Fire emblem freyja

Fire emblem freyja DEFAULT

Freyja

Aliases (Localized)

Lady of Nightmare

Relatives

May contain spoilers

Freyr (brother)

Occupation(s)

Queen of Dökkálfheimr

English

Stephanie Southerland

“I am Freyja... To mortals, I am known as the goddess of love.”
—Freyja introducing herself in Heroes

Freyja is the main antagonist of Book IV from Fire Emblem Heroes. She is a Dökkálfar, and queen of Dökkálfheimr, the realm of nightmares.

Profile[]

According to Freyr, Freyja was ridiculed for having a mark on the underside of her nose as a child. As a result, despite her beauty having blossomed and several sought to court her, Freyja rejected all others and focused her affections solely for her brother, as he was the only one kind to her.

At the end of Chapter 4, Freyja, with the help of Plumeria and Triandra, took advantage that Freyr gave away Gullinkambi, his only defense against Freyja and the Dökkálfar, to the Order of Heroes, and kidnaps him.

In Chapter 9, Freyja forces the necklace Brísingamen onto Freyr, allowing her to have access to both the power of Dreams and Nightmare, and as a result become omnipotent. When she relinquishes her brother's power of dreams, she created copies of herself to attack and harass the Order of Heroes, forcing them to retreat, but chooses not to kill them right away because she'd rather torture them to convince them she's omnipotent.

In Chapter 10, she encounters the Order of Heroes again and is about to kill them. However, Freyr tells the Order to kill him so they can weaken Freyja which they reluctantly do. Freyr's death causes Freyja to lose the power over dreams causing her to scream in rage and grief over her brother's death.

In Chapter 11, she relentlessly pursues the Order of Heroes, determined to make them suffer and know the pain she felt upon losing Freyr. Along the way, she tells them the story of how ordinary human children were turned into alfr to save the dream world, and then taunts Mirabilis and Sharena about their lost memories. Eventually, she sets Plumeria loose on the Order, and isn't too surprised at her defeat and death afterwards.

In Chapter 13 after Alfonse is revealed to be Kiran, Freyja tempts Kiran to stay dreaming telling the summoner that if they wake up, the real Alfonse will cease to exist. Regardless, Kiran decides that they have to wake up in spite of Freyja's words in order to end the nightmare. After Kiran and the Order of Heroes defeat Freyja one last time, the group manages to wake up fully and return to the real world. Impressed with Kiran's bravery, Freyja manages to resurrect Tirandra and Plumeria but at the cost of her life. Before passing, she urges her alfr to find true happiness and finally understands why Freyr cared for the humans so much.

Personality[]

Contrary to her more benevolent and kind brother, Freyja is rather uncaring towards humans, as while Freyr laments the fact they turned humans into ljósálfr and dökkálfr, therefore stripping their mortal lives, she has no regrets about it since this saved their world and now sees them as little more than tools to further her plots.

This is in large part due to how she was often mocked her for appearance, despite being timid and compassionate when young. When Freyr became the only person who looked out after her, she grew up admiring her elder brother Freyr so much that she would do anything for him. So much so that, despite her malevolent intentions, she still cared for her brother and openly grieved for him after he's killed.

Despite her cold demeanor to her allies Freyja truly cares for her alfr as she used her life force to resurrect them and urges them to live happy lives.

In-Game[]

Lady of Nightmare
Queen of Dökkálfheimr, realm of nightmares. Loves her older brother Freyr dearly, raging with bitter jealousy at his care for lesser mortal creatures.

Base Stats[]

Sours: https://fireemblem.fandom.com/wiki/Freyja
  • Default
  • Attack
  • Special
  • Injured

Analysis by accidentalgreed

Summer Freyja - Fleeting Summer

Related Heroes

Hero Stats

Max Avg Total Stats at Lvl 40167

Stat Variations

HPATKSPDDEFRES
Low1515171782210241215141455774466
Middle1616181892311251316151566885577
High17171919102412261417161677996688
HPATKSPDDEFRES
Low3737393936503852404342422222242417171919
Middle4040424239534155434645452525272720202222
High4343454543574559475049492929313123232525

IV Sets

Key stats worth increasing through nature if possible.
Complementary stats that matter, but not to the point of picking them over key stats for nature increase.
Relatively worthless stat that can safely be decreased through nature.

There's No Way Big Bro Is This Tiny And Inflatable!! (Mixed Solo Attacker / Low Investment)

Build by accidentalgreed

Recommended

Show Explanation/Analysis

Weapon: Brightmare Horn

Assist: Positional Assist

Special: Glimmer / Noontime / Sol / Moonbow / Luna 

Passive A: Atk/Spd Solo 4

Passive B: Binding Necklace

Passive C: Fatal Smoke / Atk Smoke 

Sacred Seal: Atk/Spd Solo / Spd/Def Solo / Spd/Res Solo

  • Summer Freyja's base kit is already quite cohesive and requires little modification outside of:
    • Merely adding another Solo skill in the Sacred Seal to further stack with Freyja's default Atk/Spd Solo 4; doubling up with Atk/Spd Solo 3 is recommended but can be waived for more defensive alternatives like Spd/Res or Spd/Def Solo depending on your intended matchups. 
    • Filling in Freyja's only missing skill slot with an Assist skill; Reposition and Draw Back are fantastic no-thinking-required choices as always.
  • With the simple combination of Brighmare Horn, Solo skills in two slots, and Binding Necklace, Freyja can reach an frighteningly high amount of in-combat stats, especially in her Attack and Speed. Combined with Brightmare Horn's built-in forms of Dodge (that is, damage reduction based on how much Speed she achieves over the enemy) and nulling effects that would disable her doubles, many melee foes can find themselves trashed rather quickly if they aren't prepared for Freyja's sheer stat advantage. The only major caveat to consider is Solo positioning, which is easy enough given the extremely large reward from three skills for doing so. 
  • Because Freyja is likely to whittle down in multiple fights and some of her performance is reliant on her staying above 25% HP (specifically, the spectrum stats and NFU effects in Brightmare Horn), some form of healing is recommended when using her. You may run Noontime or Sol to self-sufficiently heal up in combat, or specifically utilize outsourced forms of sustain such as dedicated healer units or skills like Sparkling Boost or Heron Wing. 
    • Freyja will usually do enough damage naturally to waive the use of damaging Specials. If you prefer the super offensive approach, however, Freyja's default Glimmer or Defense-cutting alternatives Luna and Moonbow are cheaply at your consideration.

A Midsummer Night's Mare (Distant Tank)

Build by accidentalgreed

Recommended

Show Explanation/Analysis

Weapon: Brightmare Horn

Assist: Positional Assist

Special: Noontime / Moonbow / Sol

Passive A: Distant Counter

Passive B: Binding Necklace 

Passive C: Fatal Smoke / Pulse Smoke / Atk Smoke

Sacred Seal: Mystic Boost / Atk/Spd Solo / Spd/Res Solo / Def/Res Solo 

  • Freyja can return to her Mythic version's intended roots and perform significantly better thanks to her:
    • Non-Mythic status — she can be conferred any blessing you please and fully benefits from Mythic blessings, rather than providing them and thus never getting them at all.
    • Colorless status, giving her essentially zero type disadvantages outside of the very rare Raven tomes (unlike her Mythic counterpart who has to fight harder against Red threats).
    • Relatively superior stat allocation with Brightmare Horn's Atk/Spd/Def/Res +5 when Freyja is above 25% HP; while Nightmare Horn has Distant Counter built into it, almost no A-slot comes close to providing the convenience and high number of stats that Brightmare Horn already does. Thus, summer Freyja can confidently run Distant Counter in her A-slot with little worry of opportunity costs. 
    • And finally, a partial form of Null Follow-Up also built into Brightmare Horn. While Freyja misses out on the full ability to stop guaranteed follow-up attacks, the "neutralizes effects that prevent unit's follow-up attacks during combat" part of the weapon is usually enough. Specifically, it prevents Impact and Wary-type skills from getting in the way of otherwise confirmed kills requiring Freyja to follow-up.
  • If you're already familiar with the original Freyja's playstyle, a lot of aspects should already be familiar to you. Like Nightmare Horn, Brightmare Horn gives Freyja a good and rarely outmatched source of damage reduction, and Binding Necklace ensures a consistent stat advantage over her foes, especially if they dare use visible bonus buffs. 
  • The main drawback of Freyja is her maximal performance being tied to her HP being above 25% HP. Naturally, if you're using Freyja in Aether Raids Offense, you'd utilize a form of healing to keep her alive anyway, but this bears highlighting as Mystic Boost and Noontime are prioritized over other skills to counteract this and maximize Freyja's survivability. If you prefer a more offensive approach, have other outsourced forms of healing (like healer allies or Sparkling Boost), or simply believe one of those skills is enough, you may run a damaging Special or another Solo skill in the Special and Sacred Seal slots, respectively. 
  • The C slot is open to a Smoke-style skill of your choice. 
    • Freyja's base Fatal Smoke is notably already pretty good as it prevents already-damaged enemies from making a total recovery from their Healing Tower or other healer allies. 
    • Else, Pulse Smoke directly accounts for enemy units reliant on precharged Specials to do significant damage — especially Infantry Pulse teams, Legendary Lilina, and Legendary Sigurd. 
    • Finally, given that Freyja's damage reduction can only account so much for her otherwise just-decent base bulk, Atk Smoke is a pretty easy way to further soften incoming blows from multiple enemies. 

goatmom wuz here, lachesis a binch (Galeforce)

Build by accidentalgreed

Show Explanation/Analysis

Weapon: Brightmare Horn

Assist: Positional Assist

Special: Galeforce

Passive A: Heavy Blade / Swift Sparrow 3 / Atk/Spd Solo 4 

Passive B: Binding Necklace / Wings of Mercy

Passive C: Fatal Smoke / Atk Smoke / Spd Smoke / Joint Drive Atk

Sacred Seal: Quickened Pulse / Heavy Blade 

  • Lacking a Slaying effect or ability to run Flashing Blade or Time's Pulse bites as always for a lot of cavalry Galeforce units, but Freyja can still utilize it effectively with her sheer power and existing tools at her disposal. 
  • Galeforce is the namesake of the build, allowing Freyja to make a second action after activating. Whether that second action is drilling further into enemy forces or making a retreat afterwards is your call.
  • Heavy Blade should make its way on the build in one way or another to accelerate Freyja's cooldown and account for Galeforce's long cooldown value of 5. The most optimal setup would be running Heavy Blade in the A-slot while running Quickened Pulse in the Sacred Seal; used correctly, this allows Freyja to activate Galeforce on any unit even if they can't counterattack, as long as she doubles and the foe in question doesn't have Guard in some form. 
    • While you can run Heavy Blade in the Sacred Seal instead, this relies rather heavily on the enemy counterattacking as two perfect Heavy Blade hits will only grant 4 cooldown — something that Quickened Pulse directly addresses. 
  • Binding Necklace grants a universal stat advantage over Freyja's enemy unit, which can be helpful for Heavy Blade activation. On Eirforce-style team setups, you can alternatively utilize Wings of Mercy to safely teleport into the team regardless of Freyja's original position; it forces adjacency, however, meaning you should be running non-Solo skills (i.e. Swift Sparrow over Atk/Spd Solo) when applicable. 
  • Again, Freyja's C slot is mostly complementary rather than essential.
    • Fatal Smoke prevents the opponent from healing should that prove problematic with Healing Tower or sustain skills active.
    • Atk or Spd Smoke softens enemies while easing comparisons for other allies running Heavy Blade or Flashing Blade themselves.
    • Finally, Joint Drive Atk contributes to the Atk comparison condition of Heavy Blade while also providing an Attack swing to nearby allies. It particularly works well with the forced adjacency of Wings of Mercy. 

Strengths

A Blessable, Colorless Version of Herself

Look up her Mythic version's page for an almost-similar list of Strengths. In a nutshell, however, Summer Freyja inherits a lot of what makes her original version great:

  • A fantastic offensive statline which only improves further with even a touch of skill investment.
  • A weapon which grants her a pure form of Dodge tanking, which improves Freyja's survivability overall and makes her a rather flexible unit to use in any phase thanks to her fantastic Speed stat. Notably, this is normally infantry-exclusive out of reach for cavalry units like herself.
  • Binding Necklace, which is considered a superior Lull skill in that it practically applies a stat advantage of 4 across the board by default, and any bonus buff present on the enemy will only serve to weaken themselves while strengthening Freyja even more. 

Because Summer Freyja is both colorless and a regular summonable seasonal, however, she avoids some pitfalls that the regular version tends to fall into. In particular, Freyja suffers no color-based disadvantages across all matchups (except those rare raventomes). Furthermore, you can confer any blessing you want onto her, allowing her to absorb all blessing benefits from any Mythic / Legendary allies present while performing flexibly in most modes you put her in. In particular, gaining more stats and power from Aether Raids Offense Mythics (especially that sweet and beefy +5 HP each Mythic) and being able to actually be utilized in Aether Raids Defense are added benefits to mind.

Unique Benefits from Brightmare Horn

From Nightmare Horn, Brighmare Horn maintains the universal cavalry beast effect as well as Speed +3 and Dodge. In exchange for built-in Distant Counter, however, Brightmare Horn grants +5 to all stats as well as a halved form of Null Follow-Up (that is, preventing affects that would impede Freyja's second attack) if Freyja keeps herself above a sufficient amount of HP. Both serve to provide slightly better net benefits — Freyja gains better defenses (as opposed to simply using an A-slot that boosts Atk/Spd only) while being able to break past enemies using Impact or Wary Fighter-style skills. 

Abundant in Stats 

Freyja can be expected to exercise total domination in stats over her enemy consistently. This is due to a combination of Binding Necklace's general stat swing advantages, Brightmare Horn's spectrum of additional stats, and any other boosts provided by Freyja's remaining passive slots — Solo skills in particular are encouraged to use and stack with her playstyle. 

Statball indeed. 

Her Taste In Beach Inflatables

Oh, Freyr...

Weaknesses

Limited Bulk

Like other Dodge tank units reliant on damage reduction to pad out their otherwise forgettable defenses, Freyja's Brightmare Horn can only cover so much of her 40/25/20 stat spread. It only gets sketchy the minute Freyja does encounter a unit who totally beats her Speed — Dodge won't be in effect to save her then, and this only becomes a more common scenario as Speed creep evolves. 

Some Performance Tied to HP

Brightmare Horn's extra spectrum stats and partial Null-Follow Up are in effect as long as Freyja's HP remains above 25% HP. It's not difficult to stay above this, but at the same time, Freyja's unrefined base 40 HP doesn't make the reverse difficult either (hence why high HP is such a good secondary trait on Spurn tanks).

At any rate, somehow falling below it can prove extremely inconvenient in very intense matchups and situations. At the very least, Freyja simply becomes easier to take down at a point where she's already so close to death.

Weapon Skills

WeaponsSPRng.Mt.
Whelp (Cavalry)At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.

Learns by default at 1 ★

Unlocks at 1 ★

Beast (Cavalry Only)

50 1 4
Yearling (Cavalry)At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.

Learns by default at 3 ★

Unlocks at 2 ★

Beast (Cavalry Only)

100 1 6
Adult (Cavalry)At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.

Learns by default at 4 ★

Unlocks at 3 ★

Beast (Cavalry Only)

200 1 9
Brightmare HornGrants Spd+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 during combat, and also, if unit's Spd > foe's Spd, reduces damage from attacks during combat and from area-of-effect Specials (excluding Røkkr area-of-effect Specials) by percentage = difference between stats × 4 (max 40%).  At start of combat, if unit's HP ≥ 25% while transformed, neutralizes effects that prevent unit's follow-up attacks during combat.  At start of turn, if unit is adjacent to only beast or dragon allies or if unit is not adjacent to any ally, unit transforms (otherwise, unit reverts). If unit transforms, grants Atk+2, and if unit initiates combat, inflicts Atk/Def-4 on foe during combat and foe cannot make a follow-up attack.

Learns by default at 5 ★

Unlocks at 5 ★

Non-Inheritable skill.

400 1 14

Special Skills

Special SkillsSPTurns
Night SkyBoosts damage dealt by 50%.

Learns by default at 4 ★

Unlocks at 3 ★

Non-inheritable by Staff-wielding units.

100 3
GlimmerBoosts damage dealt by 50%.

Unlocks at 4 ★

Non-inheritable by Staff-wielding units.

200 2

Passive Skills

Passive SkillsSPSlot
Atk/Spd Solo 1If unit is not adjacent to an ally, grants Atk/Spd+2 during combat.

Unlocks at 2 ★

60

A

Atk/Spd Solo 2If unit is not adjacent to an ally, grants Atk/Spd+4 during combat.

Unlocks at 3 ★

120

A

Atk/Spd Solo 3If unit is not adjacent to an ally, grants Atk/Spd+6 during combat.

Inheritable by all units.

Unlocks at 4 ★

240

A

Atk/Spd Solo 4If unit is not adjacent to an ally, grants Atk/Spd +7 during combat.

Inheritable by all units.

Unlocks at 5 ★

300

A

Binding NecklaceIf unit is not adjacent to an ally, grants Atk/Spd/Def/Res+2 to unit and inflicts Atk/Spd/Def/Res-2 on foe during combat, and also, if foe has bonuses, grants bonus to unit's Atk/Spd/Def/Res and inflicts penalty on foe's Atk/Spd/Def/Res during combat = current bonus on each of foe's stats. Calculates each stat bonus independently.

Non-Inheritable skill.

Unlocks at 5 ★

300

B

Fatal Smoke 1If unit initiates combat, foe cannot recover HP during or after combat, and after combat, inflicts【Deep Wounds】on target and foes within 1 space of target.  【Deep Wounds】 Unit's HP cannot be healed through its next action.

Non-inheritable by Staff-wielding units.

Unlocks at 1 ★

60

C

Fatal Smoke 2If unit initiates combat, foe cannot recover HP during or after combat, and after combat, inflicts【Deep Wounds】on target and foes within 2 spaces of target.  【Deep Wounds】 Unit's HP cannot be healed through its next action.

Non-inheritable by Staff-wielding units.

Unlocks at 2 ★

120

C

Fatal Smoke 3Foe cannot recover HP during or after combat, and after combat, inflicts【Deep Wounds】on target and foes within 2 spaces of target.  【Deep Wounds】 Unit's HP cannot be healed through its next action.

Non-inheritable by Staff-wielding units.

Unlocks at 4 ★

240

C

Other Info

Origin

Banners Featured In

Sours: https://gamepress.gg/feheroes/hero/summer-freyja
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Freyja


This page has been marked as a stub. Please help improve the page by adding information.

Freyja

FEH Freyja Lady of Nightmare 01.png
Artwork of Freyja from Heroes.


Queen of Dökkálfheimr, realm of nightmares. Loves her older brother Freyr dearly, raging with bitter jealousy at his care for lesser mortal creatures.

Freyja (Japanese: フレイヤFreyja) is a character appearing in Fire Emblem Heroes. She oversees the realm of Dökkálfheimr, and is Triandra and Plumeria's superior, as well as the main antagonist of Book IV.

Fire Emblem Heroes

Role

Before making her first of her numerous appearances as an enemy during the Book IV storyline, Freyja was mentioned twice in chapter 2 of Book IV by Triandra, with very little about Freyja herself being discernable from these mentions apart from presumably being Triandra's and Plumeria's superior.

Stats

As an enemy


This section has been marked as a stub. Please help improve the page by adding information.


As a playable character

There are two different playable variations of Freyja available to Heroes, both of which are tied to her storyline appearance in Heroes. The standard version of Freyja became playable as the game's sixteenth Mythic Hero, and as such became playable in a dedicated Mythic Hero update, and was made available for summoning as part of a summoning event released on November 27, 2020. Freyja became playable alongside Triandra, a departure from typical Mythic Hero practice; she is considered the sixteenth Mythic Hero due to being revealed after Triandra in their shared reveal trailer. A summer-themed variation of Freyja was made available between July 7, 2021 through August 7, 2021 as part of the summoning event accompanying the Summer's Dream update.

Freyja: Lady of Nightmare
Starting stats
Freyja: Lady of Nightmare is only available at 5★ rarity.
Skill set
Analysis
This character analysis section may not be accurate to every player's experience.

Freyja: Lady of Nightmare boasts very strong personal skills that grant her Distant Counter, speed-based damage reduction, immunity to enemy follow-ups on her phase, and the ability to steal enemy buffs. She also possesses a very good 38/44 offensive spread, making her the fastest unit in the game at time of writing. She makes a very good user of the Heavy Blade Sacred Seal if you want to tweak optimal performance out of her, and she can also take Galeforce to wreak havoc on the enemy lines.

Freyja: Fleeting Summer
Starting stats
Freyja: Fleeting Summer is only available at 5★ rarity.
Skill set

Personality and character


This section has been marked as a stub. Please help improve the page by adding information.


Quotes

Main article: Freyja/Quotes (Heroes)

Flavor text

Game Text
(English)
Text
(Japanese)
Heroes
(Freyja: Lady of Nightmare)
Queen of Dökkálfheimr, realm of nightmares.
Loves her older brother Freyr dearly, raging
with bitter jealousy at his care for lesser
mortal creatures.
悪夢の国スヴァルトアルフの女王。
兄フロージを愛し、兄のすべてを独占したいと望む。
Heroes
(Freyja: Fleeting Summer)
Lady of Nightmare who rules over Dökkálfheimr.
What will she dream up under the summer sun?
スヴァルトアルフを治める【悪夢の女王】。
日差し降り注ぐ海岸で、彼女が見る夢は?

Etymology and other languages

Names, etymology and in other regions
Language Name Definition, etymology and notes
English

Freyja

In Norse mythology, Freyja is a goddess associated with sex, love, war, and gold, among other things, and is one of the Vanir. She is the brother of Freyr, the namesake of Freyr.

Japanese

フレイヤ

Romanized in internal files as Freya.

Spanish

Freyja

As above

French

Freyja

As above

German

Freyja

As above

Italian

Freyja

As above

Portuguese
(Brazil)

Freyja

As above

Traditional Chinese

弗雷雅

Freyja

Gallery

  • Artwork of Freyja: Lady of Nightmare from Heroes.

  • Artwork of Freyja: Lady of Nightmare from Heroes.

  • Artwork of Freyja: Lady of Nightmare from Heroes.

  • Artwork of Freyja: Lady of Nightmare from Heroes.

  • Artwork of Freyja: Fleeting Summer from Heroes.

  • Artwork of Freyja: Fleeting Summer from Heroes.

  • Artwork of Freyja: Fleeting Summer from Heroes.

  • Artwork of Freyja: Fleeting Summer from Heroes.

References

Project Characters.pngThis article is part of Project Characters, a project focused in writing articles for every character present in the Fire Emblem series.
Sours: https://fireemblemwiki.org/wiki/Freyja

I felt that the orgasm was approaching, grabbed her nipples and squeezed them. Ill finish right now. - I gave out a moronic male phrase through gritted teeth. Come on. Water my girl.

Freyja fire emblem

All the hidden emotions and attractions accumulated over the year for individuals of the opposite sex. Now I put my hand on her knee and walked a little along the thigh to the hem of the dress, because the blood in us, thank God, is still playing. And moreover, an absolutely safe way - all the participants were checked for everything possible ahead of time - Russian youth of the new millennium is.

Having fun.

LA ESENCIA DE FREYJA 🐐 - FIRE EMBLEM HEROES

He was clean and smelled like a man. While I was sucking his dick, he lifted my skirt and looked at my ass, getting more and more excited. Finally he came in my mouth. The semen was fresh. I drank it all to a drop.

You will also be interested:

Did you like it. Now I will punish you. Lena, still greedily gulping air, looked at me with her head turned towards her ass. Her intoxicated look was unequivocally inviting me to continue. I stood on my feet on either side of her buttocks, bent my legs with the letter G and with a swing drove my hot.



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