
Halo: MCC ranking explained
Halo: The Master Chief Collection, the updated compilation that includes Halo: Combat Evolved, Halo 2, Halo 3 and Halo 4, is set to release on Xbox One on November 11.
The four game compilation will include the multiplayer elements of all the numbered Halo games, although the ranking system across the different playlists will not reflect the originals. Instead they'll actually be the same across the four, although rank will be calculated via Halo 2's levelling system.
"Each playlist within Halo: The Master Chief Collection uses an independent skill-based ranking system that is identical to the leveling system from the original Halo 2," 343 told IGN, no doubt making old school Halo fans happy in the process.
"The system uses the same exact XP requirements as the original Halo 2; players will earn XP when they win and lose XP when they lose, and total XP will determine their rank. You will have a skill-based ranking per each playlist; we ultimately decided not to have a 'master' ranking across all four games combined, given that player skill and approach varies radically between game chapters."
The studio rep continued: "Additionally, we've also modified matchmaking to use skill detection, which will put players into the fairest matches faster than any Halo game to date. In ranked hoppers, players will be evaluated after each match and can go up or down in ranks depending on how well they perform. Social matches will also be available for players who prefer a more relaxed play experience."
Those who, in recent Halo games, have bemoaned the lack of the old 0-50 ranking scale will no doubt be pleased that 343 are bringing back the old system for Halo: The Master Chief Collection. We look forward to seeing it in action once the game launches later this month.

Halo: The Master Chief Collection multiplayer ranks
Halo: The Master Chief Collection employs two different ranking systems across its various components. At launch, the game included a skill-based system based on the original Halo 2 for competitive multiplayer, though the launch of the game on PC platforms has since seen an update to include an additional ranking scheme based on unlocking cosmetic content via the Seasonal updates.
Skill-based ranks[edit]
- Main article: Rank (Halo 2)
The skill-based rank structure was employed by the Master Chief Collection at launch and now employed only in the competitive playlists, and is identical in every way to the rank structure employed in the original release of Halo 2 - including XP requirements, gains and losses.[1] The system is represented as a numeric value of 1-50, with the maximum seven ranks given special icons to denote their status. Due to its nature as an indicator of player skill, ranks can increase or decrease depending on player performance, and are thus used to help with skill-based matchmaking to ensure similarly-skilled teams. This rank structure is only employed in competitive playlists, and is determined on a per-playlist basis.
Behind-the-scenes, rank is determined by assigning XP awards for winning or losing a match. Defeating teams of higher-ranked players will award more XP, while losing deducts XP. This XP total is added up then divided across the entire winning team, ensuring that teamwork is crucial to levelling up rather than lone wolf play.[2]
For a full explanation of the rank system, values and structure used in Halo 2 (and thus, The Master Chief Collection), see here.
Icons[edit]
Updated Season rank structure[edit]
With the addition of Halo: Reach to the Master Chief Collection and release on PC platforms in December 2019 and the start of Season 1: Noble, a new multiplayer rank structure was released to coincide with the season's unlock scheme and bear more resemblance to the original rank structure used in the base Halo: Reach game. In this new rank scheme, players can earn XP for completing multiplayer matches, earning medals and - as of Season 2 - completing challenges. Once a new rank is unlocked for the first 100 ranks, a Season Point is granted, which can be used to purchase cosmetics such as Halo: Reacharmor permutations or skins. Once rank 100 is attained, challenges are the only way to obtain
Season Points.
Within the new rank scheme, there are 30 ranks from Rookie to General to progress through. Once General is reached, the player can then restart their rank progress by starting a new "Tour" (similar to systems such as Prestige in Call of Duty or Regeneration in Titanfall), resetting their rank down to Rookie again and going through the level-up process again. Each Tour increases the XP requirements needed to level up, but does not take away any unlocks or Season Points earned by the player. Each rank has its own icon displayed in the menus, and each Tour has a different shield that displays behind the icon.
Rank and tour icons[edit]
This section lists all thirty ranks, all eleven tours and all of their icons individually. See the tables in the below section for each icon combined with tour shields.
Rank icons[edit]
Warrant Officer, Third Class
Warrant Officer, Second Class
Warrant Officer, First Class
Tour shield icons[edit]
Rank XP requirements[edit]
The XP requirements for each tour are listed below.[3][Note 1]
Tour 1 XP values
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Tour 2 XP values
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Tour 3 XP values
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Halo: Reach ranks - Master Chief Collection

Halo: Reach has finally arrived in the Master Chief Collection (MCC) and it has a new set of ranks. What this means is that the ranks from Halo: Reach on Xbox 360 are now obsolete. It's time to start tracking your progress based on brand new information, which can be found in a handy table below!
It's also worth noting that this is actually the Season 1 ranks for the entire MCC, including Halo: Reach and Halo: Combat Evolved (and likely the other games, too). What this means is that you can play any Halo game to earn points towards ranking up.
Last updated on April 28, 2020 at 6:43 AM PT
Halo: Reach ranks – MCC

The ranks in Halo: Reach on PC and Xbox One in the Master Chief Collection are slightly different to the initial release in 2010. They're actually entirely gone. This system has been replaced with a seasonal ranking system. Regardless of what Halo game you play, you will earn XP towards unlocking gear. For Season 1, this gear is the Halo: Reach gear.
Players will note that there are a couple of new ranks and some old ranks missing from MCC ranks. There is also a prestige system, whereby once you reach the max rank, you start again from the beginning. The reward for prestiging is a new backing shield (the starter one is bronze).

For players that want to get all the Season Rank rewards for Halo: Reach, that requires 100 Season Points. At the time of writing, the only way to get these is by playing games and earning XP. Unlocking the 100th Season Point requires 10,669,000 XP. If you are able to earn 25,000 XP per game, it would take roughly 427 games to acquire the last point. This is obviously reduced with Double XP weekends and if you're able to maintain a higher rate of XP acquisition.
A big shoutout to Twitter user @Joeyarrabi for providing me with some early information for Tours 2 and 3!
Note: The following table is underconstruction and will be updated as I level up!
Halo MCC ranks - Tour 1
The first Season Point you get is at Recruit Tour 1, the last one is at Staff Sergeant Tour 4. These are highlighted in the tables below.
Rank | XP | XP for next rank |
Rookie | 0 - 2,999 | 3,000 |
Recruit | 3,000 - 9,999 | 7,000 |
Private | 10,000 - 19,999 | 10,000 |
Private Second Class | 20,000 - 32,999 | 13,000 |
Private First Class | 33,000 - 48,999 | 16,000 |
Lance Corporal | 49,000 - 67,999 | 19,000 |
Corporal | 68,000 - 89,000 | 22,000 |
Sergeant | 90,000 - 114,999 | 25,000 |
Sergeant Second Class | 115,000 - 143,999 | 29,000 |
Sergeant First Class | 144,000 - 176,999 | 33,000 |
Staff Sergeant | 177,000 - 213,999 | 37,000 |
Gunnery Sergeant | 214,000 - 254,999 | 41,000 |
Master Sergeant | 255,000 - 299,999 | 45,000 |
First Sergeant | 300,000 - 348,999 | 49,000 |
Sergeant Major | 349,000 - 403,999 | 55,000 |
Command Sergeant Major | 404,000 - 463,999 | 60,000 |
Warrant Officer | 464,000 - 528,999 | 65,000 |
Warrant Officer Second Class | 529,000 - 598,999 | 70,000 |
Warrant Officer First Class | 599,000 - 674,999 | 76,000 |
Chief Warrant Officer | 675,000 - 758,999 | 84,000 |
Second Lieutenant | 759,000 - 851,999 | 93,000 |
First Lieutenant | 852,000 - 953,999 | 102,000 |
Captain | 954,000 - 1,065,999 | 112,000 |
Major | 1,066,000 - 1,187,999 | 122,000 |
Lieutenant Colonel | 1,188,000 - 1,320,999 | 133,000 |
Colonel | 1,321,000 - 1,462,999 | 142,000 |
Brigadier General | 1,463,000 - 1,612,999 | 150,000 |
Major General | 1,613,000 - 1,768,999 | 156,000 |
Lieutenant General | 1,769,000 - 1,928,999 | 160,000 |
General | 1,929,000 - 1,944,999 | 16,000 |
Leveling up General Tour 1 requires only 16,000 XP, at which point you will automatically be moved to Rookie Tour 2.
Halo MCC ranks - Tour 2
Rank | XP | XP for next rank |
Rookie | 1,945,000 - 1,964,999 | 20,000 |
Recruit | 1,965,000 - 1,988,999 | 24,000 |
Private | 1,989,000 - 2,016,999 | 28,000 |
Private Second Class | 2,017,000 - 2,048,999 | 32,000 |
Private First Class | 2,049,000 - 2,084,999 | 36,000 |
Lance Corporal | 2,085,000 - 2,125,999 | 41,000 |
Corporal | 2,126,000 - 2,171,999 | 46,000 |
Sergeant | 2,172,000 - 2,222,999 | 51,000 |
Sergeant Second Class | 2,223,000 - 2,278,999 | 56,000 |
Sergeant First Class | 2,279,000 - 2,340,999 | 62,000 |
Staff Sergeant | 2,341,000 - 2,408,999 | 68,000 |
Gunnery Sergeant | 2,409,000 - 2,482,999 | 74,000 |
Master Sergeant | 2,483,000 - 2,562,999 | 80,000 |
First Sergeant | 2,563,000 - 2,648,999 | 86,000 |
Sergeant Major | 2,649,000 - 2,740,999 | 92,000 |
Command Sergeant Major | 2,741,000 - 2,838,999 | 98,000 |
Warrant Officer | 2,839,000 - 2,943,999 | 105,000 |
Warrant Officer Second Class | 2,944,000 - 3,055,999 | 112,000 |
Warrant Officer First Class | 3,056,000 - 3,175,999 | 120,000 |
Chief Warrant Officer | 3,176,000 - 3,303,999 | 128,000 |
Second Lieutenant | 3,304,000 - 3,439,999 | 136,000 |
First Lieutenant | 3,440,000 - 3,583,999 | 144,000 |
Captain | 3,584,000 - 3,735,999 | 152,000 |
Major | 3,736,000 - 3,895,999 | 160,000 |
Lieutenant Colonel | 3,896,000 - 4,065,999 | 170,000 |
Colonel | 4,066,000 - 4,245,999 | 180,000 |
Brigadier General | 4,246,000 - 4,435,999 | 190,000 |
Major General | 4,436,000 - 4,640,999 | 205,000 |
Lieutenant General | 4,641,000 - 4,860,999 | 220,000 |
General | 4,861,000 - 4,895,999 | 35,000 |
Leveling up General Tour 2 requires only 35,000 XP, at which point you will automatically be moved to Rookie Tour 3.
Halo MCC ranks - Tour 3
Rank | XP | XP for next rank |
Rookie | 4,896,000 - 4,935,999 | 40,000 |
Recruit | 4,936,000 - 4,980,999 | 45,000 |
Private | 4,981,000 - 5,030,999 | 50,000 |
Private Second Class | 5,031,000 - 5,085,999 | 55,000 |
Private First Class | 5,086,000 - 5,145,999 | 60,000 |
Lance Corporal | 5,146,000 - 5,210,999 | 65,000 |
Corporal | 5,211,000 - 5,280,999 | 70,000 |
Sergeant | 5,281,000 - 5,355,999 | 75,000 |
Sergeant Second Class | 5,356,000 - 5,435,999 | 80,000 |
Sergeant First Class | 5,436,000 - 5,525,999 | 90,000 |
Staff Sergeant | 5,526,000 - 5,625,999 | 100,000 |
Gunnery Sergeant | 5,626,000 - 5,735,999 | 110,000 |
Master Sergeant | 5,736,000 - 5,855,999 | 120,000 |
First Sergeant | 5,856,000 - 5,985,999 | 130,000 |
Sergeant Major | 5,986,000 - 6,125,999 | 140,000 |
Command Sergeant Major | 6,126,000 - 6,275,999 | 150,000 |
Warrant Officer | 6,276,000 - 6,435,999 | 160,000 |
Warrant Officer Second Class | 6,436,000 - 6,605,999 | 170,000 |
Warrant Officer First Class | 6,606,000 - 6,790,999 | 185,000 |
Chief Warrant Officer | 6,791,000 - 6,990,999 | 200,000 |
Second Lieutenant | 6,991,000 - 7,205,999 | 215,000 |
First Lieutenant | 7,206,000 - 7,435,999 | 230,000 |
Captain | 7,436,000 - 7,680,999 | 245,000 |
Major | 7,681,000 - 7,940,999 | 260,000 |
Lieutenant Colonel | 7,941,000 - 8,220,999 | 280,000 |
Colonel | 8,221,000 - 8,520,999 | 300,000 |
Brigadier General | 8,521,000 - 8,850,999 | 330,000 |
Major General | 8,851,000 - 9,210,999 | 360,000 |
Lieutenant General | 9,211,000 - 9,610,999 | 400,000 |
General | 9,611,000 - 9,670,999 | 60,000 |
Leveling up General Tour 3 requires only 60,000 XP, at which point you will automatically be moved to Rookie Tour 4.
Halo MCC ranks - Tour 4
Tour 4 is the last tour you need to reach in order to max out the Season Pass. You will need to reach Staff Sergeant to get the 100th Seasonal Point.
Rank | XP | XP for next rank |
Rookie | 9,671,000 - 9,736,999 | 66,000 |
Recruit | 9,737,000 - 9,808,999 | 72,000 |
Private | 9,809,000 - 9,886,999 | 78,000 |
Private Second Class | 9,887,000 - 9,972,999 | 86,000 |
Private First Class | 9,973,000 - 10,066,999 | 94,000 |
Lance Corporal | 10,067,000 - 10,168,999 | 102,000 |
Corporal | 10,169,000 - 10,278,999 | 110,000 |
Sergeant | 10,279,000 - 10,398,999 | 120,000 |
Sergeant Second Class | 10,399,000 - 10,528,999 | 130,000 |
Sergeant First Class | 10,529,000 - 10,668,999 | 140,000 |
Staff Sergeant | 10,669,000 - 10,818,999 | 150,000 |
Fastest way to rank up

Leveling up quickly and boosting your rank is going to be a top priority if you want to unlock new armor. For this reason, figuring out the best modes to play to earn the most XP is important. You can only earn XP in multiplayer and Firefight, and the XP is rewarded in three areas:
- Complete a match
- Performance
- Team work
A recent update has seen the XP cap for the entire Master Chief Collection increased by "at least" 150% across all multiplayer modes. This means the amount of XP you earn for each match in Halo: Reach should be markedly more than when it was first released on PC. However, the "at least" means that some modes may receive more than the 150 per cent increase. Double XP weekends are about to become far more valuable.
Completing a match will net you a couple of thousand XP, though more often than not it will be 1,500 XP. Performance is usually about 8,000 XP if you play well and is probably the easiest one to rely on. Team Work is a bit more difficult, as it is entirely dependent on whether you earn assists and help your teammates.
Based on this information, and the average match length, SWAT is arguably the best mode to play. The score is first to 50, and matches rarely last the full 12 minutes. If you’re good, you can easily net 9,500 XP a match.
For those who would rather play something with more friends, Big Team Battle is another viable option. This mode allows you to earn a lot of Team Work medals, which will help bump the overall XP earned up higher. The drawback to this is that matches tend to last significantly longer.
The Halo ranks in MCC can take quite a while to move through on PC and Xbox One. Whether you're playing Halo: Reach, Halo: Combat Evolved, or some of the other Halo titles, you will be earning XP for each rank in the season. The above values should give you a good indication of the amount of time you will need to invest in each rank. Keep in mind, each tour level will increase the amount of XP required to shift between each rank. For more Halo goodness, check out the Master Chief Collection page!
Hailing from the land down under, Sam Chandler brings a bit of the southern hemisphere flair to his work. After bouncing round a few universities, securing a bachelor degree, and entering the video game industry, he's found his new family here at Shacknews as a Guides Editor. There's nothing he loves more than crafting a guide that will help someone. If you need help with a guide, or notice something not quite right, you can Tweet him: @SamuelChandler
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Halo: The Master Chief Collection once had a change to its ranking system. At the moment, there are two different ranking systems across all of the games present in the collection. Therefore, some players often get confused about what the actual ranking system is. To clear out the confusion, we’re going to discuss the Halo MCC ranking system in detail.
Skilled-Based Ranked System
The skilled-based ranked system was the original ranking system found in Halo MCC at launch. This system is similar to the ranking system of the original Halo 2. It has a total of 50 ranks, out of which seven have special icons denoted to them. Every player starts at the first level and ranks up as he makes progress.
The key to ranking up is by winning the match. Winning a match will grant you XP, and defeating high-ranked players will increase the amount of XP granted. However, if you lose a match, then you will lose XP as well. This means that your rank can decrease if your performance is poor.

Unfortunately, the skill-based ranking system is no longer being used all over The Master Chief Collection and is only found in the competitive playlists. This was done due to the introduction of Halo: Reach to the MCC.
Updated Ranked System
After Halo: Reach was added to the MCC in December 2019, a new multiplayer rank structure was implemented as a part of Season 1: Noble. This new system took over the previous one and is similar to the rank structure found in Halo: Reach.
Unlike the skilled-based ranked system, players have the luxury to earn XP through a couple of methods in the new system. This includes winning matches and earning medals. In Season 2, the developers introduced another method that allowed players to earn XP by completing challenges. All of this has allowed players to rank up even more quickly. Previously, they had to rely only on winning matches to increase their rank. But now, earning medals and completing challenges contribute to it as well.

Another amazing thing about the updated ranked system is that you will be rewarded with a Season Point after you unlock a new rank in the first 100 ranks. This Season Point can be then used to purchase various cosmetic items. However, once a player reaches rank 100, Season Points will be only granted to them by completing different challenges from this point onwards.
New Ranks
The new rank system has a total of 30 ranks. In addition to this, there are a total of 11 Tours. Once a player hits the 30th rank, he can restart his rank progress in a new Tour. Each Tour also has a different shield that is present behind the rank icon. This is somewhat similar to the Prestidge system found in the popular Call of Duty series. The XP requirement for ranking up also increases as you progress from one Tour to another.
The 30 ranks are as follow:
- Rookie
- Recruit
- Private
- Private, Second Class
- Private, First Class
- Lance Corporal
- Corporal
- Sargeant
- Sargeant, Second Class
- Sargeant, First Class
- Staff Sergeant
- Gunnery Sergeant
- First Sergeant
- Sergeant Major
- Command Sergeant Major
- Warrant Officer
- Warrant Officer, Third Class
- Warrant Officer, Second Class
- Warrant Officer, First Class
- Chief Warrant Officer
- Second Lieutenant
- First Lieutenant
- Captain
- Major
- Lieutenant Colonel
- Colonel
- Brigadier General
- Major General
- Lieutenant General
- General
Ranks halo mcc
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What it takes to get MAX Rank on Halo MCCTogether with the taxi driver, we pushed her a little and took her out of the car. I asked the taxi driver to help me drag her to the fifth floor, but he refused. Then I asked him to wait for me, but he just waved his hand and immediately left. I will not tell the.
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