This Shadowlands Enchanting leveling guide will show you the fastest and easiest way how to level your Shadowlands Enchanting skill up from 1 to 115.
This guide's primary focus is leveling Enchanting, but you can visit my Shadowlands Enchanting Guide if you want to read more about the new changes, Enchanting bonuses, and recipes.
Enchanting goes well with Tailoring because you don't need a gathering profession to support either of these. If you level Tailoring and Enchanting together, then you can disenchant most items you craft. But you will spend a lot of gold on this profession if you want to buy everything from the Auction House. It depends on the realm economy but can cost up to tens of thousands of gold.
I recommend using Zygor's 1-60 Leveling Guide if you are still leveling your character or you just started a new alt. The guide is in a small window on your main screen in-game. All the detail that you need to complete the quests are included. You’ll never have to switch back to a website, or even the in-game main map to see where you have to go or what’s next. And if you are low on gold, I recommend trying this Gold Making Guide, it can help you to make a lot of gold.
Shadowlands Enchanting Trainer Location
You can learn Shadowlands Enchanting from Imbuer Au'vresh in Oribos in the Hall of Shapes. (Coordinates: 48.4, 25.9)
Oribos is the new Shadowlands city hub for both factions. You will arrive there after you finish the Shadowlands intro quests, so you can learn the new profession recipes before you head out questing.
Approximate Materials Required
List of approximate materials required to reach 115
You should put the enchants on an Enchanting Vellum and sell them at the Auction House. Enchanting Vellum is sold by Distributor Au'resh near your trainer.
Type /m into your chat then hit enter to create a macro. Then just copy-paste these strings in your macro and bind it to a useful/easy button on your keyboard. Simple but useful macro to make enchants faster.
/use Enchanting Vellum
This macro basically clicks on the "Enchant" button in your spellbook, then puts the enchant on an Enchanting Vellum. You have to select the Enchants in your profession spell book first, or the macro won't work.
The macro won't work if you don't have any Enchanting Vellum, so don't forget to buy them!
Where to get Runned Copper Rod
You will need a Runed Copper Rod to make Shadowlands enchants. You can find this recipe if you scroll down to the bottom of your enchanting crafting window, it will be under the Enchanting section inside the Rod subcategory.
1 x Runed Copper Rod - 1 x Copper Rod, 1 x Strange Dust, 1 x Lesser Magic Essence
You can buy Copper Rod from Distributor Au'resh near your trainer.
You can also buy Lesser Magic Essence and Strange Dust from him, but they are limited in supply, so you will have to wait if someone bought them before you. I recommend just going to the Auction House if you can't buy them from the vendor.
Blood Elf characters have +10 Enchanting skill because of their passive Arcane Affinity, and Kul Tiran characters have +5 from the trait Jack of All Trades.
Any extra Enchanting skill means recipes stay orange for more points. You can save a lot of gold by doing lower level recipes for more points.
Leveling Shadowlands Enchanting
1 - 10
Disenchanting items give skill points up 25, so you will probably reach around 20 just by disenchanting the gear you got from leveling.
Make the recipe below if you did not reach 10, or if you just picked up enchanting and have nothing to disenchant.
10 x Shadowlands Gathering - 30 Soul Dust
10 - 21
11 x Illuminated Soul - 33 Soul Dust
You can also make Strength of Soul or Agile Soulwalker.
21 - 31
5 x Celestial Guidance - 10 Sacred Shard, 25 Soul Dust
31 - 41
10 x Sacred Stats - 40 Soul Dust
41 - 45
5 x Bargain of Critical Strike - 5 Sacred Shard, 10 Soul Dust
You could also make Novice Crafter's Mark if you don't have that many Shards, but this item is pretty useless for enchanting, I wouldn't recommend making it.
45 - 50
5 x Bargain of Haste - 5 Sacred Shard, 10 Soul Dust
You can also make Crafter's Mark I.
50 - 55
5 x Bargain of Mastery - 5 Sacred Shard, 10 Soul Dust
55 - 70
20 x Soul Vitality - 80 Soul Dust
This recipe will be yellow for the last 5 points, so you might have to make a few more.
Enchanting World Quests in Shadowlands
An Enchanting World quest will pop up every few days in one of the Shadowlands zones. Just look for a little Enchanting icon on your world map. (requires level 60) They all give +1 Shadowlands Enchanting skill point.
So, if you don't want to rush to 115, you can save some gold by completing these quests every few days.
70 - 75
5 x Eternal Bulwark - 5 Eternal Crystal, 10 Sacred Shard
This recipe will be yellow, so you might have to make a few more. You can also make Eternal Insight.
75 - 80
5 x Eternal Agility - 5 Eternal Crystal, 10 Sacred Shard
You can also make Eternal Intellect or Eternal Strength.
80 - 95
18 x Tenet of Critical Strike - 54 Sacred Shard
You can also make any of the other 3 "Tenet of...." ring enchants. It's best to just mix it up and make a few from each, it's easier to sell at the Auction House.
This recipe will be yellow for the last 5 points, so you might have to make a few more.
95 - 100
5 x Eternal Skirmish - 5 Eternal Crystal, 10 Sacred Shard
You can also make Eternal Bounds, or Eternal Stats.
100 - 110
5 x Eternal Grace - 10 Eternal Crystal, 15 Sacred Shard
You can also make Lightless Force.
Darkmoon Faire free +5 skill points
Check your Calendar in-game to see if the Darkmoon Faire is open. You can find the in-game calendar in the top right corner of your minimap. The Darkmoon Faire event starts at 00:01 on the first Sunday of each in-game calendar month.
You can gain +5 skill points by completing a single quest. Check out my Darkmoon Faire Profession Quests Guide to read more about the quests.
110 - 115
8 x Eternal Bounds - 8 Eternal Crystal, 16 Sacred Shard
You can also make the other two "Eternal ..." enchants.
I hope you liked this Shadowlands Enchanting leveling guide, congratulations on reaching 115! Please send feedback about the guide if you think there are parts I could improve, or you found typos, errors, wrong material numbers!
Shadowlands 9.1 Season 2 Mythic+ DPS, Tank and Healer Log Rankings, Week 14By Starym
We haven't checked in with the Mythic+ log rankings for a while now, so we'll be taking a look at all three roles this time around, as things seem to be getting pretty stable all-round, with the meta getting fairly stable.
Note: The logs are based on POINTS, and not actual damage or healing, meaning they log the timed completion for the specs, with higher keys getting more points, obviously. The time in which the dungeon is completed is also a factor, but a much, much smaller one, as it grants very few points if you do it significantly faster than just any in-time completion. We're also using the Normalized Aggregate Scores numbers, for clarity, meaning the top spec is marked as 100 and then the rest are ranked in relation to that peak point.
These past weeks were Fortified, Inspiring, Grievous,
Tyrannical, Raging, Volcanic (and Tormented).
The high percentiles see the top 3 remain the same, but Subtlety is really gunning for that No.1 spot as it's almost identical as Fire at this point. But that's not the only Rogue spec that's pushing upwards, as Outlaw passes Balance and moves into 4th and Shadow and Arms drop a few, bringing Marksmanship into the top 10.
Mythic+ All Keys 95th Percentile Data by Warcraft Logs.
The more generalist bracket is similar to the top, with one complete reversal as Arms climbs 4 spots into 8th. We also see Marksmanship rise into 6th and Arcane into 7th, both jumping 2, as the rest remains fairly stable.
Mythic+ All Keys All Percentile Data by Warcraft Logs.
The +15s are extremely stable and extremely close, as the first shift comes in at No.8 with Survival rising 1 and getting past Fury, with Frost Mage being the biggest mover as it secures the final spot in the top 10, up 4!
Mythic+15 All Percentile Data by Warcraft Logs.
The top 3 in the +20ies got rearranged as the No.1 and No.3 spots switched places, with Fire's domination spreading and Windwalkers settling for3rd, as Subtlety remains sandwiched in its cozy No.2 spot. After that we have some big movers with Arms climbing by a solid 3 and Survival by an extreme by 11 places (as is now standard for spec)!
Mythic+20 All Percentile Data by Warcraft Logs.
Tanks and Healers
And now it's time for our once-per-month look at tanks and healers, as the stats here are very relevant, unlike in raid logs. The movement here isn't that big though, or isn't actually existent at all, as all 6 tanks are exactly where we left them last month, with Havoc and Blood dropping a little. Meanwhile the healers also remain in the same spots as before, but Mistweavers are doing a little better in their last spot and Discipline is a little weaker.
Tank All Percentile Data by Warcraft Logs.
Healer All Percentile Data by Warcraft Logs.
For even more in-depth data for each individual key head on over to Warcraft Logs. And if you're interested in more info on the specs themselves you can always check out our class guides or our extensive Mythic+ guides as well, which have tier lists, dungeon rankings and more.
BfA enchants scale poorly for old content, either equivalent or worse to enchants from earlier expansions. Because of this, and
because BfA enchants are often much more expensive than their old counterparts, means it's better to use Legion or earlier
Mastery doesn't take effect until level 80. It's the best secondary stat for some specs at max level, but while leveling it's much
easier and cheaper to simply enchant for your second-best stat.
Demon Hunters are not included in this guide because they begin at level 100, and leveling through Legion is so fast I often
don't use heirlooms. Both Havoc and Vengeance are Haste/Versatility, so you could follow the guide for Assassination Rogue
or Windwalker Monk.
This decision was rather arbitrary, as ultimately I think they're pretty much equivalent. From the research I did they have the
same RPPM of 2, and while Windsong gives less secondary stat than Jade Spirit gives INT, Windsong has the potential to give
you or three buffs at the same time (the stat chosen is random). Since main stat is the best for nearly every class, I recommend
Jade Spirit. All that being said, both these enchants stop scaling at level 90, while the WoD enchantments give a giant chunk of
secondary stat and scale to 100, so depending on price you might want to use the WoD version.
I did some very basic testing on a target dummy with with my low-level Hunter to see if either one was significantly better than
the other. The answer seemed to be no; while IA gives the occasional extremely high burst damage (awesome for PvP), Lord
Blastington's has a MUCH higher proc chance and uptime (sometimes proccing back-to-back). For general PvE
questing/dungeons I feel like Lord Blastington's gives better returns, but it's really a matter of personal choice.
Again, I did some very basic testing with a target dummy on a level 20 Warrior, then again with a level 90 Warrior. At 20,
Elemental Force gave fairly steady damage while Crusader gave spiky periods of higher damage interspered between periods
of much lower. However, Crusader did proc quite frequently, allowing for random periods of timed burst damage (good if you
want practice popping cooldowns).
However, at level 90 Crusader still procced but gave a 0STR buff, as it stops scaling up at level 60 and rapidly tapers off
afterward. Furthermore, Elemental Force was (at least on my realm) significantly cheaper on the AH than Crusader, likely due to
a glut of Legion mats. Ultimately it once more comes down to personal choice, but with Elemental Force you won't have to
re-enchant shortly after level 60.
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Enchants wow leveling
Deeper. deeper. come on.Fastest Way to Level Enchanting in TBC Classic 1-375 Guide
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