Persona 4 soundtrack

Persona 4 soundtrack DEFAULT
01Reach Out To The Truth -Inst version-1:3202specialist2:1303Theater1:5304Heartbeat, Heartbreak2:1505youthful lunch1:4206Game2:3907ZONE TIME1:3308A New World Fool4:1809Mist3:5610Period1:0111Theme of Junes1:3912The Power of the Heart (P4ver.)1:5913The Path is Open (P4ver.)1:5014Reverie2:2315How much?1:2016Secret Base2:3017Heaven3:0018Alone2:0019Reasoning-another version-0:4420Long Way2:2421Omen0:5422Corridor2:2023The Almighty4:3924The Genesis7:5125I’ll Face Myself-another version-1:4426Never More6:4027Electronica In Velvet Room4:45

Persona 3 & 4 Soundtrack Piano Collections

Burn My Dread (From "Persona 3") [For Piano Solo]
Want to be Close (From "Persona 3") [For Piano Solo]
Unavoidable Battle (From "Persona 3") [For Piano Solo]
When the Moon's Reaching out Stars (From "Persona 3") [For Piano Solo]
Mass Destruction (From "Persona 3") [For Piano Solo]
During the Exams... (From "Persona 3") [For Piano Solo]
Living with Determination (From "Persona 3") [For Piano Solo]
Memories of the City (From "Persona 3") [For Piano Solo]
Memories of the School (From "Persona 3") [For Piano Solo]
The Battle for Everyone's Souls (From "Persona 3") [For Piano Solo]
Memories of You (From "Persona 3") [For Piano Solo]
Aria of the Soul (From "Persona 5")
Pursuing My True Self (From "Persona 4") [For Piano Solo]
A Corner of Memories (From "Persona 4") [For Piano Solo]
Signs of Love (From "Persona 4") [For Piano Solo]
Your Affection (From "Persona 4") [For Piano Solo]
Reach out to the Truth (From "Persona 4") [For Piano Solo]
Specialist (From "Persona 4") [For Piano Solo]
Backside of the TV (From "Persona 4") [For Piano Solo]
I'll Face Myself -Battle- (From "Persona 4") [For Piano Solo]
Heartbeat, Heartbreak (From "Persona 4") [For Piano Solo]
Theme of Junes (From "Persona 4") [For Piano Solo]
Alone (From "Persona 4") [For Piano Solo]
Never More (From "Persona 4") [For Piano Solo]
Aria of the Soul (From "Persona 5") [For Flute & Piano Duet]
  1. Serenity nails falls road
  2. Wedding dresses lancaster ohio
  3. Asus tuf x570
  4. Wow classic stone guardian

Persona Soundtracks Finally Make Their Way To Spotify

By Naquan Malik Harrison-Holland


It appears as though numerous soundtracks from Atlus' Persona video game franchise will be releasing on Spotify sooner rather than later.

The Persona RPG series has been nothing short of a cult classic among its peers for well over a decade. Starting from humble beginnings as a Shin Megami Tensei spinoff, the Persona series has grown to its own household name separate from its original base.

With such a large success, often raising the bar with each release, a major drawing point to the series lies in its music. Blending elements of hip-hop, jazz, and pop music, the distinctive sound that Persona is known for is accredited largely to composer Shoji Meguro. Live performances via the vocalists of some of the iconic songs within the Persona series are also a part of the experience.

RELATED: Dynasty Warriors Series Music Comes to Spotify

With so much fan interaction and appreciation, it comes as a surprise that there is a lack of an official way to access the soundtracks for casual listening. Aside from the ability to purchase the album on Apple Music, there is no official way to stream Persona 5's soundtrack, much less the rest of the Persona series. That all may change in the next day as AniPlaylist tweeted an announcement that the majority of Persona's soundtracks will release "at midnight, on January 5th."

What's interesting about the list of games included on Spotify is the inclusion of the concert soundtracks, as well as spinoff titles Persona Q, Persona Q2, Persona 4 Arena Ultimax, and Persona 4 Dancing All Night. Notably missing from this catalog is the original PersonaPersona 3 Dancing in Moonlight, Persona 5 Dancing in Starlight, and the newest Persona 5 Strikers.

A concern for most Persona fans is whether or not the soundtracks themselves will be region-locked. It's not at all uncommon for soundtracks from a different region to be made accessible within that region alone. However, with so many other Sega IPs having their own soundtracks released on Spotify in the west, it's safe to assume that Persona fans can enjoy the tunes that span across generations.

MORE: Persona 6 Will Likely Walk a Tight Rope


Momo Suicide Game Appearing in Fortnite and Peppa Pig YouTube Videos [UPDATE]

Parents and kids discover YouTube videos featuring Fortnite characters and Peppa Pig that are spliced with images and videos of the Momo Suicide Game monster.

Read Next

About The Author
Naquan Malik Harrison-Holland (146 Articles Published)More From Naquan Malik Harrison-Holland

At long last, Persona soundtracks are on Spotify

As I write this, I'm listening to "Life Will Change" from the official Persona 5 soundtrack on Spotify. I can't quite believe it, is this real? Yes, it has to be, as this sizzling groove is now saved to my "Liked Songs". I can see it there, with my own eyes! And many more are due to follow, as a whole host of other Persona OSTs have made their way onto Spotify too. Perhaps dreams really do come true.

On January 5th, the Atlus Sound Team and Spotify delivered a jazzy New Year's care package. They've gifted us the Persona 5 OST, Persona 4 & Golden OST, Persona 3 FES OST, Persona 2 Sound Collections, and seven other albums from Persona spin-offs, including the Persona 4 Dancing All Night OST.

It's a bit tricky to find them initially, as searching for something like the "Persona 4 Soundtrack" will only inundate you with covers. Instead, go to the Atlus Sound Team's page for all the OSTs (don't miss those listed under "Appears On" at the bottom). If you want a playlist filled with all the OSTs mixed together, AniPlaylist put together one which does the job nicely.

Admittedly, Persona 4 is still on my to-do list, but judging by my frankly frightening feelings for Persona 5 and its sublime soundtrack, it's likely I'll enjoy it. Maybe I'll give the OST a listen when I pop to the shops next, but there's always a risk I'll start clicking my fingers and striding across the pavement like I'm in some Bruno Mars music video.

If you're interested in giving Persona a shot on PC, you can find Persona 4 Golden on Steam, and that's it unfortunately. To play the rest, you'll need a PSP and a PS4 which isn't ideal, but I'd like to think you can find some cheap second-hand deals if you're desperate to get stuck in. Manage to get a console? Then I'd recommend getting on Persona 5, as its hack-and-slash follow-up, Persona 5 Strikers, is due to arrive on PC in February.


Soundtrack persona 4

Persona 4

2008 video game

0000 video game

Persona 4
Shin Megami Tensei Persona 4.jpg

Promotional artwork

Director(s)Katsura Hashino
Producer(s)Katsura Hashino
  • Atsushi Watanabe
  • Azusa Kido
Programmer(s)Yujiro Kosaka
  • Yuichiro Tanaka
  • Akira Kawasaki
  • Katsura Hashino
Composer(s)Shoji Meguro

July 10, 2008

    • Persona 4
      • JP: July 10, 2008
      • NA: December 9, 2008
      • AU: March 12, 2009
      • EU: March 13, 2009
    • Persona 4 Golden
    • PlayStation Vita
      • JP: June 14, 2012
      • NA: November 20, 2012
      • AU: February 21, 2013
      • EU: February 22, 2013
    • Windows
Genre(s)Role-playing, social simulation

Persona 4,[a] also known as Shin Megami Tensei: Persona 4, is a role-playing video game developed and published by Atlus. It is chronologically the fifth installment in the Persona series, itself a part of the larger Megami Tensei franchise, and was released for the PlayStation 2 in Japan in July 2008, North America in December 2008, and Europe in March 2009, as one of the final major exclusives for the system. It was re-released as a PlayStation 2 Classic for the PlayStation 3 in April 2014. Persona 4 takes place in a fictional Japanese countryside and is indirectly related to earlier Persona games. The player-named protagonist is a high-school student who moved into the countryside from the city for a year. During his year-long stay, he becomes involved in investigating mysterious murders while harnessing the power of summoning Persona. The game features a weather forecast system with events happening on foggy days to replace the moon phase system implemented in the previous games.

The plot of Persona 4 was inspired by the work of mystery novelists owing to its murder mystery premise. The rural setting was based on a town on the outskirts of Mount Fuji and intended as a "'nowhere' place" and is the central setting to have players sympathize with the daily life of the characters. The developers added many in-game events to prevent the game from becoming stale. During the localization, numerous alterations to names and cultural references were made to preserve the effect through translation, but some Japanese cultural references were altered or removed. The release of the game in Japan was accompanied by merchandise such as character costumes and accessories. The North American package of the game was released with a CD with selected music from the game, and, unlike Persona 3, the European package also contained a soundtrack CD. The game's music was primarily written by Shoji Meguro, with vocals performed by Shihoko Hirata.

Persona 4 received critical acclaim, with praise given towards the gameplay, narrative, characters, and music. It is also regarded as one of the greatest games of all time. An enhanced version of the game, Persona 4 Golden, was released for PlayStation Vita in 2012 and Windows in 2020. Various other manga and light novel adaptations and spin-offs have been produced. An anime adaptation by AIC ASTA, Persona 4: The Animation, began airing in Japan in October 2011, with an anime of Persona 4 Golden airing in July 2014. The game also spawned two fighting game sequels, Persona 4 Arena and Persona 4 Arena Ultimax, as well as a rhythm game, Persona 4: Dancing All Night. Party members from Persona 4 are prominently featured as playable characters in Nintendo 3DS games Persona Q: Shadow of the Labyrinth (2014) and Persona Q2: New Cinema Labyrinth (2018).


See also: Gameplay of the Persona series

A standard battle in Persona 4. Certain actions such as a successful attack will prompt a dialogue box on top. Players navigate between battle options listed in the box on the bottom-left of the screen, while the character portraits on the right hand of the screen indicate each member's health and magic points.[1]

Persona 4 blends traditional RPG gameplay with simulation elements. The player controls the game's protagonist, a teenage boy who is named by the player, who comes to the town of Inaba for a year.[2] Gameplay is divided between the real world of Inaba, where the protagonist carries out his daily life, and the mysterious "TV World", where various dungeons filled with monsters known as Shadows await. With the exception of scripted events, such as plot progression or special events, players can choose to spend their day how they like, be it participating in various real world activities, such as joining school clubs, taking part-time jobs, or reading books, or exploring the TV World's dungeons to gain experience and items.[2][3] Days are broken up into various times of day, the most frequently recurring being "After School/Daytime" and "Evening", with most activities causing time to move on. Certain activities are limited depending on the time of day, days of the week, and the weather, with most evening activities unavailable if the player visits the TV World that day. Furthermore, some activities and dialogue choices may be limited by the protagonist's five attributes; Understanding, Diligence, Courage, Knowledge, and Expression, which can be increased by performing certain activities that build them.[1][4] Whilst the player is free to choose how to spend their time, if they fail to rescue someone who is trapped in the TV World by the time fog appears in town, which takes place after several days of consecutive rain, that person will get killed by the shadows and the game will end, forcing the player to return to a week prior.[1] As the game progresses, the protagonist forms friendships with other characters known as "Social Links", which are each represented by one of the Major Arcana. As these bonds strengthen, the Social Links increase in Rank, which grant bonuses when creating new Personas in the Velvet Room. Additionally, strengthening Social Links with the main party members grant them additional abilities, such as the ability to perform a follow-up attack or an additional ability for their Persona.[1]


The main focus of the game revolves around Personas, avatars projected from one's inner self that resemble mythological figures and represent the façades worn by individuals to face life's hardships. Each Persona possesses its own skills, as well as strengths and weaknesses to certain attributes. As Personas gain experience from battle and level up, that Persona can learn new skills, which include offensive or support abilities used in battle, or passive skills that grant the character benefits. Each Persona can carry up to eight skills at a time, with older skills needing to be forgotten in order to learn new ones. Whilst each of the main party members have their own unique Persona, which transforms into a stronger form after maxing out their Social Link, the protagonist has the "Wild Card" ability to wield multiple Personas, which he can switch between during battle to access different movesets. The player can earn new Personas from Shuffle Time, with the protagonist able to carry more Personas as he levels up.[1] Outside of the dungeons, the player can visit the Velvet Room, where players can create new Personas, or summon previously acquired Personas for a fee. New Personas are created by fusing two or more monsters to create a new one, which receives some of the skills passed down from its material monsters. The level of Personas that can be created are limited by the protagonist's current level. If the player has built up a Social Link relating to a particular Arcana, then a Persona relating to that Arcana will receive a bonus upon creation.[1][2]


Inside the TV World, the player assembles a party, consisting of the protagonist and up to three other characters, to explore randomly generated dungeons, each tailored around a victim who had been kidnapped. On each floor of a dungeon, the player may find roaming Shadows, as well as treasure chests containing items and equipment. Players progress through the dungeon by finding the stairs somewhere on each floor to progress to the next, eventually reaching the final floor where a boss enemy awaits.[1] The player enters battle upon coming into contact with a Shadow. The player can gain an advantage by attacking the Shadow from behind, whilst being attacked from behind themselves will give the enemy an advantage. Similar to the Press Turn system used in other Shin Megami Tensei games, battles are turn-based with characters fighting enemies using their equipped weapons, items, or the special skills of their Personas. Aside from the protagonist, who is controlled directly, the other characters can either be given direct commands or be assigned 'Tactics' which alter their battle AI. If the protagonist loses all of his HP, the game ends, returning players to the title screen.[1]

Offensive abilities carry several attributes, including Physical, Fire, Ice, Wind, Electricity, Light, Dark and Almighty. As well as various enemies carrying different attributes, player characters may also have strengths or weaknesses against certain attacks depending on their Persona or equipment. By exploiting an enemy's weakness or performing a critical attack, the player can knock them over, granting the attacking character an additional move, whilst the enemy may also be granted an additional move if they target a player character's weakness. If the player knocks all of the enemies down, they may be granted the opportunity to perform an "All-Out Attack", in which all the players rush the downed enemies to inflict heavy damage.[1] Following a battle, players gain experience points, money, and items from their battle. Sometimes after a battle, the player may participate in a mini-game known as "Shuffle: Time" and "Arcana Chance", which can grant player new Personas or various bonuses respectively.[1]


Setting and characters[edit]

Main article: List of Persona 4 characters

Persona 4 takes place in the fictional, rural Japanese town of Inaba (稲羽市, Inaba-shi), which lies among floodplains and has its own high school and shopping districts. Unexplained murders have taken place in the small town, where bodies are found dangling from television antennas and their cause of death being unknown.[5] At the same time, rumor has begun to spread that watching a switched-off television set on rainy midnights will reveal a person's soulmate.[6] The game also follows the main characters into the TV World, a fog-shrouded realm filled with monsters called Shadows, which can only be accessed through TV sets.[7]

The protagonist is a high school student, named Yu Narukami in later media, who has recently moved from the city to attend school at Inaba. At school, he quickly becomes friends with Yosuke Hanamura, the somewhat-clumsy son of the manager of the local Junes megastore; Chie Satonaka, an energetic girl with a strong interest in martial arts; and Yukiko Amagi, a calm and refined girl who helps out at her family's inn.[1] A few days into the game, the protagonist, Yosuke, and Chie follow the "Midnight Channel" rumor, which leads them to discover the TV World and meet Teddie, a friendly creature that appears as a hollow bear costume.[8] Using Personas, the students form an Investigation Team to investigate the connection between the TV world and the murders, and possibly capture the culprit.[9] As the game progresses, the group gains new members, including: Kanji Tatsumi, a male delinquent who has a talent for feminine hobbies;[10] Rise Kujikawa, a former teen idol trying to find her identity who moves to Inaba as a transfer student;[11] and Naoto Shirogane, a young female detective investigating the case with the local police who wears masculine clothing and presents herself as male due to fear of rejection.[12]


On April 11, 2011, Yu Narukami arrives in Inaba to live with the Dojimas, consisting of his uncle Ryotaro and his cousin Nanako, for one year, as his parents are working abroad.[13] Just after his arrival, a TV announcer is found dead, her body hanging from an antenna; Saki Konishi, the high school student who had discovered the body, is later found dead herself, hung upside-down from a telephone pole.[14] After Yu and his friends accidentally enter the TV world, they encounter Teddie, who helps them travel freely between the TV and real worlds.[15] They awaken their Persona abilities, realizing that the murders stem from attacks by Shadows, beings native to the TV world created from repressed emotions, and are able to rescue several would-be victims. Yosuke, Chie, Yukiko, Kanji, Rise, and Teddie one by one come to accept the parts of their psyches they rejected, which manifest as giant Shadows in the TV world, allowing them to wield Personas whilst each joins the group in turn. Mitsuo Kubo, a student from another high school who disappears following the death of Kinshiro Morooka, Yu's foul-mouthed homeroom teacher, claims credit for the murders; it is eventually learned that Kubo only killed Morooka and played no part in the other murders, having murdered Morooka simply to gain credit for the other murders.[16] Naoto Shirogane, a nationally renowned "Detective Prince" investigating the case, is also rescued and gains a Persona, and joins the group who learn that "he" is actually a girl who assumed a male identity to avoid the police's sexism.[12]

Events come to a head when Ryotaro Dojima mistakenly accuses Yu of being involved in the murders.[17] Nanako is kidnapped during Yu's interrogation, leading Ryotaro to engage in a vehicular pursuit with the culprit. The chase ends as they both crash; the kidnapper escapes with Nanako through a television set in his truck, and the gravely-injured Ryotaro entrusts her rescue to the group. The group tracks them down within the TV world; the culprit, Taro Namatame, becomes Kunino-Sagiri which attacks them but is defeated, and both he and Nanako are taken to the Inaba hospital. During Nanako's stay at the hospital, the fog persists in the real world beyond the deadline, causing increasing panic among Inaba's inhabitants. When Nanako appears to die, the group furiously confronts Namatame, and a pseudo-Shadow Namatame appears on the Midnight Channel to goad the devastated and emotionally vulnerable group into throwing him in; as Yu, the player must help the others realize that Namatame is not the killer by pointing out the lack of a proper motive, and subsequently work to determine that Ryotaro's assistant, Tohru Adachi, is the true killer.[18][19] Deciding to throw Namatame into the TV results in Nanako remaining dead, while sparing him will result in her being miraculously revived. Failure to deduce the real killer's identity results in the mystery going unsolved. Killing Namatame or failing to solve the mystery results in the recurring fog permanently setting in, which will eventually lead to humanity's demise.[20]

Having identified the culprit as Adachi, the party chases and locates him within the TV world. Adachi explains that his actions were out of both boredom and the belief that humanity is better off believing what it wants; his claims are dismissed by the party as the rantings of a madman.[21] After fighting Adachi, he is controlled by Ameno-sagiri, who reveals that the fog is harmful to people and will eventually cause humanity to fall into a permanent state of ignorance and transform into Shadows.[22] Upon his defeat, he agrees to lift the fog, congratulating the party on their resolve.[23] Defeated, the wounded Adachi agrees to assume responsibility for his actions and turns himself in.[24] The game moves forward to the day before Yu must travel home. If the player returns to the Dojima residence, the game ends with the party sending Yu off as he departs Inaba. Alternatively, should the player be able to identify the unexplained cause of the Midnight Channel and attempt to resolve this plot element, Yu meets with the party, and together they decide to end the case for good.

Yu confronts the gas station attendant encountered at the start of the game, who reveals herself to be Izanami, the "conductor" behind the game's events. The cause of the recurring fog is established as an attempt to create a world of illusion by merging the TV world with the human world, all for the "sake" of humanity.[25][26] The group tracks Izanami down within the TV world and battle her, but is at first unable to win; the defeated Yu is given strength by the bonds he has forged with those around him, and with this power awakens a new Persona—Izanagi-no-Okami—which he uses to defeat Izanami.[27] In doing so, the fog in each world is lifted, and the TV world is restored to its original form. The game ends with the party sending Yu off the following day, and a post-credits scene depicts the group resolving to remain friends forever, as Yu examines a photo of the party.[28]

Persona 4 Golden[edit]

Persona 4 Golden adds two new Social Links to the game; Adachi and Marie, a mysterious girl who becomes an assistant in the Velvet Room and wishes to uncover her lost memories. If the player advances Adachi's Social Link to a certain level, they are given the choice to withhold his identity as the killer from the rest of the Investigation Team, thus leaving the mystery unsolved. On Yu's final day in Inaba, he may choose to visit Adachi and destroy a crucial piece of evidence related to the case. Adachi then blackmails Yu, threatening to have him arrested for destroying evidence if he does not answer his calls. The game's ending then plays out the same, after the credits, Yu passes by Adachi at a level crossing. He clutches his phone in his hand as a smirk forms on Adachi's face.

After the Investigation Team defeats Ameno-sagiri, Marie disappears from the Velvet Room, and Margaret promises to find her for Yu. The Investigation Team decide to take a skiing trip together, during which time they stumble upon a cabin with a TV inside. The TV turns out to be a portal to the Hollow Forest, where Marie has fled to. With the Hollow Forest on the verge of collapsing, the Investigation Team rushes to save her; if they fail to do so, Marie disappears from their memories. They find Marie, who reveals that she is Kusumi-no-Okami, created to act as a spy for Ameno-sagiri in order to learn what humanity wished for; with Ameno-sagiri defeated, the fog has now been absorbed into her body. Marie's plan is to kill herself so that the fog will not spread over the world again, but the Investigation Team refuses to allow her to die, defeating her and freeing her from the fog's control.[29]

After defeating Izanami-no-Okami, Marie reveals that she is actually Izanami-no-Mikoto, who originally wished to both protect humanity and grant its wishes, but as people changed and stopped wishing for truth, her wishes splintered into her and Izanami-no-Okami. With Kunino-sagiri, Ameno-sagiri, and Izanami-no-Okami fused with her, she becomes whole again and disappears from the Velvet Room. Should the true ending play out, the game will skip to late August, five months after the last scene of the true ending and two months after the events of Persona 4 Arena Ultimax, where the protagonist returns to Inaba for the summer. Upon exiting the train station, they discover that Namatame is running for mayor in order to atone for his previous actions. Yu will eventually meet up with his friends, who changed since the last time they all met, and will head to the Dojima household, where a surprise party was set up earlier by Dojima.

While eating, Yu learns about the recent changes in the neighborhood, is informed that Adachi has become a model prisoner, and sees Marie on the news as the popular new weather girl. Depending on the player's choices, she may also declare her love for him while the main group watches on, much to their disbelief.[30] Nanako will then whisper something into everyone's ear before they all welcome Yu "home". As the rest of the Investigation Team starts to criticize Kanji for saying something different than everyone else, Yu responds by smiling brightly, and a new post-credits scene shows another group picture of Yu and his friends including Marie all smiling together.[31]


According to the game director Katsura Hashino, while "ideas [had been] thrown around earlier", development on Persona 4 in Japan did not begin until after the release of Persona 3.[32] The development team consisted of the team from Persona 3 and new hires which included fans of Persona 3.[33] Atlus intended to improve both the gameplay and story elements of Persona 3 for the new game, to ensure it was not seen as a "retread" of its predecessor. Hashino said that "to accomplish that, we tried to give the players of Persona 4 a definite goal and a sense of purpose that would keep motivating them as they played through the game. The murder mystery plot was our way of doing that."[32] The plot of Persona 4 was "greatly inspired", according to Hashino, by mystery novelists such as Sir Arthur Conan Doyle, Agatha Christie and Seishi Yokomizo.[34]Persona 4 was officially unveiled in the Japanese gaming magazine Famitsu in March 2008. An article in the issue detailed the game's murder mystery premise, rural setting, and new weather forecast system. The game's North American release date was announced at the 2008 Anime Expo in Los Angeles, California.[35] Atlus would not make an add-on disc or epilogue for Persona 4, as had been done with the Persona 3 FES.[36]Persona 4 allowed players full control of characters in battle. This was due to negative comments from players about most of the player team in Persona 3 being controlled by the game's AI.[37] The amount of data the team ended up incorporating around school life, character relationships and spoke character dialogue was so large that there were fears it would not fit onto a single disc.[38] The anime cutscenes were produced by Studio Hibari.[39]

The design of Inaba is based on a town on the outskirts of Mount Fuji.[34] Its rural design was a source of conflict between Persona 4's developers, as "each staff member had their own image of a rural town", according to director Katsura Hashino. The entire staff went "location hunting" to determine Inaba's design.[33] Inaba does not represent "a country town that has tourist attractions", but rather a non-notable, "'nowhere' place". Hashino described the town as being "for better or for worse... a run-of-the-mill town".[34] Unlike other role-playing games, which may have large worlds for the player to explore, Persona 4 mostly takes place in Inaba. This reduced development costs, and enabled Atlus "to expand other portions of the game" in return. A central setting also allows players to "sympathize with the daily life that passes in the game". To prevent the setting from becoming stale, the development team established a set number of in-game events to be created to "keep the game exciting".[32] The choice of Japanese mythical figures for the characters' Personas as opposed to the Graeco-Roman deities used in earlier games was directly inspired by the new setting.[37] The appearances of Personas were based on the characters' personalities. The design team had a good deal of creative freedom while creating Personas, because although Japanese deities have well-defined character traits, their appearances are traditionally unspecified. The Shadows were created by Hashino without much outside consultation, although he had help from female staff for female Shadow selves.[38]

Despite living in the countryside, Persona 4 characters were designed to look and sound "normal" and like "modern high-schoolers", according to lead editor Nich Maragos. Initially, he wrote the game's cast as being "more rural than was really called for". "The characters aren't really hicks... They just happen to live in a place that's not a major metropolitan area."[40] While interviewing members of Persona 4's development team, editor Andrew Fitch noted that the characters from the city — Yosuke and the protagonist — have "more stylish" hair than the other characters. Art director Shigenori Soejima used hair styles to differentiate between characters from the city versus the country. "With Yosuke in particular, I gave him accessories, such as headphones and a bicycle, to make it more obvious that he was from the city."[34]


As with Persona 3, the localization of Persona 4 was handled by Yu Namba and Nich Maragos of Atlus USA. In addition, there were four translators and two further editors. The Social Links were divided equally between the translators and editors.[41] During localization of the game, character's names were altered for the international audience for familiarity, including Kuma being renamed Teddie. A similar change was done for Rise Kujikawa's stage name, "Risechie" (りせちー, Risechī) in Japan, to "Risette". Nanba also explained the change from "Community" to "Social Link", regarding the gameplay mechanic, as "community" has a different meaning in English, whereas Igor in his speeches often refers to "society" and "bonds". Names were also altered for pun and other linguistic effect including dungeon items' names, such as the "Kae Rail" becoming the "Goho-M", as the item's use of returning the player to the entrance was taken to be "go home". Some Japanese cultural references that would not transfer were also removed, such as references to Kosuke Kindaichi. There were also some issues regarding the translation of the names of Yukiko, Kanji and Rise's dungeons, as the English names were made to fit the original Japanese graphics, and the "Void Quest" dungeon's graphics were specifically made to harken back to the Famicom. He also remarked on how popular the interpretations of Kanji's Shadow were in the west, and how it did not change how the character was seen by the other audience.[42] A different change was the fact the main characters in the English dub referred to others members of the cast on a first-name basis, while the Japanese version differed in this regard. For the dub, the editors sometimes switched between first-name and last-name referral for dramatic effect.[43]

Atlus's senior project manager Masaru Nanba commented it was decided that "Shin Megami Tensei" was to be kept in the title of Persona 3 and Persona 4, as it was believed that they were part of the same series as Shin Megami Tensei: Nocturne; however, the "Shin Megami Tensei" title was omitted from both Persona 4 Golden and Persona 4 Arena, as it would have been much too long. Similarly, Persona 4: The Ultimate in Mayonaka Arena and Persona 4: The Golden were shortened to the previously stated titles.[42] As with Persona 3, the honorifics used in the Japanese voice track were retained in the English dub, despite proving contentious among series fans. This was done as part of an intended trend to remain faithful to the original source material. The pronunciations of honorifics, along with the sounds of names, were a point that was carefully considered by the localization team and it took a while for the English cast to get used to them. A member of the English dub that also appeared in Persona 3 was Yuri Lowenthal. Though he had dubbed characters in Persona 3, Namba wanted him to have a larger part. His role as Yosuke ended up featuring 1000 more lines of dialogue than the other major characters. Important roles for the localization team were Teddie and Rise, as they would be the party's supports. Another element in the English script was that the use of swear words was increased over Persona 3: the first draft featured very strong language which was cut as it did not seem suited. The character Kanji was given a lot of swearing in his dialogue, due to his volatile nature. The use of swearing was carefully considered depending on the emotional situation.[41][44]


The game's original score was primarily composed, arranged, and produced by Shoji Meguro. The soundtrack features songs with vocals by Shihoko Hirata, whom Meguro felt was able to meet the range of emotion needed for the soundtrack, with the lyrics being written by Reiko Tanaka.[45] Meguro was given a rough outline of the game's plot and worked on the music in the same manner and simultaneously with the development of the story and spoken dialog, starting with the overall shape of the songs and eventually working on the finer details.[45] According to Meguro, the songs "Pursuing My True Self" and "Reach Out to the Truth" were composed to reflect the inner conflicts of the game's main characters; the former song, used as the opening theme, helped to set an understanding of the characters' conflicts, while the latter, used in battle sequences, emphasized the "strength of these characters to work through their internal struggles."[45] The "Aria of the Soul" theme used in the Velvet Room, a concept common to all the Persona games, remained relatively unchanged, with Meguro believing "the shape of the song had been well-defined" from previous games.[45] Composers Atsushi Kitajoh and Ryota Kozuka also contributed music for the game. Kitajoh, who had previously written music for Atlus with Growlanser VI and Trauma Center: New Blood, contributed four themes to Persona 4, while Kozuka wrote the "Theme of Junes".[46]

Persona 4's two-disc soundtrack was released in Japan by Aniplex on July 23, 2008. The soundtrack was also released in North America. The side A of the soundtrack is the bonus disc packaged with each game, while side B of the soundtrack was part of's exclusive Persona 4 Social Link Expansion Pack.[48] Similarly to Persona 3, a "Reincarnation" album, titled Never More, was released in Japan on October 26, 2011, featuring full length cuts of the game's vocal tracks and extended mixes of some of the instrumental tracks.[49]Never More made it to the top of both the Oricon Weekly Album Charts[50] and Billboard's Japan Top Albums chart[51] for the week of its release, selling nearly 27,000 copies.[52]


Persona 4 received critical acclaim from game critics upon release. Jeff Gerstmann of Giant Bomb described it as "one of the best times I've had with video games, whether I was playing by myself or watching someone else play it."[64]Famitsu pointed out that while "there isn't much new from the last game", it favored the changes over the battle system, where the pacing "is quick so it doesn't get to be a pain", and the ability to control party members "makes play that much easier".[58]IGN on the other hand noted that "the pacing can be somewhat off", and "some things feel repurposed or unaffected from previous games", while praising the game as an "evolution of the RPG series, and an instant classic". It also noted that the soundtrack can be "a bit repetitive".[4] RPGFan's Ryan Mattich recommended Persona 4 as "one of the best RPG experiences of the year", noting that "among the cookie-cutter sequels and half-hearted remakes", the game is "a near flawless example of the perfect balance between 'falling back on what works' and 'pushing the genre forward'."[65]'s Andrew Fitch summarized Persona 4 as "some of this decade's finest RPG epics", although the reviewer criticized its "slight loading issues" and the time spent "waiting for the plot to advance".[56]GameTrailers gave the game a score of 9.3, stating it's an exception to the rule of the Japanese role-playing genre, and that it stands out of any other JRPG, including its predecessor, Persona 3.[56]Wired pointed out that while the graphics are not up to par with those of the Xbox 360 or PlayStation 3, "the clever art style makes up for that". It also praised the game's soundtrack as "excellent, especially the battle music".[63]

The game's setting garnered mixed reactions. IGN labeled Persona 4 as "a murder mystery set against the backdrop of familiar Persona 3 elements", and while this element adds "an interesting twist" to the dungeon crawl and social simulation gameplay, it also causes the plot to "slow down or suffer".[4]Hyper's Tim Henderson commended the game for "willfully embellish[ing] absurd urban legends and other ideas with such assured consistency that the resulting whole is unshakabl[y] coherent". However, he criticized it for the narrative's sluggish pace and for how he felt the game is "lacking in elaborate set-pieces".[66] called Persona 4 a "stylish murder mystery", the comparison given being a "small-town Scooby-Doo" adventure.[56]

The game is also noted for a portion of its story revolving around sexual themes.[65] One of the playable characters given attention by reviewers is Kanji, who is considered to be one of the first characters in a mainstream video game to struggle with their sexual orientation, and Atlus has been commended for the inclusion of that character.[10] Atlus USA has stated that they left Kanji's sexual preferences ambiguous and up to the player; however, there has been no word from developer Atlus Japan concerning the matter.[10] According to Dr. Antonia Levi, author of Samurai from Outer Space: Understanding Japanese Animation, the questioning of Kanji's sexuality in the script is a "comment on homosexuality in a greater Japanese social context", in which "the notion of 'coming out' is seen as undesirable ... as it necessarily involves adopting a confrontational stance against mainstream lifestyles and values".[10]Brenda Brathwaite, author of Sex in Video Games, thought it "would have been amazing if they would have made a concrete statement that [Kanji] is gay", but was otherwise "thrilled" with the treatment of the character and the game's representation of his "inner struggles and interactions with friends".[10]


Persona 4 was praised by critics and remained on top of sales charts on its initial release in Japan, selling 193,000 copies within a week.[67] The PS2 version went on to sell 358,899 copies in Japan.[68] In North America, Persona 4 was the highest-selling PlayStation 2 game on for two consecutive weeks.[69] A soundtrack disc was included in the North American and European releases of Persona 4, containing a selection of tracks from the full soundtrack released in Japan.Amazon exclusively sold the Persona 4 "Social Link Expansion Pack", which included an additional soundtrack disc, a t-shirt, a 2009 calendar, and a plush doll of the character Teddie.[48]

The Japanese release of Persona 4 Golden on the PS Vita sold 324,357 physical copies[68] and 21,020 digital copies,[70] adding up to 704,276 copies sold for the PS2 and Golden (Vita) versions in Japan.[68][70] The 2020 Windows release of Persona 4 Golden on Steam also became a success, having sold over 500,000 units worldwide in less than a month.[71][72] Sega stated that its sales were much stronger than expected and that they would continue to promote porting older games of theirs to PC.[73] On June 30, 2021, Atlus announced that the PC version of Persona 4 Golden had reached 1 million units sold.[74]


Persona 4 was awarded the "PlayStation 2 Game Prize" in the Famitsu Awards 2008, voted by readers of Famitsu.[75] It was also recognized by the Computer Entertainment Supplier's Association as one of the recipients for the "Games of the Year Award of Excellence" in the Japan Game Awards 2009.[76] The game was given the award for its "high quality of work", "excellent story, automatically generated dungeons and impressive background music".[77] In 2013, GamesRadar ranked it fifth "best videogame stories ever", saying its "greatest strength comes from pacing".[78] In 2015, GamesRadar named Persona 4 Golden the 53rd best game ever on its "The 100 best games ever" list.[79] In that same year, USgamer placed the game fifth on its "The 15 Best Games Since 2000" list.[80]

Remake and spinoffs[edit]

Persona 4 Golden[edit]

Persona 4 Golden, released in Japan as Persona 4: The Golden, was announced in August 2011 as a port of Persona 4 for the portable PlayStation Vita. It was originally planned by Atlus to be a PlayStation Portable title, similar to Persona 3 Portable, which would have required removing some of the features of the PlayStation 2 game. However, the Vita provided sufficient resources that allowed Atlus to expand the game.[81] It is an expanded version of the PlayStation 2 title, adding new features and story elements to the game. A new character named Marie was added to the story. Additional Personas, character outfits, and expanded spoken lines and anime cutscenes are included as well as two new Social Links for Marie and Tohru Adachi. The game supports the wireless networking features of the Vita, allowing a player to call in help from other players to help in dungeon battles.[82] Another new feature is a garden that produces items the player can use in the various dungeons.[83] The game was released in Japan on June 14, 2012.[84]Persona 4: The Golden is also the first Persona game to be released in traditional Chinese.[85]

The release of Persona 4: The Golden resulted in the surge of sales of PlayStation Vitas. During its debut week, the game sold 137,076 units in Japan.[86]Media Create stated that the game's outstanding sales that surpassed the debuts of other titles from Persona series may be due to the exposure the Persona 4 game has had in other forms of media.[87] As of mid-July 2012, the game had sold 193,412 units in Japan.[88] The game was the eighth most purchased digital Vita game on the Japanese PlayStation Network in 2013.[89] As of April 2014, the game shipped 350,000 copies in Japan, and over 700,000 copies were shipped worldwide as of December 2013.[90] A soundtrack was released in Japan on June 27, 2012, consisting of a single disc of 15 tracks composed and arranged by Meguro and Atsushi Kitajoh.[91]

In an interview with RPGamer at E3 2012, Atlus USA revealed that in terms of bonus content in the special "TV Channel" feature, the US release would have all of the content the Japanese version has, with only one or two commercials missing.[92][93] It was released for the PlayStation Vita on November 20, 2012.[94] A special 10,000 copies were also released on November 20, 2012, as the "Solid Gold Premium Edition".[95]NIS America released the game in Europe on February 22, 2013.[96][97] It was also released for Windows by Atlus and Sega on June 13, 2020.[98] It included some additional features, such as the Japanese voiceovers and minor graphical enhancements.[99]

Persona 4 Arena[edit]

A fighting game sequel, Persona 4 Arena, known in Japan as Persona 4: The Ultimate in Mayonaka Arena, was developed by Arc System Works, the company known for creating the Guilty Gear and BlazBlue series, and released in 2012 for arcades, PlayStation 3 and Xbox 360.[100] As with the anime, the protagonist is named Yu Narukami. Aigis, Mitsuru, Elizabeth, and Akihiko from Persona 3 are also featured in the game. Set two months following the True Ending of the original game, the members of the Investigation Team are pulled back into the television and forced into a fighting tournament called the "P-1 Grand Prix" hosted by General Teddie.[101]

A sequel, Persona 4 Arena Ultimax, was released in Japanese arcades in November 2013, and for PlayStation 3 and Xbox 360 in late 2014.[102] Taking place a day after the events of Arena, the Investigation Team must defeat their Shadows in a new tournament, the "P-1 Climax", in order to rescue the captive Shadow Operatives and stop the spread of a mysterious red fog engulfing Inaba. The game adds seven playable characters from Persona 3 and Persona 4 Golden, as well as a new playable antagonist, Sho Minazuki.

Persona Q: Shadow of the Labyrinth[edit]

Main article: Persona Q: Shadow of the Labyrinth

Persona Q: Shadow of the Labyrinth is a dungeon-crawler RPG developed for the Nintendo 3DS, which features characters from both Persona 3 and Persona 4, as well as gameplay elements from the Etrian Odyssey series. Set midway through the events of Persona 4, the Investigation Team is pulled into an alternate version of Yasogami High and must work with the members of SEES to find a means of escape. The game was released in Japan on June 5, 2014, North America on November 25, 2014 and Europe on November 28, 2014.[103]

Persona 4: Dancing All Night[edit]

Main article: Persona 4: Dancing All Night

Persona 4: Dancing All Night is a rhythm game developed by Atlus for the PlayStation Vita, featuring music from the Persona series. The game takes place half a year following the events of Persona 4, as the Investigation Team look into a mysterious "Midnight Stage", which is abducting girls from Rise's idol group. The game was released in Japan on June 25, 2015.[104]

Persona Q2: New Cinema Labyrinth[edit]

Main article: Persona Q2: New Cinema Labyrinth

Persona Q2: New Cinema Labyrinth is a dungeon-crawler released on the 3DS as a sequel to Persona Q. The game features the Investigation Team, alongside the main casts of Persona 3 and Persona 5, finding themselves trapped and lost in a movie theater. The game was released in Japan on November 29, 2018.

Other media[edit]


With the release of Persona 4, Atlus has also produced a line of merchandise, including action figures, published materials, toys and clothes. Atlus collaborated with the Japanese publishing company Enterbrain to publish the game's two strategy guides, an artbook detailing character and setting designs, as well a fan book called Persona Club P4 which included official artwork, fan art, as well as interviews with the design staff.[105][106] Most items were only released in Japan, while other Japanese third-party manufacturers also produced figurines and toys. The action figures include a 1/8 scale PVC figurine of Yukiko Amagi as well as Teddie and Rise Kujikawa, produced by Alter.[107] Licensed Atlus merchandise sold by Cospa includes Persona 4t-shirts, tote bags, and the jacket and other accessories worn by the character Chie.[108]

Udon announced that they will release an English edition of Enterbrain's Persona 4: Official Design Works artbook that was released on May 8, 2012.[109]


Persona 4 was also given a manga adaptation. It is written by Shūji Sogabe, the artist for Persona 3's manga, and started serialization in ASCII Media Works'Dengeki Black Maoh Volume 5 in September 2008.[110] The first tankōbon volume was released on September 26, 2009, and 13 volumes have been released in total, with the final volume on March 27, 2019.[111][112]

Shiichi Kukura also authored Persona 4 The Magician (ペルソナ4 The Magician), a manga that focuses on Yosuke Hanamura's life in Inaba before the game's start. Its only volume was released on August 27, 2012.[113] A manga adaptation of the light novel Persona × Detective Naoto, illustrated by Satoshi Shiki, was serialized in Dengeki Maoh magazine from November 27, 2014.[114]

Light novel[edit]

Natsuki Mamiya wrote a light novel titled Persona × Detective Naoto (ペルソナ×探偵NAOTO, Perusona × Tantei Naoto) that focuses on the character of Naoto Shirogane a year after the events of Persona 4. She is hired to investigate the disappearance of a childhood friend in Yagakoro City where she is partnered with Sousei Kurogami, a mechanized detective. With illustrations by Shigenori Soejima and Shuji Sogabe, the light novel was released by Dengeki Bunko on June 8, 2012 in Japan.[115]


Main article: Persona 4: The Animation

A 25-episode anime television adaptation of the game, produced by AIC A.S.T.A. and directed by Seiji Kishi, aired on MBS between October 6, 2011 and March 29, 2012.[116] An additional 26th episode, featuring the story's true ending, was released in the 10th volume of Persona 4 on August 22, 2013.[117] The series features most of the returning cast from the video game, whilst voice recordings for Igor were taken from the game as his actor, Isamu Tanonaka, died in January 2010.[116][118]Aniplex released the series on DVD and Blu-ray Disc between November 23, 2011 and August 22, 2012, with the first volume containing a director's cut of the first episode and a bonus CD single.[119]Sentai Filmworks licensed the series in North America, simulcasting it on Anime Network as it aired and releasing the series on DVD and Blu-ray in two collective volumes on September 18, 2012 and January 15, 2013 respectively.[120][121][122] Like the Japanese version, the English dub retains many of the original voice actors from the English version of the game, although the Blu-ray Disc release omits the Japanese audio option.[123][124]Kazé and Manga Entertainment released the series in the United Kingdom in three BD/DVD combi boxsets released between December 24, 2012 and July 22, 2013.[125][126] A film recap of the series, titled Persona 4 The Animation -The Factor of Hope-, was released in Japanese theaters on June 9, 2012, featuring a condensed version of the story and new scenes of animation.[127] A second anime adaptation based on Persona 4 Golden, titled Persona 4: The Golden Animation, was produced by A-1 Pictures and began airing on MBS' Animeism block in July 2014.[128]

Stage production[edit]

A live stage production titled VisuaLive: Persona 4 (VISUALIVE『ペルソナ4』, VisuaLive: Perusona Fo) took place from March 15–20, 2012.[129] Shutaro Oku was credited for directing the game footage featured in the play, while the music was composed by Shunsuke Wada.[130] Actors starring in the stage production include Toru Baba as the audience-named protagonist, Takahisa Maeyama as Yosuke Hanamura, Minami Tsukui as Chie Satonaka, Risa Yoshiki as Yukiko Amagi, Jyōji Saotome as Daisuke Nagase, Motohiro Ota as Kou Ichijo, and Masashi Taniguchi as Ryotaro Dojima, and Masami Ito as Tohru Adachi. Kappei Yamaguchi and Rie Kugimiya reprised their roles as Teddie and Rise in voice.[130][131] Actresses for Naoto and Rise could not be cast at the time due to the stage play's production company limiting the number of actresses allowed to appear in the play.[130] Following the announcement, Youichiro Omi was cast as Kanji Tatsumi on December 1, 2011.[132]VisuaLive: Persona 4 chronicled the events of the game up until Kanji's inclusion into the party.

A second stage production, titled VisuaLive: Persona 4: The Evolution (VISUALIVE『ペルソナ4 The Evolution』, VisuaLive: Perusona Fo The Evolution), chronicled the second half of the events of the story and took place from October 3–9, 2012. Additions to the cast include Yuriya Suzuki as Rise Kujikawa, Juria Kawakami as Naoto Shirogane, Yasuhiro Roppongi as Tarou Namatame, Shotaro Mamiya as Izanami, and Arisa Nakajima as Margaret.[133]Yumi Sugimoto replaced Yoshiki as Yukiko Amagi.[133]



  1. ^ abcdefghijkShin Megami Tensei: Persona 4 North American instruction manual. Atlus U.S.A, Inc. 2008. p. 5-28 (5-7, 10-11, 14-15, 19, 23, 25, 28). SLUS-21782B.
  2. ^ abcdAnderson, Lark (December 10, 2008). "Shin Megami Tensei: Persona 4 Review". GameSpot. Archived from the original on April 8, 2009. Retrieved June 7, 2009.
  3. ^ abVinson, Dana (December 12, 2008). "Persona 4 Review". G4. Archived from the original on January 11, 2013. Retrieved December 14, 2008.
  4. ^ abcdHaynes, Jeff (December 9, 2008). "Shin Megami Tensei: Persona 4 Review". IGN. Archived from the original on February 8, 2009. Retrieved February 25, 2009.
  5. ^Atlus (December 9, 2008). Shin Megami Tensei: Persona 4 (PlayStation 2). Atlus.
  6. ^Atlus (December 9, 2008). Shin Megami Tensei: Persona 4 (PlayStation 2). Atlus. Level/area: Junes - Food Court.
  7. ^Atlus (December 9, 2008). Shin Megami Tensei: Persona 4 (PlayStation 2). Atlus. Level/area: TV World.
  8. ^Atlus (December 9, 2008). Shin Megami Tensei: Persona 4 (PlayStation 2). Atlus. Level/area: TV World.
  9. ^Atlus (December 9, 2008). Shin Megami Tensei: Persona 4 (PlayStation 2). Atlus. Level/area: Inaba - Yasogami High School Rooftop.
  10. ^ abcdeXu, Samantha (January 28, 2009). "Opinion: Sexuality And Homophobia In Persona 4". Gamasutra. Archived from the original on April 24, 2014. Retrieved February 8, 2009.
  11. ^Atlus (December 9, 2008). Shin Megami Tensei: Persona 4 (PlayStation 2). Atlus. Level/area: Inaba.
  12. ^ abAtlus (December 9, 2008). Shin Megami Tensei: Persona 4 (PlayStation 2). Atlus. Level/area: Inaba - Junes Food Court.
  13. ^Atlus (December 9, 2008). Shin Megami Tensei: Persona 4 (PlayStation 2). Atlus. Level/area: Dojima residence.
  14. ^Atlus (December 9, 2008). Shin Megami Tensei: Persona 4 (PlayStation 2). Atlus. Level/area: Yasogami High School - Ground Floor.
  15. ^Atlus (December 9, 2008). Shin Megami Tensei: Persona 4 (PlayStation 2). Atlus. Level/area: TV World.
  16. ^Atlus (December 9, 2008). Shin Megami Tensei: Persona 4 (PlayStation 2). Atlus. Level/area: Junes - Food Court.
  17. ^Atlus (December 9, 2008). Shin Megami Tensei: Persona 4 (PlayStation 2). Atlus. Level/area: Dojima residence.
  18. ^Atlus (December 9, 2008). Shin Megami Tensei: Persona 4 (PlayStation 2). Atlus. Level/area: Inaba - Junes Food Court.
  19. ^Atlus (December 9, 2008). Shin Megami Tensei: Persona 4 (PlayStation 2). Atlus. Level/area: Inaba - [_] Hospital.
  20. ^Atlus (December 9, 2008). Shin Megami Tensei: Persona 4 (PlayStation 2). Atlus. Level/area: Dojima residence - Your Room.
  21. ^Atlus (December 9, 2008). Shin Megami Tensei: Persona 4 (PlayStation 2). Atlus. Level/area: TV World - Magato Inaba.
  22. ^Atlus (December 9, 2008). Shin Megami Tensei: Persona 4 (PlayStation 2). Atlus. Level/area: TV World - Magato Inaba.
  23. ^Atlus (December 9, 2008). Shin Megami Tensei: Persona 4 (PlayStation 2). Atlus. Level/area: TV World - Magato Inaba.
  24. ^Atlus (December 9, 2008). Shin Megami Tensei: Persona 4 (PlayStation 2). Atlus. Level/area: TV World.
  25. ^Atlus (December 9, 2008). Shin Megami Tensei: Persona 4 (PlayStation 2). Atlus. Level/area: Inaba - Shopping District.
  26. ^Atlus (December 9, 2008). Shin Megami Tensei: Persona 4 (PlayStation 2). Atlus. Level/area: TV World - ???.
  27. ^Atlus (December 9, 2008). Shin Megami Tensei: Persona 4 (PlayStation 2). Atlus. Level/area: TV World - ???.
  28. ^Atlus (December 9, 2008). Shin Megami Tensei: Persona 4 (PlayStation 2). Atlus. Level/area: Credits.
  29. ^Atlus (November 20, 2012). Persona 4 Golden (PlayStation Vita). Atlus. Level/area: Mountain Cabin.
  30. ^Atlus (November 20, 2012). Persona 4 Golden (PlayStation Vita). Atlus. Scene: Epilogue. Level/area: Dojima Residence.
  31. ^Atlus (November 20, 2012). Persona 4 Golden (PlayStation Vita). Atlus. Level/area: Credits.
  32. ^ abcPatterson, Eric (March 5, 2009). "Interview - Katsura Hashino". Play. Archived from the original on March 28, 2012. Retrieved October 3, 2009.
  33. ^ abPersona 4 Team (October 6, 2009). "Exclusive: Behind the Scenes of Atlus' Persona 4". Gamasutra. Archived from the original on May 10, 2012. Retrieved October 5, 2009.
  34. ^ abcdFitch, Andrew. "Persona 4 Afterthoughts". Archived from the original on May 20, 2015. Retrieved October 3, 2009.
  35. ^Whiting, Mark (March 19, 2009). "Atlus Unveils Persona 4 In Japan". Archived from the original on September 11, 2012. Retrieved October 3, 2009.
  36. ^Bailey, Kat (June 11, 2008). "Atlus Says There Will Be No Persona 4: FES". Archived from the original on June 6, 2015. Retrieved August 8, 2009.
  37. ^ abShin Megami Tensei: Persona 4 The Official Strategy Guide. DoubleJump Publishing. December 1, 2008. pp. 302–303. ISBN .
  38. ^ abHou, Laura (September 22, 2010). "Behind The Design Of Persona 4". Siliconera. Archived from the original on September 19, 2014. Retrieved June 6, 2015.
  39. ^"Studio Hibari Workds". Studio Hibari. Archived from the original on September 17, 2015. Retrieved September 17, 2015.
  40. ^Fitch, Andrew (July 8, 2008). "Anime Expo: Atlus Talks Persona 4, Trauma Center's Future". Archived from the original on September 5, 2013. Retrieved October 3, 2009.
  41. ^ abFitch, Andrew (November 28, 2008). "Persona 4 Localization Q&A". Archived from the original on December 23, 2015. Retrieved December 26, 2015.
  42. ^ ab (in Japanese). Famitsu. February 2, 2013. Archived from the original on October 24, 2014. Retrieved May 6, 2015.
  43. ^ (in Japanese). Famitsu. February 9, 2013. Archived from the original on October 24, 2014. Retrieved June 2, 2015.
  44. ^North, Dale (July 7, 2008). "Destructoid interview: Atlus on Persona 4". Destructoid. Archived from the original on September 8, 2011. Retrieved December 26, 2015.
  45. ^ abcdjeriaska (May 11, 2009). "Sound Current: 'Reaching Out to the Truth - Vocal Tracks in Persona 4'". GameSetWatch. Archived from the original on August 20, 2014. Retrieved May 12, 2009.
  46. ^"Persona4 Original Soundtrack". Archived from the original on August 2, 2014. Retrieved May 17, 2014.
  47. ^ ab" Persona 4: Exclusive Social Link Expansion Pack". Archived from the original on September 29, 2009. Retrieved October 6, 2009.
  48. ^"ペルソナ4アニメーション 公式サイト (in Japanese)". Archived from the original on November 11, 2011.
  49. ^"CDアルバム 週間ランキング-ORICON STYLE ランキング". November 1, 2011. Archived from the original on April 14, 2012. Retrieved April 14, 2012.
  50. ^"Top Albums|JAPAN Charts|Billboard JAPAN". November 1, 2011. Archived from the original on April 14, 2012. Retrieved April 14, 2012.
  51. ^"ゲーム短信 :「ペルソナ4」のアルバムが首位 オリコンランキング". November 1, 2011. Archived from the original on March 24, 2012. Retrieved April 14, 2012.
  52. ^"Shin Megami Tensei: Persona 4 for PlayStation 2 Reviews". Metacritic. Archived from the original on February 20, 2010. Retrieved April 4, 2020.
  53. ^"Persona 4 Golden for PlayStation Vita Reviews". Metacritic. Archived from the original on April 4, 2015. Retrieved May 27, 2014.
  54. ^"Persona 4 Golden for PC Reviews". Metacritic. Retrieved October 10, 2020.
  55. ^ abcdFitch, Andrew (December 1, 2008). "Persona 4 Review". Archived from the original on June 6, 2015. Retrieved December 1, 2008.
  56. ^Edge Staff (January 17, 2009). "Review: Persona 4". Edge. Archived from the original on January 15, 2013. Retrieved July 26, 2009.
  57. ^ abGifford, Kevin (February 7, 2008). "Famitsu Tackles Persona 4". Archived from the original on September 11, 2012. Retrieved November 15, 2009.
  58. ^"Famitsu Review Scores: Issue 1227". Gematsu. June 5, 2012. Retrieved June 15, 2020.
  59. ^Herring, Will (December 9, 2008). "Shin Megami Tensei: Persona 4". GamePro. Archived from the original on January 30, 2010. Retrieved November 24, 2009.
  60. ^"Persona 4 Video Game - Reviews, Trailers & Interviews". Archived from the original on August 16, 2011. Retrieved August 3, 2011.
  61. ^Grabowski, Dakota (December 1, 2008). "Review: Persona 4". GameZone. Archived from the original on September 11, 2012. Retrieved December 1, 2008.
  62. ^ abCavalli, Earnest (December 5, 2008). "Review: Stylish Persona 4 Is RPG Perfection". Wired. Archived from the original on May 4, 2009. Retrieved December 6, 2008.
  63. ^"Game of the Year 2012: Jeff's Top 10". GiantBomb. Archived from the original on January 26, 2015.
  64. ^ abMattich, Ryan (September 17, 2008). "RPGFan Reviews - Shin Megami Tensei: Persona 4". RPGFan. Archived from the original on April 2, 2015. Retrieved February 20, 2010.
  65. ^Henderson, Tim (April 2009). "Shin Megami Tensei: Persona 4". Hyper. Next Media (187): 58. ISSN 1320-7458.
  66. ^Snow, Jean (July 18, 2008). "Persona 4 Easily Tops Japan Sales". Wired. Archived from the original on August 3, 2010. Retrieved July 30, 2009.
  67. ^ abc"Game Search". Game Data Library (Famitsu sales data). Retrieved July 17, 2020.
  68. ^Cowan, Danny (January 16, 2009). "Saling The World: Persona 4 Heads American PS2 Software Sales". Gamasutra. Archived from the original on February 25, 2009. Retrieved July 30, 2009.
  69. ^ ab"Digital Sales". Game Data Library (Famitsu sales data). Retrieved July 17, 2020.
  70. ^Romano, Sal (July 10, 2020). "Persona 4 Golden for PC tops 500,000 players". Gematsu. Archived from the original on July 12, 2020. Retrieved July 10, 2020.
  71. ^Maher, Cian (June 14, 2020). "Persona 4 Golden has quickly become the most concurrently played non-MMO JRPG in Steam history". VG247. Retrieved June 20, 2020.
  72. ^McGlynn, Anthony (August 7, 2020). "Persona 4 sold "much stronger than expected", more classic ports coming". PCGamesN. Retrieved August 7, 2020.
  73. ^"A Special Broadcast from the Midnight Channel Sparkles Persona 4 Golden has sold 1 million copies on Steam! Thank you for your support!". Twitter. Retrieved June 30, 2021.
Persona 4 Golden - Time to Make History REAL Lyrics

'Persona 5' Music: How the series soundtrack has evolved through the years

Persona may not have concerts outside of Japan, but the series' dedication to music, both as a storytelling device and as a portal into the exploration of adolescence, is a thread woven through every single game (including its offshoots, like Persona 4: Dancing All Night, Persona 4 Arena and Persona Q). 

The Music of Persona: Where it all began

Revelations: Persona's soundtrack, the first in the series, was a combination of high energy pop, hard-hitting rock interludes, and more traditional Japanese role-playing game instrumental compositions. The first game in the series only contained a shadow of the iconic flavor the Persona franchisehas become known for, and most of the soundtrack is overwrought and unsure, grasping for distinction without doing anything innovative.

Even the Japanese version of the soundtrack lacked the charm and personality that fans have come to expect from the series. I haven't had the opportunity to play the original Persona — even though it was ported to the PlayStation Portable, or PSP, in 2009 — but from what I've read, the game didn't make enough of an impact in the '90s to warrant much of a second look. 

The Music of Persona: Persona 2 is almost what you'd expect

Persona 2'ssoundtrack continued in the vein of the original Persona without succumbing to the same mistakes it made. The nods to JRPGs like Final Fantasy (a combination of chipset and synth interludes) didn't oversaturate. Instead, Persona 2's music had the beginnings of what Persona'ssound would evolve into with the next installment in the series. It's the combination of upbeat horns and experimental synth that marked Persona 2's sound as undeniably Persona.

The Music of Persona: Finally, the iconic Persona sound

Persona 3 Portable is where fans of the series generally recommend the newbies to start — it's where the series really comes into its own, in terms of gameplay, story and, of course, music.

Persona 3 is the darkest of the modern Personagames. Characters simulate suicide each time they summon their personas. The story is heavily lined with abuse and trauma, as each character suffered as a result of their past. But it was that suffering, those traumas, that helped bond them. They became each other's lights through that tragic commonality.

The soundtrack moves fluidly between the bright horns that Persona 2 had introduced us to, grittier nu metal (bordering on industrial) and the high intensity EDM/pop that Persona 4 would capitalize on. The most notable feature of the Persona 3 soundtrack is "Burn My Dread," the headlining song of the game. 

The extended boss-battle mix is the best version of the boss-battle "Burn My Dread," creating a solid juxtaposition of the two distinct moods peppered throughout the game.

The Music of Persona: Persona 4 Golden hits the sweet spot

Persona 4 Golden is where I fell in love with the series. After the fifth person told me that I was missing out on one of the best JRPGs out there, I bought a PlayStation Vita just so I could play it. The aesthetic — electric pop-art and a splashy saturated palette — instantly hooked me, but it was the soundtrack that kept me.

Persona 4 Golden expertly wields music as a character in the game — it's a powerful ally, driving you onward in the story through rain, mist and the perils of teenage angst. The soundtrack is moody without plunging too deeply into rock or metal. It's sprightly, without fully embracing saccharine Top 40 pop. Much like the mood of the game, the music walks the edge between extremes.

The sound has a tendency to take shortcuts through genres, incorporating disco, funk, J-Pop, alternative and EDM. In any other soundtrack, it would be jarring, but the music was consistent in delivering on the mood of the story arc or location. 

If you only listen to one song from the Persona 4 Golden soundtrack, though, let it be "Heartbeat, Heartbreak."

The Music of PersonaPersona 5 is all grown-up

Persona 5's soundtrack is an amalgamation of the hard-hitting Persona 3 and the effervescence of Persona 4. The opening song, "Wake Up, Get Up, Get Out There," is iconic, echoing Persona 4'slove affair with disco — and that game's opening song, "Shadow World."

The heavy emphasis on bass (and strings, in general) is what sets Persona 5 apart from Persona 4 Golden and especially from Persona 3. There's still experimental synth. There are still influences from J-Pop and EDM, though they're subtle. The guitar riffs are harder than they were in Persona 4 Golden, leaning more toward industrial metal than rock.

But the most notable quality of the Persona 5 soundtrack is that it feels grown up. It's precise in ways that none of its predecessors were, leaning on the maturity of its audience to understand its musical undertones.

The Music of Persona: It'll keep getting better

There will always be familiar sights and sounds in every Persona game. Igor, the Velvet Room's guiding hand and the protagonist's persona mentor, will always be croaking a wise word. Consequently, the Velvet Room music has remained the same throughout the series. Persona's modern releases will likely continue to incorporate elements from disco, pop, EDM and rock. 

It's worth noting that with each re-release, Persona'ssound evolved incrementally. Persona 2: Innocent Sin (for PSP), Persona 3 Portable (also for PSP) and Persona 4 Golden (for PS Vita) each saw their sound remastered and retooled for modern audiences. 

As the game's visuals and gameplay have evolved through the years, so too have the soundtracks. Persona's music is inextricable from the experience, as much as music is an inseparable part of life for the teenagers the games portray.

More Persona 5 news, updates, tips and tricks

For more on the latest entry in the Persona series, check out the rest of what Mic has to offer. Here's a guide on how to capture Personas, and here's one on building relationships with the game's Confidant system. Here are some tips on beating the first boss and the second boss. Finally, here are the answers on some of the crossword puzzles.


You will also like:

As soon as he removed his hand, I began to continue my work. After 10 minutes, he said: Where do you want me to end. Face or mouth. You know, I don't want this or that. But I'm wondering.

4501 4502 4503 4504 4505