5e musical instruments

5e musical instruments DEFAULT
ItemCostWeight
Artisan’s tools
Alchemist’s supplies50 gp8 lb.
Brewer’s supplies20 gp9 lb.
Calligrapher's supplies10 gp5 lb.
Carpenter’s tools8 gp6 lb.
Cartographer’s tools15 gp.6 lb.
Cobbler’s tools5 gp5 lb.
Cook’s utensils1 gp8 lb.
Glassblower’s tools30 gp5 lb.
Jeweler’s tools25 gp2 lb.
Leatherworker’s tools5 gp5 lb.
Mason’s tools10 gp8 lb.
Painter’s supplies10 gp5 lb.
Potter’s tools10 gp3 lb.
Smith’s tools20 gp8 lb.
Tinker’s tools50 gp10 lb.
Weaver’s tools1 gp5 lb.
Woodcarver’s tools1 gp5 lb.
Disguise kit25 gp3 lb.
Forgery kit15 gp5 lb.
Gaming set
Dice set1 sp
Dragonchess set1 gp1/2 lb.
Playing card set5 sp
Three-Dragon Ante set1 gp
Herbalism kit5 gp3 lb.
Musical instrument
Bagpipes30 gp6 lb.
Drum6 gp3 lb.
Dulcimer25 gp10 lb.
Flute2 gp1 lb.
Lute35 gp2 lb.
Lyre30 gp2 lb.
Horn3 gp2 lb.
Pan flute12 gp2 lb.
Shawm2 gp1 lb.
Viol30 gp1 lb.
Navigator’s tools25 gp2 lb.
Poisoner’s kit50 gp2 lb.
Thieves’ tools25 gp1 lb.
Vehicles (land or water)**

A tool helps you to do something you couldn’t otherwise do, such as craft or repair an item, forge a document, or pick a lock. Your race, class, background, or feats give you proficiency with certain tools. Proficiency with a tool allows you to add your proficiency bonus to any ability check you make using that tool. Tool use is not tied to a single ability, since proficiency with a tool represents broader knowledge of its use. For example, the DM might ask you to make a Dexterity check to carve a fine detail with your woodcarver’s tools, or a Strength check to make something out of particularly hard wood.

These special tools include the items needed to pursue a craft or trade. The table shows examples of the most common types of tools, each providing items related to a single craft. Proficiency with a set of artisan’s tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan’s tools requires a separate proficiency.

This pouch of cosmetics, hair dye, and small props lets you create disguises that change your physical appearance. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a visual disguise.

This small box contains a variety of papers and parchments, pens and inks, seals and sealing wax, gold and silver leaf, and other supplies necessary to create convincing forgeries of physical documents. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a physical forgery of a document.

This item encompasses a wide range of game pieces, including dice and decks of cards (for games such as Three-Dragon Ante). A few common examples appear on the Tools table, but other kinds of gaming sets exist. If you are proficient with a gaming set, you can add your proficiency bonus to ability checks you make to play a game with that set. Each type of gaming set requires a separate proficiency.

This kit contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing.

Several of the most common types of musical instruments are shown on the table as examples. If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. Each type of musical instrument requires a separate proficiency.

This set of instruments is used for navigation at sea. Proficiency with navigator’s tools lets you chart a ship’s course and follow navigation charts. In addition, these tools allow you to add your proficiency bonus to any ability check you make to avoid getting lost at sea.

A poisoner’s kit includes the vials, chemicals, and other equipment necessary for the creation of poisons. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to craft or use poisons.

This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks.

Sours: https://dnd.wizards.com/tools

D&D 5e Musical Instruments

GlaurShort, curved horns like a cornucopia. Played with valves, glaur sound like trumpets, while those without valves, known as gloon, have a more mournful sound.Hand DrumA double-headed skin drum fitted with handles along its side.LonghornA Faerilnian flute of sophisticated make, found only in areas with skilled artisans, as in great cities or elven enclaves.ShawmA double-reed instrument similar to an oboe or a bassoon, popular with gnomes, who have developed some bellows-powered versions.SonghornA recorder, a simple type of flute, usually carved from wood.TantanA tambourine, a popular instrument with halflings and humans south of the Dalelands.ThelarrAlso known as a whistlecane, a simple and easy-to-make wind instrument cut from a reed. They are so simple, in fact, that skilled bards frequently make and give them away to children-to the parents' delight or regret.TockenA hanging set of carved oval bells, usually played with a pair of light wooden hammers (or open handed). They are most common in underground cultures, where the resonant tones can carry.WargongA metal gong, traditionally made from a shield, particularly the s hield of an enemy. Both goblins and dwarves make and play wargongs, their sound echoing through tunnels in the Underdark.YartingA southern instrument from Arnn and Calimshan that is a Faerilnian analog to the guitar Numerous variations have spread across the continent.ZulkoonA complex pump organ that originated with the zulkirs of Thay, who use it in the casting of their spells. It is considered to have a dramatic, but sinister, sound.
Sours: https://5ebackgrounds.com/musical-instruments/
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  5. White entryway cabinet

[5e] How does musical instrument proficiency work with skills? (and other tool proficiency questions)

So, I'm trying to figure out what good musical instrument proficiency is.

A bard gets proficiency in 3 musical instruments. An entertainer gets proficiency in 1 musical instrument, plus the performance skill.

The performance skill lets you add your proficiency bonus when making a roll to perform. "Your Charisma (Performance) check determines how well you can delight an audience with music, dance, acting, storytelling, or some other form of entertainment."

Musical instrument proficiency lets you add your proficiency bonus when making a roll to perform. "If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument."

You can't add your proficiency bonus twice to the same roll, so obviously these don't stack.

So what exactly does musical instrument proficiency do that the performance skill does not? It seems like performance automatically gives you the equivalent of proficiency in every musical instrument.

Note, of course, that you can use performance for singing, dancing, acting, storytelling, puppetry, mime, etc -- none of which uses or requires tool proficiencies -- in addition to using every musical instrument.

Base Scenario: +2 proficiency bonus, +3 Charisma bonus. You pick up a lute.

Scenario 1: You do NOT have musical instrument proficiency in lutes, and you are NOT trained in performance. Your check to play is +3.
Scenario 2: You have musical instrument proficiency in lutes, and you are NOT trained in performance. Your check to play is +5.
Scenario 3: You do NOT have musical instrument proficiency in lutes, but you are trained in performance. Your check to play is +5.
Scenario 4: You have musical instrument proficiency in lutes, and you are trained in performance. Your check to play is +5.

That's all correct, isn't it? Is there any circumstance in which having musical instrument proficiency in a specific instrument is better than just being trained in performance? (The only one I can think of: a bard gets 3 instruments so decides to not get performance, choosing another skill. So now you have a bard who can play three roles in a band but can't sing or tell stories very well, way to go min/maxer.)

 

Sours: https://forum.rpg.net/index.php?threads/5e-how-does-musical-instrument-proficiency-work-with-skills-and-other-tool-proficiency-questions/

What are the choices for proficiency in a musical instrument?

The scope of "types of instrument" is illustrated by the PHB

The full text of the passage you quote from says:

Musical Instrument. Several of the most common types of musical instruments are shown on the table as examples. If you have proficiency with a given musical instrument you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus, as described in chapter Each type of musical instrument requires a separate proficiency.

Here it is clear that 'types of musical instrument' are precisely those given in the table, namely: Bagpipes, Drum, Dulcimer, Flute, Lute, Lyre, Horn, Pan flute, Shawm, Viol.

The list is not meant to be exhaustive, but it does show the scope of 'types of instrument' - each entry is both a "type" and a "given instrument" as per the rule above, and can be used as a basis for selecting other appropriate (types of) instrument.

The magical item descriptions are meant to be inclusive

The magical item entries you give by contrast are meant to be more inclusive than proficiency with one narrow 'type of instrument'. "Wind instruments" as given in the spell descriptions include the 'types of instrument': bagpipes, flute, horn, pan flute, shawm, or any other wind instrument suitable for your setting. So if you have any of those proficiencies, you are good to go. The magical item description is not however meant to be a key to understanding what 'types of instruments' are - this term is illustrated clearly enough in the PHB.

\$\endgroup\$Sours: https://rpg.stackexchange.com/questions//what-are-the-choices-for-proficiency-in-a-musical-instrument

Instruments 5e musical

D&D 5th Edition

A tool helps you to do something you couldn't otherwise do, such as craft or repair an item, forge a document, or pick a lock. Your race, class, Background, or feats give you proficiency with certain tools. Proficiency with a tool allows you to add your Proficiency Bonusto any ability check you make using that tool. Tool use is not tied to a single ability, since proficiency with a tool represents broader knowledge of its use. For example, the GM might ask you to make a Dexteritycheck to carve a fine detail with your woodcarver’s tools, or a Strengthcheck to make something out of particularly hard wood.

ItemCostWeight
Artisan’s tools
Alchemist’s supplies50 gp8 lb.
Brewer’s supplies20 gp9 lb.
Calligrapher's Supplies10 gp5 lb.
Carpenter’s tools8 gp6 lb.
Cartographer’s tools15 gp.6 lb.
Cobbler’s tools5 gp5 lb.
Cook’s utensils1 gp8 lb.
Glassblower’s tools30 gp5 lb.
Jeweler’s tools25 gp2 lb.
Leatherworker’s tools5 gp5 lb.
Mason’s tools10 gp8 lb.
Painter’s supplies10 gp5 lb.
Potter’s tools10 gp3 lb.
Smith’s tools20 gp8 lb.
Tinker’s tools50 gp10 lb.
Weaver’s tools1 gp5 lb.
Woodcarver’s tools1 gp5 lb.
Gaming Sets
Dice set1 sp
Playing card set5 sp
Musical Instruments
Bagpipes30 gp6 lb.
Drum6 gp3 lb.
Dulcimer25 gp10 lb.
Flute2 gp1 lb.
Lute35 gp2 lb.
Lyre30 gp2 lb.
Horn3 gp2 lb.
Pan flute12 gp2 lb.
Shawm2 gp1 lb.
Viol30 gp1 lb.
Navigator’s tools25 gp2 lb.
Thieves’ tools25 gp1 lb.
Vehicles (land or water)See Mounts
and Vehicles
See Mounts
and Vehicles
Artisan’s Tools: These Specialtools include the itemsneeded to pursue a craft or trade. The table shows examples of the most Commontypes of tools, each providing itemsrelated to a single craft. Proficiency with a set of artisan’s tools lets you add your Proficiency Bonusto any Ability Checksyou make using the tools in your craft. Each type of artisan’s tools requires a separate proficiency.

Disguise kit: This pouch of cosmetics, hair dye, and small props lets you create disguises that change your physical Appearance. Proficiency with this kit lets you add your Proficiency Bonusto any Ability Checksyou make to create a visual disguise.

Forgery kit: This small box contains a variety of papers and parchments, pens and inks, seals and Sealing wax, gold and silver leaf, and other supplies necessary to create convincing forgeries of physical documents. Proficiency with this kit lets you add your Proficiency Bonusto any Ability Checksyou make to create a physical forgery of a document.

Gaming Set: This item encompasses a wide range of game pieces, including dice and decks of cards (for games such as Three-Dragon Ante). A few Commonexamples appear on the Toolstable, but other kinds of Gaming Setsexist. If you are proficient with a Gaming Set, you can add your Proficiency Bonusto Ability Checksyou make to play a game with that set. Each type of Gaming Setrequires a separate proficiency.

Herbalism kit: This kit contains a variety of Instrumentssuch as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and Potions. Proficiency with this kit lets you add your Proficiency Bonusto any Ability Checksyou make to Identifyor apply herbs. Also, proficiency with this kit is required to create Antitoxinand Potionsof Healing.

Musical Instrument: Several of the most Commontypes of musical Instrumentsare shown on the table as examples. If you have proficiency with a given musical Instrument, you can add your Proficiency Bonusto any Ability Checksyou make to play music with the Instrument. A bard can use a musical Instrumentas a Spellcastingfocus. Each type of musical Instrumentrequires a separate proficiency.

Navigator’s Tools: This set of Instrumentsis used for Navigationat sea. Proficiency with Navigator's Toolslets you chart a ship's course and follow Navigationcharts. In addition, these tools allow you to add your Proficiency Bonusto any ability check you make to avoid Getting Lostat sea.

Poisoner’s Kit: A poisoner’s kit includes the vials, chemicals, and other Equipmentnecessary for the Creationof Poisons. Proficiency with this kit lets you add your Proficiency Bonusto any Ability Checksyou make to craft or use Poisons.

Thieves’ Tools: This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your Proficiency Bonusto any Ability Checksyou make to Disarmtraps or open locks.
Sours: https://rollnet/compendium/dnd5e/Tools
African Folk Music Instrumental - Marimba, Kalimba, \u0026 Drums

Xanathar’s Guide to Everything

It’s been a while since I had to crack this book open and look at its tool section, and I can’t help but look at that trap section of the book. That’d be a good tool… the Trapmaster’s Set… just allows players to build Rube Goldberg-esque traps to murder their enemies… of course, that’s not what we are doing here today. Instead, let’s check out page 83 of Xanathar’s Guide to Everything and see what I can do with my beautiful musical instruments!

Musical Instruments

Proficiency with a musical instrument indicates you are familiar with the techniques used to play it. You also have knowledge of some songs commonly performed with that instrument.
History. Your expertise aids you in recalling lore related to your instrument.
Performance. Your ability to put on a good show is improved when you incorporate an instrument into your act.
Compose a Tune. As part of a long rest, you can compose a new tune and lyrics for your instrument. You might use this ability to impress a noble or spread scandalous rumors with a catchy tune.

Well, at least it’s brief I guess. It seems weird that they couldn’t think of any other skills to go along with musical instruments than just the two above. You could easily use a musical instrument for stealth! Your party sneaks on ahead and you pull out your handy tuba and begin blasting the beautiful, dulcet tones of the greatest love song ever written. Once the guards hear that, your party gets advantage as they easily escape detection of the guards and you get the shit beat out of you for playing your tuba at 2 am on a school night.

But that’s fine. We don’t need a narcissistic beholder to tell us how to use our instruments, and if you don’t know anything about beholders, check out our deep dive on their lore and history! It’s pretty fascinating.

Popularity

Let’s start going over what OUR musical instruments can do. First, I’m going to begin by talking about popularity. See, playing an instrument shouldn’t be difficult for a character with proficiency in it. I can’t make it a skill challenge to actually play an instrument because at that point, what’s the point in being proficient? Instead, this tool helps support a popularity system that allows the performer to play at larger establishments, get paid, and influence how others react to them.

Really, all I did was create a popularity system that is influenced by musical instruments and has given me several ideas that I could expand on to create a more interesting social interaction pillar for D&D that actually helps a DM determine how the world is responding to a group of murderhobos… I mean heroes.

Popularity is a core component of this tool and helps drive our performer forward. Every artist, musician, actress, blogger, composer, and more want fame, maybe not because they want everyone to know their name, but because they want to expose more people to what they are doing. This popularity is important for everyone as it determines how much attention you receive and where you can perform and expect to make some money.

For us, Popularity is an important metric to track and directly affects how our performers make a living and interact with the world. The more popular a bard, the more they can get things done for their party, especially if they get caught and are sent to jail for playing the tuba at 2 am on a school night. When you are popular, you can spend some of that popularity and get out of jail for simple misdemeanors!

Which brings me to the next part of popularity, you have to spend your popularity if you want to accomplish things. Want to meet the king? It’s going to cost you some of your popularity, just like getting a friend out of jail will cost you some popularity. Your ability to get things you want to be done in the world is going to cost you something and so you have to make sure you always show up to those taverns, music halls, and banquets and make sure your name is getting out there. A performer with no popularity is going to be sad when all they can get for their beautiful work are a few copper pieces.

The Performance

Now, let’s go over how this system works. When our performer wants to step on stage and blast you with a soulful rendition of Like a Virgin on kazoo, the performer is going to have to determine how long they are performing at the bar. Certain establishments may not allow for hours and hours of the same kazoo player, while other places might be more open to it. 

Once you determine how long the performance will last, the performer must then roll their Charisma (Performance) check. This result will then bring us to our next part, there are no set DCs for performances. A result of 5 and a result of 15 are perfectly fine, it just decides on how many ‘successes’ you are likely to get. 

So, our performer rolls their Performance check and then they take that result, let’s say a 13, and then they are going to add 13 dice to their dice pool. The dice they throw into their pool are going to be determined by a variety of situations that the DM is in charge of. Are the people intoxicated? Do they like the style of music? Do they have other forms of entertainment more interesting than the performance? This will all affect the type of dice the player will roll in their dice pool. 

Dice Pools always start with a d8 as the default size, the player’s dice are then increased or decreased in size. For our example, let’s say that the DM determines that the audience is very intoxicated, which decreases the size of the dice by one step from d8s to d6s. The player then grabs 13d6 (or rolls multiple times) and then rolls his pool of dice. To determine the number of successes, they will then count the number of 1s that appear in their pool. 

The number of successes informs how successful they were in their performance, as well as how much they are going to make in pay and increases their popularity. Going back to our example, let’s say that we roll 13d6:

Our result: 4, 3, 1, 4, 2, 1, 2, 4, 2, 2, 5, 6, 3

Based on the results provided above, we have 2 successes, this means that our performer gains 2 points of popularity and they get to roll 2 dice to determine their pay! Their pay is based on where they are performing, assuming this is a mid-tier establishment, they will get to roll 2d8 sp for a few hours of entertaining the crowd.

That’s the system, pretty basic and for those who are familiar with some of my other homebrew, you might recognize that the Hunting Mini-game has a similar set up… except there is no popularity added in. 

Popularity and Performances

These two elements are linked to each other, the more successes you get the more you can increase your popularity, and the more you can get done by spending it around town. I offer a few suggestions, but the player and DM should get creative with this. Players could spend their popularity on certain magic items, on getting paid more for quests or a variety of other things! 

Of course, popularity is finicky, and traveling to new locations can be very detrimental to how important you are. Moving to a new city that doesn’t know you greatly can hurt your popularity score, limiting the places you can perform and how much you can get done with it. That’s just the problem with the cut off societies who don’t have an easy way of communicating about their favorite performers and how dreamy they are. 

Finishing Up

And that is the basics of this tool! It combines a new mechanic you can use in your social interactions pillar of D&D, provides a way for your performers to make money off of their mad kazoo skills, and gives you a reason to pick up proficiency in musical instruments. There are several variant rules I provide at the back of the tool as well as a complications chart to help spice up your game and augment the difficulty of this tool. 

I hope this tool can find a nice home with your bards, performers, and more, and if you come up with more ideas to use the popularity system, I’d love to hear them! I think this is a neat little system we can create something with that will allow us to make a more solid social interaction pillar and take away so much focus from just killing people in the combat pillar. 

If you want a printer-friendly PDF of this tool, or any other tool, consider supporting us at the $1 tier on our patreon! All tools that I’ve created or will create in the future will be uploaded to our patreon in printer-friendly versions. We appreciate any and all support!

Sours: https://dumpstatadventures.com/the-gm-is-always-right/making-tools-useful-in-5e-musical-instruments

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Recent Posts

If you’ve got proficiency with a given instrument, you’ll add your proficiency bonus to any ability checks you create to play music with the instrument. A bard can use an instrument as a spellcasting focus, substituting it for any material component that doesn’t list a price. Each sort of instrument requires a separate proficiency. Proficiency with an instrument indicates you’re conversant in the techniques want to play it. you furthermore may have knowledge of some songs commonly performed thereupon instrument.

Check also:D&D 5e Backgrounds (5th Edition)

  • Your expertise aids you in recalling lore associated with your instrument.
  • Your ability to place an honest show is improved once you incorporate an instrument into your act.
  • Compose a Tune. As a part of an extended rest, you’ll compose a replacement tune and lyrics for your instrument. you would possibly use this ability to impress a noble or spread scandalous rumors with a catchy tune.

5e Instruments

5e Instruments

BirdpipesPan pipes or satyr pipes, also known as the shalm, these are sacred to Lliira and popular with wood elf and wild elf bards.
GlaurShort, curved horns like a cornucopia. Played with valves, glaur sound like trumpets, while those without valves, known as gloon, have a more mournful sound.
Hand DrumA double-headed skin drum fitted with handles along its side.
LonghornA Faerilnian flute of sophisticated make, found only in areas with skilled artisans, as in great cities or elven enclaves.
ShawmA double-reed instrument similar to an oboe or a bassoon, popular with gnomes, who have developed some bellows-powered versions.
SonghornA recorder, a simple type of flute, usually carved from wood.
TantanA tambourine, a popular instrument with halflings and humans south of the Dalelands.
ThelarrAlso known as a whistlecane, a simple and easy-to-make wind instrument cut from a reed. They are so simple, in fact, that skilled bards frequently make and give them away to children-to the parents' delight or regret.
TockenA hanging set of carved oval bells, usually played with a pair of light wooden hammers (or open handed). They are most common in underground cultures, where the resonant tones can carry.
WargongA metal gong, traditionally made from a shield, particularly the s hield of an enemy. Both goblins and dwarves make and play wargongs, their sound echoing through tunnels in the Underdark.
YartingA southern instrument from Arnn and Calimshan that is a Faerilnian analog to the guitar Numerous variations have spread across the continent.
ZulkoonA complex pump organ that originated with the zulkirs of Thay, who use it in the casting of their spells. It is considered to have a dramatic, but sinister, sound.

The Player Manual mentioned the D&D 5e musical instruments. These dnd musical instruments also are collected below, which are the hottest within the d&d 5e player’s handbook.

The most popular D&D 5e musical instruments list include:

  • Birdpipes
  • Longhorn
  • Shawm
  • Glaur
  • Hand Drum
  • Wargong
  • Yarting
  • Zulkoon
  • Songhorn
  • Tantan
  • Thelarr
  • Tocken

A double reed is analogous to an oboe or a bassoon, fashionable gnomes, who have developed some bellows-powered versions.

Also referred to as a whistle came, an easy and easy-to-make wind cut from a reed. they’re so simple, in fact, that skilled bards frequently make and provides them a way to children-to the parents’ delight or regret.

A hanging set of carved oval bells usually played with a pair of sunshine wooden hammers (or open-handed). They’re commonest in underground cultures, where the resonant tones can carry.

A metal gong is traditionally made up of a shield, particularly the shield of an enemy. Both goblins and dwarves make and play warnings, their sound echoing through tunnels within the Underdark. A southern instrument from Arnn and Calimshan that’s a Faerilnian analog to the guitar Numerous variations have spread across the continent. A complex pump organ that originated with the zulkirs of Thay, who use it within the casting of their spells. it’s considered to possess a dramatic, but sinister, sound.

If you’ve got performance but not proficiency, you are not particularly good at playing but your choice of songs, your stage-patter, and your general charisma carries the day – you entertain the gang, albeit you are not the simplest guitarist ever (perhaps the entertainment partially derives from your lack of skill, even) – otherwise, you fail and your lack of technical skills show and disappoint.

If you’ve got proficiency but not performance, you are a good technical musician but your stage presence is unpolished. If you succeed, you’re carried on the strength of your technical skill otherwise you make a real reference to the crowd; if you fail, you’re spending all of your time concentrating on your technical performance and fail to attach with the audience in the least.

Posted in BackgroundsSours: https://dndraces.com/5e-instruments/


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