Wow hunter talents classic

Wow hunter talents classic DEFAULT

Hunters are known for their pets, long-range DPS, and traps. Each of the talent trees focus on improving one of these aspects. Depending on your playstyle, you may focus on one of these alone, or follow a hybrid build.

Although the hunter class may seem like a hybrid class, it is actually closer to being a straight DPS class (especially at level 60). This is greatly supported by the fact that each tree has a way to improve the DPS of a hunter. Because of this, hunters do not usually focus on speccing completely down one tree but use up 30 or 31 points to get the essentials then focus on another tree. No tree is a waste to a hunter and any build is viable in all spects of the game. Although that is true, each tree has an advantage for one specific facet of the game while it does not excel as well for other styles of play.

Beast Mastery

Most of the talents improve your pet and skills that pertain to them such as Thick Hide and Improved Mend Pet. Some of the other talent points improve your aspects (Improved Aspect of the Hawk). Beast Mastery is the only tree out of any classes without a level 20 learnable talent (the only thing that is close is Shaman's ability to use two-handed axes and maces). The talent attainable at level 30 is Sprit Bond and Intimidation, and the level 40 talent is Beastial Wrath.

The Beast Mastery tree is excellent for grinding. The majority of hunters chose a Beast Mastery spec when leveling because of how much quicker an enemy mob will go down. There in turn is not as much downtime, due to the increased healing and reviving abilities connected with your pet.

This tree can also be quite good for PVP up until level 60. The majority of players would rather fight only one person instead of one person and his/her pet. Also, casters have a hard time dealing with a fast pet that constantly interrupts their spells. However at level 60, you will come into contact with many "epicced" players and pets do not scale very well at level 60.

Some hunters have found success with using a pet in high level raids. It takes a lot of work to keep your pet alive and active, and the pet can only be used for certain fights, but it is still possible.

Marksmanship

Most of the talents deal with specifically increasing the ranged damage you can cause such as Mortal Shots. Some of the other talent points improve your stings (Improved Serpent Sting). The level 20 learnable talent is one of the most important talents for any hunter: Aimed Shot. The talent attainable at level 30 is Scatter Shot, which many hunters also consider to be a pivotal shot, and the level 40 talent is Trueshot Aura.

The Marksmanship tree is excellent for high-level instances and raiding. With such important talents like Barrage and Ranged Weapon Specialization, the Marksmanship tree scales with gear and it appears that with no matter what gear one can obtain, this tree will still remain the best.

This tree can also be quite good for grinding. With the more damage you can do, the less time you have to spend fighting a mob. Enemies can be done faster and when combinined with a Beast Mastery spec, grinding becomes incredibly fast and efficient.

Marksmanship is also great at PVP. The talents of Lethal Shots, Mortal Shots and Barrage add great burst damage for a hunter while Scatter Shot is a great tool to help deal with PVPers that get in your deadzone.

The majority of hunters will agree that although the Marksmanship tree is plagued with some of the most useless talents, it is also the best tree for us. No hunter would go wrong in choosing to spec Marksmanship.

Survivalist

Most of the talents deal with specifically increasing the melee survivablity such as Deterrence. Some of the other talent points improve your traps (Trap Mastery) and burst damage (Killer Instincts). The level 20, 30 and 40 learnable talents are Deterrence, Counterattack and Wyvern Sting, respectfully.

Also, the Survival tree is the most complete of any hunter tree with what many hunters consider to be no useless talents (although some argue over things like Improved Feign Death).

The Survival tree is excellent for PVPing. With such important talents like Improved Wing Clip and Counterattack hunters no longer have a deadzone. A hunter can choose to focus on improving his traps, his melee fighting skill or his ability to get back to ranged.

This tree can also be quite good for raiding. Although there are not many talents that increase your damage, Lightning Reflexes gets better with higher level gear. It is possible for a hunter to obtain over 700 agility with Naxxramas gear and Lightning Reflexes. Also, many hunters like the utility their characters have outside of the raid.

Some hunters have found success with being Survival and grinding. The trap talents make kiting a much easier task, and skills like Clever Traps and Wyvern Sting although a hunter to CC multiple targets at a time.

Summary

The most important thing to realize about hunters is that you can choose any build and find success with it. Even the seemingly useless builds like a Survival/Beast Mastery spec can be very good for people who solely want to PVP. The idea is to find the build that you like and which best fits your playing style.

Suggested Talent Builds

Beast Master builds

A Beast Master build is a very strong option for those who will spend much of their time solo. As a hunter is dependent on their pet; making the pet stronger improves the hunter.

Recommended talents.

Endurance Training 5/5.

Thick Hide 3/3.

Improved Revive Pet 2/2.

Unleashed Fury 5/5.

Ferocity 5/5.

Intimidation 1.

Bestial Discipline 2/2

Improved Mend Pet 1/2

Bestial Swiftness 1/1

Frenzy 5/5

Bestial Wrath 1/1

You can back-fill later with the next point of Improved Mend Pet. I would suggest later moving into the Marksmanship tree and obtaining aimed shot (you can only obtain scatter shot if you do not follow this tree all the way to the end, as you will run out of points at level 60 otherwise). The key elements in this build are Intimidation which provides you with a quick 2 second stun and a large amount of hate against the mob you are fighting and Bestial Wrath. Bestial Wrath is a great way to put a lot of damage on a mob quickly. It can also be of good use to finish off one mob to get to an add more quickly. Don't forget to use Initimidation as it can be a lifesaver in both PvE (to draw aggro off you or casters in your party) and PvP (to give yourself two precious seconds to bandage or run).

Hybrid Build

Marksmanship-30 points

  • Improved Concussive Shot 5/5
  • Efficiency 1/5
  • Improved Hunter's Mark 5/5
  • Lethal Shots 5/5
  • Aimed Shot 1/1
  • Hawk Eye 3/3
  • Mortal Shot 5/5
  • Ranged Weapon Specialization 5/5

Beast Mastery-13 points

  • Improved Aspect of the Hawk 2/5
  • Endurance Training 5/5
  • Thick Hide 3/3
  • Pathfinding 2/2
  • Beastial Swiftness 1/1

Survival-8 points

  • Monster Slaying 3/3
  • Humanoid Slaying 3/3
  • improved Wing Clip 2/5

Marksmanship Build

After playing my hunter for a year or so, running him through end-game including parts on BWL I've decided to share my spec. This build is best for max dmg/dps over a sustained period like an instance/raid/grind session. This build is also best for hunters with <400(before talents/buffs) agility, or great if your raiding, and like to give the other hunters/rogues/warriors/other melee dps a nice 100 attack power boost at lvl 60. It's a good build for lvling if you've decided not to go Beast Mastery Spec(Best for lvling)After each talent I'll explain it's usefulness, and what lvls you should be putting the points into it, if you aren't 60.

Marksmanship-31 points

  • Improved Concussive Shot 5/5 lvl10-14

Best opening talent into the tree because it deal with the basic problem a hunter has, keeping things out of the deadzone(within 8 yards of you). It's also handy for mobs that require stunlocking, or for anything heading towards you or anyone you want to keep alive.

  • Lethal Shots 5/5 lvl15-19

This is a must have talent for any hunter, regardless of your playstyle. Crit is helpful for any encounter, especially PvP.

If you only want to put the minimum into Marksmanship this is where you'd stop. Aimed shot is the biggest damage ability in a hunter's arsenal, and is how u see a hunter doing up to 4k damage in a single shot(with epic gear).

Another great talent. This shines best in PvE where being at max range gives more time for you to shoot an incoming target, and in many instances keeps you out of spell/debuff range(PvP you'll have the longest range of any range damage class).

Lvl 24 is where disagreements might start. You could either put a point into improved arcane shot for PvP or Efficiency for longer high damage output during long fights(also adds up to less downtime when grinding). I'd choose Efficiency.

  • Mortal Shots 5/5 lvl 25-29

Another talent that should belong in most hunter builds. This talent was once though so necessary by Blizzard that it's damage boost was nerfed from 50% to 30% that it is now. This basically makes your crits better, and helps for people who like to see big numbers on their shots(especialyl aimed shot).

Again once you get to this point in the tree this talent is a must. It's basically a hunter's last ditch to keep people out of the deadzone when soloing. It's also handy in PvP because you can essentially force enemies to wander into a trap(Freezing Trap).

At this point again you have many options. You could either finish the talent where you put your point at lvl 24(I choose Efficiency) making it 5/5. Or take advantage of the handy Barrage talent, and have 1 left over point. For the sake of damage points will be allocated into...

After Aimed Shot Multishot is your highest damage ability. This talent in combination with the 8/8 piece Giantstalker set bonus can produce cripling multishots, and bring it's damage closer to Aimed Shot(up to 2.5k from what I've seen).

With a spare point adding more to Efficiency is a good choice for all the reasons listed earlier.

  • Ranged Weapon Specialization 5/5 lvl 35-39

Once you've either finished Efficiency/Improved Arcane Shot/followed the guide to this point the Marksmanship tree only has one good option in RWS. It's a straightforward talent, so for the purpose of damage calculations make sure you directly modify the weapon damage, and not the doll DPS after attack power is added.

At this point your really getting 100 Attack Power for one talent point(lvl 60). This attack power bonus helps you, your party, and all pets damage(non-spell).

  • After this point you've put 31 point into Marksman ship which leaves you free with 20 points to either add to your pet's viability, or your own abilities. Again, I'll make the choice for maxing out the hunter's damage and lean towards survivability. Also from this point you've got a solid build so it doesn't matter when you put the points into a talent.

Beast Mastery-5 points

  • Improved Aspect of the Hawk 5/5

Basically a nice damage boost, that lets you get off a few extra shots. This talent combined with Rapid Fire, Beserking(Troll Racial Ability), and a fast weapon will you a ridiculous ranged attack speed, and will most likely cause this talent to proc again.

Survival-15 points

A great talent for PvP, and a decent one PvE. This gives s straight forward damage and crit increase.

Same talent as above only this leans much more toawrd helping PvE. The only PvP damage this will increase is against shape shifted Druids, and other hunter's pets.

Once a target has gotten within the deadzone you have three options to get out of melee range. Scatter Shot(decent cooldown), Freezing Trap(Feign Death, Trap cooldown, and ability to get out of combat all make this difficult), or as a last ditch you have Wing Clip. While Wing Clip makes it easier to run into shooting range, this talent enhances that.

The options here are almost all good, so I'll briefly mention each. Entrapment makes all your traps better, and helps you snare multiple targets.This really shines in areas where many targets are bunched up. Savage Strikes is for those times when running to get a shot off isn't the best option. Simply more damage for the hunter's only two melee damage abilities. Clever Traps works well in combination with Entrapment, and simply enhances the effect of every trap. The improves time on Freezing Trap is handy for taming new pets,PvP or when a group is short on crowd control(CC). Deterrence is a great talent for when you have to let a target hit you in melee(It works against ranged non-spell damage also). The greatest downfall of the talent is against warrior type targets that have the ability Overpower(all player controlled warriors). Overpower basically means that when you use this talent against a warrior your dodges will turn into extra damage that he can do to you.

Survivalist is simply more health, which means you should live longer. Again for calculation's sake this modifies your total health, and not your Stamina(Which gives 10 health per). I choose to put my last 4 points here.

Survival builds

I mostly PvE so my build may not carry over effectively to PvP.
8 // 11 // 32 - planned
5/5 Beast health talent
3/3 Tough Hide +30% Armor for pet

5/5 Improved Concussive Shot
5/5 Lethal Shots
1/1 Aimed shot

3/3 Beast slayer
3/3 Humanoid slaying
5/5 Deflection
5/5 10% Health Bonus
3/3 Surefooted

I'll comment more when I've gained more levels and have the talent points. This works nicely to let you Pet tank, but gives you a nice DPS raise in close combat - I plan on Improved Wing Clip for the decent chance of snare, Lightning Reflexes for the 10% AGI bonus and debating if I want counterstrike enough to respec or just continue on to Wyvern Sting.


Skylark(37)s Survival build - Shining Mongoose

My own Survival build is alot more Survival oriented. The principle of the build is increasing damage indirectly, through keeping the hunter out of melee, and being efficient enough in melee for it not to matter. Ranged damage is still very important to the build, and I am strongly considering 20 points into marksmanship (imp concussive, Lethal, aimed and mortal Shot, and increased range) Notice how many of the talents taken overlap into both melee and ranged

Tier 1
Humaniod slaying 3/3 - I intend on doing a lot of group work in instances, which often contain many humanoid mobs. At level 60, this maybe moved into beast slaying
Deflection 5/5 - Much more for the improved chance of a counter attack, however +5% chance of avoiding an attack is not to be sneered at.

Tier 2
Savage strikes 2/2 - a truly awesome ability for just 2 talent points! with a weapon 3.1 or slower, you can apply raptor strike every other swing for improved damage and have a 30%ish chance of criting.
Entrapment 5/5 - (current) I'm presently working out whether this ability effects all targets within the radius of Frost and Explosive traps. If not, then the points may well be reallocated. So far I have no record of multiple mobs being rooted by the trap. Can someone confirm?
Improved Wing Clip - (future) a possible replacement for Entrapment. good for Pvp when you'll be applying wing clip every time meleers get within range. Also helps prevent fleeing.

Tier 3
Clever Traps 2/2 - An extra 30% duration on the freeze is very good, as it simplifies group work. It'll save priest healing, and casters/rogues always appreciate and extra 3 seconds to kill stuff. The great thing about this talent, is that it helps all your different trap types, most 2 point talents are much more situational.
Deterance 1/1 - This ability is just so good its unreal! I'm still wearing leather, and it makes me feel invulnerable.

Tier 4+5+6
Sure Footed 3/3 - Getting snared is horrible for a hunter, and spells doom in PVP. 15% to resist would be worth it without the +3% to hit improvement. Importantly, this affects both melee and ranged.
Counter Attack 1/1 - The auto root is just incredible, especially backed up by Deflection and/or Deterance.
Killer Instinct 3/3 and Lightning Reflexes5/5 - Just plain old good, and constantly active.

Tier 7
Wyvern Sting 1/1 - Really helps hunters make their mark as pullers. With this talent, hunters can change a group of 4 mobs into a single incoming target (with Freeze and Pet). Really proves that hunters should be groups primary pullers.

0/21/30 Survival PvP Build

This is the build I use mainly for PvP but it also works well with PvE.
Marksmanship is a great tree for various reasons and is probably a good tree to start out with at low levels. Aimed Shot is a must have for any hunter combine it with the outstanding crit bonuses in the tree and you get major DPS. Scatter Shot is a great skill to get some distance from melee and gives you a chance to Wing Clip if the target is moving around a lot. After you have the distance Improved Concussion Shot will allow you some extra time away from the target.
Survival, being the main tree for this build, has various talents to both help with melee and stat bonuses. Deflection, Deterrence, and Counterattack are all used to immobilize the target and get distance. Savage Strikes is useful for some high damage if you are forced to melee. Lightning Reflexes and Survivalist add some vital hunter stats while Killer Instinct gives even more critical strike chance. Sure Footed is a hunter's dream talent great for staying away from targets.
Some talents that aren't recommended for the build are the slaying talents because Deflection makes a big impact while you may not notice some extra damage doing much of anything. Wyvern Sting is another I don't recommend. Scatter Shot is much more useful unless the target is trying to run away and out of range.

Badger's Hunter PvP Build

This is the basic cookie cutter PvP spec. It is the second highest in DPS output overall, the highest being the PvE-oriented 5/31/15 (details below). It focuses on boosting agility so you can incorporate more +AP/+stam/+intel gear into your PvP set while using that same bonus to give you a huge amount of agility with a PvE set. You may disagree with the opinions I am about to post but I'm not going to argue over this stuff. These are commonly used builds that WORK.

Beast Mastery Talents - 0 point(s) - It's my opinion that Beast Mastery doesn't belong in PvP period. It's not BAD so much as there are better builds that can benefit you much more than Beast Mastery talents will (aside from Imp Hawk, which is nice, but is more for a PvE spec.)

Marksmanship Talents - 21 point(s) - No build should be without Imp Concussive Shot. Period. The 1 point in Efficiency is solely for opening up the 3rd tier for your Scatter Shot, and as such can be placed in any empty Tier 1 or 2 skill that you feel would benefit you most or give you that teeny tiny bit of an extra edge. Me, I like mana. <3 Scatter Shot is essential for PvP. You can PvP without it - I did for a while (lawl on me) - but you'll feel the disadvantage every time someone sticks you to the ground and your trinket is on cooldown.

  • Improved Concussive Shot rank 5/5
  • Efficiency rank 1/5
  • Improved Hunter's Mark rank 0/5
  • Lethal Shots rank 5/5
  • Aimed Shot rank 1/1
  • Improved Arcane Shot rank 0/5
  • Hawk Eye rank 3/3
  • Mortal Shots rank 5/5
  • Scatter Shot rank 1/1

Survival Talents - 30 point(s) - I'm only going to say this once. WYVERN STING IS A WASTE OF A PERFECTLY GOOD TALENT POINT. Think about it. In PvE, you do a baby version of CC that lasts only a few seconds. Then the mob you were CCing wakes up and charges you. You either take the damage or feign the thing onto a cloth-wearing member of your party. Because the mob is now DOT'ed, it cannot be sheeped or frozen. Even in an organized setting this is not ideal for pulling. The only real use I can see for Wyvern Sting is if you're one of those little buggers who wants to be some sort of ranged OMGWTFCRIT rogues. I had Wyvern Sting for a while to test out its usefulness and not a whole lot of situations come up to use it. You are much better off having Scatter Shot than this. As for Monster Slaying - I put my points in there to double as an edge for PvE. Unless you can't possibly ever sleep at night again knowing you missed out on that +3% to parry, stick those points into extra damage against "monsters." If you get into an OHCRAPHALP melee situation, hit Deterrence. Also, Counter Attack isn't as useful when Imp Wing Clip will proc most of the time anyway. I tested having this skill for a while and it just came down to the fact that there is a better place to stick that point than there.

  • Monster Slaying rank 3/3
  • Humanoid Slaying rank 3/3
  • Savage Strikes rank 2/2
  • Improved Wing Clip rank 5/5
  • Survivalist rank 5/5
  • Deterrence rank 1/1
  • Surefooted rank 3/3
  • Killer Instinct rank 3/3
  • Lightning Reflexes rank 5/5

Badger's Hunter PvE Build

Another basic cookie cutter spec. Also has the highest DPS output. I incorporated some PvP aspects to the Survival part of the build but if you're a hardcore raider, switch it up to suit your style. I'll talk about that a bit more in the Survival section. Please note that while this can of course be used fine with PvP, the other build I've posted increases survivability while still popping up those big yellow numbers you love.

Beast Mastery Talents - 5 point(s) - There are no words for how awesome Imp Hawk is. Except maybe awesome. But I covered that. >_>

  • Improved Aspect of the Hawk - rank 5/5

Marksmanship Talents - 31 point(s) - Trueshot Aura is a pretty nice addition to any balanced party. Your tank will love you. Keep in mind that your crits can be dangerously large so be nice to the MT and mash Feign for serious boss fights or when things go wrong.

  • Improved Concussive Shot - rank 5/5
  • Efficiency - rank 2/5
  • Lethal Shots - rank 5/5
  • Aimed Shot - rank 1/1
  • Hawk Eye - rank 3/3
  • Mortal Shots - rank 5/5
  • Scatter Shot - rank 1/1
  • Barrage - rank 3/3
  • Ranged Weapon Specialization - rank 5/5
  • Trueshot Aura - rank 1/1

Survival Talents - 15 point(s) The slaying skills are great for PvE encounters, and Imp Wing Clip is a skill every build should have. I like Survivalist and Deterrence for a little insurance for when Feigns are resisted - this also allows for a better experience when you take this spec onto the battleground. If you're a real trap laying fiend and can't live without the bonus damage to fire traps or extra length to freezing, move a couple points from Survivalist to Trap Efficiency.

  • Monster Slaying - rank 3/3
  • Humanoid Slaying - rank 3/3
  • Improved Wing Clip - rank 5/5
  • Survivalist - rank 3/5
  • Deterrence - rank 1/1
Sours: https://classic-wow-archive.fandom.com/wiki/Hunter_builds

1.

Beast Mastery Hunter Talent Builds for PvE

For Hunters, Beast Mastery is the overall best PvE spec. Marksmanship and Survival will not be as good, with the notable exception that each raid will want a Survival Hunter for their unique debuff that they place on the target, Expose Weakness IconExpose Weakness.

1.1.

Leveling Builds

If you were looking for leveling builds, please refer to our leveling guide for Hunters.

Beast Mastery Hunter leveling guide

1.2.

Beast Mastery Standard Raiding Talent Build

This is the standard talent build that you should take for raiding and dungeons as a Beast Mastery Hunter. Because Mortal Shots IconMortal Shots is such an important talent, all PvE builds for Hunter are locked into a minimum of 20 points into the Marksmanship tree.

Most of the points in this tree are just taking the damage options down the tree. The optional points here are in Thick Hide IconThick Hide, which you could choose to put into Endurance Training IconEndurance Training instead if you want. Improved Mend Pet IconImproved Mend Pet is also not necessary, and you could instead choose to put a point into Bestial Swiftness IconBestial Swiftness and another point into Thick Hide IconThick Hide.

Every other point in the Beast Mastery tree is set. You will notice that Frenzy IconFrenzy only has 4/5 points; this is intended. You only need 4 points in Frenzy for 100% uptime on the buff, making the 5th point mostly useless.

In the Marksmanship tree, the only choice is where to put your second 5 points. You can choose either Efficiency IconEfficiency or Improved Hunter's Mark IconImproved Hunter's Mark. If you are the only Hunter in your raid, then Improved Hunter's Mark is required since it is a huge boost to all melee. If you are not the Hunter that will be using Hunter's Mark IconHunter's Mark, then you could choose to use Efficiency IconEfficiency instead and save some Mana.

2.

Changelog

  • 25 May 2021: Guide added.

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Sours: https://www.icy-veins.com/tbc-classic/beast-mastery-hunter-dps-pve-spec-builds-talents
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Hunter : Talent Calculator for Classic WoW

This is the Official Hunter Talent Calculator for Classic WoW.
Create, share and post your build to the community.
Check out the list of top rated build PvE & PvP for Hunter.

Improved Aspect of the Hawk

Improved Aspect of the Hawk

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While Aspect of the Hawk is active, all normal ranged attacks have a 1% chance of increasing ranged attack speed by 30% for 12 sec.

While Aspect of the Hawk is active, all normal ranged attacks have a 1% chance of increasing ranged attack speed by 30% for 12 sec.

Next level:

While Aspect of the Hawk is active, all normal ranged attacks have a 2% chance of increasing ranged attack speed by 30% for 12 sec.

While Aspect of the Hawk is active, all normal ranged attacks have a 2% chance of increasing ranged attack speed by 30% for 12 sec.

Next level:

While Aspect of the Hawk is active, all normal ranged attacks have a 3% chance of increasing ranged attack speed by 30% for 12 sec.

While Aspect of the Hawk is active, all normal ranged attacks have a 3% chance of increasing ranged attack speed by 30% for 12 sec.

Next level:

While Aspect of the Hawk is active, all normal ranged attacks have a 4% chance of increasing ranged attack speed by 30% for 12 sec.

While Aspect of the Hawk is active, all normal ranged attacks have a 4% chance of increasing ranged attack speed by 30% for 12 sec.

Next level:

While Aspect of the Hawk is active, all normal ranged attacks have a 5% chance of increasing ranged attack speed by 30% for 12 sec.

While Aspect of the Hawk is active, all normal ranged attacks have a 5% chance of increasing ranged attack speed by 30% for 12 sec.

Endurance Training

Endurance Training

/

Increases the Health of your pets by 3%.

Increases the Health of your pets by 3%.

Next level:

Increases the Health of your pets by 6%.

Increases the Health of your pets by 6%.

Next level:

Increases the Health of your pets by 9%.

Increases the Health of your pets by 9%.

Next level:

Increases the Health of your pets by 12%.

Increases the Health of your pets by 12%.

Next level:

Increases the Health of your pets by 15%.

Increases the Health of your pets by 15%.

Improved Eyes of the Beast

Improved Eyes of the Beast

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Increases the duration of your Eyes of the Beast by 30 sec.

Increases the duration of your Eyes of the Beast by 30 sec.

Next level:

Increases the duration of your Eyes of the Beast by 60 sec.

Increases the duration of your Eyes of the Beast by 60 sec.

Improved Aspect of the Monkey

Improved Aspect of the Monkey

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Increases the Dodge bonus of your Aspect of the Monkey by 1%.

Increases the Dodge bonus of your Aspect of the Monkey by 1%.

Next level:

Increases the Dodge bonus of your Aspect of the Monkey by 2%.

Increases the Dodge bonus of your Aspect of the Monkey by 2%.

Next level:

Increases the Dodge bonus of your Aspect of the Monkey by 3%.

Increases the Dodge bonus of your Aspect of the Monkey by 3%.

Next level:

Increases the Dodge bonus of your Aspect of the Monkey by 4%.

Increases the Dodge bonus of your Aspect of the Monkey by 4%.

Next level:

Increases the Dodge bonus of your Aspect of the Monkey by 5%.

Increases the Dodge bonus of your Aspect of the Monkey by 5%.

Thick Hide

Thick Hide

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Increases the Armor rating of your pets by 10%.

Increases the Armor rating of your pets by 10%.

Next level:

Increases the Armor rating of your pets by 20%.

Increases the Armor rating of your pets by 20%.

Next level:

Increases the Armor rating of your pets by 30%.

Increases the Armor rating of your pets by 30%.

Improved Revive Pet

Improved Revive Pet

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Revive Pet's casting time is reduced by 3 sec, mana cost is reduced by 20%, and increases the health your pet returns with by an additional 15%.

Revive Pet's casting time is reduced by 3 sec, mana cost is reduced by 20%, and increases the health your pet returns with by an additional 15%.

Next level:

Revive Pet's casting time is reduced by 6 sec, mana cost is reduced by 40%, and increases the health your pet returns with by an additional 30%.

Revive Pet's casting time is reduced by 6 sec, mana cost is reduced by 40%, and increases the health your pet returns with by an additional 30%.

Pathfinding

Pathfinding

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Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 3%.

Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 3%.

Next level:

Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 6%.

Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 6%.

Bestial Swiftness

Bestial Swiftness

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Increases the outdoor movement speed of your pets by 30%.

Increases the outdoor movement speed of your pets by 30%.

Unleashed Fury

Unleashed Fury

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Increases the damage done by your pets by 4%.

Increases the damage done by your pets by 4%.

Next level:

Increases the damage done by your pets by 8%.

Increases the damage done by your pets by 8%.

Next level:

Increases the damage done by your pets by 12%.

Increases the damage done by your pets by 12%.

Next level:

Increases the damage done by your pets by 16%.

Increases the damage done by your pets by 16%.

Next level:

Increases the damage done by your pets by 20%.

Increases the damage done by your pets by 20%.

Improved Mend Pet

Improved Mend Pet

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Gives the Mend Pet spell a 15% chance of cleansing 1 Curse, Disease, Magic or Poison effect from the pet each tick.

Gives the Mend Pet spell a 15% chance of cleansing 1 Curse, Disease, Magic or Poison effect from the pet each tick.

Next level:

Gives the Mend Pet spell a 50% chance of cleansing 1 Curse, Disease, Magic or Poison effect from the pet each tick.

Gives the Mend Pet spell a 50% chance of cleansing 1 Curse, Disease, Magic or Poison effect from the pet each tick.

Ferocity

Ferocity

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Increases the critical strike chance of your pets by 3%.

Increases the critical strike chance of your pets by 3%.

Next level:

Increases the critical strike chance of your pets by 6%.

Increases the critical strike chance of your pets by 6%.

Next level:

Increases the critical strike chance of your pets by 9%.

Increases the critical strike chance of your pets by 9%.

Next level:

Increases the critical strike chance of your pets by 12%.

Increases the critical strike chance of your pets by 12%.

Next level:

Increases the critical strike chance of your pets by 15%.

Increases the critical strike chance of your pets by 15%.

Spirit Bond

Spirit Bond

/

While your pet is active, you and your pet will regenerate 1% of total health every 10 sec.

While your pet is active, you and your pet will regenerate 1% of total health every 10 sec.

Next level:

While your pet is active, you and your pet will regenerate 2% of total health every 10 sec.

While your pet is active, you and your pet will regenerate 2% of total health every 10 sec.

Intimidation

Intimidation

/

8% of base Mana

100 yd range

Command your pet to intimidate the target on the next successful melee attack, causing a high amount of threat and stunning the target for 3 sec.

Command your pet to intimidate the target on the next successful melee attack, causing a high amount of threat and stunning the target for 3 sec.

Bestial Discipline

Bestial Discipline

/

Increases the Focus regeneration of your pets by 10%.

Increases the Focus regeneration of your pets by 10%.

Next level:

Increases the Focus regeneration of your pets by 20%.

Increases the Focus regeneration of your pets by 20%.

Frenzy

Frenzy

/

Gives your pet a 20% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.

Gives your pet a 20% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.

Next level:

Gives your pet a 40% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.

Gives your pet a 40% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.

Next level:

Gives your pet a 60% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.

Gives your pet a 60% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.

Next level:

Gives your pet a 80% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.

Gives your pet a 80% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.

Next level:

Gives your pet a 100% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.

Gives your pet a 100% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.

Bestial Wrath

Bestial Wrath

/

12% of base Mana

100 yd range

Send your pet into a rage causing 50% additional damage for 18 sec. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed.

Send your pet into a rage causing 50% additional damage for 18 sec. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed.

Improved Concussive Shot

Improved Concussive Shot

/

Gives your Concussive Shot a 4% chance to stun the target for 3 sec.

Gives your Concussive Shot a 4% chance to stun the target for 3 sec.

Next level:

Gives your Concussive Shot a 8% chance to stun the target for 3 sec.

Gives your Concussive Shot a 8% chance to stun the target for 3 sec.

Next level:

Gives your Concussive Shot a 12% chance to stun the target for 3 sec.

Gives your Concussive Shot a 12% chance to stun the target for 3 sec.

Next level:

Gives your Concussive Shot a 16% chance to stun the target for 3 sec.

Gives your Concussive Shot a 16% chance to stun the target for 3 sec.

Next level:

Gives your Concussive Shot a 20% chance to stun the target for 3 sec.

Gives your Concussive Shot a 20% chance to stun the target for 3 sec.

Efficiency

Efficiency

/

Reduces the Mana cost of your Shots and Stings by 2%.

Reduces the Mana cost of your Shots and Stings by 2%.

Next level:

Reduces the Mana cost of your Shots and Stings by 4%.

Reduces the Mana cost of your Shots and Stings by 4%.

Next level:

Reduces the Mana cost of your Shots and Stings by 6%.

Reduces the Mana cost of your Shots and Stings by 6%.

Next level:

Reduces the Mana cost of your Shots and Stings by 8%.

Reduces the Mana cost of your Shots and Stings by 8%.

Next level:

Reduces the Mana cost of your Shots and Stings by 10%.

Reduces the Mana cost of your Shots and Stings by 10%.

Improved Hunter's Mark

Improved Hunter's Mark

/

Increases the Ranged Attack Power bonus of your Hunter's Mark spell by 3%.

Increases the Ranged Attack Power bonus of your Hunter's Mark spell by 3%.

Next level:

Increases the Ranged Attack Power bonus of your Hunter's Mark spell by 6%.

Increases the Ranged Attack Power bonus of your Hunter's Mark spell by 6%.

Next level:

Increases the Ranged Attack Power bonus of your Hunter's Mark spell by 9%.

Increases the Ranged Attack Power bonus of your Hunter's Mark spell by 9%.

Next level:

Increases the Ranged Attack Power bonus of your Hunter's Mark spell by 12%.

Increases the Ranged Attack Power bonus of your Hunter's Mark spell by 12%.

Next level:

Increases the Ranged Attack Power bonus of your Hunter's Mark spell by 15%.

Increases the Ranged Attack Power bonus of your Hunter's Mark spell by 15%.

Lethal Shots

Lethal Shots

/

Increases your critical strike chance with ranged weapons by 1%.

Increases your critical strike chance with ranged weapons by 1%.

Next level:

Increases your critical strike chance with ranged weapons by 2%.

Increases your critical strike chance with ranged weapons by 2%.

Next level:

Increases your critical strike chance with ranged weapons by 3%.

Increases your critical strike chance with ranged weapons by 3%.

Next level:

Increases your critical strike chance with ranged weapons by 4%.

Increases your critical strike chance with ranged weapons by 4%.

Next level:

Increases your critical strike chance with ranged weapons by 5%.

Increases your critical strike chance with ranged weapons by 5%.

Aimed Shot

Aimed Shot

/

3 sec cast

6 sec cooldown

An aimed shot that increases ranged damage by 70.

An aimed shot that increases ranged damage by 70.

Improved Arcane Shot

Improved Arcane Shot

/

Reduces the cooldown of your Arcane Shot by 0.2 sec.

Reduces the cooldown of your Arcane Shot by 0.2 sec.

Next level:

Reduces the cooldown of your Arcane Shot by 0.4 sec.

Reduces the cooldown of your Arcane Shot by 0.4 sec.

Next level:

Reduces the cooldown of your Arcane Shot by 0.6 sec.

Reduces the cooldown of your Arcane Shot by 0.6 sec.

Next level:

Reduces the cooldown of your Arcane Shot by 0.8 sec.

Reduces the cooldown of your Arcane Shot by 0.8 sec.

Next level:

Reduces the cooldown of your Arcane Shot by 1 sec.

Reduces the cooldown of your Arcane Shot by 1 sec.

Hawk Eye

Hawk Eye

/

Increases the range of your ranged weapons by 2 yards.

Increases the range of your ranged weapons by 2 yards.

Next level:

Increases the range of your ranged weapons by 4 yards.

Increases the range of your ranged weapons by 4 yards.

Next level:

Increases the range of your ranged weapons by 6 yards.

Increases the range of your ranged weapons by 6 yards.

Improved Serpent Sting

Improved Serpent Sting

/

Increases the damage done by your Serpent Sting by 2%.

Increases the damage done by your Serpent Sting by 2%.

Next level:

Increases the damage done by your Serpent Sting by 4%.

Increases the damage done by your Serpent Sting by 4%.

Next level:

Increases the damage done by your Serpent Sting by 6%.

Increases the damage done by your Serpent Sting by 6%.

Next level:

Increases the damage done by your Serpent Sting by 8%.

Increases the damage done by your Serpent Sting by 8%.

Next level:

Increases the damage done by your Serpent Sting by 10%.

Increases the damage done by your Serpent Sting by 10%.

Mortal Shots

Mortal Shots

/

Increases your ranged weapon critical strike damage bonus by 6%.

Increases your ranged weapon critical strike damage bonus by 6%.

Next level:

Increases your ranged weapon critical strike damage bonus by 12%.

Increases your ranged weapon critical strike damage bonus by 12%.

Next level:

Increases your ranged weapon critical strike damage bonus by 18%.

Increases your ranged weapon critical strike damage bonus by 18%.

Next level:

Increases your ranged weapon critical strike damage bonus by 24%.

Increases your ranged weapon critical strike damage bonus by 24%.

Next level:

Increases your ranged weapon critical strike damage bonus by 30%.

Increases your ranged weapon critical strike damage bonus by 30%.

Scatter Shot

Scatter Shot

/

8% of base Mana

15 yd range

A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.

A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.

Barrage

Barrage

/

Increases the damage done by your Multi-Shot and Volley spells by 5%.

Increases the damage done by your Multi-Shot and Volley spells by 5%.

Next level:

Increases the damage done by your Multi-Shot and Volley spells by 10%.

Increases the damage done by your Multi-Shot and Volley spells by 10%.

Next level:

Increases the damage done by your Multi-Shot and Volley spells by 15%.

Increases the damage done by your Multi-Shot and Volley spells by 15%.

Improved Scorpid Sting

Improved Scorpid Sting

/

Reduces the Stamina of targets affected by your Scorpid Sting by 10% of the amount of Strength reduced.

Reduces the Stamina of targets affected by your Scorpid Sting by 10% of the amount of Strength reduced.

Next level:

Reduces the Stamina of targets affected by your Scorpid Sting by 20% of the amount of Strength reduced.

Reduces the Stamina of targets affected by your Scorpid Sting by 20% of the amount of Strength reduced.

Next level:

Reduces the Stamina of targets affected by your Scorpid Sting by 30% of the amount of Strength reduced.

Reduces the Stamina of targets affected by your Scorpid Sting by 30% of the amount of Strength reduced.

Ranged Weapon Specialization

Ranged Weapon Specialization

/

Increases the damage you deal with ranged weapons by 1%.

Increases the damage you deal with ranged weapons by 1%.

Next level:

Increases the damage you deal with ranged weapons by 2%.

Increases the damage you deal with ranged weapons by 2%.

Next level:

Increases the damage you deal with ranged weapons by 3%.

Increases the damage you deal with ranged weapons by 3%.

Next level:

Increases the damage you deal with ranged weapons by 4%.

Increases the damage you deal with ranged weapons by 4%.

Next level:

Increases the damage you deal with ranged weapons by 5%.

Increases the damage you deal with ranged weapons by 5%.

Trueshot Aura

Trueshot Aura

/

Increases the attack power of party members within 45 yards by 50. Lasts 30 min.

Increases the attack power of party members within 45 yards by 50. Lasts 30 min.

Monster Slaying

Monster Slaying

/

Increases all damage caused against Beasts, Giants and Dragonkin targets by 1% and increases critical damage caused against Beasts, Giants and Dragonkin targets by an additional 1%.

Increases all damage caused against Beasts, Giants and Dragonkin targets by 1% and increases critical damage caused against Beasts, Giants and Dragonkin targets by an additional 1%.

Next level:

Increases all damage caused against Beasts, Giants and Dragonkin targets by 2% and increases critical damage caused against Beasts, Giants and Dragonkin targets by an additional 2%.

Increases all damage caused against Beasts, Giants and Dragonkin targets by 2% and increases critical damage caused against Beasts, Giants and Dragonkin targets by an additional 2%.

Next level:

Increases all damage caused against Beasts, Giants and Dragonkin targets by 3% and increases critical damage caused against Beasts, Giants and Dragonkin targets by an additional 3%.

Increases all damage caused against Beasts, Giants and Dragonkin targets by 3% and increases critical damage caused against Beasts, Giants and Dragonkin targets by an additional 3%.

Humanoid Slaying

Humanoid Slaying

/

Increases all damage caused against Humanoid targets by 1% and increases critical damage caused against Humanoid targets by an additional 1%.

Increases all damage caused against Humanoid targets by 1% and increases critical damage caused against Humanoid targets by an additional 1%.

Next level:

Increases all damage caused against Humanoid targets by 2% and increases critical damage caused against Humanoid targets by an additional 2%.

Increases all damage caused against Humanoid targets by 2% and increases critical damage caused against Humanoid targets by an additional 2%.

Next level:

Increases all damage caused against Humanoid targets by 3% and increases critical damage caused against Humanoid targets by an additional 3%.

Increases all damage caused against Humanoid targets by 3% and increases critical damage caused against Humanoid targets by an additional 3%.

Deflection

Deflection

/

Increases your Parry chance by 1%.

Increases your Parry chance by 1%.

Next level:

Increases your Parry chance by 2%.

Increases your Parry chance by 2%.

Next level:

Increases your Parry chance by 3%.

Increases your Parry chance by 3%.

Next level:

Increases your Parry chance by 4%.

Increases your Parry chance by 4%.

Next level:

Increases your Parry chance by 5%.

Increases your Parry chance by 5%.

Entrapment

Entrapment

/

Gives your Immolation Trap, Frost Trap, and Explosive Trap a 5% chance to entrap the target, preventing them from moving for 5 sec.

Gives your Immolation Trap, Frost Trap, and Explosive Trap a 5% chance to entrap the target, preventing them from moving for 5 sec.

Next level:

Gives your Immolation Trap, Frost Trap, and Explosive Trap a 10% chance to entrap the target, preventing them from moving for 5 sec.

Gives your Immolation Trap, Frost Trap, and Explosive Trap a 10% chance to entrap the target, preventing them from moving for 5 sec.

Next level:

Gives your Immolation Trap, Frost Trap, and Explosive Trap a 15% chance to entrap the target, preventing them from moving for 5 sec.

Gives your Immolation Trap, Frost Trap, and Explosive Trap a 15% chance to entrap the target, preventing them from moving for 5 sec.

Next level:

Gives your Immolation Trap, Frost Trap, and Explosive Trap a 20% chance to entrap the target, preventing them from moving for 5 sec.

Gives your Immolation Trap, Frost Trap, and Explosive Trap a 20% chance to entrap the target, preventing them from moving for 5 sec.

Next level:

Gives your Immolation Trap, Frost Trap, and Explosive Trap a 25% chance to entrap the target, preventing them from moving for 5 sec.

Gives your Immolation Trap, Frost Trap, and Explosive Trap a 25% chance to entrap the target, preventing them from moving for 5 sec.

Savage Strikes

Savage Strikes

/

Increases the critical strike chance of Raptor Strike and Mongoose Bite by 10%.

Increases the critical strike chance of Raptor Strike and Mongoose Bite by 10%.

Next level:

Increases the critical strike chance of Raptor Strike and Mongoose Bite by 20%.

Increases the critical strike chance of Raptor Strike and Mongoose Bite by 20%.

Improved Wing Clip

Improved Wing Clip

/

Gives your Wing Clip ability a 4% chance to immobilize the target for 5 sec.

Gives your Wing Clip ability a 4% chance to immobilize the target for 5 sec.

Next level:

Gives your Wing Clip ability a 8% chance to immobilize the target for 5 sec.

Gives your Wing Clip ability a 8% chance to immobilize the target for 5 sec.

Next level:

Gives your Wing Clip ability a 12% chance to immobilize the target for 5 sec.

Gives your Wing Clip ability a 12% chance to immobilize the target for 5 sec.

Next level:

Gives your Wing Clip ability a 16% chance to immobilize the target for 5 sec.

Gives your Wing Clip ability a 16% chance to immobilize the target for 5 sec.

Next level:

Gives your Wing Clip ability a 20% chance to immobilize the target for 5 sec.

Gives your Wing Clip ability a 20% chance to immobilize the target for 5 sec.

Clever Traps

Clever Traps

/

Increases the duration of Freezing and Frost trap effects by 15% and the damage of Immolation and Explosive trap effects by 15%.

Increases the duration of Freezing and Frost trap effects by 15% and the damage of Immolation and Explosive trap effects by 15%.

Next level:

Increases the duration of Freezing and Frost trap effects by 30% and the damage of Immolation and Explosive trap effects by 30%.

Increases the duration of Freezing and Frost trap effects by 30% and the damage of Immolation and Explosive trap effects by 30%.

Survivalist

Survivalist

/

Increases total health by 2%.

Increases total health by 2%.

Next level:

Increases total health by 4%.

Increases total health by 4%.

Next level:

Increases total health by 6%.

Increases total health by 6%.

Next level:

Increases total health by 8%.

Increases total health by 8%.

Next level:

Increases total health by 10%.

Increases total health by 10%.

Deterrence

Deterrence

/

When activated, increases your Dodge and Parry chance by 25% for 10 sec.

When activated, increases your Dodge and Parry chance by 25% for 10 sec.

Trap Mastery

Trap Mastery

/

Decreases the chance enemies will resist trap effects by 5%.

Decreases the chance enemies will resist trap effects by 5%.

Next level:

Decreases the chance enemies will resist trap effects by 10%.

Decreases the chance enemies will resist trap effects by 10%.

Surefooted

Surefooted

/

Increases hit chance by 1% and increases the chance movement impairing effects will be resisted by an additional 5%.

Increases hit chance by 1% and increases the chance movement impairing effects will be resisted by an additional 5%.

Next level:

Increases hit chance by 2% and increases the chance movement impairing effects will be resisted by an additional 10%.

Increases hit chance by 2% and increases the chance movement impairing effects will be resisted by an additional 10%.

Next level:

Increases hit chance by 3% and increases the chance movement impairing effects will be resisted by an additional 15%.

Increases hit chance by 3% and increases the chance movement impairing effects will be resisted by an additional 15%.

Improved Feign Death

Improved Feign Death

/

Reduces the chance your Feign Death ability will be resisted by 2%.

Reduces the chance your Feign Death ability will be resisted by 2%.

Next level:

Reduces the chance your Feign Death ability will be resisted by 4%.

Reduces the chance your Feign Death ability will be resisted by 4%.

Killer Instinct

Killer Instinct

/

Increases your critical strike chance with all attacks by 1%.

Increases your critical strike chance with all attacks by 1%.

Next level:

Increases your critical strike chance with all attacks by 2%.

Increases your critical strike chance with all attacks by 2%.

Next level:

Increases your critical strike chance with all attacks by 3%.

Increases your critical strike chance with all attacks by 3%.

Counterattack

Counterattack

/

A strike that becomes active after parrying an opponent's attack. This attack deals 40 damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.

A strike that becomes active after parrying an opponent's attack. This attack deals 40 damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.

Lightning Reflexes

Lightning Reflexes

/

Increases your Agility by 3%.

Increases your Agility by 3%.

Next level:

Increases your Agility by 6%.

Increases your Agility by 6%.

Next level:

Increases your Agility by 9%.

Increases your Agility by 9%.

Next level:

Increases your Agility by 12%.

Increases your Agility by 12%.

Next level:

Increases your Agility by 15%.

Increases your Agility by 15%.

Wyvern Sting

Wyvern Sting

/

A stinging shot that puts the target to sleep for 12 sec. Any damage will cancel the effect. When the target wakes up, the Sting causes (100.2% of Spell power) Nature damage over 12 sec. Only usable out of combat. Only one Sting per Hunter can be active on the target at a time.

A stinging shot that puts the target to sleep for 12 sec. Any damage will cancel the effect. When the target wakes up, the Sting causes (100.2% of Spell power) Nature damage over 12 sec. Only usable out of combat. Only one Sting per Hunter can be active on the target at a time.

Hunter0 / 0 / 0

Level required: -

Remaining points: 51

Best Hunter talents build PvE & PvP

New feature live soon:

In a few days, a unique feature will be available on Wowsiclassic.com:

The members of the website will be able to post their talent build directly on the site, so each build will be subjected to the votes of the other members and those which will obtain the best notes will be displayed on the website, sort by class and by category (Leveling, PvE, PvP, etc ...)

So you'll find the list of the best community-created builds, only on Wowisclassic.com

Best talent build / template for Beast, Marksmanship and Survival Hunter are coming soon.

  • Leveling build Beast lvl 1-60 : 40/11/0
  • Beast build PVE : Soon
  • Marksmanship build PVP : Soon
  • Marksmanship build PVE : Soon
Sours: https://www.wowisclassic.com/en/talent-calculator/hunter/

The Best PvE Hunter Build for WoW Classic

Articles

The Best PvE Hunter Build for WoW Classic

Complete Hunter DPS Guide for WoW Classic

Hunter

You can find all our Pocket Guides for other WoW Classic Classes builds right here: Best WoW Classic Builds

If you have just started leveling your Hunter, you may want to check out our Hunter leveling Guide first

Changelog
  • Added Phase 2 BiS Equipment
  • Added Phase 3 BiS Equipment
  • Reviewed Talent Builds, Consumables, and Rotations

 

Overview

Hunter, the indisputable king of farming and power leveling, is very versatile in the End-Game. Thanks to a wide range of utility abilities, high movement speed, loyal animal companion, and the ability to deal decent Damage while not fully geared, He performs very well in the initial End-Game Dungeons and Raids of Classic. Moreover, last Talent from the Marksmanship Tree, the Trueshot Aura, allows Hunter to provide a good DPS boost to all physical damage dealers present in his group (it also makes it beneficial to spread Hunters evenly between melee DPS Raid groups). One of the main advantages that Hunter has over other Classes is his ability to deal solid damage from a very long range. This ability, combined with good mobility, decent armor, versatile toolkit, and above-average Health pool makes the Class easy-to-play, but also deceptively hard-to-master. These traits also make the Hunter an ideal Class for encounter-specific tasks, like kiting and picking off adds from a distance.

Sadly, Hunter is not without some quite severe problems. He does not scale with gear as well as other Physical Damage dealers do - Hunter gets outpaced by Rogues and Warriors in lather Phases of the game when it comes to DPS. On top of that, one of Hunter's main advantages - his loyal Pet, also proves to be one of his main limiting factors. A large portion of His DPS comes directly from it, which means that is the Pet dies, Hunter's Damage output visibly decreases. This forces Hunter players to micromanage their Pets to keep them alive, which can be problematic as Pets suffer full Damage from enemy's AoE attacks. Lastly, Hunter is an Agility-based Class, which means that he shares many BiS gear pieces with Rogues and Warriors. This makes gearing up rather difficult (Rogues, Warriors, and other Hunters can make up over a half of a 40-man Raid...) Luckily, Hunter's utility stays strong throughout all WoW Classic Phases, so there is always a place for few Hunters in every Raid.


The Best Race Choice

Note: Here, we will point you only towards the best PvE DPS Hunter Race. If you'd like to know more about other race picks, please check our WoW Classic Beginners Guide, where we dive deep into all available Hunter's race choices for both factions.

Alliance
Alliance

The Dwarf is a clear winner on the Alliance side. His Stoneform is quite powerful in PvE setting as it increases survivability and allows you to quickly remove any annoying or deadly Disease, Poison, and Bleed effects applied to you. However, Gun Specialization, while quite good on paper, does not make much of a difference because you will be using Bows, most of the time, anyway (and Ranged Attack mechanics make all ranged weapon specializations much less impactful than their melee counterparts).

Horde
Horde
For a pure PvE character, Troll is the clear winner on Horde's side. Unlike Dwarf's Gun Specialization, Troll's Bow Specialization actually makes some impact (mainly, it increases your Critical Chance with Bows by a little bit). On top of that, Berserking is the only Offensive Racial Cooldown available for the Horde that impacts Hunter's DPS (Blood Fury increases Melee Attack Power only). It is worth noting that you can't go wrong with an Orc either; you will lose some DPS (Pet Damage bonus is nice, but pets tend to die on you), but Orc's Stun Resist racial is overpowered in any setting.

The Best Professions Choice

There is only one profession that makes a real impact in Raids and it is Engineering (Alchemy is also a decent option, but you can buy Flasks, Elixirs, and Potions from other players, which makes it much less impactful). It gives you access to powerful explosives that increase your AoE and Single-Target DPS. On top of that, it lets you create and use a wide range of powerful, yet a bit unreliable and dangerous gadgets that can be useful in very many situations. Moreover, Scopes and Ammunition crafted via Engineering are your bread and butter (Engineering lets you craft bullets only, but that is not a problem as you can trade in Thorium Shells and receive Thorium Headed Arrows in exchange). The fact that Engineering is also considered the best PvP profession is an added benefit to its power in the PvE environment.

At the start, you should pick Mining to supplement your Engineering Skill, you can always switch it to another profession of your liking later on (keeping Mining will allow you to save a lot of money, however).

Note: If you want to know more about all available professions and secondary skills, please check our detailed WoW Classic Professions Guide.

Statistics Priority

  1. Hit Rating -  Increases your chance to Hit your Target. At level 60, with a Weapon Skill of 300, you have a 5% chance to miss with a special attack against a Target of equal level. Against level 63 Boss, who has 315 Defense skill, you need 9% Hit Rating to never miss a special attack. This means that getting 9% Hit Rating is paramount for a Raiding Hunter and should be your first goal when gearing up. If you've chosen the MM/SV Build, the magic number is 6% Hit Chance.
  1. Critical Strike - Increases your chance to deal bonus (critical) damage with all your attacks. Crit is a powerful stat for any Hunter and should be prioritized after you get the Hit Cap.
  1. Agility - Increases your Ranged Attack Power by 2 AP (and Melee Attack Power by 1 AP) per 1 Agility (at all levels), offers a small increase to your Dodge chance, and increases Critical Strike chance by 1% per 53 Agility (at level 60). This is Hunter's main primary statistic. It also scales well with buffs, which means that you get more value from your Agility in a Raid setting.
  1. Attack Power - Increases your Damage done. All Hunter's attacks and offensive abilities scale with Attack Power, but this statistic should not be prioritized over Agility as 1 point of Agility is worth from ~2,5 to ~3 points of AP (depending on your current buffs).
  1. Stamina - Increases your survivability by providing you with extra Health. This statistic does not affect your DPS directly but allows you to survive incoming Damage for longer (and dead Hunter deals 0 Damage).
  1. Intellect - Increases your total Mana Pool and provides you with additional Spell Critical Chance. Hunter's DPS abilities, used in his standard rotation,  do not count as "Spells", so all this statistic provides is increased mana pool. This statistic should not be prioritized, but it shouldn't be overlooked either; some Intellect is needed to ensure that you don't run out of mana during a fight.

Statistic Priority for a Raiding Hunter:

Hit Cap Critical Chance Agility Attack Power Stamina Intellect

Note: Strength is of close to 0 value for Hunters because it affects Melee Attack Power only and Spirit is a stat that affects your out-of-combat regeneration which has no impact on Hunter's DPS if you don't run out of mana mid-combat (if you do, 5-second rule kicks in and higher Spirit allows you to regen your mana faster, but this shouldn't happen; just use Major Mana Potions and Demonic Runes if needed).

 

The Best Talent Builds

Proper Talent allocation is essential for maximizing Damage output. Here, we will describe the most optimal Hunter PvE DPS specs and lead you through the Talent Trees level-by-level to explain some choices.

There are two main PvE Talent Builds for Hunters to choose from:

  • Marksmanship/Survival (MM/SV) - Great build for Hunters who have just started their level 60 adventure. Instead of going up the Beastmastery tree after getting MM's Trueshot Aura, this build opts to go for the Surefooted Talent, from the Survival Tree, that provides an additional 3% Hit Chance, which makes achieving hit cap much easier. On top of that, the build is a bit more forgiving (you are more likely to survive mistakes if you use this Build over the second option) as it provides you with some extra Health and a decent defensive tool in the form of Deterrence.
  • Beast Mastery/Marksmanship (BM/MM) - Hunter Build with the highest DPS potential, not suited for new Hunter players because it heavily relies on Pet micromanagement. If you want to make the most out of this Talent setup, you have to keep your pet alive and make sure that its uptime (the time when it attacks the boss) is as high a possible. You should use this build if you have 9% Hit Chance from Items and know how to optimally micromanage your pet.

MM/SV Hunter PvE DPS Build
Talent allocation MM/SV Hunter PvE DPS Build

Beast Mastery Tree:

  • 2/5 Improved Aspect of the Hawk - You will have Aspect of the Hawk active almost all the time while in combat, so this is a free DPS boost. Note: If you have 9% Hit Chance from items, you should put 5 Talent points here at the expense of Surefooted.

Marksmanship Tree:

  • 5/5 Efficiency - Makes your Stings and Shots 10% cheaper which improves your sustain by quite a bit.
  • 2/5 Improved Hunter's Mark - You take this mainly for occasional Solo/5-man Dungeon play as there will be a Hunter designated for putting 5 points into this Talent in very Raid (or at least there should be...)
  • 5/5 Lethal Shots.
  • 1/1 Aimed hot - Hard-Hitting ability on a rather long, 3-second cast and short 6-second Cooldown. One of your main sources of Damage.
  • 3/3 Hawk Eye - Increases your maximum range by 6 yards. This minimizes your downtime by allowing you to attack from further away and makes you better at kiting (again, you can aggro mobs from further away).
  • 5/5 Mortal Shots - Your Ranged Weapon Critical Strikes now deal 230% instead of 200% Damage.
  • 1/1 Scatter Shot - Short-Range CC ability. Great in situations when you accidentally pull aggro on an add; also useful for kiting.
  • 3/3 Barrage - Improves your Volley and Multi-Shot abilities by 15%, increasing your AoE and Cleave damage respectively.
  • 5/5 Ranged Weapon Specialization - 5 Talent points for 5% more ranged damage dealt; a bargain.
  • 1/1 Trueshot Aura - Once activated, it increases the Attack Power of all group members within 45 yards. Note: its Attack Power and not Ranged Attack Power, which means that it affects DPS of Rogues and Warriors as well. This ability increases Hunter's viability in Raids and secures him a spot in melee groups.

Survival Tree: 

  • 3/3 Monster Slaying - Makes you better at killing Beasts, Dragonkin and Giants, and these are common enemy types in Raids.
  • 3/3 Humanoid Slaying - Makes you better at killing Humanoids. A bit less useful than Monster Slaying, but quite good nonetheless.
  • 2/5 Deflection - 2% extra Parry chance. Treat these two points liberally; you can assign them to Entrapment or Improved Wing Clip instead - all three of these Talents have a minor impact and are heavily RNG-dependent, but you have to spend 2 points somewhere to unlock the third tier of Survival Talents.
  • 2/2 Savage Strikes - Provides you with 20% additional Critical Strike Chance on your Mongoose Bite and Raptor Strike abilities. Melee Hunter FTW (actually, this can be useful if you are forced into melee).
  • 4/5 Survivalist - 8% more Health. It makes you more likely to survive mistakes and Raid mechanics that force you to take a hit.
  • 1/1 Deterrence - 25% extra Parry and Dodge chance for 10 seconds on a 5-minute Cooldown. This can save your life, so it is nice to have (if you don't like it, you can take 2% extra health from Survivalist instead).
  • 3/3 Surefooted - Provides you with 3% extra Hit Chance. Great Talent if you are still Gearing up or your Hit Chance is lacking. After achieving 9% Hit Chance from Items, you should transfer these 3 points into Improved Aspect of the Hawk.

BM/MM Hunter PvE DPS Build
Talent allocation for BM/MM Hunter PvE DPS Build

Beast Mastery Tree:

  • 5/5 Improved Aspect of the Hawk - 5% chance of increasing your Ranged Attack Speed by 30% for 12 seconds.
  • 5/5 Endurance Training - Makes your pet more durable by increasing its Health by 15%. Your overall DPS depends on your pet, so this Talent is very solid (it makes your pet much less likely to die and dead pets deal no damage). If you have problems with keeping your pet alive, you can move 2 points from this into Improved Revive Pet; doing this will save you some time, mana and being shouted at for slacking by Raid leader after an encounter in which your pet has died.
  • 5/5 Unleashed Fury - One of the reasons why you should master pet micromanagement. This Talent provides a 20% increase in your Pet's Damage.
  • 5/5 Ferocity - Another reason to learn pet micromanagement. This gives your pet 15% additional Critical Strike Chance.

Marksmanship Tree:

  • 5/5 Efficiency
  • 2/5 Improved Hunter's Mark
  • 5/5 Lethal Shots.
  • 1/1 Aimed hot
  • 3/3 Hawk Eye. 
  • 5/5 Mortal Shots. 
  • 1/1 Scatter Shot
  • 3/3 Barrage
  • 5/5 Ranged Weapon Specialization. 
  • 1/1 Trueshot Aura. 

Short Pet Compendium

Battle effectivenes of different Hunter Pet types may vary greatly. Some of them are excellent Tanks that deal low damage but can withstand severe punishment, while others are rather fragile, but excel at shredding Hunter's enemies with their fangs and claws or can do a little bit of everything. For Eng-Game group PvE content, you want one of the two latter types.

Things to remember:

  • Pet's level does not scale with yours. If you tame a level 1 Boar at level 60, you will end up with a level 1 Boar... at level 60.
  • Different Pet types require different food. Always have some of your pet's favorite food with you!
  • Pet abilities are thaught by taming beasts that already know the ability and then commanding them to use the said ability.
  • Pets can learn new abilities if they have enough Training Points. Pet Training points are gained by a pet based on its level and its loyalty (note that pets are capable of learning just a few pre-designed skills, based on their pet type).
The Best End-Game Hunter Pet types
Wolf
Wolf

Wolf's Furious Howl ability (grants 45-57 extra Damage on the next strike to all party members within 15 yards on a 10-second Cooldown) makes this pet type the best for Raiding. This is because a Wolf can stay on Passive mode in a relatively safe place and still affect the Raid's damage output.

Note: Wolves in Lower Blackrock Spire have the highest Rank of Furious Howl available early in Classic's content. You should try to tame one of them.

Boar
Boar

Boars have a high health pool which allows them to withstand damage and a charge ability that allows them to engage in combat quicker than other pet types, but their overall impact is lower than that of Wolves. 

Note: Boars are great in PvP, however.

Cat
Cat

Cats have very high offensive capabilities - they deal good damage and have high attack speed. On top of that, they have an interrupt ability, which means that they improve Hunter's utility. Sadly, they don't have any ability that would impact their performance while they stay passive, so they are suited mainly for Leveling and PvP.

Note: Broken Tooth, a rare Badlands Cat spawn has the fastest attack speed in the game, which makes him great against Caster enemies. He is Level 37 however, so leveling him up might be problematic if you don't tame him at an appropriate level.

Wind Serpent
Wind Serpent

Similarily to Wolves, Wind Serpents can affect Raid's damage output from a distance. Unlike Wolves, Serpents do not buff your allies, they breathe Lightning Bolts instead! Lightning Breath ability ignores armor, which makes it great against Bosses.

Note: Son of Hakkar is the only Wind Serpent that has access to Rank 6 of the Lightning Breath. He resides in Zul'Gurub, however, which means that he is not available in Phase 1.

Where to get Pre-Raid/Raid BiS Gear

To maximize your DPS, you should aim to assemble the best possible Gear. This applies to both Pre-Raid and each of the Raid Tiers/Phases. Also, remember that it is the ranged armament that gives you the highest DPS boost, so you should start by getting the best Hunter bow available. Below, we present you the BiS (Best-in-slot) list for all equipment slots.

Note1: The list will be updated with new items concurrently with the introduction of new Raids/Phases, so remember to visit this page after the new Raid opens for an update on what current best Hunter items in each slot are.

The Best Hunter Items
Weapon (MH)
  • Pre-Raid - Bone Slicing Hatchet (Drop from Maleki the Pallid, Stratcholme) / Dal'Rend's Sacred Charge (Drop from Warchief Rend Blackhand, Upper Blackrock Spire) 
  • Phase 1 - Brutality Blade (Drop from Garr, Molten Core)
  • Phase 2 - Brutality Blade / High Warlord's Blade/High Warlord's Cleaver (Rank 14 PvP Reward) 
  • Phase 3 - Brutality Blade / High Warlord's Blade/High Warlord's Cleaver 
  • Phase 4 - TBA
  • Phase 5 - TBA
  • Phase 6 - TBA
Weapon (OH)
  • Pre-Raid - Dal'Rend's Tribal Guardian (Drop from Warchief Rend Blackhand, Upper Blackrock Spire) / Bone Slicing Hatchet (Not unique, you can equip two)
  • Phase 1 - Core Hound Tooth (Cashe of the Firelord, Molten Core)
  • Phase 2 - Core Hound Tooth / High Warlord's Blade/High Warlord's Cleaver 
  • Phase 3 - Core Hound Tooth / High Warlord's Blade/High Warlord's Cleaver 
  • Phase 4 - TBA
  • Phase 5 - TBA
  • Phase 6 - TBA
Weapon (TH)
  • Pre-Raid - Barbarous Blade (Drop from King Gordok, Dire Maul North)
  • Phase 1 - MH + OH Dual Wield Combo is recommended / Lok'Delar, Stave of the Ancient Keepers (Quest Reward from "Ancient Petrified Leaf" Hunter Class Quest, Molten Core)
  • Phase 2 - Lok'Delar, Stave of the Ancient Keepers
  • Phase 3 - Lok'Delar, Stave of the Ancient Keepers / Ashkandi, Greatsword of the Brotherhood (Drop from Nefarian, Blackwing Lair) 
  • Phase 4 - TBA
  • Phase 5 - TBA
  • Phase 6 - TBA
Ranged
  • Pre-Raid - Dwarven Hand Cannon (BoE World Drop, can be bought on AH) / Ancient Bone Bow (Drop from various bosses, Scholomance)
  • Phase 1 - Rhok'delar, Longbow of the Ancient Keepers (Reward from Hunter Class Quest started by Ancient Petrified Leaf that is dropped by Majordomo Executus in Molten Core)
  • Phase 2 - Rhok'delar, Longbow of the Ancient Keepers 
  • Phase 3 - Rhok'delar, Longbow of the Ancient Keepers / Ashjre'thul Crossbow of Smiting (Drop from Chromaggus, Blackwing Lair) 
  • Phase 4 - TBA
  • Phase 5 - TBA
  • Phase 6 - TBA
Trinket 1
  • Pre-Raid - Royal Seal of Eldre'Thalas (Quest Reward from "HordeAllianceThe Greatest Race of Hunters", Dire Maul)
  • Phase 1 - Royal Seal of Eldre'Thalas Rune of the Guard Captain (Quest Reward from "HordeJob Opening: Guard Captain of Raventusk Village", The Hinterlands)
  • Phase 2 - Royal Seal of Eldre'Thalas 
  • Phase 3 - Royal Seal of Eldre'Thalas / Blackhand's Breadth
  • Phase 4 - TBA
  • Phase 5 - TBA
  • Phase 6 - TBA
Trinket 2
  • Pre-Raid - Blackhand's Breadth (Quest Reward from "HordeFor the Horde!" / "AllianceGeneral Drakkisath's Demise", Upper Blackrock Spire)
  • Phase 1 - Blackhand's Breadth
  • Phase 2 - Blackhand's Breadth
  • Phase 3 - Drake Fang Talisman (Drop from Ebonroc, Blackwing Lair) 
  • Phase 4 - TBA
  • Phase 5 - TBA
  • Phase 6 - TBA
Neck
  • Pre-Raid - Mark of Fordring (Quest Reward from "In Dreams", Western Plaguelands)
  • Phase 1 - Onyxia Tooth Pendant (Quest Reward from "HordeFor All To See" / "AllianceCelebrating Good Times", Onyxia's Lair)
  • Phase 2 - Onyxia Tooth Pendant
  • Phase 3 - Prestor's Talisman of Connivery (Drop from Nefarian, Blackwing Lair) 
  • Phase 4 - TBA
  • Phase 5 - TBA
  • Phase 6 - TBA
Ring 1
  • Pre-Raid - Tarnished Elven Ring (Contained in Gordok Tribute, Dire Maul) / Blackstone Ring (Drop from Princess Theradras, Maraudon)
  • Phase 1 - Quick Strike Ring (Drop from Magmadar, Garr, Baron Geddon, and Golemagg the Incinerator, Molten Core)
  • Phase 2 - Don Julio's Band (Alterac Valley Reputation Reward - Exalted) 
  • Phase 3 - Don Julio's Band / Master Dragonslayer's Ring (Quest reward from "HordeThe Lord of Blackrock" / "AllianceThe Lord of Blackrock", Blackwing Lair)
  • Phase 4 - TBA
  • Phase 5 - TBA
  • Phase 6 - TBA
Ring 2
  • Pre-Raid - Tarnished Elven Ring Painweaver Band (Drop from General Drakkisath, Upper Blackrock Spire)
  • Phase 1 - Band of Accuria (Drop from Ragnaros, Molten Core)
  • Phase 2 - Band of Accuria 
  • Phase 3 - Band of Accuria 
  • Phase 4 - TBA
  • Phase 5 - TBA
  • Phase 6 - TBA
Head
  • Pre-Raid - Blackwood Helm (Quest reward from "HordeAllianceThe Treasure of the Shen'dralar", Dire Maul) / Mask of the Unforgiven (Drop from The Unforgiven, Stratholme)
  • Phase 1 - Giantstalker's Helmet (Drop from Garr, Molten Core) / Dragonstalker's Helm (Drop from Onyxia, Onyxia's Lair)
  • Phase 2 - Field Marshal's Chain Chelm/Warlord's Chain Helmet (Rank 13 PvP Reward) / Dragonstalker's Helm
  • Phase 3 - Field Marshal's Chain Chelm/Warlord's  / Dragonstalker's HelmChain Helmet 
  • Phase 4 - TBA
  • Phase 5 - TBA
  • Phase 6 - TBA
Chest
  • Pre-Raid -  Savage Gladiator Chain (Drop fromGorosh the Dervish, Blackrock Depths)
  • Phase 1 - Giantstalker's Breastplate (Drop from Golemagg the Incinerator, Molten Core)
  • Phase 2 - Giantstalker's Breastplate / Field Marshal's Chain Breastplate/Warlord's Chain Chestpiece (Rank 13 PvP Reward) 
  • Phase 3 - Field Marshal's Chain Breastplate/Warlord's Chain Chestpiece / Dragonstalker's Breastplate (Drop from Nefarian, Blackwing Lair) 
  • Phase 4 - TBA
  • Phase 5 - TBA
  • Phase 6 - TBA
Legs
  • Pre-Raid - Devilsaur Leggings (Created by Leatherworking, Recipe can be dropped in Un'Goro Crater)
  • Phase 1 - Giantstalker's Leggings (Drop from Magmadar, Molten Core)
  • Phase 2 - Marshal's Chain Legguards/General's Chain Legguards 9Rank 12 PvP Reward) 
  • Phase 3 - Dragonstalker's Legguards (Drop from Ragnaros, Molten Core) / Marshal's Chain Legguards/General's Chain Legguards
  • Phase 4 - TBA
  • Phase 5 - TBA
  • Phase 6 - TBA
Gloves
  • Pre-Raid - Devilsaur Gauntlets (Created by Leatherworking, Recipe can be bought from NPC Nergal, Un'Goro Crater)
  • Phase 1 - Giantstalker's Gloves (Drop from Shazzrah, Molten Core)
  • Phase 2 - Giantstalker's Gloves / Marshal's Chain Grips/General's Chain Gloves (Rank 12 PvP Reward) 
  • Phase 3 - Dragonstalker's Gauntlets (Drop from Flamegor, Firemaw, and Ebonroc, Blackwing Lair) Marshal's Chain Grips/General's Chain Gloves
  • Phase 4 - TBA
  • Phase 5 - TBA
  • Phase 6 - TBA
Boots
  • Pre-Raid - Beaststalker's Boots (Drop from Nerub'enkan, Stratcholme)
  • Phase 1 - Giantstalker's Boots (Drop from Gehennas, Molten Core)
  • Phase 2 - Giantstalker's Boots / Marshal's Chain Boots/General's Chain Boots (Rank 12 PvP Reward) 
  • Phase 3 - Marshal's Chain Boots/General's Chain Boots / Dragonstalker's Greaves (Drop from Broodlord Lashlayer, Blackwing Lair) 
  • Phase 4 - TBA
  • Phase 5 - TBA
  • Phase 6 - TBA
Shoulders
  • Pre-Raid - Truestrike Shoulders (Drop from Pyroguard Emberseer, Upper Blackrock Spire)
  • Phase 1 - Giantstalker's Epaulets (Drop from Sulfuron Harbinger, Molten Core)
  • Phase 2 - Giantstalker's Epaulets / Field Marshal's Chain Spaulders/Warlord's Chain Shoulders (Rank 13 PvP Reward) 
  • Phase 3 - Dragonstalker's Spaulders (Drop from Chromaggus, Blackwing Lair) Field Marshal's Chain Spaulders/Warlord's Chain Shoulders
  • Phase 4 - TBA
  • Phase 5 - TBA
  • Phase 6 - TBA
Wrists
  • Pre-RaidBraces of the Eclipse (Drop from Prince Tortheldrin, Dire Maul West) / Deepfury Bracers (BoE World Drop, can be bought on AH)
  • Phase 1 - Giantstalker's Bracers (Trash Mobs (BoE), Molten Core)
  • Phase 2 - Giantstalker's Bracers
  • Phase 3 - Dragonstalker's Bracers (Drop from Razorgore the Untamed, Blackwing Lair) 
  • Phase 4 - TBA
  • Phase 5 - TBA
  • Phase 6 - TBA
Belt
  • Pre-Raid - Warpwood Binding (Drop from Tendris Warpwood, Dire Maul West)
  • Phase 1 - Giantstalker's Belt (Trash Mobs (BoE), Molten Core)
  • Phase 2 - Giantstalker's Belt
  • Phase 3 - Dragonstalker's Belt (Drop from Vaelestrasz the Corrupt, Blackwing Lair) 
  • Phase 4 - TBA
  • Phase 5 - TBA
  • Phase 6 - TBA
Back
  • Pre-Raid - Cape of the Black Baron (Drop from Baron Rivendare, Stratholme)
  • Phase 1 - Cape of the Shrouded Mists (Drop from Ragnaros, Molten Core)
  • Phase 2 - Cape of the Shrouded Mists / Puissant Cape (Drop from Azuregos, Azshara World Boss)
  • Phase 3 - Cape of the Shrouded Mists / Puissant Cape / Cloak of Firemaw (Drop from Firemaw, Blackwing Lair)
  • Phase 4 - TBA
  • Phase 5 - TBA
  • Phase 6 - TBA

 

The Best Enchants and Consumables

Proper enchants and consumables will greatly increase your Damage output. While getting enchants is a one-time-deal, farming consumables might be a real chore, but it is still worth it as numbers clearly show.

The Best Enchants
Weapon (1H)Enchant Weapon - Agility; as soon as it becomes available / Enchant Weapon - Superior Striking (+5 Weapon Damage)
Weapon (TH)Enchant Weapon - Major Intellect (+9 Intellect)
Weapon (Ranged)Enchant Weapon - Crusader (Chance to gain +125 Strength for 15 sec.) / Enchant Weapon - Agility; as soon as it becomes available
HeadLesser Arcanum of Voracity (+8 Agility, available from Libram of Voracity Quest in Burning Steppes)
ChestEnchant Chest - Greater Stats (+4 to all stats)
LegsLesser Arcanum of Voracity (+8 Agility, available from Libram of Voracity Quest in Burning Steppes)
HandsEnchant Gloves - Greater Agility (+ 7 Agility)
FeetEnchant Boots - Enchant Boots - Greater Agility (+7 Agility)
ShouldersChromatic Mantle of the Dawn (+5 to all Resistances)
WristsEnchant Bracer - Minor Agility (+1 Agility)
BackEnchant Cloak - Lesser Agility (+3 Agility)

The Best Consumables
Flask of Distilled Wisdom
Flask of Distilled Wisdom
+2000 maximum Mana for 2 hours; effect persists through death. Created by Alchemy. The recipe can be dropped from Balnazzar, Stratcholme. 
Elixir of the Mongoose
Elixir of the Mongoose
+25 Agility and +2% Critical Strike Chance for 60 minutes. It can be bought on AH or directly from an Alchemist.
Cerebral Cortex Compound
Cerebral Cortex Compound
+25 Intellect for 1 hour. Obtained from "Infallible Mind" repeatable Quest, Blasted Lands
Juju Might
Juju Might
+40 Attack Power for 10 minutes. Reward from a reputable Quest available from NPC Witch Doctor Mau'ari, Everlook, Winterspring.
Winterfall Firewater
Winterfall Firewater
+35 Attack Power for 20 minutes. Drop from Winterfall Furbolgs in Winterpring (this is an alternative for JuJu Might, as the effects don't stack).
Major Mana Potion
Major Mana Potion
Restores 1350 to 2250 Mana. Created by Alchemy. Recipe drops from various high-level mobs, elites, and Bosses.
Demonic Rune
Demonic Rune
Restores 1356 mana at the cost of 862 life. Drop from Demons in Azshara, Felwood, and Blasted Lands (Satyrs and Fel Guards).
Grilled Squid
Grilled Squid
+10 Agility for 10 minutes. Created by Cooking, Raw Squids can be fished, but only during Winter.
Brilliant Mana Oil
Brilliant Mana Oil

+12 Mp5 and +25 Healing Power for 30 minutes. Created by Enchanting. This is applied to a Weapon.

Note: You can also use much cheaper Lesser Mana Oil

 

Rotations

In Classic, Hunter's rotation revolves around maximizing Auto Shot usage. In most situations, you will want to use your Abilities between your Auto Shots, without clipping into them; if your Auto Shot is off cooldown, you should use your Ability AFTER a shot is fired.

Note: The exception from the Auto Shot rule, in some situations, is the Aimed Shot - it is actually better for you DPS if you use Aimed Shot immediately after it comes off cooldown if you have a fast Ranged Weapon Equipped (Faster than 3.00 Speed)

Please use the following Rotation for sustained Single-Target Damage output:

 

Tips and Tricks for aspiring Hunter Raiders

  1. If you want to deal more Damage and stand out from your Raid competition, Stack Consumables. Spending some additional Gold or a few extra hours grinding might secure you a spot in a Raid, as Raid leaders prefer dedicated and well-prepared players.
  1. You can use your Rotation's free Global Cooldown to weave in a Raptor Strike. This will require you to stand near the melee range so that you can quickly close the distance, Cast Raptor Strike and disengage from melee (remember that minimal Ranged Attack distance is 8 yards).
  1. Use Auto Shot Macro. This way, spamming your Auto Shot Hotkey will not cancel it.
    #showtooltip Auto Shot
    /cleartarget [dead]
    /targetenemy [noharm]
    /cast !Auto Shot
  1. Use the Auto Shot Timer / Weapon Swing Timer addon. It will show you when your Auto Shot will trigger and enable you to maximize your DPS by timing your abilities correctly.
  1. Always try to improve. Get an addon that tracks your performance and try to optimize your equipment and rotation.

 

END NOTE

This Guide should help you to prepare yourself for that legendary Vanilla Raiding Experience and allow you to progress through Raid Tiers efficiently and with a good amount of fun.

We hope that you have found this guide useful and informative.  If we have missed a piece of information that is important to you, please let us know! 

Please do note that this is an early version of our guide, and we will be happy to receive constructive criticism, that will help us improve it, so leave your suggestions in the comments section below.

 

Pictures used in this article are the intellectual property of Blizzard Entertainment Inc.

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Hunter classic wow talents

1.

Introduction

Hunters have unique utility that makes them a vital part of any raid group. Initially, in raids like Molten Core and Onyxia when gear levels are low, Hunters deal very competitive damage. However, in later phases, Hunters quickly get out-scaled by classes like Warriors, Rogues, Mages, and Warlocks. In an optimized raid group, you should expect anywhere from 1-3 Hunters in later raids, but potentially more in MC and Onyxia. Every raid group will require at least 1 Hunter for Tranquilizing Shot IconTranquilizing Shot and for the ability to pull enemies from far away using your pet.

2.

Hunter Talent Builds for PvE

For Hunters, Marksmanship is the best PvE spec. Beast Mastery and Survival will not be as good, with a minor exception for Beast Mastery at very early gear levels (explained below). If you want to play one spec for all PvE content, go for Marksmanship.

2.1.

Leveling Builds

If you were looking for leveling builds, please refer to our leveling guide for Hunters.

Hunter leveling guide

2.2.

Marksmanship Standard Raiding Talent Build

Standard Raid Spec as Marksmanship

This is the standard talent build that you should take for raiding. Trueshot Aura IconTrueshot Aura is a powerful buff for Warriors and Rogues, making Hunters a great choice to place in a melee group. This build is designed around picking up Trueshot Aura while also maximizing the damage you will deal.

If you are planning to raid Molten Core, consider swapping 3 points out of Ferocity IconFerocity into Monster Slaying IconMonster Slaying in the Survival tree. If you are able to benefit from the damage bonus that either Monster Slaying or Humanoid Slaying IconHumanoid Slaying provide, then it is worth taking one of those over the extra points in Ferocity, making it important to think about what type of enemies you will be fighting in whatever raid or dungeon you plan to do.

You can choose to put all 5 points into Endurance Training IconEndurance Training instead of 2 points into Improved Revive Pet IconImproved Revive Pet. This is personal preference and depends on how often you think your pet will die during raids. It is recommended to take the points in Improved Revive Pet if you are uncertain.

You can also choose to pick up Scatter Shot IconScatter Shot instead of a third point into Improved Hunter's Mark IconImproved Hunter's Mark if you anticipate having to PvP at all outside of the raids and do not want to change specs. It is also worth noting that only 1 Hunter in the raid needs to use Hunter's Mark IconHunter's Mark for all hunters to benefit from it. This means that if you have more than 1 Hunter in a raid, one of you should take all 5 points in Improved Hunter's Mark instead of either Ferocity IconFerocity or Hawk Eye IconHawk Eye, so that all the Hunters will benefit from the extra Attack Power.

2.3.

Marksmanship/Survival Raiding Talent Build

Raid Spec as Marksmanship and Survival

This is the same idea as the standard raid spec above, but instead of building into BM as a secondary spec, you build into Survival to take Surefooted IconSurefooted. This is only worthwhile to do if you you are at 6% hit or less without the talent, and can make use of the extra 3% hit to reach the cap or at least get closer to the cap. This is a much more popular spec very early on, but quickly becomes worse once you start getting dungeon and raid gear at Level 60.

2.4.

Beast Mastery Raiding/Solo Talent Build

Standard Raiding/Solo Spec as Beast Mastery

If you want to raid as Beast Mastery, this is the spec to use. Before you start getting raid gear, this will actually out-damage the standard raid spec. However, that does not take into account the extra AP you give to 4 party members, and will be worse overall than the standard raid spec. You should only use this spec if you are in dungeon gear and the members in your group do not benefit from Trueshot Aura IconTrueshot Aura.

This is also a great spec for solo play. Playing as a Beast Mastery hunter, you can farm some dungeons solo, the most notable being Maraudon. Farming solo as a Hunter is a great way to make gold early on, without relying on the auction house or professions.

2.5.

Survival Raiding Talent Build

Standard Raiding Spec as Survival

Survival is the worst of the Hunter specializations. You should not play this spec if you want to be optimal. Not only will your individual damage be worse than Marksmanship Hunters, but you do not bring Trueshot Aura IconTrueshot Aura, making you significantly less valuable to the raid. This spec technically becomes better for personal damage when you reach very high levels of Agility, due to Lightning Reflexes IconLightning Reflexes, but you will not reach that amount of Agility until you are in full Naxxramas gear with full buffs and consumables. Even then, only your personal DPS will be slightly higher, and your overall contribution to the raid will still be lower, since you do not bring Trueshot Aura.

3.

Hunter Talent Builds for PvP

You can find PvP talent builds for Hunters in our Hunter PvP section.

4.

Changelog

  • 12 Jun. 2019: Page added.

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Classic WoW Hunter PvE Guide (Talents, Rotation, Consumables, etc.) - Classic WoW Guide

WoW Classic Hunter Builds

Best Hunter Race 

One of the best races for the hunter class in WoW Classic is easily Orc, they have 3 really strong Racial Traits that Hunters benefit from. You are an alliance player you have two option Dwarves which are really good at PVP Battlegrounds and Night Elf which can be a solid choice.

Best Hunter Spec

This class is very viable in PVP using both the Marksmanship and Survival Spec, these talent trees offer lots of mobility, CC (Crowd Control) and Damage. Since this class is primary ranged damage and make use of a Pet, it makes it rather easy to level up from 1-60 and using Beast Mastery that process why playing solo is made even easier.

  • Best  –  hunter_marksmanship Marksmanship,  hunter_survival Survival
  • Average – hunter_beast mastery Beast Mastery
  • Weak –

World of Warcraft Classic Best Hunter Build

Sours: https://rankedboost.com/world-of-warcraft/classic-hunter-build/

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The teeth themselves pulled back the straps, the bristles that had grown by the evening burned the unprotected skin. Lika pressed her head to me and I felt sharp little teeth on my earlobe. The slight pain gave confidence to the actions. The strap yielded and slipped smoothly off the shoulder, beautifully exposing the velvety skin under the shield of the bra cup. And as if deprived of this protection, the large pink nipple stood up to meet, filling with stone strength.



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