Halo Infinite Release Date Officially Confirmed Alongside New Trailer
Halo Infinite has a final release date, confirmed after leaks earlier today: December 8.
Announced during the Opening Night Live stream at Gamescom 2021, we saw a brand new story trailer for Halo Infinite's first free-to-play multiplayer season, featuring a new character, Commander Laurette Agryna, and her history with the Spartans.
Commander Agryna is responsible for training new Spartan recruits at the Academy in Halo Infinite, which serves as the hub for the game's multiplayer campaign and integrates it into the main story.
During the Halo Infinite segment, we also got a look at a new Xbox Elite Wireless Controller Series 2 themed especially for Halo Infinite, as well as a limited-edition Xbox Series X console design for Halo's 20th anniversary, which will be available beginning November 15.
After a troubled first showing and a delay out of the Xbox Series X/S launch window, sentiments have gradually been turning around on Infinite, with a recent technical preview impressing many.
We know that Infinite is designed to evolve over time, and it won't launch with campaign co-op or a Forge mode – but datamining suggests there could be a Battle Royale mode.
Halo Infinite: Everything we know
Halo Infinite was announced in 2018, but it's been in development far longer than that as Halo 6. It's finally coming out soon—before the end of 2021, for both Xbox and PC.
After a poorly received showing in 2020 that spawned memes about a particular Brute, Microsoft delayed Halo Infinite a year to give it more development time. Developer 343 Industries even brought on veteran Halo writer Joseph Staten, who worked at Bungie for years, to help guide Halo Infinite to completion.
343 has since started posting monthly articles going behind the scenes on Halo Infinite's development. Staten started his tenure at 343 by writing that Infinite's release will be "just the beginning of the adventure" and saying to expect regular updates "sharing more about what we’re doing and, most importantly, why we’re doing it." The developers have talked about the meaning behind Infinite being a "spiritual reboot" of the series, and how that comes through in its design.
Here's what 343 has shown of Halo Infinite in the last few months, and what's coming up before launch this holiday season.
What is the Halo Infinite release date?
The Halo Infinite release date is December 8, 2021, which was announced at Gamescom.
It was originally planned as a launch title for the Xbox Series X, with a launch window during the 2020 holidays. 343 Industries announced a delay to 2021 "to ensure the team has adequate time to deliver a Halo game experience that meets our vision."
While Infinite is launching this December, it'll be doing so without two popular features: campaign co-op and the multiplayer Forge mapmaker.
Watch the Halo Infinite multiplayer trailer
Though fans were a bit disappointed about not getting to see Halo Infinite's campaign at Gamescom 2021, we did get an intro cinematic for Infinite's multiplayer. The trailer shows a young Commander Agryna deciding to become a Spartan after being saved by them when her city was invaded.
The latest news on Halo Infinite
- Infinite will not have campaign co-op or Forge at launch
- The first public technical test with Halo Insiders has concluded
- Some developers are fully focused on the PC version, prioritizing Ultra settings, FOV, triple keybinds, and ultrawide support (32:9!)
- There will be a toggle-able overlay for details like ping and framerate
- There's some kind of Discord integration for invites
- Ranked playlists will be sorted by input type, rather than system
Infinite has delayed some big features past launch
After the first Halo Infinite technical test wrapped up at the end of July, 343 Industries got together for a video developer update. After talking about bugs and findings from the test, the developers dropped some pretty big news.
Halo Infinite won't have campaign co-op or Forge mode at launch. That means that when Halo Infinite releases this Holiday season we'll be playing through the latest Master Chief story totally solo. Bummer. Campaign co-op is expected to arrive in Infinite's second season, meaning three or more months after launch.
Forge mode being pushed back is a disappointment too, given that it's also such a beloved part of Halo. The map editing and custom games creator has always inspired a lot of creativity. 343 says that it plans Forge to be ready in Infinite's third season, meaning six or more months after launch.
Us PC players also won't have splitscreen play at launch either. Another bummer!
Here's 8 minutes of Halo Infinite gameplay from 2020
We got our first look at Halo Infinite in action in a gameplay reveal during Microsoft's Xbox Games showcase for July 2020. There's quite a bit to catch here, from the Banished brute faction, to the new grappling hook, to the more open-world looking objective map for Infinite. 343 have said this section takes place about four hours into Infinite's campaign.
What PC-specific features will Halo Infinite have?
In the Inside Infinite post from May 2021, 343 dug into some of the PC features we can expect from Halo Infinite.
One feature, as shown up above, is pairing adjustable field of view with ultra wide display settings. 343 adds that ultra wide displays will be supported everywhere in the game, "in-game, narrative moments, menus, the works."
The studio also shows off quite a few graphical settings for texture and geometry quality, minimum and maximum framerates, and more. Triple keybinds are available as well.
Speaking of inputs, 343 says that Infinite will separate players by input device in ranked play rather than platform.
What new weapons are in Halo Infinite?
The latest revealed weapon is the Skewer, a Banished power weapon seemingly borrowed from Gears of War.
Courtesy of IGN, here is a list of new weapons you'll be able to find and fire in Halo Infinite:
Ravager: A Banished three-round burst energy weapon that runs on plasma fuel.
Mangler: A Banished pistol with giant kinetic projectiles that fires more slowly than the UNSC pistol but deals more damage.
CQS48 Bulldog: New UNSC riot shotgun that replaces the classic shotgun.
VK78 Commando: This UNSC rifle can go full auto and is good for mid-long range.
Pulse Carbine: A familiar but not quite identical version of the classic Covenant carbine weapon.
Halo infinite has a more open world
As seen in the gameplay reveal, Halo Infinite will have a more open world than past Halo games. The section we got a look at was several hours into the game, at which point it sounds like Master Chief can tackle various objectives, though 343 says there's still definitely a linear story to follow.
"What you saw in the demo that we showed, you have this map. There's this huge open section of the ring. As you get to that point in the game, this is several hours into the campaign, then you have the ability to traverse that whole area and explore where you want to go on the ring," studio head Chris Lee told IGN.
"That's what we mean by open and explore the different places that you can go to. There's definitely a sense of freedom that you haven't had before [in Halo]. You will get to choose your path there. But we do also want to tell that story, so while you're doing that we want to keep the story moving forward versus like a nonlinear story or something like that."
"You'll be pulled to some of these locations as well, which you could say is story-based. It's also what the franchise is about. We really are trying to make sure there are things for Chief to do that reinforce the heroism and the hope he brings to humanity and those are pretty strong draws around the world," added associate creative director Paul Crocker.
343 is also bringing the Ring to life a bit more with a day/night cycle and wildlife running around the open areas.
In January's Inside Infinite, 343's lead vehicle designer explained how the dream of a bigger and more open Halo has impacted Halo's vehicles too.
"To meet the fantasy of a more expansive Halo, we really needed to unlock our environment artists and level designers to make much more complex terrain. Early on I made the promise to these teams that if they made awesome looking environments, we’d make the vehicles able to traverse them. We have dev builds of all the older Halos (going back to CE), and this terrain is order of magnitude(s) more difficult. While this caused a significant re-tuning of the core vehicles that have been in every Halo, when you see the gorgeous environments of Infinite, I think it’s worth it."
Halo Infinite multiplayer will be free-to-play
This will be a big deal for Infinite's multiplayer longevity. With more and more of the most popular multiplayer games going free-to-play (or cheap to get started), making Halo Infinite's multiplayer free from the get-go is a very savvy move from Microsoft. Of course, any member of the increasingly great Game Pass service will get the full game anyway.
Considering that Halo's campaigns are still a huge draw among fans, it's smart to frame its multiplayer as an advertisement for the full game.
Halo Infinite will have seasons and battle passes
In its overview video of Halo Infinite's multiplayer, 343 explains different features we can expect for the online side. Notably, Halo Infinite will have battle passes and a seasonal structure as so many modern online shooters do now.
343 has said that it plans for Halo Infinite's seasons to last about three months, meaning that season one will begin at launch in December and likely run through about March. Halo Infinite's first season will be called Heroes of Reach. Free, week-long events will push the season forwards with themed cosmetics and their own reward tracks, while "Fracture" events will sporadically appear to break canon with things like samurai power armour.
As far as battle passes go, the neat bit about Infinite is that they won't be time-limited. Although battle passes will run seasonally, you'll have the option to go back to work on past passes. No FOMO in Halo, thank goodness. These battle passes and seasons are how you'll unlock new looks and customization for your Spartan.
Does Halo Infinite have a battle royale mode?
No, Halo Infinite won't have a battle royale mode. Probably.
Back in 2018, 343's Jeff Easterling said "I'll tell you right now, the only 'BR' we're really interested in is 'Battle Rifle'." In 2019, Frank O'Conner said much the same, adding that "You can probably make your own battle royale mode in Forge even right now though."
However, dataminers think they found a "battle royale" sound file during Halo Infinite's technical test in July 2021. It does certainly sound like long time Halo multiplayer announcer Jeff Steitzer. Even if it is real, and it may not be, it isn't necessarily an actual full-scale battle royale mode. We'll find out by December.
Halo Infinite system requirements
- Requires a 64-bit processor and operating system
- OS: Windows 10 RS3 x64
- Processor: AMD FX-8370 or Intel i5-4440
- Memory: 8 GB RAM
- Graphics: AMD RX 570 or Nvidia GTX 1050 Ti
- DirectX: Version 12
- Storage: 50 GB available space
- Requires a 64-bit processor and operating system
- OS: Windows 10 19H2 x64
- Processor: AMD Ryzen 7 3700X or Intel i7-9700k
- Memory: 16 GB RAM
- Graphics: Radeon RX 5700 XT or Nvidia RTX 2070
- DirectX: Version 12
- Storage: 50 GB available space
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Halo Infinite release date, trailers, multiplayer, gameplay and news
Halo Infinite is undoubtedly one of the most anticipated Xbox Series X games of 2021, and it promises to reboot Microsoft's iconic Halo franchise from the ground up.
The new Halo was supposed to be a launch title for the Xbox Series X and Xbox Series S consoles, but it was delayed due to the Covid-19 pandemic and less than favorable feedback from fans after its gameplay reveal.
After a placeholder date of "Holiday 2021", which falls between November and early January, we finally know Halo Infinite's release date: December 8. 2021. 343 Industries made the announcement during Gamescom 2021, and also revealed that a custom Xbox Series X and Xbox Elite Wireless Controller Series 2 will be available at launch.
Described as a "spiritual reboot" by developer 343 Industries, Halo Infinite will continue the series' ongoing story when it comes to Xbox One, PC (including Steam), Xbox Series X and Xbox Series S. The game will also come to Xbox Game Pass on day one and support ray-tracing, which will be added in a post-launch patch. Microsoft has also promised Xbox Series X players will enjoy an optimized version of the game, with "up to 4k resolution at 60fps in the campaign and greatly reduced load times creating seamless gameplay that ushers in the next generation of gaming".
Want to learn more? Read on for more Halo Infinite news, updates, and gameplay trailers.
Halo Infinite: key facts
- What is it? The sixth game in the main Halo series
- When is it out? December 8, 2021
- What can I play it on? Xbox One, PC and Xbox Series X/S
- Will Halo Infinite be on Xbox Game Pass? Yes, from day one
- Will Halo Infinite have split-screen multiplayer? Yes
Halo Infinite release date
Halo Infinite's release date is now December 8, 2021, Microsoft has revealed, and will include both the game's campaign and multiplayer modes.
Microsoft and 343 Industries originally touted a 2020 release date that coincided with the launch of the Xbox Series X (though Halo Infinite will be a cross-generation title). Unfortunately, that wasn't to be.
On August 11, 2020, Microsoft and 343 announced that Halo Infinite would be delayed until 2021 to give the team more time to polish the game, and hopefully give gamers a better experience at launch. The move was made to also preserve the health of the development team who, during the impact of coronavirus, has had to adapt to entirely different working conditions and a number of logistical issues.
Here's the full tweet for context:
Halo Infinite was then scheduled to release in "Holiday 2021", and a November release date seemed likely, especially given that a Halo Infinite actor recently stated the game has been "pushed to later November this year" and that Halo's 20th anniversary takes place on November 15, 2021. However, we now know the game will release on December 9, 2021.
343 Industries head Bonnie Ross offered assurance to fans that while "the wait has been difficult", the delay means that the developer could give fans "the Halo game you deserve".
Halo Infinite gameplay
Halo Infinite kicked off the show during Microsoft's Xbox Game Showcase event in July 2020, and as you can see from the trailer above, it's very reminiscent of Halo: Combat Evolved. There's a familiarity to the verdant environments, as well as iconic weapons on display as well as vehicles from the long-running series, including the Warthog. It's reassuringly Halo-like, but leagues ahead in terms of presentation compared to the older games.
This is a more open-world-looking Halo game, though, with an in-game map called the 'TacMap' that shows how you can explore different parts of this extra-sized Halo ring and tackle certain missions, each of which has its own difficult rating. 343 Industries says the environment in Halo Infinite is "several times larger than that of the last two Halo games combined" and we can see that there is a day and night cycle in play.
In the menu screen, we also see an item called 'Upgrades', suggesting you can make RPG-style improvements to Master Chief, which would be a first for the series.
We also see some of the Banished, Halo Infinite's main alien antagonists who were previously seen in Halo Wars 2. In the story, the Banished, led by Brute War Chief Escharum, have declared victory over the UNSC forces and taken over a Halo ring. This is Chief's first encounter with the Banished. Some of the Covenant enemy types here look familiar, too, but the presence of the Banished should present a new spin on the Brute enemies from classic Halo games like Halo 3.
We see a grappling hook revealed (technically called a Grappleshot), too, which lets you pull Master Chief towards enemies and objects, or help him reach higher ground to deliver fire from above. There's a glimpse of a Drop Shield, too, which offers the Chief protection from enemy fire when out in the field. These new additions are designed to help you personalize your approach to combat in Halo Infinite, and seem to be more fleshed out than Halo 5's rather limited Spartan abilities.
Despite some rather unglamorous screenshots, Halo Infinite still appears to be a beautiful-looking showcase of what the Xbox Series X is capable of, and an exciting teaser of more to come from 343 Industries. The game is built on 343's new Slipspace Engine and, although Microsoft confirmed that the gameplay wasn't running on an Xbox Series X, it was at least on a PC that’s “representative of the experience players will have on Xbox Series X”.
Halo Infinite trailers
If you want to come out on top in Halo Infinite's multiplayer, you might want to pick up the Xbox Elite Wireless Controller Series 2. This custom design mimics the look of Master Chief's iconic armor and was revealed during Gamescom 2021. Check out the trailer below.
Are you a fan of custom hardware? Halo Infinite is getting it's very own Xbox Series X limited edition console. Check out the reveal trailer below.
343 Industries dropped a new cinematic trailer for Halo Infinite's multiplayer at Gamescom 2021, which you can watch below.
343 Industries shared a deep dive into Halo Infinite's multiplayer mode, and it provides a great insight into what players can expect. We get to see Big Team Battle, the types of customization options that await, as well as closer look at the game in action. Check it out below.
343 Industries showcased Halo Infinite's multiplayer mode for the very first time during E3 2021. We saw the return of the iconic announcer, fan-favorite weapons like the Energy Sword, and new items that are bound to mix up the series' classic multiplayer action. There's also a slew of vehicles to commandeer and use against the enemy team.
Microsoft began its Xbox Games Showcase for the Xbox Series X with a beautiful-looking CG teaser trailer for Halo Infinite, followed by the gameplay demo above. The first trailer shows Master Chief's Mjolnir armor being reforged. Check it out below:
Check out the Halo Infinite 2019 E3 teaser below too, in case you missed that:
Halo Infinite was officially announced during Microsoft's E3 2018 conference, with the below teaser.
Halo Infinite multiplayer
We've finally seen Halo Infinite's multiplayer in action, which you can watch above, and thanks to the recent multiplayer previews, we know it's a blast. The trailer alluded to what appeared to be a mix of classic Halo action infused with new ideas, such as the grappling hook which will provide more verticality than in previous games. And that's exactly how the game plays out.
Classic modes such as Capture the Flag and Oddball return, as well as the game's legendary announcer, and there are plenty of vehicles for players to hijack and use on the enemy team.
Halo Infinite's multiplayer mode will be free-to-play for the first time in the series and will run at 120fps for those with capable displays. The game will also feature cross-play and cross-progression on Xbox and PC.
Testing for multiplayer elements has begun (with more to come) and the first technical preview gave Halo Insiders the chance to face off against the series' first AI bots. While not everyone had the chance to test the game, 343 Industries has uploaded an overview of its first technical preview which gives a look at some of the gameplay in action. Initial testing of the multiplayer was generally well-received.
A second multiplayer preview is taking place from October 1 to October 3. Here are the times of the scheduled play sessions:
- Friday, October 1st @ 10am-2pm and 5pm-9pm PT
- Saturday, October 2nd @ 10am-2pm and 5pm-9pm PT
- Sunday, October 3rd @ 10am-2pm and 5pm-9pm PT
The first multiplayer details spilled out as early as 2017 when the head of 343 Industries, Bonnie Ross, confirmed that the game would include split-screen co-op multiplayer at DICE 2017.
The decision to remove split-screen co-op from Halo 5: Guardians, in favor of an online-only version, was met with criticism from fans, as it had been a staple Halo feature that had been around since the first game was released in 2001. Ross said Halo 5’s removal was “painful”, adding that "it erodes trust with the community. [We’ve had a] lot of learnings from that, and I would say for any FPS going out forward we will always have split-screen going forward."
Commitment to split-screen was reiterated in an Xbox Wire post during E3 2019, where Community Director Brian Jarrard said that split-screen support would make its long-awaited return to the series.
Since then, we've learned that while Halo Infinite will restore this fan-favorite feature, multiplayer will be quite different from other entries in the series with regards to its frame rate and resolution.
In 2021, it was confirmed in an Xbox Wire blog post that Halo Infinite will support cross-platform multiplayer and cross-progression between Xbox One, Xbox Series X, and PC. Essentially meaning PC players can play with those on Xbox consoles while multiplayer customization and progress will carry across all platforms.
We've also been given a first look at an armor render from the upcoming game. In a Halo Waypoint update, 343 Industries showed the Mark VII Mjolnir armor in a Monarch coasting. The render is marked as a work-in-progress so could be subject to change, but we expect this will be a customization option for the game's multiplayer mode.
Since the multiplayer reveal at E3 2021, we've learned even more about it through a deep-dive and a Halo Waypoint blog post.
The first season of Halo Infinite's multiplayer is titled "Heroes of Reach" and Head of Creative for Halo Infinite, Joseph Staten, said that 343 Industries has “a goal to deeply root your Multiplayer character in the larger Halo universe and give them a vital, active role in the Halo story moving forward.”
Heroes of Reach was chosen as the first season for “very specific reasons”, according to Staten who explained, “Reach has a rich history; it’s a key location for Spartans of old and a focal point for a new generation of Spartans preparing to wrestle with the perils and mysteries of a galaxy that has fundamentally changed after the events of Halo 5.” The first season “takes place at a transformational moment in Halo history—at the pivot point from one generation of heroes to the next” and, Staten adds, “your Multiplayer hero is waiting just offstage, geared up for battle and ready to spring into action.”
It's been confirmed that Halo Infinite's multiplayer seasons will last three months, with Live Team Design Director, Ryan Paradis, saying the reason for this time frame is “because it gives players a good amount of time to experience and explore the Seasonal content, without it getting tiresome and without constantly pulling the rug from under players."
As rumored, Halo Infinite will indeed include a battle pass system which, the team says, it hopes will be "player-first". The aim with Halo Infinite's battle passes is to avoid the feeling of grind and, for that reason, they won't expire. Ryan Paradis explained this, saying, “Season 1 Battle Pass will be around forever; you can always go back, select that as your active Battle Pass and continue to earn progress in it.”
“If you decided to take a Season off," Paradis went on, "or you simply didn’t have time to play, that’s fine. You can always go back and purchase any prior Battle Pass as well. Additionally, our passes will always include various free rewards in addition to the premium track. This goes back to a few pillars of ours: Provide unambiguous value and maintain that player-first focus.”
The idea behind permanent Battle Passes is that it will remove the grind and sense of obligation to play that can sometimes arise with timed-access. “We want it to be a supplemental reward stream for the time you were already putting into the game,” Paradis explained, “I for one can’t stand it when I’m playing a game JUST to complete the Battle Pass – it feels like a chore to me.”
In a December 2020 Halo Waypoint post lead progression designer Christopher Blohm confirmed “that there will be some premium cosmetics, but players will still obtain tons of customisation content through things like playing campaign, challenges, skill, special events, legacy rewards (such as the Halo 5 SR 152 reward), the progression system, and more.” He added “Players that play for free will be able unlock items across a multitude of different customisation types to allow them to represent themselves in-game.”
Blohm also made it clear that there will be “No loot boxes. No randomness or items that influence the sandbox and gameplay.”
You can check out the interior space of one of Halo Infinite's work-in-progress maps below.
Halo Infinite news and features
Below we've gathered up the latest news and rumors around Halo Infinite.
Halo Infinite' forge mode could have a full scripting system
Forge mode won't be available in Halo Infinite at launch, but new leaks point to a significant overhaul of the game's map-building system. Chiefly, Forge mode could have its own scripting system, granting users more control over nuanced details than ever before. As spotted by Dexerto, players could change weapon damage values, or activate different parameters when a player is killed.
The second Halo Infinite multiplayer preview has now ended
Halo Insiders were invited to a second Halo Infinite multiplayer preview on September 24, which let players play a social playlist against human opponents that included Slayer, Capture the Flag, and Strongholds.
The next flight opened on October 1, and was open to everyone, even if you weren't a Halo Insider.
The next Halo Infinite multiplayer preview takes place on September 24
343 Industries has announced that the next Halo Infinite multiplayer preview will take place on September 24. Remember, you'll need to be registered as a Halo Insider if you want to play, so don't forget to do so before the deadline of September 13.
Player feedback is already being implemented
343 Industries has shared a blog post that highlights how player feedback is already improving the game. The developer gathered feedback during Halo Infinite's technical preview, and it's led to various tweaks and new features being considered.
One change that has been requested by players is how Halo Infinite's radar works. In the technical preview, it would only show an enemy if they were sprinting or shooting. However, the radar will switch back to the more traditional motion tracking style, which shows when an enemy is moving.
Halo Infinite system requirements revealed
Halo Infinite system requirements for the PC version have appeared online, ahead of the game’s December 8 release date. When it comes to the minimum specs, there’s good news here, as there’s nothing too taxing for any gaming PC or laptop that was bought in the last couple of years.
However, the recommended system requirements are where things get interesting, as they show quite a leap.
Halo Infinite minimum system requirements:
- Requires a 64-bit processor and operating system
- OS: Windows 10 RS3 x64
- Processor: AMD FX-8370 or Intel i5-4440
- Memory: 8 GB RAM
- Graphics: AMD RX 570 or Nvidia GTX 1050 Ti
- DirectX: Version 12
- Storage: 50 GB available space
Halo Infinite recommended system requirements:
- Requires a 64-bit processor and operating system
- OS: Windows 10 19H2 x64
- Processor: AMD Ryzen 7 3700X or Intel i7-9700k
- Memory: 16 GB RAM
- Graphics: Radeon RX 5700 XT or Nvidia RTX 2070
- DirectX: Version 12
- Storage: 50 GB available space
There's a new dynamic background that's perfect for Halo Infinite fans
A new Xbox Serie X|S dynamic background has stealth dropped onto the console. It features Halo Infinite’s gorgeous cover art, with Master Chief standing prominently in the foreground against the backdrop of Installation 07.
If you’d like to use the Halo Infinite dynamic background for yourself, head to Settings > Personalization > My Background > Dynamic Backgrounds and you’ll find it nestled at the end of the row. If you can’t see it right away, try rebooting your console.
Halo Infinite release date confirmed, including limited edition hardware
Halo Infinite will be released on December 8, 2021, and will also receive a limited edition Xbox Series X console and Xbox Elite Wireless Controller Series 2. The announcement was made at Gamescom Opening Night Live, and 343 Industries confirmed that both the game's campaign and online multiplayer will launch on the same date.
Could Halo Infinite release in December?
It's looking like Halo Infinite could release on December 8, 2021. A Microsoft Store listing and product listing from a Taiwanese retailer both point towards a December release, which still keeps it within the Holiday 2021 window.
We're likely to hear more about Halo Infinite at Gamescom Opening Night Live, as Microsoft didn't reveal any Halo Infinite news at its Xbox Gamescom event.
Forge and campaign co-op won't be available at launch
343 Industries has confirmed that Forge and campaign co-op won't be available at launch, with the former appearing potentially six months later. The decision was made to ensure the game hits its Holiday 2021 release window, but has been met with disappointment by some, particularly for those who were hoping to play the game's campaign with friends.
Halo Infinite helmet customization leaks
Don't click if you don't want to be spoiled, but Twitter account NewHaloLeaks revealed a collection of helmets that player may get to customize their Spartan with in the final game. Collated in a post on the HaloLeaks subreddit, the gallery features helmets both new and old, as well as some fan-favorites.
Halo Infinite file size points to a large install
Halo Infinite will apparently require 97.24GB of storage space to download, according to a leaked image from the Microsoft Store.
The large file size wouldn't be too surprising, considering that Halo 5: Guardians needs 989.8GB of space, while Halo: The Master Chief Collection eats 103.9GB of storage.
Even though you might be able to install the campaign and multiplayer mode separately, you might need to free up some space before Halo Infinite arrives.
More testing on the horizon with a PvP focus
The first Halo Infinite multiplayer beta may be over, but developer 343 Industries is already considering holding another one focused on PvP.
On Twitter, Halo Community Director at 343 Industries Brian Jarrard thanked Halo Insiders for participating in the Halo Infinite technical preview in July and explained the next steps 343 Industries intends to take.
Jarrard revealed that the developer is hoping to host another "larger-scale flight" that is "properly focused on PvP and other elements of the [multiplayer] experience".
There’s no definite timing for this second multiplayer beta but they have encouraged those who want to take part to sign up to the Halo Insider Program to be in with a chance of participating.
Halo Infinite battle royale rumors resurface
It looks like Halo Infinite could be getting a battle royale mode, at least according to a voice file found by dataminers.
As spotted by PCGamesN, dataminers have already found spoilers relating to Halo Infinite’s campaign in the game’s technical preview, but now a voice recording performed by the game’s legendary multiplayer announcer, Jeff Stitzer, has also been discovered.
In the voice clip, Stitzer can clearly be heard saying "Battle Royale." As Halo fans will be all too aware, the game’s announcer always calls out the multiplayer mode you’re playing before a match begins. This voice recording doesn't necessarily confirm that Halo Infinite will definitely get a battle royale mode, though. As commenters on Resetera have rightly pointed out, the developers could have had Stitzer record this clip for any number of reasons. It could be for a future update or even a custom game mode, but there’s no doubt that 343 Industries has at least thought about the possibility.
First technical preview complete
Halo Infinite first technical preview took place on July 29 From July 29 to August 1, 2021, players signed up to the Halo Insider program were able to try out a slice of Halo Infinite's multiplayer component.
It was a bot-centric experience, with developer 343 Industries stressing the bots won't be pushovers and, as they're a first for the series, it obviously wants to get the functionality right.
Players could fight bots in the Slayer multiplayer mode, and also try out Weapon Drills to test the weapons available in the technical preview. Finally, players were able to have a chance to preview Halo Infinite's UI, including the Battle Pass, which was represented in truncated form alongside a handful of cosmetic options for your Spartan.
With this first technical preview out of the way, Halo Community Director Brian Jarrard confirmed on Twitter that 343 Industries is now digging into the crashes, bugs and game data gathered from the recent beta and addressing any issues it deems necessary. Though given the recent beta is from an earlier build of Halo Infinite, many of the issues might have already been addressed.
More testing is expected over the coming months, with dates to be confirmed.
Halo Infinite campaign spoilers have been found
Datamined details for Halo Infinite's campaign are now popping up in various places online, some even spoiling plot details.
343 Industries' Joseph Staten flagged the leak on Twitter, confirming that the team “unintentionally included a small number of Halo Infinite campaign files in the tech preview build” and that “unfortunately, these files contain spoilers.”
Staten went on to say that “leaks like this are painful for the dev team and can ruin the campaign experience for everyone. So please, keep your eyes peeled for spoilers and don’t spread them if you see them.”
Multiplayer will feature Apex Legends-style ping system
Halo Infinite’s multiplayer mode is set to implement one of Apex Legends best features: a ping system.
In an employee spotlight blog post on 343 Industries’ website, lead multiplayer designer Andrew Witts confirmed that Halo Infinite will feature a “Mark System”, which works exactly as you’d expect.
“My team also gets to work on awesome MP (multiplayer) systems like [...] the Mark System, which is a feature where players can mark a spot in the world that lets their teammates know vital information, like an enemy position or weapon location,” said Witts.
It’s not make or break for the franchise
When asked how much is riding on Halo Infinite in terms of the future of the franchise during a recent episode of IGN’s Unlocked podcast, Head of Xbox, Phil Spencer, responded, “I don’t think about it that way. Like the future of the franchise, I think, Halo will be here ten years from now. Is Infinite the lynchpin on whether it survives that long? Absolutely not.“
“The game has such a rabid fanbase and such a history and lore that it’s just an IP that’s going to be with us. We don’t take that for granted, but I definitely believe in my core that that is true.”
“I'm not one of these dire prediction people,” Spencer went on, “I think game teams, whether it’s our teams or any team out there, they put enough pressure on themselves in delivering for customers and when you’re on a franchise that’s as big as Halo with such focus on every step and every word that’s said. I trust the team, I trust the progress they’re making, and I have confidence in Halo infinite and I think that’s all that needs to be said there. I don’t think it’s a make or break, I just don’t believe that.”
Season 1 multiplayer is titled Heroes of Reach
343 Industries has gone into more detail on Halo Infinite’s multiplayer. In a recent Inside Infinite blog post on Halo Waypoint, Live Team Design Director, Ryan Paradis, and Lead Progression Designer, Christopher Blohm, revealed that Halo Infinite’s multiplayer seasons will have a quarterly structure, with a new season kicking off “roughly every three months... with a ton of updates, new gameplay content, new events, new systems, new customizations, new progressions.”
This structure will, according to Paradis, give players enough time to explore without it getting tiresome, while Lead Progression Designer, Christopher Blohm added, “we do not want to demand that players play a ton of hours every week of the season to complete everything. We want players having fun in Halo, not grind it like it’s a job.”
Halo Infinite: The Latest News, Trailer Analysis and Game Details
Halo Infinite is slated to come out this year, and this could be the game that revitalizes the first-person shooter franchise's popularity.
Halo was inarguably one of the biggest video game franchises of the 2000s and early 2010s, and the success of the original trilogy helped to put the Xbox on the map. Sadly, the series' star has dimmed somewhat, and it hasn't been the system seller it once was. This was made worse by the fact that Halo Infinite, the franchise's sixth main entry, was delayed after being announced as an Xbox Series X launch title.
Halo Infinite is now slated to come out sometime this year, and there's a lot about the much anticipated first-person shooter that could revitalize the franchise's popularity. Here's what gamers should know about the ensuing return of Master Chief.
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What Halo Infinite Is About
Halo Infinite is set after its predecessor, Halo 5: Guardians, which tread new ground for the series in many ways. It had Master Chief as only one of the main characters in the storyline, a first for the main series. However, Halo Infinite will reverse this and have Master Chief as a much more important and integral character in the plot.
The game's setting will be Installation 7, or Zeta Halo, making the tone closer to that of the earlier games. The villains are the Banished, who first appeared in the spin-off title Halo Wars2. The third part of the "Reclaimer Saga," the story will apparently involve Master Chief's greatest battle ever to protect humanity. The game is also being worked on by Joseph Staten, who was previously the head writer and cinematic director when the series was handled by Bungie.
RELATED: Xbox's E3 Showcase Was About the Platform, Not the Games
Halo Infinite's Latest Trailer
In the time since Halo Infinite's announcement, the game has received several trailers, all showcasing different gameplay modes. The announcement trailer from E3 2018 provided a brief look at Infinite's graphics engine before ending with a glimpse at Master Chief. The latest trailer, shown off at this year's E3, focused on the game's multiplayer, which will be entirely free to play. This mode will also bring back split-screen action, which was noticeably absent in the franchise's previous entry.
News to Know About Halo Infinite
Halo Infinite's much-desired multiplayer mode will be fine-tuned and optimized to embrace the franchise's legacy while being new-user friendly. The new Spartan Academy and Spartan Commander Laurette features will help new players by familiarizing them with the game's mechanics. Another new element is bot matches, which allow players to use simulations to practice for the heat of battle. It was also announced that the game will feature cross-play between Xbox consoles and PC.
RELATED: Why the Arbiter Is Such a Beloved Halo Character
Halo Infinite has been in the works since 2015, with 343 Industries originally developing it under the name Halo 6. While it was intended as a Series X|S launch title, the developers announced in August 2020 that the game would be delayed into 2021, citing concerns about meeting expectations and the COVID-19 pandemic. Later, it was announced that the game would release in late 2021, with a Holiday 2021 window being reconfirmed during E3.
This means the game will launch about a year after it was expected to release. While no specific date was provided, it's possible Halo Infinite's launch will coincide with the franchise's 20th anniversary on November 15. Regardless, with how polished the game's multiplayer looks, it's unlikely to receive any further delays, allowing players to finally take control of Master Chief once again.
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Why Was Fire Emblem Fates So Controversial?About The Author
Timothy Blake Donohoo is a graduate of the University of Tennessee at Chattanooga, where he majored in Communication and minored in Creative Writing. A professional freelance writer and marketing expert, he’s written marketing copy and retail listings for companies such as Viatek. In his spare time, he enjoys reading, playing video games, watching documentaries and catching up on the latest Vaporwave and Electro-Swing musical releases.
Trailer halo 6
Upcoming 2021 video game
"Halo 6" redirects here. For the Nine Inch Nails release that uses this pseudonym, see Fixed (EP).
2021 video game
Halo Infinite is an upcoming first-person shooter game developed by 343 Industries and published by Xbox Game Studios for Microsoft Windows, Xbox One, and Xbox Series X and Series S. The sixth main entry of the Halo series and the sixteenth Halo game overall, it continues the story of the Master Chief, following Halo 5: Guardians (2015). Unlike previous installments in the series, the multiplayer portion of the game will be free-to-play.
Infinite was planned to be released as a launch title with the Xbox Series X/S on November 10, 2020, but was delayed in August 2020. It is now planned for release on December 8, 2021.
According to Microsoft, Master Chief returns in Halo Infinite, the third chapter of the "Reclaimer Saga", with "his greatest adventure yet to save humanity". The storyline of Halo Infinite will be "much more human", with the Master Chief playing a more central role than in Halo 5: Guardians.
The E3 2018 trailer indicated that the story will be set on a Halo ring that has mysteriously suffered damage, and also showcased the design of Master Chief's MJOLNIR armor, which returns to a design similar to that seen in Halo 2 and Halo 3. 343 Industries later confirmed this Halo ring to be Installation 07 (also known as Zeta Halo). The Banished, a violent Brute-led mercenary organization first seen in Halo Wars 2, appear as enemies.
Halo Infinite is being developed by 343 Industries with assistance from SkyBox Labs, Sperasoft, The Coalition, Certain Affinity and Atomhawk. It will utilize the new Slipspace Engine. The story entered planning stages in 2015 and was referred to as Halo 6 at the time. The game is being written by Paul Crocker. Nicolas Bouvier is the artist.
Development director Frank O'Connor stated in August 2019 that Halo Infinite was being built "so it plays and looks fantastic" on Xbox One, but would have enhancements when played on Xbox Series X/S.
On August 27, 2020, 343 Industries announced that Joseph Staten, the former lead writer and cinematic director of the Halo series at Bungie, had joined as Campaign Project Lead for Halo Infinite. 343 Industries later announced that Staten's role had changed to Head of Creative for Halo Infinite. On October 28, 2020, Bloomberg News reported that (now former) Studio Head Chris Lee had departed the project.
On April 17, 2021, it was confirmed that series regular Jeff Steitzer would be back to voice the multiplayer mode announcer once again.
Halo Infinite will see the return of split-screen, in response to the backlash of its removal in the previous game. The game will support both cross-platform play and cross-platform save progression between Xbox and Microsoft Windows versions.
Infinite's music is a collaboration between Gareth Coker, Curtis Schweitzer, and Joel Corelitz, overseen by 343 Industries Music Supervisor Joel Yarger.
Halo Infinite was announced in a trailer at E3 2018 with its release confirmed, at the time, for Xbox One and Microsoft Windows. The developer said that all of the scenes in the trailer were running in-engine. During E3 2018 it was confirmed that Infinite was planned to have a beta prior to its release, described as an insider flight program.
At E3 2019 the following year, Halo Infinite was confirmed that it would be a launch title for the next-generation Xbox consoles. In January 2020, Xbox Game Studios head Matt Booty confirmed that the studio had no immediate plans for Xbox Series X exclusives at launch, preferring to phase out compatibility with older hardware over a longer period, similar to PCs. Development was affected by the COVID-19 pandemic, forcing developers to work from home. After the Xbox Games Showcase on July 23, 2020, 343 Studio Head Chris Lee stated that a public beta was unlikely due to the impact of the ongoing pandemic, despite Microsoft stating at E3 2018 that there would be a public beta ahead of launch. 343 Industries said that the game would receive a free ray tracing update post-launch. On July 31, 2020, it was announced that the game's multiplayer portion would be released as a free-to-play game.
On August 11, 2020, it was announced that the game had been delayed to an undefined date in 2021, due to a range of factors impacting development, including the ongoing COVID-19 pandemic. Microsoft initially planned to split the game into several parts but ultimately decided against it. It was reported that 343 Industries was heavily outsourcing the game to external developers, resulting in development troubles, and was a contributing factor to the delay. Speaking to IGN, a spokesperson for 343 Industries denied that the Halo TV show was having an impact on Halo Infinite's development, but IGN stated that "the spokesperson did not speak to the report's claim that 'a significant portion of the game is being outsourced to third-party contractors.'"
On December 5, 2020, Bruce Thomas, the mocap actor for Master Chief in Halo Infinite, stated in an interview that "it [Halo Infinite] is in the can, and ready to go for next spring." Soon after, on December 8, 343 Industries disclosed in a blog post that Halo Infinite will be released in late 2021.
A technical test for the multiplayer portion of the game ran from July 29 – August 2, 2021, where select members of the Halo Insider Program could compete in teams across three maps against bots in 4v4 Slayer mode. On August 20, 2021, it was announced that the game would be launching without campaign co-op, a longtime feature of the series. It was also announced that Forge, a creative environment where players could design their own maps and gametypes, would not be available at launch. On August 25, 2021, Infinite was announced to be releasing on December 8, 2021.
As the industry exposition E3 2020 was canceled due to the COVID-19 pandemic, Microsoft revealed the first gameplay footage of Halo Infinite via livestream. On June 24, 2020, the official HaloYouTube channel premiered a teaser titled "SIGNAL DETECTED. TAG DESIGNATION: FOE", which featured an audio clip of an anonymous character who represents the Banished, a faction introduced in Halo Wars 2.
Among the merchandising tie-ins for the game is a partnership with Monster Energy Drink. Participants can earn a variety of in-game weapon skins, player nameplates and weapon emblems. There are also several augmented reality experiences through Snapchat as part of the promotion. Coinciding with Infinite's gameplay reveal was a trailer, "Step Inside", produced by 215 McCann. The spot, showing Master Chief's armor being made, was the kickoff to a wider campaign, "Become."
In March 2021, Pringles introduced an exclusive Walmart chip purporting to taste like a creature from Halo: Reach as a marketing tie-in.
On August 25, 2021 a CGI trailer for the first season of Infinite's multiplayer mode was released, focusing on the backstory of the new character Commander Agryna in an occupied London.
Following the campaign gameplay reveal for Halo Infinite on July 23, 2020, publications and audiences expressed disappointment over the graphics and performance.Eurogamer wrote that "Halo Infinite looks like the fake plastic trees version of Halo, like a video game designed with Mega Bloks in mind. It pops in all the wrong places. [...] It doesn't feel grounded. It doesn't feel like it has depth. It feels, well, surface level, smooth and uninteresting." Aaron Greenberg, general manager of Xbox marketing, responded in an interview with Inside Gaming: "Listen, we're in the middle of a global pandemic. It's July, we're far from [launch in] Holiday, you're seeing a work-in-progress game." He said that the final game would be a "visual showcase". Narrative experience director Dan Chosich tweeted: "I want you to know your voice matters + is heard [...] I always want to live up to the legacy that Bungie pioneered. I personally care a lot about honoring that." A screenshot of the gameplay showing a Brute with a deadpan expression, given the moniker "Craig" by internet commenters, became an internet meme, and was embraced by 343 Industries' community director John Junyszek.
In October 2020, 343 Industries announced changes to the player color system in Infinite, replacing the system of primary and secondary colors in past Halo games with "coatings" based on layers of patterns and markings designed to enable "greater player expression". 343 plans to make coatings available through microtransactions as well as rewards for purchasing tie-in products such as Monster Energy drinks, Mondelez-branded snacks, and other items. The plan was received negatively, with fans and critics expressing concern about the impact of microtransactions. Junyszek defended the system, stating that it enabled "greater detail and variation" and that other methods of obtaining coatings would be made available as "special rewards" in addition to paid purchases.
In contrast to the game's initial gameplay reveal, Halo Infinite's multiplayer beta release in August 2021 received widespread praise, particularly for its gameplay improvements.
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