Samsung odyssey plus fov

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Samsung Odyssey Plus + AMOLED VR HMD w/ controllers + Full Comfort Mod FOV Mod

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Seller:paladinx5✉️(128)100%, Location:Staten Island, New York, Ships to: US & many other countries, Item:233963970394Samsung Odyssey Plus + AMOLED VR HMD w/ controllers + Full Comfort Mod FOV Mod. This VR Headset came directly from Samsung. Includes everything that came with it. All papers, covers, pamphlets controllers, headset, attached data cables, Shipping Box, Headset Box. Everything in perfect working order. Added bonuses of this headset Full Comfort Mod:. Two soft and wide band attachments on the top of the headset to give the head excellent support and help distribute the weight evenly. Hard and rigid original facial cover was replaced with a VR soft cover cushion; and much more comfortable facial solution. ( These comfort mods are essential because one of the downsides of the Odyssey plus is terrible comfort due to face mask being rigid and hard and lack of head support. The original cover is still included in box) Field of View (FOV) Mod: Two bands are attached on both sides of the facial display. These can be adjusted to gently pull the facial display closer to your eyes. This also allows you to wear the Headset more comfortably lower down on your head without losing focus, or FOV. Benefits of Choosing the Samsung Odyssey Plus: The Odyssey plus HMD has the best visual displays on the market for vibrancy, contrast, black levels and vivid colors . This is the very best and only AMOLED VR anti SDE headset on the market with Samsung OLED screens. Dark games, or watching movies, or anything with a dark scene excels on this headset. Display Resolution: 1440 x 1600 pixels per eye (2880 x 1600 ... Field of View (FOV): This headset has one of the best field of views on the market. Field of view is the amount your eyes can see in VR and is one of the main components of Virtual Reality being immersive to the viewer. Please see pictures for comparison between popular headsets. Anti SDE Technology (Screen Door Effect): Samsung Odyssey plus uses special screen technology to take away the "screen door effect" ( seeing individual pixels of the VR screen) Tips : Make sure the headset is fitted correctly on the head. Your eyes need to be in the sweet spot of the lens for best picture. Make sure to adjust IPD adjustment on bottom of headset between the eyes to find your best focal point. Use Steam or WMR super sampling to increase resolution for your applications. Comfort/FOV mods are adjustable to fit all head shapes.Condition:Open box, Condition:Open Box, Fully tested and modded with comfort supports facial cover, (see description), All returns accepted:ReturnsNotAccepted, Model:Samsung HMD Odyssey+, Sensors:Accelerometer, Refresh Rate:90 Hz, Field of View:132, Connectivity:HDMI, Type:PC & Console VR Headset, Features:Built-In Audio, Color:Black, Brand:Samsung

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Samsung Odyssey+ Discussion. Review - Through the lens comparison

Dear Pimax community,

These days lots of people ask me when the final MRTV Samsung Odyssey+ review will be out. I understand, people would like to know if they should take advantage of the $299 Black Friday deal or not. As you all know by now, MRTV Reviews are really thorough and I cannot rush this review just in order to match the Black Friday deal. But I decided to publish some of my results and comparison pictures early in this article, to allow you not to miss this deal. The reason is: The Odyssey+ at $299 is a no-brainer and after you have finished reading, you should secure one for yourself, and probably one more for a person you love. :slight_smile:

The Odyssey+ has the best display that is on the market right now. Period.

Most of you wonder if Samsung’s new display technology that is supposed to eliminate the Screendoor Effect (SDE) really works. I was truly surprised when I first put the headset on, because it works. The Screendoor Effect is a thing of the past and it is just a joy to experience VR like this. It is a huge leap if you come from the original Vive or the Rift, and it is still a big difference if you come from the Vive Pro or the Original Samsung Odyssey. But have a look yourself:

Comparison pictures in the original article here: https://mrtv.co/2018/11/mrtv-preliminary-samsung-odyssey-review-best-current-gen-headset-on-the-market/

The Odyssey+ display makes even the Pimax 5K Plus and Pimax 8K display look bad in comparison. But again, see for yourself. All pictures have been taken through the lens.


It is my pleasure to also debunk the myth that the Odyssey+ would look blurry. I was very surprised when I read some people spreading this kind of misinformation. I believe this originates from the very first through the lens picture that emerged on the web that indeed looked blurry. Having used the Odyssey+ for many hours now, I can just tell you again that this is the best picture you can get in VR right now. It is not blurry at all, it just lacks the Screendoor Effect that allows you to clearly identify individual pixels, like you can for example when you look at the Pimax 5K Plus picture. You could say, that being able to see each pixel will make things look very clear and defined. Some people might prefer this kind of look. But this does not make the Odyssey screen blurry. Perhaps just “soft”, as compared to the hard edges that you can see in the 5K Plus.

Another reason for people not being able to see picture as clear as it can be is the small sweetspot. I suppose that the small sweetspot is the one disadvantage that comes with the new Anti-SDE technology. When you put on the Odyssey+, you first have to position the device just exactly into the sweetspot for things to look amazing. It is no problem to find it, but it is not exactly user friendly to have to wiggle for a few seconds first. That is absolutely no comparison to the Pimax headsets, where you simply put it on and hit the sweetspot without even having to try.

Another surprising win for the Samsung Odyssey+: the FOV is even larger than before! When comparing directly with the predecessor, it is very obvious but also when comparing against the other current gen headsets the Odyssey+ has a slight advantage.

Comfort has improved, but at a cost

In direct comparison with the Original Odyssey, the comfort and fit has improved. There is much more room for the nose in the new design and the new material that the paddings are made of is fantastic. For the original Odyssey, even it was my go-to headset before the Pimax 5K Plus, after longer playing periods I did not quite enjoy the cold feeling of the PU leather. The new headset is also lighter than the original Odyssey, all improvements that help to increase the comfort of the device. And wearing glasses in the headset now even works better than it did before thanks to a bigger eye box.

Unfortunately the updated design of the headset also introduces a problem that we did not have with the original Odyssey: light leakage. There is indeed light coming in from the sides of the headset. It is not a deal breaker by far and there are ways to get around it, but without a doubt it is a flaw that has to be mentioned.

Tracking is much much better than its reputation

The Samsung Odyssey+ also improves on the often criticized Windows Mixed Reality controller tracking. It does so by eliminating a major flaw of the original Windows MR architecture: not including a bluetooth module into the headsets by default. Before, users had to rely on their own bluetooth dongles, which not in all cases where compatible or well placed. The Odyssey+ has the bluetooth module built into the headset and the controllers are pre-paired. There are not connection issues whatsoever and tracking works fantastic. It is still not as good as the Valve lighthouse tracking, but it is really really good. I will demonstrate that in the full MRTV Review of the device.

Get it now

Despite the flaws, the Samsung Odyssey+ is the best of the current generation VR headsets. It is a huge upgrade from Rift and Vive and still a very noticeable upgrade from Vive Pro and the Original Samsung Odyssey. Even at its original $499 price I would wholeheartedly recommend it to everyone, but at $299 it is a must-have and a no-brainer. Get it for $299 while you still can!

Bye, Sebastian

24 Likes

Sours: https://community.openmr.ai/t/samsung-odyssey-discussion-review-through-the-lens-comparison/10461
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Comparison of virtual reality headsets

Name Release Date
(Y-M-D) Positional tracking

Display type

Display (other)

Max. Resolution (per eye) Resolution (per eye, region specific) Aspect Ratio (per eye) Refresh rate Audio Connectivity Weight Price

OSVR

SteamVR

Oculus PC

PlayStation

PC

Windows MR

Oculus Store

Other Razer OSVR HDK 1.4[2]2015-11-23[3]Yes OLED[4]N/A 960x1080 9.6 8:9 90 Hz 100° 1x HDMI

1x USB 2.0

650 g[5]$299 Yes Yes No No Yes No No 6Dof headset only Oculus Rift[6]2016-03-28 Outside-in

(Constellation)

OLED1080x1200[7]9.81 9:10 90 Hz 94°[8]Built-in headphones[9]1x HDMI 1.4+
2x USB3.0
(+1x USB 3.0 for touch camera) 470 g[10]Discontinued[11]No Yes Yes No Yes No Yes 6DoF dual controllers[9]HTC Vive[6]2016-04-05 Yes OLED1080x1200[7]9.81 9:10 90 Hz110° 1x 3.5mm audio jack, optional headphones 1x HDMI 1.4+
DisplayPort 1.2+
2x 3.0 (one usable for accessories)[12]468 g (improved revision)
550 g (launch units)[10]$399[13]No Yes No No Yes No No 6DoF dual controllers Razer OSVR HDK 2[14]2016-07-20

(pre-orders)[15]

OLED[4]5.5" 1080x1200[4]9.81 9:10 90 Hz 110° $399[4]Yes Yes No No Yes No No 6Dof headset only StarBreeze StarVR 2016-08-01

(IMAX)[16][17]

Outside-in, external optical sensor with fiducial markers LCD Dual 5.5" 2560x1440 12.19 16:9 90 Hz 210° Horizontal

130° Vertical

380 g[18]No No No No Yes No No 6DoF headset only PlayStation VR[19]2016-10-01 Outside-in (using the PlayStation Camera) OLED960x1080[7]9.6 8:9 120 Hz

90 Hz[20]

100° 1x 3.5 mm audio jack 610 g (2016 model)
600 g (2017 model) $299 (headset, camera, and a game)[21]
Move controllers sold separately for $99[22]No No No Yes
PS4,
PS5[23]Yes No No Motion controller input using PlayStation Move and PlayStation Aim Fove 0[24]2017-01-22

(pre-orders)[25]

Yes OLED5.7" 1280x1440 14.22 (max)
11.63 (min) 8:9 70 Hz 110° (max)
90° (min)[24]1x 3.5 mm audio jack[24]HDMI 1.4
USB 3.0
USB 2.0[24]520 g[24]$600[26]No No No No Yes No No Eye-tracking Pimax 4K[27][28]2017-01-01 No LCD 1920×2160 17.45 8:9 60 Hz 110º 2x 3.5 mm audio jack
built-in headphones (removable) 1x HDMI 1.4b[28]620 g $375[28]No Yes No No Yes No No 3DoF headset only VRgineers VRHero 5K[29][30]2017-03-08 Yes (AR tracking, Optitrack and Lighthouse) LCD Dual 2560x1440 N/A 16:9 90 Hz
60 Hz N/A 3.5 mm audio jack, built-in microphone DisplayPort 1.2 1080 g
Discontinued No No No No Yes No No 6DoF headset only Deepoon VR E3[31]2017-03-29[32]Yes (360º laser room-scale positioning) AMOLED1280x1440 11.63 8:9 70 Hz 110º 3.5 mm audio jack 297 g $336 (Basic) or

$731 (with positioning)

No Yes No No Yes No No Eye-tracking Dell Visor[33][34]2017-10-17 Inside-out LCD RGB subpixel 1440x1440 13.09 1:1 90 Hz 110º 3.5 mm audio jack 1x HDMI 2.0
1x USB 3.0 590 g (1.3 lb) $350 ($450 with controllers) No Yes No No Yes Yes No 6DoF dual controllers tracked by HMD Acer AH101[35][36]2017-10-17 Inside-out LCD N/A 1440x1440 15.15 1:1 90 Hz 95º 3.5 mm audio jack 1x HDMI 2.0
1x USB 3.0 350 g $399.99 (controllers included) No Yes No No Yes Yes No 6DoF dual controllers tracked by HMD HP WMR headset[36]2017-10-17 Inside-out LCD N/A 1440x1440 15.15 1:1 90 Hz 95º 3.5 mm audio jack 834 g $449 (controllers included) No Yes No No Yes Yes No 6DoF dual controllers tracked by HMD Lenovo Explorer[37]2017-10-04 Inside-out LCD N/A 1440x1440 13.09 1:1 90 Hz 110º 3.5 mm audio jack 380 g $349 ($449 with controllers) No Yes No No Yes Yes No 6DoF dual controllers tracked by HMD Samsung Odyssey[38]2017-11-07 Inside-out AMOLED N/A 1440x1600 13.09 9:10 90 Hz 110º built-in AKG headphones, built-in microphone 644 g $500 No Yes No No Yes Yes No 6DoF dual controllers tracked by HMD VRgineers VRHero 5K Plus[39][40]2017-11-29[41]Yes (AR tracking, Optitrack and Lighthouse) OLED N/A 2560x1440 N/A 16:9 90 Hz
70 Hz
60 Hz N/A 3.5 mm audio jack, built-in microphone DisplayPort 1.2 1080 g
Discontinued No No No No Yes No No 6DoF headset only Asus HC102[42]2018-02-20[43]Inside-out LCD N/A 1440x1440 15.15 1:1 90 Hz 95º 3.5 mm audio jack 1x HDMI 2.0
1x USB 3.0 400 g $399 (controllers included) No Yes No No Yes Yes No 6DoF dual controllers tracked by HMD HTC Vive Pro[44]2018-04-05 Yes AMOLED[45]1440x1600[7]13.09 9:10 90 Hz 110° Built-in headphones (removable)
USB-C 3.0[46]DisplayPort 1.2
USB-C 3.0 550 g (1.22 lb)[47]$1099
$799 (headset only)[44]No Yes No No Yes No No 6DoF dual controllers,
dual frontal cameras VRgineers XTAL[48][49]2018-06-26 Yes (AR Tracking, Optitrack and Lighthouse) OLED 2560x1440 N/A 16:9 70 Hz[50]N/A 770 g Discontinued No No No No Yes No No Leap Motion hand-tracking, eye-tracking, automatic IPD setting StarVR One[51][52]2018-08-14 Outside-in (Lighthouse) AMOLED 1830x1464 8.71 5:4 90 Hz 210º 450 g $3200[53]No No No No Yes No No Tobii eye tracking Samsung Odyssey+[54]2018-10-22 Inside-out AMOLED N/A 1440x1600 13.09 9:10 90 Hz 110º built-in headphones 590g $500 No Yes No No Yes Yes No 6DoF dual controllers tracked by HMD,
, Anti-SDE display Pimax 5K Plus[55]2018-11-30[56]Outside-in (Lighthouse) LCD N/A 2560x1440 21.33 (max)
12.05 (min) 16:9 144 Hz

120 Hz
90 Hz
72 Hz

170º ("Wide")
150º ("Normal")

120º ("Small")[57]

3.5 mm audio jack, built-in microphone 1x proprietary DisplayPort 1.4/USB 3.0 connector 514 g $699 No Yes No No Yes No No No controllers or tracking base stations included VRgineers XTAL (upgraded lenses)[58][59]2018-12-11 Yes (AR Tracking, Optitrack and Lighthouse) OLED 2560x1440 N/A 16:9 70 Hz[50]N/A 1210 g
770 g (headset only) $5800 No No No No Yes No No Leap Motion hand-tracking, eye-tracking, automatic IPD setting Varjo VR-1[60]2019-02-19 Yes AMOLED, OLED 1920x1080 1920x1080 (central focal area), 1440x1600 (peripheral display) 60 (central display), 16.55 (peripheral display) 3.5 mm audio jack[61]60 Hz (central display)

90 Hz (peripheral display)

87º optical fiber cables with USB-C 605 g $5995 No Yes No No Yes No No Eye-tracking. VR & AR Pimax 8K[62]2019-02-19 Yes LCD Dual 3840x2160 3840x2160 (panel) 2560x1440 (signal) 22.58 16:9 80 Hz

72 Hz 64 Hz

170º (horizontal)
130º (vertical)[63]USB 3.0, DP 1.4[64]450 g[65]$899[64]No Yes No No Yes No No 6DoF dual controllers Valve Index[66][67][68]2019-05-01[69]Yes LCD N/A 1440x1600 11.07 9:10 144 Hz
120 Hz
90 Hz
80 Hz 130° (maximum) Off-ear speakers, 3.5 mm audio jack, built-in microphone Custom cable 809 g $999 (headset, 2 tracking stations, 2 controllers)
$499 (headset) No Yes No No Yes No No Valve Index Controllers (6DoF with finger tracking) HP Reverb[70][71][72]2019-05-06[73]Inside-out

(2 cameras)

LCD N/A 2160x2160 18.94 1:1 90 Hz 114º removable headphones, two integrated microphones, 3.5 mm audio jack 498 g[74]$599 (consumer version)[74]

$649 for pro

No Yes No No Yes Yes No 6DoF dual controllers Oculus Rift S[75][76]2019-05-21 Inside-out

(Oculus Insight)

LCD N/A 1280x1440 11.63 8:9 80 Hz 90º[77]In-line audio speakers
1x 3.5 mm audio jack DisplayPort 1.2
USB 3.0 561 g[76]$399 No Yes Yes No Yes No Yes Second Generation Oculus Touch Controllers HTC Vive Cosmos[78][79]2019-10-03 Inside-out LCD N/A 1440x1700 13.09 72:85 90 Hz 110º In-line audio speakers USB-C 3.0, DisplayPort 1.2, proprietary connection for mods 702 g $699 No Yes No No Yes No No 6DoF dual controllers (Mods: eye tracking, WiGig Wireless, Constellation tracking) Varjo VR-2[80][81]2019-10-15 Yes AMOLED, OLED 1920x1080 1920x1080 (central focal area), 1440x1600 (peripheral) 60 (central display), 16.55 (peripheral display) 9:10 60 Hz (central display)

90 Hz (peripheral display)

87º 2x DisplayPort 1.2 / 2x mini DisplayPort 1.2
1x USB-A 3.0 605 g $5800 (headset only, mandatory support license) No Yes No No Yes No No Hand tracking (Ultraleap), eye tracking Oculus Quest (Oculus Link)[82]2019-11-18[82]Inside-out OLED 1440x1600 14.4 9:10 72 Hz 94º[83]Integrated stereo speakers, 2 × 3.5 mm headphone jack USB Type-C, Bluetooth, Wi-Fi 571 g $399 (64 GB)
$499 (128 GB) No Yes Yes No Yes No Yes 6DoF dual controllers tracked by HMD, hand tracking Oculus Quest 2 (Oculus Link) 2020-10-13 Inside-out LCD 1832x1920 20.58 229:240

~23:24

72 Hz

90 Hz

120 Hz[84]

89°[85]Integrated stereo speakers, 3.5 mm headphone jack USB Type-C, Bluetooth, Wi-Fi 503 g $299(64 GB)

$399(256 GB)

No Yes Yes No Yes No Yes 6DoF dual controllers tracked by HMD, hand tracking HP Reverb G2 2020-11-?[86]Inside-out

(4 cameras)

LCD 2160x2160 18.95 1:1 90 Hz 114º Off-ear speakers DisplayPort 1.3, USB 3.0 type C, power adapter 499 g $599 No Yes No No Yes Yes No 6DoF dual controllers tracked by HMD HTC Vive Pro 2 2021-06-04 Yes LCD 2448x2448 20.4 1:1 90 Hz

120 Hz

120° Built-in headphones (removable)
USB-C 3.0 Bluetooth, USB-C, DisplayPort 1.2 $800 No Yes No No Yes No No 6DoF dual controllers,
dual frontal cameras Varjo VR-3[87]2021-09-08 Yes uOLED, LCD 2880x2720 1920x1920 (central focal area), 2880x2720 (peripheral) 70 (central display), 30 (peripheral display) 9:10 60 Hz (central display)

90 Hz (peripheral display)

115º 2x DisplayPort 1.2
2x USB-A 3.0 558 g $3195 (headset only, mandatory support license) No Yes No No Yes No No Hand tracking (Ultraleap), eye tracking
Sours: https://en.wikipedia.org/wiki/Comparison_of_virtual_reality_headsets

Upgraded to Samsung Odyssey Plus

With the price down to $229 I finally took the plunge and imported one into the UK on the grounds that I could sell it if it didn't suit me. From mixed reviews, I had fairly low expectations. I have been using the Acer WMR headset and have also briefly tried the Dell Visor, HP Reverb and Quest with Oculus Link. With the Reverb, I could not get my eyes close enough to the sweet spot, so it didn't work for me. The Quest was OK, but screen door is much worse than my Acer. The FOV was increased if I took off the face mask, though I could not wear it like this for long. When I tried the Odyssey+, I was pleasantly surprised. For reading dials, it seems as clear as the Acer (same horizontal resolution), with clarity exending further towards the edges; maybe just a tiny bit softer in the centre. However, it feels much clearer due to the increased contrast. The FOV is wider. With the Dell Visor, I get a 65 degree horizontal field of view using a crude test (I have to look left and right with this and that gives a reduced estimate because your eyes move closer to the edges of the lenses). With the Acer it was 75 degrees and with the Samsung it is 95. If I gaze straight ahead I am just aware of the screen edges at the extreme left and right, which is optimal. My only problem, which has been stated by others, is that to get to the sweet spot, I have to press it onto the top of my nose.

Was it worth the upgrade? Absolutely! Everywhere looks brighter and the increased FOV makes it a little more immersive. The biggest difference is night flying, which is just mind blowing with the Amoled screens (the Acer has fairly poor contrast ratio). For any flight simmers looking for an entry into VR I would recommend this if you can pick one up at such a low price. I personally prefer it to the Reverb, but this is probably just down to my head shape. Most complaints refer to WMR controller tracking, but this is a non-issue for flying.

Sours: https://www.aerofly.com/community/forum/index.php?thread/15387-upgraded-to-samsung-odyssey-plus/

Plus samsung fov odyssey

Best VR Headsets for 2021

Enthusiasts have waited years for virtual reality (VR) to be fit for home use. Today, with many of us still stuck at home much of the time, the idea of 'leaving' the real world behind and entering a virtual one is arguably even more appealing.

But it's not just boredom making VR more enticing; it's also the tech. Many technologies had to come together before VR and VR gaming at home was viable. Companies had to improve head-mounted displays (HMDs) so that gaming wasn't nauseating. We also needed headsets that were at least somewhat affordable. Of course, games, like Half-Life: Alyx, and apps that make VR worthwhile are crucial (and many would argue still somewhat lacking). But it's now fair to say that VR gaming has all but arrived.

VR has grown so much that there are various ways you to get into VR gaming. There are HMDs that connect to gaming PCs / gaming laptops, smartphones, as well as the PlayStation VR (PSVR), which connects to a gaming console. There are even standalone headsets, aka HMDs, that don’t need to connect to anything at all. Just strap it on, and you're in VR. 

So to help you pick a device that's right for you, below are the best VR headsets that are actually worth escaping reality for. And if the VR headset you're after doesn't include a great set of headphones, be sure to check out our Best Gaming Headsets page, so that sound quality and isolation aren't the weakest link in your sensory immersion bubble.

Quick Shopping Tips

When looking for the best VR headset for gaming, consider the following:

  • PC-connected VR has the best experience but requires an expensive system. The best VR gaming comes from headsets that you tether to a PC. But a VR-ready gaming PC starts at around $900 for a laptop, or a couple hundred less if you build your own desktop PC. For more wallet-friendly VR, consider standalone HMDs that don’t connect to any system. Just know you generally won't get the same level of graphical detail. 
  • Is your PC / smartphone powerful enough for VR? Before buying a VR headset that relies on a PC or smartphone connection, you should ensure your device meets the headset's minimum requirements. Steam has a free test for checking if your PC can handle VR, and we also test this in our gaming laptop reviews. If your PC or smartphone doesn’t meet the headset's requirements, you might want to increase your budget or buy a standalone HMD instead.
  • When it comes to specs, bigger is better. In general, the greater the headset's refresh rate, field of view (FOV), total resolution and pixel density (measured in pixels per inch or PPI), the smoother and sharper games will look.
  • Make sure your home has enough square footage. Depending on the headset, you may need a notable amount of physical space to properly game. For example, the Oculus Rift S recommends a 3 x 3-foot space minimum, and the PSVR recommends a 10 x 10-foot area.
  • Mind your glasses. You can usually wear glasses in VR, but some HMDs make this more comfortable than others. Check the headset’s IPD (interpupillary distance, the distance between the pupils in millimeters), which may be adjustable. Better yet, opt for an headset with a glasses spacer, like the Oculus Rift S.

Best VR Headsets You Can Buy Today

1. Oculus Quest 2

Best VR Headset

Specifications

Connectivity: None required

Display: 1x Fast-switch LCD

Per-eye Resolution: 1832 x 1920

PPI: Not disclosed

Refresh Rate: 90 or 120 Hz (experimental)

FOV: Not disclosed

Weight: 1.1 pounds (503g)

Reasons to buy

+Amazing resolution+Much more powerful than original Quest

Reasons to avoid

-White picks up dirt and grime-Poor controller ergonomics

The Oculus Quest 2 is the best VR headset for most, offering a great upgrade over the original Oculus Quest. Qualcomm’s modern Snapdragon XR2 (Snapdragon 865) SoC proved to be a powerful chip bringing a fantastic VR experience even without any tethering to a powerful PC or even a smartphone. If you want, however, you can buy an Oculus Link cable for a PC connection 

Oculus bumped the Quest 2’s resolution up to 1832 x 1920 per eye compared to the Quest’s 1440 x 1600 per eye. There’s also a unified panel here instead of one for each eye, as well as the ability to hit up to a 90 Hz refresh rate or 120Hz via an experimental feature, once supporting apps are available. 

But while the HMD is an upgrade over the last generation, the new Touch controllers accompanying the Quest 2 are not. Due to their bulky shape, these Touch controllers are hard to grip and lack balance. Additionally, the Quest 2 is sporting a brand new color, but unfortunately that white gets dirty easily. 

Oculus is so sold on standalone VR that it’s discontinuing the Rift lineup of PC-only HMDs, including the Oculus RIft S. So if you want to get into VR, the Quest 2 is the easiest and best way to do it -- and for a good price too.

Note that Quest 2 sales on currently on hold for "several weeks," according to CNN, as the vendor announced a voluntary recall of the HMD's removable foam face covers last week. 

Read:Oculus Quest 2 review

2. Valve Index

Best VR Headset for PC

Specifications

Connectivity: PC

Display: 2x LCD, canted

Per-eye Resolution: 1440x1600

PPI: ?

Refresh Rate: 80, 90, 120 or 144 Hz (experimental)

FOV: Up to 130 degrees

Weight: 1.78 pounds (807.4g)

Reasons to buy

+RGB subpixel array eliminates screen-door effect+Wider FOV than comparable headsets+Excellent audio quality

Reasons to avoid

-Very heavy-Less comfortable than the HTC Vive Pro-Cushions are glued on

If you’re looking for the best possible VR experience at home, you should get a HMD that tethers to a PC. Today, the best VR headset for PC is the Valve Index. It comes from Valve, the company behind Steam and the Lighthouse tracking system used by the HTC Vive Pro and HTC Vive. The Index also uses Lighthouse base stations (including those Vive owners would already have), but is a step up for consumers from the Vive Pro.

The Index experience is quite customizable with canted lenses that allow for FOV adjustments of up to 10 degrees. There’s also mechanical IPD control. But the Index is less comfortable than the Vive Pro due to a less balanced distribution of its slightly heavier weight (1.8 pounds versus 1.7 pounds) and a bulky data cable. 

Gaming on the Index offers your choice of refresh rate, allowing for up to 144 Hz as an experimental feature. This means you can pick your refresh rate based on your system’s capabilities, but you’ll need a pretty powerful graphics card to surpass 90 Hz. The most exciting part of the kit is the long-anticipated Index controllers, which secure to your hand with various adjustments and allow open-hand movements for in-game actions like picking something up. Additionally, the Index controllers have capacitive touch sensors for finger movements and pressure sensors that can tell a game how firm or light your grip is.

Read:Valve Index review

3. Pimax Vision 8K X

Best VR Headset Splurge

Specifications

Connectivity: PC

Display: 2x customized low persistence liquid (CLPL)

Per-eye resolution: 3840 x 2160 (native), 2560 x 1440 (upscaled)

PPI: ?

Refresh Rate: 60 Hz, 75 Hz (Native), 90 Hz (Native with RTX 3000 GPU) or 114 Hz (Upscaled)

FOV: ?

Weight: 2.2 pounds

Reasons to buy

+Excellent clarity at full resolution+Wide FOV

Reasons to avoid

-Poor clarity at reduced resolutions-Requires RTX 3000 or better for 90 Hz

If you want the ultimate HMD and have one of the best graphics cards to push it, the Piimax Vision 8K X is the best VR headset for you. It has a horizontal FOV of up to 170 degrees and can hit a resolution of up to 3840 x 2160 per eye, which is the highest resolution of any headset we’ve ever tested. That led to fantastic image quality without any screen door effect. 

While you don’t get OLED-level blacks, we enjoyed colors that looked bright alongside sharp, detailed edges. When dropping down to 2560 x 1440 resolution, the image looked more washed out and less sharp, but image clarity was still high compared to other HMDs we’ve tested. 

The Vision 8K X is a complex HMD with multiple settings available and a high price, making it best reserved for VR enthusiasts. Plus, if you want to hit the headset’s max refresh rate of 90 Hz, you’ll need an RTX 3000-series GPU, which are all hard to find and expensive.

More: Pimax Vision 8K X review 

4. HP Reverb G2

Best VR Headset Image Clarity

Specifications

Connectivity: PC

Display: 2x 2.89-inch LCD with RGB sub-pixels

Per-eye resolution: 2160 x 2160

PPI: ?

Refresh Rate: 90Hz

FOV: ?

Weight: 1.2 pounds (544.3g)

Reasons to buy

+Lightweight+Incredible display resolution

Reasons to avoid

-Tracking is a huge letdown-Narrow field of view

The HP Reverb G2 is the best VR headset is you're seeking optimal image clarity. But as Windows Mixed Reality (MR) headset, it struggles to compete with the other headsets on this page.

HP’s Reverb G2 does boast some nice improvements over the original HP Reverb, such as the move to antimicrobial materials and a boost in audio quality, thanks to HP using the same speakers found in the Valve Index. However, Windows MR tracking is still lacking. HP upgraded the HMD with two more cameras, but it still can’t match the tracking on other PC-connected HMDs, such as the Oculus Rift S. During testing, the headset would lose sight of our controllers if they were close to our chest or moving rapidly. 

The plus side is that the Reverb G2 has fantastic image quality with very high per-eye resolution that makes things from games to text easy to enjoy. If image quality is top of mind, the Reverb G2 tops the list. But for gaming and other apps where the ability to track controllers is imperative, you’ll want to look at other headsets on this list.

For enterprises, there's also the HP Reverb G2 Omnicept Edition, which offers advanced biometrics, like face tracking. 

Read: HP Reverb G2 review 

5. HTC Vive Focus 3

Best Standalone VR Headset

Specifications

Connectivity: None

Display: 2x 2.879-inch LCD

Per-eye resolution: 2448 x 2448

PPI: ?

Refresh Rate: 90 Hz

FOV: ?

Weight: 1.7 pounds (785g)

Reasons to buy

+Widest FOV in a standalone headset+Well-balanced weight

Reasons to avoid

-Expensive-Mediocre controller ergonomics

While the Oculus Quest 2 is more attainable for the masses, the HTC Vive Focus 3 is the best VR headset we’ve tested that doesn’t need a connection to any PC or system. Sadly, it’s geared toward businesses, and it’s price confirms the niche. But it’s still an impressive HMD, delivering the greatest FOV we’ve ever seen in a standalone headset, plus high resolution. It’s an example of the direction we’d like to see consumer-facing VR headsets go. 

Quality of life features include a Micro SD slot for cards up to 2TB, a replaceable battery and even moisture-proof fabrics. The 1.7 pound weight is well-balanced, meaning wearing it for long training sessions isn’t a pain. 

The Vive Focus 3 uses a Snapdragon XR2 (Snapdragon 865) SoC with 8GB of RAM and a 90 Hz refresh rate. While it’s not meant for gaming, we played a mobile game on it, and it looked just as good as when playing on the Quest 2, but easier to see enemies, thanks to the greater FOV. If you need a headset that makes it easy to navigate business and training apps and the like, the Vive Focus 3 will deliver comfortable, feature-rich performance. 

More: HTC Vive Focus 3 review 

MORE: The History Of Virtual Reality

MORE: Virtual Reality Basics 

MORE: All Virtual Reality Content

Discounts on the Best VR Headsets

If you're looking for a headset that's among our best VR headsets or one that didn't quite make the cut, you may find savings by checking out the latest Newegg promo codes, Amazon promo codes or Best Buy promo codes.

Scharon Harding is a Senior Editor at Tom's Hardware. She has a special affinity for gaming peripherals (especially monitors), laptops and virtual reality. Previously, Scharon covered business technology, including hardware, software, cyber security, cloud and other IT happenings, at Channelnomics, with bylines at CRN UK.

Sours: https://www.tomshardware.com/reviews/best-virtual-reality-headsets,4722.html
HP Reverb G2 FOV Mod + Other Tips

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