Destiny 2 lore guide

Destiny 2 lore guide DEFAULT

There are a lot of titles in Destiny 2, but one of the rarest is the Chronicler. Tied specifically to unlocking pieces of lore, this seal requires users to complete 10 separate lore books. This is easier said than done since many of these books require you to either hunt down specific items, complete certain tasks, or just hope that RNG is on your side.

Given how much information is shrouded around finishing each lore book, obtaining Chronicler can be tricky. Thankfully, we have your back and will show you how to rock this fancy moniker.

Here’s how to unlock the Chronicler title in Destiny 2:

  1. 1) The Tangled Shore

  2. Destiny 2 third seed of light

  3. This is the easiest book to complete as it simply requires you to finish the Forsaken expansion campaign. By just going through the storyline and finishing this DLC you will complete The Tangled Shore book. Most of you probably already have this book completed without even knowing it.
  4. 2) Uldren Sov (The Forsaken Prince)

    The next book revolves around collecting a variety of items scattered throughout the galaxy. Out of the 20 collectibles, 16 of them are interactable objects that you have to physically seek out and interact with. The other four are tied to the following campaign missions:

  • Length of the Chain Part I
  • Length of the Chain Part II
  • After the Heart Part 1
  • In the Garden

After completing the missions above you will earn their respective entries in The Forsaken Prince lore book. For the other 16, we recommend using Youtuber Esoterickk’s video above. Following this will show you the location of every piece of lore needed for this book. Once it’s complete, simply select the Uldren Sov book to complete this part of the Seal.

3) The Man They Call Cayde

Destiny 2 Ace of Spades Quest

Welcome to your first RNG-based lore book. In order to complete The Man They Call Cayde you’ll need to unlock 14 separate entries. You can obtain any entry by opening a chest, but the drop rate is very, very low. However, you can greatly increase your chances by opening chests in the Ace in the Hole mission. If you’ve already beaten this mission, then you can replay it when it randomly appears in the Daily Heroic Story playlist.

When this mission appears in the playlist is random, so make sure to keep checking back when they swap at noon every day. During our playthrough, we averaged around 2-3 entries a run, but this, of course, can change based on your RNG.

 4) Marasenna

To complete this book you are going to need to finish several activities and obtain the Wishender bow. You’ll complete this book by destroying all 40 Taken Eggs scattered throughout The Dreaming City, The Shattered Throne, and Last Wish raid. These eggs can only be destroyed by using the Wish-Ender which is obtained by completing a specific quest tied to The Dreaming City’s dungeon.

After you obtain this bow, start knocking off the Taken Eggs hidden in the city. This step will take a long time since there are Taken Eggs hidden in every Ascendant Challenge. You’ll have to wait until they become available, which means checking every single week until all of them are destroyed. Additionally, a bunch are hidden in The Shattered Throne which appears once every three weeks and several others are tied to the raid. We suggest using Evade’s video above to find every Taken Egg location and Lowlidev to track which ones are already destroyed.

5) Truth to Power

Destiny 2 Shuro Chi raid

Ready for another time-consuming lore book that will take ages to finish? In order to complete Truth to Power you need to keep visiting queen Mara Sov’s throne world every three weeks. You can only unlock one a week, so be prepared to spend a comical amount of time grinding for these entries. You will know when you can visit Mara Sov, because the Taken curse will be at its height in The Dreaming City.

When you see giant Taken orbs floating in the air, complete the Blind Well weekly bounty given out by Petra. This will earn you an Offering to the Oracle, which can be turned in and visit Mara’s throne world. Once there, simply open the chest waiting for you to earn some loot and an entry in this book.

6) The Awoken of the Reef

Another item specific book, to complete all of the entries in The Awoken of the Reef you need to obtain 23 Crystalized Thoughts. These are hidden throughout the galaxy, but they are all fairly easy to obtain. It shouldn’t take you more than an hour to get all of them and once you’ve collected the last Crystalized Thought then you will complete this book. Make sure to watch  HarryNinetyFour’s video above to see all their locations.

7) The Drifter

Destiny 2 Gambit Private Matches

A lot of you may have most of the entries completed for The Drifter lore book already. A lot of the entries are simply given out for completing matches of Gambit (Not Gambit Prime), so by just finishing matches, you’ll have a chance to earn an entry regardless if you win or lose. There’s no evidence to suggest that completing Gambit matches when The Dreaming City curse is at its apex increases your chances.

A few of the other entries are tied to the Malfeasance quest, which is started by killing the large Ascendant Primeval Servitor. This boss will randomly appear in the second or third rounds, so if you see it make sure to slay this enemy first to start the quest. Finally, your last entry requires you to finish the Mote Thief Triumph, which is unlocked by being an invader and leaving with three motes.

This is easier said than done since worrying about collecting motes is usually the last thing on your mind when you’re invading. We recommend using a long-range weapon like The Queenbreaker to pick a few targets off from afar before you rush in to collect your motes. Remember, killing 4 people will send you back to your arena, so don’t wipe the entire squad. Just play it safe after you get three motes. Motes will only drop from enemies that your opponents have killed, but not collected yet. There’s some RNG here, but if you are diligent about when you invade then this last part of the book should be easy to unlock.

8) Variks the Loyal

Destiny 2 Baron

Entries in the Variks the Loyal book will only unlock when you complete Heroic Adventures in The Taken Shore. Finishing one will reward you give you a chance to unlock an entry and these Heroic Adventures are only available when the week’s Flashpoint is tied to The Taken Shore. Because of this, you’ll need to just wait until this happens and then grind out Baron hunts until the book is completed.

Since this is tied to the Flashpoint, we suggest that you bite the bullet and just keep repeating the Heroic Adventure until you unlock every entry. This is the only way to complete the Variks the Loyal book for the Chronicler title.

9) The Dreaming City

Destiny 2 Forsaken Blood Cleaver

If you’ve been keeping up with Destiny 2 then there’s a pretty high chance this book is finished as well. To complete The Dreaming City you need to simply finish activities or open up chests throughout this location. There appears to be no difference depending on the week, however, we got more entries by finishing Blind Well runs. This shouldn’t take a lot of time and you should obtain it by completing your Powerful Bounties each week.

10) Ghost Stories

Finally, the last book you need to finish is another item hunt. Hidden on every planet are dead Ghosts, which can be interacted with to earn a piece of lore. You can gather every Ghost except one anytime you log onto Destiny 2. Only one Ghost is tied to The Machinist story, which can be replayed via the Daily Heroic Story playlist in the Vanguard subtab. Once you’ve obtained all of the Ghosts you will finish this book. Make sure to use Esoterikk’s video guide above to find where they are all hidden.

See Also


Bungie Has Bad News for Destiny 2 Players Chasing Chronicler Title

By Daniel Park


As Destiny 2 players continue to hunt for the elusive Chronicler title, Bungie's community manager steps in to clarify some confusion.

As Destiny 2 begins to wrap up its longest season yet in time for the upcoming Beyond Light extension, players are scrambling to complete their weekly quests in time for the turnover. While some players are running through the weekly raids to collect the loot they need, others are rushing to complete their lore book collections in time for Destiny 2's next sprawling storyline. However, due to the limitations of some weekly missions, players are discovering that they may never catch up in time.

When Destiny 2players collect every entry from all 10 of the required lore books, they can earn the Chronicler title, which comes with a special seal and username tag. However, because the number of entries per mission can range from 10 to 25, completing the mission can take weeks to complete. One of the most demanding obstacles in collecting the Chronicler's seal is the Truth to Power lore book, which has 11 lore book entries to collect. However, players can only acquire this lore once a week per account. To make matters more difficult, players can only add to the lore book on weeks where the Dreaming City's curse is in full effect, making them run the mission once every three weeks.

RELATED: Destiny 2 Gave Resource Farming a Huge Boost This Week

Unfortunately, Bungie will be removing the Chronicler title at the end of the Season of Arrivals. Following this announcement, several players immediately realized that the Truth to Power lore book's time-consuming run will make it impossible for them to earn the title in time for its departure to the Destiny Content Vault.

Although several fans on Twitter and Reddit have called for Bungie to remove the Truth to Power requirement, Bungie's Community Manager dmg04 stated on Twitter that Bungie would not be changing the Truth to Power ritual to make it easier for players to earn lore, or be removing the requirement from the Chronicler title, stating that it would end up remaining "out of arms' reach" for those unlucky players. Moving forward, dmg04 promised that Bungie would improve communication with players on when it planned to sunset certain parts of Destiny2.

Players largely expressed confusion and disappointment with Bungie's decision. While several Twitter users announced that they personally would be unable to collect the title in time, some fans on Reddit questioned why Bungie would sunset the title in the first place, considering that most of the levels this title requires are not disappearing from Destiny 2.Others were less sympathetic and pointed out that the Forsaken content the Chronicler title is from has been available for over two years at this point.

Whether or not Destiny 2 players procrastinated in earning the Chronicler's seal, it is disappointing to hear that Bungie will not change the game's requirements to help fans collect this achievement in time. However, Bungie does seem determined to better notify its fans when it will vault content, pointing to recent updates on its website. Hopefully, these extra steps will prevent a similar problem for completionists in the future.

Destiny 2 is out now for PC, PS4, Stadia, and Xbox One.

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Destiny 2: Where to Find the Books for the Chronicler Title

Titles are one of the best things about Forsaken since they reward players who put in a lot of time and dedication into the game. One of the most sought-after titles in Destiny 2 is the Chronicler title, which is rewarded for completing lore books. Here is where players can track down every lore entry to get the Chronicler title.

Book One: Uldren Sov

This lore entry revolves around the Awoken Prince, and can be found in collectibles scattered across the Destiny 2 worlds. It gives some interesting insight into the relationship between Uldren and his Sister, as well as how Uldren came to lead the Scorn.

Book 2: The Tangled Shore

Most players will complete this lore book without realizing it, as players unlock the lore as they complete the Forsaken campaign.

Book 3: The Man They Called Cayde

The lore entries for this book give fans insight into the dearly departed Hunter Vanguard. They can be found by opening chests anywhere in the solar system. However, there is a higher chance to find them in the Ace in the Hole mission to unlock the Ace of Spades exotic hand cannon. Players should play the mission repeatedly when it is the Daily Heroic Story mission to get this one done quickly.

Book 4: The Dreaming City

This lore book can be completed by doing activities and opening chests anywhere in the Dreaming City. Doing activities like Heroic Public Events and The Blind Well seem to be the most reliable way to get chests, so players should do those activities to be the most efficient.

Book 5: Marasenna

This lore book is perhaps one of the most tedious to complete. These lore entries are found by finding all the hidden Ahamkara bones as well as destroying the Taken Eggs scattered throughout the Dreaming City. Players will need to track down all the bones and destroy all 40 eggs with the Wish-Ender exotic bow to unlock these lore entries.

Book 6: Truth to Power

This lore book will be the one that will take the longest to complete, as it seems that players can only get one entry (occasionally two due to a random bug) when the Dreaming City Curse is at its highest. Players earn a lore entry when they open the chest in Mara's throne world. This means that players only get one entry every three weeks. Unless new ways to get entries unlock down the line, players will still be working on this when Black Armory launches.

Book 7: The Awoken of the Reef

This lore book can be completed by finding all of the crystallized thoughts scattered throughout the solar system.

Book 8: The Drifter

This lore book revolves around The Drifter, who is in charge of Gambit. This is perhaps one of the most interesting lore books as they tell of the Shadows of Yor and The Drifter’s checkered past with them. These lore entries can be uncovered by playing Gambit, completing Gambit triumphs, and unlocking the Malfeasance Hand Cannon. Several lore entries are unlocked during the Malfeasance quest, and one is unlocked by completing the Mote Thief triumph.

Book 9: Ghost Stories

Ghost Stories can be unlocked by finding all of the Dead Ghosts scattered throughout the solar system. These tell the stories of various Ghosts and their Guardians and is perhaps one of the most interesting lore books in the collection.

Book 10: Variks the Loyal

The lore entries for this book drop from chests and activities on the Tangled Shore when it is the weekly flashpoint. There may be a very small chance for them to drop from other heroic activities, but players will definitely want to do it when it’s the Flashpoint since the drop rate is much higher. Players can also find these lore entries while working toward the Wayfarer title.

Those are all of the lore books required earn the Chronicler title. While the Truth to Power book will be holding a lot of people back, players can keep track of their progress thanks to a very helpful spreadsheet found here. Even if players aren’t lore enthusiasts, this is certainly an interesting scavenger hunt for those looking for something to chase.

Destiny 2: Forsaken is available now for PC, PS4, and Xbox One.

Source: LowCorpse - Reddit


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With the death of Cayde-6 some items were scattered in Destiny 2 Forsaken. Scattered everywhere you can find “Lore” that you can follow in the menu.

There are different categories and each lore has its own title, altogether there are 67 traditions. Each of these items tells you a little more about the story.

We are not yet all details known, we will show you here all the locations of the individual “Lore“, depending on this guide can also change completely.

You can find more guides to Forsaken right here, on our Destiny 2 overview page.

All Lore Locations – Forsaken Destiny 2

In this guide we show you ALL the Lore locations as we found them. We will publish more solutions, category related. So that you also have all Lore fundraisers for each category.

At The Gate Part I

The Darkness: The Forsaken Prince #3. It can be found on The Tangled Shore at the very start of the High Plains, this was during the second mission of the Forsaken Campaign. Kind of hard to miss as it’s right infront of where you spawn in.


Tyrannocide III

Dusk and Dawn: The Awoken of the Reef #9. It can be found on The Tangled Shore at the very start of the High Plains, this was during the second mission of the Forsaken Campaign.


At The Gate Part II

The Darkness: The Forsaken Prince #4. Second Mission, it can be found on The Tangled Shore in the High Plains, a little bit from where you spawn.


Pages: 123456


2 guide destiny lore

Destiny 2 lore guide: Everything you need to know about Mithrax, our newest Fallen ally

I remember when I saved Mithrax on Titan. While no words were spoken, the gravity of his actions spoke volumes to his character. Mithrax allowed us to reclaim a methane reactor that could have been used to produce Ether for the Fallen. Ether is a valuable resource, allowing the Fallen to grow into their final form—a Captain or even a Kell. But rather than fight for his prize, Mithrax favoured a peaceful resolution, even at great cost to himself.

Like many Destiny players in 2017, I thought this interaction with a Fallen character to be nothing more than an Easter egg. Four years later, though, Mithrax has built up a rich story within the lore and now leads the latest Destiny 2 release, Season of the Splicer.

This is everything you need to know about Mithrax, Kell of Light and one of the last remaining Sacred Splicers.

While Mithrax now seeks an alliance with Guardians and humanity, this was not always the case. Before our encounter with Mithrax on Titan, he despised humanity and called the Fallen who worked with the Awoken 'Flesh-lovers'.  Mithrax’s distaste for humanity is best illustrated when he was captured by an Awoken named Sjur Eido. Ashamed of his capture, Mithrax wished he could suffer a painful death via his Captain, and even attempted to escape in order to kill himself. Obviously, Mithrax failed and was recaptured by Sjur. To calm the captured Mithrax, Sjur Eido introduced herself using Fallen tradition, specifically, an ireliis bow—a sign of truce and respect.

Sjur’s acknowledgement of Fallen tradition is likely the catalyst for Mithrax accepting humanity and eventually forming an alliance. We do not know how this relationship developed, but we do know that Sjur Eido had a very big impact on Mithrax’s life. Within the lore, Mithrax repeats Sjur’s teachings, pays his respect to Sjur’s tomb following her death, and—perhaps the greatest acknowledgement of their relationship—names his daughter Eido in remembrance of Sjur.

Following our interaction with Mithrax on Titan, we would later encounter him in the exotic mission for Outbreak Prime. Mithrax, who at this stage had already formed the House of Light, assisted Guardians in stopping Eramis’s team of Fallen from stealing SIVA technology from the old Tower. Stopping Eramis’s plans to acquire SIVA led her to try and wield stasis, aka the Darkness, on Europa during Beyond Light's campaign. Mithrax features briefly in the expansion, with Guardians helping to send Europan Fallen refuges to the House of Light.

In Season of the Splicer, Mithrax is the Kell of Light and also a 'Sacred Splicer'. Does that mean Mithrax is a Guardian who wields the power of the Light? Before you get too excited about playing an Arbiter-like Fallen character, Mithrax’s House of Light may not be what you think. When most Destiny players think of 'Splicer', they think of SIVA Splicers—Fallen who have augmented themselves with SIVA. However, the role of Splicer is not unique to SIVA. More generally Fallen Splicers are body hackers and bioengineers, modifying their body to incorporate machines.

Mithrax’s connection with the Light appears to come from the Splicer Gauntlet attached to his modified arm. As Light is found everywhere, including the Vex network, the Cryptarchy suspect that Mithrax is using the gauntlet to manipulate residual amounts of Light in the environment in order to access the Vex domain. Ironically, the House of Light supports humanity through their faith in the Light and the Traveler, while humanity disregards Sacred Splicer technology through science.

The new lore book from Season of the Splicer, Achilles Weaves a Cocoon, leaves me with a spark of hope that one day we may see a Fallen Guardian. In the book, Mithrax (Misraaks in Eliksni) is speaking with another Fallen, and says this regarding the Light.

"It was in us once," Misraaks reminds him. "It could be again."

I hope you have enjoyed this piece on Mithrax and if you would like to learn any more Destiny lore, you can follow me on YouTube.

PC Gamer created this content as part of a paid partnership with Bungie. All Destiny 2 content on this site—including this article—was created independent of Bungie, and solely reflects the editorial opinion of PC Gamer.

Destiny's Story for Beginners - Allies: The Awoken (Guide Part 3)

Destiny 2: How To Get The Chronicler Title Before It Gets Vaulted

With the recent announcement of the Destiny Content Vault or DCV, many avid Destinyplayers are scrambling to obtain as many older items as possible before they get removed from the game when Beyond Light launches this fall.

RELATED: Destiny 2: The 10 Most Important Things To Get Before They Get Archived

One piece of content many players forget about is titles, special words that appear under the player's alias. These titles take an absurd amount of dedication to complete. Unfortunately, many titles are about to be unobtainable in the fall due to certain planets becoming inaccessible, one of which is Chronicler. Chronicler is one of the most time-consuming titles to get, so players should start working towards it now. Here is a guide on how to obtain the Chronicler title before most of its lore entries become unavailable in the fall.

10 Uldren Sov (20 Entries)

The first lore book players will need to obtain is the Uldren Sov book. This consists of 20 separate entries, 4 of which are obtained through the Forsaken campaign without finding any collectibles. As for the other 16, they are collectibles scattered across the game. The collectible looks like metal slugs or backpacks. Players can find 11 throughout the Tangled Shore, 3 from various EDZ lost sectors, and two in the Mars patrol space.

9 The Tangled Shore (14 Entries)

Arguably the easiest lore book on this list is The Tangled Shore collection. Consisting of 14 entries, players simply need to complete the Forsaken campaign to obtain this set. Every level and Baron adventure will grant an entry.

RELATED: Destiny: 10 Facts You Didn't Know About The Franchise

Beating the campaign grants the final entry. For players who don't have the mission available, make sure that the Forsaken expansion is installed. The "Last Call" mission should appear at the bottom of the Tangled Shore map in the Director.

8 The Man They Called Cayde (13 Entries)

Cayde 6's backstory is one of the most interesting in the Destiny franchise, which is why obtaining his set of lore entries is valuable for those not even interested in obtaining the Chronicler title. The Man They Called Cayde has 13 entries that can be found. They have a rare chance of dropping from any chest, but the entries are much more likely to drop from chests during the "Ace in the Hole" mission. Players can either repeat this mission during the Ace of Spades Exotic quest or wait for it to be a Daily Heroic Story Mission to farm these chests.

7 The Dreaming City (10 Entries)

Consisting of 10 entries, The Dreaming City lore entries are one of the easiest sets to complete on the journey to Chronicler. Players simply need to complete activities in the Dreaming City to earn these entries. Completing Blind Well runs, Ascendant challenges, and weekly story missions from Petra Venj are the most likely to grant lore entries.

6 Marasenna (25 Entries)

Marasenna is easily the most tedious book to complete in the entire list. Not only does it have 25 entries, but each entry is unlocked by finding secrets in the Dreaming City. To obtain lore entries for Marasenna, players will need to break corrupted eggs in the Dreaming City using the Wish-Ender Exotic Bow alongside finding hidden Ahamkara eggs scattered throughout the province. Since most of these secrets are hidden behind weekly rotating content, this can take up to 6 weeks to obtain every entry. Note that obtaining the full lore book puts players incredibly close to earning the Cursebreaker title, so title collectors can effectively multitask here by earning 2 titles at once.

5 Truth To Power (11 Entries)

While Marasenna was tedious to complete, earning the Truth to Power lore book takes by far the longest amount of time to earn. This isn't because of skill but rather an absurdly long time-gate. Players obtain one Truth to Power entry when presenting an Offering to the Oracle Engine when the Dreaming City curse is at its strongest. In other words, players can only obtain one entry every 3 weeks regardless of the number of characters they have. Truth to Power takes 33 weeks to obtain, assuming the player never misses a week where the curse is at its strongest. Thankfully, the Dreaming City won't get vaulted in the fall so players have plenty of time to obtain this lore book.

4 The Awoken Of The Reef (23 Entries)

While The Awoken of the Reef has 23 lore entries tied to it, obtaining this book doesn't rely on time-gated content. Like other books, the fragments are mainly in the Dreaming City and Tangled Shore. The first 10 entries can be found in the patrol space in the Dreaming City while 7 can be found in the Tangled Shore patrol space. The last 6 are split between every planet during Destiny 2 Year 1. Players can find one in the EDZ, Nessus, Io, Titan, Mercury, and Mars.

3 The Drifter (10 Entries)

As the name suggests, The Drifter is a lore book that focuses on the shady figured introduced in Forsaken. With only 10 entries, it is relatively easy to obtain. Out of the 10 entries, 6 can be earned by completing Gambit matches.

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During the Malfeasance quest, players will earn 3 additional lore entries for each quest step. The final entry is obtained by completing the Mote Thief Triumph, which asks the player to invade the enemy team, steal 3 Motes, and return safely to their side.

2 Ghost Stories (23 Entries)

When Destiny 2 first launched, players were disappointed that Ghost shells from the original Destiny couldn't be found in the open world as collectibles. Forsaken brought them back and included them on virtually every planet. In total, Ghost Stories contains 23 entries. Players earn entries by finding Ghost shells hidden in the patrol spaces of each planet. The Tangled Shore has 8 entries, the EDZ, Titan, Nessus, and Io each have 3 shells, Mars has 2, and Mercury has 1.

1 Variks, The Loyal (13 Entries)

Variks The Loyal is the final lore book tied to the Chronicler title, and it's yet another time-gated book. This time, players will need to wait for the Tangled Shore to become the weekly Flashpoint.

Once that condition is met, any activity completed on the Tangled Shore has a chance of rewarding a Variks lore entry. There are 13 in total, and the chance of obtaining one is increased while completing Public Events and Heroic Adventures. Since the Tangled Shore can take up to 7 weeks to become a Flashpoint, players should keep an eye on when it becomes the weekly planet to obtain this book as quickly as possible. As with Truth to Power, the Tangled Shore won't be vaulted in the fall so there's no rush.

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Here’s the entire Destiny 2 story explained, up through Beyond Light

Destiny 2 is here, kicking off a new chapter of Activision’s wildly popular shared-world shooter. A lot has happened in the universe of Destiny since the original game launched, including expansions, large and small, which add to the story, and countless tweaks to the form and function of the game’s fundamental elements. So much has happened, in fact, that a reminder might be in order for anyone wondering what’s going on in Destiny these days.

The latest expansion, Beyond Light, is actually the eleventh chapter in the Destiny saga, depending on how you count. Developer Bungie released Destiny in September 2014, followed by four major expansions: The Dark Below, House of Wolves, The Taken King, and Rise of Iron. Destiny 2 kicked off the series’ second arc a few years back and has already seen a few expansions to progress the storyline even further.

The Destiny series has taken some flak over the years regarding the accessibility (or rather, inaccessibility) of its deep, layered mythology. Much of the first game’s detailed lore was stashed outside of the game in the “Grimoire,” a website players could access if they wanted to dig into the game’s mythology.

Though Destiny 2 has rectified this issue, the series story is a long, winding tale set in a massive universe. Even within the game itself, a lot has happened: Whether you started playing on day one or plan to pick up the adventure for the first with Destiny 2, chances are you could use a refresher course on the world of Destiny if you are planning to jump back in.

The story so far


A long, long time ago, humanity encountered a mysterious alien entity known as the Traveler. A tremendous, floating sphere, the Traveler helped humanity usher in its Golden Age, sharing the knowledge that let humans explore the galaxy, colonize far-off planets, and develop the sort of technology that let us evolve rapidly as a species.

All good things come to an end, though, and the Traveler was eventually followed by its enemy, the equally mysterious and entirely destructive entity known as the Darkness. Things went bad quickly, and after the Traveler seemingly sacrificed itself to drive off the Darkness, there was precious little left of the human species. Various alien races began to move in for the kill, colonizing former human settlements and making humanity’s continued existence uncertain at best. Everyone refers to the end of the Golden Age as “the Collapse.”

Fortunately (for humanity), the Traveler had taken one last action before expending its energies. After fending off the Darkness, the Traveler dispersed its life force – referred to as “Light” – in the form of small, seemingly sentient “ghosts” that sought out the greatest, deceased defenders of humanity and reanimated them as “Guardians.”

They were tasked with protecting humanity and the remains of the Traveler. The base of operations for Guardians is “the City,” the last remaining stronghold for humanity, located somewhere on Earth in the shadow of the Traveler, which is now a floating, lifeless sphere. the Traveler apparently isn’t dead, but has been dormant for centuries.

In the initial Destiny storyline, players – in the role of Guardians – fought to re-establish humanity’s foothold on key outposts on Earth and other planets, while investigating rumors of new alien races and the possibility of yet another threat from the Darkness. Over the course of that first story arc, the Guardians battle the alien armies of the Fallen, the Hive, and the Cabal, while dealing with the android-like Vex, recovering a piece of the Traveler, and extinguishing an entity with ties to the Darkness.

Along with their own solo adventures, Guardians joined forces to explore the Vault of Glass, the game’s first team-based “raid” activity, which eventually pits them against a massive, time-manipulating Vex leader named Atheon. This raid on the Vex stronghold was the culmination of the game’s first chapter, which also featured the introduction of a mysterious stranger who seemed to know more about the future than she was letting on.

But wait, there’s more…


In the game’s first expansion, The Dark Below, the Guardians investigated the re-emergence of Crota, a powerful “Hive Prince” summoned from another dimension.

You learn of the Hive’s plot to bring Crota into this world from Eris Morn, a former Guardian who is the only survivor of an earlier, failed mission to stop the Hive’s ritual. Your actions in the original game indirectly resulted in Eris being freed from the Hive’s underground lair on the moon, and despite being horrifically affected by her experience both mentally and physically, she serves as the resident expert on the Hive.

Over the course of The Dark Below, your Guardian thwarts the Hive’s attempts to bring Crota into this dimension, culminating in the Crota’s End raid, which has you descend into the depths of the Hive’s lair with a team of fellow Guardians on a mission to eliminate the threat posed by Crota. After a climactic battle, your team destroys Crota using his own sword against him.


destiny attack

In House of Wolves, the second expansion to the Destiny universe, the Guardians quell a rebellion staged by a group of Fallen who had previously served Queen Mara Sov of the Awoken. The Awoken are a species of blue-skinned human descendants whose genetics were altered during The Traveler’s battle with The Darkness generations ago, and now live in a far corner of the galaxy known as The Reef.

The rebellion is led by Skolas, the leader of the Fallen sect known as the “House of Wolves,” who attempts to use Vex technology to create an army composed of his most powerful allies from various timelines. Your Guardian eventually thwarts Skolas’ plan, and hands him over to the Awoken Queen to imprison in the fortified “Prison of Elders.” Things don’t stay quiet for long, though, and Skolas begins to build an army within the prison. Your Guardian is then tasked with going into the prison with a three-person team to put a permanent end to Skolas.

So what about that Taken King guy?

destiny two guardians

Remember Crota? Well, it turns out the Hive Prince has a father – and he wasn’t happy about the Guardians killing his son.

The third expansion, The Taken King, introduced a new major threat to the world of Destiny: the Hive’s god-king Oryx. It also introduced an entirely new species of alien known as The Taken. The storyline has your Guardian investigating the return of Oryx, who travels through the universe in a massive ship known as The Dreadnaught. He commands the Taken, an army composed of twisted versions of creatures from our dimension, tainted by his influence and given strange new powers.

After a failed attack on the Dreadnaught by the Awoken — an attack that costs them the lives of both Queen Mara Sov and her brother, Prince Uldren Sov — the Guardians are forced to contend with the threat posed by Oryx and his army.

In order to face this terrible new threat, your Guardian embarks on a quest to unlock new powers that give you an edge in your battle against Oryx and his minions. Equipped with these new powers — the solar-based Sunbreaker class for Titans, the arc-based Stormcaller class for Warlocks, and the void-based Nightstalker class for Hunters — you take the battle to Oryx himself on his Dreadnaught, where you manage to not only infiltrate his lair, but seemingly kill him.

You soon discovered that getting rid of Oryx isn’t that easy, however, and your Guardian is forced to head back to the Dreadnaught in another six-person team to take down Oryx once and for all in the King’s Fall raid. The raid culminates with your team blasting the Hive’s god-king into deep space, bringing an end (you hope) to the reign of Oryx.

Fighting off a techno-plague

destiny rise of iron

In Rise of Iron, the final expansion for Destiny, your Guardian discovers that sinister things were afoot on Earth while you were busy saving the galaxy from Oryx.

Back on Earth, one of the groups of Fallen called the House of Devils managed to stumble upon a dangerous technology locked away years earlier. That tech is called SIVA, and it’s referred to in the game as a “techno-plague.” It’s essentially nanomachines, a swarm of microscopic robots that can affect matter at the molecular level.

When they aren’t trying to kill you, the Fallen worship technology and use it to modify themselves, so SIVA is a bad mix with these guys. They go crazy with the stuff, modifying their bodies and releasing it on Earth, where SIVA even starts to reshape parts of the landscape. Years earlier, some of the earliest Guardians revived by the Traveler went rogue and tried to subjugate what remained of the world. The Iron Lords, a group of powerful but flawed Guardians who predated the Vanguard, banned together to fight them.

When SIVA was unleashed soon after the Collapse, the Iron Lords banded together to stop it. They weren’t able to destroy the stuff, so they sealed it away underground. Lord Saladin, the Iron Lord who runs the Iron Banner multiplayer event, was the only one to escape the battle alive. He created the Iron Banner tournament to prepare a new generation of Guardians to fight SIVA in case it ever got free again.

To stop SIVA, the Guardians travel to the Plaguelands on Earth and fight their way into the storage facility where SIVA was originally sealed. After fighting the corpses of three other Iron Lords reanimated by the virus, players destroy the SIVA tomb, taking the rest of the virus with it. That stops any new SIVA from leaking out or being manufactured, and Saladin declares that the victorious Guardians will serve as the first of a new generation of Iron Lords.

The story concludes with the “Wrath of the Machine” raid, in which players have track down the SIVA-modified mastermind behind the whole debacle, a Fallen named Aksis. Using SIVA, Aksis has turned himself into a huge cyborg with spider legs.. Taking out Aksis finally ends the SIVA threat.

Destiny 2 aka The Red War

Destiny 2

Destiny 2 kicks off a new conflict with the least prominent of the darkness’ factions, the Cabal. At the game’s outset, a new Cabal army led by the villainous emperor, Dominus Ghaul, invades the Last City on Earth. As the Guardians and Vanguard work on evacuating civilians, Ghaul reveals his true goal — he attacks the Traveler with a giant ship that creates some kind of energy barrier around it.

This effectively cuts off the Traveler’s Light from the rest of the solar system. Suddenly, Guardians can’t be resurrected from the dead. Without the Light, the Guardians lose their advantage: Ghaul’s army, known as “the Red Legion,” overwhelms them and takes the City. The player and his or her Ghost only barely survive, and manage to slip out of the Cabal-occupied City and into the wilds surrounding it.

While the Guardians are scattered and dying across the solar system, Ghaul captures the Speaker for the Traveler and tortures him to find out more about the Traveler, so he might earn its favor. Ghaul’s main goal is to get the Traveler’s Light, the blessing that makes Guardians immortal and gives them their various superpowers, and use it himself.

Out in the wilds of Earth, the player stumbles across a group of survivors, led by a woman named Hawthorne, who fled the city and are holed up in the woods near the Shard of the Traveler. The piece broke off centuries ago when the Darkness first attacked the Traveler during the Collapse. As players wander through the woods hoping to survive, they see a vision from the Traveler that directs them to the Shard. It turns out there’s still some of the Traveler’s Light in the Shard, and touching it restores the Light to the player. Suddenly, you’re the only immortal Guardian in the system, and it’s up to you to save the day.

Through the course of Destiny 2, the player reconnects with the Guardians’ leaders, Zavala, Cayde-6, and Ikora, all of whom are trying to figure out how to defeat Ghaul in their own way. Upon seeing that a Guardian has regained their light, the Vanguard trio agrees to reunite and devises a plan to retake the City.

While the player is running around bringing them together, they also discover that Ghaul has an insurance policy — a sun-killing superweapon called “the Almighty” that can destroy the entire solar system. As it turns out, if the Cabal can’t manage to conquer a place, they annihilate it.

The player heads to the Almighty and shuts down the weapon, taking away Ghaul’s ability to fire it if he loses the Last City. That serves as a signal for Zavala, Ikora, and Cayde, along with Hawthorne and the rest of the Guardians they’ve gathered, to attack the City.

The battle goes well for a while, but when the player gets back to Earth to join the fight, they find that the Vanguard leaders have been hurt and can’t go on to take down Ghaul. Using Cayde’s Vex teleporter, the player zaps over onto Ghaul’s command ship to defeat him once and for all.

By this point, Ghaul has tortured the Speaker to death and managed to use technology to access the Traveler’s Light. He’s got a whole inferiority complex about not having been chosen on his merits to receive the Traveler’s gift, and he throws all that anger at the player, trying to kill them with their own superpowers.

The player manages to defeat Ghaul, and he zaps himself with so much Light that he becomes what seems like a giant immortal Light monster. But that causes the Traveler, which has been dormant for centuries after pushing back the Darkness way back during the Collapse, to suddenly wake up. It blasts Ghaul, annihilating him, and returns Light to the Guardians across the solar system.

We don’t know yet what the reawakening of the Traveler is going to mean for Destiny, but it’s definitely a big deal. There’s also a post-credits scene in Destiny 2 that suggests a new threat is on its way; a group of black ships waiting dormant outside of the galaxy that are reawakened by the Traveler’s massive surge of energy.

Meanwhile, on Mercury

The story doesn’t end when players take down the Cabal and defeat Dominus Ghaul. There’s the “Leviathan” raid, in which players encounter former Cabal emperor Calus, whom Ghaul sent into exile. Exploring Calus’ ship/palace reveals quite a bit of the information about the Cabal’s history and suggests there is more going on with the aliens than just what happens in the main story.

And then there’s what is happening on Mercury.

The first expansion for Destiny 2, dubbed Curse of Osiris, takes players to Mercury, a planet that was previously off-limits in Destiny, for the most part. At some point before the first Destiny, the planet was taken over by the time-traveling Vex and converted into a machine world. This is the hivemind’s general M.O. — We’ve seen it try the same thing on Venus in Destiny, and seen what happens when it succeeds on Nessus in Destiny 2.

While the Vanguard fought the Cabal in Destiny 2‘s main campaign, the Vex have been up to something. Dominus Ghaul’s Red Legion struck major blows against the Vex on Mars, driving it out of strongholds the Cabal has struggled with for years. But with Ghaul’s death, the Vex has been able to regroup.

Ok, here’s where things get weird: The Vex has a big, scary talent — time travel. The hivemind sends its forces back in time to manipulate timelines constantly, and can create spaces that exist outside of time, like the Vault of Glass.

At the outset of Curse of Osiris, Ikora discovers that the Vex are amassing an army from multiple timelines, pulling robots from both the past and the future in a bid to take over the solar system.

That information comes from Ikora’s former mentor, Osiris, a figure who looms large in Destiny’s lore. (You may him from the “Trials of Osiris” multiplayer event, which is put on by his followers). Players had never actually met Osiris — Until now.

Osiris returns

Destiny 2

Osiris is a legendary Guardian who used to serve in the Vanguard — the military commanders that protect the Last City. (You know them as your quest-givers: Cayde-6, Ikora, and Zavala). In his time, Osiris wasn’t just a warrior and commander, he was also a scholar.

Like other members of the Warlock class, he studied the Traveler, its Light, and “the Darkness,” which ostensibly seems to be the name for all the aliens that want to conquer and destroy the Traveler and the worlds it protects. Osiris wanted to know as much about the Darkness as he could find and used his Vanguard posting to divert resources to find out about things like the Hive, their god Oryx, and the Vex.

Over time, Osiris became increasingly obsessed with these ideas. Eventually, his studies undermined the safety of the City, and the Speaker for the Traveler exiled him. Though his studies drove him close to madness, we learned over the course of the series that Osiris’ research-and-intelligence-gathering outfit was right.

He predicted Oryx’s coming long before it actually happened, and warned that the Vex would be a huge danger if left unchecked. The Guardians who realized this, and agreed his Osiris’ priorities, known as the Cult of Osiris, put on the “Trials,” and try to gather other Guardians to work with the exiled leader.

Turns out, Osiris had been investigating a Vex simulation construct known as the Infinite Forest on Mercury, which the time-traveling robots used to test all kinds of futures. He headed into the Infinite Forest to try to stop Panoptes, the Vex mind that ran the place and was using it to direct Vex strategies by simulating all possible timelines.

Cornered by the Vex, Osiris sent his ghost, Sagira, out of the Infinite Forest to contact the Vanguard Ikora for help in defeating Panoptes. At the end of Curse of Osiris, The Guardian teams up with the exiled Osiris and destroys Panoptes, preventing the Vex from creating a future in which their victory was assured.

The Warmind exposed

destiny 2 warmind

Destiny 2‘s upcoming expansion, Warmind, tells an entirely separate story, one that surfaces a lot of lore from the series’ apocalyptic history.  Back during the Golden Age, the corporation known as Clovis Bray helped colonize the solar system and created many powerful technologies. The company was responsible for the skyscraper known as the Dust Palace on Mars and helped build the city of Freehold.

Its researchers were also responsible for SIVA, thanks to some unethical science. They also helped build the Warminds, the big defense supercomputers that protected the solar system prior to The Collapse. Bray built the Warminds in a facility called Futurescape on Mars, located in a region known as the Hella Basin.

It seems that the facility might even house the core of the powerful Warmind Rasputin, which Guardians have interacted with a few times before, according to some new Grimoire card-type entries published on

Not much is known about Bray in the present era, but at least one member of the Bray family, Anastasia, became a Guardian. She fought at Twilight Gap, a massive battle on Earth in which the armies of the Fallen nearly overtook the Last City before disappearing. It turns out Ana did something Guardians aren’t supposed to do: She looked into her past, from before her first death. Upon learning her identity, she went to Mars to find out more about herself and Clovis Bray.

In addition to whatever secrets she uncovered, Ana has found a Hive army hidden in Mars’ polar ice cap. It turns out that the Moon was not the first place that humanity encountered the Hive. The Hive attacked Mars at some point, apparently led by their worm god, Xol, and one of the sons of Oryx, Nokris. There’s not much information about Nokris — he was a Hive god that was cast out by Oryx and his ilk. Apparently, they were all frozen in the ice on Mars … in a region known as the Hella Basin.

As always, the Guardians prevail over Xol and Nokris, saving Rasputin in the process. The always enigmatic Rasputin returns the favor vowing to once again protect the galaxy, though judging by the following expansions, it doesn’t seem like he does a very good job at that task.

Prison Break

Destiny 2: Forsaken

In Forsaken, things get personal. The story begins with you and Cayde-6 traveling to the Reef to help Petra Venj stop a massive prison break. It turns out that a group of undead Fallen locked in the Prison of Elders have formed a new race called the Scorn, and someone decided to let them out. While searching for the culprit, Cayde-6 is tragically killed by a moody new villain, Uldren Sov.

Uldren Sov an Awoken prince who’s looking for his dead sister, who happens to be the Reef’s Queen Mara Sov. Uldren believes his sister is still alive and communicating with him. His plan to save her? Open a secret Awoken gateway that she claims to be trapped in. 

To aid in his mission, Uldren enlists the help of Fikrul The Fanatic, a Fallen high priest and his group of Scorned Barons. Deadset on avenging Cayde-6, you set out to kill each Baron until you reach Uldren.

In classic Destiny fashion, things get a little strange here. Uldren Sov opens the gateway only to find that his sister has not been communicating with him. Instead, he had been manipulated by the Voice of Riven, a giant Taken space dragon, who swallows Uldren. Whoops.

The player kills the Voice of Riven, releasing Uldren from his clutches. Uldren’s freedom is ultimately short-lived as you decide to kill him with Cayde’s own gun, successfully avenging your fallen friend.

To The Moon

Destiny 2: Shadowkeep

The Shadowkeep expansion takes the story back to the Moon, which returns from the first Destiny games. Since you’ve last seen it, the Hive have constructed a giant tower on the Moon called The Scarlet Keep, which has caused some sort of disturbance that you’re sent to investigate.

As it turns out, the disturbance is actually coming from Destiny 1 fan-favorite Eris Morn, who asks you to come find her. While searching for Eris under the Moon’s surface, you discover a giant black pyramid, which has ominously appeared throughout Destiny 2’s story. However, you are unable to enter and instead greeted by three “Nightmare” versions of familiar villains like Crota.

Luckily, Eris teleports you to safety and explains what’s going on. The pyramid is essentially a major source of Darkness, which has allowed local Hive to control the Nightmares you encountered earlier. Nightmares are exactly what they sound like; your past fears resurrected by the Darkness. 

That’s where the Scarlet Keep comes in. The structure was built by Hashladûn, daughter of the slain Crota, as a way to harness the pyramid’s Darkness and avenge her father’s death.

In order to enter the Pyramid, you set out to construct a specific set of armor that will allow you to bypass its barrier. After killing Nightmare versions of old foes like Omnigul to gain their essences, it’s off to the Scarlet Keep where you kill Hashladûn and obtain a map to a special Hive artifact.

After recovering the artifact and constructing all the armor, you finally gain access to the pyramid where you fight Nightmare versions of Crota, Ghaul, and Fikrul. The prize at the end of the pyramid? A mysterious artifact, which causes you to have a vision in which you’re confronted by your doppelganger and an army of floating pyramids atop Destiny 1’s Black Garden. Your double waxes poetic, telling you that he is your “salvation.”

Eris Morn and Ikora Rey interpret this as a sign that the Darkness is poised to bring about a catastrophic event on par with the solar system’s first collapse. Those fears are quickly pushed to the side, however, when an army of Vex invade and resurrect the Undying Mind, a giant robot who threatens to destroy the Traveler. 

Going Beyond Light

Destiny 2 Gambit

Picking up on story threads left last season, Beyond Light follows up on the Darkness pyramid ships that appeared. They have been causing entire planets to vanish, but to make matters worse, the Fallen have been united under a new Kell named Eramis, who has been granted immense power from the Darkness. She grants this power to all the Fallen under her, creating a strong threat to the Light. Variks, once a follower of Eramis, has realized the dangers she poses and lends his aid to us in stopping her.

However, even with all the strength we have, the Darkness is too much to overcome. That’s when the Exo Stranger makes an interesting proposition. What if youwield the powers of the Darkness against it? She teaches you the ways of controlling the Darkness, granting us a new Stasis power, and reveals that she is actually from a separate timeline where Guardians had adopted the power of the Darkness and were subsequently corrupted by it. She has come to our timeline to prevent that from happening again.

Thanks to the new abilities the Darkness provides, you are able to start eliminating high-ranking members of Eramis’ army. Many friends are concerned about how the Darkness will affect you as it becomes more powerful, but it is the only weapon you have against the Fallen at this point.

Pushed into a corner, Eramis decides to open a portal on Europa to the Vex, and nearly succeeds. You are able to close the portal before too many escape, thwarting her plans. It is at this point you learn the history of Eramis and the Fallen. She is determined to destroy the Traveler after the Light abandoned the Fallen, which were beforehand known as the Eliksni. Once the Light left them, their entire race descended into what we know them as now. Her ultimate goal is to fully eliminate the Light and start a new age of Darkness.

In your final confrontation with Eramis, even the Darkness abandons her. Before you can finish her off, she becomes frozen in Stasis. We are told that she is not dead, however, and that she will somehow return in the future. For now, however, we don’t know how or in what form that will be.

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