Borderlands 3 bank

Borderlands 3 bank DEFAULT

Update Notes

Today we will release an update and hotfixes for Borderlands 3, which will be live on all platforms by 12:00 PM PST. This update adds the second Vault Card for players who own the Director’s Cut content, adds 100 bank spaces, and addresses various reported concerns!

  • Removed the moving platforms and added air jumps in the final section of the Takedown at the Guardian Breach
  • Optimized hotfixes already in content and nativized many current hotfixes
  • Addressed a reported crash that could sometimes occur when Xbox Series X players would join a game hosted by a player on PC
  • Addressed a reported crash that could occasionally occur when navigating to the SHiFT menu
  • Addressed reported crash that could sometimes occur on Stadia when a player blocked and unblocked a player
  • Addressed a reported crash when quitting the game while using DX12
  • Addressed a concern from some PlayStation players that their game would occasionally get stuck in Local Only mode when matchmaking
  • Addressed a reported concern for PlayStation players that were sometimes getting a “Matchmaking Error 5” message when trying to matchmake
  • Updated the data received from Vault Cards
  • Updated the impact sound on the Wooden TNT Barrels
  • Updated the prompt to purchase the Guns, Love, and Tentacles: The Marriage of Wainwright & Hammerlock and Psycho Krieg and the Fantastic Fustercluck add-ons in-game so that it will be interactable
  • Updated textures to prevent them from sometimes flickering when following Vaughn after rescuing him in the Sun Smashers’ camp
  • Addressed a reported concern that a player driving a vehicle could occasionally lose functionality after a map transition
  • Included additional language voice over for the Maya Funeral Behind-the-Scenes content
  • Updated Tyrant of Instinct to behave as expected throughout the fight
  • Updated previously nativized hotfixes for various hand cannons, the Kaoson weapon , DNA weapon, and the Takedown at the Guardian Breach that were not applying correctly
  • Addressed a reported concern about visual stutter sometimes happening on Xbox platforms
  • Addressed reported concerns that Fast Travel was sometimes not functioning properly for PlayStation users in Asian countries
  • Updated the SHiFT friend list to prevent placeholder display names from occasionally appearing
  • Updated user ID information for online matchmaking
  • Updated the Report Player function in multiplayer to display at the intended scale in splitscreen
  • Synced the Vault Card Challenges on Stadia to match other platforms
  • Updated the Vault Card system to prevent new challenges from showing as completed
  • Updated the context menu on the mail menu to show correctly
  • Removed blocked players from the social menu
  • Corrected the error message when a player accepts an invite from another player that had disabled crossplay
  • Updated the menus to allow a player to connect to a SHiFT account while in co-op
  • Updated the Vault Card to prevent the chest animation from happening when the card is not active
  • Updated the “Kill 10 Goliaths” daily Vault Card challenge to be tied to a player’s account rather than character
  • Corrected placeholder email text to have language support
  • Addressed reported concerns that drag-and-drop was sometimes not working as expected on PC
  • Updated status and inventory menus to fit as expected while in ultra-wide resolution
  • Updated loading screens to show properly when HDR is On
  • Updated SHiFT account details to display properly in splitscreen
  • Updated the “Host does not own content” message for players joining a player who does not own the Designer’s Cut content
  • Added language support for the Vault Card Rewards
  • Adjusted the positioning of player info from the Friends list in the menus
  • Updated the Operative’s SNTNL augment “Static Field” to return shield energy when doing Shock damage to shields
  • Updated the Operative’s Digi-Clone to spawn the correct amount of grenades
  • Updated the Operative’s “Assassin One” head to appear as expected when the Devil Raider skin is applied
  • Addressed a reported concern that the Beastmaster was sometimes unable to re-slot their action skill if it was used before respeccing
  • Addressed a reported concern that players using the Beastmaster that do not own the Designer’s Cut DLC could sometimes select the ION Loader pet
  • Redirected Maya’s Phasegrasp when players use the Beastmaster to prevent Maya from locking onto the player’s pet
  • Updated artifacts that buff Shock or Corrosive damage to shotguns so they only act as intended rather than also buffing shotgun damage
  • Updated the Gunner weapon anointment, “After exiting Iron Bear, gain 160% increased Splash damage for 18 seconds” to remove the unlisted increase to shield capacity
  • Updated the Gunner anointment, “After exiting Iron Bear, the next 3 magazines will have 33% increased reload speed and 67% increased handling” to remove the unlisted incendiary damage
  • Updated the Gunner anointment, “After exiting Iron Bear, the next 2 magazines will have 10% increased fire rate and 20% critical damage” to remove the unlisted incendiary damage

These changes will be live on all platforms by 12:00 PM PT. To apply hotfixes, wait at the main menu until you see a sign that reads, “Hotfixes Applied!” If you are experiencing any issues or want to provide feedback, please submit a ticket to

  • Prevented the pain screeches from Devil and Hellion Creatures from triggering rapidly when attacked with beam/rapid-fire weapons
  • Added the Cartel Underbosses that spawn at the end of the Revenge of Cartels map with Joey to the Bosses that can be killed for the “Kill 100 Bosses” Weekly Challenge. This does not include Franco Firewall, who will be included in a future patch
  • Added collision when walking into the tree by the waterfall next to the Jabbermogwai’s hut
  • Increased the number of Eridium piles that can spawn in base game maps

Embrace the Pain




  • Increased Weapon Damage
  • Increased the speed of extra projectiles

Vosk’s Deathgrip


Looters Gotta Loot

Borderlands 3 players are now able to collect more loot as Gearbox Software added the ability to add additional slots to your bank space.

When you are aboard Sanctuary 3, you are able to purchase new SDUs at Marcus Munitions Store. These SDU’s will provide an additional 100 bank spaces to the Vault that is located in your character’s room in Sanctuary 3.

Added Bank SDUs for an additional 100 bank spaces

Patch Notes

This means that you can purchase 5 new SDUs as each one will give you an additional 20 slots to your bank space. I hope you got some money saved up or else go farm Jackbot because his vault contains a lot of money.

My Vault Space

Personally, I wasn’t running out of bank space yet as I cleaned up the whole thing after the latest level cap increase. I sold all the old gear. I only kept a bunch of lower lever class mods and artifacts.

That said, you cannot have enough space. I want at least 1 slot for each legendary something that wasn’t possible when the game initially launched.

New World

Tags: Borderlands 3 News

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You’ve heard this before, but it bears repeating: every single video game launch is a minor miracle. So many decisions have to be made. So much content has to be completed. So many variables have to fall perfectly into place. For massive triple-A titles like Borderlands 3, releasing a final product requires years of dedication and perseverance. Increasingly, though, launch is not the end – it’s only the beginning.

While Borderlands 3 is not technically a “live service” game, we have treated it as such to make sure that each week it’s a better game than it was the week before. To keep this looter shooter alive and thriving, we have relied on the passion and determination of our incredible development teams, who’ve kept development happening against the backdrop of a pandemic that fundamentally changed the way we needed to work.

Later this week, more than 18 months since the base game launched on PlayStation 4, we plan to release the Director’s Cut add-on for Borderlands 3 on April 8, introducing a brand new raid boss, a series of murder mystery missions, new daily and weekly challenges via Vault Cards, and a cache of never-before-seen, behind the scenes content, not to mention new Legendary gear and cosmetic items. To mark the occasion, we wanted to look back at everything we’ve released since launch and pull back the curtain on what it takes to keep a triple-A game feeling fresh. 

Broadly speaking, we’ve been guided by three major goals since launch. First, to continue to polish and improve the game by addressing reported performance issues. Second, to strive to maintain a balanced experience so that build diversity could flourish at the end-game. And finally, to deliver a variety of new content, whether free or as part of a paid campaign DLC, at a consistent cadence.

That first goal is the most straightforward of the three. Nearly every single week since launch (up to and including this week), we’ve released a hotfix to adjust the content that’s already available. We’ve also added numerous quality of life improvements, such as more backpack and bank space, expanded ammo storage, and performance and UI improvements. In effort to be transparent, update notes are always available on

Yes, a few updates saw us remove power from over-performing gear or skills, but far more often, we buffed gear and characters. We made all of these changes with the goal of improving the long-term health of the Borderlands 3 experience. We always want that experience to feel both challenging and rewarding. From the beginning, this has been our guiding light when approaching the adjustments we’ve made to the balance of the game.

Borderlands 3

While these weekly updates often stem from our own internal play-testing and the direction of our live team, they just as often result from fan feedback. Have you ever wondered, “Do developers actually read their games’ subreddits?” Well, the answer is: yes, of course! We read all those critiques, as we know those comments come from the most passionate members of our community.

Those weekly adjustments keep us plenty busy, but the real work – and the real joy of Borderlands 3 – comes from that third goal: releasing a variety of new content. And when I say variety, I really, really mean it. In the first year after launch, we released four story-driven campaign add-ons that ranged from a cosmic horror rom-com to a gritty western tale to a space casino super heist to a journey into the broken psyche of a psycho. After that, we released the Designer’s Cut add-on, which added entirely new spin of the Borderlands formula with Arms Race, plus a new skill tree for each of our four Vault Hunters. 

And that was just the paid content. In addition, we released a huge number of free additions, again leaning into the variety that a game like Borderlands 3 makes possible. We overhauled the end game loop with Mayhem Mode 2.0; we challenged high-level players with the intense and original Takedowns; and we gave the entire community new reasons to play together with rewarding seasonal events like Revenge of the Cartels and Bloody Harvest. We even gave players a way to contribute to real-world scientific research with Borderlands Science, a game within the game that helps map the human gut biome (we were all pretty proud of that one).

Maybe our biggest free addition, though, was the PlayStation 5 upgrade that launched last November, right alongside the console itself. If you own a PlayStation 5 and a copy of Borderlands 3 for PS4, you can download the next-gen upgrade for free, enabling frame rates of up to 60 frames per second in 4K resolution during single-player and online co-op. The upgrade also adds local split-screen co-op for up to four players and support for some of the PS5’s unique immersive capabilities like Adaptive Triggers, Game Help, and Spoiler Block. To us, building towards this moment felt like launching the game all over again, but it was well worth the effort.

So what does all of this take? Where do ideas come from? How do decisions get made and content created? These are big questions, but the answers are ultimately pretty simple: it takes dedication and hard work. Ideas come from everywhere. For the campaign DLCs, the entire Borderlands team was asked to pitch any idea they liked. The ones that sparked the most enthusiasm were ultimately selected and created. Other times, it might be just a simple conversation between a couple developers – that’s exactly how Arms Race originally came to be. Then of course the community has become a huge part of the development process; features like the upcoming anointment re-roll machine are a direct result of our community’s input.

In a lot of ways, we feel extremely lucky. The massive scope and flexible tone of Borderlands 3 have allowed us to explore all kinds of ideas, including plenty that probably would have been deemed too outlandish for other triple-A titles. Whether it’s a narrative premise or a new gameplay hook, we’ve always been able to make our ideas work within the context of the universe. That freedom has been crucial not only to maintaining our own passion for the game internally but also for keeping the experience fresh and engaging for the community.

If you’re part of that community now or have been at any point in the past: thank you. We are so grateful you’ve come on this journey with us and given all of our ideas a chance.

We’ve also got a new content add-on, Director’s Cut, dropping April 8, as well as more in-game events scheduled through the remainder of the year. (Just remember you need to own a copy of the base game in order to play our content add-ons.) We’re not stopping now, so there’s never been a better time to jump. See you out there, Vault Hunters! 


Borderlands 3: How to Store Your Items in the Bank

In Borderlands 3, you’re getting a constant stream of loot thrown at you pretty much at all times when you’re not shooting. It’s going to get overwhelming, especially if you don’t have the cash to upgrade your inventory. Here’s how to store your items in the Bank in Borderlands 3, to get some much needed inventory relief.

How to Store Items in the Bank in Borderlands 3

The scenario of having some loot you don’t want to sell or drop, but don’t want to use right away clogging up your inventory is an extremely common one.

Like previous Borderlands games you do have your own personal vault, your bank, that you can store items in for safekeeping. It’s not exactly hidden from you, but the game doesn’t go out of its way to let you know of its existence. You have to seek it out on your own.

Your bank is located in your room in Sanctuary which right near the fast travel station and the lost loot machine on the opposite end of the ship where Lilith and the Navigation Station are. It’s marked on your map with a piggy bank icon. If you fast travel to Sanctuary, you’ll be taken near there.

You initially can store up to ten additional items in the bank, but you can upgrade your capacity by purchasing SDUs from Marcus in his room on Sanctuary.

Don’t be shy about using it because you’ll need all the inventory space you can get. Dropping weapons and other loot are a waste of cash, and you’ll need lots of cash to upgrade all your SDUs and make sure that you have your ammo and weapons all in the best possible shape. So definitely go store those items.

That’s all you need to know for how to store your items in the bank of Borderlands 3. For more tips, tricks, and FAQs answered, be sure to check out our wiki guide.

In sum, here’s how to store your items in the bank of Borderlands 3

  1. Return to Sanctuary via Fast Travel.

    If you haven’t unlocked your ship yet, you won’t be able to store your items in the bank.

  2. Access the bank which is located in your room.
  3. Store up to ten items and purchase SDUs from Marcus to get more storage.

3 bank borderlands

Vault Cards Basics

Everything you need to know about the Vault Cards and Diamond Keys included in the Director's Cut add-on for Borderlands 3!

The Director's Cut add-on for Borderlands 3 brings all new ways to play. In addition to a new raid boss, extra story missions, and behind-the-scenes footage, the Director's Cut also includes three Vault Cards: a new progression system with endless rewards. Each Vault Card offers unique Legendary gear, tons of new cosmetic items, and an all-new in-game resource: Diamond Keys.

What are Vault Cards and Diamond Keys, you ask? We've got you covered with this quick guide.

There are a lot of layers to Vault Cards, but the premise is simple: playing the game with a Vault Card active gives you more loot and XP. To access them, you'll need to own the Director's Cut add-on, which is available for individual purchase or as part of Borderlands 3 Ultimate Edition or Season Pass 2.

When Director's Cut launches on April 8, you'll get immediate access to the first Vault Card: Fallen Heroes. Each of the three Vault Cards is built around a distinct theme, and Fallen Heroes offers items that pay tribute to some of the most beloved, gone-but-not-forgotten allies. We'll have more info to share on the subsequent Vault Cards later this year, but we're planning to launch all three by the end of 2021.

When multiple Vault Cards are available, you can choose which one is active while you play. Once activated, you'll see an additional progression bar on your HUD sitting just below your Vault Hunter's regular XP bar. Filling up your Vault Card progression bar works just like leveling up: it's all driven by how much XP you're gaining. By exploring the galaxy, wiping out baddies, and completing quests, you'll fill up your Vault Card progression bar in addition to your regular XP bar!

There are also new Daily and Weekly Challenges that'll give you an XP boost for both your Vault Card bar and your regular XP bar. They're all managed via a new tab in your ECHO Device, with three Daily Challenges and one multi-tiered Weekly Challenge to chase after.

Vault Cards pull from a pool of over 100 unique challenges, so you never know what you're going to get. Daily Challenges refresh every day at 9:00 AM PT / 12:00 PM ET / 5:00 PM UTC, and Weekly Challenges refresh on Thursdays at 9:00 AM PT / 12:00 PM ET / 5:00 PM UTC. Note that Daily and Weekly Challenges will be replaced at these times whether or not you've completed them, so if you see something that strikes your fancy, make sure you jump on it ASAP!

So, you've activated a Vault Card and you've been diligently completing Challenges; how do you get its unique rewards? Enter Vault Card Chests. Each time you fill that bar and 'level up' your Vault Card, you'll score a Vault Card Chest unique to that Card.

These Chests will contain either: a piece of gear from the weekly loot pool, a cosmetic item from that Vault Card, Eridium, a Vault Card Key (which are rare), or a Diamond Key (which are super rare; more on those later). Because cosmetic items can only be collected once, Vault Cards have built-in duplicate protection—if you would've gotten a cosmetic item you already have, you'll get a Vault Card Key instead.

Vault Card Keys let you unlock the Legendary gear and cosmetics from the associated Vault Card. The gear scales to your character's current level, and you can preview the complete collection of loot via your ECHO Device. These items can be unlocked in any order you want, so you can get the loot you desire pronto.

Each Vault Card features a total of 28 unique rewards, including 24 themed cosmetics and four new pieces of Legendary gear! As an example of what to expect, here's a full rundown of the type of rewards featured in Vault Card #1, Fallen Heroes:

  • 4 pieces of new Legendary gear (Sniper Rifle, SMG, Rocket Launcher, Shield)
  • 4 Vault Hunter Heads
  • 4 shared Vault Hunter Skins
  • 4 ECHO Device skins
  • 3 Weapon skins
  • 4 Weapon Trinkets
  • 2 Emotes
  • 3 Room Decorations

There's no level cap on Vault Cards, so you can level them up with XP and continue to earn Chests indefinitely. Even after you've unlocked all of a Vault Card's unique loot, you can keep leveling it up to rake in the Eridium. And, just maybe, you'll be lucky enough to score a coveted Diamond Key…

You may be familiar with Golden Keys, which you can score by keeping up with all things Borderlands on social media. Golden Keys unlock the Golden Chest near Marcus Munitions on Sanctuary III. When opened, the Golden Chest offers up a bunch of high-end gear appropriate for your level.

Diamond Keys take that even further by presenting you with not just a chest but an entire room full of tantalizing loot.

To use your Diamond Keys, visit the Diamond Armory, a new room located beneath the Bridge on Sanctuary III's upper deck. This room contains the alluring Diamond Chest with "Choose Wisely" inscribed on its front. On three nearby walls, you'll see neon symbols for Shields, Weapons, and Grenades. Activate the Diamond Chest with a single-use Diamond Key, and the shutters on those three walls will snap open, revealing a trove of exceptional items.

With so much sweet loot staring you in the face, you'll feel like a kid in a candy store. But take heed—once you've opened the Diamond Chest, the clock starts ticking. You'll have to scan through the available gear as quick as you can, because you can only take one piece of loot from each wall.

Once you've made your selections (or the timer runs out), the shutters slam shut, taking all those other lovely loot options with them. If you got so transfixed by one wall that you forgot about the others, you won't leave empty-handed; you'll receive a random item from the wall when time's up.

The fun's not over even when all the shutters are closed, as the Diamond Chest in the center of the room will power up to produce one last piece of gear that's guaranteed to be Legendary. So, to recap: each time you open the Diamond Chest, you get four items total, including at least one Legendary. With any luck, you'll score the kind of loot all Vault Hunters dream of.

Now that you have an understanding on how Vault Cards and Diamond Keys work, here are answers to questions you might have about the finer details. If you don't see an answer to your question here, hit us up via @Borderlands on Twitter!

Can I buy Vault Cards individually?

At this time, Vault Cards can only be accessed by owning the Director's Cut add-on, and can't be purchased individually or separately.

When multiple Vault Cards are available, can I stack Vault Card Daily Challenges?

No, but each Vault Card will present three Daily Challenges, so when all three Vault Cards are available, you can complete up to nine Daily Challenges each day! Similarly, each Vault Card has its own Weekly Challenge, so you can complete a maximum of three each week. Note that you can only progress Challenges on the Vault Card you have active, so make sure you've activated the right one.

Is there a way to reroll Daily or Weekly Challenges?

Currently there are no plans to allow on-demand rerolling of Daily or Weekly Challenges, regardless of whether or not they've been completed. New Challenges will populate in your Vault Cards every day at 9:00 AM PT / 12:00 PM ET / 5:00 PM UTC for Daily Challenges, and Thursdays at 9:00 AM PT / 12:00 PM ET / 5:00 PM UTC for Weekly Challenges.

Is it possible to complete a Vault Card?

All you completionists should strive to collect all the items on each Vault Card, but Vault Cards will never technically be "completed" because they have no level cap, and will therefore always keep offering rewards. You can keep earning Vault Card levels even after you've scored all of that Card's gear to earn Diamond Keys, Eridium, and higher-level versions of the Card's gear.

Are Vault Card rewards only unlocked for my current character?

Nope—the rewards for Vault Cards are account-based, so you can redeem their rewards on any character. Vault Hunter Skins and Weapon Skins for each Vault Card will unlock on all of your characters. If you happen to get gear that would be perfect for a different character, you can transfer it with your bank aboard Sanctuary III just like any other drop!


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