Dos2 gift bag 2

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Hello beautiful Divinity people.

I want a little advice. I finished DOS I a few years ago. I'm starting to play DOS II today. I want to have a "pure" experience going through DOS II. No mods. I've never been a mod person. No mods on Skyrim or any other games. But those Gift Bags they look so tempting. And for being "official" mods, I'm kinda okay with them.

So my fear is: are the Gift Bags going to make the game too easy for me? I want to play DOS II as it was originally intended to be played.
Are the Gift Bags going to make the game too easy? or are they just going to add a bunch of cool features?

I used to play DOS I on Classic and Tactical difficulties. For DOS II, I'm going with Classic.

I don't care about achievements.


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apprentice

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These gift bags can change the gameplay significantly since you can have 8 action points or restoring source points when using bedroll. Such features definitely gonna make the game too easy. You must choose which gift bag suits your needs. Personally I am not using them, i also prefer the real D:OS 2 gameplay.

I think that Gift Bag 3 called ''Order & Magic'' is the safest. It adds some cool stuff but doesnt change the gameplay as much as the others.


Last edited by BananowePole; 19/02/ PM.


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Thank you for giving your perspective. It's exactly what I wanted to hear. I played DOS I at least some 5 years ago, and I'm just starting DOS II, so I feel like I don't know anything about the game again. I didn't know if the 8 action points thing, or the restoring source points with bedroll would be really significant. If they are, I'm not going to use them.

I already started the game with no Gift Bags activated. And I think I'll keep it like that until I finish it. And then after finishing it I'm gonna play around with the Bags. Or not.


Last edited by Wilker; 19/02/ PM.

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apprentice

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Glad i could help at least a little. The game is excellent enough to play it without any mods though. I also considered them, some changes are really nice and i would like to see how they look in the game, but nah. The real D:OS 2 experience is what it takes.



You will face many defeats in life, but never let yourself be defeated - Maya Angelou

stranger

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How gift bags could change gameplay significanly if most of them pure QOL stuff? (except 8AP) You still can have infinite SP just by placing pyramid near source jar. So why wasting time and not just using gift bag option when result is the same?
How infinite running and spirit vision chould make the game easier?

The thing like really can change game experience is: 8AP, Battle randomizer, divine talents and gardener.


Last edited by FallenSorcerer; 11/04/ PM.

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In a recent thread i made in steam discussions;


Hi guys. The list of Gift bags i have found that a few are really broken and some are really good, albeit most are preference. I figured i'd try to list (based on my knowledge so far as of Act 2) what the ones are and what you should use and avoid.

If you have any extra info please add, and i might make this a guide and flesh it out a bit more.

Listed in order of the in-game menu.



TLDR:


USE:
Nine Lives
Herb Gardens
Animal Empathy
Crafters Kit
Endless Runner
Enhanced Spirit Vision


DON'T USE (They are broken) :
Improved Organisation
Hagglers

Combat Randomizer




The rest are mostly preference, depending on the balance you want your playthrough to have.




8 action points - PREFERENCE.
I think it makes the game a LOT easier. Not recommended for Tactician unless you want a really easy playthrough. The default amount of AP makes you think more carefully and tactically, in my opinion. Extra AP turns the tides of battle significantly and makes formidable battles really a breeze.


Nine Lives (Summonable black cat) - ENABLE.
No reason to not enable this, really. It's just a basic improvement on the cat summon.


Herb Gardens (Allows seed planting) - PREFERENCE / ENABLE
I enable it, figure it's nice to have, even if i don't use it, i might some time.


Source Meditation (Gives Source when resting) - PREFERENCE / ENABLE
I don't enable it, but that's because its my first playthrough, but i absolutely would consider it, because it's really annoying to get source and feels a bit of a chore.


From the Ashes (Resurrect party on rest) - PREFERENCE / ENABLE
I don't use it, simply because it makes res scrolls pointless, and also not recommended for Tactician as it defeats the purpose of a more difficult game. At some points you may run out of res scrolls, making you try to play conservatively and plan more careful.


Animal Empathy (Talk to animals) - ENABLE
It's a talent normally, enabling this just gives you a way to talk to animals without wasting a talent. Good for a first playthrough in my opinion.


Hagglers (Shared barter and Persuasion)? - DISABLE
I read a lot that this is broken, and doesn't work how it should. Don't enable this


Combat Randomiser (Randomised enemy attribs?) - DISABLE
"Combat randomiser is also buggy. A certain buff enemies get when their allies die can end up applied to you PERMANENTLY.
+% damage and +50% to all res unless you die isn't exactly that great "


Crafters Kit (Adds more recipes?) - PREFERENCE / ENABLE
Not really sure what this does, supposedly it adds more crafting recipes but im not sure ive noticed any.. Seeking opinions/info on this one


Divine Talents (More talents added) - PREFERENCE
I personally feel some of the talents that get added are WAY overpowered.. so i never enable this myself. It's too strong, especially master thief


Enhanced Spirit Vision - ENABLE
Fixes spirit vision, making it permanent/toggleable. Without this on, using spirit vision is just annoying as hell to have to keep toggling..


Fort Joy Magic Mirror (Fort Joy re-spec) - PREFERENCE / ENABLE
I personally don't use it, as i use a mod that does this, but better.. But it's nice to be able to respec in fort joy, especially on tactician as some fights are really difficult. Better to have and not need, than to need and not have.


Improved Organisation (Inventory/sortable bags) - DISABLE
These bags are terrible for your game, as you can't craft or sell from them. It makes your playthrough really tedious, and has the opposite effect of instead making inventory management better, it makes it so, so much worse. AVOID!!!!

note: Personally, i find a better way to manage inventory is to pick up little pouches around the place, like unique containers and give certain types of items a unique container in the inventory. I use 1 backpack for each character, and then 1 pouch with specialist items for that class.. ie: for mage; scrolls, skill books. For melee/fighters; armors and weapons For another character, the books and keys, crafting materials etc. It's not perfect but better than these bags


Pet Power (Better summoning) - PREFERENCE
I personally don't use it, but it makes some changes to make summons more useful/powerful. On Tactician i want an increased challenge, and with summoning being really powerful already, i don't want to rely on it.


Sourcerers Sundries (A way to level your items up) - PREFERENCE / ENABLE
Can be nice to have. I personally don't use it as i have mods that conflict with it.. I hear this mod makes massive changes to the game that break a bunch of mods, but if you dont use mods it might be worthwhile.. Having to constantly upgrade by getting new gear is a bit tedious at times.


Endless Runner (Better/faster sprinting) - ENABLE
No reason not to enable it. I personally use a mod that does this, but better, but if you dont use mods it's definately useful.




Please share your feedback/thoughts on these if you have anything to contribute.

Cheers


Last edited by fixxer; 13/04/ AM.

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I just finished my first run of Divinity: Original Sin II, two days ago. So what about the Gift Bags? I didn't use any of them, I stuck to the "vanilla" gameplay. Now that I finished it, I created a new game just to take a look at the effects of the Gift Bags. I don't intend to finish this new game.

The impression that I get by seeing the effects of the Bags, is the same impression that I get from just reading them, in the Gift Bags Features menu inside the game. For me, they all look like they were intended to be additions, extra content, for players that have already finished the game. I don't feel like you're supposed to activate all of them in your first playthrough. But let's remember that I don't consider myself a, "mod person".

For example, the Endless Runner mod, that increases running speed. Sounds great, but look at how your character walks once you activated it (that slow walk of when you click somewhere close to your character). It's faster, but it looks unnatural, especially comparing it to how the other characters (NPCs) in the game move, walk and run. But then, for someone that is re-playing the whole game for the third time this mod is a Blessing of the Divine, isn't it? ūüôŹ.

So this is the feeling that I get from all the Gift Bags: They are ideal for someone that already beat the game, and now is going to have new features and experiences to enjoy. But ! what if you don't intend to play the game more than once? (like me). Then I'd say that it depends only on the player. Do you want to activate them? then do. Do you not want them? then don't. It's a matter of individual, personal taste, just like choosing the difficulty of the game.

So this is my conclusion, I can't say use them or don't use them. Think about it enough and you'll find your sweet spot.
I will define the Gift Bags as, very well made, official mods. The question of whether someone should use them is beyond me.

But let's be real here, the real bottom line about the Gift Bags topic is: props to Larian Studios for giving us, awesome, free content, in this dark era of lootboxes and what not. If EA are embarrassing themselves, Larian Studios is showing how it's done ūüėĄ.


Last edited by Wilker; 14/06/ PM.

apprentice

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apprentice

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Well, i found gift bags curious for say something.
Overall, i'm agree with @fixxer, but with some little variations:

Herb Gardens, nine lives, hagglers, crafters kit, Pet Power, Sourcerers soundries - Niche or little impact. Really, activate only that you'll use

Source Meditation, Animal Empathy, Enhanced Spirit Vision, Fort Joy Magic Mirror, Endless Runner. QoL mods. True, makes some things easier, even save some talents, but not reach's absurd levels. If you wanna keep a good challenge in tactician / honour AND this mods, continue reading.

Combat Randomiser: God this can ruin combats XD It applies random states to the enemies Some of them are very troublesome. IE: inmunities to magic or teleports, more armour, electrified clouds, spider spawn at dead and more. You feel bad for use the previous mods? Well! enable this and enjoy. Fact: first time with this, i died in the first combat. Walking disaster (electrified cloud) state. Perma-stun as you don't have magical armur. Bye!

8 action points, From the Ashes, divine talents: If previous talents are in the limit, this is directly OP.

Improved organization: Lol a big NO. Adds an unnecessary layer of confusion. If you need to classify, just use containers you find (bags, purses and so) out there and sell those you don't need.



Always outnumbered, never outgunned

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I mostly agree with you and fixxer. I'd say that all the Gift Bag mods are good to go, with one exception. The only mod that annoyed me was Combat Randomiser.
You kill an enemy then spiders crawl from inside him and it's like why.ūüėĄ Well, just like the name says, it's supposed to be random. But that's just too random for me (no offence Sir Random ūüėĄ). I did not enjoy the random statuses.

Another thing about Combat Randomiser is that I actually expected it to be good and fun judging by it's name. What I expected from it was something along these lines:
enemies in different (random?) locations during battle
enemies with different classes/races/equipment etc
enemies using different skills. Enemies having different A.I.
enemies having different stats
maybe new encounters, more random? idk

I'm sure some people will actually enjoy Combat Randomiser for it's extra layer of difficulty though.

Out of all mods this one is probably the most controversial. For me the game just felt weird with it on. And this feeling of "weirdness" is most of the reason why I tend to always avoid mods.
The last Gift Bag though, The Four Relics of Rivellon, is not so much of a mod is it? With so much new content, new enemies, new equipment. That doesn't give me the feels of a weird mod, just extra content, and with that I'm fine.


Last edited by Wilker; 17/06/ PM.

apprentice

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XD Don't worry about randomiser. Just different opinions. I found that weirdness wonderful. I can't hate it. Another lavel of difficult is a plus.
And yes, the last gift bag is more like additional content.



Always outnumbered, never outgunned

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Oh wait, so you actually like Combat Randomiser. I had understood that you didn't like it by your first post here. Ok, now I get it. I wrote my whole last post thinking that you didn't like Combat Randomiser. ūüėĄ


apprentice

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apprentice

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ouchyes, reading back, my first post can be Neutral for say something. yes, i like the mod. However, i understand why randomiser can dislike. As you say, it's about concept:

Random states (as It is)
Or
Random attribs/equip/enemies/ (As you say)

In any case, if someone doesn't likes random things, this will dislike her for sure.

Extra: no. My user name It is not related with this mod. Just a random coincidence


Always outnumbered, never outgunned


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Divinity: Original Sin 2 - How to Respec Your Character (Fort Joy Magic Mirror Update)

Divinity: Original Sin 2 adds the opportunity for players to respec their character early in Act I with the Magic Mirror found in Fort Joy.

Divinity: Original Sin 2 is a game often lauded for the incredible depth in which players can sculpt their character, giving players a vast range of attributes and abilities at their disposal to create their dream RPG build. Comparisons to roleplaying icons such as Dungeon's & Dragonsand Pillars of Eternity are in no short supply. Divinity 2 has become a staple for RPG fanatics, especially after its successful port to console in

Related: Divinity: Original Sin 2 Definitive Edition Review - A Fantastic Console Conversion

With the sheer number of skills and abilities Divinity 2 provides players with, it can be easy to make some ill-advised stat investments as one carves their way through Rivellon. After a run-in with a flock of teleporting alligators, for example, a player who prefers archery may decide they need to invest some points in their Warfare skills to assist in taking down enemies who get in close. It can be challenging to choose your abilities wisely in Divinity 2, and Larian Studios understands this. Players gain unlimited access to respecing via a magic mirror aboard the Lady o' War from Act 2 onward. However, while it's nice to have access to the magic mirror at any time after Act 1, slogging through Fort Joy with mismatched skills and abilities can lead to some challenging fights later in the zone. Thankfully that's changed, as players can now access a magic mirror before they ever even escape Fort Joy Ghetto early in Act 1.

 Where to Find the Fort Joy Magic Mirror in Divinity: Original Sin 2

Introduced in Larian Studios' Gift Bag #2 update, players can find the Fort Joy magic mirror below the kitchen in the Fort Joy Arena. Like any of the mods added in Larian's Gift Bag updates, the ability to access the magic mirror in Fort Joy must first be enabled in the menu by selecting "Gift Bag Features" and scrolling down to ensure "Fort Joy Magic Mirror" is checked. Then, for players just beginning their journey in Rivellon, the path to their first respec is relatively simple. Beginning at the point where the player awakens on the beach after the game's prologue, head directly south down the path heading towards the Ghetto. Along the way, players will encounter a few points of interest, including a battle with two Voidwoken, the Black Cat, as well as the player's formal introduction to the Red Prince. Once arriving at the Ghetto, the player (now potentially joined by the Red Prince) will stumble upon a confrontation at the front gates. After watching the brief cutscene, players will then be able to enter the Fort Joy Ghetto itself.

Upon entering the front gates of the Fort Joy Ghetto, players looking to respec should continue south towards the waypoint statue. Head through the doorway behind the statue and players will find themselves in the Ghetto's kitchen, which is run by the leader of the local gang, Griff. Players can speak to one of Griff's consortium, Noosey, to learn about the Arena of Fort Joy, a place for fighters to prove their mettle. Conveniently, the hatch used to access the Arena of Fort Joy is immediately next to Noosey. Interact with the hatch and head down into the staging area of the Arena, where players will find the sparkling new Fort Joy magic mirror and finally be able to remove those points they put into Necromancer because they thought Raining Blood sounded cool.

And that's it! Players can now edit their stats and appearance at any time they'd like in order to best suit their tastes, or whatever the tides of battle may call for. Larian Studio's commitment to their crowdfunded masterpiece is endearing, considering the game's now 3-year lifespan. Updates to the game continue to add quality of life improvements such as the Fort Joy magic mirror, additional skills, and abilities, as well as more lore-focused content such as new items, characters, and quests. It's great to see Larian continuing to prop up their iconic entry into the CRPG genre, even with their continued work on their new, huge projects like Baldur's Gate III. The continued upkeep of Divinity 2 is sure to keep players coming back to relive the adventures of the Godwoken in Rivellon for some time.

More: Baldur's Gate 3 Teased By Developers of Divinity: Original Sin 2

Divinity: Original Sin 2 is available on PC, PlayStation 4, Xbox One and the Nintendo Switch.

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Divinity 2: The Best Gift Bags To Use In Every Playthrough

A little while after Divinity: Original Sin 2 released, the developers decided to add gift bags to the game. These gift bags alter the game and allow players to enjoy the game with little enhancements. Some of these enhancements are rather small while some of them change the way the game players.

RELATED: Divinity: Original Sin 2 - 10 Pro Tips From Dungeons & Dragons Players Can Use

If players are getting tired of playing the game, try using the Combat Randomizer gift bag to get a fresh combat experience. Using these gift bags will prevent players from getting trophies so players looking to get all the trophies might want to avoid them.

Updated July 6th, , By Aden Carter: Even though Divinity 2 has not received any updates, players are still finding ways to enjoy this classic RPG, such as with DLC that has since been released. The gift bag system implements new ways to play the game that keep it feeling fresh. Every gift bag can be used in a single playthrough to make the game better than it is originally. Gift bags can even be enjoyed while playing online with friends. With this in mind, this piece has been updated to include more detail on what makes these gift bags great.

12 Animal Empathy

  • Allows players to talk to animals without the Pet Pal Talent

During normal gameplay, players will need to spend a talent point on the Pet Pal talent to be able to talk to animals. This is a useful talent because animals offer useful information about puzzles. With the Animal Empathy gift bag, players will be able to talk to animals without spending that talent point. Players who still want to get the Pet Pal talent will get the maximum positive attitude with all the animals they talk to.  It's easy to see why players started using the gift bags.

11 Fort Joy Magic Mirror

  • Adds a magic mirror to Fort Joy and the Lady Vengeance
  • Magic Mirror lets players change their character's aspects

One of the worst things about creating a character is deciding to change them later on, only to have to start over. This can easily be solved by using the Magic Mirror in the Fort Joy Arena. It can be used to change anything about a player's character, from looks to stats. Even players who decide to change their character late in the game will have access to a second mirror on the Lady Vengeance.

10 From The Ashes/Source Meditation

  • Bedrolls now revive allies who died
  • Bedrolls now restore source points

From The Ashes enhances a player's bedroll, making it far better than it ever was before. Now, whenever a player has a member of their party die, they can use their bedroll to bring them back to life. Of course, this perk only works outside of combat. Imagine how great it will be to not have to go to extra lengths just to revive teammates. Source Meditation is another gift bag that alters the bedroll, allowing it to restore source points.

9 Spirit Vision

  • Spirit Vision skill stays active after use

After players leave Fort Joy, they will begin to come across spirits. Some of these spirits will offer quests and give players information. They are an important part of the game, which players won't want to miss out on.

RELATED: Mistakes Everyone Makes In Their First Playthrough of Divinity: Original Sin 2

Spirit Vision makes it so the Spirit Vision skill stays active once players use it. The only downside to this gift bag is that Spirit Vision will need to be reactivated in order to use it. It will also need to be used whenever Spirit Vision is needed to solve a puzzle.

8 Hagglers

  • Allows players to share their bartering skill with other members of the party

Traditionally, players will designate one member of their party to handle the money and make purchases. The reason for this is an individual's Bartering skill only applies to that character. With the Hagglers gift bag, the Bartering skill works for every character. Level up one character's Bartering skill and allow every character to reap the rewards for it. No more forgetting about who the haggler is in the group.

7 Sourcerous Sundries

  • Creates new shopkeepers that can upgrade player equipment

Players can appreciate the Sourcerous Sundries gift bag since it adds new vendors to the game in each of the major hubs. In other words, players will find the new vendors in Fort Joy, Driftwood, The Lady Vengeance, and Arx. These vendors sell new materials that players can use to upgrade the equipment that they find. It is a little pricey, so players should remember to bring plenty of gold with them. Players should also keep in mind that the equipment can only be upgraded to their current level.

6 Endless Runner

  • Fleetfoot remains active after use

The original way to play the game is such a bore. Players are stuck walking throughout the game, and it makes it feel like it drags on. The Endless Runner gift bag adds the Fleetfoot ability to the player's hotbar immediately. Using this ability allows the player to move at a faster pace. It also doesn't need to be reactivated, since it automatically reactivates after each battle. Never worry about walking to a destination ever again.

5 Improved Organization

  • Automatically organizes player inventory

Inventory management is such a pain. Items get scattered throughout the player's inventory and can end up getting mixed up and become hard to find. The Improved Organization gift fills the player's inventory with bags for each type of item in the game.

RELATED: Divinity: Original Sin 2 - Best (& Worst) Skills In The Warfare Tree

What makes this even better is that each item a player picks up automatically gets organized. No more confusing inventory screens, and no more wondering where every item is located.

4 Divine Talents

  • Adds new talents for players to use

The same talents can get kind of old when creating a new character. The Divine Talents gift bag gives new talents for players to mess around with. These talents include Soulcatcher, Sadist, Master Thief, Magical Cycles, Indomitable, Haymaker, Greedy Soul, and Gladiator. Each of these new talents offers new ways to play a player's favorite character. Some are able to steal Source, and some can even turn allies who die into zombies that gain bonuses from Summoning.

3 Pet Power

  • Allows Summoners to infuse all of their summons

Tired of the same old stuff with the Summoner class? Looking to spice things up a bit? The Pet Power gift bag exists to enhance the Summoner class; specifically, the summons themselves. In the base game, a Summoner can only cast infusion on their Incarnate. While this is great if a player wants to stick with their Incarnate above all else, it's disappointing for all the other summons. What about the Bone Widow, for example? Take this bag to let the Summoner of the party infuse power into all of their pets.

2 Crafter's Kit

  • Adds additional crafting recipes

Divinity: Original sin 2 offers tons of items that players can craft on their journey, but wouldn't it be fun to add a little more? The Crafter's Kit gift bag lets crafty players create more items than ever before. This gift bag is great for players who don't want to buy all their gear. After all, why bother buying something strong when it can be crafted?

1 8 Action Points

  • Increases the maximum number of action points to 8

This gift bag is self-explanatory, giving players and allies eight action points in combat. This is a great way to give players an extra edge in combat if they are struggling. Of course, players will still start with only four action points in a turn, but they can save up to eight instead of six. If players decide to take the Lone Wolf, that eight-point total will go up to ten points.

NEXT: Divinity: Original Sin 2 - Best Skills In The Geomancer Tree

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Gift Bag 2 - achievements
Hey, so as far as I know, playing with mods disables achievements. Now what about 'official mods' from the Gift Bag? Do they also disable achievements?
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Gift bag 2 dos2

  • Fixed crash in multiplayer Mac-PC crossplay with Crafter‚Äôs Kit enabled

  • Fixed crash related to loading saves with Larian modifications enabled

  • Fixed major issue related to enabling/disabling Larian modifications in conjunction with community mods

  • Fixed issue where player could steal Drudanae from the Elf Herbalist without any consequence

  • Fixed player not receiving points for level up if inside Magic Mirror

  • Fixed the Battered Raft being destructible

  • Fixed music not playing during loading sequence when Larian modifications are enabled

  • Fixed rare issue with Alexandar remaining in battle even after death

  • Fixed rare issue when failing to pickpocket Meistr Siva

  • Fixed rare chance of player ending up stuck in combat during the fight for Divinity

  • Fixed minor issues with UI selection when playing with a gamepad

  • Fixed small issues with VO and dialogue in Herb Gardens

  • Fixed minor text and localization issues

  • Fixed minor visual and animation issues

  • Sours: https://divinityoriginalsin2.wiki.fextralife.com/Goodie+Bags
    DOS 2: Reason why Pyroclastic Eruption costs 3 SP

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