Mk11 patch notes

Mk11 patch notes DEFAULT

Mortal Kombat 11 Update 1.28 Patch Notes

Mortal Kombat 11 will be coming up on its two year anniversary of release in only a few months, though NetherRealm Studios has continued to give us a lot of content for the game in the time since. This has included a full story expansion with Aftermath and even more DLC characters that released alongside an Ultimate Edition. Fans have been hopeful for more DLC to come to the game that could still be in the works, but for now they have released a new update for the game.

Mortal Kombat 11 Update 1.28 Patch Notes

The latest patch for Mortal Kombat 11 isn’t adding new content into the game, but rather focusing on balancing and other small game fixes. You can read the full patch notes below or on the Mortal Kombat 11 website.

General Gameplay Adjustments

  • Move list corrections
  • Fixed minor issues with several augments
  • Fixed minor visual & audio issues with several Brutalities

Character Specific Adjustments

  • D’Vorah – Number of Wasps currently affecting an opponent will no longer sometimes be reset if Strepsiptera connects while opponent is in the hit reaction to Swarm
  • Kano – The first hit of Snake Bite now has 1 more active frame and the second hit has 1 less startup frame
  • Kano – The hit reaction to Figjam Amplified (Back Punch, Back Punch, Front Kick, Amplify) will no longer sometimes use the incorrect blood color against some opponents
  • Kotal Kahn – Now has 1050 health (down from 1100)
  • Kotal Kahn – Fixed issue with Eztli Totem providing higher then intended healing when stacked with other Totem types
  • Kotal Kahn – Chicahtoc & Eztli Totems no longer have Kustom Variation restrictions in Kompetitive modes
  • Kotal Kahn – The first hit of Yeyecame Disk Amplify now has slightly farther reach and the projectile now has 10 less frames of hit advantage
  • Kung Lao – Sweeping Razor (Away + Back kick) while having no Hat now properly triggers Krushing Blow reset conditions
  • Shao Kahn – Now has 1100 health (up from 1050)
  • RoboCop – Now has 1050 health (up from 1000)
  • RoboCop – Adjusted the hit region of Getup/Flawless Block Attack (Up + Back Punch)
  • Sheeva – Dragon Drop is now off-screen for 2 more frames before her drop attack begins
  • Sheeva – Dragon Stance now has 2 more startup frames
  • Mileena – Poisonous Butterfly (Towards + Back Kick) now has airborne frames when Mileena is off the ground
  • Mileena – The hit reactions to Kahnum Dash Amplify, Kahnum Dash Further Amplify, & Ridin’ Dirty (Front Punch, Front Punch, Front Punch + Front Kick) now have airborne frames when Mileena is off the ground
  • Mileena – Fixed a rare issue where Play Time (Towards + Front Punch, Back Punch, Back Kick) could leave a lingering visual effect on certain costumes
  • Rambo – Slightly adjusted the hit regions & repel regions of Basic Training (Away + Front Punch)
  • Rambo – Lieutenant Drop (Towards + Back Kick) now has airborne frames when Rambo is off the ground
  • Rambo – Hidden M60 & Hidden M60 Amplify will no longer sometimes use an incorrect animation when Rambo is hit by Kronika’s Reverse Time
Sours: https://attackofthefanboy.com/guides/mortal-kombat-11-update-1-28-patch-notes/

Mortal Kombat 11 Patch Notes & Changes Explained (May 2021)

The latest Mortal Kombat 11 update adds a big nerf to the much-maligned Sheeva and a buff to Shao Kahn, along with a number of other changes.

After four months,Mortal Kombat 11 has finally received a new update for PlayStation and Xbox, changing the way a handful of characters fight. Among other adjustments, the May 13, 2021 MK11 patch notes detail a nerf to the much-maligned Sheeva and a buff to Shao Kahn.

For fighting games like Mortal Kombat 11, frequent balance changes are often key. Along with more general changes to augments and how certain brutalities looked and sounded, the previous MK11 update in January featured nine character-specific adjustments, affecting the game's meta as it stood before the May update.

Related: MK11 DLC: What Ever Happened to Ash Joining Mortal Kombat 11?

Thursday's Mortal Kombat 11 patch didn't include any general changes, but its character-specific tweaks could potentially have a larger impact on the affected fighters. Eight characters received nerfs or buffs, and Sheeva in particular saw notable changes the Mortal Kombat community seems to be behind.

Mortal Kombat 11 May 2021 Update: Character-Specific Adjustments

WB Games released the full patch notes for the MK11 update, which includes the following character changes:

  • Sheeva - Now has 950 health (down from 1000)
  • Sheeva - Slightly narrowed the hit region for Dragon Drop & it now has a set delay time when delayed & 30 more recovery frames on miss or when hit hitting armor
  • Joker - Now has 950 health (down from 1000)
  • Cetrion - Now has 950 health (down from 1000)
  • Cetrion - Slightly reduced the damage when blocked & flawless blocked of Deadly Winds & Deadly Winds Amplified
  • Fujin - Adjusted the victim regions of Knee Buckler (Down + Front Kick)
  • RoboCop - Now has 1100 health (up from 1050)
  • RoboCop - Don't Move Creep (Front Punch, Back Punch, Front Punch) now has 2 more active frames & five less recovery frames on block
  • Rambo - First Blood (Towards + Front Punch, Back Punch) has three less recovery frames on block
  • Rambo - Diddy-Bopping (Away + Back Punch, Back Punch, Back Kick) has more pushback on block & 5 more blockstun frames
  • Shao Kahn - You Will Never Win (Towards + Front Kick, Back Kick) now has 3 less recovery frames & can now be 2in1 cancelled when flawless blocked
  • Shao Kahn - Hammer Lunge now has less pushback on block & 10 less recovery frames on block & miss
  • Shao Kahn - Hammer Lunge Amplify now has more pushback on block, five more blockstun frames & 15 less recovery frames on miss
  • Shao Kahn - Ground Shatter has four less rec frames & more pushback on block
  • Shao Kahn - Ground Shatter Amplify now has more pushback on block, 10 more blockstun frames, & is now a mid block

Prior to this patch, Sheeva remained a menace since her inclusion as a part of Mortal Kombat 11's Aftermath DLC in May 2020. Many Sheeva players tend to spam her Dragon Drop attack until their opponent is defeated. This update makes it a bit easier to counter the maneuver, slightly narrowing its hitbox to make it harder to land and easier to avoid. There's also now a delay when the move is being used, helping players identify when a Dragon Drop is coming, and a longer recovery time when blocked. These make it easier to punish Sheeva players for missing and will likely make them less inclined to spam the attack. The drop in Sheeva's max health also makes fighting her less of a slog.

Related: Mortal Kombat Actors Want Cole Young & Movie Character Skins In MK11

Shao Kahn received the most changes, all boosting two of his moves, Ground Shatter and Hammer Lunge. Ground Shatter is now not only performed a little faster but pushes back opponents on block, allowing Shao Kahn to safely utilize it without punishment. Hammer Lunge now has more pushback when amplified, and Shao Kahn can recover faster from any misses.

Mortal Kombat 11 May 2021 Update: Community Reaction

The Mortal Kombat community's reaction to the May update appears mixed, with many praising the Sheeva nerfs while criticizing NetherRealm on the lack of changes to characters like Joker, stating health changes aren't enough and calling it "lazy." Others, though, are more positive. Even some Sheeva players are surprisingly happy with the nerfs to Dragon Drop. One Reddit user wrote, "Hopefully this will rehab Sheeva's reputation so I can play her online. I find her pretty fun when played normally." Other Mortal Kombat 11 players like MilesMutant voiced approval of both Sheeva's nerfs and Shao Kahn's buffs, writing, "My boy Shao Khan [sic] got a buff and Spamma got a nerf. Good update."

Next: Mortal Kombat's Complicated Original Timeline Explained By Co-Creator

Source: WB Games

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Phillip Martinez (29 Articles Published)

Phillip is a Game Features editor/writer for Screen Rant. His past lives include writing gaming and culture news for Newsweek, IBT and Player.One. A Bronx native, Phillip graduated with his Bachelor’s degree in Journalism from St. John’s University. He's an avid Nintendo fan and wrestling mark who is always looking to become a Pokémon Master while fantasy booking this year’s WrestleMania.

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Mortal Kombat 11 Update 1.25 Patch Notes (MK11 1.25)

Mortal Kombat 11 update 1.25 patch notes released for PS4 and Xbox One players. According to MK11 1.25 patch notes, the latest update added a new dlc and resolves various issues related to crashing, framerate drop, matchmaking, and more. In addition, Mortal Kombat 11 version 1.25 also includes stability improvements.

Previously, a bigupdate added Femme Fatale Skin Pack, bug fixes and other quality of changes, gameplay changes, and more. Recently, a minor hotfix was also released.

Unfortunately, players are still experiencing issues while playing the game. Today’s MK11 update 1.25 will fix a few of these issues.

MK11 1.25 Patch Notes (Updating..)

New

  • Added crossplay between PS4, PS5, Xbox One & Xbox Series X/S. Toggle the feature in settings to play Casual matches w/ players on PS5, PS4, Xbox Series XIS, & Xbox One, as well as in designated Online Rooms. This feature will not be available on Switch or PC.

Bug Fixes

General Gameplay Adjustments

  • Move list corrections
  • Improvements to AI logic
  • Added several new Brutalities for players to discover
  • Added an option to toggle the ability to use Kustom Variations in Tournament Mode Options
  • Slightly adjusted the head victim region location for all characters
  • Most Basic & Kombo Attacks now allow for button input buffer during their last 4 frames of recovery
  • Hop attacks are now also immune to Down + Front Punch Basic Attacks until their recovery frames
  • Getup recovery is now 4 frames faster
  • Delayed Getup now uses a unique animation, displays in-game message, and only has one timing of 20 frames (previously Short was 15 and Long was 30 frames)
  • Fatal Blows now have a larger 6 frame window to Flawless Block, have slightly less pushback on block, and no longer pushback from blocking cornered opponents
  • Fixed a rare issue with throw escapes that could cause weapons held in hands to use an incorrect animation
  • Toward & Back Throws now lose trades to most other attacks and they do 10 less damage on their initial hit
  • When a Basic Throw startup is interrupted it will now cause the hit reaction to occur at the current location of the character, instead of the starting location of the throw
  • Fixed a rare issue that could cause Krushing Blow DOTs to linger after resurrections if the additional damage from the Krushing Blow cinematic caused the death
  • Fixed an issue that could cause incorrect victim regions to be used for a few frames if the player performed a forward dash then held down without any further inputs
  • Most Kombo Attacks can no longer hit opponents from behind unless the opponent is in a combo
  • Fixed a rare issue that could cause a physical attack to be ignored by the opponent if a projectile collided with a background at that very specific timing
  • Slightly adjusted victim regions on several regular reactions

Kombat League / Online

  • Minor online stability improvements
  • Fixed several rare online desync causes
  • Added an Online Tutorial when you first go to the Online Menu that explains some parts of Kombat League & Matchmaking
  • Players can now use Kustom Variations in Kompetitive Modes
  • Players can now view an opponent’s First Party online profile on the rematch screen after an online match
  • Added support for Kross-Generation Play where kross-Play can be used
  • There is now a Main Menu popup message informing a user if they have been banned from the online servers

Krypt

  • Added new Nether Forge Recipes for players to discover
  • Added New Krypt Events

Towers of Time

  • Added New Player Module Rewards
  • Added a new Summonable Tower
  • Added new Augments for all characters
  • Added a new Konsumable called Elixir
  • Fixed various gameplay & visual issues with several Augments
  • Replaced some opponents in the Gauntlet with new characters

Character Specific Adjustments

Baraka

  • Baraka – Low Stab (Down + Front Punch) is now -6 on block (down from -4), has 2 more recovery frames on miss, and 4 more frames of hit advantage on a grounded opponent
  • Baraka – Straight Shank (Down + Towards + Front Punch) is now -6 on block (down from -3) and has 3 more recovery frames on miss
  • Baraka – Opponent’s hop attacks are now immune to Straight Shank until its recovery frames
  • Baraka – Low Poke (Down + Front Kick) is now -5 on block (down from -4) and has 3 more recovery frames on miss
  • Baraka – Low Shank (Down + Towards + Front Kick) is now -6 on block (down from -4), has 2 more recovery frames on miss, and 2 more frames of hit advantage on a grounded opponent

Cassie Cage

  • Cassie Cage – Straight Punch (Down + Front Punch) is now -6 on block (down from -4), has 2 more recovery frames on miss, and 3 more frames of hit advantage on a grounded opponent
  • Cassie Cage – Side Kick (Down + Front Kick) now has a different hit reaction, has 2 more recovery frames on miss, and 4 more frames of hit advantage on a grounded opponent
  • Cassie Cage – Opponent’s hop attacks are now immune to Ball Buster until its recovery frames
  • Cassie Cage – BLB-118 Bitchin’ Bubble now has a 300 second duration (down from 400) and will now disappear when Cassie is hit, has an attack parried, or performs Back Throw

Cetrion

  • Cetrion – Low Wind (Down + Front Punch) now has 3 more recovery frames on miss and 4 more frames of hit advantage on a grounded opponent
  • Cetrion – Krystal Kick (Down + Front Kick) now has a different hit reaction, has 4 more recovery frames on hit, 2 more recovery frames on miss, and 4 more frames of hit advantage on a grounded opponent
  • Cetrion – Krystal Heel (Down + Back Kick) is now -6 on block (down from -5), has 1 more recovery frame on miss, and 2 less frames of hit advantage on a grounded opponent
  • Cetrion – Fixed a rare issue with Conflux of Elements which could cause other elements besides Hallowing Winds to alter the opponent’s air movement

D’Vorah

  • D’Vorah – Low Sting (Down + Front Punch) now has 3 more recovery frames on hit and 3 more frames of hit advantage on a grounded opponent
  • D’Vorah – Slight Sting (Down + Back Kick) now has 4 more frame of hit advantage on a grounded opponent
  • D’Vorah – Adjusted the hit regions of Tsetse (Towards + Back Punch, Back Punch, Down + Front Punch + Front Kick) and it can now be directed close or far
  • D’Vorah – slightly reduced the hit regions of Bug Bash (Towards + Front Punch)
  • D’Vorah – slightly increased the range of Bot Fly (Towards + Front Punch, Front kick) when opponent is in a combo

Erron Black

  • Erron Black – Ducking victim regions slightly increased
  • Erron Black – Low Boot (Down + Front Kick) is now -5 on block (down from -3) and 2 more recovery frames on miss
  • Erron Black – Ankle Biter (Down + Towards + Front Kick) now has 8 startup frames (down from 9), has 1 less recovery frame on miss, 2 more frames of hit advantage on a grounded opponent, and has an increased hit region when opponent is in a combo
  • Erron Black – Sandy Sole (Down + Back Kick) is now -7 on block (down from -3)
  • Erron Black – Slightly increased the hit regions of Ghost Koins (Fatal Blow) when opponent is in a combo
  • Erron Black – Down Peacemaker now has 20 startup frames (up from 15), is a low block, -14 on block (down from -8), -19 on flawless block (down from -8), and 1 less recovery frame on miss
  • Erron Black – Removed some instances where Zaterrean Spit could damage opponents when they are invulnerable to attacks
  • Erron Black – Fixed an issue that could cause juggle hits after Rising Stock (Locked And Loaded) Krushing Blow juggle during Finish Him to not allow a fatality to be performed

Frost

  • Frost – Frigid Palm (Down + Front Punch) is now -5 on block (down from -4)
  • Frost – Chest Cold (Down + Front Kick) is now -6 on block (down from -3), has 1 less recovery frame on hit, and 4 more frames of hit advantage on a grounded opponent
  • Frost – Slightly adjusted the victim regions on the hit reaction to Freezer Burn (Away + Front Punch, Back Punch)
  • Frost – Removed some instances where Core Trap could damage opponents when they are invulnerable to attacks

Geras

  • Geras – Knee Bash (Down + Front Punch) is now -6 on block (down from -5), has 3 more recovery frames on miss, and 2 more frames of hit advantage on a grounded opponent
  • Geras – Gauntlet Slam (Down + Front Kick) now has 5 more frames of hit advantage on a grounded opponent
  • Geras – Pounding Sand (Down + Back Kick) now has 3 more frames of hit advantage on a grounded opponent

Jacqui Briggs

  • Jacqui Briggs – Straight Jab (Down + Front Punch) is now -6 on block (down from -3), has 3 more recovery frames on miss, and 3 more frames of hit advantage on a grounded opponent
  • Jacqui Briggs – Side Strike (Down + Front Kick) now has a different hit reaction, has 5 more recovery frames on miss, and 3 more frames of hit advantage on a grounded opponent
  • Jacqui Briggs – Slightly adjusted the hit regions of Leaping Bow (Away + Front Punch) and it now has 1 less active frame, 1 more recovery frame on miss, and no longer pushbacks from blocking cornered opponents
  • Jacqui Briggs – Bionic Dash is now -12 on block (down from -7)
  • Jacqui Briggs – Jump Attacks & Special Moves when executed during Bionic Bounce do slightly less damage and have a larger 6 frame window to Flawless Block
  • Jacqui Briggs – Prototype Rocket is now -16 on block (down from -14), has 12 more recovery frames on hit and has 2 more recovery frames on miss
  • Jacqui Briggs – Removed some instances where the dot damage of Grenade Launcher could damage opponents when they are invulnerable to attacks

Jade

  • Jade – Straight Palm (Down + Front Punch) is now -6 on block (down from -4), has 2 more recovery frames on hit, has 2 more recovery frames on miss, and 4 more frames of hit advantage on a grounded opponent
  • Jade – Side Heel (Down + Front Kick) now has a different hit reaction, and is now -5 on block (down from -4), has 1 more recovery frame on hit, and 4 more frames of hit advantage on a grounded opponent
  • Jade – Pierced (Down + Back Kick) is now -7 on block (down from -6), has 2 more recovery frames on hit& on miss, and 2 more frames of hit advantage on a grounded opponent
  • Jade – Getup/Flawless Block Attack (Up + Front Kick) is now -8 on block (down from -6), and -13 on flawless block (up from -16), and 3 less recovery frames on hit & on miss
  • Jade – adjusted the repel region on Pole Vault during its startup frames
  • Jade – Fixed an issue that could cause visual effect lingering on Delia’s Dance Gear Ability
  • Jade – Slightly reduced the combo damage scaling after Toward Throw Krushing Blow

Jax

  • Jax – Knee Jab (Down + Front Punch) ) is now -5 on block (down from -4), has 1 more recovery frame on miss, and 1 more frame of hit advantage on a grounded opponent
  • Jax – Slightly adjusted the hit regions of Quick Drill (Down + Front Punch, Back Punch) and it now has 4 active frames (up from 2), 2 less recovery frames on miss, and its cancel frame is 2 frames earlier
  • Jax – Side Strike (Down + Front Kick) now has a different hit reaction, and is now -6 on block (up from -7), has 4 more recovery frames on hit, 2 more recovery frames on miss, and 5 more frames of hit advantage on a grounded opponent
  • Jax – Step Back (Down + Back Kick) has 4 less recovery frames on hit and 5 more frames of hit advantage on a grounded opponent

Johnny Cage

  • Johnny Cage – Low Jab (Down + Front Punch) is now -5 on block (down from -3), has 5 more recovery frames on hit & on miss, and 1 more frame of hit advantage on a grounded opponent
  • Johnny Cage – Low Boot (Down + Front Kick) is now -5 on block (down from -4), has 2 more recovery frames on hit, has 4 more recovery frames on miss, and 4 more frames of hit advantage on a grounded opponent
  • Johnny Cage – The Gist Of My Fist (Towards + Back Punch, Front Punch, Back Punch) is now considered grounded 7 frames earlier, matching when he visually lands on the ground
  • Johnny Cage – Cage Match (Front Kick, Back Kick, Up + Front Kick) is now considered grounded 5 frames earlier, matching when he visually lands on the ground
  • Johnny Cage – Making Headlines (Away + Front Kick, Back Kick, Up + Front Kick + Back Kick) is now considered grounded 5 frames earlier, matching when he visually lands on the ground
  • Johnny Cage – Tear Jerker (Towards + Back Kick, Front Kick) is now considered grounded 2 frames earlier, matching when he visually lands on the ground
  • Johnny Cage – Slightly adjusted the hit regions of Hop Kick (Hop + Front Kick/Back Kick) and it now has 5 active frames (up from 3) and 2 less recovery frames on miss
  • Johnny Cage – Nut Punch amplify will now auto face the opponent
  • Johnny Cage – Pissed Off now breaks armor
  • Johnny Cage – Opponent’s hop attacks are now immune to Nut Punch until its recovery frames
  • Johnny Cage – Fixed a rare visual issue with Sunglasses when Throwing Shades is flawless blocked
  • Johnny Cage – Adjusted camera & controller shakes on Toward & Back Throws

Kabal

  • Kabal – Knee Buckle (Down + Front Punch) is now -5 on block (down from -4), has 3 more recovery frames on hit & on miss, and 3 more frames of hit advantage on a grounded opponent
  • Kabal – Side Kick (Down + Front Kick) now has a different hit reaction, and is now -5 on block (up from -4), has 4 more recovery frames on hit & on miss, and 4 more frames of hit advantage on a grounded opponent
  • Kabal – Flash Parry now does 90 damage (was 0), is now +25 on hit (up from +9), and now enables autoblock which no longer allows for followup hits to combo
  • Kabal – Fixed a rare issue that could cause an improper animation to be used briefly on Kabal’s Hook Swords when using Flash Parry

Kano

  • Kano – Knee Cutter (Down + Front Punch) is now -6 on block (down from -5), has 1 more recovery frame on hit & on miss and 5 more frames of hit advantage on a grounded opponent
  • Kano – Low Hinge (Down + Front Kick) now has a different hit reaction and 6 more frames of hit advantage on a grounded opponent
  • Kano – Devo Strike (Down + Back Kick) now has 6 more frames of hit advantage on a grounded opponent
  • Kano – Wheel Kick (Towards + Back Kick) will no longer sometimes switch sides with the opponent when done in certain circumstances
  • Kano – Removed some instances where Molotov Cocktail could damage opponents when they are invulnerable to attacks
  • Kano – Removed some instances where Bio-Magnetic Trap could damage opponents when they are invulnerable to attacks

Kitana

  • Kitana – Heal Poke (Down + Front Kick) now has a different hit reaction, and now has 1 more recovery frame on hit, 4 more recovery frames on miss, and 5 more frames of hit advantage on a grounded opponent
  • Kitana – Fan Stab (Down + Back Kick) is now -9 on block (down from -8), has 1 more recovery frame on hit & on miss, and 7 more frames of hit advantage on a grounded opponent
  • Kitana – Neck Slice (Back Punch) now has 11 startup frames (down from 13)
  • Kitana – Royal Protection now increases damage on Quick Execution and Toward & Back Throws
  • Kitana – Edenian Razors now has 3 less recovery frames and only attacks with one Fan instead of three
  • Kitana – Edenian Razors can now be Amplified to attack with 2 additional Fans
  • Kitana – Edenian Twist Krushing Blow no longer is possible if Kitana is above 300 health while Fatal Blow is still on cooldown
  • Kitana – Upward Fan Toss now has 5 more recovery frames
  • Kitana – Upward Fan Toss Amply now has 1 more recovery frame and now enables autoblock which no longer allows for followup hits to combo
  • Kitana – Cancel (Half-Blood Stance) is no longer throw immune during some of its frames
  • Kitana – Far Dark Plunge (Edenian Fade) is now +12 on hit (up from -10) when connecting on the first active frame

Kollector

  • Kollector – Bloody Nails (Down + Front Punch) is now -6 on block (down from -5), has 1 more recovery frame on hit & on miss, and 5 more frames of hit advantage on a grounded opponent
  • Kollector – Leg Check (Down + Front Kick) now has a different hit reaction, and now has 1 less recovery frame on miss, and 6 more frames of hit advantage on a grounded opponent
  • Kollector – Low Mace (Down + Back Kick) is now -5 on block (down from -4) and has 3 more frames of hit advantage on a grounded opponent
  • Kollector – Removed some instances where Vial of Sorrow could damage opponents when they are invulnerable to attacks

Kotal Kahn

  • Kotal Kahn – Low Swipe (Down + Front Punch) now has 3 more recovery frames on hit, 4 more recovery frames on miss, and 4 more frames of hit advantage on a grounded opponent
  • Kotal Kahn – Side Strike (Down + Front Kick) now has a different hit reaction, and now has 3 more recovery frames on miss, and 3 more frames of hit advantage on a grounded opponent
  • Kotal Kahn – Warrior Spin (Down + Back Kick) is now -9 on block (down from -8), has 1 more recovery frame on hit & on miss, and 4 more frames of hit advantage on a grounded opponent
  • Kotal Kahn – Slightly adjusted the victim regions on the hit reaction to Blade Push (Towards + Back Punch)
  • Kotal Kahn – Slightly adjusted the victim regions on the hit reaction to Tlaneltocaz (Towards + Back Punch, Back Kick) and it is now -5 on block (up from -7), has 2 less recovery frames on hit & on miss, 2 more frames of hit advantage on a grounded opponent, and its cancel frame is 2 frames earlier
  • Kotal Kahn – Slightly adjusted the victim regions on the hit reaction to Macuahuitl Swipe (Away + Back Punch)
  • Kotal Kahn – Slightly adjusted the hit regions of Tonaltzintli (Away + Back Punch, Back Punch) and it now has 20 startup frames (down from 22), 4 active frames (up from 2), and is now -19 on block (down from -16)
  • Kotal Kahn – Mehtizquia (Away + Back Punch, Back Punch, Front Kick) is now considered grounded 19 frames earlier, matching when he visually lands on the ground
  • Kotal Kahn – Slightly increased the range of the first hit of Yeyecame Disk Amplify
  • Kotal Kahn – Adjusted the repel region of Tecuani Maul and the first hit now has 32 more frames of hit advantage

Kung Lao

  • Kung Lao – Low Palm (Down + Front Punch) is now -5 on block (down from -4), has 1 more recovery frame on hit, has 4 more recovery frames on miss, and 5 more frames of hit advantage on a grounded opponent
  • Kung Lao – Side Kick (Down + Front Kick) now has a different hit reaction, and now has 2 more recovery frames on miss, and 4 more frames of hit advantage on a grounded opponent
  • Kung Lao – Back Kick (Down + Back Kick) is now -7 on block (up from -9), has 2 less recovery frames on hit & on miss, and 6 more frames of hit advantage on a grounded opponent
  • Kung Lao – Slightly increased the hit region of Hat Toss when opponent is in a combo
  • Kung Lao – Possessed Hat now releases only one hat, 18 more frames of hit advantage on a grounded opponent, can now be amplified, and has a slightly increased hit region when opponent is in a combo
  • Kung Lao – Shaolin Slam (Teleport) on hit now causes both characters to be considered airborne until visually landing
  • Kung Lao – Guided Hat now has 8 more frames of hit advantage on a grounded opponent and a slightly increased hit region when opponent is in a combo
  • Kung Lao – “Buzz Saw” now loses trades

Liu Kang

  • Liu Kang – Low Backhand (Down + Front Punch) is now -5 on block (down from -4) and has 2 more frames of hit advantage on a grounded opponent
  • Liu Kang – Crouching Kick (Down + Front Kick) now has a different hit reaction, is -7 on block (down from -5), and has 2 more frames of hit advantage on a grounded opponent
  • Liu Kang – Dragon’s Tail (Down + Back Kick) is now -7 on block (down from -4) and has 1 more frame of hit advantage on a grounded opponent
  • Liu Kang – Slightly increased the hit regions of This Will Hurt (Away + Front Kick, Back Kick)
  • Liu Kang – Slightly increased the hit regions of Shaolin Strike

Noob Saibot

  • Noob – Knee Hook (Down + Front Punch) is now -6 on block (down from -4), has 4 more recovery frames on hit, has 3 more recovery frames on miss, and 2 more frames of hit advantage on a grounded opponent
  • Noob – Boot Slide (Down + Front Kick) now has 3 more recovery frames on hit & on miss, and 3 more frames of hit advantage on a grounded opponent
  • Noob – Sickle Strike (Down + Back Kick) now has 3 more frames of hit advantage on a grounded opponent
  • Noob – Slightly adjusted the hit regions of As One (Away + Front Punch, Front Punch + Front Kick)
  • Noob – Fixed a rare issue with As One (Away + Front Punch, Front Punch + Front Kick) & For The Brotherhood (Away + Front Punch, Front Punch + Front Kick, Back Punch) that could cause weapons held in hands to use an incorrect animation

Raiden

  • Raiden – Side Strike (Down + Front Punch) is -6 on block (down from -3), has 3 more recovery frames on hit & on miss, and 3 more frames of hit advantage on a grounded opponent
  • Raiden – Low Boot (Down + Front Kick) now has a different hit reaction, is -5 on block (down from -3), has 2 more recovery frames on hit, 5 more recovery frames on miss, and 4 more frames of hit advantage on a grounded opponent
  • Raiden – Sweeping Storm (Down + Back Kick) now has 13 startup frames (down from 14), 2 less recovery frames on hit & on miss, and 3 more frames of hit advantage on a grounded opponent
  • Raiden – Distant Thunder (Away + Front Punch, Back Kick) has 15 more frames of blockstun with increased pushback when normal blocked and 5 more frames of blockstun with slightly increased pushback when Flawless Blocked
  • Raiden – Slightly adjusted the hit regions of Heavy Thunder (Jump + Front Kick)
  • Raiden – Removed some instances where Rolling Thunder could damage opponents when they are invulnerable to attacks
  • Raiden – Super Bolt now has 10 more frames of blockstun, has 6 more recovery frames on hit & on miss, and is now considered grounded after its active frames
  • Raiden – When Super Bolt is charged for the 20 frames it now has 8 less recovery frames on hit and 10 less recovery frames on block & on miss

Scorpion

  • Scorpion – Low Jab (Down + Front Punch) is now -6 on block (down from -4), has 2 more recovery frames on hit & on miss, and 4 more frames of hit advantage on a grounded opponent
  • Scorpion – Side Strike (Down + Front Kick) now has a different hit reaction, is -6 on block (down from -4), has 3 more recovery frames on hit & on miss, and 4 more frames of hit advantage on a grounded opponent
  • Scorpion – Quick Kick (Down + Back Kick) now has 1 more frame of hit advantage on a grounded opponent
  • Scorpion – Demon Dash now has 12 startup frames (up from 7)
  • Scorpion – Cancel (Misery Blade) is no longer throw immune during some of its frames

Skarlet

  • Skarlet – Silent Stab (Down + Front Punch) now has 1 more recovery frame on miss, and 3 more frames of hit advantage on a grounded opponent
  • Skarlet – Spear Strike (Down + Front Kick) is now -7 on block (up from -10)
  • Skarlet – Spinning Scythe (Down + Back Kick) is now -13 on block (down from -12), has 4 less recovery frames on miss, and 3 more frames of hit advantage on a grounded opponent
  • Skarlet – Removed some instances where Red Mist could damage opponents when they are invulnerable to attacks

Sonya Blade

  • Sonya – Energy Burst (Down + Front Punch) is -6 on block (down from -3), has 3 more recovery frames on hit, and 1 more frame of hit advantage on a grounded opponent
  • Sonya – Side Boot (Down + Front Kick) now has a different hit reaction, has 5 more recovery frames on hit & on miss, and 4 more frames of hit advantage on a grounded opponent
  • Sonya – Low Burst (Down + Back Kick) now has 2 more recovery frames on hit and 6 more frames of hit advantage on a grounded opponent
  • Sonya – (Air) Soaring General is now a high block and breaks armor

Sub-Zero

  • Sub-Zero – Slightly adjusted the hit regions Low Back Hand (Down + Front Punch) and now has 2 more recovery frames on miss, and 4 more frames of hit advantage on a grounded opponent
  • Sub-Zero – Quick Kick (Down + Front Kick) now has a different hit reaction, is -7 on block (down from -5), has 5 more recovery frames on hit, 2 more recovery frames on miss, and 4 more frames of hit advantage on a grounded opponent
  • Sub-Zero – Swing Kick (Down + Back Kick) now has 1 more frame of hit advantage on a grounded opponent

Shao Kahn

  • Shao Kahn – Dragon Fist (Down + Front Punch) is now -5 on block (down from -4), has 2 more recovery frames on hit, has 1 more recovery frame on miss, and 4 more frames of hit advantage on a grounded opponent
  • Shao Kahn – Knee Shatter (Down + Front Kick) now has 3 more recovery frames on miss and 4 more frames of hit advantage on a grounded opponent
  • Shao Kahn – Side Spike (Down + Back Kick) is now -9 on block (down from -8), has 1 more recovery frame on hit & on miss, and 5 more frames of hit advantage on a grounded opponent

Shang Tsung

  • Shang Tsung – Serpent Stab (Down + Front Punch) is now -5 on block (down from -4), has 2 more recovery frames on hit, has 5 more recovery frames on miss, and 3 more frames of hit advantage on a grounded opponent
  • Shang Tsung – Ankle Snap (Down + Front Kick) now has a different hit reaction, is -7 on block (down from -4), has 3 more recovery frames on miss, and 5 more frames of hit advantage on a grounded opponent
  • Shang Tsung – Slightly adjusted the hit regions of Stance Breaker (Down + Back Kick) and it is now -7 on block (down from -6) and has 1 more recovery frame on miss
  • Shang Tsung – Slightly increased the victim regions on Sorcerer Sweep (Away + Front Kick, Down + Back Kick)
  • Shang Tsung – The duration of Malignant Sorcery & Vile Inscriptions is now 240 frames (down from 420)
  • Shang Tsung – Corpse Drop now does 80 damage (down from 90)
  • Shang Tsung – When Explosive Corpses Gear Ability is equipped, Corpse Drop now does 60 damage (down from 90)
  • Shang Tsung – When Explosive Corpses Gear Ability is equipped, Corpse Drop Amplify now does 30 damage (down from 60), and has 5 less block advantage frames with slightly reduced pushback when blocked
  • Shang Tsung – Soul Swap can no longer kill an opponent but can still trigger Chip Avoided & Last Breath
  • Shang Tsung – Fixed a rare visual issue where an opponent’s weapon props could get stuck in the ground during Shang Tsung’s Back Throw

Nightwolf

  • Nightwolf – Low Stab (Down + Front Punch) is now -6 on block (down from -4), has 2 more recovery frames on hit & on miss, and 3 more frames of hit advantage on a grounded opponent
  • Nightwolf – Uncertain Ground (Down + Front Kick) now has 2 more recovery frames on miss
  • Nightwolf – Hobbling Kick (Down + Back Kick) now has 6 more frames of hit advantage on a grounded opponent
  • Nightwolf – Fixed an issue causing Rising Blades (Down + Back Punch) while Moon Fall is active to be immune to high attacks if the down input is held

Terminator

  • Terminator – Gut Buster (Down + Front Punch) is now -5 on block (down from -4)
  • Terminator – Rising Boot (Down + Back Kick) now has 3 more frames of hit advantage on a grounded opponent
  • Terminator – Gut Buster (Down + Front Punch) while Endoskeleton is active now has the correct frame data
  • Terminator – Fixed a rare issue with Dark Fate (Away + Front Punch, Front Punch + Front Kick) & Dark Fate Amplify (Away + Front Punch, Front Punch + Front Kick, Amplify) that could cause weapons held in hands to use an incorrect animation

Sindel

  • Sindel – Edenian Burst (Down + Front Punch) is now -5 on block (down from -3) and has 3 less recovery frames on hit
  • Sindel – Slightly adjusted the hit regions of Kewl Whip (Down + Back Kick) and it now has 3 less recovery frames on hit & on miss, and 6 more frames of hit advantage on a grounded opponent
  • Sindel – Slightly adjusted the hit regions of Getup/Flawless Block Attack (Up + Front Kick)
  • Sindel – Fixed a rare issue that could cause Deadly Echo to become disabled if used in certain circumstances

Spawn

  • Spawn – Low Claw (Down + Front Punch) is now -6 on block (down from -4)

Joker

  • Joker – Joking Jab (Down + Front Punch) is now -6 on block (down from -5) and has 2 more recovery frames on miss
  • Joker – Wing Tip (Down + Front Kick) is now -6 on block (down from -5)
  • Joker – Big Finish (Down + Back Kick) now has 5 more frames of hit advantage on a grounded opponent
  • Joker – Toward Throw Krushing Blow no longer is possible if Joker is above 300 health while Fatal Blow is still on cooldown
  • Joker – Getting Lit Amplify no longer autofaces the opponent

Fujin

  • Fujin – Gut Shot (Down + Front Punch) is now -6 on block (down from -4) and has 2 more recovery frames on miss
  • Fujin – Adjusted the victim regions of Low Drift (Towards + Front Kick)
  • Fujin – Slightly adjusted the victim regions on the hit reaction of Typhoon Release (Back Kick, Back Punch)
  • Fujin – Slightly adjusted the hit regions of Fatal Edge (Away + Front Punch, Front Punch)
  • Fujin – Adjusted the hit regions of Getup/Flawless Block Attack (Up + Back Punch)
  • Fujin – Getup/Flawless Block Attack (Up + Front Kick) ) is now -9 on block (down from -5), has 5 less recovery frames on hit, and has 1 less recovery frame on miss
  • Fujin – Adjusted the hit regions of the last hit of Wind Kicks Amplify
  • Fujin – Quick Slice (Away + Front Punch) now correctly plays a red hit effect on Kounter

RoboCop

  • RoboCop – Knee Kapper (Down + Front Punch) is now -6 on block (down from -5)
  • RoboCop – Ankle Breaker (Down + Front Kick) is now -9 on block (up from -10)
  • RoboCop – Quick Spray (Down + Back Kick) now has 1 more frame of hit advantage on a grounded opponent
  • RoboCop – Removed some instances where Cheval Trap could damage opponents when they are invulnerable to attacks
  • RoboCop – Slightly increased the projectile parry region of Riot Shield
  • RoboCop – Fixed an issue allowing Throw Escape to be possible during the recovery frames of Riot Shield

Sheeva

  • Sheeva – Short Hammer (Down + Front Kick) is now -6 on block (down from -4)
  • Sheeva – Crushing Backhand (Down + Back Kick) is now -5 on block (down from -3) and has 3 more frames of hit advantage on a grounded opponent
  • Sheeva – Slightly increased the range of Blood Lust (Back Punch, Front Punch) & Slam Dance (Back Punch, Front Punch, Front Punch)
  • Sheeva – Slightly adjusted the hit regions of Tele-Stomp and it now has 1 less frame of startup and 1 more active frame
  • Sheeva – Spinning Dragon Amplify is no longer throw immune during some of its frames
  • Sheeva – Fixed a visual issue with several attacks displaying incorrect blood color against opponents that have non-red blood
  • Addressed audio-related issues.
  • Addressed issues related to UI.
  • Added gameplay optimizations.
  • Added performance and stability improvements.
  • Fixed blue screen issues on PS4.
  • Added network improvements.
  • Fixed server disconnection issues.

Download free Mortal Kombat 11 update 1.25 on PlayStation 4, PC and Xbox One.

Sours: https://updatecrazy.com/mortal-kombat-11-update-1-25-patch-notes-mk11-1-25/

The Definitive
Mortal Kombat 11 Experience

Mortal Kombat 11 Ultimate Includes MK11 Base Game, Kombat Pack 1, Aftermath Expansion, and newly added Kombat Pack 2.

* UPGRADES AVAILABLE FOR CURRENT MK11 OWNERS AND NEW BUYERS ON PLAYSTATION 4 AND XBOX ONE STARTING NOVEMBER 17.

Choose your Edition

Included in MK11 Ultimate

Included in MK11 Ultimate

Included in MK11 Ultimate

NetherrealmWB Games

MORTAL KOMBAT 11 Ultimate software © 2020 Warner Bros. Entertainment Inc. Developed by NetherRealm Studios. ©2020 Skydance Productions, LLC. Terminator® Dark Fate™ is a trademark of StudioCanal S.A. Spawn, its logo and its symbol are registered trademarks ©2020 Todd McFarlane Productions, Inc. All other related characters are TM and ©2020 Todd McFarlane Productions, Inc. All rights reserved. RoboCop and RoboCop 2 © Orion. "RoboCop" character and all related trademarks, logos, and materials TM Orion & © 2020 MGM. FIRST BLOOD ™ & © 1982 Studiocanal S.A. RAMBO: FIRST BLOOD PART II ™ & © 1985 Studiocanal S.A S. RAMBO III ™ & © 1988 Studiocanal S.A.S. All rights reserved. RAMBO ® is a Registered Trademark owned by Studiocanal S.A.S. JOKER and all related characters and elements © & ™ DC Comics. All rights reserved.

WBWB GAMES LOGO, WBIE LOGO, WB SHIELD, NETHERREALM STUDIOS LOGO, MORTAL KOMBAT, THE DRAGON LOGO, and all related characters and elements are trademarks of and © Warner Bros. Entertainment Inc. (s20)
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Notes mk11 patch

Mortal Kombat 11 Update 1.26 Patch Notes (MK11 1.26)

Mortal Kombat 11 update 1.26 is now available to download on PS4 and Xbox One. According to MK11 1.26 patch notes, the latest update addressed an array of visual and technical issues. Apart from this, Mortal Kombat 11 version 1.26 also includes performance improvements.

Previously, a bigupdate added a new DLC, character balancing, and adjustments. Unfortunately, some players are still experiencing problems while playing the game.

Today’s MK11 update 1.26 will fix a few of these issues.

MK11 1.26 Patch Notes (Updated)

New

The Klassic MK Movie Skin Pack is available today. It added three main actors from the film: Christopher Lambert as “Protector of Earthrealm Raiden,” Linden Ashby as “Hollywood Kombatant Johnny Cage” and Bridgette Wilson-Sampras as “Island Bound Sonya Blade.” They all provided new voice lines, too.

Bug Fixes

  • Fixed some game crashing issues.
  • Addressed freezing issues.
  • Added performance improvements.
  • Added general stability fixes.
  • Other minor fixes.

Download free Mortal Kombat 11 update 1.26 on PlayStation 4, PC and Xbox One.

Sours: https://updatecrazy.com/mortal-kombat-11-update-1-26-patch-notes-mk11-1-26/
Mortal Kombat 11 - Update 5/13/21 Patch Notes

Lily silently squeezed her hands - not a word about it. I'll thank myself enough. I have one idea. Larry, of course, doesn't need to know anything about our agreement. Let him think that I succumbed to his masculine charm.

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I heard, and I did not believe that they were stopping me, and not a similar guy. Hands persistently and eagerly slid down the sister's hot legs under the dress and groped for a string of panties. They obediently flew down, and I bared Marinino's bosom.



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