Sorc healer eso

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Thanks for ruinning sorc healer zos.

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Katboy333

I used to be able to heal 21k with my full healer's twilight, now only 14k. The healing twilight was the only advantage you had as a sorcerer healer. Might aswell slot combat prayer instead of the twilight and get an extra skill, but if Im gonna do that why even play a sorcerer healer in the first place.
FYI yes I can heal engame content as a sorc healer just fine, so no I dont want to heal with another class. Just stop with these *** nerfs in response to crybabies. If your gonna kill pets just get rid of them alltogether and replace the summon tree with somethingelse already. As someone who played this game since 2014 and seen all the changes to pets over the years Im getting real tired of this ***...

#1

Sours: https://forums.elderscrollsonline.com/en/discussion/544808/thanks-for-ruinning-sorc-healer-zos

Table of Contents

Sorcerer Healer PvE Build ESO – Elemental Restoration

Build Written By: DoctorSarge – PS4 NA

Role: Healer

Patch: Waking Flame

  1. Introduction
  2. Setup
    1. Gear
    2. Attributes
    3. Skills
    4. Vampire vs. Werewolf vs. Mortal
    5. Champion Points
    6. Other Important Info (Food, Mundus, Race, Potions, Passives)
  3. Tips & Misc
  4. Contact Info
  5. Update Log

Welcome to the Sorcerer healer build, Elemental Restoration, for ESO! Sorc healers make great additions to magicka heavy groups for the Minor Prophecy as well as Minor Intellect if needed. They also have on-demand magicka return and a very strong burst heal that does damage too.

Gear

Gear Notes/Explanations

NOTE: If you’re looking for a beginner gear setup, check out Dottz’s best beginner gear sets for end-game guide.

  • Symphony of Blades
    • Good for group sustain. Only one person needs to run it after the Greymoor changes so coordinate with your group.
  • Olorime
    • One of the biggest and most important buffs we can give as healers. SPC got buffed in Stonethorn to be similar in performance to this set, but Olorime is still a generally better option in most situations. You just now have to be more accurate with your circle placements.
  • Jorvuld’s Guidance
    • A nice default set if you don’t have anything else more group specific to wear. Buffs the duration of our Combat Prayer buffs, the length our Barriers last if you use it, the length of our Olorime buff so it’s even easier to keep up, and the duration of the Major Force buff from Aggressive Warhorn. Can also be back barred if needed since Warhorn is the biggest buff it affects.
  • Martial Knowledge
    • A big debuff that’s relatively easy to keep up. Takes some getting used to and you may need to play around with your build in more stamina intensive situations, but it’s still usable everywhere. Learn to roll dodge/bash weave some to help keep your stam low so you can proc it on cooldown easily.
  • Z’ens Redress
    • Another huge debuff that’ll take some learning to use but is still usable everywhere. You need at least 5 total DoTs to keep it maxed. The two glyphs listed leave status effect DoTs so that’s two. That means you need at least 3 more DoTs from your skills, although you’d optimally have 4 since both status effect DoTs won’t be up all the time. Also easily back barred since you only need one light attack on a target every 20 seconds. You could also front bar it and then use a Maelstrom staff on your back bar as well for more DPS if your group already has at least 1 Master Resto or doesn’t need it.
  • Grand Rejuvenation (Master Restoration Staff)
    • With so many sets you can back bar as a healer, you can pretty much always be running a special set. This one in particular is amazing for group sustain. You can refresh Illustrious early for more procs and can even refresh it while the proc is still running to refresh it and can two ticks in one second. An awesome default if you don’t need anything else specific for special mechanics.

Alternative Gear

  • Bogdan
    • Biggest raw healing you can get from a monster set. Not needed in most circumstances but is easy to get and really good for the situations it is good in.
  • Earthgore
    • Huge burst heal held back by the long cooldown and the fact that it is only single target, although it does recalculate who to target every tick it heals. Still not bad to have
  • Troll King
    • Great for certain mechanics where you need to heal someone from under 50% to full quickly, like cage healing in vSS or healing through Baneful Mark in vCR
  • Sentinel of Rkugamz
    • A mix of healing and sustain, although it’s meh at both. A small radius and small numbers really hold this set back. It can be good if you for some reason don’t have several people in Symphony and your group is stacked though.
  • Stone-Talker
    • With the nerf to Hollowfang, this set is now the best sustain set option for your group if you need it.
  • Worm Cult
    • Good sustain set for magicka heavy groups. Not as good as Stone-Talker for pure resources, but provides a consistent management rather than bursts that’s desirable if your DPS are running Bahsei and still want some sort of sustain set, And the blue balls make you look cool. Needs to be active at all times.
  • Spell Power Cure
    • Just as good as Olorime. If your group can’t stack at least once every 20 seconds or you’re worried about mobility, then you should use this.
  • Mender’s Ward (Blackrose Prison Restoration Staff)
    • Great if you need burst healing on specific targets, like cage healing in vSS or learning to heal through Baneful Mark in vCR. Not used in a general sense but very good in the specific situations you would use it in. Make sure to get at least the non-perfected staff, especially since the only difference between that and perfected is a line of magicka recovery.
  • Roaring Opportunist 
    • An option if your group isn’t running Major Slayer sets on the DPS. Make sure to stack your max magicka as high as you can (Mage Mundus, full max mag enchants, full divines, bi-stat food, passive max magicka-giving skills such as Meteor and Bound Aegis), use a weapon damage enchant, and use a nirnhoned staff on the bar you are HAing on. Also make sure to do it twice in a row and to pair it with Jorvuld’s. Optimally, you’ll be getting 16-17s as your value.
  • Force Overflow (Vateshran Hollow’s Restoration Staff)
    • A nice option for group sustain if you can hit people with the tether.
  • Encratis’s Behemoth
    • Great set for magicka groups and easy to proc. Just throw on a flame glyph, flame skill, or inferno staff. Will mainly be used by tanks but good to have just in

Note on Gear Weight & Traits

With the armor changes in Flames of Ambition, 7 light has become a very desirable setup. You get more sustain this way, so it’s my personal recommendation. 5-1-1, 6-1, or even 5-2 (medium) with the Waking Flames armor changes is still just fine though, so feel free to use those setups as well. Infused on at least one big piece, especially with prismatic glyphs, has also been something common in the past, but I don’t feel prismatics are as necessary anymore with the increase to base stats and infused on big pieces themselves lost value with that change as well. It’s still fine to use them though, so again, it’s up to you.

Attributes

All points into Magicka.

Skills

General Setup

Main Bar – Restoration Staff:

  • Illustrious Healing
    • Amazing AoE HoT. Also procs our Master Resto staff. Can be refreshed early for more procs of the Master Resto effect.
  • Combat Prayer
    • Great burst heal + Minor Resistance buffs + Minor Berserk. One of our most important skills, especially since both healers need to be running it due to it having a 6 person cap.
  • Twilight Matriarch
    • A very strong burst heal that also does good passive damage, as well as proc our Expert Summoner passive for 8% more health. Drawbacks are that it has to be double barred to use, you have to resummon it if you die, and it can pull things you don’t want it to if you’re not careful. Still worth using though in my opinion.
  • Energy Orb
    • One of our most important skills that every healer needs. A really big heal that ticks every half second and gives out the Combustion synergy, one of the most important synergies for a group due to the sustain it provides
  • Radiating Regeneration
    • A strong HoT that affects 3 people each cast. Strong in dungeons but may require a few casts in trials to hit everyone.
  • Reviving Barrier
    • Mainly for the passive magicka regen, but it is also a really good survivability ultimate if your group absolutely needs it.

Back Bar – Destruction Staff:

  • Elemental Blockade
    • One of our most important skills as it does a lot of damage and keeps up our enchant
  • Twilight Matriarch
    • Needs to be double barred
  • Lightning Flood
    • Gives a synergy to allies and can help in Olorime placements.
  • Overflowing Altar
    • Overall great skill. Gives a passive heal for your allies and a synergy for low health allies. Required in some fights like vCR to help heal through Baneful Mark quickly.
  • Dark Conversion
    • Great for stamina sustain and procs our Exploitation passive. It does have a cast time though and costs stamina, so be careful when using it.
  • Aggressive Warhorn
    • The ultimate you should almost always be using. Big group DPS increase.

Z’en’s & Martial Knowledge Setup

Main Bar – Restoration Staff:

  • Illustrious Healing
  • Combat Prayer
  • Scalding Rune
    • DoT to help keep our Z’en proc maxed
  • Energy Orb
  • Degeneration
    • DoT to help keep our Z’en proc maxed that also does good damage.
  • Reviving Barrier

Back Bar – Destruction Staff:

  • Elemental Blockade
  • Barbed Trap
    • DoT to help keep our Z’en proc maxed that also gives you Minor Force, so your DPS will be boosted. Also uses stamina so MK is a bit easier to control.
  • Dark Conversion
  • Lightning Flood
    • Still using this for the synergy
  • Consuming Trap
    • DoT to help keep our Z’en proc maxed that also does good damage. Especially good for sustain if you cast it on things that will die quickly.
  • Aggressive Warhorn

Alternate Skills

  • Crushing Shock
    • Flex skill just in case you need it for interrupting targets at range
  • Elemental Drain
    • At least one healer/tank should be running this if there are magicka DPS present
  • Destructive Reach
    • Counts as a Z’en DoT and is ranged.
  • Light’s Champion
    • A nice mix of defense and offense, although I prefer using other ults such as Barrier due to my groups really needing the defense if I’m not using Warhorn.
  • Healing Ward
    • Mandatory to use for the BRP resto staff and is a pretty good skill for healing low health allies.
  • Radiating Regen
    • Strong HoT that affects 3 people per cast. Strong in dungeons, but may take a few casts in trials due to the larger group size.
  • Overflowing Altar
    • Overall great skill. Gives a passive heal for your allies and a synergy for low health allies. Required in some fights like vCR to help heal through Baneful Mark quickly.
  • Inner Rage
    • Not going to be generally used, but useful to have for specific fight strategies.
  • Bone Surge
    • Gives a powerful synergy to allies and costs stam, so it could be good to use with MK.
  • Efficient Purge
    • Essential skill in lots of fights. Make sure to get it and max it out ASAP as it is costly.
  • Mystic Guard
    • Used in some fights, like on the MT in vSS HM, so good to have.
  • Empowered Ward
    • You generally don’t need shields for yourself but it’s good to have one just in case. Also gives Minor Intellect to you and your allies.
  • Bound Aegis
    • Great passive slot skill for the extra magicka. 
  • Daedric Tomb
    • Can be used to proc Olorime accurately. Also procs the Exploitation passive, so it’s an alternative to Dark Conversion.
  • Boundless Storm
    • Helps with survivability as well as giving you a movement speed boost
  • Power Surge
    • The skill itself is meh but it can be nice in dungeons and normal trials if you don’t want to use expensive potions for Major Sorcery.
  • Force Siphon
    • Required to use the Force Overflow set. Morph is up to you and your group.

Minor Brittle

If you are in charge of keeping up Minor Brittle, then you have a couple options for setups. The “purely focused on maximizing uptime on Minor Brittle” setup is to double bar ice staves, have your back bar be infused with a frost enchant, have your front bar be charged, and to fit in some extra frost damage skills if you can. Obviously your healing output will be low so this is for more advanced groups. The more practical, although arguably really annoying and possibly not worth it, setup is to just have your infused frost enchant frost staff on your back bar and keep your resto staff on your front bar. This is more practical in that you’re not really giving up much healing power, but you have to either constantly swap to your back bar to reapply Minor Brittle or you lose a lot of uptime on it, potentially making it not worth to build for in the first place if it’s really low. What setup is up to you and your group, so make sure to have this discussion with them beforehand and know what you and them are comfortable with.

Vampire vs. Werewolf vs. Mortal

After the Greymoor changes, I no longer recommend vampire for this build.

Champion Points

The list below showcases the order in which champion points should be acquired, the number of points you need to place into that perk and whether or not it needs to be slotted in the CP bar. The Warfare CP perks increase your damage and mitigation and are the most important, the Fitness tree has some miscellaneous sustain and defensive perks and the Craft tree has crafting and non-combat bonuses. The Craft CP points are entirely customizable to however you want, or you can follow the list below.

CHAMPION POINT SETUP
WARFARE (BLUE)

  • Eldritch Insight (10)
  • Blessed (10)
  • Precision (10)
  • Soothing Tide (10) (Slotted)
  • Swift Renewal (10) (Slotted)
  • Fighting Finesse (10) (Slotted)
  • Enlivening Overflow (50) (Slotted) *
  • Alternate 10 between Soothing Tide, Swift Renewal, and Fighting Finesse until all are maxed at 50 points each.
  • Precision (10)
  • Blessed (10)
  • Eldritch Insight (10)
  • Quick Recovery (10)
  • Preparation (20)
  • Hardy (10)
  • Elemental Aegis (10)
  • Hardy (10)
  • Elemental Aegis (10)
  • Piercing (10)
  • Flawless Ritual (40)
  • War Mage (30)
  • Battle Mastery (40)
  • Quick Recovery (20)
  • Deadly Aim (50) (Flex Slot for Z’en setup)
  • Thaumaturge (50) (Flex Slot for Z’en setup)
  • Wrathful Strikes (50) (Flex Slot for Z’en setup)
  • Preference past this point

NOTE: Z’en Flex Slots are listed at the end but you may want to respec into them if you want to optimize for that if you don’t have enough CP to get everything

* Only one healer can use this (Enlivening Overflow) in a group. If the other healer has it, then swap this out. From The Brink, Hope Infusion, and Focused Mending are good options if you don’t need something specific.

FITNESS (RED)

  • Rejuvenation (50) (Slotted)
  • Boundless Vitality (50) (Slotted)
  • Fortified (50) (Slotted)
  • Sprinter (10)
  • Hasty (8)
  • Hero’s Vigor (10)
  • Strategic Reserve (50) (Slotted)
  • Tumbling (30)
  • Defiance (20)
  • Tireless Guardian (10)
  • Fortification (30)
  • Tireless Guardian (10)
  • Hero’s Vigor (10)
  • Hasty (8)
  • Sprinter (10)
  • Expert Evasion (50) (Flex Slot)
  • Preference past this point

CRAFT (GREEN)

  • Gilded Fingers (10)
  • Fortune’s Favor (10)
  • Wanderer (15)
  • Steadfast Enchantment (50)
  • Rationer (30) (Slotted)
  • Steed’s Blessing (50) (Slotted)
  • Professional Upkeep (50) (Slotted)
  • Liquid Efficiency (75) (Slotted)
  • Breakfall (50)
  • Soul Reservoir (33)
  • Gilded Fingers (40)
  • Fortune’s Favor (40)
  • Wanderer (60)
  • Preference past this point

Other Important Info

Buff Food

Optimally blue bi-stat food, such as Solitude Salmon-Millet Soup. If you need sustain, use Witchmother’s Potent Brew or Clockwork Citris Fillet. Tri-stat (Bewitched Sugar Skulls) is also really good if you’re using MK in a stamina intensive situation and need a higher base amount. Just make sure to have at least ~20-25k health before Minor Toughness and at least 30k magicka.

Mundus

Thief will generally be the #1 choice as it provides the best mixture of healing and DPS. Alternatives are the Apprentice/Mage if you want to help max out your RO uptime, The Ritual if you need a lot of healing, or the Atronach if you need the sustain.

Race

  • High Elf is the best. You don’t have as much built in sustain as Breton, but you have higher built in spell damage and max magicka so your damage and raw healing will be higher. They also make stamina management easier.
  • Dark Elf is next best. Slightly less magicka than High Elf, but basically the same damage output. They also have higher built in stamina, so your pool will be bigger. This generally isn’t as good for stam management as the High Elf passive that restores stamina, but is still useful and gives you more initial uses of roll dodging/blocking.
  • Breton is great if you need the sustain. They’ve fallen a little behind in a lot of situations though with healers focusing more and more on DPS and higher stats and the addition of more sustain options.

Potions

Essence of Spell Power (Corn Flower + Lady’s Smock + Water Hyacinth) optimally. Trash magicka potions are also fine if you’re not in hard content/already have the Major Sorcery + Prophecy. Tri-stat potions are also an option, and can make stamina management easier when using MK.

Passives

Class (All), Restoration Staff (All), Destruction Staff (All except tri-focus with an ice staff), Light Armor (All), Fighters Guild (all), Mages Guild (All), Undaunted (All), Support (Magicka Aid), Racial (All), Alchemy (Medicinal Use)

  • There’s not really a rotation since we’re a healing build. Just make sure to keep your HoTs up along with your debuffs/buffs. Heavy attack when you need to.
  • If you’re using the Master Resto, then make sure to refresh Illustrious early, and if you have time even refresh it within the buff duration. 
  • If you’re using Z’en then make sure to keep your DoTs up. Depending on the specific DoTs you use, you could make a sort-of rotation out of it but it’s situational based on what exactly you’re running and they still have less precedence than keeping your group alive through healing intensive moments. When setting your bars up, go through your skills and slot your most essential skills first then your DoTs. The bar setup given is just a suggestion. It’s likely yours will be different based on your group and specific fight. 
  • If you’re using MK, try to keep your stamina around 50% so it’s easy to proc it on cooldown. Bash weaving, roll dodging (even if you look funny seemingly randomly roll dodging xD), and using a skill that costs stamina can help with this.
  • The specific setups here are just what I suggest. Feel free to customize things to what you need. If you need more sustain, run more recovery enchants or recovery food. If you need more health/stam, try running prismatic enchants.Just experiment and see what works for you and your groups.

If you have any questions about the build, join our discord server and ask @DoctorSarge about the build!

2/25/2020 – Build created
6/1/2020 – removed vampire from build and added an alternative gear set
8/27/2020 – alternative sets changed
11/18/2020 – new alternative sets added, minor brittle discussion added
3/26/2021- build updated for flames of ambition
6/14/2021 – CP, food and alt sets updated
9/14/2021 – small cleanups made to build write-up

DISCLAIMER: The image used for this article’s thumbnail is not owned or created by Dottz Gaming, and the copyright for this image is held by the original author (tried to locate the original author but could not find their specific information). All trademarks and registered trademarks present in the image associated are proprietary to the original creator, and the inclusion of them on this website does not imply affiliation with Dottz Gaming. The use of the image is believed to fall under the “fair use” clause of the United States of America copyright law.  If there are any issues with the image’s inclusion on this website, or if your the owner and you’d like this disclaimer to include your specific information, please contact Dottz Gaming and it will be removed/this disclaimer will be altered at your request.

Sours: https://dottzgaming.com/build/elemental-restoration-sorcerer-healer-pve-build/
  1. Epic creative west bend
  2. Older brother tv tropes
  3. Blue point tap handle

UPDATED FOR WAKING FLAME
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The Matriarch – A Sorcerer Healer Build / HealSorc

The ESO Sorcerer Healer has nice burst healing with the twilight matriarch, which combined with the the typical restoration staff abilities work to create a fantastic healer.

  1. Overview
    • Race
    • Mundus
    • Attributes
    • Consumables
  2. Gear
  3. Skills
  4. Rotation
  5. Passives
  6. Champion Points

Overview

  • Race: Breton
    • Healers currently go for Breton for the excellent sustain Breton provides. Great alternate races can be found in our race guide here.
  • Mundus: Thief
    • Because we are Breton we do not need the Atronach Mundus, we can instead opt for the thief Mundus which will add crit to our heals and our damage.
  • Attributes:
    • Magicka: 64
    • Health: 0
    • Stamina: 0
  • Consumables

Here we’ll go over the Sorcerer healer gear


In this section, we will cover both the starter gear and veteran gear for the Sorcerer Healer build.


GEAR

  • Symphony of Blades drops in Veteran Depths of Malatar
  • Stonetalker drops in Rockgrove (trial)
  • Spell Power Cure drops in White Gold Tower(Dungeon)

STARTER HEALER GEAR

SLOTSETWEIGHTTRAITENCHANTMENT
HeadSentinel of RkugamzLightInfusedMagicka
ShoulderSentinel of RkugamzLightDivinesMagicka
ChestHollowfangLightInfusedMagicka
BeltHollowfangLight Divines Magicka
ShoesHollowfangLight Divines Magicka
HandsHollowfangLight Divines Magicka
PantsHollowfangLight Infused Magicka
NecklaceSanctuaryJewelryArcaneSpell Damage
Ring 1Sanctuary Jewelry ArcaneMagicka Recovery
Ring 2Sanctuary Jewelry Arcane Magicka Recovery
Weapon 1SanctuaryRestoration StaffPoweredSpell Damage
Weapon 2Sanctuary Lightning StaffInfusedReduce physical spell resistance
  • Sentinel of Rkugamz drops in Darkshade Caverns I
  • Hollowfang Thirst drops in Moongrave Fane
  • Sanctuary drops in Banished Cells I and II

SKILLS

Here we will go over the Sorcerer healer skills


SKILL LINEAGE

Here we will go over where the Sorcerer healer skills are found


ROTATION

Here we will go over the Sorcerer healer rotation

Unlike DPS, your rotation as a healer is very flexible and largely determined by how much healing you will need to have going out. But in general, focus on the following:

  • Try to keep Combat Prayer uptime near 100% to keep the Minor Berserk buff up
  • Keep an Energy Orb in the air at all times for the huge healing it provides and the synergy it provides your team
  • When you have time, use Illustrious Healing to proc your Master’s restoration staff

PASSIVES

  • CLASS
  • WEAPON
    • Restoration Staff: All Passives
    • Destruction Staff: All Passives
  • ARMOR
    • LightArmor: All Passives
    • Medium Armor: Only if wearing
    • Heavy Armor: Only if wearing
  • WORLD
  • GUILDS
    • UndauntedGuild: All Passives
  • ALLIANCE WAR
  • Racial: All Passives
  • Alchemy: Medicinal Use

CHAMPION POINTS

In this section, we will go over the Sorcerer Healer champion point setup 2.0.

Warfare Tree

CP LevelPerkPoints
Eldritch Insight20
Blessed20
Soothing Tide (slot)50
Swift Renewal (Slot)50
Precision20
Fighting Finesse (slot)50
Enlivening Overflow(slot)50
Tireless Discipline20
Quick Recovery20
Preperation20
Elemental Aegis20
Hardy20
Piercing20
Flawless Ritual40
War Mage30

Fitness Tree

CP LevelPerkPoints
0-150Boundless Vitality (slot)50
150-300Rejuvenation (slot)50
Tumbling15
Mystic Tenacity10
Hero’s Vigor20
Siphoning Spells (slot)50
Ironclad (slot)50
Tumbling 15
Defiance20
Hasty8
Tireless Guardian20
Fortification 30
Hasty8
Sprinter20
Nimble protector6
Savage Defense30
Bashing Brutality20
Piercing Gaze10
Tempered Soul50

Craft Tree

CP LevelPerkPoints
0-150Steed’s Blessing (slot)50
150-300Breakfall50
300-345Wanderer15
345-375Steadfast Enchantment10
375-465Rationer (slot)30
465-690Liquid Efficiency (slot)75
690-870Wanderer60
870-990Steadfast Enchantment40
990-1140Fortune’s Favor50
1140-1290Gilded Fingers50
1290-1380Out of Sight30
1380-1500Fleet phantom40
1500-1599Soul Reservoir33
1599-1749Treasure Hunter (slot)50
1749-1884Inspiration Boost45
1884-2034Meticulous Disassembly50
2034-2259Master Gatherer75
Sours: https://eso.justlootit.com/builds/sorcerer-builds-eso/sorcerer-healer-eso-pve-build/

STORMFATHER - Sorcerer PvE Healer Build

Gear Review

Note: You do NOT need Perfected Gear to use this build at all.

Symphony of Blades remains a strong sustain option for your group members. During a time when groups are opting for 1 Tank/3 DPS compositions for much of 4-man content, the Stormfather can offer nourishment for the three other group members so that they can increase their damage or max stats (for example, switching from "parse food"/Ghastly Eye Bowl to bi-stat food). The fact Symphony of Blades' cooldown only applies per target is much better than several other options including Chokethorn.

Saxhleel Champion is a considerably strong set that even endgame raid groups use to great effect. It's even greater for less experienced groups as it affords us to cast Ultimates that are not Aggressive Horn to gain Major Force. Since much of 4 man content does not require as high of an optimization compared to Trials due to numerous variables, going safe to get your achievement or clear or skin or whatever you want has never been better with this set.

Ideally Saxhleel Champion should be active on one bar.

Olorime remains one of the only two support sets in the game to offer consistent Major Courage, even more so than its White-Gold Tower counterpart Spell Power Cure.

Although Olorime requires slightly more care and attention to give Major Courage to yourself and the group members, its power also resides in the fact that it can be put on one skill bar rather than active on both. This frees up space for our next option:

Pearls of Ehlnofey is a strong Mythic that grants crazy Ultimate generation. This plays into why we did not spec for Magicka Recovery through Jewelry Enchantments nor the Mundus Stone as high Magicka Recovery is quite annoying to fight against in order to make use of this Mythic. Getting your Ultimate back faster is no insignificant thing as this allows you to chase after a Major Force uptime for your group while offering the safety net of a non-damage Ultimate.

To fill the remaining gear slot, we have 1x Trainee which offers Max Health.

Sours: https://eso-u.com/articles/stormfather__sorcerer_pve_healer_build

Eso sorc healer

20 BEST Sorcerer Builds For ESO!

20-best-sorcerer-builds (1).jpg

The Sorcerer Class is a favorite choice for players who enjoy playing Solo in The Elder Scrolls Online, due to the Sorcerer’s strong passive healing and use of pets. Some great examples of Solo Sorcerer Builds are below.

1. Shock Master - Solo Magicka Sorcerer Build - Hack The Minotaur

The SHOCK MASTER Build is an extremely easy AND powerful Magicka Sorcerer Build for The Elder Scrolls Online! Massive heavy attack damage as well as great survivability and self-healing make this set up great for solo and group PVE content. Check out the video below or explore the Written Guide.

2. Battlemage - Solo HYBRID Sorcerer Build - Hack The Minotaur

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3. Solo Sorc - Magicka Sorcerer PVE Solo Build - Alcast

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4. Arcane Archer - Solo Stamina Sorcerer Bow Build - Hack The Minotaur

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8. Ultimate Magicka Sorcerer DPS Guide - Alcast

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9. Stamina Sorcerer PVE DPS Build Guide & EZ Rotation - Skinny Cheeks Gaming

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10. Volcanix - Easy Heavy Attack Magicka Sorcerer DPS Build - Hack The Minotaur

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11. Elemental Restoration - Magicka Sorcerer PVE Healer Build - Dottz Gaming

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14. Thunderstruck - PVE Sorcerer Tank Build - NefasQS

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15. The Guardian - Sorcerer PVE Tank Build - ArzyeL Gaming

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17. Complete Magicka Sorcerer PVP Guide - MalcolM

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19. Nemesis - Magicka Sorcerer PVP Build - ArzyeL Gaming

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Sours: https://www.hacktheminotaur.com/community-builds/20-best-sorcerer-builds-for-eso
ESO - ONE BAR MAGICKA SORCERER HEALER \

Medic

Table of Contents

Description

Medic is a Magicka Sorcerer Healer PVE Build with insane Magicka Recovery, good Spell Damage and a high Magicka pool.

The Build is using a combination of Restoration Staff and Sorcerer Skills to heal effectively and keep your group alive.

A flexible Sorcerer Healer Build for Dungeons and Trials.

If you are a new player, you can take a look at my Sorcerer Beginner Guide.

If you are looking for a Solo PVE Build for Arenas like the Maelstrom Arena and Vateshran Hollows, take a look at my Magicka Sorcerer Solo Build.

You can find more Builds in the Sorcerer Builds page.

Armor Sets

Sentinel of Rkugamz: Great Healing Monster Set that heals and restores resources. Nightflame as an alternative.

(Perfected)Vestment of Olorime: One of the best Healing Sets in ESO at the moment. Greatly buffs our group, increasing our efficiency. Spell Power Cure as an alternative.

Hollowfang Thirst: Great support set that restores Magicka and applies Minor Vitality to your group when critically healing an ally or damaging an enemy.

Sets Location

Sentinel of Rkugamz Head: Veteran Darkshade Caverns I

Sentinel of Rkugamz Shoulders: Maj Al-Ragath

(Perfected)Vestment of Olorime: (Veteran)Cloudrest Trial

Hollowfang Thirst: Moongrave Fane Dungeon, Normal and Veteran

Nightflame Helmet: Veteran Elden Hollow II

Nightflame Shoulders : Maj Al-Ragath

Spell Power Cure: White-Gold Tower

PieceSetTypeTraitEnchantment
HeadSentinel of RkugamzHeavyDivinesMax. Magicka
ShouldersSentinel of RkugamzHeavyDivinesMax. Magicka
Hands(Perfected)Vestment of OlorimeLightDivinesMax. Magicka
Legs(Perfected)Vestment of OlorimeLightDivinesMax.Magicka
Chest(Perfected)Vestment of OlorimeLightDivinesMax. Magicka
Waist(Perfected)Vestment of OlorimeLightDivinesMax. Magicka
Feet(Perfected)Vestment of OlorimeLightDivinesMax. Magicka
NecklaceHollowfang ThirstJewelArcaneMagicka Recovery
RingHollowfang ThirstJewelArcaneMagicka Recovery
RingHollowfang ThirstJewelArcaneMagicka Recovery
StaffHollowfang ThirstHealingPoweredAbsorb Magicka
StaffHollowfang ThirstFrost/LightningChargedFrost/Shock Damage

Skills

 Front BarBack Bar
Skill 1Combat PrayerEnergy Orb
Skill 2Illustrious HealingUnstable Wall of Elements
Skill 3Radiating RegenerationPower Surge
Skill 4Summon Twilight MatriarchSummon Twilight Matriarch
Skill 5Bound AegisElemental Drain
Ultimate SkillLight's ChampionAggressive Horn

Combat Prayer: One of our heal/buff spells. Use it to buff your group’s damage and resistances.

Illustrious Healing: Our main heal spell. A direct and over time heal that you should always have up.

Radiating Regeneration: Another good heal/support spell that you should always have up.

Summon Twilight Matriarch: Emergency Heal and assist with damage.

Bound Aegis: We use this skill to get the Max. Magicka bonus. No need to activate it when fighting.

Light’s Champion: One of our Ultimates. Massive heal and a boost to Critical Damage.

Energy Orb: Super helpful when dealing with strong enemies. Works as an additional synergy for your tank as well.

Unstable Wall of Elements: Great AOE damage skill to assist our group.

Power Surge: Passive heal for the entire team and a buff to our Spell Damage.

Elemental Drain: Debuffs the enemies with Major Breach and returns magicka to us thanks to its minor magickasteal effect.

Aggressive Horn: Use this mostly against strong enemies, Bosses, to help your team with more damage.

Champion Points

Warfare

Slottable Stars: Arcane Supremacy, Swift Renewal, Soothing Tide, Fighting Finesse – Alternatives: Focused Mending, Enlivening Overflow, Salve of Reneweal, Hope Infusion, From the Brink, Cleansing Revival, Rejuvenator, Foresight, Untamed Aggression

Passive: Eldritch Insight, Blessed, Piercing, Flawless Ritual, War Mage, Quick Recovery, Hardy, Elemental Aegis, Preparation, Tireless Discipline, Precision

Craft

Slottable Stars: Rationer, Liquid Efficiency, Master Gatherer, Plentiful Harvest – Alternatives: Treasure Hunter, Sustaining Shadows, Steed’s Blessing, Gifted Rider, War Mount

Passive: Gilded Fingers, Fortune’s Favor, Wanderer, Steadfast Enchantment, Treasure Hunter(slottable, required for path)

Fitness

Slottable Stars: Siphoning Spells, Strategic Reserve, Rejuvenation, Boundless Vitality

Passive: Sprinter, Hasty, Tireless Guardian, Hero’s Vigor, Mystic Tenacity, Tumbling, Defiance

Consumables

We are using Clockwork Citrus Filet/Witchmother’s Potent Brew as food and Essence of Spell Power/Essence of Magicka as Potions.

Info

Attribute Points

All points to Magicka.

Mundus Stone

The Atronach for better Magicka Recovery or the Apprentice for stronger heals.

Race

Argonian – High Elf – Breton

Vampire or Werewolf

Neither is necessary.

Build Difficulty Rating – 3,5

Medic is an easy but effective Magicka Sorcerer Healer PVE Build. Thanks to its insane Magicka Recovery, good Spell Damage and high Magicka pool you can keep your allies alive easily and complete harder PVE content.

Passive heals from Power Surge will also make your job easier.

Finally the Build is flexible enough to complete different PVE content and support any kind of group.

Rotation

Buff yourself with Power Surge, apply Elemental Drain and attack with Unstable Wall of Elements.

Place Illustrious Healing, buff and Heal your group with Combat Prayer, Radiating Regeneration. Use Energy Orb for heals and to provide synergies.

Activate Summon Twilight Matriarch for additional, emergency heals. Use your Ultimates when ready to heal/buff your group.

More Sorcerer Builds

Overlord – Magicka Sorcerer Pet PVE Build

Tempest – Stamina Sorcerer PVE Build

1 Bar Magicka Sorcerer Solo PVE Build

Stamina Sorcerer Solo PVE Build

Nemesis – Magicka Sorcerer PVP Build

Reaper – Stamina Sorcerer PVP Build

Follow me on Youtube

Sours: https://arzyelbuilds.com/magicka-sorcerer-healer-pve-build-medic/

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Sorcerer Healer – Vet Dungeon Destroyer

Armor Types

Light ArmorMedium ArmorHeavy Armor
5 1 1

 

Gear and Item Set Info

 

The beauty of a sorcerer healer build is that you have your "oh crap" emergency heal (twilight matriarch active ability) on both bars by default, allowing you to spend more time than usual on your back bar for dps and support.

 

Beginner / Entry Level:

  • 5x Julianos [crafted, 6 traits] (heavy chest, medium legs, 3x light armor pieces)
  • 5x Stendarr's Embrace [drops from Eastmarch overland, intentionally chose a cheap and easy to acquire set] (2x light armor pieces, 3x jewelry)
  • 1x Resto Staff [any]
  • 1x Lightning Staff [any]

 

Not confident in your healing abilities?

  • 5x Julianos [crafted, 6 traits] (heavy chest, medium legs, 3x light armor pieces)
  • 2x Earthgore [monster set; vet Bloodroot Forge & Urgalarg Chief-Bane's reward chest] (both light)
  • 3x Willpower [Imperial City chests, random dungeon rewards] (3x jewelry)
  • 1x Resto Staff [any]
  • 1x Lightning Staff [any]

 

Ideal setup:

  • 5x Julianos [crafted, 6 traits] (heavy chest, medium legs, 3x light armor pieces)
  • 5x Worm Cult [Vaults of Madness] (2x light armor pieces, 3x jewelry)
  • 1x Master Resto Staff [veteran Dragonstar Arena]
  • 1x Maelstrom Lightning Staff [veteran Maelstrom Arena]

 

Other sets that work instead of Julianos:

  • Mother's Sorrow [Deshaan overland]
  • Bloodthorn's Touch [Glenumbra overland]
  • Spinner's Garments [Malabal Tor overland] (5 piece bonus only buffs damage, try to avoid)
  • Necropotence [Rivenspire overland]
  • War Maiden [Vvardenfell overland] (5 piece bonus only buffs damage, try to avoid)
  • Scathing Mage [Imperial City Prison]
  • Combat Physician [Wayrest Sewers I & II]

 

Sets to avoid:

  • Martial Knowledge [Craglorn overland] (too much DPS-oriented, you'll get little benefit)
  • Burning Spellweave [City of Ash I & II] (using a flame staff instead of a lightning staff on your back bar sacrifices too much in terms of group support)
  • Gossamer [Cradle of Shadows] (should be common sense but, don't let your ability to support depend on RNG)
  • Prayer Shawl [Spindleclutch I & II] (shields are so weak you don't even notice them)
  • Sanctuary [Banished Cells I & II] (apart from a few encounters, like Valkyn Skoria in City of Ash II, you can't expect your teammates to be within 10 metres of you - just assume they'll be running around all over the place)
  • Lich [Crypt of Hearts I & II] (you will very rarely drop below 33% magicka with all the heavy attacks you'll be filling your time with)
  • Warlock [Selene's Web] (same reason as Lich)

 

If you want to run the "not confident" build but you don't have Earthgore yet, run the Beginner / Entry Level build until you can get your hands on it. The Earthgore set is amazing for no-death runs as well, because it'll potentially save somebody's life every 35 seconds unless they get oneshot.

 

Traits:

  • Divines > Infused on all armor pieces (run Infused on a big piece with a Health enchant if you'd like a bit of an extra safety net).
  • Decisive > Infused > Powered on your resto staff.
  • Charged > Infused > Decisive > Powered on your lightning staff.
  • Arcane on all jewelry.

 

Enchants:

  • All magicka on armor pieces (unless you want 1 health)
  • Weakening on resto staff (reduce target's weapon and spell damage on hit, weave light attacks in between rapid regen & healing springs)
  • Shock damage on lightning staff (concussed status effect to be converted into Off Balance by your blockade of lightning for a 10% damage boost to those with the CP)
  • 1x magicka recovery and 2x spell cost reduction on jewelry

 

Mundus:

  • Apprentice (spell damage) if you're using Witchmother's Potent Brew as food
  • Atronach (magicka recovery) if you're using standard magicka-health food

 

General Info

 

The only things you need to pull off this build are:

  • All of the relevant passive abilities in class skill lines
  • All of the passives in resto/destro skill lines
  • A food buff (bi-stat magicka and health or Witchmother's Potent Brew, I prefer WPB but this sacrifices almost 2k health so you'll need to be quick with Hardened Wards)
  • Standard magicka potions

Optional extras:

  • Undaunted passives, mages guild passives
  • Spell Power potions (just use them on tough bosses)
  • Vampire skill line (with the magicka recovery, Undeath and health regeneration passives; try to stay at stage 2 all of the time)

 

How to use your abilities:

  • As a healer in a vet dungeon you don't have a "rotation", you have a priority list, which looks like this: keeping people alive > keeping your pet active > giving orbs to the tank > supporting other group members > doing DPS.
  • Keep up rapid regeneration as close to 100% on all party members as possible
  • OCCASIONALLY CHECK YOUR TWILIGHT MATRIARCH ABILITY to make sure it is the purple colour. If it has gone the blue/white colour then your pet has died and you need to re-summon it. If you don't notice this until people are dying and you start the cast animation, you can cancel the cast with block and start healing using your other abilities
  • If group members are low on health / taking a lot of damage and they're not grouped up, use your twilight matriarch active ability. Healing Ward has a place on the front bar and this purely serves as an "oh crap" button for when your pet is dead. If you feel confident enough that you don't need this, replace Healing Ward with Inner Light
  • If your pet dies, your #1 priority is to stay on your resto staff bar and re-summon it as soon as you can do so safely
  • Try to send an orb to the tank at least once every five seconds, but this won't always be possible, prioritise keeping people alive
  • Keep up blockade of lightning / boundless storm / elemental drain 100% of the time when the incoming damage & boss mechanics allow you to do so
  • If one of your teammates is running elemental drain, replace with Inner Light
  • Use your DPS ultimate in burn phases and to stop yourselves getting overwhelmed with adds if your teammates aren't pulling their weight, otherwise help them out with a Horn

 

Other abilities to have unlocked:

  • Destro staff ultimate (more useful than Shooting Star / Meteor on some fights and can be used instead)
  • Light's Champion [resto staff ultimate] (replace Aggressive Horn on fights where your teammates take heavy damage and they're not grouped up for healing springs. The last boss of veteran Falkreath Hold is a perfect example of where this will come in useful)
  • Mage's Wrath (useful in some execute burn phases e.g. Stoneheart in Bloodroot Forge)

 

Champion Point Tips

 

Green:

When working with random dungeon finder groups, always assume that your teammates will be hit by every single boss mechanic and that if you die, they will die shortly after. Because of this, I find it really useful to sacrifice some magicka regen from The Lover tree and grab Break Free cost reduction, Dodge Roll cost reduction and Block cost reduction. Aim for at least 8% in each.

Blue:

Aside from that, get a decent amount into Blessed and Elfborn in The Apprentice tree. Once you've got around 60 points into each, start picking up DPS-buffing CPs like Spell Erosion and Elemental Expert.

Red:

Try to put an equal amount into Ironclad, Elemental Defender and Hardy. Get some into Thick Skinned but don't go over the top. Put extra points into Elemental Defender and Thick Skinned if you're a vampire. If you're max-CP, put some into Bastion as well to increase the power of your wards.

 

 

 

Build Rating

Rating: 4.0. From 6 votes.

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Sours: http://esoacademy.com/builds/sorcerer-healer-vet-dungeon-destroyer/


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