Capcom vs. SNK 3 was once in development before being cancelled due to SNK's bankruptcy
Back in , we received word that Capcom vs. SNK 3 might've been in development at one point. "Right before Fighting All Stars got started, there was another fighting game that got stopped during development" said former King of Fighters series director Toyohisa Tanabe during an interview with Takayuki Nakayama on Capcom's Shadaloo C.R.I. website.
"Ah, that would be ****** ** *** *!" responded Nakayama. Indeed, "Capcom vs. SNK 3" fits perfectly into this censored quote. In a recent Polygon article, we received confirmation from Hideaki Itsuno, the director for Capcom vs. SNK 2, that Capcom vs. SNK 3 was in fact in development, but was cancelled.
"Shortly after we finished Capcom vs. SNK 2, we started working on a 3D version of Capcom vs. SNK 3 for the PlayStation 2," stated Itsuno. "Capcom vs. SNK 3 was meant to be the last [2D fighting game], but then it ended up becoming a 3D game along the way, and then SNK folded and that project got canceled too."
Since Capcom acted as the developer and publisher for Capcom vs. SNK and Capcom vs. SNK 2, it was agreed that most of the profits would go to them rather than SNK.
Capcom vs. SNK 2: Mark of the Millennium was released for the Sega Dreamcast and PlayStation 2 in It seems that development had begun for Capcom vs. SNK 3, but this game never became a reality as SNK began having financial difficulties in
"Shortly after we finished Capcom vs. SNK 2, we started working on a 3D version of Capcom vs. SNK 3 for the PlayStation 2. Capcom vs. SNK 3 was meant to be the last [2D fighting game], but then it ended up becoming a 3D game along the way, and then SNK folded and that project got canceled too." - Hideaki Itsuno
On October 22, , SNK was forced to file for bankruptcy. Even company founder Eikichi Kawasaki was not confident in SNK's future and left to start a new company, Playmore.
Playmore ended up purchasing SNK's intellectual property rights on October 30, The company would eventually be known as "SNK Playmore" before eventually dropping "Playmore" from the name.
Needless to say, it's easy to see how development of Capcom vs. SNK 3 became virtually impossible with these conditions, especially when it started as a 2D fighting game before transitioning into a 3D fighting game.
Perhaps Capcom vs. SNK 3 will get revived someday. It seems that Hideaki Itsuno is still hopeful about leading development for something like this in the future.
"I haven't retired just yet!" exlaimed Itsuno. "There is definitely a part of me that's like, I would love to eventually make Capcom vs. SNK 3."
But it appears that Itsuno has plenty of other ideas besides Capcom vs. SNK 3 too.
"I actually have two ideas for one-on-one fighting games still lingering in my mind. It's more of just a matter of having the opportunity to do so, so if there's anyone that's willing to give me a development team and a nice budget, I'm more than willing to listen," said a laughing Itsuno.
Of course, it's worth mentioning that that last fighting game that Itsuno worked as a director for was Capcom vs. SNK 2: Mark of the Millennium , though he also acted as a consultant for Capcom Fighting Evolution in These days, Itsuno is mostly known for his work in the Devil May Cry and Dogma series.
SNK vs. Capcom
Video game series
Video game series
SNK vs. Capcom, or alternately Capcom vs. SNK, is a series of crossovervideo games by either Capcom or SNK featuring characters that appear in games created by either company. Most of these are fighting game, and take on a similar format to Capcom's own Marvel vs. Capcom series, in which the players create teams of fighters and have them fight each other. Games in this series either contain SNK vs. Capcom or Capcom vs. SNK in their titles, with the first company named denoting the company behind the game's development.
Reception to the series has been varied; the Capcom-developed titles were the most positively-received, while the SNK-developed installments received more mixed reviews.
The supposed origin behind this series was an issue of Arcadiamagazine in which there were articles covering both The King of Fighters '98 and Street Fighter Alpha 3, both of which were released at around the same time. Readers had misread the cover, which said KOF vs. SF, to mean that there was a fighting game that would pit characters from Street Fighter and The King of Fighters. Because of this uproar, Capcom and SNK supposedly[by whom?] signed a deal that would allow them to produce only two fighting games concerning both franchises in (the Card Fighters series (see below) were not fighting games and therefore were exempt from the rule). It is highly suggested[by whom?] that SNK vs. Capcom: SVC Chaos was only made in order to fulfill the contract obligations that SNK made prior to the company filing bankruptcy and their eventual closing in Also, if one company was the main creator of one game, the distributing company would gain the profits and not the company that licensed the characters for use (although SNK gave the rights to use the SNK characters to Capcom for the first Capcom vs. SNK game, SNK did not profit from the game, which did not help their financial problems).
In a interview with Polygon.com, director Hideaki Itsuno confirmed that at one point, there had been plans for a new, 3D installment in the series, but that it had been cancelled due to SNK's bankruptcy. The 3D assets created for Capcom vs. SNK 3 were later repurposed for the cancelled Capcom Fighting All-Stars. There were interviews with SNK that it would be possible to renew their contract with Capcom to make new SNK vs. Capcom games, but in another interview, both companies stated that they would not do any further collaboration with each other. SNK vs. Capcom: Card Fighters DS will probably be the last crossover game between both companies. However, in an interview from January , Yoshinori Ono, the producer of Street Fighter IV, expressed interest in a possible third game if fans demand it. While no new SNK vs. Capcom titles have been released since Card Fighter DS, characters from both companies have appeared together in a handful of other titles, including Akuma and Geese Howard in Bandai Namco's Tekken 7, Mega Man, Ryu, Ken Masters and Terry Bogard in Nintendo's Super Smash Bros. Ultimate and Ryu, Chun-Li, Haohmaru and Nakoruru in Cygames' Granblue Fantasy.
- Capcom vs. SNK: Millennium Fight - Released for Sega's NAOMI arcade hardware in and ported to the Dreamcast during the same year, the original Capcom vs. SNK features 28 characters (evenly divided between Capcom and SNK properties), two selectable fighting styles or "grooves" (based on the gameplay systems featured in The King of Fighters and Street Fighter Alpha series) and a ratio-based character selection system that determines the number of characters in a player's team based on their strength.
- An updated version titled Capcom vs. SNK Pro, released for the arcades and Dreamcast in Japan and ported to the PlayStation in , which adds Dan Hibiki and Joe Higashi to the character roster (they originally appeared only in the ending sequence of the original game). The Dreamcast version of the game also discards the shop option to earn extra characters and colors, having all of them available by default.
- Capcom vs. SNK 2: Mark of the Millennium - Titled Capcom vs. SNK 2: Millionaire Fighting in Japan. Released for the NAOMI hardware in and ported to the Dreamcast (in Japan only) and PlayStation 2 during the same year. The game expands on the "Groove" system from the previous game by featuring six different fighting styles or "Grooves" and adds twelve new characters in addition to the ones featured in Capcom vs. SNK Pro.
- The Nintendo GameCube and Xbox versions were released under the title of Capcom vs. SNK 2 EO. According to the Japanese official website for the GameCube version, EO stands for Easy Operation, because of a new feature that allows the player to assign special techniques to the right analog stick (C Stick for the GameCube version).
This section needs expansion. You can help by adding to it. (September )
The SNK-developed games have been poorly received, with a Metacritic score of 48% for Card Fighters DS and 57% for SVC Chaos. The two Capcom-developed games and SNK vs. Capcom: The Match of the Millennium have fared better, with Capcom vs. SNK 2 Mark of the Millennium achieving a Metacritic score of 81%.
In , Complex ranked Capcom vs. SNK at number 38 on the list of the best video game franchises.
Capcom vs. SNK: Millennium Fight
"Capcom vs. SNK" redirects here. For the series, see SNK vs. Capcom.
Not to be confused with SNK vs. Capcom: The Match of the Millennium.
|Capcom vs. SNK: Millennium Fight|
|Developer(s)||Capcom Production Studio 1|
|Platform(s)||Arcade, Dreamcast, PlayStation|
|Genre(s)||2D versus fighting|
|Mode(s)||Up to 2 players simultaneously|
|Arcade system||Sega NAOMI|
Capcom vs. SNK: Millennium Fight (カプコン バーサス エス・エヌ・ケイ ミレニアムファイト , Kapukon Bāsasu Es-Enu-Kei Mireniamu Faito Nisen), also known as simply Capcom vs. SNK in international releases, is a head-to-head fighting game produced by Capcom originally released as a coin-operated arcade game for Sega's NAOMI hardware and later ported to the Dreamcast. It is the second game in the SNK vs. Capcom series and the first game in the series to be released for the arcade.
The sequel, Capcom vs. SNK 2, featuring tweaked gameplay and more characters, was released the following year.
Capcom vs. SNK uses a "ratio" system, where the "ratio" is a rating of a character's overall strength, ranging from 1 to 4. Teams of up to four can be assembled, but their combined ratios must equal and go no higher than 4. The gameplay uses the SNK-style four-button format. The player can also choose their "groove", or attack meter. The SNK Groove is based on the Extra mode that was used from The King of Fighters '94 to The King of Fighters '98, while the Capcom Groove is based on the gameplay system from the Street Fighter Alpha series.
In , a special martial arts event is planned through a collaboration of the two most powerful world organizations: the Garcia Financial Clique and the Masters Foundation. The gala event – it is hoped by everyone – will ease the political conflicts between the two powers. The competition was named "Millennium Fight ".
Many renowned martial artists have registered for the tournament. People around the world focus intensely on the upcoming exhibitions, making the long-awaited opening ceremony a huge success.
An updated version of the original Capcom vs. SNK titled Capcom vs. SNK Pro was released on the Arcade Sega NAOMIGD-ROM hardware (), Dreamcast () and PlayStation (), the latter suffering from slight load times between rounds and downgraded graphics and sound due to hardware limitations. New additions included Joe Higashi (from Fatal Fury) and Dan Hibiki (from Street Fighter Alpha), new moves for existing characters, and new modes of play.
Metacritic, which assigns a normalised rating in the 0– range, calculated an average score of 80 out of ("Favorable") for the Dreamcast version, and 74 out of ("Average") for the PlayStation version's Pro edition.
In Japan, Game Machine listed Capcom vs. SNK: Millennium Fight on their October 1, issue as being the most successful arcade game of the week.Famitsu also gave the former console version and its Pro edition a same score (30 out of 40).
Capcom vs. SNK received mixed to positive reviews. Chet Barber reviewed the Dreamcast version of the game for Next Generation, rating it three stars out of five, and stated that "Although there are many unique ideas here, Capcom vs. SNK simply lacks ambition. Capcom and its newly acquired developers from SNK need to sit down and once again revolutionize this genre." The Dreamcast version won GameSpot's annual "Best Fighting Game" award among console games. The PlayStation 2 Version of The sequel would later Nominated for GameSpot's annual "Best Fighting Game" awards in the next year, losing to Garou: Mark of the Wolves, and the Xbox Version of The sequel ultimately nominated for the publication's annual "Best Multiplayer Game" award in , losing to Warcraft III: The Frozen Throne for Windows 9x Compatible-PC and macOS.
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- ^Grandstaff, Matt. "Capcom vs. SNK Pro (PS) - Review". AllGame. Archived from the original on November 16, Retrieved December 24,
- ^Edge staff (December ). "Capcom vs. SNK: Millennium Fight (DC)". Edge (91).
- ^EGM staff (February ). "Capcom vs. SNK (DC)". Electronic Gaming Monthly. Archived from the original on February 10, Retrieved December 24,
- ^Ellis, Keith "DNM" (February 3, ). "Capcom vs. SNK (DC)". Eurogamer. Archived from the original on March 29, Retrieved December 24,
- ^ ab"ドリームキャスト - CAPCOM vs. SNK MILLENNIUM FIGHT ". Famitsu. : June 30,
- ^ ab"ドリームキャスト - CAPCOM vs. SNK MILLENNIUM FIGHT PRO". Famitsu. : June 30,
- ^Reiner, Andrew (January ). "Capcom vs. SNK: Millennium Fight (DC)". Game Informer (93):
- ^Tokyo Drifter (November 9, ). "Capcom vs. SNK Review for Dreamcast on GamePro.com". GamePro. Archived from the original on December 12, Retrieved December 24,
- ^Four-Eyed Dragon (August 14, ). "Capcom vs. SNK Pro Review for PlayStation on GamePro.com". GamePro. Archived from the original on February 7, Retrieved December 24,
- ^Joe (December ). "Capcom vs. SNK Review (DC)". Game Revolution. Retrieved December 24,
- ^Lopez, Miguel (September 13, ). "Capcom vs. SNK: Millennium Fight Review (DC)". GameSpot. Retrieved December 24,
- ^Park, Andrew (June 27, ). "Capcom vs. SNK: Millennium Fight Pro Review (DC)". GameSpot. Retrieved December 24,
- ^Park, Andrew (August 16, ). "Capcom vs. SNK Pro: Millennium Fight [sic] Review (PS)". GameSpot. Retrieved December 24,
- ^reojojo (May 4, ). "Capcom vs. SNK: Millennium Fight ". PlanetDreamcast. Archived from the original on January 25, Retrieved December 24,
- ^Bedigian, Louis (August 26, ). "Capcom vs. SNK: Pro [sic] Review - PlayStation". GameZone. Archived from the original on October 5, Retrieved December 24,
- ^Dunham, Jeremy (November 13, ). "Capcom vs. SNK: Millennium Fight (DC)". IGN. Retrieved December 24,
- ^Dunham, Jeremy (August 7, ). "Capcom vs. SNK: Millennium Fight Pro (PS)". IGN. Retrieved December 24,
- ^ abBarber, Chet (December ). "Finals". Next Generation. Vol.3 no. Imagine Media. p.
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Capcom vs. SNK: Millennium Fight
Capcom, Virgin Interactive (Dreamcast)
INT August 18,
JP September 6,
NA November 9,
EU December 15,
FRA December 15,
JP June 14,
PlayStation (Pro Version)
JP April 18,
FRA July 12,
US August 16,
UK Dec 07,
Arcade, Dreamcast, PlayStation
This game utilizes a "ratio" system, in that the "ratio" is a rating of a character's overall strength, ranging from 1 to 4. Teams of up to four can be assembled, but their combined ratios must equal and go no higher than 4. The player also has their choice of "groove", or attack meter. The SNK groove is based on Extra mode from KOF '94 to KOF '98 and Capcom groove is based on A-ISM from the Street Fighter Alpha series.
An update to the original Capcom vs. SNK titled Capcom vs. SNK Pro was released on the Sega NAOMI GD-ROM hardware in New additions included Joe Higashi (SNK's Fatal Fury series) and Dan Hibiki (Capcom's Street Fighter series), new moves for existing characters and new modes of play.
A special martial arts event is planned through a collaboration of the two most powerful world organizations: Garcia Financial Clique and Masters Foundation. The gala event – it is hoped! – will ease the political conflicts between the two powers.
It's name was "Millennium Fight ".
Many renowned martial artists have registered for the tournament. People around the world focus intensely on the upcoming exhibitions.
The long-awaited opening ceremony is a huge success.
No one notices the signs of impending chaos
- Evil Ryu - Street Fighter Alpha 2 (hidden character)
- Akuma - Super Street Fighter II Turbo (hidden character)
Overall, the game was well received by critics and players. However, there was some criticism directed to game roster, that is basically formed by characters from Street Fighter and The King of Fighters (with Morrigan Aensland, from Darkstalkers, Raiden from Fatal Fury and Nakoruru, from Samurai Shodown, being the only exceptions; eventually, Raiden appeared on KOF as well).
Since both companies have an extent number of fighting games franchises, that would allow more variety of characters and gameplay. Another limitation in this game was in the ratio system, that is predetermined for each character, thus reducing the possibilities of team formations. The home versions even have a Pair Match mode where the player can choose any two characters since, in this mode, they're all rated 2. Both problems were solved in its successor, Capcom vs. SNK 2.
Snk capcom 4 vs
SNK Producer hopes SNK vs. Capcom: The Match of the Millennium's recent port will lead to more crossover releases in the future
It's probably not time to get excited for a Capcom vs. SNK 3 just yet, but the meter is certainly going up
Capcom and SNK teaming up after years of being their biggest rivals in the arcade space in the late '90s was a dream come true for fans of their fighting games, and both companies appear to be on very friendly terms once again.
The recent re-release SNK vs. Capcom: The Match of the Millennium for the Nintendo Switch as part of the NeoGeo Pocket Color Selection certainly turned heads, and SNK is apparently down to do more crossover work in the future now.
Adam Laatz, Producer of the NGPC and other SNK collection titles, gave multiple interviews where he spoke about his experience working with Capcom on the release and what he hopes it could mean moving forward.
"Capcom was integral in allowing us to re-release SvC: The Match of the Millennium on Nintendo Switch," said Laatz when speaking to Nitnendo Life. "While it can be a challenge licensing games and working with third parties at times, we’re very grateful that our good friends over at Capcom helped us make porting this title a reality. Much as the spirit of these collaborative titles had back in the day in bringing both companies and players together in a sense, we hope that re-releasing this SvC title after so many years will serve as an opportunity for more releases to come in the future!"
He'd previously had another interview with Siliconera a few weeks before in which he shared almost the exact same sentiment, which I'm sure everyone would be more than okay with both of these developers working together even more now.
It's interesting to note that Laatz specifically says "releases" in both instances, leaving the door open to new projects and not just ports like we've seen for the past decade plus.
Obviously something like Capcom vs. SNK 3, which was once in development before, would be the absolute best case scenario here though it'd be interesting to see how a new versus title like this would work in the modern gaming landscape with so much emphasis being placed on DLC, continuous updates and eSports.
Those type of deals would absolutely put more strain on getting an agreement worked out that both sides could be content with signing on the dotted line, even if both parties involved do want to make new crossover titles a reality.
For now it's probably best not to get overly hyped at the prospect, but even some more re-releases would be very welcome to play on modern hardware.
There's plenty of SvC and CvS titles to pull from that fans have been asking for, and it's something they did as recently as eight years ago.
The iconic crossover fighting game Capcom vs. SNK 2: Mark of the Millennium was re-released as a PlayStation 2 Classic title on the PlayStation 3 back in though it didn't come packing any new features.
A newly updated version of CvS2 with good online play would be a no-brainer to go with and push sales, and Match of the Millennium's release makes that sound like a real possibility now.
We also have the SNK vs. Capcom Card Fighters titles from the NeoGeo Pocket Color as well and probably have the best chance of showing up considering the company labeled the first collection as Volume 1, so more releases are likely planned at some point.
There's also nothing limiting SNK to just Capcom either, and they've been exploring partnerships for quite some time now.
They've allowed their characters to be used as guest fighters in titles like Tekken 7, Super Smash Bros. Ultimate, Fighting EX Layer and Million Arthur Arcana Blood.
On the Capcom side of things, we do seem to have someone in a fairly high position who'd probably be ecstatic to make more SNK crossovers a reality with Street Fighter 5's Director.
Takayuki Nakayama appears to be a longtime fan of SNK fighting games, and he's even been releasing new joke sketches each week to go along with The King of Fighters 15's silhouette character teasers.
Collaboration looks to be the name of the game now in the realm of Japanese fighting games, but we'll all be waiting to see if all of these partnerships evolve beyond singular guests like they are now.
It's difficult to say what exactly we should expect to come out of these deals, so we'll need to play more of a waiting game until there's something new to get excited about.
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