
"Remember kid, there's heroes and there's legends. Heroes get remembered, but legends never die. Follow your heart kid, and you'll never go wrong."
This way, we only have topics b****ing about their inclusion :).
SW-0904-9921-5988
I GUARANTEE you, if they weren't included we'd have topics b****ing about their lack.
This way, we only have topics b****ing about their inclusion :).
I guess so. It still seems silly.
"Remember kid, there's heroes and there's legends. Heroes get remembered, but legends never die. Follow your heart kid, and you'll never go wrong."
Then nothing happened.
The world is a stage, and the stage is a world of entertainment.
Self proclaimed "Hank Hill" of the Switch board.
My fake plants died because I didn't pretend to water them.
- Mitch Hedburg
Why would someone want to play AR games without 3D anyway?
I don't think anyone wants to play them, period lol.
This signature is private, DO NOT READ!
-This post is in no way shape or form a TOS violation-
You're not funny and nobody likes you.
Attn: Wash your hands. Wear a mask. But most of all please get vaccinated. Just saying.
Anyone remember AR cards?

- Sign up and start earning Nintendo Switch eShop cards today, chill with members in the community and participate in giveaways.


These things were fun. They came with a whole bunch of little minigames built into the 3DS. There were photo modes, too, and a whole punch of other stuff. You could use the ? card to get your Miis to come out into the real world and create scenes with them. You could fish, shoot targets, and so much more... the 3DS had a bunch of cool built-in minigames, Face Raiders was another one, but the AR cards are perhaps the ones I have the fondest memories of.
Do you ever want to see them return in the future? Sadly, the Switch doesn't have a second camera like the 3DS, so it might not be possible for this generation. How about if the made another handheld console? Would you like to see the AR cards return?



My friend lost a few of his cards years back, searched up images of them and drew them on paper to make duplicates, and they worked perfectly! It seemed really funny at the time


Oh, the clock and globe? I remember those... vaguely. You had to pay to get them back? I can't remember how exactly the whole thing worked, it's been so long since I've played... I lost my cards long before my 2DS broke so it's been perhaps five or six years since I brought them out.I have two sets of AR Cards, the ones that come with the OG 3DS and the ones that come with the N3DS, hated how instead of getting that cool package with the OG 3DS, you just get a little card that shows info on the AR Cards on the N3DS. They were pretty fun and motivated me to get more Play Coins so that I could get more minigames (or buy back the globe & clock every single I utterly destroyed it)
For Play Coins, I just flipped over my 3DS a few times, since I never went anywhere, never really would bring my 3DS out with me if I did.

haha, i remember doing that. I did it and maxed out for the day, everyday.For Play Coins, I just flipped over my 3DS a few times, since I never went anywhere, never really would bring my 3DS out with me if I did.
AR cards were cool, my favorite would have to be the Fishing minigame, and the Doodling minigame. I used to doodle characters and make them pop out, that was really fun. I also remember getting some fun fish, and really fun fish battles. Sadly, when you have little siblings, they'll bend it and chew on it. I havnt played my 3ds in years tho, and stopped playing with the AR cards after a few months.

Granted, when I got my 2DS, there was a new set of cards to come with it, but I'd mostly forgotten about them by then. Otherwise I'm sure I would've had fun going back through them and playing all the old games again.
Maybe they're still in a box somewhere.

I was planning to homebrew my system and as such I went back to AR Cards and checked it out while searching up stuff, and if you blow up the clock or the globe, you have to buy them back at the store, which I think is pretty funny TBHOh, the clock and globe? I remember those... vaguely. You had to pay to get them back? I can't remember how exactly the whole thing worked, it's been so long since I've played... I lost my cards long before my 2DS broke so it's been perhaps five or six years since I brought them out.
For Play Coins, I just flipped over my 3DS a few times, since I never went anywhere, never really would bring my 3DS out with me if I did.

Huh. Guess Nintendo had more creative ways of getting players to exercise back then instead of these sports and fitness games they're putting out right now. Break a clock, walk 500 steps to get it back. I'm sure my old PE teacher would've loved something like that after I broke a mirror back in school. Unfortunately, that mirror probably costed a lot more than five Play Coins.I was planning to homebrew my system and as such I went back to AR Cards and checked it out while searching up stuff, and if you blow up the clock or the globe, you have to buy them back at the store, which I think is pretty funny TBH
Even more unfortunately, in all the thousands of Play Coins I ever earned, less than a third were because I actually walked anywhere. And I'm sure my old PE teacher would not be so easily tricked by flipping a small piece of plastic a few hundred times.

I have the limit btw. It's either 200 or 300 multiplied by 100 steps per coin. Also it makes the Pokewalker look like a full on exercise machine with all the trouble you have to go trough unlocking every course legally even though changing the code is possible with a certain device and unlocks them all the lazy way. It really got me concerned when Play Coins weren't even used in Pokemon's mainline games AT ALL. It's like they didn't want to be creative. The best we got was in the remakes with secret hideouts. COME ON. I could use the GTS for every Pokemon on the Pokedex and this gimmick didn't make me happy. Just goes to show I like the features of the DS GBA era instead. eReader card Berries and Battle Tower cards were the jam on top of compatibility with other games and secret hideouts.Huh. Guess Nintendo had more creative ways of getting players to exercise back then instead of these sports and fitness games they're putting out right now. Break a clock, walk 500 steps to get it back. I'm sure my old PE teacher would've loved something like that after I broke a mirror back in school. Unfortunately, that mirror probably costed a lot more than five Play Coins.
Even more unfortunately, in all the thousands of Play Coins I ever earned, less than a third were because I actually walked anywhere. And I'm sure my old PE teacher would not be so easily tricked by flipping a small piece of plastic a few hundred times.

Never had a Pokewalker or whatever that was, think they sold that back when I was a young child, back before I got into Pokemon either... I remember seeing it advertised. Huh, this thread is making me really nostalgic. I wonder how many other aspects of my childhood I've forgotten? How many cool devices I either never had or don't remember having? At least features like the AR will always be fun to look back at and reminisce on.

My guy you haven't tried getting 10 (the limit) and then changing the internal time by a day and it counts that. Which that reminds me of the Activity Log which tracks gameplay and steps. I'm sure the steps it counted on mine were woooonnnky. Still gets the same total but sort of inaccurate. The 2DS wedge was just a cheap concept but I'm glad they had some hinged versions. Now that I think about it the DSi should've had AR cards if they didn't already. It had some sweet face distortion stuff missing in the 3DS but the 3DS had stop motion in a camera update which was cool... I guess?From what I remember, there's a limit per day for the amount of Play Coins you can earn. I can't remember how many Play Coins I ended up with... pretty sure I stopped paying attention to them altogether after I got my 2DS, as all the newer games forgot about the old gimmicks entirely. Even the 3D aspect ended up getting forgotten - perhaps why the 2DS was just as marketable - with several of the newer games having no 3D compatibility at all.
Never had a Pokewalker or whatever that was, think they sold that back when I was a young child, back before I got into Pokemon either... I remember seeing it advertised. Huh, this thread is making me really nostalgic. I wonder how many other aspects of my childhood I've forgotten? How many cool devices I either never had or don't remember having? At least features like the AR will always be fun to look back at and reminisce on.

- This site uses cookies. By continuing to use this site, you are consenting to our use of cookies. AcceptLearn more…
AR Games Wiki Guide
This is the augmented reality application, the special magic hocus-pocus program that makes things appear in the real world. When they aren't really there.
AR Cards
Every 3DS system comes packaged with a small set of playing cards necessary to activate the mystical wizardry. One of them, the primary card, is a simple white-framed, black-backgrounded image with the Nintendo logo and a picture of a Mario series Question Mark Block printed on it. The other five each feature a different Nintendo mascot, with one card apiece given to Mario, Link, Samus Aran, Kirby and the Pikmin.
You get things started by taking the primary Question Mark Card and placing it on some flat surface. A table, the floor. Whatever you like. You then position the 3DS between you and the card, such that the system's outer-facing cameras can capture streaming footage of it sitting there. Once the 3DS is locked onto the card—boom!—stuff starts jumping out of it.
Looking "inside" my kitchen table to find a target.
The first thing to appear is a little box-shaped new mascot character. Does he have a name? Probably not. But hey, I tried to name the Toad Bros. in New Super Mario Bros. Wii, so I'll christen this guy Artie. AR? Artie? It works. Anywho, Artie shows up and you can shoot a virtual tennis ball at him to open the menu, which then renders six Arties into the space in front of you. They, in turn, offer access to the six main components of AR Games.
Archery
First up is Archery. This game makes a series of archery targets appear in front of you, and your 3DS gets equipped with an endless quiver of tiny arrows to shoot at them. Some of the shots are simple, others are tricky—like the fourth target you'll try to hit, which is positioned "down inside" the surface you're playing on. It's a neat effect, as it's like there's a rectangle-shaped hole cut into your kitchen table or living room floor.
Star Pics
Next is Star Pics. This mini-game uses the other five characters cards to make Mario, Link and the rest of the Nintendo heroes appear to be sitting there in real life right in front of you. You can rearrange their positions relative to each other, choose from a handful of different poses for them and snap memorable photos of the virtual dioramas you create.
Super Smash Bros. 4: In Your House Edition.
Mii Pics
Mii Pics is third, and it's the same thing as Star Pics but with your Mii characters instead. It's a bit more robust since the Miis have many more poses than Mario and his crew do, and you can get tons of Miis into the same shot at the same time.
AR Shot
AR Shot is the second real "game," as it transforms the surface you're viewing into a contoured canyon. You're then given a ball and a pool cue and tasked to shoot the sphere, billiards-style, into a target.
Graffiti
Fifth is Graffiti, an art program that takes a bit of inspiration from the old SNES Mario Paint—but also, interestingly enough, the PlayStation 2 game Magic Pengel. You use your stylus for this one, sketching a design in 2D on the 3DS system's lower touch screen. Then that 2D drawing is extrapolated into a 3D model, viewable bouncing around up on the stereoscopic screen above.
Wow, the Pikmin really are small.
Fishing
Finally, last among the default set of activities is Fishing. This game combines the visual style of the fishing activities from the Animal Crossing series with the motion-sensing catching action of Wii Play's fishing mini-game. It's probably my least favorite of the six, just because we've seen it a few times before.
Wow. That's a lot of content, right? Six different activities packed into one application, all of them doing inventive stuff with augmented reality. It's definitely impressive, and, like Face Raiders, AR Games is certainly an icon you'll want to tap anytime a friend or family member is around who hasn't yet seen what the 3DS is capable of.
But that's not all. Again, like Face Raiders, AR Games goes much deeper beyond those first few tentative plays. A whole second set of activities appears after you've tried each of the first six. Archery and AR Shot both get sequels that are a whole lot tougher. Free Fishing becomes available. You can unlock the ability to snap photographs during any of the games, access a 3D Cuckoo Clock, a spinning 3D globe and more. Each of these extras requires Play Coins to purchase, so you can't get them all right away. But two days' worth of walking will earn you more than enough.
Reggie's about to take my name. President Obama and Admiral Ackbar are no help at all.
If there's a criticism to level against AR Games, it would be in its recognition of the activating card. You have to keep the 3DS cameras pointed toward the little Question Mark playing card while you play, otherwise the game will get interrupted and prompt you to realign yourself. That's a bit annoying, since most of these activities involve physical movement and you're bound to stray to an angle that takes the card out of frame for a while.
But that'd be my only complaint about Nintendo's first commercial step into AR. I hope that this is just the beginning, as this concept has a ton of potential and Nintendo knows that every 3DS owner has the cards—more games that make use of them could come out later on, or more cards with new characters could join the current set. And then there's the whole idea of making the default card size just a bit larger, too . . . but we'll save that discussion for another day.
The Nintendo 3DS comes with six “AR cards” that allow it to play augmented reality games (here’s a quick example if you don’t know what they are) such as a Billiards game or a dragon shooting game.
Some of these are for proper AR games, while others just display Nintendo characters in your surroundings or let your Mii walk around on your dining table when viewed through the 3DS.
With smaller accessories like the AR cards, there’s always a chance that you could lose them. Luckily, Inside Games report that in the event that you do lose your AR cards, you can simply print out new ones. This can be done via this PDF file.
Alternatively, you can also buy new AR cards in Japan for 500 yen.
Note: We aren’t sure if the cards in that PDF will work with a non-Japanese 3DS yet.
Cards 3ds ar
- Please be sure to use 8" x 11" (A4) sized paper.
- Be sure to use a color printer (we recommend an inkjet).
- Avoid using glossy paper. Paper with a matte finish works best.
- Folding or bending your cards will negatively affect the camera's ability to recognize them, so we recommend thicker stock paper.
- After printing them out, cut cleanly along the dotted lines.
- These images are for personal usage only. Please refrain from unauthorized manufacturing, reuse, or distribution.
- Shrinking or enlarging the images may prevent them from working properly with the Nintendo 3DS system. In addition, attempting to play with enlarged cards may force you to take unreasonable measures or play under unusual circumstances to get them to work properly, resulting in accidents or injury.
- When first starting the game, only the first card, "01: Finder", will be usable. The other cards will become available as you progress through the game.
- These were made for use as wallpapers for mobile phones. We do not guarantee they will function properly as AR Cards.

AR Card
AR Cards are plastic cards that the Nintendo 3DS uses as position trackers for some augmented reality experiences, such as AR Games. When the image of an AR Card is in clear view of the console's outer cameras, it can cause some in-game effect. Only the image on an AR Card is important, though the size and material of replacement AR Cards can impact readability.[1]
Six AR Cards are bundled with the Nintendo 3DS: the "?", Mario, Link, Kirby, Samus, and Pikmin Cards, respectively labeled A-1 through A-6. The "?" Card has a ? Block symbol and is used to start AR Games. Games such as Nintendogs + Cats have Mario-related content accessible by scanning the Mario Card. Some games, like Photos with Mario, use additional sets of AR Cards.
Compatible software[edit]
AR Games[edit]
In addition to using Mario characters and assets in other modes, AR Games supports the bundled Mario Card in the Star Pics mode. As with the other Character Cards, a 3D model of Mario appears on his AR Card, which can be manipulated and photographed.
Nintendogs + Cats[edit]
Nintendogs + Cats includes an AR Camera item that uses the bundled AR Cards. If a Character Card is used, the pet appears in a related costume. The Mario Card causes the pet to wear a Mario Cap, Luigi Cap, or Toad mushroom cap.
Photos with Mario[edit]
Photos with Mario uses its own set of six AR Cards depicting Mario characters: Mario, Goomba, Princess Peach, Luigi, Koopa Troopa, and Bowser.
Mario Party: Island Tour[edit]
Mario Party: Island Tour has two Extra minigames that require the "?" Card. In Ka-Goomba!, the objective is to shoot the Goombas that appear near and on the card. In Sinking Feeling, the tower that the player characters must climb is positioned on top of the card.
Gallery[edit]
Promotional artwork[edit]
Promotional image for Photos with Mario, featuring three AR Cards behind the game's logo
Mario posing on his Photos with Mario card
Single AR Cards[edit]
Packaging[edit]
Screenshots[edit]
Goomba, Mario, and Princess Peach on their AR Cards in Photos with Mario
References[edit]
Similar news:
- Stainless steel background texture
- Unemployment nv login
- Doom loading stuck
- Conic picture project ideas
- Oregon dunes koa map
- Supernatural phone case
- Camaro ss wheels
- Marine parts outlet
- Quizlet microbiology chapter 13
- Stretch in spanish
METAMORPHOSIS occurred. It was not a human sound, or rather a roar. He made this sound. His member began to ram me rapidly, trying to literally pierce through, trying to get to the very bottom. His movements became swift and abrupt.