Warface breakout vs warface

Warface breakout vs warface DEFAULT

Warface is a free-to-play game that has been doing the rounds for a good while now, launching as it did way back in 2015 for the Xbox 360. To be honest, I had no idea that it was so old, having only known the game from its Xbox One incarnation, which was launched in 2018. But no matter, as coming from Crytek – makers of the Crysis games – you’d have thought that it would be pretty good, being not only truly free-to-play, but also having an approachable online model, easing people in gently. So, obviously when you’ve done the free-to-play model, what’s the next obvious step? You make people pay to play your game – and that is the case here with Warface: Breakout.

Warface: Breakout Review 1

Described as a tactical online first person shooter, where the goal is to become the ultimate mercenary of tomorrow, Warface: Breakout plays out almost like somebody took a copy of Counter-Strike down to the basement and ran it through a photocopier; the objectives of the only game mode that is available to play are pretty much the same as classic CS: one team has to plant a bomb, another team has to either stop them from doing so, or defuse said bomb if it’s planted. This is the sum total of the modes on offer in Breakout, and with only five maps to choose from, there’s not a massive amount of content to get involved in.

The good thing with Warface: Breakout being online only is that the games are never the same. With five players per team, it’s possible to have every type of online shooter player in your team, pretty much all at the same time. There are those who are all about playing the objective, usually found being shot in the back as they attempt to plant or defuse the bomb. But then there are the elite snipers, who never go closer than about 100 yards to the target, and those who think every single game they play has to have a team deathmatch feel instead of trying to complete any objectives.

So, the game itself. There is an almost ridiculous amount of customisation available for your character, so you can truly make your avatar your own. There are many different weapon types to choose from, all of which can be outfitted with different types of sights – do you favour a red dot sight, or magnification and a cross hair, or pure iron sights? –  and a number of different skins which can be found in the loot boxes. 

Yep, those infamous loot boxes rear their heads again in Breakout, but it’s not too bad, as I shall explain later. 

Warface: Breakout Review 2

In addition to making your weapon your own, you can also acquire armour parts to make your guy stand out, with each piece interchangeable if the RNG gods smile upon you. As luck would have it, you can buy in-game currency with real money, and use this to purchase the bits and bobs that you want, but as these are purely cosmetic items there doesn’t seem to be any advantage in doing so. I for one have certainly found it easy to avoid buying anything.

With your player looking just the way that you’ve always dreamt, you’ll want to get involved in the action itself. When you first spawn in, whichever team you are on, the only weapons available are a pistol and a grenade. From there you are left to earn better weapons by performing well in the game, giving you disposable income to spend on better weapons when you die and respawn. Assuming you manage not to die, it is also possible to pick weapons up from the crumpled corpses of your victims, and if anything says “Sucks to be you!” more than being killed by your own weapon, I’ve yet to come across it. There’s even an achievement related to this particular gameplay trait. 

Dying is occasionally a good thing in Warface: Breakout as it allows you to get a better weapon, but sadly the usual shooting tropes are in place here; I have lost count of the number of times I’ve crept up behind someone, put the barrel of my gun to their back, opened fire and died as they turned around and one shot me. Aiming from distance doesn’t seem to work any better either. 

Warface: Breakout Review 3

If you do manage to take some down, then not only do you earn money to buy better guns in the game, but you also gain XP which will help you level up. Levelling up, again, doesn’t bring any real benefits, but for each tier you go up, you do earn a lootbox. Opening these can give anything from a knife to a new skin for a gun, and with the two factions – the Reapers and the Wardens – each having different weapons, each with multiple skins, there is a lot of content to acquire. Being able to set your preferred loadout for each faction is a nice touch too, and it saves having to worry about which weapon you should buy. With weaponry ranging from pistols, to assault rifles, SMGs and sniper rifles, not to mention shotguns and a variety of grenades, you should be able to find a weapon and loadout that suits you. Personally I find the SMGs give the best balance between power and fire rate, though your experience may well vary from that. 

Gameplay is pretty much as standard for this type of game, with corners to peep around, sightlines and vantage points to dominate, and shortcuts to learn and counter. The maps aren’t massive though, very much on the small side, but there are generally a lot of routes through the maps, with paths both high and low, and various things to hide behind. Finding opponents is usually not a problem either – but then, that could be because they are generally shooting me full of holes. 

Matches however generally devolve into a massive ruck in the middle of the map, and trying to guard the points as a Warden is usually an exercise in boredom, as those present try to get as many kills as possible. Eventually, either all of one of the teams will die, or the bomb gets planted, and the round is over. And Breakout is a game that you play for the long haul; if the teams are evenly matched then you could be sat there, blasting away for multiple rounds, particularly if things go to a tie-breaker. Usually they are nowhere near balanced, however, with you normally finding one bunch of players spinning around shooting the floor. In hardcore mode – which can be chosen from the main menu – you can kill team members. But I understand that is possibly frowned upon. You know though, when needs must…

Warface: Breakout Review 4

In conclusion then, Warface: Breakout on Xbox One is the very definition of ‘okay’. It can be fun, in short blasts, but the vaunted tactical gunplay is nowhere to be seen. With a team of friends, all communicating, it can be fun, but away from that I have yet to even find a player with a microphone, let alone one interested in teaming up. There are also some weird kind of lag spikes to be experienced, yet as there’s no ping indicator on the scoreboard I don’t know if it was because of some potato internet connections or not. It is however disturbing. Warface: Breakout is very much just some shooter, and there are much better games out there that will be more rewarding to play. If you liked Warface, then by all means give it a whirl, but it doesn’t compare to the other current darlings of the FPS genre. 

Warface is a free-to-play game that has been doing the rounds for a good while now, launching as it did way back in 2015 for the Xbox 360. To be honest, I had no idea that it was so old, having only known the game from its Xbox One incarnation, which was launched in 2018. But no matter, as coming from Crytek - makers of the Crysis games - you'd have thought that it would be pretty good, being not only truly free-to-play, but also having an approachable online model, easing people in gently. So, obviously when you've done the…

Warface: Breakout Review – War(face) Never Changes

Warface: Breakout Review – War(face) Never Changes

2020-06-13

Paul Renshaw

Pros:

  • Lots of customisation
  • Gunplay feels okay but not anywhere near the best of the genre

Cons:

  • The guns are weirdly inaccurate
  • Tactical gunplay doesn't happen - it’s team deathmatch all the way
  • Lag happens in strange ways
  • Not the best looking game - this is a brown military shooter at best

Info:

  • Massive thanks for the free copy of the game go to - ‪MY.GAMES‬
  • Formats - Xbox One (Review), PS4
  • Release date - May 2020
  • Launch price from - £16.74

TXH Score

3/5

Pros:

  • Lots of customisation
  • Gunplay feels okay but not anywhere near the best of the genre

Cons:

  • The guns are weirdly inaccurate
  • Tactical gunplay doesn't happen - it’s team deathmatch all the way
  • Lag happens in strange ways
  • Not the best looking game - this is a brown military shooter at best

Info:

  • Massive thanks for the free copy of the game go to - ‪MY.GAMES‬
  • Formats - Xbox One (Review), PS4
  • Release date - May 2020
  • Launch price from - £16.74
User Rating: 4.33( 2 votes)
Sours: https://www.thexboxhub.com/warface-breakout-review-warface-never-changes/

Warface: Breakout Review – Thanks, But I’ll Play Valorant

GAME INFO

Warface: Breakout

May 26th, 2020

Platform PlayStation 4, Xbox One

Publisher MY.GAMES

Developer Allods Team

I felt very lucky when my team won the first few rounds of a Hardcore game in Warface: Breakout. Finally, I was getting a few kills in this game, planting bombs, defending points. It felt good. Then a member of the enemy team left, and teams don't get filled out mid-match in Hardcore mode. Before you knew it, my team was four-men strong, the enemy team was just one. It was at that moment that my team got sick of winning.

First, there was a team kill. Why not kill a teammate, you'll still undoubtedly win against the single opponent. Then there was non-stop team killing. In fact, the moment a round started, the team was shooting guns at one another. Just like that, we would go from four to a single shooter. And then that shooter would put down their gun, pull out their knife, and go into the center of the map and knife fight the single enemy. This all happened organically, without voice chat. At first, I was outraged at stupid teammates ruining my good luck, but then I realized it was the most fun I'd had all day. Killing off my team to be the last one standing, and then out-maneuvering the enemy to get a knife stab was brilliant, and absolutely not the intended way to play Warface: Breakout.

Enlisted Hands-On Preview – Strong, Able-Bodied, and Willing

Warface: Breakout is intended to be a competitive shooter in the same vein as Counter-Strike or Valorant, and for the most part it is an admirable attempt. When Warface: Breakout is working as intended, it plays really well. Most more competitive shooters don't thrive on console, but this feels surprisingly sharp and responsive, even on a controller. I couldn't imagine playing Valorant or CSGO on a controller, but in Warface: Breakout it was a solid way to play, which could potentially make this one of the better competitive shooters on console. Potentially.

The biggest problem Warface: Breakout has right now is its community. It's lacking. There's nothing wrong with the community that is there, but there aren't enough of them. Playing Warface: Breakout shortly after launch late at night, I spent ten minutes matchmaking before going to bed. A bad time of day to be trying to play, absolutely, but I would expect to be able to play a game of a brand new online shooter at absolutely any time of day. If I turned on any other shooter I own on PS4, I would find a game in less than a minute. And if this is the activity on the servers shortly after launch, I dread to think of how empty it could be in a year.

But when it works, it works. The guns feel good to shoot, and the high-risk high-reward gameplay feels intense, outraging at times, but very satisfying when your strategies all work out. You need to navigate the map slowly, either defending or attacking two points that can be detonated with a bomb. More often than not you'll find one of the teams will be eliminated before the bomb is planted, but sometimes it comes very close indeed. In these moments, Warface: Breakout shines as an incredibly good competitive experience.

But then that's it. In terms of content, that's it. We've mentioned Hardcore mode, and there's a Casual mode too. Both play the same game mode. That is all of the content in the game. If you want something else to do, you can buy premium currency and loot boxes. Yes, this is a paid game, but all it has is a single game mode and microtransactions. That is it, all of it. That is Warface: Breakout.

Talking Warface on the Nintendo Switch

It doesn't help that the game is incredibly bland, too. The art style is just, plain. It's just CSGO. Licensed music plays in between missions, and I was shocked that it is apparently licensed - it's total trash wub-wub dubstep. Actual garbage example of the genre, and somehow, the music that plays when you disable licensed music is an improvement. Utterly absurd. The whole game is lacking any kind of aesthetic or personality.

And that is a crying shame because the game plays well. Guns feel good to fire, executing tactics is satisfying, all of the maps are intelligently designed and I feel smart and accomplished from navigating the map, finding vantage points, and picking off enemies whenever I can. You quickly learn where enemies are likely to appear, how they'll attack, and when building a counter-strategy you will smile. As long as you can keep finding people to play with, of course.

What this game needs right now is to go free to play. It is content bereft and is lacking in players, in addition to already featuring microtransactions and loot boxes - which are very unappealing, by the way. With a large community of players, I could potentially see a very bright future for Warface: Breakout, but as of right now it needs more players, and if you're going to force people to pay for it, it needs something else for players to do, for when they can't find a game online. Otherwise, this will dwindle into obscurity before you know it.

Reviewed on PlayStation 4 (code provided by the publisher).

6.8

Warface: Breakout is a very admirable attempt at a close-quarters competitive shooter, but in a market with CSGO and now Valorant, Warface looks to be the very weakest option. It doesn't do anything unique, and it's aesthetically ugly. When Warface: Breakout works, it works well, but as it stands now I do not see a future for the game long-term.

Pros

  • Solid, competitive shooting
  • Maps are intelligently designed and memorable
  • At it's best, it's a very good competitive experience

Cons

  • Microtransactions
  • Low userbase at launch
  • Bland, ugly aesthetic and terrible "licensed" music
  • At it's worst, it can't hold a candle to other competitive shooters

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Sours: https://wccftech.com/review/warface-breakout-thanks-but-ill-play-valorant/
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Warface

2013 first-person shooter video game

2013 video game

Warface is a free-to-play online first-person shooter video game developed by Crytek Kiev, co-produced by Crytek Seoul, and published by My.com.[3] The game was developed with Crytek's in-house CryEngine 3. Warface centers around online firefights in player versus player (PvP) matches, with microtransactions allowing players to purchase weapons, equipment, and cosmetic gear. The Xbox 360port, which was developed by Crytek UK, was discontinued in February 2015. The console version of the game was relaunched for the PlayStation 4 and Xbox One in 2018 and on the Nintendo Switch in 2020. Members of the game's development team split from Crytek Kiev in February 2019 to form a new development studio, Blackwood Games, who will handle future development duties for Warface.[4]

A tactical shooter spin-off game named Warface: Breakout was released on 26 May 2020 for the PlayStation 4 and Xbox One.[5]

Gameplay[edit]

Classes and weapons[edit]

Players can choose between five different classes: Sniper, Rifleman, Engineer, Medic, or SED. Each class has its own specific combat role, with Medics reviving fallen and healing injured teammates, Engineers restoring and repairing armor and being able to revive SED's, Riflemen providing additional ammunition, SED's for suppressive fire and eliminating large groups of enemies, and Snipers for engaging in long-range firefights.

Each class comes has its own unique weapons and equipment, often split into two categories. Riflemen can choose between a variety of assault rifles and light machine guns, and have the ability to distribute ammunition to themselves and other players. Snipers can wield bolt-action and semi-automatic marksman and sniper rifles. Medics have access to automatic and pump action shotguns, as well as the ability to heal and revive teammates. Engineers can use sub-machine guns and personal defense weapons, and can replenish armor, place explosive mines, revive SED's and quickly interact with explosives. SED's however, are different as they have access to heavy weaponry, as well as a grenade launcher that does medium damage along with a flash effect.

Every class carries a secondary firearm, and an additional melee weapon. Each soldier's tool belt is supplied with a hand grenade, and can be modified or expanded with extra smoke or flash-bang grenades. The Engineer can also carry anti-personnel mines. Weapons have customization slots that can be used to outfit a firearm with scopes, bipods, handles, flash guards, and suppressors.

Game modes[edit]

Players can compete online in PvP matches, or combine their efforts against AI-controlled enemies in PvE battles, as well as Spec Ops. As players complete matches and missions, they can earn Experience Points, Warface Dollars, and Vendor Points. The amount of rewards earned varies depending on the number of players, the mission played, the mission's duration, the amount of checkpoints, and other criteria.

In-game currency[edit]

Warface Dollars can be used to rent weapons, and purchase armor and other items. Experience Points allow each player increase their personal Rank (level) in the game. Vendor Points are used to progress through the Arsenal tree, which features three categories of items that are unlocked in line with the player's in-game progression: Weapons, Attachments, and Equipment. VIP Booster Packs, which can be purchased from the in-game store, allow the player to earn additional Experience Points, Warface Dollars, and Vendor Points after a match. Another form of in-game currency, Kredits, are a premium currency that allow the purchase of the VIP Booster packs, player skins, bundles, special weapons, and more. Kredits are purchased with real-world money and are often required to purchase high-end items including but not limited to: golden guns, skinned guns, boxes, and armor. Due to this, players often accuse the game of being "pay-to-win."

Development[edit]

In August 2011, Crytek announced that Warface would be released for PC in Western markets in 2012.[6] In February 2012, the game was announced to be published by Nexon in South Korea and Taiwan. The game was released for its open beta stage on Mail.Ru's game client in Russia.[7] In July 2012, Trion Worlds announced itself as the publisher of the game in the United States, New Zealand, Turkey, Australia, and Europe.[8] The closed beta version of Warface was released in western markets on 17 January 2013.[9]

On 28 August 2013, Crytek announced that Warface would be released for the Xbox 360 in early 2014.[10] The game was released for the Xbox 360 on 22 April 2014.[11] On 3 December 2014, Crytek announced that it would cease support for the Xbox 360 version of the game, with support being fully withdrawn on 1 February 2015.[12]

Warface was released for PlayStation 4 on 14 August 2018[13] and for Xbox One on 25 September 2018.[14] In November 2018, the game added a Battle Pass to the PC version of the game known as 'The Syndicate'.[15]

In February 2019, the game's development team formed a new studio, Blackwood Games, which would take over further development of Warface from Crytek Kiev.[4]

Reception[edit]

Reception

Warface received mixed reviews from critics, according to review aggregator Metacritic.[16][17] Gaming Trend said that while the Xbox One version of Warface was not the most unique game, it was fun and approachable.[22] TheXboxHub praised the game for being "truly free-to-play" and not requiring players to spend real money to remain competitive, while providing "highly enjoyable online focused gameplay" and plenty of modes.[23]

Awards[edit]

Notes[edit]

  1. ^Ported to Xbox 360 by Crytek UK. Additional work by Crytek Istanbul.

References[edit]

  1. ^Wales, Matt (17 February 2020). "Free-to-play first-person shooter Warface is now available on Switch". Eurogamer. Retrieved 17 February 2020.
  2. ^Tan, Nicholas (3 December 2014). "Crytek Discontinuing Warface on Xbox 360". GameRevolution. Retrieved 20 March 2015.
  3. ^"All the games created by video game developer Crytek". www.crytek.com. Retrieved 20 April 2019.
  4. ^ ab"Warface developers form Blackwood Games studio". wf.my.com. Retrieved 20 April 2019.
  5. ^"Warface: Breakout Arrives Today on PlayStation 4 and Xbox One".
  6. ^"Warface Announced for 2012 Release".
  7. ^Caoili, Eric. "Nexon publishing Crytek's Warface in Korea, Taiwan". www.gamasutra.com. Retrieved 20 April 2019.
  8. ^"New parthnership with Trion Worlds". Retrieved 26 July 2012.
  9. ^McElroy, Griffin (17 January 2013). "Warface free-to-play shooter closed beta launches today". Polygon. Retrieved 20 April 2019.
  10. ^Matulef, Jeffrey (28 August 2013). "Free-to-play FPS Warface coming to Xbox 360 in early 2014". Eurogamer. Retrieved 11 December 2013.
  11. ^Samit Sarkar (22 April 2014). "Warface exits beta on Xbox 360 today". Polygon. Retrieved 3 December 2014.
  12. ^Earnest Cavalli (3 December 2014). "Warface lays down its guns on Xbox 360". Joystiq. Retrieved 3 December 2014.
  13. ^"Warface Early Access Begins For PS4 Players, Variety of Maps and Modes". PlayStation LifeStyle. 13 August 2018. Retrieved 14 May 2019.
  14. ^Nelson, Mike; Editor, Xbox Wire (22 September 2018). "Next Week on Xbox: New Games for September 25 – 28". Xbox Wire. Retrieved 14 May 2019.CS1 maint: extra text: authors list (link)
  15. ^"Soon in game: New Battle Pass". wf.my.com. Retrieved 28 November 2018.
  16. ^ ab"Warface for PC Reviews". Metacritic. CBS Interactive. Retrieved 30 May 2013.
  17. ^ ab"Warface for Xbox 360 Reviews". Metacritic. CBS Interactive. Retrieved 30 May 2013.
  18. ^Meunier, Nathan (8 November 2013). "Warface Review". GameSpot. Retrieved 2 May 2020.
  19. ^Reichel, Erik (15 November 2013). "Warface im Test - Triple-C for Free". GameStar. Retrieved 2 May 2020.
  20. ^Reseigh-Lincoln, Dom (22 February 2020). "Warface Review (Switch eShop)". Nintendo Life. Retrieved 2 May 2020.
  21. ^Thursten, Chris (27 August 2014). "WARFACE REVIEW". PC Gamer. Retrieved 2 May 2020.
  22. ^Spence, Codi (21 September 2018). "Squad up --- Warface review". GAMING TREND. Retrieved 14 May 2019.
  23. ^Santuana, Carlos (29 October 2018). "Warface Review". TheXboxHub. Retrieved 14 May 2019.
  24. ^"Warface Won Best Social/Casual/Online Game in Gamescom 2012 | DSOGaming | The Dark Side Of Gaming". 24 August 2012. Retrieved 14 May 2019.
  25. ^"Warface Scoops Prestigious Award at South Korea's G-Star Expo | ANP Pers Support | De kortste weg naar publiciteit". ANP Perssupport (in Dutch). Retrieved 14 May 2019.

External links[edit]

Wikimedia Commons has media related to Warface.
Sours: https://en.wikipedia.org/wiki/Warface

My.Games have revealed Warface: Breakout, a paid spin-off to the free to play first person shooter, coming out for PlayStation 4 and Xbox One today.

– ARTICLE CONTINUES BELOW –

Warface: Breakout is a tactical shooter specifically for console, notably lacking the free-to-play business model that the main game has used since its wider release. However, this is still a budget title, priced at $19.99 USD for the standard version and $29.99 for the Deluxe Edition with a handful of cosmetics.

It features tactical multiplayer in the vein of CS:GO and Valorant, with two teams battling in a Search and Destroy game mode to either plant or defuse a bomb on the map, and an arms store appearing between rounds where you spend credits earnt through a match. There’s five maps at launch, with 30 weapons, and matches feature two teams (the Wardens and Reapers) of five players.

Ivan Pabiarzhyn, Warface franchise lead said, “We’ve been constantly developing the Warface franchise by expanding the original game and bringing it to new platforms, including the recent launch on Nintendo Switch. With Breakout, our goal was to introduce console players to this classic, grounded FPS experience with a heavy focus on gunplay and resource management – the kind of experience which was first defined by the legendary Counter-Strike on PC.”

Post launch, My.Games will support the game with seasonal content updates to add new challenges and cosmetic rewards. You won’t have to buy a Battle Pass to take part in this, with monetisation beyond the initial purchase will be for cosmetics to customise the look of characters and weapons.

Warface as a whole is a pretty fascinating franchise, having struggled to find enough success under original developer Crytek on the last generation of console. It was revived for the current generation with a 2018 release on PS4 and Xbox One, the development team splitting off to create a new studio in early 2019. Since then, the game has come to Nintendo Switch, which has a bespoke 32-player Battle Royale mode, and now we see this tactical shooter spin off.

Source: press release

Tags: Warface, Warface: Breakout

Sours: https://www.thesixthaxis.com/2020/05/26/warface-breakout-is-a-paid-tactical-shooter-spin-off-thats-out-today/

Vs warface breakout warface

I walked into the room and went straight to the TV. I didn't even notice right away that there was some movement on the couch. I turned my head and saw Uncle Seryozha lying on top of my aunt and swaying rhythmically.

Is Warface Breakout Worth It?

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Men, right mom. I was silent, trying to comprehend what he was telling me. To put it mildly, I was dumbfounded.



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