Tatsuya persona 2

Tatsuya persona 2 DEFAULT
This article is about an antagonist in the Persona 2 duology. For the Persona 2: Innocent Sin protagonist, see Tatsuya Suou.

Tatsuya Sudou

King Leo

Also known as

King Leo, JOKER

Japanese Name

須藤 竜也
すどう たつや

First Appearance

Persona 2: Innocent Sin

—Maya Amano

Tatsuya Sudou is an antagonist in the Persona 2 duology.



In both realities, his personality is the same despite taking different roles; being insane, quick to anger, apathetic, cruel and has no qualms of sacrificing anyone, including his subordinates to achieve his goals. He is also quite delusional and unstable due to the visions his voices had him see, making him an ideal candidate to spread destructive rumors. In fact, his insanity results in him willing to commit any degree of crime in order to take revenge on anyone who stands in his way including his father and Tatsuya Suou, and is thus highly dangerous and impossible to reason with.


Persona 2

Tatsuya Sudou is the son of Tatsuzou Sudou, Japan's Foreign Minister.

Innocent Sin

Tatsuya Sudou was a senior at Seven Sisters High School when Akinari Kashihara was teaching history there. He was a nervous, twitchy boy who was terrified of his cruel father. He also heard "voices" in his head, which made him even more nervous. He developed a deep affection towards Kashihara, who acted as a substitute father in the place of Tatsuzou Sudou because the latter only regarded him as a disgrace; Kashihara thought that Sudou's voices were direct messages from the Maiyan aliens and wrote them all down into the book In Lak'ech. His descent into outright madness was compounded partly because of the vicious rumors other students would spread after him, making him even more unstable and volatile than before.

Shortly afterwards, Sudou set fire to the Alaya Shrine only for Maya Amano to break out of the shrine using her Persona, Maia. Dubbing her a "witch", Sudou attempted to kill her, only to flee after Tatsuya Suou burned out his eye using his Persona. Despite this, the incident heavily traumatized Maya, leaving her with severe pyrophobia. He eventually joined the Masked Circle as King Leo and served as the right hand man to Joker, and Nyarlathotep also made Joker believe that Tatsuya Suou was the arsonist who killed Maya instead of Sudou (who actually just traumatized her). Ixquic acts as his subordinate, although he has no qualms of trying to sacrifice her when she questions him. Because Joker is in fact Kashihara's son, his loyalty towards Joker possibly stems from the physical resemblance between the two. He uses the Persona Reverse Vulcanus during battle.

Eternal Punishment

Tatsuya Sudou in Eternal Punishment is liberated by Nyarlathotep after being confined to the Morimoto Sanitarium by his father, Tatsuzou Sudou, for committing serial arson-murder 10 years ago, which was investigated by the father of both Tatsuya and Katsuya Suou, but the investigation was abruptly halted by Tatsuzou. Nyarlathotep informs him of the existence of the Other Side and gives him the opportunity to escape by manipulating rumors and becoming the JOKER. (As explained by Tatsuya Suou, Sudou has not "restored" any memory of the Other Side.) He becomes a contract killer, whom the caller summons by dialing their own cellphone number. He wears a paper bag resembling the Other Side's Joker mask.

JOKER is introduced in the game when he kills Principal Hanya and later confronts Maya Amano himself, claiming to have been "ordered" to kill her. Instead, he attempts to get Maya to remember the Other Side, but fails and summons demons to kill her and her party. They later catch up to him at the clock tower, where he is attempting to get Anna Yoshizaka to remember her role as Lady Scorpio, one of the executives of the Masked Circle on the Other Side. He puts Maya's party to sleep and attempts to finish them off, but is stopped by Tatsuya Suou.

With the aid of Baofu, Maya's party heads to the Morimoto Sanitarium where Sudou is being held, only to find that he has broken free and has killed the assassins sent by his father to kill him. Maya later confronts Tatsuya Sudou in the Director's Office, where he reveals that he got his power by spreading rumors and that the "voices" told him everything. Sudou then picks up the phone of one of the dead assassins and tells the person on the other line to tell his father that he is coming. He then summons a Hellhound and leaves, instructing them to go to the Sky Museum if they survive.

Once Maya's party reaches the Sky Museum, they learn that Sudou had lured Jun Kashihara to the museum. Sudou then reveals over the intercom that he has set bombs to go off in 30 minutes, "just like the Other Side". Maya manages to save the children there and reach the top of the Museum. Once there, she finds that Jun has been taken hostage by Sudou, who attempts in vain to get Jun to remember his role as the Joker. Tatsuya Suou attempts to save Jun and the remaining bombs go off, creating a hole in the roof which Jun pushes Sudou through. Maya and the others attempt to escape via blimp, but Sudou, clearly enraged at having lost his eye again, manages to sneak on board and attacks them, but is killed by Tatsuya Suou.


Innocent Sin

Tatsuya Sudou persona.png
Hyahaaa! You're gonna burn!
ArcanaType Level HP Normal DropRare Drop
- Fire 29 2067 Fire Crystal Skull, ¥14,600 -
Atk Def Matk Mdef
Strength 30
Vitality 23
Dexterity 22
Agility 25
Luck 15
118 104 67 66
Sw Rn Sk Th Hv FiWt Wi Er Ic El Nc Li Dk Al Nr Mn
- - - - - Dr - - - Rf 2/4Nu - 2/4Nu
List of Skills
Skill Effect
AgilaoDeal medium Fire damage to one enemy.
AgidyneDeal high Fire damage to one enemy.
MaragionDeal medium Fire damage to an enemy group.
TarukajaIncrease one ally's physical attack.
Dark Fiery Fury Deal low Sword + Fire damage to all enemies.
Tatsuya Sudou persona.png
Hyahaaa! You're gonna burn!
ArcanaType Level HP Normal DropRare Drop
- Fire 29 2067 Fire Crystal Skull, ¥14,600 -
Atk Def Matk Mdef
Strength 30
Vitality 23
Dexterity 22
Agility 25
Luck 15
82 83 46 52
Sw Rn Sk Th Hv FiWt Wi Er Ic El Nc Li Dk Al Nr Mn
- - - - - Dr - - - Rf 2/4Nu - 2/4Nu
List of Skills
Skill Effect
AgilaoDeal medium Fire damage to one enemy.
AgidyneDeal high Fire damage to one enemy.
MaragionDeal medium Fire damage to an enemy group.
TarukajaIncrease one ally's physical attack.
Dark Fiery Fury Deal low Sword + Fire damage to all enemies.

Eternal Punishment

Foreign Minister Tatsuzou Sudou's son. Hears voices in his head.
Atk Def Matk Mdef
Strength 22
Vitality 19
Technique 15
Agility 20
Luck 16
86 77 46 46
Sw Sh Sk Th Ak FiWt Wi Er Ic Ln Nc Ho Dk Al Nr Mn
- - - - - Dr - - - - - 2/42/4- 2/42/4
List of Skills
Skill Effect
AgilaoInflicts medium Fire damage to an enemy.
Maha AgiInflicts small Fire damage to a group of enemies.
PulinpaRenders an enemy Confused. (52% chance) [Mind-element]
Hypnotic WavePuts all enemies to Sleep. (44% chance) [Nerve-element]
Sonic PunchInflicts medium Strike damage to an enemy.
Old Maid Forces one random foe to cast the "Joker" spell.
Atk Def Matk Mdef
Strength 50
Vitality 60
Technique 60
Agility 40
Luck 50
215 245 172 180
Sw Sh Sk Th Ak FiWt Wi Er Ic Ln Nc Ho Dk Al Nr Mn
St- - - - Dr- - - - - - StNu- NuNu
List of Skills
Skill Effect
JOKER Inflicts medium Almighty damage to all enemies.
Poison NeedleSmall Throw damage + Poisoned effect to an enemy. (59% chance)
MegidoInflicts medium Almighty damage to all enemies.
Nova CytherInflicts huge Nuclear damage to an enemy.
PulinpaRenders an enemy Confused. (52% chance) [Mind-element]





Sudou as King Leo.


Tatsuya Sudou.jpg

Sudou as he appears in flashbacks.



Sudou as JOKER.



Sudou after having his eye burned out in Eternal Punishment.




Tatsuya Sudou's portrait from Innocent Sin



Teen Sudou's portrait



JOKER's portrait from Eternal Punishment



Tatsuya Sudou's portrait from Eternal Punishment



Tatsuya Sudou after getting his eye burned out in Eternal Punishment

Sours: https://megamitensei.fandom.com/wiki/Tatsuya_Sudou
This article is about the Persona 2: Innocent Sin protagonist. For the antagonist character, see Tatsuya Sudou.

Tatsuya Suou

Also known as

Chinyan ("lover"/"darling") (by Lisa)

Red Hawk (Masked Circle)
Ta-chan (by Eikichi)
Tacchi (by Jun)
Déjà Vu Boy (by Maya)

Japanese Name

周防 達哉
すおう たつや

First Appearance

Persona 2: Innocent Sin

Date of Birth

August 21 c.1981 (P2: IS)

July 27 c.1981 (P2: EP)

Melee Weapon

Two-hand swords

—Tatsuya, Persona 2: Eternal Punishment

Tatsuya Suou is the protagonist of Persona 2: Innocent Sin and the deuteragonist of Persona 2: Eternal Punishment. Though his name is set as "Tatsuya Suou" by default in Persona 2: Innocent Sin, players can change it at will.

He's a senior student enrolling in Seven Sisters High School in Sumaru City. He has an older brother named Katsuya Suou, a police detective. Tatsuya also has an unnamed father.



Tatsuya has brown hair worn long with a center part, brown eyes, and lightly tanned skin. At 5'11" (181 cm), he could be considered tall (especially in Japan where Persona 2 is set), although he is shorter than his fellow Persona user Eikichi Mishina.

In Innocent Sin he wears the male-variant Seven Sisters uniform, consisting of a black blazer and black pants with contrast trim worn over a white button-down shirt, and black sneakers. Additionally, he wears a blue tie, indicating his status as a third-year student. A black wristwatch can be seen on his left arm and his belt buckle has a distinctive leonine design. His childhood self is dressed in much lighter clothing: a white and blue raglan t-shirt.

In Eternal Punishment, Tatsuya sports a two-piece motorcycle outfit consisting of red pants and a matching jacket with a large 'X' symbol on its front. He also now has a distinctive tattoo-like marking winding up his right forearm.


Tatsuya Suou is the primary protagonist of Persona 2: Innocent Sin. Following the tradition of Shin Megami Tensei series, he is a silent protagonist, and some aspects of his personality, including his sexual orientation, are determined by the player's in-game actions and decisions.[1] The most salient event regarding his sexuality occurs after the Shadow Lisa fight, where the player may choose to express feelings for one of his party members. If the player selects Jun Kurosu, then Tatsuya and Jun are treated as lovers. He has a more established history and personality than most other silent protagonists in the franchise, due in no small part to his ability to speak in Eternal Punishment.

A distinct characteristic of his present in both Innocent Sin and Eternal Punishment is his habit of flicking the engraved Zippo lighter Jun gifted to him as a child open and closed. While Tatsuya lost Jun's Zippo lighter in the Eternal Punishment timeline (since they never met in this reality and thus never exchange gifts), he keeps this habit by using a new, silver-colored Zippo lighter he bought somewhere. He's also an avid motorcycle enthusiast, and owns a bike of his own in both continuities. Because he is often seen performing maintenance work on his bike and works part time as a mechanic, rumors from Seven Sisters eventually give him the ability to flawlessly pilot any vehicle in Innocent Sin, which he carries over to Eternal Punishment as the Tatsuya from the "Other Side;" the Tatsuya of “This Side," however, has no such ability.

In Innocent Sin, although he seemingly projects the image of the quintessential aloof “bad boy” and is exceptionally popular among his peers because of it, Tatsuya is an awkward, somewhat-shy loner who tends to alienate those around him, and is strongly uncomfortable around people who pursue him persistently, either romantically, like Lisa Silverman, or as an acquaintance, like Eikichi Mishina, as a result of the Alaya Shrine incident. His relationship with his family is strained; he’s envious of and hostile towards his successful older brother, Katsuya, despite Katsuya’s best efforts to care for him, ashamed of his disgraced ex-police officer father whom he considers a coward, and disappointed in his mother for remaining passive when his father was discharged from his capacity as a police officer on false accusations.

The one consistent exception to his usual behavior is Jun Kurosu, with whom he shares an exceptionally close bond even within the Masked Circle itself irrespective of whether he is selected as Tatsuya’s love interest. The two are repeatedly likened to one another as children and teenagers, by themselves and other characters, each carries a memento of the other, and their exclusive Personas correspond to each other. Tatsuya’s emotional reliance on Jun is so great that when Jun’s feelings of despair upon being confronted with a duplicate of his mother created by Nyarlathotep nearly cause him to fade from existence, Maya is able to bring him back solely by reminding him of how alone Tatsuya would be without him.

Originally, Tatsuya was a caring, proud, self-confident person and it's in his nature to not leave people in need. He has a vague feeling in his heart to be a person who can express ideals to others like Maya did when they were young. However, he does not know exactly what to do with his life and spends most of his free time on his bike and mechanic work, seeking economic independence from his family due to his father's disgrace.

In Eternal Punishment, Tatsuya is characterized as a fairly passive individual and a brooding figure. Upon Tatsuya's first meeting with Maya, who has no memories of the original timeline, she refers Tatsuya as the "déjà vu kid," swearing that she had seen Tatsuya somewhere. The Tatsuya of "This Side" has a pattern of skipping classes with a friend, Anna Yoshizaka. According to another student from Seven Sisters, Tatsuya always attends school, but skips lectures.


Persona 2

Innocent Sin

Tatsuya, alongside Maya, Lisa, Eikichi and Jun had a playgroup called the "Masked Circle" when they were all children, with Maya being the authority figure of the group. One day, the Shrine where the circle used to play around was set on fire by an arsonist with a similar name as Tatsuya, Tatsuya Sudou, with Maya locked inside the shrine by Lisa and Eikichi in order to prevent her from leaving the playgroup. Tatsuya Suou managed to awaken a persona to fend the arsonist off. The arsonist lost his right eye and Tatsuya suffered from a knife wound, but Maya was trapped and presumed dead. When Nyarlathotep starts betting with Philemon about the fate of humanity, he manipulated Jun into becoming Joker, and made him believe that Tatsuya Suou was the arsonist who killed Maya by burning the shrine instead of Sudou. In reality, despite Maya was trapped inside the burning shrine, she survived the tragic incident because she awakened a persona to protect her, although it left Maya with a case of pyrophobia. Since then, Jun, as Joker, would go after Suou personally under the premise that he is the arsonist who killed Maya.

One day, Tatsuya gets a letter from Lisa Silverman about a student from their school being kidnapped by the gang leader of Kasugayama High School. The letter instructs him to go to the Sumaru Prison alone if he wants the girl, Miyabi, to live. Lisa goes with him to face Eikichi and it's revealed that the letter was a ploy set up by Eikichi's friends to get Tatsuya to join their band, Gas Chamber. Lisa derides Eikichi, prompting him to fight them both with his Persona. Lisa awakens her Persona after being attacked by Eikichi, prompting Tatsuya to summon his Persona to attack the gang leader. All three then pass out and meet Philemon, who tells them about their Personas, and that rumors are becoming reality. Intrigued, Lisa decides to test calling their own phone number to summon Joker, so they might see if the rumor did come true, and tries, along with Ken, Takeshi, and Shogo, while Tatsuya, Eikichi, and Miyabi watch. They successfully called forth Joker, who proceeds to turn those without a desire in their hearts into Shadowmen, who were erased completely from cognition. Much to Tatsuya's surprise, Joker angrily expresses his hostility to the party and seems to be personally obsessed in killing Tatsuya, implying that Joker is actually a person who was acquainted with him, although Tatsuya doesn't recognize him. Joker then summons demons and overwhelms the party using a Persona before they can cast a Unison Spell. Joker attempts to kill Tatsuya for something he did in the past, but Tatsuya has no recollection of this incident and was heavily bewildered, so he spares him and leaves an Iris flower for him as a reminder for the "sin he committed." Although they manage to get the Joker to leave, they all become intrigued about his words, and decide to investigate them.

The three students are later joined by Maya Amano and her friend, Yukino Mayuzumi. The five then search for Joker, the source of all rumors that spread becoming reality. Their search leads the group to clash with a culconfronts Joker, revealing himself to be Jun Kurosu, the fifth childhood friend and one of the members of the original Masked Circle. Jun represses his feelings because he was manipulated by Nyarlathotep to carry his bidding, believing that Tatsuya committed arson on Maya under the malevolent god's brainwashing. After defeating his final form, the Angel Joker, he returns fully into Jun Kurosu and reconciles with Tatsuya. Yukino then sacrifices her power of Persona to grant Jun a legit one.

Eventually, the widely spread rumor that the Fuhrer had survived World War II with his secret forces, the Last Battalion, surfaces and his forces invade Sumaru City. Tatsuya and the others fight off both remaining Masked Circle members and the Last Battalion soldiers to obtain the crystal skulls, defeating their own Shadows in the process.

Towards the end of Innocent Sin, Tatsuya and the others board an alien spaceship known as the Xibalba, another rumor that had spawned into reality. In the deepest parts of Xibalba, the group finds the Fuhrer, wielding the Spear of Destiny (the spear that pierced Jesus Christ that is said to leave a mortal wound the second it strikes flesh) and defeats him.

At the conclusion of the game, it is revealed that all of the events had been orchestrated by Nyarlathotep in an attempt to show that the negatives of humanity would outshine the positives in a thought game with Philemon. Nyarlathotep then takes the form of a monster whose limbs are formed from the party's fathers and fights them as the "Great Father". After the fight, Nyarlathotep manipulates Maya Okamura to strike Maya Amano with the Spear of Destiny, killing her quickly. With the prophecy fulfilled, the Earth's rotation suddenly stops, destroying everything on the surface of the planet, save for Sumaru City which flew away on top of Xibalba, proving Nyarlathotep victorious in his bet against Philemon. Philemon tells Tatsuya that there is a way to prevent Maya's death and stop Nyarlathotep from destroying the world; everyone must give up their memories save for his, and if every other person but Tatsuya would remember anything from the destroyed reality, the world will end and Nyarlathotep will win. Tatsuya may then choose to punch Philemon out of rage over the cruel decision, or thank him for giving him a second chance. If he punches him, Philemon's mask falls off, but he will remain unfazed anyway, revealing his face as Tatsuya's and gives him a non-response, before Tatsuya reluctantly agrees with him to create a new timeline in which Nyarlathotep is not successful. If he thanks him instead, Philemon will give an encouraging speech to bid him farewell, with the same result as above.

Tsumi: Lost Memories

Tatsuya, Jun, Lisa, and Eikichi's Shadow Selves objected and tried to convince them that resetting the world was the wrong thing to do, and that they needed to accept reality. They had to kill off their Shadow Selves before they could advance to the spirit of Longinus, kill him, and reset the world. They were able to defeat their Shadow Selves and the spirit of Longinus only with the help of their Ideal Selves. Only Tatsuya could not defeat his Shadow Self which is why he didn't lose his memories after the world was reset.

Eternal Punishment

—His introduction (as the "Deja Vu Boy") in Persona 2: Eternal Punishment

Tatsuya returns as a major character in Persona 2: Eternal Punishment. Following the events of Innocent Sin, Tatsuya is the only one who recalls the memories that he and his friends had forged in the past. Set after the events of the previous adventure, Maya instead takes the role of the silent protagonist. It is revealed in his scenario that he is actually borrowing the body of the Tatsuya native to the new reality, in hopes of sealing Nyarlathotep away to atone for his mistake in not holding out for his promise to forget his friends. He also regrets his actions might have repercussions for the Tatsuya of the Eternal Punishment timeline when he fades away.

In Eternal Punishment, Tatsuya swaps his Seven Sisters uniform for a red motorcyclist's jumpsuit.

In his scenario, it is revealed that EP Tatsuya is a close friend of Anna Yoshizaka. Also, before the events of the game and up to a certain point, Tatsuya attempted to cover the incidents indicating the return of Nyarlathotep; these efforts had a lukewarm success at first, considering he did not manage to stop Tatsuya Sudou's campaign of terror or many of the subsequent events, heavily depending on Shiori Miyashiro to help him.

His fervor in working alone and not allowing Katsuya, or more importantly, Maya, into his investigations, was explained as Nyarlathotep revealing the spell Philemon had used to restore the world following the events of Innocent Sin would be undone if either Maya, Eikichi, Lisa or Jun had their memories of the previous timeline restored, even branding him to remind him of the fact.

During the events of the Lab, it is he who confronts and sedates the crazed, demon-infused Shiori and helps Eikichi escape. He takes Shiori to the Velvet Room and asks Igor to help him restore Shiori, intending to collect the Trapezohedrons alone. Still, before he can launch his one-man crusade, he is joined by the full group of Persona-users and forced to accept their help. Though they are successful in restoring Shiori, he is again reminded of the high cost he had been forced to endure in his fight.

In the end, Tatsuya was allowed to forget about his friends and the adventures they had shared - at the cost of forever shattering the bonds he had forged through them. By doing so, he vacated the borrowed body and returned to the IS timeline, leaving behind the Tatsuya Suou native to the EP timeline. Soon after, the Suou brothers had a conversation in which it was implied Tatsuya intended to follow in his brother's footsteps and join the police force.

Persona 3

Tatsuya Suou makes a cameo appearance in Persona 3 as part of Trish's show, Who's Who. He is described as "Smoking hot" and in his 20's. Trish discusses that he intends on becoming a policeman like his brother, Katsuya Suou.

Tatsuya is also the online screen name for the protagonist in the English version of the game when interacting with the Hermit Social Link Maya. The MMORPG they play as "Innocent Sin Online," a reference to the subtitle of Persona 2.

DemiKids: Light & Dark

Tatsuya is an A-Rank BattleNet opponent that is said to use good type demons. After 10 defeats he gives a Speedy, 30 defeats earns a Lord Pey.


Persona 2: Innocent Sin

Solo Contacts

  • Do Impressions: Tatsuya does an impression.
  • Persuade: Tatsuya attempts to persuade the enemy.
  • Discuss Manliness: Tatsuya talks about manliness.
  • Death Stare: Tatsuya stares at the enemy.

Group Contacts

  • Tatsuya + Eikichi: Eikichi challenges Tatsuya. (Available from start, can be lost if Tatsuya admits Eikichi is better than him during the Kasugayama High School dungeon)
  • Tatsuya + Lisa: Lisa acts defensive of Tatsuya. (Available from start, can be lost if Tatsuya chooses someone else as his lover after the Shadow Lisa fight and regained later in Xibalba if he says he likes her as a friend)
  • Tatsuya + Maya: Maya tries to get Tatsuya's attention. (Gained if Tatsuya answers Maya's questions correctly in the bomb shelter)
  • Tatsuya + Yukino: Tatsuya and Yukino beat up the enemy. (Gained if Tatsuya tells Yukino that he is good with his fists during the Club Zodiac dungeon)
  • Tatsuya + Eikichi + Yukino: Tatsuya, Eikichi, and Yukino beat up the enemy. (Gained with Tatsuya + Yukino Contact)
  • Tatsuya + Jun: Tatsuya and Jun flirt with each other. (Gained by choosing Jun as Tatsuya's lover after the Shadow Lisa fight, and/or by not saying the player hates him at the Leo Temple)
  • Tatsuya + Jun + Maya: Maya and Jun comment on their growth and recollect about their past. Tatsuya observes. (Available when Jun joins the party)

Battle Quotes

Innocent Sin

  • "Your death will be quick!" (when entering a battle)
  • "Out of my way!" (when entering a battle)
  • "Ugh, I can still do this!" (when entering a battle on low HP)
  • "Huh!" (when attacking)
  • "Haah!" (when attacking)
  • "Ergh!" (when attacking)
  • "Too late!" (when attacking)
  • "Oof!" (when hit)
  • "This is it!" (when summoning a Persona)
  • "Come!" (when summoning a Persona)
  • "Persona!" (when summoning a Persona)
  • "Get set!" (when using Fusion Spells)
  • "Grand Cross!" (when using Grand Cross)
  • "Nova Kaiser!!" (when using Nova Kaiser with Apollo in Innocent Sin)
  • "Ugh..." (when KO'd)
  • "Bad luck, running into me." (after winning a battle)
  • "Know your enemy before you pick a fight!" (after winning a battle)
  • "Sorry about that." (rare victory quote)
  • "I just got lucky." (rare victory quote)
  • "You got off easy this time!" (when retreating)
  • "You better watch your back!" (when retreating)
  • "Being a man means..." (when succeeding with the Discuss Manliness contact)
  • "Listen." (when succeeding with the Persuade contact)
  • "Look into my eyes." (when succeeding with the Stare contact)
  • "Close your eyes." (before doing an impression)

Eternal Punishment

  • "You okay with that?" (when entering a battle)
  • "Don't get in my way!" (when entering battle)
  • "I can still fight!" (when entering battle on low HP)
  • "Hah!" (when attacking)
  • "Not good enough!" (when attacking)
  • "You're slow!" (when attacking)
  • "Persona!" (when summoning a Persona)
  • "I need you now!" (when summoning a Persona)
  • "Come!" (when summoning a Persona)
  • "Follow me!" (when using Fusion Spells)
  • "Let's go!" (when using Fusion Spells)
  • "It's over!" (when using Nova Kaiser with Apollo in Eternal Punishment)
  • "I will defeat you!!" (when using Nova Kaiser on final boss)
  • "Sorry about that!" (after winning a battle)
  • "You are not good enough." (after winning a battle)
  • "I'll protect Maya." (rare victory quote)
  • "You're no match for me, sucker." (rare victory quote)
  • "You were lucky this time!" (when retreating)
  • "Did we lose?" (when KO'd)
  • "I'm sorry... everyone! (game over)
  • "No... I can't die yet!" (game over)
  • "There's no need for words..." (when succeeding with the Death Gazing contact)


Innocent Sin Artwork


Tatsuya covered with barbed wire


Boxart for the initial Japanese version

Artwork of Tatsuya and Maya, along with their ultimate Personas. It was also used for the PSP remake's cover.


Artwork of Tatsuya and his Persona, Apollo

Persona 2 Innocent Sin Novel cover

Persona 2: Innocent Sin novel cover

Tatsuya Suou ISP

Artwork of Tatsuya in the remake of Innocent Sin

Tatsuya attack

Attack render


Sketch of Tatsuya drawn by Shigenori Soejima

Tatsuya portrait



Concept artwork of Tatsuya in Innocent Sin


More concept art of Tatsuya in Innocent Sin


Most of Tatsuya's expressions in Innocent Sin, his childhood self, and his Shadow self.

Innocent Sin characters

Tatsuya with the group


Tatsuya with the group

P2 Errors of Their Youth

Tatsuya and Jun on a CD cover of "Errors of Their Youth"

Innocent Sin Portraits


Tatsuya's normal portrait

Sours: https://megamitensei.fandom.com/wiki/Tatsuya_Suou
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Persona 2: Innocent Sin

1999 role-playing game

1999 video game

Persona 2: Innocent Sin[a] is a Japanese role-playing video game developed and released by Atlus for the PlayStation in 1999. It is the second entry in the Persona series, itself a subseries of the Megami Tensei franchise, and acts as a sequel to the original Persona. The game was re-released in 2011 for the PlayStation Portable. The original version was not localized for western territories; however, the PSP version was released in North America and Europe under the title Shin Megami Tensei: Persona 2 - Innocent Sin.

Innocent Sin takes place in the fictional Sumaru City, focusing on a group of high school students from Seven Sisters High School. The protagonist, Tatsuya Suou, and a group of friends must confront a villainous figure called the Joker, who is causing the spread of reality-warping rumors through the city. The group are aided in their quest by their Personas, personified aspects of their personalities. The gameplay features turn-based battle gameplay, where characters use their Personas in battle against demons, and a separate Rumor system, where rumors spread around the city can influence events in the characters' favor.

Development on Innocent Sin began after the release of the original Persona, and retained most of the original's staff. The game carried over the story themes and basic gameplay mechanics of Persona, while changing and improving on some of the mechanics. The characters were designed by Kazuma Kaneko and Shigenori Soejima. The original release was not localized due to staff shortages and concerns over its content. Reception to the game was generally positive for its original release, but reviews were more mixed for its remake due to its age. A direct sequel to Innocent Sin, Persona 2: Eternal Punishment, was released in 2000 in Japan and North America.


Maya Amano summons her initial Persona Maia to attack an enemy

Persona 2: Innocent Sin is a role-playing game where the player takes control of a group of high school students as they explore the fictional city of Sumaru. The camera follows the party from an adjustable angled overhead perspective. The city in general is navigated using an overworld map. The game's main party holds up to five characters. Whenever the party is in a "safe" area (i.e. a room with no demon encounters), each party member can be conversed with. The party's route through dungeons can be traced using the Auto-Map, a basic floor plan of the current dungeon. As the main character moves around, the map will automatically mark new areas.[5] A key gameplay and story element is the Rumor system: if the party hears a rumor from an NPC, they can spread that rumor using the Kuzunoha detective agency, making the rumor become real and creating effects on the environment. These effects can range from making an accessory or character-specific weapon appear, to triggering the appearance of new shops for the party's use.[5][6]

Battles include both story-triggered encounters and random encounters inside dungeons: during these encounters, the party is assigned a set of commands and performs them within a turn, then is given the option to change their strategy during the next turn. During battle, characters fight using melee attacks, use items purchased from shops outside battle, and cast a variety of spells using their Personas. Each character has a starting Persona, and each Persona has different elemental strengths and weaknesses. Different Personas can be used for defense, healing or elemental attacks. While a Persona is originally quite weak, if it is used enough, it will achieve a higher rank. In addition to individual actions, the player can align characters to trigger a Fusion Spell: when two or more party members use a certain sequence of spells, they will automatically summon multiple Personas to generate a powerful attack. The party can be manually controlled or act using an Auto-battle option.[5][6]

During battles, players can converse with most enemies: depending on which character talks with which enemy, they will trigger a different response. If the enemy is talked with in the right way, they will leave either items or spell cards (tarot cards linked to a certain Arcanum or Persona family group), items used to summon new Personas: certain cards give access to different Persona family groups. After a Persona is summoned and assigned to a character, that character's stats and abilities change. Active Personas can also be fused with spell cards to create more powerful versions. These Persona summonings and fusions take place in the Velvet Room, a special location separate from the rest of the game's environments. In addition to pre-set spell cards, the player can also obtain blank skill cards by forming contracts with enemies through the right conversation. These blank skill cards can be tailored to fit a chosen Persona family.[5][6][7]


Setting and characters[edit]

Innocent Sin takes place in 1999 in Sumaru (珠閒瑠), a fictional seaside city in Japan with a population over 1.28 million. Most of the protagonists come from two high schools in Sumaru: Seven Sisters (七姉妹学園), a prestigious school which the protagonist attends, and the less-prestigious Kasugayama (春日山). During the course of the game, popular rumors of various kinds around the city begin to come true, sometimes with dire consequences. The party wields the power to summon Personas: they are defined in the game's instruction manual as "another side of [the protagonists]".[8] The power of Persona is granted to the party by Philemon (フィレモン, Firemon), a being from the collective unconscious who acts as a spiritual guide and helper.[9] A key element of the story is the Oracle of Maia, a prophecy foretelling of a series of events which will lead to the world's end during a planetary conjunction called the Grand Cross.[9][10]

The protagonist of Innocent Sin is Tatsuya Suou, a senior student at Seven Sisters: popular with most students, he keeps himself isolated from the rest of the school. He later joins with other students to investigate the happenings around Sumaru: Lisa "Ginko" Silverman, whose parents were originally from overseas before becoming Japanese nationals; Eikichi "Michel" Mishina, a second-year from Kasugayama High who is a notorious delinquent and the leader of a band; Maya Amano, a reporter for a teen magazine; and Yukino "Yuki" Mayuzumi, a former student of St. Hermelin High and Maya's photographer.[8] They are later joined by Jun Kurosu, Tatsuya's childhood best friend and a second-year student from Kasugayama High. Other important characters include members of the Masked Circle, a group influencing the rumors around Sumaru; and Nyarlathotep, a representative of the collective unconscious who acts as Philemon's opposite.[9]


Innocent Sin begins with Tatsuya and Lisa being lured by Eikichi to where his band is rehearsing in an effort to get Tatsuya to join his band. During the ensuing argument, their Personas reveal themselves and Philemon contacts them, warning them that rumors are becoming reality in Sumaru. The group then act out a game where a figure called the Joker is summoned to grant a wish. When Eikichi and his band do this, the Joker is summoned, then drains all the players but Lisa of their "Ideal Energy" (the essence of hopes and dreams) using a crystal skull. The Joker then attacks Tatsuya, Lisa and Eikichi, accusing them of some unspecified "sin", but leaves when they cannot remember that sin. As the group attempt to learn the Joker's identity, they are joined by Maya and Yukino, the latter of whom is able to explain their Persona abilities. They are eventually brought into conflict with the executives of the Masked Circle, a cult led by the Joker who are gathering Ideal Energy using assigned crystal skulls. They are King Leo (Tatsuya Sudou), a deranged man whose eye was burnt out; Prince Taurus (Ginji Sasaki), a record producer who manipulates Lisa's budding girl group for his own ends; and Lady Scorpio (Anna Yoshizaka), a former student at Seven Sisters who is brainwashed by the group. The group are gradually fulfilling the Oracle of Maia, recorded by Akinari Kashihara (Jun's father) under the influence of Nyarlathotep.

After defeating Sasaki and Sudou, the group are contacted by Philemon, who directs them into caverns beneath the city's Alaya Shrine, where the group are gradually told about their "sin". Ten years prior, Tatsuya, Eikichi, Lisa, and Jun were part of a group named the Masked Circle, where many of them sought solace from their awkward home lives. After Maya announced that she needed to leave, Eikichi and Lisa locked her in the town's Alaya Shrine in an attempt to force her to stay. In a tragic twist of fate, the deranged Tatsuya Sudou set fire to the shrine, and it was only Maya awakening to her Persona that saved her from death. Sudou attempted to kill Maya in his madness, and Tatsuya burnt out his eye with his own Persona. These events were so traumatic that everyone but Sudou willingly forgot them. Jun, manipulated by Nyarlathotep into believing Maya had died in the fire, took on the mantle of the Joker to punish his former friends and make people's wishes come true. Confronting the Joker and the final member of the Circle, Jun's estranged mother Junko, they and the Circle are attacked by group of rumor-generated Nazis called the Last Battalion, led by a resurrected "Fuhrer". Junko, realizing what she and Jun have done, dies protecting Jun from an attack by the Fuhrer using the Spear of Destiny. After battling him, Jun repents, causing his "Ideal Father" to remove his Persona ability and take control of the Masked Circle. Sumaru City is then raised into the sky as part of Xibalba, a spacecraft manifested through rumors surrounding Kashihara's writings, fulfilling part of the Masked Circle's plans.

After being rescued, Yukino grants Jun her Persona powers with Philemon's help. With the Masked Circle and the Last Battalion waging war with each other, the party decide to return the city to normal by removing the five elemental crystal skulls being fought over by the two factions, then confront the Ideal Father. As they collect the crystal skulls, all the party but Jun confront Shadow Selves, manifestations of their suppressed insecurities. On the way to collect the final skull from the heart of Xibalba, they are forced to stop Maya Okamura, a former colleague of Kashihara who has been driven insane by events, from fulfilling the Oracle. Upon reaching the heart of Xibalba, they battle the Fuhrer and the Ideal Father, who turn out to be Nyarlathotep in disguise. After their fight, Philemon appears and explains their status as manifestations of humanity's opposing feelings, and that they have been competing over whether humans can find a higher purpose while holding contradictory feelings. Maya is then fatally wounded by Okamura using the Spear of Destiny, the Oracle is fulfilled, and all the world but Sumaru City is decimated. After Nyarlathotep and Okamura leave, Philemon tells the remaining group that they can reverse Nyarlathotep's work by willing the erasure of the day the five first met as children from existence: in exchange, they must give up their shared memories. The group agree, and a new timeline is created where each character's life has been improved, though their friendship is forgotten.


Development of Innocent Sin began after the release and success of Persona. The main staff from the previous game returned, including Kouji Okada (who acted as producer), designer Kazuma Kaneko, and writer Tadashi Satomi.[11] From a technical standpoint, the game not only changed to an overhead view from the first Persona's mixture of overhead and first person navigation, but also made improvements to elements that were criticized in Persona, such as load times and save point frequency.[11][12] To separate the Persona series from the Megami Tensei series, the first game's banner title Megami Ibunroku was dropped.[11] The theme of Innocent Sin, as with the previous entry, was exploration of the human psyche and the main characters discovering their true selves.[13] The central character theme of Innocent Sin was the growth of teenagers and how they overcome their personal troubles.[14] Another key element was the "power of Kotodama", the Japanese belief that words can influence the physical and spiritual world, with this power manifesting in the world of Persona 2 through the spreading of rumors.[15] Terms and concepts used in the games, including Persona, Shadows and the character Philemon, were drawn from Jungian psychology and archetypes. The character of Nyarlathotep, who had made a cameo appearance as a Persona in the original game, was inspired by the character of the same name from H. P. Lovecraft's Cthulhu Mythos. Other antagonists and enemy creatures in the games were also drawn from the Cthulhu Mythos and played a key role in the narrative.[9][11][15]

The main characters were designed by Kaneko, while secondary characters were designed by Shigenori Soejima.[16] While designing the main characters, Kaneko needed to take the character focus into account. The protagonists of Innocent Sin all wore the same school uniform and were given personal items to help distinguish them.[14][17] The character of the Joker was based on a tradition of flamboyantly-dressed mystery men, along with attacks on people by masked assailants. To emphasize his flamboyant appearance and link him aesthetically to the source of his power, Joker was clad in a strangely colored school uniform. His appearance as a demonic clown was inspired by his actions of absorbing people's dreams. The flower the original Joker holds, an Iris, symbolizes revenge, and connects directly to the Joker's true identity.[14] The various districts of Sumaru City were based on various regions around Japan, including Shibuya, Yamate and Odaiba.[11] In addition to relationships with the female characters in Innocent Sin, Tatsuya could also foster a same-sex relationship with Jun. This was done as an experiment by the team to gauge audience reaction to such a relationship, and an attempt to appeal to fans of yaoi anime and manga.[15]

Port and localization[edit]

There was a debate at Atlus over whether to localize Innocent Sin. In addition to concerns that American audiences might not understand references to Japanese culture, there were concerns over potentially controversial content including symbolic allusions to Nazis, Adolf Hitler, and the appearance of Nazi Swastikas; in the end, it was decided to not localize Innocent Sin.[18] Later, it was stated by Atlus staff that the main reason for this choice was a shortage of staff and resources, as most of the team needed to localize Innocent Sin were already working on its sequel Eternal Punishment, though the localization team did attempt to change this decision.[19] Despite this, it was reported in 2001 that there was still a chance of Innocent Sin being localized, with its release depending on whether Eternal Punishment was successful in North America.[20] Years after its release, a fan translation of the original version was developed.[21]

A remake of Innocent Sin for the PlayStation Portable was announced by Famitsu in 2010.[22] As with the previous PSP port of Persona, the remake was directed by Shoji Meguro. Due to the unexpected success of Persona's port, the production team was allotted a higher budget to work with, and they decided to use the additional funding to add more features to the game.[23] There were plans to include both Innocent Sin and its sequel in a single game, but they could not fit both games in a single UMD.[22] A new opening movie was produced by animation studio Satelight, who had become famous in Japan through their work on Macross Frontier and Basquash!. While most game openings were intended as a simple introduction, the team wanted this one to be about the re-imagination the game had undergone, so they decided to have an experienced outside studio work on it rather than internal staff. One of the biggest challenges while creating the movie was remaining faithful to Kaneko's character artwork while establishing its own look and style. Meguro and Kaneko were both heavily involved with how the characters were portrayed during the opening.[24]

For the remake, the gameplay was adjusted to resemble its sequel, along with adjusting it to a 16:9 screen ratio from the original 4:3, and interface adjustments for ease of play. The character artwork was redone by Soejima. The voice work was remastered instead of being rerecorded as some of the characters' voice actors had retired.[25] In addition to these changes, a new story quest set in Karukozaka High School, the setting for Shin Megami Tensei If..., was added. The storyline for the new quest was written by Kazuyuki Yamai.[8] The remake was announced for a western release in May 2011. Until this point, Innocent Sin was the only Persona game not to be released overseas.[27] For its European release, the game was published by Ghostlight.[4] The western release did suffer a few content cuts: namely, the ability to create custom quests in the Climax Theater and additional DLC episodes for the Climax Theater that included several former Persona and Shin Megami Tensei settings. They were removed due to what were described as "a number of challenges—technical and otherwise".[28]


The music for Innocent Sin was composed by Toshiko Tasaki, Kenichi Tsuchiya, and Masaki Kurokawa.[29] Tsuchiya had previously done minor sound work on the original Persona.[30] While he worked on future Persona titles, Shoji Meguro, who had composed music for Persona, was busy composing music for Maken X and so was unable to work on the title or its sequel.[31] Tsuchiya found working on the title difficult, retrospectively calling it his most difficult task until his work on Shin Megami Tensei IV. While he found the CD-based recording medium gave more freedom than the cartridge-based SNES, he had difficulties adjusting the pitches of overlapping instruments and managing memory space.[30] The game's theme song, "Kimi no Tonari" (君のとなり, "Next to You"), was written and sung by Hitomi Furuya.[32]Innocent Sin was one of the first Megami Tensei titles to feature voice acting.[18]

The music for the port was remixed by Toshiki Konishi, Ryota Kozuka and Atsushi Kitajoh. The reason for this was that Meguro, in addition to directing the remake, was handling the music for Catherine, so had to give the task to others. Meguro had also asked Tsuchiya due to his involvement with the original version, but he declined.[33][34] The amount of music that needed remixing was very large, consisting of over 100 tracks. The majority of remixing was to add subtle effects to tracks that could not be included for the original version. Due to player feedback about the music for the Persona port, the team included the option to switch to the original versions. The new opening's theme song, "Unbreakable Tie", was written by Japanese hip-hop artist and long-time collaborator Lotus Juice and sung by J-pop singer Asami Izawa.[33]



In its year of release, Innocent Sin reached #62 in the Japanese sales charts, selling 274,798 copies.[41] The PSP remake reached #6 in the Japanese sales chart during its first week of release, selling 62,721 units. It dropped to #11 by the following week, selling a further 10,400 units.[42][43] By October 2011, the game had sold 110,000 units in Japan, placing among Atlus' best-selling titles for that year.[44] During its first week on sale in North America, it reached second place in the PSP sales charts.[45]

Famitsu was positive about the story in both its reviews, saying that it was highly enjoyable for newcomers and those who had played Persona, while the reviewers for the PSP version said that the story "is still innovative even today."[37][38] RPGFan's Neal Chandran was generally positive in his review of the PlayStation version, particularly noting how the characters confronted their past as well as fighting the main threat, and feeling impressed by the game's ability to move him despite him not understanding much of the dialogue.[5] John McCarroll, writing for the same site, said that the story was one of the few aspects of the game that had not become dated.[40]GameSpot's Peter Bartholow, reviewing the original, gave the game similar praise, saying "[Innocent Sin]'s story is darker, stranger, and more involving than most of the fluffy fantasy fare crowding today's marketplace."[6] This opinion was generally shared by Carolyn Petit in her review of the PSP version, with her saying that despite a very slow start, the story and characters became interesting for her.[36]IGN's Vince Ingenito, while noting the game's differences from later Persona titles, called it "a wonderfully original story", and praised the localization.[7] RPGamer's Zach Welhouse said that the game "uses its grand, cosmic backdrop to magnify the adolescent concerns of its protagonists until they pop with energy."[39]

The gameplay was praised by Bartholow, calling the Persona system "Surprisingly simple and well balanced", and admired the game's polish despite its limited use of the PlayStation hardware.[6] Ingenito found the gameplay entertaining, saying that it would appeal to fans of the Pokémon series due to its Persona-collecting mechanic.[7]Famitsu, reviewing the original, said that the general gameplay was "quite orthodox", but found the battle system stood out from other RPGs and praised the Rumor system's story and gameplay role.[37] Chandran found many parts of the gameplay enjoyable despite noting the lack of its sequel's more autonomous Fusion Spells, saying that "had loads of fun playing [Innocent Sin]."[5] Welhouse was generally less enthusiastic in his review of the PSP remake, citing the battles as slow and dungeons as boring.[39]

The original audio was lauded by Bartholow, stating the voice acting "[added] dimension to the already-excellent characterizations", and called the music "almost always appropriate and exciting" with its blending of rock and techno music genres.[6] Ingenito was less positive about the voice acting for the remake, but generally praised the music.[7] Chandran generally praised the music, although noting that some of the game's looped themes were repetitive. He also called the voice acting "generally pretty good", despite finding Tatsuya and Maya's inconsistent.[5]

One of the Famitsu reviewers for the PSP remake was a little critical, saying that long load times when entering battles and the lack of guidance were among minor things that "niggled me". Despite this, features such as the ability to switch soundtracks and the Theatre Mode were praised.[38] Petit was highly critical of the remake, citing the gameplay as "Tedious [and] repetitive", referred to the Rumor system as "dull", and generally felt that the game had not aged well.[36] Ingenito also noted long loading times, along with a very high encounter rate and low-quality graphics carried over from the original.[7] McCarroll commented that many of the remake's faults stemmed from the expectations for an RPG when the original was released.[40] Welhouse shared multiple criticisms with other reviewers, despite generally enjoying the experience.[39]


During the development of Innocent Sin, the writer Tadashi Satomi felt that the story needed an alternate viewpoint to that of the main hero. This formed the basis for Persona 2: Eternal Punishment.[46] Localized for the west, Eternal Punishment was released in 2000 in Japan and North America.[19][47] The game, along with Eternal Punishment, received a spin-off manga titled Persona: Tsumi to Batsu (ペルソナ 罪と罰, Persona: Sin and Punishment), featuring new characters from Seven Sisters. Its 2011 reprint featured new content connecting the manga to Innocent Sin.[48] In 2007, Atlus and Bbmf created and published a mobile version of Innocent Sin. Titled Persona 2: Innocent Sin - Lost Memories (ペルソナ2 罪 ロストメモリーズ, Perusona Tsū: Tsumi Rosuto Memorīzu), it carried over the crucial systems of Innocent Sin, including the Persona and Rumor systems, while tailoring them for a mobile format.[49] Maya Amano and Lisa Silverman were later featured in an internal tech demo for the graphics engine used in Shin Megami Tensei: Nocturne.[50]


  1. ^Known in Japanese as Perusona Tsū: Tsumi (ペルソナ2 罪, lit. Persona 2: Sin)


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External links[edit]

Sours: https://en.wikipedia.org/wiki/Persona_2:_Innocent_Sin

I have been without a boyfriend for almost a year. The girl's complexion changed abruptly from red to pale pink. She looked at me in confusion, not knowing what to say more. Gradually, her gaze slid down on me and stared at my jeans, behind which a member that reared from the "funny pictures" bulged. Its size always added some pride to me in communicating with girls, so I did not hide behind and continued to stand, admiring how this girl was staring at me spellbound.

2 tatsuya persona

Ariel blushed even more. - But not in the same place. But I just want to help you.

Persona 2: Eternal Punishment Pt. 16 His Name Is Tatsuya

She rested for a few minutes, then I picked her up, dressed her up, kissed her broken mouth. "Your mouth smells like my dick!" - I warned her. "Will your husband sniff something?" - "Yes?" She smiled wearily.

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Nothing if you don't remember. I'll tell you - her name was Masha. - continued Vitya.

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