Eso rune focus

Eso rune focus DEFAULT

Rune Focus

Eso Skills Rune Focus

Description

Eso Skills Rune Focus

Rune Focus

Cast Time: Instant

Target: Self

Cost: Magicka

Skill Description

Create a rune of celestial protection. While active, the rune grants you Major Resolve, increasing your Physical Resistance and Spell Resistance by Standing within the rune increases Physical Resistance and Spell Resistance granted by 50%.

New Effect

None: Base Ability

Type: Active Ability

Location: Templar > Restoring Light

Unlocks at: Restoring Light rank 42

Related products

Sours: https://eso.justlootit.com/skills/rune-focus/

Rune Focus

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Rune Focus creates an area of self protection around your character. Templar receives immunity to interrupt spells and take less damage. Such protection affects your power and you deal less damage than usually.

It is very good spell for a tank or healer. Any healer will definitely like the immunity to interruption. This effect allows to cast healing spells without fear of being interrupted by enemy. You will have enough time to restore a lot of health while the spell is active. Any Tank will like extra protection.

There is only one minus – Rune Focus also decreases your power and you deal less damage. If you want to get rid of this effect you can just leave an area.

If you see that enemy Templar is standing in self protection area created by Rune Focus you can use any spell to pull the enemy towards you. Templar will leave the area and will lose all his extra protection and immunity. For example Dragon Knight can use Fiery Reach for this. Just remember that your goal is to pull enemy Templar out of the area.

This ability can be Morphed into

Sours: https://elderscrollsonline.info/
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Online:Rune Focus

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Rune Focus:&#;Duration: [17 / 18 / 19 / 20] seconds.
Create a rune of celestial protection and gain Major Resolve for [17 / 18 / 19 / 20] seconds, increasing your Physical Resistance and Spell Resistance by . Standing within the rune heals you for [ / / / ]&#;Health every 1 second, which scales off your Max&#;Health.
Channeled Focus:&#;Duration: [22 / 23 / 24 / 25] seconds.
Create a rune of celestial protection and gain Major Resolve for [22 / 23 / 24 / 25] seconds, increasing your Physical Resistance and Spell Resistance by . You also recover &#;Magicka every 1 second over the duration. Standing within the rune heals you for &#;Health every 1 second, which scales off your Max&#;Health.
Restoring Focus:&#;Cost: &#;Stamina.
Create a rune of celestial protection and gain Major Resolve for 20 seconds, increasing your Physical Resistance and Spell Resistance by . You also recover &#;Stamina every 1 second over the duration. Standing within the rune heals you for [ / / / ]&#;Health every 1 second, which scales off your Max&#;Health.

Rune Focus creates a rune which increases your armor and spell resistance while standing inside. The Channeled Focus morph reduces the casting cost, and also restores your Magicka, while Restoring Focus increases your healing received and provides additional damage reduction.

Notes[edit]

Patch Notes[edit]

&#;

  • Channeled Focus: Fixed an issue where Channeled Focus was not giving the intended amount of magicka.

&#;

  • Rune Focus now applies the Major Resolve and Major Ward buffs for 12 seconds, and the buff will persist for 8 seconds after you leave the protected area.
  • Channeled Focus: Reduced the cost of this ability by approximately 40%.
  • Restoring Focus: This ability now provides the Minor Vitality buff while inside the rune.

&#;

  • Revised the tooltips for this ability and its morphs to indicate that all the effects provided by this ability and its morphs will now remain on you for up to 8 seconds after leaving the rune's radius.
  • Restoring Focus: This morph now grants you the Minor Protection buff, in addition to granting the Minor Vitality buff as a morph effect.
  • Focused Healing: This passive ability now grants you the Major Mending buff while standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage area effects and for up to 2/4 seconds after leaving them at Ranks I/II, instead of granting you 15/30% more healing to allies standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage.

&#;

  • Sacred Ground: This passive ability now grants Minor Mending instead of Major Mending when you are standing in your Cleansing Ritual, Rune Focus, or Rite of Passage areas of effect.
    • Developer Comments: With a similar goal to reducing uptime on Major Mending as noted with the Igneous Shield change, Templars having % uptime on Major Mending by just standing within their areas of protection is stronger than we'd like and is one of the reasons they are the most desirable healer in endgame situations. We've changed the bonus to Minor Mending instead, but have increased the bonus from the Mending passive to compensate slightly.

&#;

  • In an effort to reduce the visual effect noise in group combat situations, we've hidden most visual effects from persistent damaging area of effect abilities cast by your allies. Area of effect abilities that have a synergy, healing, or defensive component that can benefit you will still be visible, and area of effect abilities cast by enemies will also still be visible.

&#;

  • This ability and its morphs now apply Major Ward, Major Resolve, and all morph effects to you directly for 20 seconds at Rank IV.
  • Standing within the area of effect now increases the Major Ward and Major Resolve effects by 50%.
    • Developer Comments: The new design of Rune Focus more closely matches the fast action combat, while still preserving the original feel of an area of protection.

&#;

  • Reduced the cost to match the Channeled Focus morph.
  • Restoring Focus: This morph now costs Stamina and grants Stamina to you every second, and no longer gives Minor Vitality and Minor Protection.
    • Developer Comment: Minor Protection was moved to the Spear Wall passive to retain the total damage mitigation for tanky Templar playstyles.

&#;

  • Restoring Focus:
    • Fixed an issue where this ability was unable to be cast while silenced.
  • Rite of Passage:
    • Fixed an issue where this ability could cause health desyncs when used while taking heavy damage.
Sours: https://en.uesp.net/wiki/Online:Rune_Focus

Rune Focus

Cast Time
Duration
Target
Cost


rune_focus

Instant
17s
Self
 Magicka

Create a rune of celestial protection. While active, the rune grants you Major Resolve and Major Ward, increasing Physical Resistance and Spell Resistance by 

Standing within the rune increases Physical Resistance and Spell Resistance granted by 50%.

 

Rune Focus is a Skill in Elder Scrolls Online (ESO), this skill can be found and is a part of the Restoring Light Skill Line. It can be unlocked by gaining experience while having a Skill from that Line on your active Skill Bar. Skills can be reset at Rededication Shrines found in the capital cities of each ESO faction, for a tidy sum of gold.

 

 

Rune Focus Morphs

This Skill can be morphed into two different versions:

Channeled FocusChanneled Focus - Reduces the cost, and the rune also recovers Magicka.

Restoring FocusRestoring Focus - Restores Stamina.

 

 

Champion Points That Affect Rune Focus

 

Equipment Sets That Affect Rune Focus

 

 

Notes & Other Useful Information

  • Unlocked at Restoring Light Rank 42

 

 

 

 




Sours: https://elderscrollsonline.wiki.fextralife.com/Rune+Focus

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