Normal monster support yugioh

Normal monster support yugioh DEFAULT

Pioneer Yugioh players would not miss a Yugioh normal monster card in their decks. Back then, normal monsters used to be popular among Yugioh fans. For starters, the cards have great ATK and DEF stats. However, they became unpopular because they lacked effects and thus replaced by newer cards. Below are the best normal monsters you can find in Yugioh.

  1. FrostosaurusYugioh normal monster

This is the most powerful normal monster card that is summonable by one tribute. It has a water attribute and has a metabolism built to withstand long cold periods. Hence don’t expect it to be a victim of a glacial rampage. Harness the power of this level 6 monster with incredible ATK and Defense stats. They’re plenty of cards that you can use to search for Frostosaurus. Dogu, Temple of Kings and Fossil Dig to name a few. Also, there are plenty of cards that you can use to special summon this card. Ancient Rules, Silent Doom and Swing of Memories, to name a few.

  1. Angel TrumpeterYugioh normal monster

Angel Trumpeter was the first level 4 card released as a Normal Tuner Monster. That was close to a decade after the initial release of Tuner and Synchro Monsters. Use this card to summon any Synchro Monster of your choice to the field. It has incredible ATK and Defense stats, definitely deserving this spot on our list. Angel Trumpeter is a member of the Plant Monster cards and has an earth attribute. It belongs to the Brugmansia genus in the family of Solanaceae. This powerful monster card will keep your enemies at bay. It’s highly toxic and has frightening hallucinations. When building a deck, the Angel Trumpeter shouldn’t miss in the deck.

  1. Neo Aqua Madoor

Easily summon this card using A Legendary Ocean and make it a level 3 monster. You can switch between Attacking and Defense Position with this card using the Shield & Sword card. Hence would be able to take down multiple monsters controlled by your opponent. It has also had one of the highest Defense compared to other Yugioh Normal Monsters. Moreover, it requires only a single tribute for summoning. Making it one of the easiest Yugioh normal monster to summon.

  1. Dragon Core Hexer

This card is one of the few Tuner Monsters at level 8 that have made it to this list. The Dragon Core Hexer can be used to normal or special summon a few cards in the Hieratic and Blue eyes deck. Moreover, there are plenty of cards that can search this card in the deck. Temple of the Kings, Phantom of the Yang Zing and Dogu are some of the cards. This card is a successor of the Dragon Horn Hunter Monster card. When compared to all the other Normal Tuner Monsters, it stands out with highest ATK and DEF stats.

  1. Gogiga Gagagigo

Although this card may not be that popular with new players, it is an incredibly powerful card. It is a classic card that was many players favorite in the past years. Gogiga Gagagico was a powerful card, especially on the field. It is one of the few reptile type Monster cards made in Yugioh. However, it is not an easy card to summon. Also, it lacks a bit of support and Konami hasn’t released any support cards yet. Its high ATK and DEF stat makes this card settle at this position on our list.

  1. Skull Servant

Over the years many players have begun adding Skull servant to their Yugioh decks. This is because Konami has given skull servant more support. It is also a pretty good card when it comes to link summoning. Besides, you can use Skull Servant to form perfect combos with other cards. It is a level one monster card with a dark attribute hence is accessible to new players. If you’re starting in the game, Skull Servant shouldn’t miss from your deck.

  1. Red-Eyes Black Dragon

This card cannot be Normal Summoned. Tribute one Red eye monster card from the hand or field to special summon this card. In case this card gets destroyed while you possess it or your opponent destroys it, then it gives you a few options. Thus you can special summon a Level 7 monster from your graveyard. It has plenty of support cards; hence summoning it wouldn’t be an issue. Also, it’s ATK points are not that bad for a level 7 card, points are moderate.

  1. Phantasm Spiral Dragon

The Phantasm Spiral Dragon evolved from the Spiral Serpent card. It comes reprinted with new effects added to it. What makes Phantasm special is that it has lots of support cards. This makes it an easy card to normal or special summon. Making it one of the easiest Yugioh normal monster to summon. Its high ATK and DEF stat makes this card settle at this position on our list. When building a deck, this card should definitely not miss in your deck.

  1. Blue-Eyes White Dragon

This legendary card is a master of destruction. If you have this card in your deck, your opponent will always dread you. This is because the card is virtually invisible. Hence launching this card will wipe off your opponent’s monsters from the field. It’s the Yugioh Normal Monster with the highest ATK stat of Also, it belongs to the highest level of normal monsters. It’s a powerful level 8 dragon with a light attribute. Blue eyes white dragon has plenty of support cards. Making it one of the easiest Yugioh normal monster to summon. This is a mighty beast that shouldn’t miss in your deck.

  1. Dark MagicianYugioh normal monster

This is the ultimate Level 7 Yugioh normal monster card that shouldn’t miss from your deck. It is an extremely powerful monster card. You can use it to summon any monster from the deck and replace it with a trap card in your hand. However, it cannot attack once summoning occurs. It is an iconic classic card since it being launched as one of the first Yugioh cards. Even though newer players may not prefer this monster card to the latest cards. It is one of the best monster cards ever.

Categories GAMINGSours:

Normal monsters are a long forgotten breed of Yugioh cards, often left untouched by the majority of the community. Justifiably so, I guess, as they contain no effects to allow for some s1ck playz. Some of us do enjoy normal monsters though, as they tend to have great ATK/DEF stats, particularly the lower level monsters. Battling with these cards takes us back to a bygone age of Yugioh dueling, filling us full of nostalgia. This list will take a look at the 10 best normal monsters in Yugioh, which should pique your interest or hopefully even inspire you to give them a try!


Vorse Raider

Vorse Raider, one of the best normal monsters in Yugioh

The classic himself, this card has been raiding monster zones since Seto Kaiba first introduced him to us. When it comes to low-level normal monsters, Vorse Raider is a viable pick as he boasts considerable ATK/DEF stats for a level 4 monster. While his type prevents him from fitting into a lot of decks, he’s definitely worth using if you can find a place for him.


9. Flamvell Guard

Flamvell Guard, one of the best tuner monsters in Yugioh

There’s quite a few monsters with high DEF stats, Flamvell Guard is easily the best level 4 or lower defensive normal monster though. As he’s a level 1 and a tuner, you have the option to synchro summon if needed and that DEF can be a life-saver. This card might even be viable in non-normal monster decks, such as dragon decks.


8. Alexandrite Dragon

Alexandrite Dragon, Yugioh Dragon type monster

One of the earliest level 4 normal monsters to receive ATK, this card could also be replaced by the likes of Phantom Gryphon or Gene-Warped Warwolf. I chose Alexandrite Dragon because of its cool art, ability to fit into dragon-type decks and Light attribute. In a deck based around normal monsters, you’ll want as many level 4 monsters with ATK as possible!


7. Frostosaurus

Frostosaurus, one of the best normal monsters in Yugioh

Not worth using to most players, although I felt it needed to be onthe list as it has the highest ATK stat out of any level 5 or 6 normal monsters. A huge ATK is nothing to be sniffed at, as it’ll take out a Dark Magician in battle and a variety of Synchro/XYZ monsters. Having just one Frostosaurus available can actually provide a huge boon to any normal monster deck.


6. Neo Aqua Madoor

Neo Aqua Madoor, one of the best normal monsters in Yugioh

Just a few monsters have such high DEF that require a single tribute to summon, Neo Aqua Madoor is the best of all the available normal monster choices. Not only does it have DEF, the ATK stat is higher than something like Millennium Shield or Labyrinth Wall, giving it an advantage on this list. The Water attribute lets it down though, preventing Neo Aqua Madoor from finding a deck to call home.


5. Angel Trumpeter

Angel Trumpeter, one of the best normal monsters in Yugioh

Basically a tuner version of Vorse Raider, this card’s stats are just as good but it can also be used to bring a synchro monster onto the field. The usefulness of Angel Trumpeter is unrivaled for any normal monster with a level of 4 or lower, warranting a place in the top 5 on this list. I’m lucky I made this list to be honest, I’ll be adding 3 of these cards to my normal monster deck!


4. Dragon Core Hexer
Dragon Core Hexer, one of the best normal monsters in Yugioh

At first glance, you’d be forgiven for thinking “why is this card in the #4 spot?”, the ATK/DEF stats aren’t dropping any jaws, that’s for sure. Take a look at its type, Dragon Core Hexer is a level 8 tuner monster!

Imagine if this card was a Light attribute monster, it’d certainly have a lot more uses. Even then, it is still good, requiring only 1 other low level monster to summon a big boss Synchro monster. The art on this card is incredible too, definitely one of the cooler dragon type monsters in the game.


3. Gogiga Gagagigo

Gogiga Gagagigo, one of the best normal monsters in Yugioh

Another classic card, one that’s had some of the best stats for a normal monster in Yugioh history. Such high ATK/DEF stats make Gogiga Gagagigo a beast when it’s out the field, the only problem is getting it there. There’s not much support for reptile type monsters in Yugioh, while there is quite a bit for water monster but again, being a reptile hinders its ability to fit into a water deck. Regardless of this card’s glaring issues, I wanted to give it a bit of recognition!


2. Phantasm Spiral Dragon

Phantasm Spiral Dragon, one of the best normal monsters in Yugioh

Wielding the highest combined stats of any normal monster in the game, Phantasm Spiral Dragon had to be in the top 3 on this list. What’s even better is the support for this card, you can make an extremely powerful deck based around it. Attack mode or defense mode, it doesn’t matter, this card will put in a good shift. With its support cards, Phantasm Spiral Dragon is remarkably easy to summon too.


1. Blue-Eyes White Dragon

Blue-Eyes White Dragon, the most nostalgic Yugioh card

Full of power and nostalgia, no other normal monster is on the same level of Blue-Eyes White Dragon. Although it does have less combined ATK/DEF stats than the previous entry, the ATK stat is higher than any other normal monster in the game. Some would say there are no normal monsters of a higher level/ATK stat because Konami want this card to be their go-to normal monster. I’m not complaining though, Blue-Eyes White Dragon is held dear by Yugioh players across the world!

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Remember when you'd Normal Summon Elemental HERO Prisma, send Dark Magician from your deck to your graveyard, activate Thousand Knives, and attack for damage?

You might laugh now, but man, those were the days!

Dark Magician and the decks based around it have come a long way over the years, and I mean an extremely, almost unbelievably long way. product-hover id="" arrived in April, and Dark Magician was one of the set's chase Ghost Rares. He was one of the pack-front cover monsters too, along with Blue-Eyes Alternative White Dragon and Black Luster Soldier - Soldier of Chaos, modern updates of some of the game's most popular monsters.

Needless to say, April was a heavy hit of nostalgia: I was pumped to see Dark Magician get that royal treatment. He deserves the spotlight, as well as all those amazing cards that back him up. Today we're going to put them to work in a new build.

So Easy, It's Like Magic

One of the biggest strengths of the Dark Magician deck is that you can search pretty much everything in it, either to your hand, or directly to your field via Special Summon. That wasn't always the case, but these days there aren't many exceptions. The two effects of Soul Servant basically function as an upgraded version of Reinforcement of the Army, getting you the card you need and sometimes drawing extra cards in the process.

All in all, there are so many options that it can be difficult to figure out what to run. It's rare that a theme has so many cards that are this useful. Dark Magician decks have the capacity to break boards and put tons of big monsters on the field really easily, but it's usually better to focus on disrupting your opponent than overwhelming them with sheer force. It's not like Quintet Magician is easy to summon, y'all.

Trust me, I wanted to play almost every Dark Magician card that exists when I started working on this deck, but some of the cards here turn from "neat" in fringe situations, to "oh my gosh I am so stupid why am I stupid enough to play this card" if you draw them when you don't control Dark Magician on the field. Trust me, I've been there. In the end that was the dividing line that helped me decide which cards to leave on the cutting room floor.

One card that I'll heavily defend is Dark Magic Attack. Yes, drawing it naturally is about as fun as walking face-first into a beehive, but whether you're competitive or casual, a searchable card that lets you deal with backrow-heavy decks is nothing to scoff at. Soul Servant and Eternal Soul both get you Dark Magic Attack for free, and I've lost more games because I couldn't get to it, than I have from drawing it prematurely.

Check out which cards made the cut.

Yu-Gi-Oh! TCG Deck - The Best Dark Magician Deck by Loukas Peterson

'The Best Dark Magician Deck' - constructed deck list and prices for the Yu-Gi-Oh! Trading Card Game from TCGplayer Infinite!

Created By: Loukas Peterson




Market Price: $


Accesscode Talker

Market Price: $


2+ Effect Monsters
Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".

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Knightmare Unicorn

Market Price: $


2+ monsters with different names
If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; return it to the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.

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Red-Eyes Dark Dragoon

Market Price: $


"Dark Magician" + "Red-Eyes Black Dragon" or 1 Dragon Effect Monster
Cannot be destroyed by card effects. Neither player can target this card with card effects. During your Main Phase: You can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. You can use this effect a number of times per turn up to the number of Normal Monsters used as Fusion Material for this card. Once per turn, when a card or effect is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy that card, and if you do that, this card gains ATK.

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It's important to understand where this type of deck stands in the spectrum of Yu-Gi-Oh deck building: Dark Magician isn't really a combo deck. Yeah, there are cards that offer combo-type play sequences, but for the deck's entire history, the strategy's revolved around placing Dark Magician or a Dark Magician proxy on the field and going from there. That's different from how most modern combo decks work; you'll do better with it if you adjust your mindset.

In ye olden days, succeeding with this strategy meant activating something like Thousand Knives. But today it's more about combining Dark Magical Circle and Eternal Soul for multiple Dark Magician summons, popping cards each turn in a relentless flurry of destruction.

Like I said, we've come a long way.

Ignoring Red-Eyes Dark Dragoon for a second, you'll want to establish control of the board with Dark Magician as fast as possible, which usually means sending Dark Magician to the graveyard and reviving it with Eternal Soul.

Magicians' Souls is one of the best ways to do that early on: you'll Special Summon it from your hand by sending Dark Magician from your deck to the graveyard, then use Magicians' Souls other effect to trade away spells and traps for more draws, hunting for Dark Magical Circle or Eternal Soul.

That's also why Magician's Rod is so important to the deck. You're dead in the water if you can't start bringing back Dark Magician to banish cards on the field with Dark Magical Circle, so it's best to have another way to search the spells and traps you need. The deck's a slow burn, but it snowballs out of control really quickly, and seeing the right mix of cards in the early game is the key to unlocking the deck's success.

The biggest problem is that once your opponent gets familiar, the strategy can become pretty predictable. By no means is Dark Magical Circle bad, but it's not exactly a surprise when it banishes yet another card, turn after turn.

Ultimately that's why I like Magicians' Combination: it adds some variety to the deck and opens up some other options. The goal is to get Dark Magician on the field as quickly as possible, and Magicians' Combination is the extra spice that your opponent won't see coming. I've had to re-read the card a dozen times to really get it, but the gist is that it's basically a counter to anything.

And hey, if you're going to play Dark Magician Girl to capitalize on Soul Servant, you might as well go big, right? Magicians' Combination an added layer of protection for your field, and barring the luckiest hand, your opponent won't be able to play through your myriad of responses.

Worst case scenario, you should be able to survive with Solemn Judgment, Solemn Strike, and Ash Blossom & Joyous Spring. Hey, we can't have Dark Magician flavored cards for everything, right?

The Question Of Dragoon

I don't think it's a secret that Red-Eyes Dark Dragoon is one of the scariest cards to deal with right now, and Dark Magician decks can take full advantage of it… if you have the cards to do so.

It might be a controversial choice, but this deck is one of the best places for Red-Eyes Dark Dragoon to shine. Most strategies that want to run it bank on Predaplant Verte Anaconda ability to mimic Red-Eyes Fusion, sticking you with three cards in your deck that you don't want to actually play: a Dark Magician, a Red-Eyes Fusion, and a Red-Eyes Black Dragon.

Dark Magician baked into the cake on this one, and that means hard drawing Red-Eyes Fusion isn't a bad thing. You'll just activate it, putting a Dark Magician into the graveyard where you want it anyway for plays later on. The only "bad" card is Red-Eyes Black Dragon, and avoiding one card is easier than avoiding three. The math doesn't lie on this one: it's a match made in heaven.

I considered running Keeper of Dragon Magic over Red-Eyes Black Dragon to ensure your dead draw had some use, but I found it weakened the deck overall . If I wanted another Normal Summon that fed into something cool, I'd be better off with Spellbook Magician of Prophecy, World Chalice Guardragon, or even The Black Stone of Legend; they open up interesting possibilities for deck thinning, recursion, Red-Eyes Dark Dragoon fodder, and Xyz plays.

But yeah, those ideas really take us off the beaten path. Let's just stick to Red-Eyes Black Dragon for now.

To see Red-Eyes Dark Dragoon faster, fielding multiple monsters for Predaplant Verte Anaconda or accelerating through your deck to draw Red-Eyes Fusion should be a priority. There are tons of ways to put two monsters on the field, but in keeping things as close to pure Dark Magicians as possibly, Magicians' Souls and Apprentice Illusion Magician seemed the best.

To reiterate: you want to summon Dark Magician as early as possible. You don't want it enough to play Illusion Magic, but you want Dark Magician on the field, in your hand, or in your graveyard before Turn 1 even starts. Magicians' Souls and Apprentice Illusion Magician do that, so in a vacuum they're objectively good cards here. The fact that you can summon them for free to make Predaplant Verte Anaconda is what clinches their spots in this deck. Between that, and the option hard draw Red-Eyes Fusion, Red-Eyes Dark Dragoon really consistent it here, and it helps lock in your snowballing control over the duel once it's in place.

A Spellbinding Finale?

Because this deck largely functions as a control strategy, you don't have a lot of flashy ways to end the game. Whether your swinging on an open field, or you're just shotgunning damage because time's about to be called for the round, sometimes throwing all your cards on the table is a necessary evil and you just have to hope it works out.

And no, stop asking me to play Quintet Magician, you'll never actually summon it.

Since Magicians' Souls alone takes this deck well out of budget territory, I figured we might as well go big. Having Accesscode Talker in your back pocket is great way to finish the game if you've reached down far enough, and it helps you build off the Link potential of things like Apprentice Illusion Magician and Magicians' Souls. After all, you need to follow up Predaplant Verte Anaconda somehow, right?

Selene, Queen of the Master Magicians fits is your segue into Accesscode Talker but since Accesscode Talker isn't always what you need, Selene's a double threat that can revive any ol' Spellcaster you see fit.

Red-Eyes Dark Dragoon, anyone?

And I know I keep circling back to Apprentice Illusion Magician, but she once again comes in clutch thanks to her secondary effect. A boost of ATK and DEF can be huge, and lets Dark Magician punch over almost anything, even an opposing buffed up Red-Eyes Dark Dragoon. If you have the cards, definitely give this deck a try - it's a blast!

Just remember: beat your opponents before they beat you.


Top 10 Cards You Need for Your Normal Monster Yu-Gi-Oh! Deck

Jeremy enjoys dueling in between working as a chemical analyst and campus building manager.

Normal Monster Decks in Yu-Gi-Oh!

Sometimes called normalcy or vanilla decks, normal monster builds in Yu-Gi-Oh! heavily emphasize, well, normal monsters, who are easily recognized by their yellow (rather than orange) backgrounds and lack of monster effects.

Without abilities, these creatures lag behind on their own; however, they enjoy some of the best supports in the game, turning them from laughable to deadly. After all, normal monsters have existed since dueling's origins, and many of Yu-Gi-Oh!'s most famous cards ("Blue-Eyes White Dragon," "Dark Magician," etc.) dwell among their ranks. So, how can you best reinforce your effect-less soldiers? These are the ten best normal monster supports in Yu-Gi-Oh!

Dragon Horn Hunter
Dragon Horn Hunter
Dragoons of Draconia

Dragon Horn Hunter/Dragoons of Draconia

Type: Monster

Normal pendulum monsters are useful since they qualify for normal supports, but also offer scale effects and can help you swarm (something normal monsters generally struggle with). Hunter's scale ability increases the ATK of all normal monsters by and prevents you from taking damage in battles involving yours; Draconia's lets you search a level four or higher normal monster from your deck once each turn when your normal monster destroys an enemy in battle.

Additionally, both cards have decent battle stats and desirably low scales; combo them with higher scales and normal-boosting cards like "Lancephorhynchus" to quickly swarm and empower your creatures.

9. White Elephant's Gift

Type: Spell

Gift simply sends a non-effect monster (which includes normal monsters plus extra deck monsters without abilities) to the graveyard to draw twice. So you're spending two cards to get two but stockpiling your graveyard and putting normal monsters you swarm with other effects to good use. There's also no "once per turn" clause, so feel free to play multiple in one round.

8. Heat Wave

Type: Spell

Heat Wave can only be played at the start of your turn's first main phase, so make sure you cast it before doing anything else. Until your next draw phase, it prevents both players from normal or special summoning effect monsters, making it a temporary but less-costly version of Throes.

Players can still set monsters, but once again, you've essentially shut down your opponent's extra deck and heavily restricted their main deck. Of course, normal monsters are unaffected, so you (and hopefully not your opponent) should be able to avoid Wave's blast. A great stall tactic to buy time for your combos.

7. Summoner's Art

Type: Spell

Art simply adds any level five or higher normal monster from your deck to your hand. With no drawbacks or restrictions, you can use multiple copies each round, and they work great at fetching your high-level pendulum scales.

Art's a well-rounded card that's useful in both normal monster-devoted themes as well as any archetypes that employ high-level normal monsters, like "Blue-Eyes" and "Qliphort" builds.

6. Future Fusion + First of the Dragons

Type: Spell/Fusion Monster

Future Fusion takes time to activate, revealing a fusion monster during your next standby phase and sending its materials from deck to graveyard, then summoning it the following turn. However, it lets you fusion summon without sacrificing advantage, and a prime candidate is First.

He accepts any two normals as material, letting Future stockpile your graveyard without normal fodder for other effects. When he finally arrives, he's a fierce ATK beatstick who can't be destroyed in battle by effect monsters and is immune to their effects.

5. Skill Drain

Type: Trap

Skill Drain doesn't so much empower normal units as hinder effect monsters. Activating it requires a fair chunk of life points, but Skill Drain indefinitely negates all monster effects on the field. In dedicated vanilla decks, you'll avoid the blast since you're using normal monsters; meanwhile, half your opponent's cards are suddenly crippled.

It's as simple as that; use Skill Drain to shut down a huge portion of your opponent's cards and play any effect monsters you have the turn before you activate it.

4. Common Charity

Type: Trap

Charity is similar to the popular "Allure of Darkness," except it's a trap rather than a spell and works with normal monsters instead of dark ones. When activated, you draw two cards, then have to banish a normal monster from your hand; if you can't, you send your entire hand to the graveyard.

Your overall hand size doesn't change, but you get to exile unneeded cards while keeping your aces. Since Charity has to be set for a turn, it's not as fast as Allure, but it can bait spell/trap removals, as you can simply activate it in response.

3. Rescue Rabbit

Type: Monster

Rescue Rabbit has weak stats and can't be special summoned from the deck, but it won't matter, as you banish him from your field to special summon two level four or lower normal monsters with the same name from your deck. They're destroyed at the end phase, but that's more than enough time to use them as link, xyz, or tribute material. And since Rabbit's level four is easily pendulum summoned, in pendulum decks, you can preserve your turn's normal summon for other troops.

2. Heart of the Underdog

Type: Spell

Pendulum cards help field multiple normal monsters in a single turn, but to properly swarm, you also simply need enough cards in hand. That's where Heart of the Underdog shines, as this continuous spell lets you reveal any normal monsters you pull during your draw phase to draw another card. And if that card is a normal monsters, you can trigger the effect yet again, essentially drawing until you find something other than a normal monster.

Underdog has no penalties or life point losses, you're free to field multiple copies at once, and the effect is optional, helping avoid deck-outs when your remaining cards are thinning. A crucial component to dedicated normal monster structures, I use Underdog in anything from Exodia decks to Igknight decks; fortunately, it won't break the bank, costing less than two dollars!

1. Flawless Perfection of the Tenyi

Type: Field Spell

Flawless Perfection makes all non-effect monsters unaffected by monster effects, a useful defense. But more than that, once per turn while you control a non-effect or face-down monster and your opponent special summons an effect card, you can draw two cards.

These conditions are surprisingly easy to meet, and two cards for one is an amazing benefit. It also makes opponents think twice before trying to summon on your turn lest they give you even more advantage.

Normal Monster Deck Ideas in Yu-Gi-Oh!

In addition to today's cards, note that four of the five Exodia components (which win the game when collected in your hand) are normal monsters and thus applicable for supports and that gemini monsters begin play as normal monsters but can potentially gain effects, receiving the best of both worlds.

Thus, you can build around normal monsters in dozens of ways, and their powerful supports make them surprisingly effective despite their innate lack of abilities. But for now, as we eagerly await Konami's next expansion of normal-supporting effects, vote for your favorite card, and I'll see you at our next Yu-Gi-Oh! countdown!

© Jeremy Gill


Yugioh normal monster support

Normal Monster

Normal Monster

Normal Monster



Japanese (ruby)


Japanese (base text)


Japanese (romanized)

Tsūjō Monsutā


Normal Monster

  • French: Monstre Normal
  • German: Normales Monster
  • Italian: Mostro Normale
  • Korean: 일반 몬스터 (一般 Monster) Ilban Monseuteo
  • Portuguese: Monstro Normal
  • Spanish: Monstruo Normal
  • Traditional Chinese: 通常怪獸 Tōngcháng Guàishòu / Tung1 seong4 Gwaai3 sau3

Normal Monsters (Japanese: モンスター Tsūjō Monsutā), colored yellow, are Main Deckmonsters with no monster effects. In the card description box (which contains the effect on Effect Monsters), Normal Monsters include a brief description of its lore. Starting from Starter Deck: Link Strike onwards, all Normal Monsters also include the designation "/Normal" on their Type/Ability lines.

Only Monster Cards with "yellow" backgrounds are Normal Monsters. There are Tuner and Pendulum Normal Monsters, such as "Tune Warrior" and "Flash Knight". Non-EffectFusion, Ritual, Synchro, Xyz and Link Monsters are not Normal Monsters. Some non-Normal Monsters can be treated as Normal Monsters with card effects, most notably Gemini monsters and some Trap Monsters.

The card text (or flavor text) on Normal Monsters is for illustrative purposes only, and has no effect on gameplay (except archetype conditions, such as on "Summoned Skull" and "Gazelle the King of Mythical Beasts" in the English TCG). These texts provide lore on how the monster related to other cards in the game, such as the flavor text of "Opticlops" which explicitly states that it serves "Dark Ruler Ha Des".

Play style[edit]

Though they do not have inherent effects, there are often Spell, Trap, or Monster effects associated with specific Normal Monsters. For example, "Dark Magic Attack" can only be used with "Dark Magician", "Huge Revolution" can only be activated with 3 specific Normal Monsters on the field, and "X-Head Cannon", "V-Tiger Jet" and "Dark Blade" are the specific targets for three specific Union monsters.

Normal Monsters have received some very powerful support cards for general use, such as "Birthright", "Summoner's Art", "Knight of the Red Lotus", "Princess Cologne", "Terratiger" and "Ventdra, the Empowered Warrior", "White Tiger" and "Blue Dragon Summoner", "Dark Factory of Mass Production", and "Creepy Coney". The Normal Pendulum Monsters "Dragon Horn Hunter" and "Lancephorhynchus" support Normal Monsters. "Thunder End Dragon" has a powerful effect, but requires 2 Normal Monsters in order to be Xyz Summoned.

"Rescue Rabbit" can Special Summon 2 Level 4 or lower Normal Monsters from the Deck, providing quick access to Xyz Monsters; this effect is so useful that Dino Rabbit Decks are built entirely around it.

Some Normal Monster support focuses on low-Level Normal Monsters (typically Level 3 or lower). There are cards that allow the Special Summon of large numbers of low-Level Normal Monsters from the Deck (such as "Human-Wave Tactics" and "Enchanting Fitting Room"), to then be powered up with cards like "Triangle Power", "Amulet of Ambition", and "Sword of the Soul-Eater", or used to get rid of the opponent's cards with "The Law of the Normal".




  • Normal Monsters were the most common monsters when the Duel Monsters card game was introduced in the manga and released in the OCG and TCG, but as the game's strategies evolved, Effect Monsters became more common and fewer Normal Monsters were released or reprinted. For a time, very few Booster Packs contain Normal Monsters, and even those that do contain very few. Following the introduction of Pendulum Monsters, however, Normal Monsters have seen a resurgence in Booster Packs, mainly in the form of Normal Pendulum Monsters, but more traditional Normal Monsters began to see a comeback during the New Master Rules for various strategies and in the Yu-Gi-Oh! VRAINS anime.
  • The Normal Monster with the highest ATK is "Blue-Eyes White Dragon", at "Labyrinth Wall", "Neo Aqua Madoor" ,"Millennium Shield", "Dragon Core Hexer" and the Illegal card "Leonardo's Silver Skyship" have the highest DEF, at "Rabidragon" has the highest combined ATK and DEF, with ATK and DEF.
  • "Leonardo's Silver Skyship" is the first Match winner Normal Monster, due to being a Pendulum Monster.
  • "Thousand-Eyes Idol" is the Normal Monster with the lowest stats, being Level 1 monster with 0 ATK and 0 DEF.
  • "Noble Knight Artorigus" has the longest English flavor text of all Normal Monsters.
  • "Mekk-Knight Avram" has the shortest English flavor text of all Normal Monsters.
  • "Azure-Eyes Silver Dragon" is the only Synchro Monster that requires a Normal Monster(s) for its Synchro Material.
  • "Thunder End Dragon" is the only Xyz Monster that requires Normal Monsters as its Xyz Materials.
Top 10 Worst Normal Monsters in YuGiOh

Yu-Gi-Oh! Normal Monster Cards

7 Colored FishWater Fish 4 A rare rainbow fish that has never been caught by mortal man Acrobat MonkeyEarth Machine 3 An autonomous monkey type robot which was developed with cutting-edge technology. It moves very acrobatically. AitsuFire Fairy 5 He seems to be very unreliable, but he might have incredible potential. Alexandrite DragonLight Dragon 4 Many of the czars' lost jewels can be found in the scales of this priceless dragon. Its creator remains a mystery, along with how they acquired the imperial treasures. But whosoever finds this dragon has hit the jackpot whether they know it or not. Alien ShocktrooperEarth Reptile 4 The Aliens have used a mysterious biological substance to create a supreme race of soldiers. They do not have the natural powers of the other Aliens, but can make stunning physical attacks. AlinsectionEarth Insect 3 A stag beetle with a saw-like head and arms. Alligator's SwordEarth Beast 4 'ey, dis mighty lissard man can swing his sword so fast, dat it's more dan da speed a sound! Ally of Justice ClausolasDark Machine 6 A mighty monster in Mist Valley, and the ultimate weapon designed from Claiomh Solias. Its surprise attacks from above baffle invaders. Alpha the Magnet WarriorEarth Rock 4 Alpha, Beta, and Gamma meld as one to form a powerful monster. Amazon of the SeasWater Fish 4 A mermaid who serves as herald of the Ocean Lord. She protects the sacred domain of Atlantis. Amphibian BeastWater Fish 6 On land or in the sea, the speed of this monster is unmatchable. Ancient BrainDark Fiend 3 A fallen fairy that is powerful in the dark. Ancient ElfLight Spellcaster 4 This elf is rumored to have lived for thousands of years. He leads an army of spirits against his enemies. Ancient Lizard WarriorEarth Reptile 4 Before the dawn of time, this lizard warrior reigned supreme. Ancient One of the Deep ForestEarth Beast 6 This creature adopts the form of a white goat living in the forest, but is actually a Forest Elder. Ancient ToolDark Machine 5 A destructive machine discovered in the Ruins of the Ancients. AnsatsuEarth Warrior 5 A silent and deadly warrior specializing in assassinations. AnthrosaurusEarth Dinosaur 3 Dis man-like dinosawz gotta high I.Q., even tho he's lackin' in da strength depawtment. (Kinda like yooz, if ya had a high I.Q.! Nyaah!) Aqua MadoorWater Spellcaster 4 A wizard of the waters that conjures a liquid wall to crush any enemies that oppose him. Archfiend Marmot of NefariousnessEarth Beast 2 An air marmot that has a nefarious horna dnwings. It attacks by throwing acorns. Archfiend SoldierDark Fiend 4 An expert at battle who belongs to a crack diabolical unit. He's famous because he always gets the job done. ArmaillEarth Warrior 3 A strange warrior who manipulates three deadly blades with both hands and his tail. Armored LizardEarth Reptile 4 A lizard with a very tough hide and a vicious bite. Armored StarfishWater Aqua 4 A bluish starfish with a solid hide capable of fending off attacks. Armored ZombieDark Zombie 3 0 This warrior blindly swings a deadly blade with devastating force. Atlantean PikemanWater Sea Serpent 2 0 The Great Ocean Lord, who reigns over the depths, is served by these lancers. Deep-sea creatures exist in fear of facing the stream of attacks their lances are capable of. Axe RaiderEarth Warrior 4 An axe-wielding monster of tremendous strength and agility. Baby DragonWind Dragon 3 Much more than just a child, this dragon is gifted with untapped power. Baron of the Fiend SwordDark Fiend 4 An aristocrat who wields a sword possessed by a malicious spirit that preys on the weak. Basic InsectEarth Insect 2 Usually found traveling in swarms, this creature's ideal environment is the forest. Battle FootballerFire Machine 4 A cyborg with high defense power. Originally it was invented for a football machine. Battle OxEarth Beast-Warrior 4 A monster with tremendous power, it destroys enemies with a swing of its axe. Battle SteerEarth Beast-Warrior 5 A bull monster often found in the woods, it charges enemy monsters with a pair of deadly horns. Battle WarriorEarth Warrior 3 A warrior that fights with his bare hands. Bean SoldierEarth Plant 4 A plant-warrior that attacks with seeds and sword. Beast of TalwarDark Fiend 6 Only the master of the sword among Fiend-Type monsters is permitted to hold the Talwar. Beautiful HeadhuntressEarth Warrior 4 A vicious creature that has decapitated numerous enemy monsters. Beaver WarriorEarth Beast-Warrior 4 What this creature lacks in size it makes up for in defense when battling in the prairie. Beckoned by the World ChaliceEarth Warrior 4 0 His battle with the Mekkstrosities never seems to end. Even when their forest was invaded by Mekkstrocious Insects, he stood his ground and inspired the other defenders around him. BehegonWater Aqua 4 With an enormous maw and massive teeth, this monstrosity is one dangerous and strange serpent from the deep. Beta the Magnet WarriorEarth Rock 4 Alpha, Beta, and Gamma meld as one to form a powerful monster. Big InsectEarth Insect 4 A giant ant that dwells in the jungle, it is powerful whether attacking or defending. Big KoalaEarth Beast 7 A species of huge Des Koala. He's meek, but people are afraid of him because he's very powerful. Bio-MageLight Fairy 3 A mysterious priest created as a result of the latest advances in biotechnology. BitronEarth Cyberse 2 A new species found in electronic space. There's not much information on it. Blackland Fire DragonDark Dragon 4 A dragon that dwells in the depths of darkness, its vulnerability lies in its poor eyesight. Blade SkaterEarth Warrior 4 An image of beauty on the ice, this gorgeous warrior rips her opponents into pieces with her stylish Accel Slicer attack. Blazing InpachiFire Pyro 4 0 A wicked wooden spirit now burning in flames. Its fire attack is powerful, but it will soon be nothing but ashes. BlockerDark Machine 4 Constructed from several components, this monster can launch them in a pincer attack. Blue-Eyed Silver ZombieDark Zombie 3 The beams from the eyes of this creature are said to turn enemies into zombies. Blue-Eyes White DragonLight Dragon 8 This legendary dragon is a powerful engine of destruction. Virtually invincible, very few have faced this awesome creature and lived to tell the tale. Blue-Winged CrownWind Winged Beast 4 With hair shaped like a crown and a body incased in bluish white flames, this bird is a formidable sight. Bokoichi the Freightening CarDark Machine 2 A freight car that is exclusively for Dekoichi. It can transport anything, but most cargo arrives broken. Bolt PenguinWater Thunder 3 With each arm forming an electric whip, this monster paralyzes its enemies with electric shocks. BoneheimerWater Aqua 3 This monster wanders the seas, sucking dry any creatures it may encounter. Bottom DwellerWater Fish 5 This is one sea creature whose wrath is something monsters fear to face. Brave ScizzarDark Machine 4 Armed with a mass of scissors, this monster can clip an enemy into any desired shape and size. BunillaEarth Beast 1 This rabbit's got a sweet tooth! He's on a quest for the world's sweetest carrot, and just wants to nibble carrots all day today, tomorrow, and the day after that! BurglarEarth Beast 3 A sly rat. He will come at you with his huge left claw. Celtic GuardianEarth Warrior 4 An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks. Chamberlain of the Six SamuraiEarth Warrior 3 The Six Samurai are supported from the shadows by this silent and mysterious warrior. His past is unknown to them, but his countless scars are proof of his experience. Change SlimeWater Aqua 1 A slime that can morph and adopt the shape and size of any monster it chooses. Charcoal InpachiFire Pyro 1 A wicked wooden spirit that has burned out. The barbecue grilled with this charcoal is so awesome that everybody thinks it's priceless. Chosen by the World ChaliceFire Psychic 3 0 Inspired by the World Hero legends he heard as a boy, this crusader adds a piece to his armor from every Mekkstrosity he destroys. He has set out on a quest from Fairy Lee to recover the Seven World Legacies and save their world. Chu-Ske the Mouse FighterEarth Beast 3 0 A fiery mouse, traveling the world to become the strongest fighter in the world of mice. Be careful not to touch him, or you will get burned. Clavkiys, the Magikey SkyblasterDark Warrior 4 Everyone is full of possibilities. Everything you do, moving forwards, stopping, closing, opening, is all in your hands. There are many doors in this world. To open them requires the Magic Key 2 keys and 1 door 2 wills and 1 body. Once the doors are opened, the worlds will be connected and the great power revealed. Claw ReacherDark Fiend 3 Stretching arms and razor-sharp claws make this monster a formidable opponent. Cloudian - Smoke BallWater Fairy 1 Smoke Balls are newly born Cloudians. They fear being alone, and would rather swing and sway in the sky with their friends. Clown ZombieDark Zombie 2 0 A clown revived by the powers of darkenss. Its deadly dance has sent many monster to their graves. Corroding SharkDark Zombie 3 A zombie shark that can deliver its lethal curse with a spell. Cosmo QueenDark Spellcaster 8 Queen of the galaxies and mistress of the stars. Crawling DragonEarth Dragon 5 This weakened dragon can no longer fly, but it is still a deadly force to be reckoned with. Crawling Dragon #2Earth Dinosaur 4 A powerful dragon with teeth that can grind almost anything to dust. Crazy FishWater Fish 4 A flying fish that attacks with its pointed head. Crowned by the World ChaliceWater Spellcaster 2 0 With her magical staff, she can channel the living heart of her world to shield her people from the Mekk-Knights that have overrun it. Cure MermaidWater Fish 4 As long as this card remains face-up on your side of the field, increase your Life Points by points during each of your Standby Phases. Curse of DragonDark Dragon 5 A wicked dragon that taps into dark forces to execute a powerful attack. Cyber FalconWind Machine 4 A jet-powered hawk that travels at the speed of sound. Cyber Soldier of DarkworldDark Machine 4 A mechanical soldier that won't stop attacking until all of its life readings have been extinguished from its sensors. Cyber-Tech AlligatorWind Machine 5 Originally a pterodactyl, he was viciously attacked by a dragon. Using the newest technologies, his keeper saved him from near-fatal wounds and brought him back as a powerful Cyborg. CycroidEarth Machine 3 The most lovable and friendly of all the Vehicroids. It can arm itself with training wheels! D. HumanEarth Warrior 4 Gifted with the power of dragons, this warrior wields a sword created from a dragon's fang. D.D. TrainerDark Fiend 1 A poor goblin that was sucked into a different dimension. However, he's doing his best with his new destiny. Dancing ElfWind Fairy 1 An elf that dances across the sky with wings of razor-sharp blades. Dark AssailantDark Zombie 4 Armed with the Psycho Sword, this sinister assassin rules the bad land. Dark BatWind Winged Beast 3 Bats from the netherworld that use their hyper senses to detect their enemies. Dark BladeDark Warrior 4 They say he is a dragon-manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power. Dark GrayEarth Beast 3 Entirely gray, this beast has rarely been seen by mortal eyes. Dark King of the AbyssDark Fiend 3 It's said that this King of the Netherworld once had the power to rule over the dark. Dark MagicianDark Spellcaster 7 The ultimate wizard in terms of attack and defense. Dark PrisonerDark Fiend 3 This monster bends light to hide its image from the eyes of opponents. Dark RabbitDark Beast 4 He leaps up, down, and all around! Nobody can lay a hand on this funny bunny. Dark Titan of TerrorDark Fiend 4 A fiend said to dwell in the world of dreams, it attacks enemies in their sleep. Dark WitchLight Fairy 5 A popular creature in mythology that delivers fatal attacks with a sharp spear. Darkfire Soldier #1Fire Pyro 4 An explosive expert from a special elite force. Darkfire Soldier #2Fire Pyro 4 A warrior who gained immeasurable power from the heart of a volcano. Darkworld ThornsEarth Plant 3 A thorny plant found in the darklands that wraps its body around any unwary travelers. Destroyer GolemEarth Rock 4 A golem with a massive right hand for crushing its victims. Dharma CannonDark Machine 2 A monstrous creature whose body is lined with cannons that never miss their targets. Dig BeakEarth Beast 2 This beast coils like a snake, and strikes quickly with its snapping beak. DigitronEarth Cyberse 2 0 A subspecies found in electronic space. There's little information on it. Disk MagicianDark Machine 4 This monster hides in a saucer and only appears when executing an attack. DissolverockEarth Rock 3 A monster born in the lava pits, it generates intense heat that can melt away its enemies. Divine Dragon RagnarokLight Dragon 4 A legendary dragon sent by the gods as their instrument. Legends say that if provoked, the whole world will sink beneath the sea. DokuroyaibaFire Fiend 3 A boomerang with brains that will pursue a target to the ends of the earth. Doma the Angel of SilenceDark Fairy 5 This fairy rules over the end of existence. Dragon ZombieDark Zombie 3 0 A dragon revived by sorcery. Its breath is highly corrosive. Drooling LizardEarth Reptile 3 A blood-sucking snake in human form that attacks any living being that passes nearby. Dunames Dark WitchLight Fairy 4 Even when all odds are against this brave fairy, she will press onwards in battle and never retreat. Dungeon WormEarth Insect 5 Hidden under the floors of a labyrinth, it swallows any who pass above. Earthbound SpiritEarth Fiend 4 A vengeful creature formed by the spirits of fallen warriors, it drags any who dare approach it into the deepest bowels of the earth. Elemental HERO AvianWind Warrior 3 A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high. Elemental HERO BurstinatrixFire Warrior 3 A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy. Elemental HERO ClaymanEarth Warrior 4 An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost. Elemental HERO NeosLight Warrior 7 A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed. Elemental HERO SparkmanLight Warrior 4 An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy. Empress MantisWind Insect 6 Queen of an army of giant mantises whose command moves legions. Enchanting MermaidWater Fish 3 A beautiful mermaid that lures voyagers to a watery death. Evilswarm HeliotropeDark Rock 4 .ytilaer a maerd rieht ekam thgim yeht taht os ydob a rof gninraey ,sluos mrawsleetS gniregnil fo sthguoht eht era esehT "!etanimretxE !etacidarE !etanimilE" Fairy DragonWind Dragon 4 This beautiful dragon spirit harbors hidden strength. Fairy's GiftLight Spellcaster 4 This flying monster is known for delivering happiness to all. Faith BirdWind Winged Beast 4 This long-tailed bird blinds its enemies with mystical light. Feral ImpDark Fiend 4 A playful little fiend that lurks in the dark, waiting to attack an unwary enemy. Fiend Reflection #2Light Winged Beast 4 A bird-beast that summons reinforcements with a hand mirror. Fiend ScorpionEarth Insect 2 A huge scorpion inhabited by the soul of a fiend. Usually it holds back, but has untapped potential. Fire KrakenFire Aqua 4 A squid that thrives on fire and heat. Fire ReaperDark Zombie 2 A reaper with a flaming arrow that burns an enemy to a crisp. FiregrassEarth Plant 2 A fire-breathing plant found growing near volcanoes. Firewing PegasusFire Beast 6 A heavenly stallion soaring through the skies on crimson wings. FireyarouFire Pyro 4 A malevolent creature wrapped in flames that attacks enemies with intense fire. Flame CerberusFire Pyro 6 Known to many as the "Burning Executioner", this monster is capable of burning enemies to cinders. Flame ChampionFire Pyro 5 A warrior protected by a flaming shield that nullifies any attack. Flame DancerFire Pyro 2 This monster moves while swinging its burning rope. Flame ManipulatorFire Spellcaster 3 This Spellcaster attacks enemies with fire-related spells such as Sea of Flames" and "Wall of Fire"." Flame ViperEarth Pyro 2 A fire-breathing snake whose speed makes it a difficult target. Flying FishWind Fish 4 Three wishes are granted to those fortunate enough to see this monster in flight. Flying Kamakiri #2Wind Insect 4 A flying mantis that feeds primarily on insects. Flying PenguinWater Aqua 4 A very rare penguin that takes to the air with ears shaped like wings. Frenzied PandaEarth Beast 4 A savage beast that carries a big bamboo stick for beating down its enemies. FrostosaurusWater Dinosaur 6 This monster's metabolism enables it to endure long periods of cold, harnessing the power to become a creature of solid ice! Nothing else can withstand such temperatures, especially victims of its glacial rampage. Gadget SoldierFire Machine 6 A rust-free machine warrior born to battle. GagagigoWater Reptile 4 This young evildoer used to have an evil heart, but by meeting a special person, he discovered justice. Gaia the Fierce KnightEarth Warrior 7 A knight whose horse travels faster than the wind. His battle-charge is a force to be reckoned with. Gamma the Magnet WarriorEarth Rock 4 Alpha, Beta, and Gamma meld as one to form a powerful monster. Garnecia ElefantisEarth Beast-Warrior 7 A monster so heavy that each step rocks the earth. GaroozisFIRE Beast-Warrior 5 An axe-swinging beast-warrior with the head of a dragon. GatekeeperDark Machine 5 An indestructible mechanoid created for the sole purpose of guarding the gateways. Gazelle the King of Mythical BeastsEarth Beast 4 This monster moves so fast that it looks like an illusion to mortal eyes. Gem-Knight CrystalEarth Rock 7 A Gem-Knight officer of high rank, who has optimized the use of the crystal powers. Despite his ability to overwhelm most opponents, he's wary of stretching himself too thin, and opts for solidarity with his comrades. Gem-Knight GarnetEarth Pyro 4 0 The Gem-Knight Warrior who carries the Garnet Soul. His Flaming Iron Fist crushes all enemies. Gem-Knight LapisEarth Rock 3 The best of friends with Lazuli, this soldier deeply cares about the well-being of her friends. Gem-Knight SapphireEarth Aqua 4 0 His Sapphire powers commands the waters to protect him from attack. His comrades trust in his silent protection. Gem-Knight TourmalineEarth Thunder 4 He channels mystic energies and changes them into fighting strength through the power of Tourmaline. Many admire his way of life. Gemini ElfEarth Spellcaster 4 Elf twins that alternate their attacks. Gene-Warped WarwolfEarth Beast-Warrior 4 This warwolf was given incalculable strength through horrific genetic manipulation. Its gentle nature was completely wiped out, and it now lives only to unleash destruction. Giant FleaEarth Insect 4 A massive flea that feeds on the blood of its enemies. Giant Mech-SoldierEarth Machine 6 This monster swings an earth-shaking axe that cannot be blocked by a common sword. Giant Red SeasnakeWater Aqua 4 A sea-dwelling snake that attacks passing enemies with its sharp teeth. Giant Soldier of StoneEarth Rock 3 A giant warrior made of stone. A punch from this creature has earth-shaking results. Giant Turtle Who Feeds on FlamesWater Aqua 5 A crimson-shelled tortoise that feeds on flames. Giga GagagigoWater Reptile 5 In order to fight tremendous evil, he gained formidable power through body reconstruction, but lost his heart and his redemption. Giga-Tech WolfFire Machine 4 An iron wolf with razor-sharp fangs that can penetrate any armor. GigantoDark Machine 5 A massive steel ball that mows down anything in its path. GigobyteWater Reptile 1 He has a tranquil soul, but carries a destiny that one day his heart shall be tainted by evil Gil GarthDark Fiend 4 This steel-armored terror machine ruthlessly strikes down enemies with its giant katana. Girochin KuwagataWind Insect 4 Despite its small size, this monster has powerful jaws that can rip metal to shreds. Gladiator Beast AndalEarth Beast-Warrior 4 This one-eyed warrior bear is an aggressive hunter that strikes down its prey with the powerful swipes of its claws. No one can bear the brunt of his tremendously fast and heavy blows. Goblin CalligrapherDark Fiend 1 A Goblin who devotes himself to mastering perfect calligraphy of the word "False". He gives his all to each stroke. Gogiga GagagigoWater Reptile 8 His soul long since collapsed, his body recklessly continues onward, driven by a lust for more power. He no longer resembles his former self GokiboreEarth Insect 4 A large, spherical roach that attacks its enemies by rolling over them. GradiusLight Machine 4 A high-performance jet fighter with power capsules for variable attack capabilities. Grand Tiki ElderDark Fiend 4 A masked monster that wields the most deadly of curses. Great AngusFire Beast 4 A very violent beast, it is always berserk. People say that they have never seen it silent. Great WhiteWater Fish 4 A giant white shark with razor-sharp teeth. Green Phantom KingEarth Plant 3 This youthful king of the forest lives in a green world, abundant with trees and wildlife. GrifforeEarth Beast 4 This monster's tough hide deflects almost any attack. Ground Attacker BugrothEarth Machine 4 A surface battle robot that was once used for sea warfare. Gruesome GooWater Aqua 3 A slime boss that is definitely tougher than it looks. Guardian of the LabyrinthEarth Warrior 4 A monster that guards the entrance to the Netherworld. Guardian of the Throne RoomLight Machine 4 A robot guard built to guard throne rooms, it is armed with homing missiles. Gunkan Suship ShariFire Aqua 4 0 Finally got to visit that harbor specializing in Gunkan Suships that I've been curious about for a while! The premium "Shari" here is limited to Suships a year, and uses specially developed smooth aged rice, giving it extra boldness not found anywhere else. The classy atmosphere made my heart sing, too. The Gunkan Suship served had a perfect balance of vinegar, nigiri, shine, and shape, demonstrating exquisite artisanship. The owner told me, "We are introducing rich yet mellow scented EDO-FRONT red vinegar in the near future," which I'm really looking forward to. However, I was disappointed the surrounding seas were a little noisy so, giving it 4 stars with hope for improvements in the future. Gyakutenno MegamiLight Fairy 6 This fairy uses her mystical power to protect the weak and provide spiritual support. HaniwaEarth Rock 2 An earthen figure that protects the tomb of an ancient ruler. Happy LoverLight Fairy 2 Enemies become overjoyed when struck by the Heart Ray emitted from the forehead of this tiny cherub. Hard ArmorEarth Warrior 3 A living suit of armor that attacks enemies with a bone-jarring tackle. Harpie GirlWind Winged Beast 2 A Harpie chick who aspires to flit about beautifully and gorgeously, but attack sharply. Harpie LadyWind Winged Beast 4 This human-shaped animal with wings is beautiful to watch but deadly in battle. Headless KnightEarth Fiend 4 A haunted spirit of a falsely accused knight who wanders in search of truth and justice. Hercules BeetleEarth Insect 5 A massive beetle with a tough carapace and a dangerous horn. Hero of the EastEarth Warrior 3 Feel da strength ah dis sword-swinging samurai from da Far East. HibikimeEarth Warrior 4 Confuses enemies with a noise that is harsh to the ears. Hieratic Seal of the Sun Dragon OverlordLight Dragon 8 0 0 A mysterious engraved Hieratic relic. It was thought to be a simple stone, but it was actually infused with the power of a sun-wielding dragon. Ages passed, and the power of the relic grew and grew until it finally shone like the sun itself. High Tide GyojinWater Aqua 4 A very agile half-fish warrior known for its relentless attacks. Hinotama SoulFire Pyro 2 An intensely hot flame creature that rams anything standing in its way. Hitotsu-Me GiantEarth Beast-Warrior 4 A one-eyed behemoth with thick, powerful arms made for delivering punishing blows. Humanoid SlimeWater Aqua 4 This slime apparently has some human genes in its genetic makeup. Hunter DragonDark Dragon 3 This dragon has taken down countless prey with its sharp fangs. It strikes very quickly, because if it does not strike first, it is vulnerable to a counter-attack. Hunter SpiderEarth Insect 5 This monster feeds on whatever it catches in its web. HyosubeWater Aqua 4 This amphibian is strong on the attack, but leaves much to be desired when defending. HyozanryuLight Dragon 7 A dragon created from a massive diamond that sparkles with blinding light. Hysteric FairyLight Fairy 4 Tribute 2 monsters on your side of the field to increase your Life Points by points. Illusionist Faceless MageDark Spellcaster 5 Manipulates enemy attacks with the power of illusion. InpachiEarth Machine 4 A log that attacks lost travelers in the forest. Originally a big tree, it was cut down and possessed by a wicked spirit. Insect KnightEarth Insect 4 Of all Insect fighters, he is the paragon of the Indestructible Insect Invaders, which only the elite of the elite can join. We can no longer ignore their unmatched battle prowess. Invader from Another DimensionDark Fiend 4 An extraterrestrial monster that came from a distant galaxy. Island TurtleWater Aqua 4 A huge turtle that is often mistaken for an island. Jack's KnightLight Warrior 5 A strong master swordsman. His loyalty is to justice, his duty to protect the weak. JellyfishWater Aqua 4 An almost invisible, semi-transparent jellyfish that drifts in the sea. Jerry Beans ManEarth Plant 3 0 Jerry, a bean soldier, believes he is the strongest warrior in the world, but his true abilities are still untested. Judge ManEarth Warrior 6 This club-wielding warrior battles to the end and will never surrender. KabazaulsWater Dinosaur 4 A huge monster in the shape of a hippopotamus. The sneezing from his gigantic body is so fierce that people mistake it for a hurricane. Kagemusha of the Blue FlameEarth Warrior 2 Serving as a double for the Ruler of the Blue Flame, he's a master swordsman that wields a fine blade. KageningenDark Warrior 2 He yoozes both a physical form and a shadow form ta attack. So he's a tough monstah ta beat! Kairyu-ShinWater Sea Serpent 5 A sea dragon known as the King of the Ocean, it attacks its enemies with huge tidal waves. Kanan the SwordmistressEarth Warrior 4 A lady warrior armed with sword and shield, she floats lightly and stings sharply. Key MaceLight Fairy 1 Enemies' hearts will melt at the sight of this small fairy's cuteness. Killer NeedleWind Insect 4 A huge bee with exceptional strength that's particularly dangerous in a swarm. King FogDark Fiend 3 A fiend that dwells in a blinding curtain of smoke. King of YamimakaiDark Fiend 5 Wields the power of darkness to destroy its enemies. KojikocyEarth Warrior 4 A man-hunter with powerful arms that can crush boulders Koumori DragonDark Dragon 4 A vicious, fire-breathing dragon whose wicked flame corrupts the souls of its victims. KozakyDark Fiend 1 A workaholic fiend who devotes everything to his research into the languages of Dark World. His mind has collapsed because of working too hard. KumootokoEarth Insect 3 A massive, intelligent spider that traps enemies with webbing. KuramaWind Winged Beast 3 A vicious bird that attacks from the skies with its whip-like tail. Kuwagata AlphaEarth Insect 4 A very vicious stag beetle that goes for the head. La Jinn the Mystical Genie of the LampDark Fiend 4 A genie of the lamp that is at the beck and call of its master. Labyrinth WallEarth Rock 5 0 These walls form a labyrinth with no exit for enemies. Lady of FaithLight Spellcaster 3 Soothes the souls of others by chanting a mysterious spell. LarvasEarth Beast 3 A fast-moving, bird-like creature that strangles opposing monsters with its long, thin arms. Launcher SpiderFire Machine 7 A mechanical spider with rocket launchers capable of random fire. Left Arm of the Forbidden OneDark Spellcaster 1 A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power. Left Leg of the Forbidden OneDark Spellcaster 1 A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power. LeogunEarth Beast 5 Huge monster with a lion's mane similar to the King of Beasts. LeotronEarth Cyberse 4 0 A territorial electronic monster that guards its own domain. Lesser DragonWind Dragon 4 A minor dragon incapable of breathing fire. Lightning CongerWater Thunder 3 This massive eel generates huge charges of electricity and unleashes them as thunderbolts. Liquid BeastWater Aqua 3 A liquid life form that thrives on water. Little DEarth Dinosaur 3 Yo, this tyrannosaurus tot's got a terrible temper. Lizard SoldierWind Dragon 3

Now discussing:

In Battle of Chaos, Dark Magician will be getting support in the form of a new Ritual and Fusion Monster based on the Chaos-style of monster. 

Konami has revealed a lot of new support for the Dark Magician archetype, arguably the most popular set of cards in the history of Yu-Gi-Oh! These new cards were revealed for the Battle of Chaos set, which will be the next main core release in the OCG on Oct. 16, following Burst of Destiny.

Illusion of Chaos is a flipped, Ritual variant of the original Dark Magician that can be summoned using Chaos Form. It lets players search for a Dark Magician or non-Ritual Monster that lists the Spellcaster on it and add it to their hand, at the cost of putting a card from your hand back onto the top of your deck. Additionally, it can be returned to your hand from the field to Special Summon a Dark Magician from your Graveyard as a Quick Effect to negate the effect. 

That can be paired with Dark Master of Chaos, a new Fusion Monster that utilizes Dark Magician and a Chaos or Black Luster Soldier Ritual Monster as materials. 

Upon being Fusion Summoned, Dark Master of Chaos can Special Summon a Light or Dark Monster from your graveyard once per turn. You can also tribute a Light or Dark Monster you control and then banish all monsters your opponent controls. 

Its final ability lets you add a Spell Card from your graveyard to your hand when a Fusion Summoned Dark Master of Chaos is destroyed by battle or card effect. 

This is a strong boss core being added to an already expansive list of Dark Magician and Chaos support, but it doesn’t end there. 

A new Kuriboh variant called Magikuriboh is also being released, which lets you discard it after taking damage to Special Summon a Dark Magician or Dark Magician Girl from your deck or graveyard. It can also recur itself because, if a Spellcaster you control is destroyed by battle or card effect, you can add Magikuriboh back to your hand from the graveyard.

Dimension Conjurer is likewise tied to the Spell Card Magical Dimensions, letting you add the Special Summoning Spell from your deck or graveyard to your hand whenever the monster is Normal or Special Summoned. And, when Dimension Conjurer is sent from the field to the graveyard, you can draw cards equal to the number of Spellcaster Monsters you control and then place the same number of cards onto the top of your deck in any order. 

The final new card revealed for Battle of Chaos is a retrain of the legendary dragon Timaeus that plays into the Dark Magician archetype. 

Timaeus the Dragon of Destiny is an Effect Monster that can be Special Summoned from your hand by sending a Spell, Trap, or Spellcaster Monster that lists Dark Magician from your hand or field to the GY. During your Main Phase, you can Fusion Summon a monster from your Extra Deck using monsters from your hand and field as long as the summon includes one Spellcaster. 

Two additional Dark Magician Spell Cards were also revealed for World Premiere Pack , which is releasing on Sep. 25 in order to introduce previously TCG-only cards released throughout to the OCG. 

Magician Salvation is a new Field Spell that lets you set the powerful Dark Magician Spell, Eternal Soul directly from your deck. And, when you summon a Dark Magician or Dark Magician Girl, you can target the other monster and Special Summon it from your GY. Both effects can only be activated once per turn, 

There is also a new Continuous Spell Card, Shatter the Darkness, which has the following effects that can be used once per turn. 

  • If you Normal or Special Summon a non-Token Normal Monster, you can draw one card
  • When one of the following monsters you control declares an attack and battles and opponent’s monster: Until the end of the turn, the monster gains attack equal to the attack of your opponent’s monster
    • A level five or higher Normal Monster
    • A Ritual Summoned monster that uses a Normal Monster
    • A Fusion, Synchro, or Xyz Summoned Monster that used a Normal Monster as material

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