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Welcome to our Rotation page for Restoration Shamans. On this page, you will find everything you need to know about playing the spec in Raiding and Mythic+ scenarios.


Easy Mode

If the rotations below seem overwhelming to you, you might benefit from visiting our Easy Mode page, which outlines a close-to-optimal rotation in simpler terms.

Restoration Shaman Quick Guide



The content on this page is purely PvE-related. If you are looking for PvP Rotation tips, please visit our PvP page below.

Restoration Shaman PvP Guide


Rotation / Playstyle for Restoration Shamans

Healing is in great part based on your ability to react to the damage that the raid takes, and as such there is no set rotation. Rather, you must understand what spells are best suited to the different situations that can occur during a raid encounter.

Unlike damage, which is always useful as long as there are enemy targets, healing is only useful if the healed players would die without it. Therefore it is also important to use your damage kit when incoming damage is not threatening.

This playstyle philosophy would translate to — roughly — the following spell priority, in both raids and dungeons.

  1. Keep Water Shield IconWater Shield active on yourself.
  2. Keep Earth Shield IconEarth Shield active on the tank.
  3. Use your short (1 minute or less) cooldown spells first — as long as they will not heavily overheal — and prioritize using the shorter cooldowns first, in order to maximize the amount of casts you can get of them in a given encounter. The spells in this category, talents included, are, from the lowest cooldown to highest:
  4. When a cooldown spell is not available, use the best non-cooldown spell for the situation. This means Healing Wave IconHealing Wave for non-emergency single-target healing and Healing Surge IconHealing Surge for emergency single-target healing. When multi-target healing, use Chain Heal IconChain Heal unless you already have two charges of Tidal Waves IconTidal Waves, in which case you should cast a Healing Wave / Healing Surge first. Keep in mind that these spells are either expensive or low impact, so only use them if they will not overheal much. Because of Tidal Waves, there are also diminishing returns to consider when casting a lot of Healing Wave / Healing Surge spells in a row.
  5. If no one is in risk of dying, use your damage kit! Begin with Flame Shock IconFlame Shock, keep Lava Burst IconLava Burst on cooldown, and add in Lightning Bolt IconLightning Bolt and Flame Shock refreshes when needed. When dealing with two or more enemies stacked together use Chain Lightning IconChain Lightning instead of Lightning Bolt, if there are three or more enemies stacked together, replace Lava Burst with Chain Lightning as well.


Covenant Ability Usage for Restoration Shamans

Each ability has its own strengths and weaknesses, which you should understand when using them:

  • Necrolord — Fleshcraft IconFleshcraft can be used on cooldown, as long as you can channel safely through its full duration. Primordial Wave IconPrimordial Wave should also be used on cooldown unless you are preparing for a large damage burst, in which case you will hold it until a few seconds before damage hits, in order to land the copied Healing Wave IconHealing Waves when allies are hurt. You can min-max a little bit with Echo of the Elements IconEcho of the Elements by banking 2 charges to use once there is a little bit under 18 seconds left for the damage to occur, but it will usually be safer to keep them on cooldown.
  • Venthyr — Door of Shadows IconDoor of Shadows can be used whenever you need to move quickly from one place to another, and is especially useful to "jump over" gaps and dangerous mechanics on the ground. Chain Harvest IconChain Harvest combines Chain Heal IconChain Heal and Chain Lightning IconChain Lightning in one and hits like a truck, but has a relatively long cooldown to compensate. Buff it with Unleash Life IconUnleash Life, aim it at a player in the center of the raid (it can only "jump" to allies in a circle around the initial target) and cast it so that it lands after big raid damage.
  • Kyrian — Phial of Serenity IconPhial of Serenity should be used when you are in danger of dying, or if you get a dangerous debuff it can remove. Vesper Totem IconVesper Totem should be used on cooldown unless your group is healthy or you know there will be multiple targets to hit with its damage component soon. Most of the time you will simply drop it in melee, cast 3 damage and 3 healing spells and be done with it, but you can reposition it off the global cooldown for min-maxing purposes.
  • Night Faes — Soulshape IconSoulshape is a great movement ability and will come in handy whenever you need to move quickly from one place to another. You can even jump over dangerous mechanics with its blink! Fae Transfusion IconFae Transfusion should be used on cooldown as long as there is at least one enemy target nearby and you can channel its full duration safely. Make sure to release its healing at an appropriate time before it times out and keep in mind its low 8 yards range around you will force you to be very close to the target(s) you want to heal.

Legendaries, Soulbinds and Conduits are mostly passive bonuses which do not affect your rotation, and the ones which do, such as Swirling Currents IconSwirling Currents and Chains of Devastation IconChains of Devastation are self-explanatory or fit naturally into your normal rotation. You can read more on these systems in our dedicated pages below.

Restoration Shaman Best Covenants, Soulbinds, and Conduits

Restoration Shaman Best Legendaries


Cooldown Usage for Restoration Shamans

Correctly utilizing cooldowns is one of the most important things when playing a healing specialization, and often the organization of the healing cooldowns is the determining factor in the success (or devastation) of a raid group. Acclimatizing yourself to your cooldown kit and understand when each applies to your current situation is key to your success.


Healing Tide Totem

Healing Tide Totem IconHealing Tide Totem is the specialization's baseline throughput cooldown. As it is a totem, you can use it and immediately be free to move or cast other spells, without needing to channel or stand still like other healer's raid cooldowns. Healing Tide Totem heals everyone within 40 yards for a relatively low, flat amount. This means that it scales linearly with the amount of allies in its range. While its power in small groups is low for a 3-minute cooldown, when everyone in a large raid is hurt, it will do massive healing.



Ascendance IconAscendance is a powerful throughput cooldown that works very differently from Healing Tide Totem IconHealing Tide Totem. While it is active, it duplicates all of your non-totem healing and redistributes it among all group members. This allows you to do massive burst healing if there are only a handful of allies in range, but its impact on each quickly falls off as the amount of targets the duplicated healing is split to increases. Due to this, while Healing Tide Totem works best in large groups because of scaling linearly with the amount of group members, Ascendance works best in small groups where its duplicated healing has a big impact.


Cloudburst Totem

Playing with Cloudburst Totem IconCloudburst Totem does not change your priority much, and you should nearly always cast it on cooldown, unless you are delaying it for a specific timing or instance of damage. There are a few interesting interactions between Cloudburst Totem and your other abilities and talents, however, and capitalizing on them will allow some significant extra healing from this totem:


Unleash Life

Unleash Life IconUnleash Life allows you to amplify your next direct heal by 35% every 15 seconds. You should always use this as soon as it comes off cooldown and then use the healing buff on Chain Heal IconChain Heal if group healing is needed, Healing Surge IconHealing Surge (with Tidal Waves IconTidal Waves) if emergency healing is needed or Riptide IconRiptide otherwise, for maximum efficiency.


Utility Usage for Restoration Shamans

Restoration Shamans are well known for the high amount of utility — non-healing benefits to yourself or your group — they bring. It is not always obvious how to best use these tools to the benefit of your group and, often, they are used as part of your guild's overall encounter strategy.


Mana Tide Totem

Mana Tide Totem IconMana Tide Totem should be used when you and your co-healers have 90% or less Mana remaining and can be stacked up for its duration. It provides a short duration Mana regeneration boost to everyone within a small radius around the totem.


Ancestral Protection Totem

Ancestral Protection Totem IconAncestral Protection Totem grants 10% extra Health Points to everyone inside its area of effect for a long period, which helps the group survive through the hardest mechanics this game has to offer. Even if someone dies while this effect is active, Ancestral Protection Totem will consume itself to allow them to self-resurrect. As it does not count towards the battle resurrection limit, this is one of the most powerful abilities in the game whenever your group's strategy implies the sacrifice of an ally at some point in the encounter.


Bloodlust / Heroism

Bloodlust IconBloodlust and Heroism IconHeroism allow your group to dish out increased damage / healing for a long duration, which is of critical importance to beating soft and hard enrages on raid bosses and succesfully dealing with Mythic keystone dungeons / PvP situations. Usually, this spell is cast at the start of an encounter / dungeon boss when allies have their DPS cooldowns, but this can change depending on the encounter's specifics.


Earth Elemental

Earth Elemental IconEarth Elemental calls an elemental with very high Health to taunt and tank non-boss enemies for you for a long duration. This is best used to increase your DPS during an encounter or as an emergency tool to relieve some pressure off your group's tank.


Spirit Link Totem

Spirit Link Totem IconSpirit Link Totem represents one of the most unique and flexible cooldowns within the World of Warcraft. Every second, the health of the group inside the totem's area of effect is redistributed, so all targets have an equal percentage of maximum health. It also grants 10% damage reduction to players inside its area of effect. You can use Spirit Link Totem to split overwhelming damage on a single target to everyone in the group, making it non-threatening. Or to instantly ensure everyone has high Health, just before a highly damaging ability hits the group. If you add in Darkness IconDarkness you can also further reduce the damage your group takes by 20% with no randomness involved. Finally, because Spirit Link Totem ensures that everyone inside its effect is damaged as long as at least one person is damaged, it allows healers to rapidly heal the whole group efficiently with just area of effect healing spells.


Wind Rush Totem

If your group needs a movement speed increase to facilitate doing encounter mechanics, Wind Rush Totem IconWind Rush Totem is a great help, granting a significant group-wide speed boost every 2 minutes. As the totem's speed buff only lasts 5 seconds but the totem itself lasts for 15 seconds, it is possible to get multiple speed boosts from a single totem, as long as you return to it once your speed boost is gone.


Astral Shift

Astral Shift IconAstral Shift allows you to survive / ignore mechanics you usually would not be able to, and should be used whenever you feel like you might die in the next few seconds of an encounter, preferably while you still have plenty of Health remaining.


Tremor Totem

Tremor Totem IconTremor Totem enables you to quickly remove Fear / Sleep / Charm effects from yourself or your group members, as long as you cast it before you are crowd controlled yourself. Its PvE usefulness depends on the encounter mechanics and it does not work on all types of Fear / Sleep / Charm you will find, but it is nearly always useful in PvP.


Capacitor Totem

Capacitor Totem IconCapacitor Totem allows you to stun a group of enemies at will, allowing your group to dispatch them before they can deal further damage / heal.


Earthgrab / Earthbind Totem

Earthgrab Totem IconEarthgrab Totem and Earthbind Totem IconEarthbind Totem allow you to root / slow enemies in an area. This is very useful whenever your group has to crowd control powerful enemies (and in PvP), but ultimately its specific use depends on the encounter mechanics you are dealing with.



Hex IconHex allows you to crowd control a humanoid or beast target for a long while. Handy in PvP and in dungeons but of limited use in raids.


Purify Spirit

Purify Spirit IconPurify Spirit allows you to dispel Curse and Magic effects, something that is often essential to completing dungeons and raids successfully. It also has great PvP uses, depending on the enemy compositions. Keep in mind that if you dispel a target that has just been completely dispelled by another healer, you waste Mana.


Wind Shear / Purge

Restoration Shamans make ideal candidates for doing interrupt and dispel assignments, as they have a ranged short cooldown kick. Take advantage of Wind Shear IconWind Shear whenever possible, though you should avoid compromising raid healing if this is during a period of heavy incoming damage. Purge IconPurge is also great on fights where a dispel is necessary, but bear in mind that this costs Mana, so if resources are tight consider asking a DPS to fulfill this job.

It should also be noted that Restoration Shamans are the only healer equipped with an interrupt, which further adds to our value and utility above other healers.


Optional Read: Mastering Your Restoration Shaman


Mana Management

As with all healing classes, Mana management is at the core of this specialization. It is important to choose your spells and timings wisely so that Mana can last until the end of the encounter, especially in a progression raid setting. Ideally, you should aim to keep your Mana pool roughly at the same percentage as the enemy's Health Points over the course of an encounter. This ensures that you both keep enough Mana around for the later parts of the fight, and also that you end the fight around 0% Mana, thus not wasting any of its potential healing.

Using a logging tool to analyze how your Mana was spent (or wasted) during an encounter can be a great way to improve your Mana management. No one is perfect in this regard, and practice is the key to success. Even seasoned veterans of the specialization will take some time to learn each individual encounter, and how aggressive they can afford to play with their Mana pool while still having enough reserves to last the entire fight.


Dealing Damage

Very often it can be beneficial to deal damage rather than heal, especially during periods where the incoming damage is low and you want to recoup your Mana. Lightning Bolt IconLightning Bolt is cost-free, allowing you to help push some important timings or assist with high priority targets while your Mana bar fills up. Shaman is also a well equipped class to assist in dealing damage at minimal cost to healing time with instant cast Flame Shock IconFlame Shock and Lava Surge IconLava Surge procs, but keep in mind the high Mana cost of these spells.


Mastery: Deep Healing

Mastery: Deep Healing IconMastery: Deep Healing is your Mastery as a Restoration Shaman. It causes your heals to be more powerful on low health targets. When you heal a target with full health, you get no additional healing. When you heal a target with 0% health (1 health point), you get the full benefit of your Mastery.

Your Mastery heavily influences the way you play a Restoration Shaman.

  • When raid healing, you should focus on low health targets more so than any other type of healer, as you have the most efficient tools to heal them.
  • When single-target healing, your Mastery has less influence because you should give priority to your assignment and cannot freely choose low health targets. By being aware of how much damage your assignment will take, you can optimise your heals to benefit from your Mastery.


Movement Management

Proper movement / usage of movement abilities is paramount to maximizing the time you have available to heal / DPS while dodging encounter mechanics. Unfortunately, it is quite difficult to explain how to move and reposition within a fight, but as a healer there are some basic principles you should follow as much as possible.

  • Position yourself central to your raid for best access to all targets.
  • Ghost Wolf IconGhost Wolf can allow you to avoid mechanics easily even while slowed, as it stops you from being slowed below 100% movement speed.
  • Take advantage of your instant cast spells and totems when you have to move. If none are available, use Ghost Wolf IconGhost Wolf to get to your destination faster.
  • Track mechanic timers and position yourself in advance to avoid moving later.
  • If you have time, take stutter steps over an extended period to reach your intended destination. Every time you use an instant cast, take a few steps while you are locked by the Global Cooldown.


Quiet Movement

Many players will unconsciously move during fights, despite it being unnecessary. For example, sometimes the boss or adds will be moved by the tank a couple yards, and though you are still in range to cast, you subconsciously mirror that movement, costing you global cooldowns. Consciously work to "quiet" your movement, and reduce unnecessary movement to a minimum. The best way to see this in action is to take a video of your raid, then watch yourself play. Most players will be surprised by the amount of wasted movement they commit. When you are forced to move, make use of the tips above, and make your path as direct and decisive as possible.


Spiritwalker's Grace

Spiritwalker's Grace IconSpiritwalker's Grace should be used during periods of heavy movement where healing throughput is a concern. It can also be used to allow you to reposition while continuing to heal your group.



  • 29 Jun. 2021: Reviewed and approved for Patch 9.1.
  • 09 Mar. 2021: Reviewed for Patch 9.0.5.
  • 24 Nov. 2020: Page updated for Shadowlands launch.
  • 12 Oct. 2020: Page updated for the Shadowlands pre-patch.

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Restoration Shaman is one of the most well-rounded healing specs in all of World of Warcraft. The class excels in player-vs-environment (PvE) scenarios and can easily serve as a main source of healing for Mythic+ dungeons and raids.

The class provides a metric ton of large-scale healing, along with countless methods to reduce and absorb damage taken by party and raid members across the board. As one of the strongest healers in WoW: Shadowlands, Restoration Shamans bring plenty of healing—and even some damage—to the table in all situations.

Here are the best talents and builds to use to make the most out of Restoration Shamans. 


Level 15: Unleash Life – This talent is perfect for buffing AoE healing abilities. Combining a cast of Unleash Life with an immediate Chain Heal will result in large-scale healing across the party. Additionally, friendly party or raid members that are critically low on health will benefit from the combined single-target efforts of Unleash Life and spells like Riptide or Healing Surge. 

Level 25: Echo of the Elements – This talent provides a strong boost to both your healing and damage throughput. With Echo of the Elements, the extra charge of Riptide allows you to maximize your healing casts across your group, as well as deal extra damage with Lava Bursts in between your healing spells. 

Level 30: Static Charge – Capacitor Totem is a strong AoE stun when used properly and this talent ensures that the cooldown of that ability is lowered depending on how many targets it connects with. In situations such as Mythic+ dungeons or Arenas, this talent can give your group a much-appreciated boost in the crowd control department. 

Level 35: Earthen Wall Totem – This talent allows the Shaman to place down a totem that redirects all damage taken by the party to it. Earthen Wall Totem is a relatively strong damage reduction cooldown that absorbs damage equal to the caster’s current HP. In many cases, you’ll want to combine the ability with AoE abilities such as Chain Heal and Healing Rain, considering that group-wide damage is what you’ll want to be preventing whenever the Earthen Wall Totem is thrown down. 

Level 40: Graceful Spirit – This talent reduces the cooldown of Spiritwalker’s Grace, which allows you to cast your abilities while moving. Graceful Spirit is a necessity in fights that require movement, so make sure to have this talent loaded up for nearly every encounter in the game. 

Level 45: Cloudburst Totem – This talent strongly boosts your abilities as a healer, particularly in situations where many players spread out across your party or raid group require aid. Cloudburst Totem will absorb 30 percent of all your healing for 15 seconds and distribute it evenly across all injured party members in a 40 yard radius. This talent allows Shamans to serve as a strong supplemental healer in situations where raid damage will be particularly high. And if your group is topped off, Cloudburst Totem can prude a strong single-target heal to a tank in need. 

Level 50: Ascendance – This talent is generally strong in most situations since it allows you to convert all of your single-target healing abilities such as Healing Surge and Riptide into AoE spells. Ascendance is a major cooldown that should be used during periods of high group-wide damage. If you notice that your group is taking a ton of damage from a boss (or even trash mobs), don’t be afraid to pop this fairly long cooldown and come to the rescue. 


The ideal covenant for Restoration Shamans is Venthyr. The ability granted to Shaman players by the Venthyr, Chain Harvest, is a well-rounded addition to your healing rotation and serves as a strong cooldown in both Mythic+ and raiding. While the cooldown of the ability sits at 90 seconds by default, it can be decreased by five seconds for each target that it critically strikes. Considering it can hit a total of 10 targets—healing five and dealing damage to five more—Chain Harvest could be on a cooldown as low as 40 seconds depending on your critical strike chance. 

Additionally, Door of Shadows, the signature Venthyr ability, gives much-needed mobility to a class that’s starved of it.

Gear/Stat Priority

As a Restoration Shaman, your stat priority should be Versatility > Critical Strike > Haste > Mastery.

Versatility and Critical Strike are the two stats that you’ll want to be focusing on the most, considering that increases to them are going to directly increase your healing throughput. The passive spell Resurgence allows you to gain a flat percentage of your maximum mana back every time you land a critical strike with a healing ability such as Healing Surge or Riptide, making Critical Strike a high priority stat for Shaman players. 

Haste and Mastery have their uses, as well—notably in the form of maximizing healing on low-health targets. But the throughput gained from focusing on these stats isn’t nearly as high as it is when prioritizing Versatility and Critical Strike. 

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Shaman Covenant Abilities in Shadowlands

Welcome to our guide that covers Shaman Covenant Abilities in Shadowlands. We first present you a summary of all the abilities before going over the individual Signature and Covenant Class Abilities in more detail.


Summary of Abilities Granted to Shamans by Each Covenant


Best Covenants for Shamans

For more information regarding the best Covenants for each Shaman spec, please refer to our spec-specific pages:


Kyrian Shaman Covenant Ability

Vesper Totem IconVesper Totem: Summon a totem at the target location for 30 seconds. Your next 3 damage spells or abilities will cause the totem to radiate (80% of Spell Power) Arcane damage to up to 6 enemies near the totem, and your next 3 healing spells will heal up to 6 allies near the totem for (91% of Spell Power) health. Casting this ability again while the totem is active will relocate the totem. (Instant, Costs 10% of Base Mana, 40-yard range, 60-second cooldown)

Vesper Totem

Night Fae Shaman Covenant Ability

Fae Transfusion IconFae Transfusion

  • Elemental, Restoration: Transfer the life force of up to 4 enemies in the targeted area, dealing (705% of Spell Power) Nature damage evenly split to each enemy over 3 seconds. Pressing Fae Transfusion again within 20 seconds will release 60% of all damage from Fae Transfusion, healing up to 4 allies within 20 yards.
  • Enhancement: Transfer the life force of up to 4 enemies in the targeted area, dealing (705% of Spell Power) Nature damage evenly split to each enemy target over 3 seconds. Fully channeling Fae Transfusion IconFae Transfusion generates 3 stacks of Maelstrom Weapon IconMaelstrom Weapon. Pressing Fae Transfusion again within 20 seconds will release 60% of all damage from Fae Transfusion, healing up to 4 allies within 20 yards.

(3-second cast, Costs 7.5% of Base Mana, 40-yard range, 2-minute cooldown)

Fae Transfusion

Necrolord Shaman Covenant Ability

Primordial Wave IconPrimordial Wave

(Instant, 1 Charge, Costs 3% of Base Mana, 40-yard range, 45-second recharge)

Primordial Wave

Venthyr Shaman Covenant Ability

Chain Harvest IconChain Harvest: Send a wave of anima at the target, which then jumps to additional nearby targets. Deals (205% of Spell Power) Shadow damage to up to 5 enemies, and restores (315% of Spell Power) health to up to 5 allies. For each target critically struck, the cooldown of Chain Harvest is reduced by 5 seconds. (2.5-second cast, Costs 10% of Base Mana, 40-yard range, 1.5-minute cooldown)

Chain Harvest

Other Covenant Class Abilities

You can find all class-specific Covenant abilities available for other classes linked below.

  • 27 Jun. 2021: Page updated for Chains of Domination.
  • 09 Mar. 2021: Updated for Patch 9.0.5 release.
  • 22 Nov. 2020: Updated for Shadowlands release.
  • 27 Sep. 2020: Updated for Beta Build 35978.
  • 21 Aug. 2020: Updated for Beta Build 35598.
  • 12 Aug. 2020: Chain Harvest buffed.
  • 03 Jul. 2020: Fel Transfusion updated.
  • 26 Jun. 2020: Reviewed for Alpha Build 34902.
  • 20 Jun. 2020: Reviewed for Alpha Build 34821.
  • 15 Jun. 2020: Reviewed for Alpha Build 34714.
  • 09 Jun. 2020: Fae Transfusion and Primordial Wave changes.
  • 25 May 2020: Updated for Alpha Build 34490.
  • 17 May 2020: Page added.

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