Dnd player races

Dnd player races DEFAULT

A Guide to DnD 5e Races

What is a Race in DnD 5e?

There are many different types of creatures that call the wondrous, fantastical lands of D&D home. These creatures vary wildly from your plain old humans to axe swinging Orcs to experimental creatures that have been fused together by magic. Many of these creatures started off as a stat block in one of the many monster sourcebooks that have been released by Wizards of the Coast, in order to widen the player’s and DM’s ability to shape their worlds, they have been made into playable races.

What DnD 5e Races Can I play?

According to the Player’s Handbook, the most common character races are dwarves, elves, halflings, and humans. There are more uncommon races such as dragonborn, gnomes, half-elves, half-orcs, and tieflings. In Volo’s Guide to Monsters, it is mentioned that the supplemental races provided in the sourcebook are rarer than any of the “standard” classes presented in the Player’s Handbook.

Below is a list of all of the playable races and their subraces in D&D 5e. If you want to learn more about a race or its subrace, click on the link in the “Race” column to visit our Race Guide page. Keep in mind that your DM has the final say when it comes to which playable races are included in their campaign.

Tasha’s Cauldron of Everything Update

Tasha’s Cauldron of Everything (TCoE) introduced a new option called “Customizing Your Origin”. This optional rule allows you to take the Ability Score Increases (ASI) that you got from your race and apply that to another Ability Score to better represent your unique character.

This would mean, if you had an elf that you wanted to be strong instead of dexterous, you could transfer the typical +2 DEX bonus to +2 STR. The only caveats are: 

  • You can’t bring any ability score above 20
  • If you receive 2 ASIs as part of your race, you cannot increase the same ability score twice

Customizing Your Origin also outlines rules for switching out languages and proficiencies from your racial traits, but these have less of an impact on our race and class guides.

We have chosen to keep our race and class guides “as is” to represent the typical ASIs, proficiencies, and languages of races as they are displayed in their official sources. Due to the unlimited variability offered by the Customizing Your Origin option, it would be impossible to take all combinations of ASI increases into account.

A Quick Overview of D&D Races

RaceLanguageSizeSpeedAbility Modifiers
AarakocraCommon, Aarakocra, AuranMedium252 DEX, 1 WIS
AasimarCommon, CelestialMedium30
Fallen   2 CHA, 1 STR
Protector   2 CHA, 1 WIS
Scourge   2 CHA, 1 CON
Variant   2 CHA, 1 WIS
BugbearCommon, GoblinMedium302 STR, 1 DEX
CentaurCommon, SylvanMedium402 STR, 1 WIS
ChangelingCommon, 2Medium302 CHA, 1 ASI
DragonbornCommon, DraconicMedium302 STR, 1 CHA
Draconblood   2 INT, 1 CHA
Ravenite   2 STR, 1 CON
DwarfCommon, DwarfMedium25
Gray (Duergar)Undercommon  2 CON, 1 STR
Hill   2 CON, 1 WIS
Mark of Warding   2 CON, 1 DEX
Mountain   2 CON, 2 STR
ElfCommon, ElvishMedium30
Aereni High   2 DEX, 1 CON
Aereni Wood   2 DEX, 1 WIS
Drow   2 DEX, 1 CHA
Eladrin   2 DEX, 1 CHA
Eladrin (Variant)   2 DEX, 1 INT
High   2 DEX, 1 INT
Mark of Shadow   2 DEX, 1 CHA
Sea Elf   2 DEX, 1 CON
Shadar Kai   2 DEX, 1 CON
Valenar High   2 DEX, 1 INT
Valenar Wood   2 DEX, 1 WIS
Wood   2 DEX, 1 WIS
FirbolgCommon, Elvish, GiantMedium302 WIS, 1 STR
GenasiCommon, PrimordialMedium30
Air   2 CON, 1 DEX
Earth   2 CON, 1 STR
Fire   2 CON, 1 INT
Water   2 CON, 1 WIS
GithCommon, GithMedium30
Githyanki   2 STR, 1 INT
Githzerai   2 WIS, 1 INT
GnomeCommon, GnomishSmall25
Forest   2 INT, 1 DEX
Mark of Scribing   2 INT, 1 CHA
Rock   2 INT, 1 CON
Deep   2 INT, 1 DEX
GoblinCommon, GoblinSmall302 DEX, 1 CON
GoliathCommon, GiantMedium302 STR, 1 CON
HalflingCommon, HalflingSmall25
Ghostwise   2 DEX, 1 WIS
Lightfoot   2 DEX, 1 CHA
Lotusden   2 DEX, 1 WIS
Mark of Healing   2 DEX, 1 WIS
Mark of Hospitality   2 DEX, 1 CHA
Stout   2 DEX, 1 CON
Half-ElfCommon, ElvishMedium302 CHA, 1 ASI
Half-Aquatic   2 CHA, 1 ASI
Half-Drow   2 CHA, 1 ASI
Half-High   2 CHA, 1 ASI
Mark of Detection   2 WIS, 1 ASI
Mark of Storm   2 CHA, 1 DEX
Half-Wood   2 CHA, 1 ASI
Half-OrcCommon, OrcMedium302 STR, 1 CON
Mark of Finding   2 WIS, 1 CON
HobgoblinCommon, GoblinMedium302 CON, 1 INT
HumanCommon, 1 AdditionalMedium301 to All
Mark of Finding   2 WIS, 1 CON
Mark of Handling   2 WIS, 1 ASI
Mark of Making   2 INT, 1 ASI
Mark of Passage   2 DEX, 1 ASI
Mark of Sentinel   2 CON, 1 WIS
Variant   2 ASI
KalashtarCommon, Quori, 1Medium302 WIS, 1 CHA
KenkuCommon, AuranMedium302 DEX, 1 WIS
KoboldCommon, DraconicSmall302 DEX
LizardfolkCommon, DraconicMedium302 CON, 1 WIS
LoxodonCommon, LoxodonMedium302 CON, 1 WIS
MinotaurCommon, MinotaurMedium302 STR, 1 CON
OrcCommon, OrcMedium302 STR, 1 CON
Beasthide   2 CON, 1 DEX
Longtooth   2 STR, 1 DEX
Swiftstride   2 DEX, 1 CHA
Wildhunt   2 WIS, 1 DEX
Simic HybridCommon, Elvish/VedalkenMedium302 CON, 1 ASI
TabaxiCommon, 1Medium302 DEX, 1 CHA
TieflingCommon, InfernalMedium302 CHA, 1 INT
Asmodeus   2 CHA, 1 INT
Baalzebul   2 CHA, 1 INT
Dispater   2 CHA, 1 DEX
Feral   2 DEX, 1 INT
Fierna   2 CHA, 1 WIS
Glasya   2 CHA, 1 DEX
Levistus   2 CHA, 1 CON
Mammon   2 CHA, 1 INT
Mephistopheles   2 CHA, 1 INT
Variant   2 CHA, 1 INT
Zariel   2 CHA, 1 STR
TortleCommon, AquanMedium302 STR, 1 WIS
TritonCommon, AquanMedium301 STR, 1 CON, 1 CHA
VedalkenCommon, Vedalken, 1Medium302 INT, 1WIS
WarforgedCommonMedium302 CON, 1 ASI
Yuan-Ti PurebloodCommon, Abyssal, DraconicMedium302 CHA, 1 INT

DnD 5e Races Ability Modifier Breakdown

We took a look at all of the D&D 5e Race’s Ability Modifiers and have come up with some interesting data that will help you when you are trying to pick a race that will mesh with your intended build. Keep in mind, this table excludes 11 Races that do not apply a +2 racial bonus to ability modifiers.

Looking at the tables above, we can see a number of interesting takeaways:

DEX is by far the most common +2 racial bonus

This is great news for Rogues, Rangers, and Monks, all of which draw their AC, Attack, Damage, Stealth, etc from their DEX modifier.

WIS and INT both have very few +2 racial bonus

An even more interesting conclusion is that only 2 of these races are from the PHB: the Rock and Forest Gnome. This can be quite limiting for the large majority of classes that use their WIS as their spellcasting modifier (Ranger, Druid, Cleric, Monk). That being said, both WIS and INT have the most common +1 racial bonus.

DEX + CON bonuses are more common than STR + CON bonuses

This certainly goes against the grain because STR based melee fighters are more likely to tank than DEX based fighters due to a higher AC.

Mike Bernier

Mike Bernier is the lead content writer and founder of Arcane Eye. Outside of writing for Arcane Eye, Mike spends most of his time playing games, hiking with his girlfriend, and tending the veritable jungle of houseplants that have invaded his house. He is the author of Escape from Mt. Balefor and The Heroes of Karatheon. Mike specializes in character creation guides for players, homebrewed mechanics and tips for DMs, and one-shots with unique settings and scenarios. Follow Mike on Twitter.

Sours: https://arcaneeye.com/players/dnd-5e-races/

Recent Posts

The DND 5e Races are noble and proud but come across as pompous and self-righteous to those ignorant of their struggles on the surface. Will and Brian talk about the complexity of role-playing these aquatic fish folk this week on The Dungeoncast! If you are here to know the complete All 5e races list of different roles of the game, we are here providing the most searched and refined results. Just have a glance. 

What are DND Races

dnd races

The race may be a rule out Dungeons & Dragons concerning the fantasy species or ancestry of a personality. Popular races include humans, elf, dwarves, and halflings. In Dungeons & Dragons, a player creating their character select from one among many fantasy species referred to as “5e races

Every Edition of Dungeons and Dragons has introduced some fabulous chances to play different races as Player Characters. Monsters that previously had room only as NPCs, now can become a part of the journey permanently and become the star of the show. That’s perfectly progressive, and so, to celebrate this racial diversity, I present to you my choices for the best race to be played for each class in D&D.

In our look for the best combos of race/class, I found a good deal of debate and really few facts, so these combos are based, partially on game mechanics, but totally on my very own opinion. Also, in 5e, Humans are the most advantageous race of all with a +1 on all their statistics.

So we aren’t discussing why humans are the best race to play. That Is Boring Instead, we’ve arranged the combos from most well-liked to least popular class, as determined by the D&D Beyond list of most well-liked character classes and races. There are a lot of races in Dungeons and Dragons, and players are given total freedom to select the one they like best to roleplay.

DND 5e Backgrounds

Dnd 5e Races List (5th Edition)

Dungeons and Dragons are one of the most excellent online games that have become even much better with the addition of new features in its 5th edition. Having distinguishing and fantastic powers and characteristics, all of the characters here are quite powerful and unique from each other in different aspects. The following 5e races will be very helpful for Playing the Dungeons and Dragons game. 

– So what are the D&D 5E Races and what are they like? What are the differences? What makes them unique? We’ll give you some insight
into what they play like, (metal clinking) what goes best with them, and if they’re right for you.

The standard D&D 5E Races are:

One of the first decisions you have to make about your character is what type of race they’re going to be. The Player’s Handbook gives you more than enough information on this, but it doesn’t give you a lot of practical information about these Races, and so that’s what we’re gonna go over in this article.

Character Races for Dungeons & Dragons (D&D)

Dnd races


Human 5e

Leading up with one of the most adaptable and very ambitious 5e characters, the human is the one who is known as innovators and pioneers of the game. They are one of the youngest players of D&D 5e Races who will help you in discovering new things in every step of your game. Moreover, along with discovering out some outstanding projects there, they are great learners and familiar with various.

Humans 5e have the shortest lifespan of any Race in D&D and that can easily be seen in their ambition. They’re driven by things like conquest, and trade, and innovation, and humans have a strong social institution that helps preserve their culture over many generations. Possibly one of the reasons that they’re so often played is that humans get a plus one to every one of their ability scores, and this is a very good bonus to start out with. Especially if you’re a new player. 

They also have a base walking speed of 30 feet, and they get an additional language to learn when they start out. So what are the best classes to use with the human in 5E? Well, They’re kind of a jack of all trades, so they can go well with just about any class you pick, although it seems to be the most common way to play a human is to be a human fire, that’s sort of a stereotypical, cliche character to play in D&D 5E. 

Human 5e Details


Being known as the guardians of the law, Aasimar 5e is the name that can help you in striking at the evil with the help of patrons. Aasimar is one of the most popular characters of the D&D 5e Races game that makes it easy to take down justice for you.

  • Vision: Darkvision
  • Homeland: Prime Material, Plane, Celestial Planes
  • Language: Common, Celestial
  • Subraces: Deva
  • Size: Medium
  • Tag: Aasimar
  • Type: Humanoid
  • Hair Color’s: Red, blonde, brown, black, silver
  • Eye Color’s: Pupil-less pale white, gold, gray, or topaz
  • Skin Color’s: Pale to dark brown, emerald, gold, silver
  • Average Height Male: 5′ – 7’4″ (150–220 cm) Female: 4’7″ – 6’11” (140–210 cm)
  • Average Weight Male: 124–280 lbs. (56.2–127 kg;
  • Female: 89–245 lbs. (40.4–111 kg)
Aasimar 5e

They stiffly fight against injustice and ensure to create the right environment in the game. They are the real upholders of good and right things and also include some special powers to fight against evil stiffly.

Aasimar 5e

They can stand straight in various conditions even when they are being attacked by evil forces as well. These DND races of characters include different amazing talents and attributes such as charisma, healing hands, dark vision, and celestial resistance, etc.


Warforged is another one of the most powerful races of D&D 5e Races that were created as a tool of war. Just like Golems, having an ability to learn and adapt in every atmosphere and war area, these are the creatures that get aware of the related field in just a shorter period.

  • Origin: Natural
  • Type: Humanoid
  • Tag’s: Construct
  • Vision: Normal
  • Homeland’s: Gontal, Lantan, Thay
  • Language’s: Common
  • Average Height: 6′ – 6’6″
  • Average Weight: 270 – 300 lbs

These creatures are usually rose up too against their masters, they usually fled the battlefield in between. They are one of the peace-loving creatures, who are far away from the conflicts of wins and losses death and rebirth. Coming up with amazing powers, these creatures are quite enough to fearsome your enemies.

warforged 5e (5th edition)



  • Size: Medium
  • Type: Humanoid
  • Tag’s: Yuan-ti 5e
  • Vision: Darkvision
  • Average: Lifespan: 80 – 120 years
  • Homeland’s: Chult, Hlondeth, Tashalar, Western Heartlands
  • Language’s: Yuan-ti, Common, Draconic, Abyssal
  • Favored: Climate Warm
  • Average Height: 4’7″ – 6’6″
  • Average Weight: 90 – 280 lbs.

Yuan-ti Pureblood 5e (5th Edition) DND

Having the appearance of snake-like creatures, Yuan-ti-Pureblood 5e is the race that is being developed from the remains of the decadent and ancient human empire. Doesn’t it amazing? Entirely new powerful races are emerging from another dominant run.

The tracks include various talents and attributes including charisma, innate spell casting, magic resistance, dark vision, intelligence, and much more. Yuan-ti-Pureblood 5e is usually supposed to be one of the most intelligent races in the entire game as they have the sense to perceive what is going in the war room.

Yuan-ti Pureblood 5th edition


Dwar 5e races

Living in the kingdom of rich magic races, Dwarf 5e is the one who loves to live for their nation with enriched ancient grandeur. They belong to the mountain range, and hence their area of expectation is a high range, buried mines, and blazing forges.

These are probably the most well-known race of any fantasy piece of fiction out there. Uh, the dwarves are short, stout creatures and they’re usually less than five feet tall. Their life spans average around 350 years, they love forging their own weapons and armor, they love mining for precious resources, they like fashioning jewelry. Most dwarves harbor a passionate hatred for things like orcs and goblins and other underlings like that.

They value family ties quite strongly, they’re kind of based on North’s, uh, cultures in that regard. And dwarves often adventure out of a desire for gold or looking for ancient armor and things like that. They care a great deal about their lineage.

Dwarves start with a plus two to the constitution; they have a base walking speed of 25 feet, this is probably due to their short stature, and dwarves can see in very dim light. They have bonuses to saving throws against poison, poison damage, and have proficiencies with axes and hammers.

Dwarf Statistics


General Information Dwarf

Average Lifespan350 years
Homeland’sPrime Material Plane
Language’sCommon, Dwarven
SubracesArctic dwarves,Gold dwarves, Gray dwarves, Shield dwarves,Urdunnir dwarves, Wild dwarves


Average Height4 – 5 ft (1.2 – 1.5 m)
Average Weight150 lb (68 kg)
DistinctionsPhysically durable, insightful, primarily dwell underground, some females capable of growing beards

If we talk about its dedication, they are being committed to clans and traditions and spend their entire life just doing the same. The Dwarf 5e races are much known for their skilled mining of stones and metals.

They are dwarf but broader and compact enough to weigh like a human. These creatures are usually powerful and sturdy with at least 2 feet of height but are owing to fight against their enemies with double power.


  • Size: Medium
  • Type: Humanoid
  • Alignment: Usually Lawful good
  • Vision: Darkvision
  • Average Lifespan: 200 years
  • Favored: Climate Temperate
  • Language’s: Aquan, Common, Primordial
  • Favored: Terrain Aquatic
  • Average Height: 5 ft (1.52 m)
  • Skin Color: Silver, silver-blue
  • Hairstyles: Deep blue, green-blue

If you are willing to play with some established warriors of the game, Triton 5e is the one who is expertise as warriors of deep oceans. Not only sea these races rule the land as well with fantastic strength and intelligence.

Triton 5e

If we talk about the looks, they are much similar to fish, and that is the only reason why they are known to be the civilization of the ocean. Being one of the most potent amphibians, these are some of the most powerful creatures who can control air and water with their superpowers.

Triton 5e


It is another one of the elusive and robust characters of the game that can help you in winning the game while facing the various daily challenges easily. From living up on the top of mountains to achieving the friendship goals at great ease, there are several things that Goliath D&D 5e can easily do for you.

Goliath Statistics

Name of the raceGoliath

General Information

Average LifespanUsually below century
Homeland’sThesk Mountains, Mountains of Copper, Sunrise Mountains, Icerim Mountains, Azirrhat
Language’sCommon, Giant, Dwarvish,Gol-Kaa


Average Height7–8 ft. (2.1–2.4 m)
Average Weight280–340 lbs. (127–154 kg)
DistinctionsSkin mottled with dark patches,bony protrusions
Goliath 5e races

Moreover, their appearance also is somehow similar to mountains, and that is the only reason that they can roam around the different rocks and mountains fearlessly. With a great spirit of winds and their power to live in harsh conditions, these characters are suitable to earn their place at tribe as well.

Goliath 5e


Having a human body with cat-like lookalikes they are one of the most mysterious races that can emerge from strange, distant, and unexpected islands in the game.

Tabaxi race for dnd 5e races

long with some puzzling features, these creatures are the one who loves to collect different and unique data they received in their way. They keep their eyes on everything just like a cat does and also have great flexibility like a cat as well.

long with some puzzling features, these creatures are the one who loves to collect different and unique data they received in their way. They keep their eyes on everything just like a cat does and also have great flexibility like a cat as well.

Tabaxi 5e


As the name suggests, these races are the successors of the dragon and walk proudly and confidently in different parts of the world. Embedded with half humanoids and half dragon features they are one of the most dangerous creatures in the game which are quite enough to afraid people.

Dragonborn 5e races

Dragonborn 5e is being developed from the hatched eggs of a dragon and consider having some unique and distinguished features that no other races include. If handled properly, they can serve as one of the most faithful servants and are one of the real warriors of the game.


Walking around in two different worlds, Half-Elf is one of the most sophisticated races that includes the characters of both elf and human parents. Where they add features like curiosity and inventiveness, they are at the same time ambitious and sensible too.  Half-orcs get plus two to strength and plus one to the constitution, making them ample fighters. Their walking speed is 30 feet and they begin the game with an intimidation skill.

If half-orcs hit points go down to zero, they can choose to have them go down to one instead. This can only be used once, at which point he must have a long rest before regenerating the ability. This ability does not prevent an effect that causes death instead of merely reducing the hit points, however. When a half-orc player gets a critical hit, they can roll an extra damage dice and add it to the critical hit damage. And what are the best 5E classes for half-orcs? Well, the most popular choice is definitely the barbarian for obvious reasons. However, a fighter is definitely a good choice as well.

These 5e races usually hold a deep place for nature and its related things and are having a great artistic taste of elves. Elves are beautiful creatures that live in forest villages. They’re kind of, uh, one of the more Tolkien-influenced parts of D&D, along with the dwarves, but we’ll get to them in a bit. They have life spans of up to 700 years and they’re slightly shorter than humans in terms of stature, with some of them being below five feet in height even.

Half-Elf 5e races

As we have mentioned to you earlier that these are the perfect combination of ELF and human parents, they include emotional and physical features of both as well. Attaining adulthood in a very timeless redeem they are one of the most family-oriented races, who love to live with their children and grandchildren.

Half-orc race


LizardFolk is a unique combination of various features of lizards and folks that very much look like align with a stiff mindset.

Lizardfolk 5e

They are cold-blooded creatures with high intelligence and can help you stay safe from your enemies in the game.

Fully passionate with hungry jaws, they bite their enemy and can hold their breath for more extended hours.

Lizardfolk 5E


You can also call Gnome the kids of D&D 5e Races. Being talking about one f the most busybodies of D&D 5e Races, Gnome is the name that is well known for its exciting and enthusiastic nature.

They are one of the happiest and cheerful races who love to live in communities and usually make loud sounds while laughing along with their partners near to their residencies.

Gnome 5e (5th Edition)

Making investigations, creating and inventing new things, and playing all the time are some of the best features that describe their nature very well.


Being developed from a perfect combination of genies and mortal, these are another one of the most beautiful players in the game who looks entirely different from humans with reddish, bluish, or greyish eye colors.

Genasi 5e races

Being embedded with various magical powers, these races are usually quite active in the mortal world. They are being featured to blend well with elements of the entire material plane.


Being appearing like larger birds, Aarakocra is the real humanoid with a bird-like body that can easily attain a height of five feet when fully grown.

Aarakocra 5e

Being appearing like larger birds, Aarakocra is the real humanoid with a bird-like body that can easily attain a height of five feet when fully grown.

Along with having long and narrow legs with tapered sharper talons they much appear to avian. The feathery appearance is matching somewhat to parrot or eagle and they look quite majestic and dangerous at the same time.



ELF is quite magical and long-lived creatures who are known to be the cynosure of all eyes of the D&D races. They exude the grace of this race is supposed to be unmatched and loves to live in places with heavenly and ethereally beautiful places. Most probably you can easily find them in the ancient forest and silvery spires easily.

Being having loving and caring features, ELF can easily impress human beings. These are the symbols of perfection in the game that drift through the air with natural grace and fairy lights.

ELF Race


It is a humanoid belonging to the plane touch category that is usually greeted with a lot of stares and glares in the midway. The looks are not good by their side and are ghastly, and that is the reason why they are usually insulted by other people. They remain prepared for cruel treatment.

tiefling 5e races

Although being one of the most favored characters of D&D 5e Races, they include a history of having evil ancestors. Tiefling is usually supposed to be born with the sins of their ancestors, and that is the only reason behind their ghastly appearance.

Tiefling 5e


These are real nightmare creatures with hairy goblin body that makes them one of the very unique and powerful animals of D&D 5e Races. Along with having quick, agile, and powerful buildup, these are the creatures that are named after their akin nose and claws. As we have mentioned to you earlier that these have similar beaks and talons, they are not so long and sharp to use on the battlefield.

Bugbear races

They usually use armors to fight against their opponents and sweep through the shadows as still as a cat does. In addition to all these features, the power in hand is quite impressive and holds the capacity of killing any enemy just with a single punch. The gear of the bugbear is not in a good state always, so these are only used on the battlefield in case of emergency.

Bugbear 5e


Kenku 5e is one of the most common characters you find in the game, these features usually resemble a bird in various aspects and are hence also known as humanoids.

Kenku 5e

These are generally very attentive races but still haunted by the ancient crimes made by them without their wings. These creatures are bounded with sins and curses, and that is the only reason still having bird-like features, they can’t fly.

They are very attentive to the various sounds and hence work exceptionally great against burglars and other people. Kenku usually lives on the edges of human societies and lives the entire life while stealing alone.

Kenku 5e


Living along with the places of their old planes, Githyanki 5e is the races that are well known for their slender and slim humanoids with rough and leathery skin.

These are the Astral Planes who own bright black-colored eyes. Being one of the most attentive and fast responding races of D&D 5e Races, these are being created to manipulate and enslave the mind flayers to have psionic abilities.

Warlock and sorcerer are the two most popular classes to play as a tielfling however, you can certainly be- I’ve seen a bard play with them multiple times, anything that’s a little bit more exotic I would say. Dragonborn are humanoid beings that look like dragons minus the uh, sort of things like
the tail and the wings, and stuff that. They just sort of look like humanoids with the scales and the overall color of the dragon that they hope to have descended from.

The origin of the Dragonborn however, is unknown. They are popular with people that like to play paladins and fighters and sorcerers. However, DMs tried to keep these to a minimum, and ever since the success of Skyrim. 

Githyanki 5e (5th edition)

Gender discrimination is not there, and both are trained heavily for the fields of battle with powerful magic and combat. They are one of the most loyal creatures in the D&D 5e Races game that you can easily use to defeat your enemy in the game.



Coming up with a very simple and exciting life span, Tortle 5e is the creature that is known to be one of the most peaceful farmers in the game.

Tortle 5e

Tortle 5e usually resides on the Savage Coast of Mystara that is being expanded in the mini-setting of Red Steel. These are another one of the most attentive and inoffensive features of the game who fight full-heartedly to save their homes and nature.
These creatures are usually good at tanking re one of the most potent animals who hate to make any semi-official updates related to their residing area. These creatures are usually good at tanking re one of the most potent animals who hate to make any semi-official updates related to their residing area.



The Loxodon is a massive humanoid showing the elephant’s dissimilar trunk, leathery skin, ears, and other beautifying aspects

Loxodon 5e



The Centaur 5e Race D&D 5th Edition

Centaur 5e


Kalashtar race

Kalashtar 5e


Changeling race

Changeling 5e

Shifter 5e

Shifter 5th Edition in D&D

Shifter 5e

Frequently Asked Questions for D&D 5e Races

The following questions, once more and again, asking from the DnD Races Lovers. If you have any queries associated with 5e races.

Q: What race can you be in D&D?

Ans: Elves, Dwarves,halflings, and humans are the most common races to provide the kind of adventurers who form up typical parties. Gnomes, Dragonborn, half-elves, half-orcs, and tieflings are less common as adventurers.

Q: Can you make your own race in D&D?

Ans:  More broadly, the DMG is basically designed around the concept that D&D shouldn’t only allow you to make characters and adventures, but also spells, settings, races, new classes… your own game.

Q: What is the most powerful race in DnD?

Ans: Lizardfolk has the only most powerful melee attack within the game (that being their 1d6 bite) and that they have a natural AC of 13 + Dex. they will hold their breath for a quarter-hour at a time, can literally eat their enemies alive to achieve health, and better of all they do not have morals, just a reptile drive to survive.

Q: Why are DnD races monolingual?

Ans: Because for the aim of gameplay, the dialects are close enough to understand “a language” is to be ready to hold a basic conversation in any of the dialects. If you check out Primordial, it actually includes 4 different dialects; aqua, Auran, (and whatever fire and earth planar creatures speak) but speaking primordial means you’ll understand any of them.

Q: What is the favorite thing about the races of dnd?

Ans: It’s one thing to understand that a halfling’s stats are getting to be similar. It’s another thing to ascertain a mercenary company of halflings and gnomes with short bows or a BBEG within the kind of a strong halfling mage. Most settings that I’ve seen have humans as a powerful majority but prefer the concept that my party can wander into an inn or a magic shop and see someone conducting business while standing on the counter.

Q: How many races are there in D&D?

Ans: There are Nine races available from Dnd Player’s Handbook. each race comes with its own racial traits and own sub-races.

 Q: What is the best race in dnd races

Ans: Eleves is the best in dnd 5e races. 

Q: Can Dragonborn breed with humans?

Ans: Yes

Q: What is the rarest race in D&D?

  •  Half Eladrin (Very Rare)
  • Goliath (Rare)
  • Dragonborn (Rare)
  • Half-Orc (Rare)
  • Tiefling (Rare)
  • Aasimar (Rare)
  • Aarakocra (Very Rare)
  • Genasi (Very Rare)

Q: What is the biggest playable race in D&D?

Ans: Centaurs

Q: Can Dragonborn breed with humans?

Ans: Yes

Q: Is Tabaxi a playable race?

Ans: Tabaxi are Playable Character Race

Q: Is the last Dragonborn a God?

Ans: It’s Divine Being 

Sours: https://dndraces.com/
  1. Bmw m4 production numbers
  2. Aries horoscope today
  3. Angel number 338

Dungeons & Dragons: 8 Best Playable Races From 5e Expansions

By Kristy Ambrose


D&D players are spoiled for choice when it comes to choosing a race for their characters. These are the best ones you can find in 5e expansions.

An expansion in the Dungeons & Dragons universe can mean a lot of different things. It can mean the rulebooks, of which there are many, supplemental materials that are used as reference materials, or campaign and adventuring guides. There's a lot to choose from when it comes to building your own D&D game, settings, or character, and the tradition continues with the recent materials from the 5e expansion. A big part of D&D lore and gameplay involves the various races that make up the cultures and nations that serve as a backdrop for most adventures. The earliest incarnation of D&D only had four playable races: humans, elves, dwarves, and halflings. Today the choices are much more varied.

RELATED: Dungeons & Dragons: 5 Tips To Create Great Homebrew Campaigns

The supplemental library for 5e currently consists of several books and includes titles that include but are certainly not limited to, Volo's Guide to Monsters, Tasha's Cauldron of Everything, and Mordenkainen's Tome of Foes. These volumes contain a wealth of information about a variety of aspects of D&D, including some of the different playable races that make up the detailed settings and adventures. Here are some of the best choices for playable races that players can find in the 5e expansion materials. These races were chosen for their epic natural abilities along with their potential to just be extremely badass.

8 Goliath - When An Orc Isn't Big Enough

  • Origin or Homeland: Above the treeline in the high mountains throughout Faerûn.
  • Size: Medium, 7 and 8 feet tall, weighing between 280 and 340 pounds.
  • Racial Bonuses: Strength +2, Constitution +1
  • Reference:Elemental Evil Player's Companion

As a race, the Goliath people tend to be quiet, mysterious, and reclusive. That's one of the reasons they've chosen the harsh, grassless mountains as their home. Given a Goliath's talents for athleticism, survival, and the importance of a fair fight in their culture, they make a worthy addition to a D&D party. That is if you can write a believable story that would bring them down from their stark homeland to a campaign setting, which is part of the adventure.

7 Satyr - Because It's All About Fun With The Fey

  • Origin or Homeland: The Feywild and the Cloak Wood of West Faerûn.
  • Size: Medium, however, they tend to be on the small side.
  • Racial Bonuses: Dexterity +1, Charisma +2
  • Reference: Mythic Odysseys of Theros

Playing a Satyr is a unique experience in part because of their connection with the Fey, or the Fairy Folk of the D&D universe. Their reputation for debauchery and good dirty fun is well-earned, and although they can be any alignment they're often Chaotic or Neutral something.

RELATED: The 15 Most Useful D&D 5e Spells Players Should Have

With a generous Charisma bonus and the ability to use a pan flute as a weapon, Satyrs make natural Bards. Their connection with the wilderness makes Druids and Rangers equally viable depending on the dice rolls for different stats.

6 Yuan-Ti Pureblood - When A Player Wants to Be Good At Being Bad

  • Origin or Homeland: Various locations throughout Faerûn.
  • Size: Medium, comparable to an average-sized human.
  • Racial Bonuses: Charisma +2, Intelligence +1
  • ReferenceElemental Evil Player's Companion

The Yuan-ti Purebloods are the most human-looking of all the Yuan-ti races. The other two, half-bloods and the abominations, are often cast as monsters or enemies in a D&D campaign. The Yuan-Ti Pureblood aren't the only race on this list that's prone to Neutral Evil, but they're the most notorious for being cast in the role of the villain.

The Yuan-Ti Pureblood is often a magic user because it's a natural choice for a race with an Intelligence bonus. Any class that requires a bit of extra Charisma is also a good choice, with the exception of the perpetually good-aligned Paladin, but a creative player could make it work.

5 Tabaxi - The Traveling Storyteller Race

  • Origin or Homeland: Nexal, part of the ancient Maztica Kingdom
  • Size: Medium, 6 to 7 feet in height, with an average weight of 200–250 pounds.
  • Racial Bonuses: Dexterity +2, Charisma +2
  • Supplemental ReferenceVolo's Guide to Monsters

Agile, sleek, and graceful, this isn't just a great choice for the D&D player that's also a cat person. The bonuses and special abilities the members of the Tabaxi possess make them an ideal choice for virtually any class, but their obsession with history and ancient artifacts means that they're often Bards or Clerics. Since the Tabaxi race is about the same size as humans they also make good Fighters or Paladins. They are excellent predators, experts at stalking and hiding, while at the same time being almost impossible to track themselves.

4 Kenku - When It's Time for a Role-Playing Challenge

  • Origin or Homeland: Various locations throughout Faerun, mostly unknown.
  • Size: Medium, about 5 feet tall.
  • Racial Bonuses: Dexterity +2, Wisdom +1
  • Supplemental ReferenceVolo's Guide to Monsters

Be advised that this is one of the most difficult races to play, likely requiring some input and cooperation from your DM, but more experienced or ambitious players will enjoy the challenge. The Kenku race doesn't have a language and relies entirely on mimicry for communication, which can be awkward, to say the least.

RELATED: The 14 Strongest Boss Monsters In Dungeons & Dragons, Ranked

Other challenges that come with playing a Kenku include their social standing. They're often hidden from society completely, hiding in sewers and alleys, and just having one in an adventuring party can lower your group's reputation. The racial bonuses are worth the trouble, however, and the race is a great choice for a Cleric or a Thief.

3 Warforged - The Iron Man Steampunk Race

  • Origin or Homeland: The lands of Ebberon
  • Size: Medium, about 6 feet tall, about 300 pounds.
  • Racial Bonuses:
  • Supplemental ReferenceEberron: Rising from the Last War

Perhaps not really a race at all, since they are constructs that were built by others, but the D&D jury is still out. Presently the Warforged is a playable race that has gained traction not only because of the compelling mechanical aspects but also for Marvel fans who wanted to build a character that mimicked Iron Man, or at least his famous suit.

This versatile race is created through a ritual out of magical materials and has no gender, like any other construct. These factors can make the race can seem restrictive when it comes to backstory or RP, but there's a lot of potential for players who want to build a soldier-like character with a flair for customization. The Warforged can actually modify themselves to create a more individualized visage.

2 Vedalken - Precise, Dispassionate, and Best of All, Amphibious

  • Origin or Homeland: Ravnica.
  • Size: Medium, about 6 feet tall but less than 200 pounds.
  • Racial Bonuses: Intelligence +2, Wisdom +1
  • Supplemental ReferenceGuildmasters' Guide to Ravnica

The Vedalken are ardent perfectionists, but they do not despair in the imperfect. Instead, they see it as an opportunity to improve. That's an inspirational viewpoint, ideal for Clerics, Paladins, and other hopeful characters. It helps that the Vedalken are often of a lawful alignment as well.

RELATED: 15 Pro Tips To Create A Cyberpunk D&D Campaign

The special abilities are what make the Vedalken so interesting to play and just as good at any class. Every Vedalken gets to choose between skills like Arcana, Medicine, or Performance when they roll their character thanks to the Tireless Precision talent, and their keen minds give them a bonus on all Intelligence, Wisdom, and Charisma throws.

1 Gith - The Fearless Warriors Who Fight Mind Flayers and Ride Dragons

  • Origin or Homeland: Currently the Astral Plane and other locations, but the origin of the race is unknown.
  • Size: Medium, about 6 feet tall and slender compared to most humans.
  • Racial Bonuses: Strength +2
  • Supplemental ReferenceMordenkainen's Tome of Foes

The latest addition to the Baldur's Gate video game franchise, Baldur's Gate 3, didn't invent or introduce the fearsome Gith but their appearance in the game put them on the map. The Gith are a playable race that was introduced in Mordenkainen’s Tome of Foes so they've been around since 2018, the year the book was released.

Their race was once enslaved by the mind flayers but rebelled and escaped, hence their mutual animosity. To add yet another layer to this race, they are split into two warring factions, the aggressive Githyanki warriors and the contemplative Githzerai, so a player who feels ambitious about role-playing can have some fun with this distinction.

NEXT: Dungeons & Dragons: Every Casting Class, Ranked


Amouranth Returns to Twitch After 3 Day Ban

Twitch reverses its fifth ban against popular streamer Amouranth, allowing her back on the streaming platform after just three days.

Read Next

About The Author
Kristy Ambrose (84 Articles Published)More From Kristy Ambrose
Sours: https://gamerant.com/dungeons-dragons-best-5e-expansion-playable-races/

The Dungeons and Dragons universe spans an impressive cavalcade of fantasy races. Some conform to familiar tropes, seen far and wide across the realms of fantasy literature. Others are more unique, with few comparisons outside the pages of D&D’s sourcebooks. All, however, bring distinct attributes, abilities, and roleplaying touchstones that are essential to creating a character.

Aside from their distinct appearances, each Race boasts different Ability Score improvements and traits that will greatly influence the skills, capabilities, and general competencies of your character. Besides choosing a Class, picking a Race is the most important decision you’ll make during character creation, and shouldn’t be hurried.

We’ll walk you through all the ‘common’ D&D 5E Races included in the Player’s Handbook, pointing out their disparities, and highlighting their many gameplay peculiarities. For seasoned character creators after a quick information-injection to the brain, we’ve included a concise table for each Race, summarising their main stats. But for those after a little more guidance, we’ve also outlined each Race’s primary strengths, and the Classes they most naturally pair with.

However, do keep in mind that D&D’s representation of Race shouldn’t be treated without scrutiny. The tabletop roleplaying game’s penchant for pre-determining in-game stats based on characters’ genetic category (i.e. race) has received increasing criticism over the last few years, with many pointing out the problematic real-world implications of homogenising the psychological conditions, moral leanings, intelligence, and cultural attributes of entire races of people, as well as poorly distinguishing between psychological features and learned behaviours.

A class choice: Read our guide to all the D&D classes

Wizards of the Coast has better acknowledged these problems in recent years. Tasha’s Cauldron of Everything, released in 2020, provided optional rules to bypass racial traits, and the Lineage options introduced in 2021’s Van Richten’s Guide to Ravenloft explored character heritage and history, as an alternative to Race. Problems still persist, though, such as the description of all Orcs as naturally evil, uncivilised, and brutish, so be careful you don’t unintentionally build your character as a harmful stereotype.

With that said, let’s delve into the common D&D Races.

A Dwarf, one of the D&D 5E races


Ability Scores+2 Con
TraitsDarkvision, Dwarven Resilience, Dwarven Combat Training, Stonecutting
SubracesHill Dwarf, Mountain Dwarf
Suggested classesCleric, Fighter, Barbarian, Druid

Familiar from across the fantasy space, D&D Dwarves closely match their representation in other media. Stout cave dwellers, with a penchant for gold and all things shiny, they live long, but can be slow to form amicable bonds with non-dwarven folk. Tending to stick within their clan, they’re hardy folk that rarely loosen their grip on a grudge.

On the tabletop, Dwarves are one of the most durable race options. Their natural +2 Con provides a lovely HP boost, and their Dwarven Resilience ability (granting resistance against poison damage) will prove useful time and again. Similarly, Hill Dwarves’ +1 HP per level, and Mountain Dwarves’ proficiency with light and medium armour, helps withstand blow after blow.

When it comes to classes, Dwarves pair nicely with several options. The +2 Str of the Mountain Dwarf suits them to martial builds, such as Barbarians or Fighters, while the +2 Wis of Hill Dwarves makes them a great option for Clerics and Druids. Ultimately, their toughness provides a malleability, and Dwarves can appropriately be built for any class, bar Bard, Warlock, and Sorcerer, which rely on high Cha.

An Elf, one of the D&D 5E races


Ability Scores+2 Dex
TraitsDarkvision, Keen Senses, Fey Ancestry
SubracesHigh Elf, Wood Elf, Dark Elf
Suggested classesRogue, Ranger, Wizard, Warlock

Tall, sleek, and pointy-eared, Elves are graceful beings, most at home in ethereal forests and magical realms. Generally presented as virtuous beings that love all the good things in life (art, poetry, music), they’re often carefree spirits that are just as likely to show skill with a sword as they are with a spellbook.

Elves’ +2 Dex makes them perfectly suited to the sly and speedy activities of a Rogue or Ranger, while their natural proficiency in Perception, combined with Darkvision, accustoms them to stealth. Their Fey Ancestry, granting saving throws against being charmed and preventing them being put to sleep, also comes in handy against manipulative foes.

Eldritch might: Check out our D&D 5E Warlock guide

But their subraces make them a suitable pick for virtually any class. Wood Elves, with their +1 Wis and already high Dex, make effective monks, and are an obvious choice for the nature-loving, spellcasting Druid. Similarly, a High Elf Wizard has become a staple. The +1 Int supports spellcasting, while proficiency with bows lets you keep your frail Wizard body out of harm’s way. The Cha-focused Drow (or Dark Elf) make effective Warlocks, given their race-based cantrips circumvent the problem of limited spell slots.

A Halfling , one of the D&D 5E races


Ability Scores+2 Dex
TraitsLucky, Brave, Nimbleness
SubracesLightfoot, Stout
Suggested classesRogue, Ranger, Bard

Small humanoids, almost identically akin to the hobbits of JRR Tolkien’s Middle-earth, though without thick foot hair and round front doors. Living in peaceful, bucolic communities, usually hidden from the conflicts of the world, they’re cheerful and curious. Most comfortable in the wide outdoors, Halflings usually have a strong grasp of tradition, and a firm understanding of the importance of community.

Like Elves, Halflings’ +2 Dex makes them particularly adept Rogues and Rangers, while their small size lets them squeeze through tight spots, and move through any area occupied by a larger creature. But it’s their saving throws that really stand out. As well as possessing an advantage against being frightened, their Lucky trait lets them reroll any ability check, saving throw, or attack roll that lands on a one, preventing catastrophes.

Halflings’ high Dex can be successfully paired with numerous classes. While stealthy builds are firm favourites, Dex-based Fighters can deal high ranged damage, and leap about the battlefield to evade enemies. Be sure to pick a Stout Halfling for +1 Con, so you can really hold your own. The +1 Cha of Lightfoot Halflings makes them brilliant Bards, too, especially since their Lucky trait lets you reroll any daring, and probably ill-considered, roleplaying faux pas.

A Human, one of the D&D 5E races


Ability Scores+1 in all Ability Scores (or +1 in two Ability Scores, one  feat, and one skill proficiency)
Suggested classesWizards, Clerics, Paladins, anything

This lot should be pretty familiar. Humans are variable, versatile, and adaptable folks, who ambitiously explore the land for both personal gain and altruistic devotion. Their lives are short, and their empires enormous, built upon trade and war.

Humans are by far the most versatile of the common races, granting +1 to all Ability Scores. They also come in a second form – the Variant Human – providing +1 in only two Ability Scores, alongside a free feat and proficiency in one skill.

Polearm pirouette: Check out our D&D 5E Fighter rundown

Given this is the only way to get a feat at first level, and doesn’t sacrifice an Ability improvement, you’ll definitely want to use the Variant Human if you’re basing your character around feats.

As for classes, Humans are highly malleable. Choosing two ability scores to focus on is particularly useful for classes that utilise spellcasting alongside martial attacks, such as battle Wizards, Clerics, or Paladins. But, really, you can use a Human for anything. They’re sticks of clay, ready to be moulded into whatever form you choose.

A Dragonborn, one of the D&D 5E races


Ability Scores+2 Str, +1 Cha
TraitsBreath Weapon, Damage Resistance
SubracesDraconic Ancestry
Suggested classesPaladin, Barbarian, Warlock

Humanoid dragons, Dragonborn are an aged race, split into devoted clans. Imbued with the blood of dragons, they aren’t commonly seen across the worlds of D&D, and are generally forthright, holding the honour of their clan in high esteem.

Their +2 Str and +1 Cha make a nicely balanced Ability Score range, but it’s their natural Breath Weapon that makes the Dragonborn stand out. Able to exhale a force of destructive energy that deals 2d6 damage on a failed Constitution saving throw, they’ve got an ace in the hole straight out the gates. Its damage and difficulty class will increase as you level, and your chosen Draconic Ancestry will determine its damage type, as well as your character’s resistances.

When picking a class, choose any that leverages Str or Cha. Barbarian is a good pick if you fancy rushing into the heat of battle, wielding a big axe, and crushing skulls. Equally, The Charisma-focused spellcasting of Warlocks is well suited to Dragonborn, and their Breath Weapon provides a nice compliment to the class’s limited spell slots. But if you want to leverage both Ability specialities, Paladin is the way to go: you’ll be dishing out high melee damage, while channelling your deity’s magic.

A Gnome, one of the D&D 5E races


Ability Scores+2 Int
TraitsSmall, Darkvision, Gnome Cunning
SubracesForest Gnome, Rock Gnome
Suggested classesWizard, Rogue

Vibrant and eternally expressive, Gnomes are the happiest race in D&D. Living within small burrows in forests and hillsides, they’re often styled as a curious race that enjoys the thrill of adventure, and the prospect of a reward. Not cave-loving Dwarves, nor pastoral Halflings, Gnomes are more similar to the fairies of folklore.

When it comes to adventuring, they’re astute and cunning, with +2 Intelligence and advantage on all Int, Wis, and Cha saving throws against magic. Alone, these aren’t hugely beneficial (especially compared with the Variant human), but can be combined with the Gnome subraces for a few effective builds.

Party support: Check out our comprehensive D&D 5E Cleric guide

The Forest Gnome’s +1 Dex gives the opportunity to create a magically-inclined Rogue, and its Speak With Small Beasts trait is always fun to mess around with. The Rock Gnome’s +1 Con, on the other hand, makes it a great pick if you’re creating a classic Gnome Wizard, but fancy adding some muscles under their robes. Although their effective class options are few compared to other races, when Gnomes excel, they really excel.

A half-elf, one of the D&D 5E races


Ability Scores+2 Cha, +1 any Ability Score
TraitsDarkvision, Fey Ancestry, Skill Versatility
Suggested classesWarlock, Sorcerer, Monk

Born of Human and Elf parents, Half-Elves take bits from both of their ancestral lines; sometimes the good, sometimes the bad. Fast outgrowing their slow-to-age Elf kin, and often more emotionally mature than their Human compadres, they’re often solitary beings, with no society to call home.

And their stats are equally divergent. With +2 Cha and +1 in two other Abilities of your choice, Half-Elves are a flexible race, suited to eclectic builds from the off. Add to that proficiency in two skills, Darkvision, and Fey Ancestry (preventing you from being put to sleep), and you have a powerful foundation to flexibly mould to whatever you envision.

Given this, Half-Elves pair nicely with any class. Their natural Cha, alongside a boost to Con and Dex, works brilliantly with a Warlock or Sorcerer. You’ll be casting offensive spells, without fear of retribution. Bard is the next obvious choice, with the two skill proficiencies broadening the class’s utility even further. Plus, Monk, Ranger, or even Fighter can be good options. Although your Cha will be wasted in combat, Half-Elves’ breadth of Ability Scores and proficiencies makes for a versatile base.

A half-orc, one of the D&D 5E races


Ability Scores+2 Str, +1 Con
TraitsDarkvision, Menacing, Relentless Endurance, Savage Attacks
Suggested classesBarbarian, Fighter

With Orc and Human blood running through their veins, Half-Orcs are D&D’s way of letting you play as the classic fantasy creature, and probably the most racially problematic player race in the game. Mixing natural Orcish strength and superior Human intelligence, they’re often rejected by other races, and live within Orc tribes.

Physical might is the calling card of the Half-Orc. Boasting +2 Strength and +1 Con, they’re best suited to axe-toting martial builds, in which they rush into the heart of a fight, swing wildly in all directions, and come away with only a few scratches to show for it.

Mischievous minstrel: Read our D&D 5E Bard guide

Relentless Endurance, which gives them an extra one HP upon dropping to zero health, is useful insurance for reckless players (or new adventurers). Savage Attack, meanwhile, lets them roll an additional attack die whenever they land a critical hit – perfect for massive bursts of damage.

Barbarian Half-Orcs are the staple, given their Ability Scores and racial traits suit them perfectly to Barbarian’s rage-fuelled, close-combat fighting. However, Half-Orcs also work nicely as Str-focused Fighters, having more opportunity to take the role of a tank within their party. Avoid any spellcasting class, but do consider a martial Paladin build, improving Cha as you level up.

A Tiefling, one of the D&D 5E races


Ability Scores+2 Cha, +1 Int
TraitsDarkvision, Hellish Resistance, Infernal Legacy
Suggested classesWarlock,  Sorcerer, Wizard

Imbued with an infernal heritage, Tieflings are best thought of as humans crossed with devils. Horns protrude from their forehead, a tail from their back, and sharp teeth fill their mouths. Often treated with suspicion, they usually gather in small communities, victim to the pernicious whispers and ignorance of others.

With +1 Int and +2 Cha, Tieflings aren’t the most diverse race, but are well-suited to spellcasting and scrutinising. Darkvision and resistance to fire damage keeps them functioning in difficult combat encounters, while Infernal Legacy (granting them the ability to cast Hellish Rebuke at third-level), provides an easy means of dealing 2d10 fire damage when you’re in a pinch.

Their natural Ability Scores pair wonderfully with any Cha-focused class, such Sorcerer or Bard, and Hellish Rebuke is particularly useful for spell slot-strapped Warlocks. If you’d prefer something a little more unusual, test out a tanky Paladin build, and focus on gaining feats for more damage resistance.

Sours: https://www.wargamer.com/dnd/races

Races dnd player

AarakocraM25/50FAarakocra, Auran+2+1OfficialEE 4
AasimarM30Celestial+1+260 ft.DMG 286
AasimarProtectorM30Celestial+1+260 ft.OfficialVGtM 105
AasimarScourgeM30Celestial+1+260 ft.OfficialVGtM 105
AasimarFallenM30Celestial+1+260 ft.OfficialVGtM 105
CentaurM40Sylvan+2+1Official RavnicaGGtR 15
DragonbornM30Draconic+2+1OfficialPHB 32
DwarfHill DwarfM25Dwarvish+2+160 ft.OfficialPHB 20
DwarfMountain DwarfM25Dwarvish+2+260 ft.OfficialPHB 20
DwarfDuergarM25Dwarvish+1+260 ft.OfficialSCG 104
DwarfDuergarM25Dwarvish+1+2120 ft.OfficialMToF 81
ElfDrowM30Elvish+2+1120 ft.OfficialPHB 24
ElfEladrinM30Elvish+2+160 ft.OfficialMToF 62
ElfEladrinM30Elvish+2+160 ft.DMG 286
ElfHigh ElfM30Elvish+2+160 ft.OfficialPHB 23
ElfSeaM30Elvish+2+160 ft.OfficialMToF 62
ElfShadar-KaiM30Elvish+2+160 ft.OfficialMToF 63
ElfWood ElfM35Elvish+2+160 ft.OfficialPHB 24
FirbolgM30Elvish, Giant+1+2OfficialVGtM 107
GenasiAir GenasiM30Primordial+1+2OfficialEE 9
GenasiEarth GenasiM30Primordial+1+2OfficialEE 9
GenasiFire GenasiM30Primordial+2+160 ft.OfficialEE 9
GenasiWater GenasiM30/30SPrimordial+2+1OfficialEE 10
GnomeDeep GnomeS25Gnomish, Undercommon+1+2120 ft.OfficialEE 5, MToF 114
GnomeForest GnomeS25Gnomish+1+260 ft.OfficialPHB 37
GnomeRock GnomeS25Gnomish+1+260 ft.OfficialPHB 37
GoliathM30Giant+2+1OfficialEE 10
HalflingLightfoot HalflingS25Halfling+2+1OfficialPHB 28
HalflingStout HalflingS25Halfling+2+1OfficialPHB 28
HalflingGhostwise HalflingS25Halfling+2+1OfficialSCG 110
Half-ElfM30Elvish+2+1 x260 ft.OfficialPHB 38
Half-OrcM30Orcish+2+160 ft.OfficialPHB 40
HumanM30+1 Any+1+1+1+1+1+1OfficialPHB 29
HumanVariantM30+1 Any+1 x2OfficialPHB 31
KenkuM30Auran+2+1OfficialVGtM 111
LizardfolkM30/30SDraconic+2+1OfficialVGtM 111
TabaxiM30/20C+1 Any+2+160 ft.OfficialVGtM 113
TieflingM30Infernal+1+260 ft.OfficialPHB 42
TieflingVariantM30Infernal+2+160 ft.OfficialSCG 118
TieflingFiernaM30Infernal+1+260 ft.OfficialMToF 21
TieflingDispater, GlasyaM30Infernal+1+260 ft.OfficialMToF 21-22
TieflingLevistusM30Infernal+1+260 ft.OfficialMToF 22
TieflingZarielM30Infernal+1+260 ft.OfficialMToF 22
TritonM30/30SPrimordial+1+1+1OfficialVGtM 117
WarforgedM30+1 Any+1+1UA:Eberron
ShifterBeasthideM30Sylvan+1+160 ft.UA:Eberron
ShifterCliffwalkM30Sylvan+260 ft.UA:Eberron
ShifterLongstrideM30Sylvan+260 ft.UA:Eberron
ShifterLongtoothM30Sylvan+1+160 ft.UA:Eberron
ShifterRazorclawM30Sylvan+260 ft.UA:Eberron
ShifterWildhuntM30Sylvan+1+160 ft.UA:Eberron
ChangelingM30+2 Any+1+1UA:Eberron
MinotaurM30Minotaur+2+1Official RavnicaGGtR 19
BugbearMonstrousM30Goblin+2+160 ft.VGtM 119
GoblinMonstrousS30Goblin+2+160 ft.VGtM 119
Goblin (Ravnica)S30Goblin+2+160 ft.Official RavnicaGGtR 17
HobgoblinMonstrousM30Goblin+2+160 ft.VGtM 119
KoboldMonstrousS30Draconic-2+260 ft.VGtM 119
LoxodonM30Loxodon+2+1Official RavnicaGGtR 17
Yuan-TiMonstrousM30Abyssal, Draconic+1+260 ft.VGtM 120
OrcMonstrousM30Orc+2+1-260 ft.VGtM 120
MerfolkEmira (Wind)M30/30SMerfolk, +1 Any+2+1PS:Zendikar
MerfolkUla (Water)M30/30SMerfolk, +1 Any+2+1PS:Zendikar
MerfolkCosi (Trickster)M30/30SMerfolk, +1 Any+1+2PS:Zendikar
VampireM30Vampire+1+260 ft.PS:Zendikar
GoblinGrotagS25Goblin+260 ft.PS:Zendikar
GoblinLavastepS25Goblin+260 ft.PS:Zendikar
GoblinS25Goblin+260 ft.PS:Zendikar
ElfTajuruM30Elvish+2+160 ft.PS:Zendikar
ElfMul DayaM30Elvish+1+2120 ft.PS:Zendikar
ElfJoragaM35Elvish+1+260 ft.PS:Zendikar
AetherbornM30+2 Any+2+1 x260 ft.PS:Kaladesh
DwarfM25Dwarvish+2+160 ft.PS:Kaladesh
GithGithyankiM30Gith+2+1OfficialMToF 96
GithGithzeraiM30Gith+1+2OfficialMToF 96
ElfEladrin (Charisma)M30Elvish+2+160 ft.UA:EG
ElfEladrin (Intelligence)M30Elvish+2+160 ft.UA:EG
Simic HybridM30Elvish or Vedalken+2+160 ft.Official RavnicaGGtR 20
VedalkenM30Vedalken+2+1Official RavnicaGGtR 21
SatyrM35Sylvan+1+2Official TherosMOT 24
LeoninM35Leonin+1+260 ft.Official TherosMOT 20
Sours: http://jsigvard.com/dnd/Races.html
A Crap Guide to D\u0026D [5th Edition] - Races


Last Updated: October 7, 2021

Note that the assessments of a class for a race may not match the assessments of a race for a class. My class handbooks are written with an emphasis on the class and the options which work well for the class. My race handbooks are written with an emphasis on the race and the class options which are viable for a player who has decided to play that race and may still be looking for a class which works for that race.


Beyond the Pale

I typically don’t cover content beyond what has made it into official sourcebooks. However, I occasionally make exceptions when numerous people make requests that I cover the same content. This may include Unearthed Arcana content or non-official content published during official events (like One Grung Above), and very rarely may include 3rd-party content.

Sours: https://rpgbot.net/dnd5/characters/races/

Now discussing:

Kolupay, without waiting for the boar's aggression, again jumped over the fence into the passage. The boar again became interested in the wife's backside. He literally plunged his snout into her ass. The wife commented on his actions: "He's going to get in my ass now!" The wild boar froze and suddenly made a cage on Zhenya as on.

235 236 237 238 239