Rogue leveling guide

Rogue leveling guide DEFAULT

WoW Classic Rogue Leveling Guide

Rogue Leveling Locations Guide

When you level up in WoW in certain areas you will need to be near the level range to gain the full 100% of the XP reward for killing the monsters in that area. We list each location you should grind levels 1-60 with the Rogue class, this will help the levelling process feel easier and faster. The Level you should be before you enter that specific location will be indicated to left in a Blue Color for Alliance [Lvl 35-39] and Orange Color for Horde  [Lvl 35-39] the Mobs you are looking for Bolded [Mob Name].

Dagger Leveling Weapons we recommend using to Level Up Faster as Rogue in WoW Classic. This Dagger section will apply for both Hordeand AllianceFactions.

  • DPS: 3.3 Stiletto, Can be purchased at the Weapon vendor in Major Cities (Orgrimmar, Thunderbluff and Undercity)
  • DPS: 7.1 Jambiya, Can be purchased at the Weapon vendor in Major Cities
  • DPS: 23 Silent Hunter (Horde), Quest Reward from “Call To Arms” located in Arathi Highlands
  • DPS: 26 Ceremonial Elven Blade (Alliance), Quest Reward from “A Hero’s Welcome” located in Feralas
  • DPS: 35 Beasthunter Dagger (Horde), Quest Reward from “Shy-Rotam” located in Winterspring
  • DPS: 33 Hunt Tracker Blade (Alliance), Quest Reward from “The Remains of Trey Lightforge” located in Felwood

Note: These are the recommended Alliance Rogue Leveling Locations.

  • Lvl 20-26Mosshide Gnolls – Mosshide Fen, Wetlands
  • Lvl 22-32Ghouls & Skeletons – Raven Hill Cemetery, Duskwood
  • Lvl 32-38Hammerfall Peons – Go’Shek Farm, Arathi Highlands
  • Lvl 35-40Mirefin Murlocs – Dreadmurk Shore, Dustwallow Marsh
  • Lvl 39-44Deathstrike Tarantulas – East of Stonard, Swamp of Sorrows
  • Lvl 42-46– Skullsplitter Trolls – Ruins of Zul’Mamwe, Stranglethorn Vale
  • Lvl 43-51Southsea Pirates – Lost Rigger Cove, Tanaris
  • Lvl 46-51Jade Oozes – Skull Rock, Hinterlands
  • Lvl 51-56Ghouls & Skeles – Sorrow Hill, Western Plaguelands
  • Lvl 52-56Arena Spectators – Blackrock Depths Dungeon, Searing Gorge
  • Lvl 52-58 Zombies & Skeles – Dalson’s Tears, Western Plaguelands
  • Lvl 53-60Whip Lashers – Dire Maul East Runs, Feralas

Note: These are the recommended HordeRogue Leveling Locations.

  • Lvl 20-26Mosshide Gnolls – Mosshide Fen, Wetlands
  • Lvl 25-29Hillsbrad Miners – Azurelode Mine, Hillsbrad Foothills
  • Lvl 31-36Torn Fin Murlocs – Western Strand, Hillsbrad Foothills
  • Lvl 35-40Mirefin Murlocs – Dreadmurk Shore, Dustwallow Marsh
  • Lvl 40-46Marsh Murlocs – Misty Reed Strand, Swamp of Sorrows
  • Lvl 42-46– Skullsplitter Trolls – Ruins of Zul’Mamwe, Stranglethorn Vale
  • Lvl 43-51Southsea Pirates – Lost Rigger Cove, Tanaris
  • Lvl 46-51Jade Oozes – Skull Rock, Hinterlands
  • Lvl 51-56Ghouls & Skeles – Sorrow Hill, Western Plaguelands
  • Lvl 52-56Arena Spectators – Blackrock Depths Dungeon, Searing Gorge
  • Lvl 52-58Zombies & Skeles – Dalson’s Tears, Western Plaguelands
  • Lvl 53-60Whip Lashers – Dire Maul East Runs, Feralas

Table of Contents


Leveling in Shadowlands

Welcome to our Rogue leveling guide. Here you will find all you need to know to level up your Rogue efficiently. Leveling received a lot of changes in Shadowlands, which we have documented in our Shadowlands Leveling Changes page. In addition, we now have a revamped Leveling guide, complete with detailed information on XP, mounts, addons, consumables, tips, and more. We encourage to read it to increase your leveling speed even more.

Leveling a Rogue can always feel a bit sluggish due to the inherently slow generation of resources which will improve as you level up and gain access to new passives and abilities that improve your Energy and Combo Point generation. While not having access to these benefits from the get-go might make the initial stages of leveling feel a bit boring, you will immediately notice whenever you gain access to some of the more powerful abilities that make your rotation feel smoother and more fluent.

Rogue also gains access to some of the most powerful defensive in the game, which translates very well into its ability to finish quests that ask you to kill enemies that have high health pools or that would usually require a group of 2 or 3 people to defeat.


Best Leveling Spec for Rogue in Shadowlands

Out of all three Rogue specs we recommend Subtlety as the best choice for leveling. It offers the best single-target burst damage and allows you to dispatch enemies within only a few seconds, jumping from enemy to enemy in quick succession. It also has the best self-healing toolkit out of all the Rogue specs so you do not have to take a break to sit down and regenerate your health as often. While its AoE damage is not quite as good as that of the other specs, it is only trailing behind by a small margin so you can easily pull multiple targets at once and still be healthy enough to immediately jump into the next pack of enemies.

Subtlety Rogue Leveling Guide

Outlaw is a very good leveling spec in its own right and plays smoothly at all stages of the leveling process. As you level up you will gain access to a variety of maintenance buffs that freshen up the playstyle as well as several mid-range abilities that allow you to pull and damage enemies from further away. It has very powerful AoE, high burst damage and lower cooldowns on most of its defensive abilities.

Outlaw Rogue Leveling Guide

Assassination will feel the most sluggish since it relies heavily on passive abilities that boost its resource generation. Sadly, most of these not accessible until later into the leveling process. If you would like to get more comfortable leveling as Assassination we recommend jumping into the spec at ~level 40 since it has gained most of its important abilities by then. It has good single-target and multi-target damage so if you prefer playing a damage over time melee spec, Assassination is the right choice for you.

Assassination Rogue Leveling Guide


Ability Unlocks for Rogue Leveling in Shadowlands

Most of the information regarding your leveling specs DPS rotation as well as its survivability and healing abilities can be found on the individual spec pages that we linked above. There are however a variety of other abilities that are much more situational that you slowly unlock as you level from 1 to 60.

Some of these you might not use for hours after gaining access to them, others you will want to try out the moment you get the level-up that unlocks them. Be sure to familiarize yourself with every ability in your toolkit so you are as well prepared as you can be for the journey to max level.

  • At Level 3, you unlock Cheap Shot IconCheap Shot alongside Stealth IconStealth. This is your first of several abilities that can only be used from Stealth and stuns your target for 4 seconds.
  • At Level 4, you unlock Fleet Footed IconFleet Footed which permanently increases your base movement speed by 15% as well as reducing the falling damage you take.
  • At Level 5, you unlock Sprint IconSprint which increases your movement speed by 70% for 8 seconds. It has a 2-minute cooldown and can be used while stealthed.
  • At Level 10, you unlock your first poison Instant Poison IconInstant Poison. It lasts for 60 minutes when used and has a chance to deal damage whenever you strike a target with your melee atacks. You can only have one lethal and one non-lethal poison active at the same time.
  • At Level 24, you unlock Pick Lock IconPick Lock and Pick Pocket IconPick Pocket. Pick Lock allows you to open locked doors, chests and the occasional lockbox that you may find on enemy corpses. These can contain gold, items and a variety of consumable items. Pick Pocket has a chance to steal Lockboxes that can contain similar items and a small amount of gold.
  • At Level 25, you unlock Safe Fall IconSafe Fall. It further decreases the amount of falling damage you take, allowing you to jump off of ledges, cliffs and roofs from roughly three times the height as other classes without taking a single point of damage.
  • At Level 28, you unlock Distract IconDistract. Using this ability allows you to target an area. Once successfully cast at the area you targeted, all mobs within the targeting circle will stop any movement and face towards the center of the targeting circle. This can be incredibly useful to stop patrols from running into you while you are already engaged in a fight, as well as turn mobs away from you so you can safely stealth past them on your way to your objective.
  • At Level 31, your Sprint IconSprint has its cooldown reduced. It is now on a 1-minute cooldown.
  • At Level 32, you unlock Shiv IconShiv, which is a single-target ability that applies a stronger version of your current non-lethal poison to your target.
  • At Level 33, you unlock your first non-lethal poison, Crippling Poison IconCrippling Poison. Any target afflicted by it has its movement speed reduced by 50%.
  • At Level 34, you unlock Feint IconFeint. Using this ability reduces all damage you take from area-of-effect abilities and spell by 40%.
  • At Level 38, you unlock another lethal poison, Wound Poison IconWound Poison. It reduces the effectiveness of any healing effects on the target by 8% per stack. Stacks up to 3 times.
  • At Level 48, you unlock Tricks of the Trade IconTricks of the Trade. This ability is usable on friendly targets, and transfers any threat you generate over the course of 6 seconds to the friendly player you used it on. Very helpful in dungeons or when questing with a tank-specialized character.
  • At Level 49, you unlock Shroud of Concealment IconShroud of Concealment. When used any friendly party member within an area around you will be stealthed. These players can move while stealthed without breaking it, but they can be detected much easier by hostile targets. Use it in conjunction with Distract IconDistract to allow your entire group to stealth past enemies you do not wish to fight.
  • At Level 54, you unlock Numbing Poison IconNumbing Poison, your second non-lethal poison. Targets afflicted by Numbing Poison have their attack and cast-speed reduced by 15%. You can only have one non-lethal poison active at a time.


Best Heirloom Items for Rogue Leveling in Shadowlands

When purchasing Heirloom Items for Leveling in general, we recommend picking the Heirloom items that have as high an amount of Critical Strike as possible. All Rogue specs benefit a lot from critical strike, giving you more burst in your openers as you strike from stealth, as well as having spec-specific interactions with Critical Strike.

Haste is also useful for allowing you to generate more resources while leveling, as you will oftentimes find yourself out of energy and waiting to be able to use your abilities again once you have regenerated a bit of energy. For more information on Heirlooms, check out the Heirloom section below.

Shadowlands Heirlooms Guide



  • 28 Jun. 2021: Reviewed and approved for Patch 9.1.
  • 09 Mar. 2021: Reviewed for Patch 9.0.5.
  • 12 Oct. 2020: Revamped page for Shadowlands, with subpages for each spec.
  • 13 Jan. 2020: Added note about new BoA tokens introduced in Patch 8.3.
  • 12 Jul. 2019: Fixed poor wording on Subtlety Honor Talents.
  • 18 Mar. 2019: Added Assassination leveling guide.
  • 08 Jan. 2019: Updates to Subtlety leveling guide.
  • 11 Dec. 2018: This page has been reviewed for Patch 8.1 and no changes are necessary.
  • 23 Aug. 2018: Added Subtlety leveling guide.
  • 12 Aug. 2018: Overhaul of the page for BfA.
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WoW Classic Rogue Starter Build and Leveling Guide


WoW Classic Rogue Starter Build and Leveling Guide

Check out the best Leveling/Starter build for the Rogue class in World of Warcraft Classic

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Rogues tend to shy away from head-on encounters and prefer to rely on their Deception, Assassination, and Subtlety skills instead. They are one of two Classes that have access to the Stealth mechanic, the other being, of course, Druids. Stealth allows Rogues to move undetected and engage unsuspecting Targets with deadly opening moves, which makes them very appealing for many Players. It also lets them sneak past packs of mobs and complete many, otherwise very difficult and time-consuming, Quests easily. In Open World PvP, Stealth puts Rogues at a very advantageous spot if they are the aggressor as it lets them dictate the rules of engagement. However, if they are the ones who get jumped on, they can be overwhelmed very quickly, because of their low Armor and Health values, and the lack of self-healing abilities, unless of course, they are experienced enough to employ their incredible Crowd Control and Survivability toolkits quickly. Abilities like Vanish, Blind, Gouge, and Kidney Shot make experienced Rogues very dangerous in 1v1 situations, even if they get attacked by surprise, as these abilities let them reset and re-engage on their own terms, and control the ensuing encounter with deadly precision. As a matter of fact, Rogues can CC their PvP Target for over 30 seconds without a problem, with a combination of Sap, Blind, Cheap Shot, Kidney Shot, and Gouge abilities.

Despite the advantages provided by Stealth mechanic and great CC capabilities, Rogues struggle a bit during leveling. This is caused by the inability to mitigate incoming Damage efficiently, the lack of Healing abilities, and low overall mobility. A lot of time that has to be invested into leveling a Rogue is spent for eating to regain Health or simply for traveling between locations. Moreover, while their Single Target DPS is very respectable throughout all Level ranges, they have close to zero AoE capabilities, which makes them struggle in 1vX PvE fights most of the time.

These shortcomings keep Rogues in line during their solo leveling journey but do not affect the End-Game that much. In fact, Rogues are the best pure DPS PvE Class in the game and are able to humiliate enemies in PvP when piloted with a certain dose of finesse and experience. If you are looking for a Class that is satisfying to play, engaging, challenging, and very hard to master in PvP, pick a Rogue.

This guide will aid you and your Rogue on your journey to level 60; it will help you choose a Race, present you with an optimal leveling Talent build, point you towards Dungeons and Quests that award worthwhile Weapons, provide some tips & tricks, and more.

Rogue's Strengths and Weaknesses

Statistics Priority

  1. Agility - Increases Rogue's total Attack Power, directly affecting his Damage output, and provides him with Critical Strike and Dodge chances, furtherly increasing his offensive and defensive capabilities. Agility is Rogue's primary Statistic and it should be looked for in all Item upgrades.
  1. Stamina - Improves Rogue's survivability by increasing his total Health. Higher HP pool results in higher uptimes, as it lets the Rogue chain pull more before he has to eat. This is a very important statistic, but it shouldn't be prioritized over Agility.
  1. Strength - Increases Rogue's Attack Power (1 point of Strenght = 1 Attack Power), but does not affect anything else. It is Rogue's tertiary statistic, but it still has some value and shouldn't be discarded as useless; just don't prioritize it over Agility (you can prioritize it over Stamina to some extent, though).
  1. Spirit -  Increases your out-of-combat Health regeneration rate, allowing you to minimize your downtimes. Do not underestimate Spirit, as it can cut a large portion out of your Downtime. In fact, it is beneficial to swap into a Spirit Set between pulls for increased Health regeneration (Outfitter addon or similar might be necessary for that).
  1. Intellect - This stat has close to zero value for a leveling Rogue, but... Intellect speeds up Weapon Skilling process, which means that Intellect Gear has some niche uses when a Weapon upgrade is of a different type than your current Weapon (you can put on Intellect Items when you are trying to raise your Weapon Skills quickly).

Leveling Statistic Priority:

Agility ⇒ Stamina ⇒ Strenght ⇒ Spirit ⇒ Intellect


The Best Rogue Races for Both Factions

Each Race has unique traits and abilities, some of which greatly benefit a Rogue, other - not so much. More competitive Players might even want to choose their Faction based on Racial traits of one of its member Races. We will take a closer look at all Races that can choose the path of a Rogue and determine which are the best for PvP and PvE.

Note: Please remember that a good Player will make all races work well, and a bad player will not get any better thanks to a Race choice. In other words - pick your Race and your Faction as you please, because after all, Fun is the most important aspect of the Game.

Alliance Races

Dwarf's Stoneform is one of the strongest PvP Racial abilities in the game and it can ensure a successful Vanish against Warriors and other Rogues. Human's Weapon Specializations provide some additional Damage and Perception gives him an advantage against enemy Stealth users but is not as powerful as Stoneform is. Gnome's Escape Artist is less situational than Human's Perception and it makes him harder to control, which is very important in PvP.

Recommended choice: Dwarf

Second choice: Gnome, but Human is as good


For PvE, Human comes out as a clear winner, thanks to his Sword Specialization Racial that boosts his DPS substantially. The second choice is tougher, but Dwarf's Stoneform is more useful as a defensive Cooldown than Gnome's Escape Artist, so Dwarf gets the slight edge.

Recommended choice: Human

Second choice: Dwarf

Horde Races

There are two real contestants here, Undead with his Will of the Forsaken that makes him great against Fear and Charm users and Cannibalize that is handy as a combat Heal and taunting tool, and an Orc with his 25% Stun Resistance that can ruin every Stun-capable Classe's day and Blood Fury that is very strong when used properly. While Undead's Will of the Forsaken makes him the best Warlock killer in the game and gives him an advantage against Priests and Warriors as well, Orc's ability to randomly resist Stuns cannot be overlooked. What really tips the scale is the usefulness of the second racial, and Blood Fury is better than Cannibalize in most situations.

Recommended choice: Orc

(Close) Second choice: Undead


Orc's Blood Fury is generally better than Troll's Berserking (the problem with Berserking on a DPS character is the fact that you shouldn't be taking damage, so it will give you only 10% Haste in most situations) and Undead does not get Racials that boost DPS directly, but Will of the Forsaken still comes in very handy during some encounters (Onyxia comes to mind first). Moreover, his Cannibalize is great during leveling. 

Recommended choice: Orc

Second choice: Troll, but argument can be made for Undead as well

Talent Build and Talent Allocation Order

Optimal Talent allocation is essential for smooth leveling. Here, we will describe the most optimal leveling spec and lead you through the Talent Trees level-by-level.

Leveling Talent allocation (10-59)
Solo Rogue Leveling Spec

  1. Levels 10-11 ⇒ 2/2 Improved Sinister Strike.
  2. Levels 12-14 ⇒ 3/3Improved Gouge - with this Talent, your Gouge will incapacitate Targets for 4,5 seconds, which is enough to regain 40 Energy and Bandage up for some Health gain (or run away) if needed.
  3. Levels 15-19 ⇒ 5/5Deflection - going for Deflection first, over Precision, allows you to get Riposte at level 20.
  4. Level 20 ⇒ 1/1 Riposte - very strong (150% Weapon Damage + 6 second Disarm effect) and very cheap (just 10 Energy) melee ability that becomes available after you parry an attack. This should come online at least once every Combat (Some RNG is involved, of course, as you'll have ~10% Parry chance).
  5. Levels 21-25 ⇒ 5/5 Precision - very strong Talent that provides you with ability Hit Cap against enemies with a level equal to yours.
  6. Levels 26-29 ⇒ 4/5 Dual Wield Specialization.
  7. Level 30 ⇒ 1/1 Blade Flurry - this ability enables you to cleave your attacks to an additional enemy which allows you to pull multiple (2 or 3) enemies at once every 2 minutes. You should use this as often as possible.
  8. Level 31 ⇒ 5/5 Dual Wield Specialization.
  9. Levels 32-34 ⇒ 3/5 Sword Specialization.
  10. Levels 35-36 ⇒ 2/2 Weapon Expertise - this Talent directly increases your DPS, by increasing your chance to land a Hit and a Critical Strike and by reducing your Glancing Blow* Damage penalty.
  11. Levels 37-38 ⇒ 5/5 Sword Specialization.
  12. Level 39 ⇒ 1/5 Aggression.
  13. Level 40 ⇒ 1/1 Adrenaline Rush - very powerful offensive Cooldown that doubles your Energy regeneration for 15 seconds. This, combined with Blade Flurry allows you to obliterate multiple enemies at a time or burst down a single Elite enemy once every 5 minutes. With this Talent, a Rogue feels like a true assassin (bursting down a Quest mob with Adrenaline Rush and then escaping from adds with Vanish feels great).

Now, it is time to switch into the Assassination Tree:

  1. Levels 41-42 ⇒ 2/2 Remorseless Attacks - very strong tool that allows you to chain kill mobs more efficiently.
  2. Levels 43-45 ⇒ 3/5 Malice.
  3. Levels 46-47 ⇒ 2/2 Murder - flat 2% Damage increase against some of the most popular enemy types.
  4. Level 48 ⇒ 1/3 Improved Slice and Dice - this Talent offers a slight increase in efficiency during fights against tougher opponents.
  5. Levels 49-50 ⇒ 5/5 Malice.
  6. Levels 51-55 ⇒ 5/5 Lethality.
  7. Levels 56-59 ⇒ 4/5 Improved Poisons - this Talent provides the highest Damage boost among the Talents available at this point.

Some of the Talent choices might feel counterintuitive, so we rush with an explanation:

  • Why no Improved Eviscerate? - Improved Eviscerate provides lower overall benefit than Improved Poisons do and some of Eviscerate's Damage gets wasted all the time during fights against non-Elite enemies, so boosting its Damage is not as beneficial as you might think.
  • Why no Ruthlessness? - Optimal Rogue's Rotation is designed in a way that allows you to finish off non-Elite enemies with your first Combo move (usually 4 or 5-point Eviscerate) and it skips Slice and Dice completely, most of the time (unless you are fighting especially Tough or Elite opponents). This results in a Combo Point provided by Ruthlessness being wasted a lot of the time.
  • Why no Relentless Strikes? - This Talent works best when you are fighting multiple enemies at a time, and you really shouldn't do that outside of Blade Flurry once every 2 minutes. Also, this effect is rear-loaded and it does not matter a lot of the time as the fight is often over when you get the Energy from it.
  • Why Remorseless Attacks? - This Talent, while almost useless in the End-Game, is great for leveling as it provides high benefits on a mob to mob basis and allows you to chain-kill more efficiently.
  • Why Sword Specialization? - Because Fist Weapons are rare, Daggers are inefficient for solo leveling, Mace Specialization does not provide DPS boost, and Maces do not benefit from the Weapon Expertise Talent.

Note: If you plan to do a lot of Group Content during your leveling Journey, you can skip Remorseless Attacks completely and drop some points in Lethality and/or Improved Poisons and pick up Relentless Strikes and Ruthlessness. Doing this should increase your DPS against Bosses and Tough Elite enemies.

*Glancing Blow - A combat event that can occur during fights against enemies of equal or higher level, that affects White Hits only (abilities are not affected). Player has about 20% chance of striking a Glancing Blow against Enemies above his level. Glancing Blows deal reduced Damage - the difference between Attacker's Weapon Skill and Target's Defense Skill is taken into account during Damage Decrease calculations. This means that Increasing Weapon Skill will decrease (or even eliminate) the Damage penalty.

After reaching Level 60, you should visit a Class Trainer, reset your Talent Points and spec into an End-Game Build.


Weapon Progression

Rogue is a very Weapon-Dependant Class, as the Damage dealt by almost every single one of his abilities is affected by his Weapon (with a notable exception of the Eviscerate which deals flat Damage that depends on its Rank exclusively). Because of the way that Rogue's ability Damage is calculated (% Weapon Damage + X, and so on), the slower the  Main Hand Weapon, the better. Off-Hand Weapon, on the other hand, should be fast to maximize the rate at which Poisons are applied to a Target, but this is much less important than a slow Main Hand Weapon (during leveling, at least).

As you have concluded from the previous paragraph and the Talents section, you should use Dual Wield. This is because its drawbacks are easily outweighed by benefits that come from Poisons and Talents. Also, lowered chance to Hit does not affect Energy Regeneration in any way, so Rogue does not lose any resources while using two Weapons, unlike Warrior that generates Rage by dealing damage with his Attacks.

It goes without saying that you should aim to upgrade your Weapons as often as possible because they will speed up your leveling process and make experience grinds much more bearable (at least for the next few levels after getting an upgrade). Below, we present you a shortlist of Weapons that you should try and get during your leveling journey. 

Note1: Listed Weapons are not organized in a strict order and you don't have to go for every single one of them. The list is meant to be a raw guideline for Rogue's Weapon progression.

Note2: There are a lot more weapons than those described. We have mentioned just the easy-to-get and quite essential upgrades. BoE items were excluded from the list, as there is a lot of RNG involved in getting them.

Horde Alliance
Horde and Alliance Weapon Progression
  • Factions: Horde Alliance
  • Source: Sold by Weapon Vendors in starting zones and Capital Cities of both Factions. 
  • Level Required: 4
  • Weapon Stats: Speed 2.10, 5-11 Damage, 3.8 DPS
  • Weapon Type: One-Handed Sword. 
  • Factions: Horde Alliance
  • Source: Sold by Weapon Vendors in Capital Cities of both Factions. 
  • Level Required: 10
  • Weapon Stats: Speed 2.20, 10-20 Damage, 6.8 DPS
  • Weapon Type: One-Handed Sword. 
Solid Shortblade
Solid Shortblade
  • Factions: Alliance
  • Source: "Red Silk Bandanas" Deadmines Dungeon Quest available from level 14 from NPC Scout Riell, Sentinel Hill, Westfall.
  • Level Required: It is a level 17 Dungeon Quest reward, so a 5 man group will be required. The Quest objective is located outside the instance.
  • Weapon Stats: Speed 2.50, 16-30 Damage, 9.2 DPS
  • Weapon Type: One-Handed Sword. 
Elegant Shortsword
Elegant Shortsword
  • Factions: Horde
  • Source: "Serena Bloodfeather" Quest available from level 12 from NPC Darsok Swiftdagger, Crossroads, The Barrens.
  • Level Required: It is a level 20 Quest reward that can be acquired earlier easily, when in a group.
  • Weapon Stats: Speed 2.00, 14-26 Damage, 10.0 DPS
  • Weapon Type: One-Handed Sword. 
  • Factions: Horde Alliance
  • Source: Sold by Weapon Vendors in Capital Cities of both Factions. 
  • Level Required: 21
  • Weapon Stats: Speed 2.30, 19-37 Damage, 12.2 DPS
  • Weapon Type: One-Handed Sword. 
Lucine Longsword
Lucine Longsword
  • Factions: Alliance
  • Source: Dungeon Quest "What Comes Around...", Stormwind Stockade. NPC Guard Berton, Lakeshire, Redridge Mountains. 
  • Level Required: This is a Level 25 Dungeon Quest Reward that can be acquired from level 22 onwards
  • Weapon Stats: Speed 2.50, 22-42 Damage, 12.8 DPS
  • Weapon Type: One-Handed Sword. 
  • Factions: Horde
  • Source: Dungeon Quest "Leaders of the Fang", Wailing Caverns. NPC Nara Wildmane, Thunder Bluff. 
  • Level Required: This is a Level 22 Quest Reward that can be acquired quite easily around level 18
  • Weapon Stats: Speed 2.20, 24-45 Damage, 15.7 DPS
  • Weapon Type: One-Handed Sword. 
  • Factions: Horde Alliance
  • Source: Sold by Weapon Vendors in Capital Cities of both Factions. 
  • Level Required: 31
  • Weapon Stats: Speed 2.30, 28-53 Damage, 17.6 DPS
  • Weapon Type: One-Handed Sword. 
Zorbin's Mega-Slicer
Zorbin's Mega-Slicer
  • Factions: Horde Alliance
  • Source: "Zapped Giants" Quest available from level 45 from NPC Zorbin Fandazzle, located near the Alliance Boat marina, Feralas.
  • Level Required: It is a level 48 Quest reward that can be acquired at level 45 easily.
  • Weapon Stats: Speed 2.30, 46-86 Damage, 28.7 DPS
  • Weapon Type: One-Handed Sword. 
Vanquisher's Sword
Vanquisher's Sword
  • Factions: Horde Alliance
  • Source: Dungeon Quest "Bring the End", Razorfen Downs. NPC Andrew Brownell, Undercity (Horde) or Dungeon Quest "Bring the Light", Razorfen Downs. NPC Archbishop Benedictus, Stormwind (Alliance). 
  • Level Required: These are Level 42 Dungeon Quests available at level 37 (Horde) and 39 (Alliance)
  • Weapon Stats: Speed 2.20, 46-86 Damage, 30.0 DPS
  • Weapon Type: One-Handed Sword. 
Intrepid Shortsword
Intrepid Shortsword

  • Factions: Horde Alliance
  • Source: "Mission Accomplished" Quest available from level 50 from NPC High Executor Derrington, located near the Western Plaguelands border, Tirisfal Glades (Horde) or from NPC Commander Ashlam Valorfist, located near the Tirisfal Glades border, south part of the Western Plaguelands (Alliance). 
  • Level Required: This is a Level 58 Quest Reward that can be acquired quite easily around level 54 or earlier when in a group.
  • Weapon Stats: Speed 2.10, 50-95 Damage, 34.5 DPS
  • Weapon Type: One-Handed Sword. 
Lord General's Sword
Lord General's Sword
  • Factions: Horde Alliance
  • Source: General Angerforge Boss in the Blackrock Depths. Entrance: Beneath the Blackrock Mountain,  between Burning Steppes and Searing Gorge. Drop Chance: ~20%.
  • Level Required: Weapon requires level 51 to wield and the Boss is a level 57 Elite.
  • Weapon Stats: Speed 2.60, 67-125 Damage, 36.9 DPS
  • Weapon Type: Main-Hand Sword. 


Your rotation will greatly depend on your level and will get gradually more complex as you progress through content and get access to more tools. While Rogue's basic rotation remains very simple throughout the whole leveling journey, the abilities that he gets on the way allow him to react and adapt to a wide range of PvE and PvP situations.

Single Target Rotation

The basic PvE Rotation for a Rogue looks as follows:

(Sinister Strike)*n  Riposte*  Eviscerate

n - number of Sinister Strikes required to get mob low enough for the Eviscerate to finish it off.

You should implement your other tools when needed:

  • Use Gouge in a combination with Bandage if you need some Healing mid-combat.
  • Use Riposte when available.*
  • Use 1-2 Combo Point Slice and Dice against tougher/higher level opponents (Slice and Dice becomes much better when you get Rank 2, you can use it more liberally from that point).
  • Use Blind and Gouge on your off-Target if you pull more than one enemy by accident.

Important Note: You should use your Sinister Strike immediately after your Main Hand Weapon hits. This is because additional Attacks from the Sword Specialization Talent reset your Swing Timer, which means that you will lose DPS if you will just spam Sinister Strike (you will get fewer Weapon Swings). Get a Swing Timer addon as soon as possible.

Multi-Target Rotation

As soon as you get Blade Flurry, you can start pulling multiple (2 or 3) enemies at once every 2 minutes. 

Your Multi-Target rotation is very similar to Single-Target one and it looks like this:

Blade Flurry ⇒ Sinister Strike ⇒ Slice and Dice ⇒ Riposte* ⇒ (Sinister Strike)*n Eviscerate

  • This is where Slice and Dice really shines, as it combos well with Blade Flurry's effect.
  • When fighting multiple Targets, your Riposte should come online more often than you can actually use it, take advantage of this and prioritize it over Sinister Strike.*
  • Use Evasion if needed.
  • If you combine Adrenaline Rush, Blade Flurry, and Evasion, you will be able to kill 4 (or even 5) equal level enemies at once quite easily.
  • You can use Grenades as a part of your AoE rotation if you are an Engineer. 



First Aid
First Aid
First Aid is a must-have, get it as soon as possible and skill it up as you progress through levels. You should get enough Cloths from your regular leveling routine, but if you lack some, don't be afraid to grind them out (you will have to do some grinding from time to time anyway). First Aid will greatly increase your leveling efficiency because bandaging up with a level-appropriate bandage is much faster than eating. Moreover, Bandages can be used in Combat, which means that you can combine them with your Gouge or Blind abilities to regain a decent amount of Health during an encounter. If you use both Gouge and Blind at the same time, on separate Targets, you can even Bandage up in 1v2 situations, which can be life-saving (just remember to use Blind first, as it lasts longer).
Engineering + Mining
Engineering + Mining

Engineering provides various useful (and sometimes quite dangerous) gadgets from its earliest levels, but the best Engi items come into play in the End-Game. During leveling, Engineering will provide you with some much-needed utility in a form of Grenades that will be pretty much your only source of AoE Damage, and will be irreplaceable in Open World PvP (well-aimed Grenade can stop a Hunter that is kiting you dead in his tracks and quickly swing encounter in your favor). If you like World PvP and/or want to Develop your End-Game Raiding profession as you level up, pick this combination.

Mining is necessary here as it will provide you with materials for Engineering (you can also sell Bars on the Auction House if you need some additional Gold).

Leatherworking Skinning
Leatherworking + Skinning

This combination will enable you to craft yourself some Gear as you progress through Levels. The main problem with Leatherworking is the fact that it does not provide as much profit as other Crafting professions do (except Engineering). However, if you level up quickly and get an opportunity to farm some Devilsaur Leathers, this combination might turn out to be the most profitable out there (Devilsaur Set, crafted by Tribal Leatherworkers, is the pre-Raid Bis for a few Classes and the demand for it will be very high during the Server's first few months)*.

*Just keep in mind that Devilsaurs will be highly contested and Skinning even one of them might be very difficult.

Skinning is the best gathering profession for quick levelers as it does not require you to go out of your way and provides some steady influx of money.

If you want to know more about all professions available in WoW Classic, please check out our WoW Classic Professions Guide.


Tips and Tricks for Rogue leveling

  1. Avoid using Deadly Poison. Deadly Poison, while powerful, takes long to stack up which means that a large portion of its potential gets wasted. It might also cause you some serious problems in many PvE and PvP situation, by canceling your Blind and Gouge effects. For PvE, you should use Instant Poison on both your Weapons. For PvE, you should swap to Crippling Poison.
  1. Preserve your Gold. Ideally, you should be able to progress through levels without any Auction House purchases (if you spot a great Weapon upgrade, do not hesitate if it is cheap, however). When it comes to Skills - you should learn just the essentials from Class Trainers.
  1. Preserve your Resources. We all know that using the 5 Combo Points Eviscerate on a mob and seeing a massive yellow number appear is very satisfying, but it is also, most of the time, very wasteful. Don't do that. Remember how much Damage your Eviscerate deals with different CP amounts (its Damage is not affected by your Statistics) and use it immediately when mob's Health goes low enough for an Eviscerate to kill it (usually around ~20-25% of mob's Health), even if it means using 3 or 4-point Eviscerate. Doing this will increase your efficiency by decreasing Energy spent per mob kill and allow you to start next fight with more Energy without any downtime.
  1. Keep your Weapon up to Date. Try to follow the Weapon Progression route and remember that a lot of your Damage comes directly from your Weapon (better Weapon = faster kill times = faster leveling).
  1. Take advantage of your Pickpocket ability. Humanoid enemies carry surprisingly high amounts of money in their pockets. You might even want to prioritize spots with Humanoid enemies while grinding experience because of that.
  1. Remember that Sap breaks you out of Stealth unless Talented. It is easy to forget about this if you come from the Retail version of the game, or have played any expansion after Vanilla.
  1. Opening fights with Sinister Strike is more efficient than sneaking around and using an opener ability at lower levels. Cheap Shot is not worth it, Gouge deals too low Damage, and Stealth slows you down by a lot. All of this results in higher downtimes and longer kill-times.
  1. Vanish can be used to avoid incoming spells. This is possible thanks to the Spell Batching system and requires good reflexes and situational awareness.

Odealo is one of the most secure World of Warcraft Classic marketplaces. It allows regular players to buy, sell, and trade WoW Gold and Items with the use of real cash. 



Leveling process in the Classic World of Warcraft is different from leveling in the current game versions. This Guide should help you to prepare yourself for that legendary Vanilla Experience and allow you to progress through levels efficiently and with a good amount of fun.

We hope that you have found this Guide useful and informative.  If we have missed a piece of information that is important to you, please let us know! 

Please do note that this is an early version of our guide, and we will be happy to receive constructive criticism, that will help us improve it, so leave your suggestions in the comments section below.

Pictures used in this article are the intellectual property of Blizzard Entertainment Inc.

Buy WoW Classic Gold


Shadow Panther's Classic Rogue Leveling Tips


Sword or Mace Combat is usually considered to be the best spec for leveling because it has superior sustained damage and can handle multiple enemies very effectively. In addition to that, Combat doesn't rely on stealth or positional attacks and is as good at solo PVE farming/grinding as it is at running 5-man dungeons. The only situation where Combat tends to be lackluster is PVP because it lacks the control and utility offered by the other Rogue specs.

Dagger specs, while effective in PVP, suffer from several disadvantages when it comes to leveling. At low levels, Ambush (which requires daggers) can be useful for frontloading your damage. However, after your initial stealth attack, it can be tricky to pull off Backstabs when enemies are always trying to face you (and you shouldn't Sinister Strike with daggers because they deal significantly less damage than non-daggers.) Another disadvantage of using daggers is that as mobs gain more armor and health, Ambush starts to lose its burst damage potential. Also, dagger builds have trouble dealing with multiple enemies at once, which is only compounded by positioning issues.

With Sword or Mace Combat you don't have to worry about positioning - - just run up and smash away with Sinister Strike. Fist builds work much the same way. Unfortunately, when leveling, good fist weapons can be hard to find. The best advice for new Rogues is to focus less on daggers while leveling and get training for swords/maces ASAP (see also The Gladius Grind). Having said that, you should work on skilling up all of your weapon skills as you're leveling, so you'll be ready whenever you do decide to change your weapon/spec. Trainers for swords and maces can be found here:

This talent build focuses on damage and excels in toe-to-toe PVE combat, with some key defensive capabilities coming from Improved Sprint and Endurance to improve your overall effectiveness. At lower levels, this spec can be used interchangeably with a main hand mace or sword, depending upon the best weapon you have available. At higher levels, this build shines in its ability to handle multiple mobs effectively with the burst potential of Riposte + Blade Flurry + Adrenaline Rush. Those three talents are especially useful when leveling, since they give you the unique ability to power your way through groups of mobs or tough boss mobs that might otherwise prevent you from completing a quest. That's why I recommend going straight up the Combat tree before switching to the Assassination tree, so you can pick up those key talents ASAP.

Alternative Leveling Specs:

Speed Leveling Specs: Combat Swords - Combat Maces
(Start 2/2 Remorseless Attacks before going Combat with these specs.)

Dungeon Cleave Leveling Spec: Combat Swords


Regardless of your choice of weapons or spec, you'll want a slow, hard hitting main hand weapon (sword or mace) with high average damage to maximize your special attack damage. For your offhand, you'd prefer a high-DPS, fast offhand for increased proc effects like poisons and weapon specializations, but don't stress over your offhand weapon while leveling. As a Rogue, your main hand weapon is your most important piece of gear, so even if you upgrade no other items as you level, make sure you keep your main hand weapon upgraded at all times.

As a general rule of thumb for leveling purposes, you want the low end damage of your main hand weapon to be equal to or greater than your current level. So, at level 14, a Scimitar (14-26) or Daryl's Shortsword (14-26) would be on par for your level. Gnoll Skull Basher (18-34) or Scimitar of Atun (17-33) would be ideal at that level while Blackwater Cutlass (12-24) or Stock Shortsword (7-14) would be less than ideal. Notice how Blackwater Cutlass has a higher listed DPS (9.5) than the "on par" weapons (8.7), but since it has a lower base damage (12-24 vs. 14-26), your Sinister Strikes won't hit as hard and you will end up being less effective overall. Slower, harder hitting main hand weapons provide more burst damage via your special attacks.

As far as your offhand weapon is concerned, for levels 10-20, you won't have access to poisons or weapon specializations, so the DPS of your offhand weapon will be more important than the weapon type or speed. However, after level 20, having a fast offhand weapon will provide higher DPS through more frequent application of poisons. Don't worry about matching weapon types between your two weapons until you get a weapon specialization, although having matching weapon types will help you level up that weapon skill faster. On the other hand, having a non-matching weapon type will allow you to skill up two different weapons at the same time so you can freely switch to new weapons as you find them. If you offhand a dagger while leveling, that will allow you to swap it to your main hand for Backstabs and Ambushes. Also, if you have the gold to spare, Fiery Weapon is a good, relatively inexpensive enchant to put on your weapons while leveling.

Ideal Weapons in each Level Range
1-5MHKeen Machete, Fine Scimitar, Thistlewood Blade, Militia Shortsword, Anvilmar Hammer, Militia Hammer, Primitive Club, Flanged Mace, Kobold Mining Mallet
OH Cannot wield offhand weapon until level 10.
6-10MHCranial Thumper, Skorn's Hammer, Brushwood Blade, Thornroot Club, Pale Skinner, Stinging Mace, Frostmane Scepter, Harpy Wing Clipper, Notched Shortsword, Rodentia Shortsword, Trogg Club, Gladius
OH Cannot wield offhand weapon until level 10.
11-15MHWingblade, Hammer of Orgrimmar, Talonstrike, Gnoll Punisher, Wicked Blackjack, Bonegrinding Pestle, Redridge Machete, Feral Blade, Briarsteel Shortsword, Cranial Thumper, Skorn's Hammer, Weighted Sap, Brushwood Blade, Staunch Hammer, Compact Hammer
OH Any high DPS weapon. Speed doesn't matter until poisons.
16-20MHIronpatch Blade, Night Watch Shortsword, Cookie's Tenderizer, Blackrock Mace, Hardwood Cudgel, Gnoll Skull Basher, Hammer of Orgrimmar, Scimitar of Atun, Solid Shortblade, Claystone Shortsword, Mo'grosh Masher, Cursed Felblade
OH Any high DPS weapon. Speed doesn't matter until poisons.
21-25MHOutlaw Sabre, Shadowfang, Cruel Barb, Skeletal Club, Diamond Hammer, Fighter Broadsword, Heavy Bronze Mace, Phytoblade, Battlesmasher, Jagged Star, Bluegill Kukri, Butcher's Slicer, Decapitating Sword, Wicked Spiked Mace, Steelscale Crushfish, Lucine Longsword
OHHarpy Skinner, Brackclaw, Evocator's Blade, Doomspike, Blackfang
26-30MHThe Butcher, Outlaw Sabre, Looming Gavel, Windstorm Hammer, Leaden Mace, Shadowfang, Cruel Barb, Mighty Iron Hammer, Viking Sword, Fighter Broadsword, Heavy Bronze Mace, Phytoblade
OHVendetta, Cross Dagger, Honed Stiletto, Doomspike, Blackfang
31-35MHExcavator's Brand, Zealot Blade, The Butcher, Sword of Hammerfall, Outlaw Sabre, Looming Gavel, Sword of Hammerfall, Kovork's Rattle, Jade Serpentblade, Leaden Mace, Sequoia Hammer , Mercenary Blade, Skullbreaker, Bookmaker's Scepter, Silithid Ripper
OHKnightly Longsword, Ebony Boneclub, Tainted Pierce
36-40MHStonevault Bonebreaker, Sword of Serenity, Dwarf Captain's Sword, Midnight Mace, Scorpion Sting, Sword of Omen, Excavator's Brand, Fight Club, Zealot Blade, Black Water Hammer, Kovork's Rattle, Sword of Hammerfall
OHKnightly Longsword, Ebony Boneclub, Sword of Omen, Ginn-su Sword, Speedsteel Rapier
41-45MHGryphon Rider's Stormhammer, Heaven's Light, Spirit of the Faerie Dragon, The Shatterer, Skullcrusher Mace, Stonevault Bonebreaker, Wirt's Third Leg, Vanquisher's Sword, Furious Falchion, Sword of Serenity, Dwarf Captain's Sword, Rockhide Strongfish, Big Black Mace, Wicked Mithril Blade, Galgann's Firehammer
OHMug O' Hurt, Bloodletter Scalpel, Sword of Omen, Ginn-su Sword, Speedsteel Rapier
46-50MHBloodrazor, Thrash Blade, Belgrom's Hammer, Gryphon Rider's Stormhammer, Spirit of the Faerie Dragon, Furbolg Medicine Totem, The Shatterer, Skullcrusher Mace, Diamond-Tip Bludgeon, Zorbin's Mega-Slicer
OHChanguk Smasher, Mug O' Hurt, Bloodletter Scalpel, Sword of Omen, Ginn-su Sword, Speedsteel Rapier
51-55MHKrol Blade, Hurley's Tankard, Assassination Blade, Bloodrazor, Thrash Blade, Bonesnapper, Belgrom's Hammer, Smashing Star, Tidecrest Blade, Gryphon Rider's Stormhammer
OHHanzo Sword, Blazing Rapier, Dimensional Blade, Changuk Smasher, Mug O' Hurt
56-59MHKrol Blade, Mass of McGowan, Ebon Hilt of Marduk, Willey's Back Scratcher, Hurley's Tankard, Hammer of the Vesper, Assassination Blade, Bloodrazor, Baron Charr's Sceptre, Thrash Blade, Skullstone Hammer, Bonesnapper, Belgrom's Hammer
OHMirah's Song, Venomspitter, Bashguuder, Hanzo Sword, Blazing Rapier, The Cruel Hand of Timmy, Dimensional Blade

For a complete list of main hand weapons that are easily obtainable while leveling, check out my Main Hand Progression Chart.


Your attack sequence will vary, depending upon the circumstances, but will generally go something like this:

Basic Non-Stealthed Combat Attack
Sinister Strike > Slice and Dice (Optional) > Sinister Strike x 5 > Eviscerate/Rupture/Kidney Shot

Basic Stealthed Combat Attack
Garrote/Cheap Shot > Slice and Dice (Optional) > Sinister Strike x 5 > Eviscerate/Rupture/Kidney Shot

Here are some sample attack routines to use for different scenarios (more mobs require higher level abilities):

TargetsSample Attack Routines
1SSx5, Evis or on tougher mobs SS, SnD, SSx5, Evis
2Garrote mob #1, SnD, switch to mob #2, BF, SSx5, Evis
3Garrote mob #1, SnD, switch to mob #2, AR, BF, Evasion, SSx5, Evis, SnD, SSx5, Evis
4+Garrote mob #1, SnD, switch to mob #2, AR, BF, Evasion, SSx5, Evis, SnD, SSx5, Evis, repeat until only 1 mob remains, and if you're low on health, Blind that mob, bandage, then kill it off.
Abbreviations: SnD: Slice and Dice, SS: Sinister Strike, Evis: Eviscerate, BF: Blade Flurry, AR: Adrenaline Rush

You should try to focus on fighting Humanoids whenever possible because they can be pickpocketed (level up that Pick Lock skill!), they can be disarmed (Riposte minimizes damage you receive, reducing downtime), and they drop plenty of cloth (bandages are great for leveling.) They can also be Garroted/Ruptured, unlike some types of mobs.


Poisons are a big part of a Rogue's DPS and utility, so keep them applied to your weapons at all times. If you're mostly fighting mobs that are easy to kill and don't live very long, you should be using dual Instant Poisons. However, if you're fighting against mobs that take longer to kill, you might try switching your main hand to Deadly Poison to get some more DPS. Or, if you're having trouble with mobs running off and bringing back friends, try Crippling Poison on your offhand.


Each race has its own distinct advantages and disadvantages for PVP/PVE. You can find comparisons of each in my Rogue Races Chart


When it comes to leveling professions, I recommend Skinning + Herbalism or Mining. Send all of the mats to an alt, then you'll have most of what you need for any crafting profession you choose (such as Leatherworking, Alchemy or Engineering). Once you reach 60, drop one or both gathering professions to pick up your crafting profession(s).


Players who are used to playing classes that have access to AoE damage might find it difficult to transition to a Rogue, a class that doesn't offer much in the way of AoE-style damage other than Blade Flurry. Here are some AoE options available to non-Engineer Rogues as you're leveling:


As far as gear is concerned, look for any "of the Monkey" or equivalent items that have both Agility and Stamina. Other stats like Attack Power, Crit % and Hit % are also good to have. Strength, on the other hand, is a fairly mediocre stat for Rogues, providing only 1 AP, whereas Agility gives 1 AP in addition to Crit, Dodge and Armor. Whether you're twinking or leveling, you can find the best gear listed in my Twink Weapons and Twink Armor charts.

For more leveling tips, check out my Quest Completionist Guide for Alliance Rogues. For alternative methods to level up your first 5-6 levels, check out my Exploration Leveling Guide and my Gladius Grind Guide.


Guide rogue leveling



This guide will aim to provide you with a clear skill and gear path to max level in WoW Classic. While detailing every single quest and the optimal leveling routes is beyond its scope, we will provide some information on your class-specific quests and some general leveling tips.


Specialization Choices for Leveling Rogues

Rogues have three talent trees: Assassination, Combat, and Subtlety.

A Combat and Assassination hybrid is the recommended leveling build, due to the access to 2 powerful cooldowns, as well as supporting choices, such as Relentless Strikes IconRelentless Strikes, and strong passives. The strongest build for leveling uses swords in both your Main hand and Off-hand.

Sword Rogue leveling build

While Swords are better for solo play, Daggers are better for group play. Playing with Daggers will lead to higher DPS in groups, but when it comes to solo play it is much more difficult to play, since "Frontstabbing" does not work in Classic.

Dagger Rogue leveling build


Leveling 1-60 as a Rogue


General Leveling Tips

Because the travel times between quests can be long, and the experience gained by doing quests alone is not always enough to get you to the next zone, you should aim to kill every enemy close to your level that you travel by.

The experience you get for each kill quickly, and drastically, drops as you level past the enemies you are killing. It is also much more difficult to kill enemies past your level, because you often miss and your attacks glance off of them, due to a mismatch of weapon and defense skills.

Also, to reduce travel times as much as possible, you should aim to save enough gold to buy your first mount right after you hit Level 40. To help towards this goal, you want to buy only the most impactful skills from your trainer (we will provide a list ahead).

Finally, as WoW Classic leveling can be long and arduous, we would like to recommend that you befriend people who are also leveling in your zone as you go by, as leveling in a pair (large groups are not advised due to problems with quest item drop rates and experience splitting) can not only make things faster and safer, but will also provide you with someone to chat with.

Make sure you buy Dual Wield at level 10, this will significantly increase your damage output.



Learning professions early on is very useful, as you can naturally level them as you go, avoiding extra work at max level. This is especially true for gathering professions, but crafting professions compensate by giving you extra tools to level with.

We recommend that you learn First Aid as soon as possible for easy self-healing. Herbalism and Skinning are great primary professions for a leveling Rogue, allowing you to make extra gold, or accumulate materials that you can use to level crafting professions later. There is also a case to be made for leveling Engineering early on, since its crafts can allow you to immediately solo quests that would otherwise have to wait for later levels.


Gear Options

While leveling, one of the most important things to look for is weapon upgrades. As a Rogue, a large chunk of your damage comes from auto attacks and some of your important abilities scale off of weapon damage, such as Backstab IconBackstab.

The best stat for Rogues is Agility/Strength for damage, since they both increase your attack power, however Agility also increases Critical Strike Chance and Dodge as well. Spirit is also a very useful stat while leveling, especially since it increases your health regeneration out of combat.



There is no Dungeon Finder in Classic WoW, so you will have to either find a group using people you know or look for groups in town. Dungeons can take a while to get to and a group wipe can set you back a lot of time, since you spawn at the closest graveyard outside of the dungeon and have to run back in. They do offer some of the best gear and dungeon quests give much more XP than normal quests, with some dungeons offering multiple quests for you to do. This is covered more in-depth in our Dungeon section.


Weapon Options for Leveling Roguess in WoW Classic

Getting upgrades on any piece of gear will help the leveling process, but the single most important upgrades to look for are weapons. Sword or Dagger upgrades can greatly improve your leveling speed. You should always be on the lookout for potential ranged weapon upgrades which have a higher DPS than your current weapon. Read our full guide on weapons by clicking the link below.

Rogue Weapons guide


Important Rogues Quests in WoW Classic

Rogues have an extremely important quest that will greatly speed up your leveling process. That quest is broken down in great detail down below.

Rogue Quests guide



Congratulations on reaching Level 60! Now that you are max level, we recommend looking at our Talents section and the rest of the guide in order to learn how to play at max level.

The best individual pages to read through are as follows.

  • The DPS Rogue Talent builds guide has the best builds for Level 60 covered. We propose builds for all specializations, with a focus on Combat for raiding.
  • Our PvP Rogue guide is where you can find the best PvP builds for Rogue.
  • Goldmaking Guide for Rogues is a page with details on where / how to farm gold quickly as a Rogue when you are Level 60.
  • The DPS Rogue Rotation guide is where you can read on how to optimize your PvE damage and how to prioritize your abilities.
  • DPS Rogue Stats guide contains detailed information on all Rogue stats, including a list of their priority for damage dealing.
  • Our Gear guide for DPS Rogues lists all the optimal pieces of gear that you will want to farm at Level 60, in order to optimize your damage with a pre-BiS list for those trying to gear up for raiding.



  • 11 Sep. 2019: Made it clearer that the Sword build must use Daggers and Backstab until Level 10, when Sword Weapon Mastery can be purchased from a trainer.
  • 05 Sep. 2019: Added a note about the importance of Dual Wielding.
  • 29 Aug. 2019: Improved presentation of talent picks by level for Dagger build.
  • 29 Aug. 2019: Improved presentation of talent picks by level for Sword build.
  • 20 Jun. 2019: Page added.

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FFXIV: Shadowbringers Rogue/Ninja 1 to 80 Leveling Skills Guide

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