Harvest Moon 64
When Harvest Moon debuted on the Super NES video game system in 1997, some gamers figured the role-playing farming game would be about as much fun as watching corn grow. To the skeptics' surprise, the game's atypical premise and surprisingly compelling gameplay sparked an impressive fan following, turning the game into a bona fide sleeper hit. Now virtual farmers can relive the fun of the original in Nintendo 64's version, updated with beautiful 3-D graphics and a larger, more in-depth game world.
As in the original, Grandpa bailed on the old, neglected farm, leaving the player with the daunting task of making a living off the land, finding a wife and living happily ever after. (Did we mention that it's a challenging game?) Players first clear land for crops, venture to town for seed, tools, and farm animals, and cozy up to the town's five eligible women in hopes of making a love connection.
Much more than a plant-and-wait style game, various side quests keep players busy while the crops grow. The village is a socially active place, so mini-games pop up in the form of annual events, such as horse and dog races. In the winter, one can mine precious minerals or tackle an odd job here and there to keep food on the table and wood in the stove. With such a big, detailed game, you'll be playing until the cows... well, you get the idea. --Eric Twelker
It's hard not to refer to a game that's completely lacking any sort of violence and wherein your main concerns are planting a farm, raising animals, and finding a wife as "quirky." But "charming" comes to mind in this case also. Natsume's Harvest Moon 64 begins with your grandfather's wake. He's left you with a farm whose primary crops for the last few years have been weeds, large rocks, and tree stumps. You begin setting the ranch back on its feet by clearing the land and planting a modest staple of potatoes, radishes, and cabbage, but you have many tasks beyond this. You're going to need to acquire cows, sheep, and chickens if you're going to have anything to do over the long winter month (each season lasts thirty days). Your house requires additions such as a bathtub and a greenhouse, and your farm needs a flower garden if you're ever going to convince one of the women from the local village to marry you. Town events - such as harvest festivals, dances, horse and dog races, and group bridge-building - also demand your attention. And then, of course, you can always go fishing. It's as if the developer took every minigame that's ever appeared in an RPG, combined them, and made a game out of it. The gameplay itself revolves around a set of repetitive actions: You wake up in the morning, check the weather report, feed your animals, clear weeds, water your plants, harvest any new growth, and maybe you'll have enough time to stop by town before the shops close. With some exception, this occurs every day and can go on infinitely since there's no definitive end to the game. But it never quite gets as tedious as it may sound. You'll find yourself going into some strange alpha state where your only thoughts are on the tasks at hand (and maybe getting a new cow). It's very addictive, though not in the way that you'll be thinking about how you'd rather be playing it when you're doing something else. It's just very hard to walk away from it when you are playing. You'll need to know what's going to happen the next day, and you'll tell your friends when you accomplish a goal. "My cow had a calf!" "Eggplants!" They'll shake their heads at you, but will soon understand once they sit down to watch and become transfixed by it, too. There are several areas in Harvest Moon 64 that could stand improvement. The soundtrack is made up of only a few basic songs that you'll hear more than you'd prefer. Buildings drop out of the world when you visit an area where several structures appear onscreen at once. And you'll wish it were easier to line up your character with the plants when you're out watering the crops. But these problems don't do too much to get in the way of the game's charm though, since it's not the type of title that you expect a lot of flash and bang from. Though admittedly not for everyone, Harvest Moon 64 is a strangely compelling, original little game that makes hours melt away incomprehensibly.--Joe Fielder--Copyright © 1998 GameSpot Inc. All rights reserved. Reproduction in whole or in part in any form or medium without express written permission of GameSpot is prohibited. -- GameSpot Review
Video Game / Harvest Moon 64
— The Mayor
Harvest Moon 64 is the third game in the Harvest Moon (now known as the Story of Seasons) series, released in 1999 for the Nintendo 64. An Even Better Sequel to the original, it cemented the franchise as a successful (and profitable) Cult Classic. Harvest Moon 64 sticks to the series formula — indeed, helped codify it — and generally expands on original concept. The player's grandfather has recently died and the player has decided to move in and work the farm in grandpa's place. You have just over two years (until the end of the third Spring) to whip the farm into shape, become an active part of the local community, woo, wed, and bed a local bachelorette, and generally become a successful and responsible adult. At the end of this period, your father visits and grades your progress, marking the conclusion of the game as such, though there's nothing to keep you from playing indefinitely after that.
HM64 is, like the rest of the series, a Simulation Game that combines aspects of business, social, and space management games into a single whole. It holds something of an odd place in the franchise — while it helped solidify much of the series' gameplay, it still suffers from quite a bit of Early Installment Weirdness and much of its content was ignored or altered for later Harvest Moon games. It's generally regarded as one of the best games in the franchise, but due to its age relatively few current fans have played it. It didn't help that Harvest Moon: Back to Nature (released at about the same time) had a different set of characters which took precedence over the HM64 versions for quite some time, leaving them in something of a Canon Discontinuity limbo. However, new entries in the franchise eventually reintroduced some long-missing characters (such as Elli appearing in Tree of Tranquility), so that part of HM64's history seems to be over.
Despite a claim by Natsume (the game's North American publisher) that the game was too difficult to emulate properly and would probably never see the light of day on the Virtual Console, both North America and Europe received Harvest Moon 64 as an available download on the Wii U in late February of 2017, as part of a planned year-long celebration of the Harvest Moon franchise.
This game provides examples of:
- Abusive Parents: Implied with Gotz. A flashback shows him locking a young Karen in the shed as a punishment.
- Adult Fear: The vineyard sideplot. The family business is slowly crumbling, which doesn't help the already-strained relationship between Karen and her father.
- Ambiguously Related:
- Pete is the Identical Grandchild of the protagonist from the first game. All of the bachelorettes are related to bachelorettes from the first gamenote Nina is Popuri's grandmother, Eve is Karen's grandmother, Maria is Maria's grandmother, and Ellen is Elli's grandmother. This means that one of them should be your cousin. The problem is that none of them ever mention being your cousin. It can't be Elli since Ellen isn't your grandmother, which leaves the other four girls. Karen and Ann are options because Eve and SNES Ann had at least two kids, which is possible in the original game, but it isn't obligatory. Either way, it's to be assumed that your wife is the one who isn't your cousin.
- It's never mentioned whether Karen's mother (unnamed in 64 but named "Sasha" in future titles) or her father Gotz is Eve's child. It's more-so implied to be Sasha due to her having dirty blonde hair.
- All There in the Manual: The Japanese strategy guide goes very in-depth into everyone; stating ages, likes, their personality, among other stuff. It also mentions how Elli and Pete are the Official Couple and how Rick has a crush on Karen.
- Ambiguous Gender: The babies are referred to as "it". We do know Popuri's and Kai's child is female though.
- And Your Reward Is Parenthood: Marry one of the five town girls, and you'll eventually have a child. While the child can't help on your farm, they do have Relationship Values you can raise. In addition, the rival couples will eventually have children too.
- Arcadia: Flower Bud Village is very Arcadian, mixed with a bit of (the positive version of) Eagle Land. Details While not as Anvilicious as many examples (and tempered by the existence of numerous Japanese Holidays), many aspects of the game are quite Western — the church is obviously Catholic (despite worshiping the Harvest Goddess), Mukokuseki is largely averted (several characters are visibly Asian, while at least one is either hispanic or black), and various elements (such as the architecture) seem to owe more to the West than Japan. In all, it feels a lot like type 1 Eagle Land with "suburban 1950s" replaced by "early 20th century". It's a close-knit pastoral community where the worst thing that ever happens is a beloved elder dying peacefully in their sleep, or a youngster succumbing to the lure of the big city and leaving home.
- Art-Style Dissonance: The art style is very chibi and cute, but the story deals with some decidedly un-childish subjects, such as the death of loved ones to the prospect of financial ruin and a crumbling family life due to a failing business. Of course, things can work out in the end (if the player puts enough effort into it), so it's not all doom and gloom — but it's certainly not as much of a Sugar Bowl as the art would suggest.
- "Blind Idiot" Translation: The translation is even worse than the original game's. It's legible, but much of it is either gramatically incorrect or awkward. Things are translated literally, such as Kent and Stu calling you "Big Brother" (instead of something less formal like "Big Bro" or "Bro") and people, including her potential husband Jeff, calling Elli "little Elli" (which is a translation of "Elli-chan").
- Bragging Rights Reward: The mythical "Party Picture", the last picture in the photo album, and the most difficult to acquire. Awarded after your dad visits at the end of the third Spring, if you've fulfilled all the requirements for it. Note that these requirements are so stringent that it wasn't until May 2011 (nearly twelve years after the original release of the game!) that the fandom conclusively determined the exact requirements.
- Closet Punishment: A flashback shows that Karen's alcoholic dad Gotz used to lock her in the vineyard's wine cellar as a child. The protagonist, visiting his grandfather one summer, meets her when he helps her out.
- Crystal Dragon Jesus: The local church is very Catholic flavored, but actually worships the local Harvest Goddess.
- Death Is a Sad Thing: The neighborhood boys Kent and Stu have an existential crisis after Ellen dies. It takes several days for them to stop worrying about death.
- Disc-One Nuke: Glitches allows you to immediately bring Karen to max affection (by repeatedly showing her your dog) and level your tools to the highest quality on the first day.
- Double Standard: Abuse, Female on Male: After Cliff and Ann get married, talking to them reveals that they argue frequently, and Cliff can be seen with a black eye included in his portrait. He admits that Ann struck him after they had an argument the previous night, but that they made up the next morning. Ann never expresses remorse for hitting him, and the abuse isn't addressed by any other character.
- Early Installment Weirdness:
- The characterization in this game is quite different from the next game, Back to Nature. Characters relations to each other, and rival pairings, are different too.
- The translation of several terms differ from later games. For example, the Harvest Goddess is sometimes known as "the Goddess of Spring" and Elli also notes that some call her "Earth Goddess". Another example is that the Gourmet calls himself "the Gourmet man".
- Most characters have No Name Given because the game doesn't put their names next to their portraits. Many wouldn't be given names until Back to Nature.
- This is the one of the few games where married rival couples have children of their own.
- Farming is different than in future games. Tools upgrade themself with usage and each animal has a specific feeding trough.
- The mine is bare bones and only active in winter. You also can't exit upon entering until time is up.
- You can collect recipes but the game has no cooking mechanic. Instead, collecting recipes impresses Gourmet and adds to your final score.
- Pete doesn't faint when exhausted. He makes a fainting animation but the day doesn't end. He only can't use tools until he regains health.
- There are no fish species, just a generic fish that comes in three sizes - small, medium, and big.
- Kent makes reference to God, despite everyone worshipping the Harvest Goddess. This implies he's polytheistic. Most future games only refer to the Harvest Goddess, Harvest God, and Harvest King.
- Family Theme Naming: Popuri's family has a Floral Theme Naming. Popuri, her mother Lillia, and her father Basil are named after plants. Popuri and Gray will name their child "Mint".
- Fishing Minigame: A fairly simple one: you equip the fishing rod and hold down the B button until you see the bobber dip, then let go. It's a fairly good source of income, especially early in the game — and if you fish enough times at the beach, you'll eventually pull up a power berry.
- Gameplay and Story Segregation:
- Taro can give birth to your dog's puppies, even though Taro lives across town and whether or not your dog is even kept outdoors.
- Kai will mention being attracted to Karen even if you're married to her.
- Generation Xerox:
- Various characters are nigh-identical to their grandparents in the first game. The Player Character and his grandfather, Ann/Ann, Popuri/Nina, and Elli/Ellen all qualify.
- May dresses like her grandmother and wears the same pigtails as her.
- Guilt-Based Gaming: Go ahead, let an animal die. Then sit through a scene where you hold a funeral for it. Try not to feel bad then.
- Heart Container: As a game without combat, there's no HP, but power berries (which increase your stamina, thus allowing you to get more work done in a given day) serve much the same purpose. They're acquired in a variety of ways, from simply buying one at a festival (for a not-inconsiderable sum) to randomly unearthing one while hoeing your field or fishing at the beach. There's no in-game hints how to find them, so stumbling across one is generally a nice bonus (or trying to get them all is a Guide Dang It! moment, depending on your attitude).
- In-Universe Game Clock: Game time passes unless you're either indoors or paused; the single biggest pressure in the game is getting all the stuff you need to accomplish done in the amount of time available to you.
- Kissing Cousins: Your grandfather, the protagonist of the original Harvest Moon, canonically married one of the bachelorettes from that game. All of the bachelorettes of this game are their granddaughters. This means that one of the five girls has the same grandparents as you— making you cousins. The trope is presumably averted, however, since it's never stated which bachelorette is your cousin, so it's safe to assume that it's not the one you married. However you can still have Squick induced if you court all the girls.
- Lost in Translation: In one of Elli's events, she asks the player if he likes chubbier women. The two options in the English version sound comedic because, but the Japanese options are an equivalent to "Yes" and "No".
- Magic Realism: Flower Bud Village is a normal rural community... except for the Harvest Sprites, Kappa, and Harvest Goddess... and the suspiciously apropos dreams you occasionally have... and the trail of smoke into the sky whenever an elder dies...
- Monster Brother, Cutie Sister: Ann's brother Gary qualifies. He's not monstrous by any stretch of the word, but he's a "Social Disaster" as Ann puts it. Cold, silent, prone to bluntness when he does speak, and clearly doesn't like it when Pete takes an interest in Ann. That said, if you take the time to get to know him (which takes some work, believe us) it turns out that Gary is simply Quiet, not really mean.
- More Friends, More Benefits: One of the positive ending messages requires you to have the highest relationship level with all five girls, even though you can only marry one.
- Mythology Gag: Ken from the Game Boy titles appears unnamed.
- Nature Spirit: A handful. There's the three Harvest Sprites, the Kappa that lives in the pond, and the Harvest Goddess herself.
- NPC Scheduling: Character locations depend on the time of day, day of the week, and sometimes weather, not counting periodic exceptions like festivals and relationship events. Usually characters have a "working" location where they are most days, a handful of different "time off" locations that they randomly pick between on their days off, and an alternate location for bad weather if they would've been outside otherwise.
- One Steve Limit: In the English versions, Ann and Maria are named after their grandmothers. In Japan, however, they're named "Ran" and "Marie".
- Permanently Missable Content:
- Cliff, Karen, and Kai will all permanently leave the village if you don't befriend them to a sufficient degree quickly enough, with no way to bring them back (though Kai will stick around if Karen does, given that she is his Love Interest). Additionally if they leave before you get their recipes, you'll permanently miss out on collecting their recipes too.
- Once enough time has passed, you can trigger an event where Ellen will die if talked to. If she dies before you get her recipe, you'll be permanently unable to obtain it.
- There are numerous photos with a limited window of opportunity - some are one time only events, and all of the girls' special event pictures will be unavailable if you don't obtain them before getting married. Most notoriously there's the party picture, which you can only obtain if you meet some obscure and strict requirements when your father evaluates your progress in the third Spring, and should you not meet those requirements at that time you'll never get another chance to get the picture.
- Playable Epilogue: The game technically ends after your father's evaluation in the third Spring, but after the credits roll you'll be able to keep playing on that file indefinitely.
- Self-Imposed Challenge: Numerous, but the most common is probably the "full album run", a form of 100% Completion combined with Speed Run (since you have to do it all before you hit the Playable Epilogue, with many intermediate deadlines for accomplishments imposed by scripted in-game events before that). See Bragging Rights Reward above.
- Shout-Out: If Karen and Kai get married, their child will be dressed up in a Pikachu outfit.
- Sick Episode: Each bachelorette has a scene where they get a cold.
- Soundtrack Dissonance: The cheery summer theme continues to play over Ellen's death scene.
- Super Title 64 Advance: A Harvest Moon game released for the Nintendo 64, creatively named Harvest Moon 64.
- Video Game Caring Potential: You can get some really heartwarming scenes — for both your PC and others — by being nice to people and getting certain events.
- Video Game Cruelty Potential: You can also be a terrible, horrible person — try giving people weeds and rocks, for example. Or just hacking at your animals with your tools. Or refusing to feed them.
- Video Game Cruelty Punishment: Naturally, if you abuse your friends and animals, they'll like you less. In the animals' case, this will usually mean they earn you less money, if they don't just flat out die from your abuse. Killing off animals makes everyone in town like you less — and in the case of particularly animal-friendly characters like Ann, a lot less.
- Wanted a Son Instead: Gotz sometimes mentions that he wished he had a son because he doesn't understand women.
- Wham Episode: The death of Elli's grandmother midway through the game, as there's no foreshadowing or build-up to it. The only indication of something being different is the fact that the character in question is in a slightly different location from their regular spot. Worse, it affects more than just the player — after it happens, Elli is an emotional mess for quite some time afterward. And unlike virtually every other negative outcome to a character arc, which can be avoided if the player puts enough effort into it, this one happens no matter what you do. note Unless you avoid seeing the scene by refusing to speak to her once the event has been triggered, but that's more of a metagame thing than anything else. There's no way to avoid triggering the event in the first place.
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Harvest Moon 64
Toy Box Studio
Victor Interactive Software
February 5, 1999
November 30, 1999
Wii U Virtual Console
July 5, 2017
February 23, 2017
February 23, 2017
Nintendo 64 Cartridge
As the player goes through the game, they can see the town and its people are struggling with their own personal challenges. Many times, without the player's intervention, they will fail. Additionally, the townspeople slowly open up as the player talks to them and give them gifts, often reciprocating with their own presents. The characters are believed to be the descendants of characters from the first Harvest Moon game, and are reused in Harvest Moon: Back To Nature and Harvest Moon: Friends of Mineral Town(alsoHarvest Moon: More Friends of Mineral Town).
The overall objective of the game revolves around inheriting the player (canonically named "Pete", but customizable by the player) recently deceased grandfather's farm. The player then has two and 1/4 years to get the farm up and running before their dad evaluates their progress. The evaluation is based on the villager's affections for the player, the way the player had been living (number of times they have been sick and time spent "relaxing"), and how well developed the farm is.
The challenge in the game is that of time management; time accelerates faster in this game than most any other Harvest Moon titles. Due to this fact, a perfect ending is rarely encountered.
- Grow a variety of crops to ship for profit and to increase the farm's reputation.
- Raise animals and livestock.
- Forage for wild items, go mining and fishing.
- Interact with and help other NPCs in the game.
- Get married and start a family.
Bachelorettes and Rivals
As in all Harvest Moon games, the player has the chance to woo and marry one of five eligible bachelorettes in the village and can have a child with the one they marry. They also have a rival that player can befriend to get them to marry the other girls. Marrying, having a child, and getting the other girls married to their rivals are all requirements for the perfect ending. Each bachelorette has their own likes and dislikes that player must learn in order to woo them.
- Pete's cap is green in the US box art and artworks, but is blue in the game.
- Harvest Moon 64 was ranked 78th greatest Nintendo game of all time by Nintendo Power and Mars Publishing's Parent's Guide to Nintendo Games gave it the only Parent's Guide Choice Award for an N64 game.
Harvest Moon 64
Retire to the country for a new challenge!
Hard work is rewarded as you struggle to bring prosperity back to a neglected farm. Raise cows, chickens, and sheep. Celebrate seasonal festivals with nearby townsfolk. Work the land, pick up odd-jobs, and get to know the neighbors. One of the town's five eligible women may even prove to be the love of your life!
This classic game is part of the Virtual Console service, which brings you great games created for consoles such as NES™, Super NES™ and Game Boy™ Advance. We hope you'll enjoy the new features (including off-TV play) that have been added to this title. See more Virtual Console games for Wii U.
- Release date:
- February 23, 2017
- 1 player
- ESRB Rating:
*If eligible for a Just for You offer, the final price reflects the combined Sale and Just for You offers. The Just for You offer is discounted from the sale price.
©1999 Natume Inc.
©1998 MARVCOME/VICTOR Interactive Software Inc.
Harvest Moon is a registered trademark of Natsume Inc. ©Marvelous Inc.
64 harvest moon
Harvest Moon 64
Japan Release: February 1999
N.America Release: December 1999 (N64)
Europe Release: Never (N64)
Wii U Virtual Console (NA and EU): February 23, 2017
Introduction: The game begins on a farm on this island in the middle of no where, where your Grandpa lived until he recently passed away. You are introduced by the Mayor and are given a tour around not only your Farm, but the Town. You are quick to notice that the farm is in very poor condition since no one has worked on it since your Grandfather's passing. Yes that's right, your Grandfather used to run this farm. You take on the responsibility to restore the Farm to its original state and befriend most of the villagers in a 3 year span. At this 3-year mark your Father will come to the island and evaluate your past 3 years work. Throughout this game you will be playing the role of "Jack" the farmer reliving childhood memories, dreams, and befriending dozens of villagers from around the Town. The main part of the game lasts only 3 years, but if you succeed you can play on until your heart's desire.
The game's central story line is exceedingly simple. You are a farmer named Jack in his early twenties. You are to raise money by growing crops, raising animals [cows, chicken, & sheep] and you are to restore the state of the farm to what it used to be back in the day. Clear away the weeds from day to day, raise your Dog, raise a Horse, add-on to your House, and raise a family. Throughout your stay on the island many different events will occur. Every season [four in total] there will be 3 to 7 different festivals in each season. Besides those festivals there will be dozens of minor events with separate characters, which in turn will build your relationship with them. Life on the farm is a never ending journey, so roll up your socks and roll around in the mud, its time to get dirty!
Information supplied by hmotaku.net (Oct 2003 - Oct 2006)
Harvest Moon 64
1999 video game
Harvest Moon 64, released in Japan as Bokujō Monogatari 2 (牧場物語2), is a farm simulationvideo game developed and published by Victor Interactive Software for the Nintendo 64video game console, and the third game in the Story of Seasons series (following Harvest Moon GB). It was released in Japan on February 5, 1999, and in North America by Natsume on December 22, 1999.
Natsume initially stated bringing it to Wii UVirtual Console was not possible due to technical issues, despite the Wii proving the task to be possible through homebrew emulation. However, in celebration of the series' twentieth anniversary, the game saw release on the Wii U Virtual Console on February 23, 2017. This also marked the game's debut in the PAL regions (the original had been cancelled due to time constraints), as well as the game's first official re-release (as well as the first time digital) in nearly two decades.
The objective of Harvest Moon 64 is to restore and maintain an abandoned farm left to the player by their grandfather. Along with restoring the farm, there are a number of other side quests that the player may choose to partake in, including training and racing a horse, selling crops, participating in a variety of town festivals, falling in love and getting married, collecting recipes, and collecting photographs from various achievements and events.
The player starts out with the bare minimum features for the farm, including an empty chicken coop and barn, but animals and house extensions can be purchased and tools can be upgraded over the course of the game. The local town, where most of the villagers spend their day, contains a church, a bar, a bakery, a town square, a flower shop, a library, a tool shop, among other things.
Unlike the original Harvest Moon for the SNES, there is a limited amount of time to work in any given day as well as a limited amount of stamina for work. Many game features, such as character locations and which shops are open, vary depending on the current time and day of the week. There are four seasons per year, each with its own weather patterns, crops to grow, and wild herbs available. Some days are reserved for festivals, where every shop is closed and special events take place. This offers a break from daily chores and a chance to interact with the townsfolk in unique ways, such as dancing or swimming.
Planting, growing, and harvesting crops is one of the main focuses of the Story of Seasons series. The crops available to plant include turnips, potatoes, corn, and strawberries, and they can be purchased in the village during their respective season. To plant crops, the player must till the soil, plant the seeds, then water the plots. Several crops will yield multiple vegetables throughout the season if continually watered. When the season ends and a new begins, all crops from the previous season will wither and must be cut down. Alternatively, a greenhouse can be built so that any plant can grow anytime during the year.
Along with crops planted on the farm, there are also wild growing plants and herbs that the player may pick as he goes through his daily chores. The wild growing plants also change from season to season and reappear each day. Though all wild plants are edible, some can cause sickness while others prevent it.
The player starts with five basic tools to help restore the farm: a hammer, an axe, a sickle, a hoe, and a watering can. After a certain amount of usage, a tool will automatically upgrade (signified when the tool becomes silver and then later gold), allowing the player to do more work faster using less energy. Tools for livestock such as a cow milker and an animal brush can be purchased in the village.
Taking care of animals is an essential part of maintaining the farm. Livestock, such as cows, sheep, and chickens, may be purchased at a nearby ranch. These animals require food and care, and if left unfed or left outside in the rain, it will become sick and eventually die unless the player gives it medicine. If the animals are treated well, the products they give will increase in quality.
The player can own a dog and a horse. The dog originally belonged to the player character's grandfather and is a throwback to the original Harvest Moon. A horse can be obtained by visiting the nearby ranch, and can be ridden or used as a portable shipping crate. Both the dog and the horse can compete in yearly races, where their performance is largely determined by their relationship with the player.
One of the other major features of Harvest Moon 64 is the ability to marry and have a child. There are five eligible girls in Harvest Moon 64, represented by hearts that appear in their dialogue boxes, representative of her affection toward the player, ranging from white (indifferent) to pink (in love). Each of these girls has a non-player character suitor that will eventually marry her if the player chooses to marry another girl or chooses not to pursue anyone.
The game features a series of collectable items. When the player reaches a certain milestone or achieves one of several goals, they will receive a photograph in the mail to remember the event. Earned photographs are available for viewing at any time by checking the photo album on the bedside table and are a way to track a player's success in the game.
|Parent's Guide to Nintendo Games||Parent's Guide Choice Award|
Many reviews claim that although Harvest Moon 64 has a repetitive soundtrack and often glitchy visual displays, the game's captivating and unique gameplay make up for it.
Aaron Boulding, who rated Harvest Moon 64 for IGN, rated the game at 8.2 out of 10, or "great", stating that "(he) was able to forgive a lot of shortcomings like poor audio and visual elements because (he) found (himself) playing it for hours at a time."
Joe Fielder, who rated it for GameSpot, gave it 7.3 out of 10 and claimed that "although not for everyone, Harvest Moon 64 is a strangely compelling, original little game that makes hours melt away incomprehensibly."
Mars Publishing's Parent's Guide to Nintendo Games gave Harvest Moon 64 the only Parent's Guide Choice Award for a Nintendo 64 game because it met the requirements of a game that "displays imagination, creativity, ingenuity of the first order, while offering a playing atmosphere that is educational and enriching."
Nintendo Power ranked Harvest Moon 64 as the 278th greatest Nintendo game of all time.
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How he wanted her, how he wanted her. When Lera was not at home, he climbed onto the shelf with her things, took out her. Stockings and corsets, enjoyed their smell. Sasha knew that she would never give herself up to him.