Roblox speed run games

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Last Updated on 2 October, 2021

All the valid Speed Run 4 Codes – Roblox Game by Vurse – You can unlock new dimensions (moon and zombie), sounds, and more free rewards

Speed Run 4 Codes – Full List

These codes are still working, so claim your rewards as soon as you can, you can unlock new dimensions, sounds, and more:

Valid Codes

These codes are still working, so claim your rewards as soon as you can, you can unlock new dimensions, sounds, and more:

  • Moon: Redeem this code and get the Moon Dimension
  • OOF: Redeem this code and get the OOOOOFFF Sound

These are all the valid codes, there will be more soon, and we will add them to the list. When we add a new code, we place it at the top of the list, so just check if you have already redeemed the first code, if not, claim your reward!

You can also unlock the Zombi Mode, by collecting 30 Stars

Follow @actually_tim on Twitter for more redeem codes, also be sure to look out for codes hidden in Roblox Ads

Speed Run 4 Codes – Expired Codes

Here are all the expired codes, expired codes cannot be redeemed:

Speed Run 4 Codes – How to Redeem?

Click on the button with a bird inside, left side of the screen, above the Store Button, enter the code and redeem it. If you want to see how it works, check this video guide from the youtuber Gaming Dan:

How to Play Speed Run 4? Roblox game by Vurse

Join in the fast paced fun and test your skill with this challenging platformer! There are 30 unique levels to run and parkour through to victory. Each level has a unique song and appearance.. Can you reach the final level? Race your friends, or race against the clock and keep an eye on the timer, good luck!

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Speed Run 4 Official Roblox Game > Here

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Speedrun

Play-through of a video game performed as quickly as possible

For other uses, see Speedrun (disambiguation).

A speedrun is a play-through, or a recording thereof, of a whole video game or a selected part of it (such as a single level), performed with the intention of completing it as quickly as possible. While all speedruns aim for quick completion, some speedruns are characterized by additional goals or limitations that players subject themselves to, such as collecting all key items, playing blindfolded, or attempting to achieve goals that are particularly not a desirable goal for a video game's community. Players speedrun mainly to challenge themselves, to entertain, to compete with themselves and others, and to attain mastery over a games systems in a way that would not be possible in an ordinary playthrough. Players performing speedruns, called speedrunners, often record their attempts. These recordings are used to entertain others, to verify the completion time, to certify that all rules were followed, and to spot ways to further improve the completion time.[Note 1]

To achieve a high level of play, speedrunners often have to reason about the game differently from the way that ordinary players might. Speedruns follow gameplay routes that are planned out carefully and often involve disarranging the intended sequence of events or skipping entire parts of it. Other speedruns exploit programming mistakes, or glitches, that a skillful player can exploit to their advantage. Tool-assisted speedrunning is a type of speedrunning in which various computer tools are used to obtain performances which would be near-impossible for a human player, and are not held in competition with speedruns done by human players in real time, known as real-time attacks (RTA).[1]

Some games are considered to be particularly suited to speedrunning and have online communities dedicated to them, which can provide an active platform for discussing, publishing, and improving speedruns. Speedruns can be viewed on a variety of platforms, including live streams where players can carry out and share their attempts in real-time. Although speedrunning was originally not a widespread phenomenon, it has since grown to involve several active websites and an increasingly expansive assortment of speedrun videos that are freely and widely circulated on the Internet.

Strategies

Finding the optimal path through a game is referred to as routing.[2] While routing, it may become apparent that some of the goals in the game do not need to be achieved for completion. Such elements include items that the player needs to possess in order to continue to a next stage or even entire parts of the gameplay that may convey a part of the game's plot or a subplot. Skipping a part of the game in such a fashion that it can be described as disjointed with the game's intended/common sequence of events is referred to as sequence breaking.[3][4][5] A particularly effective form of sequence breaking is a "credits warp", a name for a sequence break which can teleport the player to the game's ending credits, examples of which can be found in Super Mario Bros. 3, Super Mario World[6][7] and The Legend of Zelda: Ocarina of Time.[8]

The term sequence break was first used in 2003 in reference to the Nintendo GameCube game Metroid Prime.[5][Note 2] The original thread was called "Ice Beam + Gravity Suit before Thardus using Triple Jump".[9][10] Thardus, a fictional creature in the Metroid series, was designed to be a mandatory boss before the Gravity Suit and Ice Beam could be obtained, hence the novelty of bypassing the boss while still obtaining the items.

However, sequence breaking was being done since 1986 in the original Metroid on the NES. It is indeed possible to reach Mother Brain using only the Morph Ball, Bombs, Missiles and Ice Beam. Upon reaching the area before the final bridge, the player must wait for a flying enemy to go through the left door at the same time as Samus. Then, the flying enemy can be frozen and stepped on to enable the player to reach the end of the missing bridge using the Bombs. Since its initial discovery, sequence breaking has become an integral part of speedrunning and has been applied to many other games. A specific way to do sequence breaking in a specific game is usually called a skip, and well-known skips are known in their communities under names that easily identify it.[11]

Glitches are often[Note 3] used in order to achieve sequence breaks, as well as for other purposes, such as achieving otherwise impossible speed,[13][14] damage output,[15][5] or skipping cutscenes.[16] An example of a glitched sequence break can be found in the "16 Star" run of Super Mario 64. In this game, Mario normally needs to collect at least 70 of the 120 power stars before he is allowed to challenge Bowser, the final boss, but glitches make it possible to access the final level with only 16 stars; with the right kind of movement, it is possible to pass through the boundary of a wall by pushing into it while holding onto MIPS, an NPC rabbit, then exploit a glitch known as "backwards long-jumping" to bypass the endless staircase behind the 70 star door.[16] Since then, similar tricks have been found to complete the game without collecting any stars.[17]

Glitches and sequence breaks were historically not allowed within speedruns, such as in Twin Galaxies,[18] but more recently they have fallen into common use,[12] with runs without glitches either being performed in separate "glitchless" categories.[18][19] Some glitches, however, are still not allowed even in glitched categories. For example, it is generally the case that runs must be performed on official hardware (rather than emulators) and not use external cheats[5] or tools.[20] In addition to glitches and sequence breaks, other, more minor methods of time-saving are also used in speedruns, such as choosing the optimal hardware[5] and language[21] to run the game with.

Tool-assistance

Main article: Tool-assisted speedrun

Although most speedruns assume normal human play of a game, tool-assisted speedruns (abbreviated TAS) allow authors to use outside tools to aid their playing. For example, utilizing the save state function of an emulator to go back in time and revise mistakes (known as re-recording), playing in slow motion, or using software to read variables directly from the game's memory, giving the player information not normally available to them. The result is that human limitations, such as skill and reflex, are no longer a barrier in the creation of a run; tool-assisted runs have (sometimes significantly) lower completion times than their unassisted equivalents.[22]

Categories

Speedruns are split into various categories, based on levels of completion and/or what glitches, if any at all, are used.[19][3] The most common categories are as follows:

  • Any%, or fastest completion, refers to completing the game as quickly as possible, and often involves sequence breaking.[3]
  • 100%, or full completion, requires the player to complete the game to its fullest. This often includes collecting all key items or upgrades, finding all secret features, or anything else that may be deemed important. Specific requirements for a 100% speedrun are different depending on the game.[23] Any% and 100% are the most common categories for speedrunning.[24]
  • Low%, or minimalist completion, requires the player to complete the game by obtaining the fewest key items or upgrades possible. If the fastest way to complete the game already involves the player picking up the fewest key items or upgrades, a low% category may not exist for that game's speedruns.[25] As with 100% runs, low% speedruns have requirements that vary between games.[23] For example, in New Super Mario Bros. Wii, this means no power-ups or Yoshi.
  • Glitchless, typically a subcategory of one of the above categories. Glitchless runs, as the name implies, are absent of glitches, but may still allow exploits that do not break the game.[19]

In addition, there can be game-specific categories that change what the goal of the run is and what restrictions are applied. Some runs restrict things aside from completion or glitches, such as Super Mario Odyssey's "Minimum Captures" run.[26] Such runs are also sometimes called "challenge" runs.[27] In addition to these, games can have categories devoted to goals other than completing the game, a large sect of which being "meme" speedruns, which are dedicated to absurd or otherwise pointless tasks, such as Mii Maker's "Matt%"[28][29] and Super Mario Odyssey's "Nipple%".[30]

Randomizers

A randomizer is a type of game mod that has been used in speedrunning, wherein software is used to shuffle the locations of elements (such as items) to provide an additional challenge. Popular games used for randomizer runs have included The Legend of Zelda: A Link to the Past and Super Metroid, while a notable mod combines both games—with special doorways transitioning the player between them, and items from both games scattered within their respective environments.[31][32]

History

Speedrunning has been generally an intrinsic part of video games since the earliest home consoles, similar to chasing of high scores. However, broad interest in speedrunning came about with the wider availability of the Internet around 1993 that gave the means for players to be able to share their speedruns with online communities. Sites dedicated to speedrunning, including game-specific sites, began to appear at the same time and helped to create the subculture around speedrunning. These sites not were only used for sharing runs, but also to collaborate and share tips to improve times, leading to colloraborative efforts to continuously improve speedrunning records on certain games.[33]

Earliest examples

The earliest widely distributed speedruns were restricted to games that included an in-game timer, such as Dragster, Activision Grand Prix, Excitebike, Metroid II: Return of Samus, and Super Mario Kart. One of the earliest recorded methods of distribution was via Activision's 1981 newsletter, Activisions, where speedrunners would photograph the time on their screen and submit them to the publication.[34] Such publications would typically put speedruns into a section that also contained high score or simple completion attempts. This would continue in later publications, including Nintendo Power's NES Achievers section, later renamed Power Player's Challenge.[35][36]

Due to updates being restricted to the publication's interval, records could stand for months before any successful challenge could be widely known. Furthermore, photographing a CRT television incorrectly could result in times being lost or misread, and there were no means of community verification. Information on how these runs were achieved were only rarely disclosed. Finally, proof of these runs can be lost by the publisher, which happened with Todd Rogers' disputed 5.51 second run of Dragster.[37]

COMPET-N (Doom)

December 1993 saw the release of id Software's Doom, which allowed players to record demo files of their playthrough. The feature was first picked up by Christina "Strunoph" Norman in January 1994 when she launched the LMP Hall of Fame website.[38]

This site was, however, quickly followed up by the DOOM Honorific Titles (also known as the "DHT"),[39] launched in May 1994 by Frank Stajano, which introduced the first serious competition between players.[40] This site, designed around a notion of earning titles by successfully recording a particular type of demo on one of the predetermined maps in the "IWADs", would create the basis for all Doom demo sites that would follow.[38] These so-called "exams" became very popular as the player had to earn each title by submitting a demo of the feat to one of the site's judges to justify his application. Doom II: Hell on Earth was released in October 1994,[41] and the DHT conformed to the new additions as well as the new Doom version releases. At the height of its popularity, the DHT had many different categories and playing styles.[38] For example, playing with only the in-game fists and pistol, while killing all monsters on a map, became known as "Tyson" mode, named after the heavyweight boxer and former champion Mike Tyson. "Pacifist mode" was playing without intentionally harming any monsters. Each category had "easy", "medium", and "hard" difficulty maps for players to get randomly chosen for. As an authentication method to prevent players from submitting demos made by other people, it was required that they performed a distinct "dance" during their demo (often at the very beginning). With such varied categories, the DHT was appealing to a diverse group of players.[38] However, the DHT had trouble retaining a permanent Internet location. This, combined with the constantly changing rules and the diminished importance of most of the titles, caused public interest to wane as the years went by.

In November 1994, the definitive installment Doom speedrunning scene, in the form of the COMPET-N website, was launched.[38] Its creator, Simon Widlake, intended the site to be a record scoreboard for a variety of Doom-related achievements, but unlike its predecessors, they were all based on the idea of fast completion, thus making it the first actual speedrunning site. Players were challenged to run through Doom's levels as fast as humanly possible in order to attain a spot on the constantly updated COMPET-N scoreboards, leading to demo material gradually amounting to hundreds of hours of recorded gameplay.[42]

Like the DOOM Honorific Titles, this site experienced multiple location changes over time; it was hosted on the Simtel servers for a while, before Istvan Pataki took over as maintainer and moved the site to a now defunct FTP server of the Technical University of Budapest. From there on, since early 1998, it had been administered by Adam Hegyi, who was maintaining the site, but left around 2007 without notice. In 2012, COMPET-N player Zvonimir 'fx' Bužanić took over maintaining the site and created a new database for WAD-s and PWAD-s. As of July 2020, COMPET-N contained a total of 9602 demos (on both official and custom maps), over 32 days of gameplay.[42]

SpeedRunsLive.com

In 2009, SpeedRunsLive was created by Narcissa 'Cosmo' Wright and Daniel 'Jiano' Hart[43] as a way for speedrunners to showcase speedrunning races in real time with a set goal consisting of various possible categories. Each game has a dedicated leaderboard that shows who is the top speedrunner for the game.[44]

Speed Demos Archive

Main article: Speed Demos Archive

A "grenade jump" is used in the E4M3(The Elder God Shrine) level in Quakein order to jump over a large lava pit without having to wait for a bridge to appear.[45]

Following the success of the Doom speedrunning community, people began recording demos of Quake playthroughs when it was released in June 1996 and sharing them via Simtel.[46] There were two distinct kinds of demos: those in which the player killed all monsters and found all secrets on the map (called "100% demos") and those in which the player ignored these goals in order to finish the level as fast as possible (called "runs"). All levels were, at that time, recorded solely on the "Nightmare" difficulty level, the highest in the game.[46]

In April 1997, Nolan "Radix" Pflug created the Nightmare Speed Demos website to keep track of the fastest demos.[46] In June of that same year, the first Quake done Quick[47] speedrun was published. Quake done quick, unlike conventional demos, featured a full playthrough of the game, consisting of the best runs by any member of the site of each level . The speedrun completed the game on Nightmare difficulty in 0:19:49.[46][48][49] The run was "recammed", i.e. reconstructed so that it could be also viewed from a third-person perspective, which gained it its machinima status.[50] It received widespread attention from gaming magazines, being distributed as part of the free CDs that they came with.[51] This popularized speedrunning for a much larger audience than before and attracted many newcomers.[citation needed] Interest increased in other categories of speedrun. Thus, in August 1997, Muad'Dib's Quake Page came to be, run by Gunnar "Muad'Dib" Andre Mo and specializing in "Easy" difficulty runs.[46] One month after that, the Quake done Quick movie was superseded by a new movie Quake done Quicker on September 14, 1997, which shortened the game's fastest playthrough to 0:16:35.[51]

In April 1998, Pflug and Mo merged their pages, thus creating the Speed Demos Archive, a community for Quake speedrunning that also acts as repository for demos, maps, statistics, and software pertaining to the practice.[46] Since its release, many quirks have been discovered in Quake's physics that can be exploited for speedrunning. Despite its age, Quake has steadily remained popular with its players. Quake done Quick with a Vengeance was released on September 13, 2000, which featured a complete run through Quake in 0:12:23.[52] Primarily tricks that had not been used in both its predecessors allowed for this improvement, as the run's manual states that it "[makes] use of every known trick, including unrestricted bunny-hopping, to represent the state-of-the-art in Nightmare running".[53] In December 2011, a new run was produced and called Quake done Quickest. The improvements that were made resulted in a time of 0:11:29 for the entire game, an improvement of 54 seconds over Quake done Quick with a Vengeance.[54]

Metroid 2002 (Metroid series)

Released in August 1986, Metroid was one of the earliest games to introduce special rewards for fast completion times. As is the case for the rest of the games in the series, highly nonlinear gameplay makes it possible for runners to search extensively for different routes towards the end of the game. In particular, the ability to perform sequence breaking has been researched thoroughly, leading to the discovery of ways to complete the games while obtaining only a small percentage of items. Prior to the inception of Metroid speedrunning, there were special websites which documented these so-called "low-percentage" completion possibilities.

The first game to be exceedingly popular with the speedrunning audience was Super Metroid, released in 1994, which proved to lend itself to fast completion purposes very well.[40] It featured a physics system that allowed for a wide array of skills for mobility, like "wall jumping" or the "Shinespark", allowing players to skip over large areas of the game, or play through the game in different manners based on how well they can perform these tricks in contextual situations. Additionally, it had the same nonlinear gameplay as its predecessors. Due to the way the game was laid out, several different run types or tiers that incorporate different completion percentages have been performed, including any%, 100%, low%, and reverse boss order (RBO), in which the player beats the game's bosses in the opposite order from which they were meant to be played.

As the Internet became more available to the general public, groups of players started collaborating on message boards to discuss these tricks with one another in what became a speedrunning community.

The first Metroid community that was created for the purpose of fast completion was Metroid Prime Discoveries, created and led by Jean-Sebastien "Zell" Dubois.[55][citation needed] Rather than being a site that focused on speedrunning, it was dedicated to documenting the possibilities of sequence breaking in the game Metroid Prime. When the interest arose to begin the documentation of other games in the series, however, the new site Metroid 2002 was created by Nathan "nate" Jahnke in August 2003.[citation needed] Initially, the only site focused on documenting the two Metroid games released in 2002—Metroid Prime and Metroid Fusion—but after merging with another site Metroid Online, it became "the one resource for Metroid Prime sequence breaking info."[56] Ever since, it has been the central repository for everything related to speedrunning the Metroid series.[citation needed]

It was also in November 2003 that Metroid speedrunner Nolan Pflug released his 100% run of Metroid Prime, in which he finished the entire game in 1 hour, 37 minutes.[Note 5] It gained widespread attention, notably on Slashdot.[57] The first segment of his run was being downloaded over five thousand times a day at the peak of its popularity.[58] The Metroid 2002 IRC channel was flooded with people who had heard about the run and wanted to know more about it, fast dwarfing the original population, and its message board saw its member count double in size the month following the run's release. As a result of the popularity of this run, Metroid 2002 merged with Speed Demos Archive, to meet the growing bandwidth consumption, the latter at the time providing nearly limitless server capacity for their runs on the Internet Archive.[58]

TASVideos (tool-assisted speedruns)

It was in early 1999 that the term "tool-assisted speedrun" was first coined, during the early days of Doom speedrunning, although they were also called "built demos", in accordance with the "demo" terminology. Players first started recording these special demos when Andy "Aurican" Kempling released a modified version of the Doomsource code that made it possible to record demos in slow motion and in several sessions. In June 1999, the first site made for the purpose of sharing these demos, called "Tools-Assisted Speedruns", was opened by Esko Koskimaa, Peo Sjoblom, and Yonatan Donner.[38][Note 6]

Like other such communities, the maintainers of the site stressed that their demos were for entertainment purposes rather than skill competitions, although the attempt to have the fastest time possible with tools itself became a competition as well.[59] The site became a success, usually updating several times a week with demos recorded by its maintainers and submitted by its readers. The site was active until August 10, 2001, when it was converted to an archive.[60] The popularity of Doom tool-assisted speedrunning has dwindled since then.

In mid-2003, an anonymous speedrunner using the nickname Morimoto (もりもと) released a video in which he played through Super Mario Bros. 3 with an unprecedented level of skill; he beat the entire game in just over 11 minutes without making a single mistake and managed to accumulate 99 1-ups throughout levels during which he had to wait.[40] In addition, he put himself in dangerous situations over and over, only to escape them without sustaining any damage. Although it was widely believed that the video was made by an extremely skilled player, it was actually the first tool-assisted speedrun made with a special emulator to generate widespread interest.[Note 7][citation needed] When Morimoto detailed the making of the run on his website,[61] many felt deceived and turned to criticizing the video's "illegitimacy".[citation needed] The knowledge that the video was constructed through tedious and careful selective replaying also raised some questions about the authenticity of video game replays; after all, if it is practically impossible to tell the videos of both kinds apart, one cannot possibly know whether a run was made with or without the use of a special emulator. It was even feared that this fact would cause the downfall of competitive speedrunning.[40] Neither the Speed Demos Archive nor Metroid 2002 have ever published runs that were known to be made with a special emulator. Nolan Pflug, the former webmaster of Speed Demos Archive, has been quoted as saying, "My basic thought is 'don't like them, haven't made them, don't watch them,'" when asked for his opinion on the subject.[62]

Thus, in late 2003, the first public website that served tool-assisted speedrun videos from multiple authors, TASVideos (then known as NESVideos), was created.[63] It was originally created by Joel "Bisqwit" Yliluoma for the purpose of showcasing, sharing, and discussing speedruns made with special emulators—at first, the site only held videos of Nintendo Entertainment System games, in part due to the fact that the only emulator suitable for this specialist purpose was, at that time, the Famtasia NES emulator.[citation needed] Besides just serving the speedrun recordings in the emulator's original format (which, much like Doom and Quake demos, required both the emulator and the game in order to be played back), the site also held video files, making the recordings more accessible. As of March 2016, it holds over 3,000 complete speedruns.[64]

Speedrun.com

In March 2014, speedrun.com was launched by speedrunner Pac.[65] On the website, speedrunners can customize speedrunning leaderboards for video games and submit video proof of their runs. The website also features forums, statistics, guide pages, streams, and resources for new runners. As of November 2020, the site has over 600,000 registered users and over 1,750,000 submitted runs in over 20,000 games.[66]

Speedrun marathons

This section is about speedrunning marathons in general. For information about the American Speedrunning Marathon that used to be hosted by Speed Demos Archive, see Games Done Quick.

A speedrun marathon is a web-stream of multiple games being speedran in succession. This often takes the form of a fan convention where runners get together to speedrun video games to raise money for charity, but may also be a purely online event. The most popular speedrun marathons are the semiannual Games Done Quick marathon in the United States. Before the marathons, discussions take place on a forum, and runners submit their game choices. An online schedule is created that will show who is speedrunning, when they are speedrunning, and what game they are speedrunning. Their runs are streamed live at Twitch, and runners often provide commentary throughout the run to give viewers a better understanding of what is going on. Runners who are speedrunning often practice their game in a practice room at the event before their scheduled run as a warm up, or they practice at home beforehand. A speedrun marathon called Summer Games Done Quick 2019 raised $3,032,114.62 for Doctors Without Borders.[67]

Competitive speedrunning

Speedrunning tournaments have been a staple of the community for many years. Speedrun.com for instance has community tournament listings posted on their forums,[68] their sitewide tournament being Speedrun Weekly: a tournament where each week the site votes on what game and category to race.[69] SpeedRunsLive also has held some competitions in the past such as their sites Race Seasons 1 and 2[70] and they are currently gearing up for their 14th Mystery Tournament.[71]

See also

Notes

  1. ^Although many speedruns are released as video recordings, which are often preferred due to being more universal and easier to tell whether the user is cheating or not, some communities use a game's native demo recordings (such as the format in by Quake) since these are much more compact and easier to share with others. Such recordings require specific software to view, usually a version of the original game. Some communities release speedruns in both formats so that they become accessible to a larger audience.
  2. ^Metroid 2002, a major Metroid speedrunning website, has retained back-ups of these topics that can be found at . See section "Metroid 2002 (Metroid series)" for more information on Metroid 2002.
  3. ^Some sequence breaks are not considered glitches, due to the method(s) used to achieve them being within the bounds of what is considered "glitchless", as the boundary between what is and is not a glitch is not always well defined.[12]
  4. ^This speedrun has since been replaced with an improved version, and as such, its original host, Speed Demos Archive, no longer makes mention of it. The original announcement, however, may still be found using the Internet Archive's Wayback Machine at .
  5. ^Doom tool-assisted speedrunning is sometimes referred to as "tools-assisted speedrunning", after the first site used to share these demos. A news post after the creation of this site, however, read "Indeed, I was wrong and the site should be called 'Tool-Assisted Speedruns' rather than 'Tools-Assisted Speedruns'. I'm not going to redo the logo though."
  6. ^There is evidence that several tool-assisted speedrun videos had been made before then, including a few others by Morimoto himself, but the Super Mario Bros. 3 video was the first to become popular with a general audience.

References

  1. ^Snyder, David (2017). Speedrunning: Interviews with the Quickest Gamers. McFarland Publishing. p. 19. ISBN .
  2. ^Matt Sayer (November 23, 2016). "VICE - Routers Are the Pros Who Make Speedrunning Possible". www.vice.com. Archived from the original on July 6, 2020. Retrieved July 6, 2020.
  3. ^ abcGood, Owen S. (June 23, 2018). "Summer Games Done Quick 2018: everything you need to know about the first day". Polygon. Archived from the original on February 20, 2019. Retrieved February 19, 2019.
  4. ^Degraffinried, Natalie (April 1, 2019). "Sekiro Speedrunners Discover Wild Techniques To Beat The Game In 40 Minutes". Kotaku. Archived from the original on May 31, 2019. Retrieved April 20, 2020.
  5. ^ abcdeLi, Roland (January 9, 2014). "Making money as a Zelda speed runner". Polygon. Archived from the original on March 30, 2019. Retrieved April 20, 2020.
  6. ^Murphy, David (January 22, 2015). "Speedrunner 'Beats' Super Mario World in Under 5 Minutes". PC Magazine. Archived from the original on September 7, 2018. Retrieved April 20, 2020.
  7. ^Orland, Kyle (January 14, 2014). "How an emulator-fueled robot reprogrammed Super Mario World on the fly". Ars Technica. Archived from the original on March 30, 2020. Retrieved April 20, 2020.
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  10. ^Snyder, David (2017). Speedrunning: Interviews with the Quickest Gamers. Jefferson, NC, USA: McFarland. ISBN .
  11. ^Carter, Chris (January 25, 2018). "Zelda: Wind Waker HD speedrunning community spurred by new exploit". Destructoid. Archived from the original on January 27, 2018. Retrieved April 20, 2020.
  12. ^ abHernandez, Patrcia (May 29, 2014). "Why Speedrunners Use Glitches". Kotaku Australia. Archived from the original on May 8, 2020. Retrieved April 20, 2020.
  13. ^Klepek, Patrick (May 6, 2015). "Half-Life 2 World Record Speedrun Will Make Your Head Spin". Kotaku Australia. Archived from the original on May 30, 2017. Retrieved April 20, 2020.
  14. ^Winkie, Luke (September 25, 2019). "Inside the wild speedrunning community of 16-year-old SpongeBob: Battle for Bikini Bottom". PC Gamer. Archived from the original on November 21, 2019. Retrieved April 20, 2020.
  15. ^Davenport, James (March 30, 2020). "Doom Eternal speedrun world record squeezes under 40 minutes". PC Gamer. Archived from the original on February 4, 2021. Retrieved April 20, 2020.
  16. ^ ab9 Insane Tricks Used By Mario 64 Speedrunners - IGN, archived from the original on September 12, 2018, retrieved April 20, 2020
  17. ^Frank, Allegra (July 9, 2018). "One of Super Mario 64's toughest speedrun records has been broken". Polygon. Archived from the original on February 20, 2019. Retrieved February 19, 2019.
  18. ^ abPlatts, Kieren (March 24, 2020). "Keeping Up: An Introduction To Speedrunning | Redbrick Gaming". Redbrick. Archived from the original on April 14, 2020. Retrieved April 20, 2020.
  19. ^ abcKobek, Patrick (April 9, 2020). "Somebody's Ripped And Torn Through Doom Eternal In 31 Minutes". TheGamer. Archived from the original on February 4, 2021. Retrieved April 20, 2020.
  20. ^Alexandra, Heather (August 23, 2019). "Majora's Mask Speedrunners Get World Record Under An Hour By Playing The Ocarina 63 Times". Kotaku. Archived from the original on March 3, 2020. Retrieved April 21, 2020.
  21. ^Beck, Kellen (March 30, 2017). "Playing a game in a different language can make or break a world record speedrun". Mashable. Archived from the original on December 8, 2018. Retrieved April 21, 2020.
  22. ^Degraffinried, Natalie (May 1, 2019). "Speedrunner Smashes A Computer-Assisted Super Mario Bros. Record By A Single Frame". Kotaku. Archived from the original on September 6, 2019. Retrieved April 20, 2020.
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Further reading

External links

Sours: https://en.wikipedia.org/wiki/Speedrun
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The 21st century witnessed the rise of the gaming tide in the world. Esports has acquired a new definition. Several companies work day and night to present incredible games to entertain the players with a pinch of fresh storyline and gameplay. Roblox Speed Run Simulator is an exciting game peaking from Roblox games’ box. 

Roblox Speed Run Simulator Codes presents a bag full of rewards such as in-game items, pets, coins, gems, and many more. These codes simplify the player’s journey to grab attractive in-game goodies. In this post, we’ve mentioned all the working active and expired codes in the game.

What is Roblox Speed Run Simulator?

Roblox Speed Run Simulator is one of the famous open-world stimulation games presented by the Roblox world. The game is inspired by two of the incredible Roblox games, Piggy and Speed Run 4. It offers the player a wide range of characters battling for speed, collect various utilities, coins, and other resources to win the game.

Roblox Speed Run Simulator Codes List

Roblox Speed Run Simulator Codes List

Roblox Speed Run Simulator Codes presents an upper hand to the gamers to conquer the game. It supplies them with in-game resources, coins, currencies, and many more exciting rewards, to load up their inventory. These codes can be collected on the Web by surfing across various Youtube channels, Twitter handles, and other social media platforms. However, the task of wondering on these platforms to amalgamate the valid codes is quite hectic. So we present you with the Roblox Speed Stimulator Run active codes to save your time and efforts.

Active Roblox Speed Run Simulator Codes

Here is the full list of active codes of Roblox Speed Run Simulator – 

  • CHRISTMAS – Redeem this code to earn Ginger Bread Pet as a reward.
  • 100KLIKES – Redeem this code to receive a x2 boost as a reward.
  • RELEASE – Redeem this code to receive x2 speed for 10 minutes as a reward.
  • 70KLIKES – Redeem this code to earn one extra pet slot as a reward.
  • 10PETS – Redeem this code to earn +10 pet inventory as a reward.

Expired Roblox Speed Run Simulator Codes

Here is the list of expired Roblox Speed Run Simulator Codes – 

  • HALLOWEEN – Redeem this code to receive a Pumpkin Pet as a reward.
  • 2KLIKES – Redeem this code to earn a Rare Panda Pet as a reward.
  • 10KLIKES – Redeem this code to get an x2 Speed Boost for 10 minutes as a reward.
  • 25KLIKES – Redeem this code to receive an Evil Piggy Pet as a reward.
  • 40KLIKES – Redeem this code to get an x2 Speed Boost for 10 minutes as a reward.
  • 125KLIKES – Redeem this code to earn for a Yeti Pet as a reward.

How to redeem Roblox Speed Run Stimulator Codes?

The players often wonder to redeem the codes efficiently. However, after you grab the valid codes, and with an efficient guide, it’s nothing less than a child’s play to redeem the codes to reap their benefits. 

Here is the complete step by step procedure to redeem the Roblox Speed Run Simulator Codes –

  • Open the game and search for the Twitter icon resembling a bird on the display’s left corner.
  • Now, press this icon and wait for a while until a popup window appears.
  • Now copy and paste the valid codes in the blank area.
  • Then, click the “Submit” button to redeem the code and add the respective reward to your inventory.

The players must be aware that the Roblox Speed Run Simulator Codes do not bring a time warranty. Therefore, it will be a wise choice to redeem the codes as soon as possible. If the system displays an error on valid codes’ input, check its spelling or capitalization.

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How to play Roblox Speed Run Simulator?

Roblox Speed Simulator is one of the Roblox world’s most loved games. Its release generated an atmosphere of excitement among the Roblox fans, and it serves the users with a user-friendly environment.

Roblox Speed Run Simulator Gameplay

Speed Run Simulator presents the players with a character running to collect resources to climb the game ladder. The players can accelerate the speed of the character by double-tapping on display. Every tap adds a pinch of speed, which is the in-game currency. They can also jump across the hoops or orbs to reach the finishing line to win the race and acquire more speed.

Players can also have their hands on the Egg resources, which hatches to present a pet, which provides an increased SPC (Speed Per Click). The game avails the rebirth facility, which increases the SPC but depletes the character’s speed. However, the rebirth features are incredibly crucial to explore several areas and eggs.

Suppose you are wondering to grab the valid Roblox Speed Run Simulator Codes to unlock exciting rewards, coins, and currencies. No more worries, here is the complete list of active codes to improve your gameplay.

Final Words

Roblox is one of the trending online gaming platforms that allows users to develop games. Roblox Speed Run Simulator is one of the most loved games by the audience. Its uniqueness and gameplay attracted many. The game serves the needs of entertainment with original music and seamless gameplay.

So why are you still here? Now, you have the complete list of Roblox Speed Run Simulator Codes. So, join the game to explore the world of Roblox.

Sours: https://www.gamespecifications.com/roblox-speed-run-simulator-codes/

Welcome to Roblox's Speed Run 4 Wiki!

Level 30.jpg

Welcome to the Speed Run 4 Wiki! Here, we talk about the ROBLOX racing experience Speed Run 4. Created on October 20, 2014, this experience has hit 1B+ visits. As the title of this experience states, you must run as fast possible to the end of the map, at the start you will begin stepping on a yellow platform which boosts your speed. Here, there are 31 levels you can beat. Each level has their own difficulty. This experience was one of the most popular experiences back in 2014. (Some youtubers like NicsterV says that they used to visit it in 2008, which is not true.)

The last update was on January 22, 2021. These include:

Link to Speed Run 4:
☀https://www.roblox.com/games/183364845/MOON-Speed-Run-4

Oldest Updates:
2014: Mirror Mode
2015: Cards were added
2017: New Physics and Gravity update
2018: 6 Dimensions were added

Middle Updates:
2018: Speed Run 4 (Continued) removed
2018: Level 31 re-nicknamed to Level 30
2019: Meme dances and music were added

Most Recent Updates:
2018: Old Level 30 removed
2018: Cards were removed
2019: RTHRO
2019: New Music

Did you know...

  • ...that this experience's French title is "Race of Hell 4"?
  • ...that there was originally 31 levels?
  • ...that you can unlock all dimensions by inserting the "MOON" code and completing the game 6 times?
  • ...that the world record for this experience (with no skips) is 13:19 as of writing this?
  • ...that there are 2 levels with SpongeBob music (14 and 25)?

Latest activity

Sours: https://robloxs-speed-run-4.fandom.com/wiki/Roblox%27s_Speed_Run_4_Wiki

Speed games roblox run

Our Roblox Speed Run 4 Codes has the most updated list of working codes that you can redeem for a shout and even a new dimension in the game! While these aren't going to make you better at the game, they'll get you some fun new things to try out when you're playing the game.

All Speed Run 4 Codes

We'll keep you updated with additional codes once they are released. You should make sure to redeem these as soon as possible because you'll never know when they could expire! All of these codes have been tested on the date that this post was released. If you find one that is expired, please let us know the exact code in the comments below so we can remove it!

Speed Run 4 Codes (Available)

Here's a look at a list of all the currently available codes:

  • Moon - Redeem for a whole new dimension!
  • OOF - Redeem for Meme Shout!

How-to Redeem Codes in Speed Run 4

If you want to redeem codes in Speed Run 4, you just need to the Twitter button on the left side of the screen. Copy one of the codes from our list, paste it into the box, hit enter on your keyboard, and then enjoy your free rewards!

Game Description

Join in the fast paced fun and test your skill with this challenging platformer! There are 30 unique levels to run and parkour through to victory. Each level has a unique song and appearance.. Can you reach the final level? Race your friends, or race against the clock and keep an eye on the timer, good luck!

If you're looking for codes for other games, we have a ton of them in our Roblox Game Codes post! You can also get a bunch of free stuff via our Roblox Promo Codes page.

Get Roblox codes and news as soon as we add it by following our PGG Roblox Twitter account!

More Roblox Game Codes

Sours: https://progameguides.com/roblox/roblox-speed-run-4-codes/
roblox speedrun

Roblox - Speed Run Simulator Codes (October 2021)



This guide contains info on how to play the game, redeem working codes and other useful info. Also you can find here all the valid Speed Run Simulator (Roblox game by Speed Run Simulator) codes in one updated list. After redeeming the codes you can get there are lots of incredible items and stuff. There are already some active codes and there will be more soon, see what yo can get for free right now.

All Speed Run Simulator Promo Codes



Roblox Update: October 2021

Active and Valid Codes



With most of the codes you'll get great rewards, but codes expire soon, so be short and redeem them all:

  • 185KLikes: Use the code to receive 15 minutes of 10x boost as free reward.
  • SPIN WHEEL: Use the code to receive free spin as reward.

Warning! When you type the codes, there are case sensitive and some of them may include numbers or capital letters. 

Expired codes



  • 40KLIKES: Use the code to receive 10 minutes of x2 speed as free reward.
  • FREE: Use the code to receive free chicken pet as reward.
  • 10PETS: Use the code to receive 10 pet slot as free reward.
  • CHRISTMASUse the code to receive gingerbread goldy as free reward.
  • 100KLIKES: Use the code to receive 10 minutes of x2 speed and extra pet slot as free reward.
  • 125KLIKESUse the code to receive Yeti pet as free reward.
  • 70KLIKES: Use the code to receive extra pet slot as free reward.
  • HALLOWEEN: Use the code to receive Pumpkin pet as free reward.
  • 25KLIKES: Use the code to receive Evil Piggy pet as free reward.
  • 10KLIKES: Use the code to receive 10 minutes of x2 speed as free reward.
  • 2KLIKES: Use the code to receive Panda rare Pet as free reward.
  • RELEASE: Use the code to receive 10 minutes of x2 speed as free reward.

How to Redeem Speed Run Simulator OP Working Codes



To use your code you need to press blue Twitter bird icon (two letters left side of your screen) and click it. Type the code to opened up window (Code here) and press Submit button. Check the reward.

How to Play Speed Run Simulator Roblox Game



This game is inspired by Speed Run 4 and Piggy! Get quicker by sound your screen. Purchase pets and rebirth to extend the quantity of speed you get for every faucet. after you have enough, unlock obbies that cause new areas!

More Roblox Codes:

  • We have published tons of Roblox Promo Codes for most of the Roblox games. So find the game you want!

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Game:   Roblox


Sours: https://gameplay.tips/guides/8292-roblox.html

Now discussing:

This is all theory. A much more important and more difficult question lies ahead - practice. But it has not yet been asked. Lenka carefully put out her cigarette and stretched again.



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