or the other of your parentage.
• Identify strongly with and relate to other people with mixed ancestries.

### Others Probably...

• Find you more attractive than humans and more approachable than elves.
• Dismiss your human ethnicity and culture in light of your elven heritage.
• Downplay the challenges of being caught between two cultures.
Sours: https://pathfinder2.dragonlash.com/ancestries/half-elf/

## Description

Contents

The following section determines a character’s starting age, height, and weight. However, not every race is described here.

The character’s race and class influence these statistics. Consult your GM before making a character that does not conform to these statistics.

### Age

You can choose or randomly generate your character’s age. If you choose it, it must be at least the minimum age for the character’s race and class. Alternatively, roll the dice indicated for your class on Table: Random Starting Ages and add the result to the minimum age of adulthood for your race to determine how old your character is.

With age, a character’s physical ability scores decrease and his mental ability scores increase (see Table: Aging Effects). The effects of each aging step are cumulative. However, none of a character’s ability scores can be reduced below 1 in this way.

When a character reaches venerable age, secretly roll his maximum age and record the result, which the player does not know. A character who reaches his maximum age dies of old age sometime during the following year.

The maximum ages are for player characters. Most people in the world at large die from pestilence, accidents, infections, or violence before getting to venerable age.

### Height and Weight

To determine a character’s height, roll the modifier dice indicated on Table: Random Height and Weight and add the result, in inches, to the base height for your character’s race and gender. To determine a character’s weight, multiply the result of the modifier dice by the weight multiplier and add the result to the base weight for your character’s race and gender.

Human15 years+1d4+1d6+2d6
Dwarf40 years+3d6+5d6+7d6
Elf110 years+4d6+6d6+10d6
Gnome40 years+4d6+6d6+9d6
Half-elf20 years+1d6+2d6+3d6
Half-orc14 years+1d4+1d6+2d6
Halfling20 years+2d4+3d6+4d6

1 This category includes barbarians, oracles, rogues, and sorcerers.
2 This category includes bards, cavaliers, fighters, gunslingers, paladins, rangers, summoners, and witches.
3 This category includes alchemists, clerics, druids, inquisitors, magi, monks, and wizards.

RaceMiddle AgeOldVenerableMaximum Age
Cumulative Effects–1 to Str, Dex, and Con; +1 to Int, Wis, and Cha–2 to Str, Dex, and Con; +1 to Int, Wis, and Cha–3 to Str, Dex, and Con; +1 to Int, Wis, and ChaGM secretly determines Maximum
Aasimar150 years200 years250 years250 + 6d% years
Catfolk35 years53 years70 years70 + 2d20 years
Changelings35 years53 years70 years70 + 2d20 years
Dhampir175 years263 years350 years350 + 4d% years
Drow175 years263 years350 years350 + 4d% years
Duergar125 years188 years250 years250 + 2d% years
Dwarf125 years188 years250 years250 + 2d% years
Elf175 years263 years350 years350 + 4d% years
Fetchling62 years93 years125 years125 + 3d20 years
Gillmen62 years93 years125 years125 + 3d20 years
Gnome100 years150 years200 years200 + 3d% years
Goblin20 years30 years40 years40 + 1d20 years
Grippli20 years30 years40 years40 + 1d20 years
Half-elf62 years93 years125 years125 + 3d20 years
Half-orc30 years45 years60 years60 + 2d10 years
Halfling50 years75 years100 years100 + 5d20 years
Hobgoblin30 years45 years60 years60 + 2d10 years
Human35 years53 years70 years70 + 2d20 years
Ifrit150 years200 years250 years250 + 6d% years
Kitsune32 year50 years65 years65 + 3d12 years
Kobold20 years30 years40 years40 + 1d20 years
Merfolk35 years53 years70 years70 + 2d20 years
Nagaji60 years90 years120 years120 + 3d20 years
Orc20 years30 years40 years40 + 1d20 years
Oread150 years200 years250 years250 + 6d% years
Ratfolk20 years30 years40 years40 + 1d20 years
Samsarans150 years200 years250 years250 + 6d% years
Strix20 years30 years40 years40 +1d20 years
Suli35 years53 years70 years70 + 2d20 years
Svirfneblin100 years150 years200 years200 + 3d% years
Sylph150 years200 years250 years250 + 6d% years
Tengu35 year53 years70 years70 + 2d20 years
Tiefling150 years200 years250 years250 + 6d% years
Undine150 years200 years250 years250 + 6d% years
Vanara30 years45 years60 years60 + 2d10 years
Vishkanya35 years53 years70 years70 + 2d20 years
Wayangs100 years150 years200 years200 + 1d% years
RaceBase HeightBase WeightModifierWeight Multiplier
Human, male4 ft. 10 in.120 lbs.2d10×5 lbs.
Human, female4 ft. 5 in.85 lbs.2d10×5 lbs.
Dwarf, male3 ft. 9 in.150 lbs.2d4×7 lbs.
Dwarf, female3 ft. 7 in.120 lbs.2d4×7 lbs.
Elf, male5 ft. 4 in.100 lbs.2d8×3 lbs.
Elf, female5 ft. 4 in.90 lbs.2d6×3 lbs.
Gnome, male3 ft. 0 in.35 lbs.2d4×1 lb.
Gnome, female2 ft. 10 in.30 lbs.2d4×1 lb.
Half-elf, male5 ft. 2 in.110 lbs.2d8×5 lbs.
Half-elf, female5 ft. 0 in.90 lbs.2d8×5 lbs.
Half-orc, male4 ft. 10 in.150 lbs.2d12×7 lbs.
Half-orc, female4 ft. 5 in.110 lbs.2d12×7 lbs.
Halfling, male2 ft. 8 in.30 lbs.2d4×1 lb.
Halfling, female2 ft. 6 in.25 lbs.2d4×1 lb.
Sours: https://www.d20pfsrd.com/alignment-description/description/
The Pathfinder Second Edition Half Elves And Half Orcs - The Foundation For Our Future

What you see. Oh. what are you talking about. - She again looked sideways at me.

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