The black ring divinity

The black ring divinity DEFAULT
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Alexander vs Black Ring - who to support
And in before somebody would say "play the game yourself" - I dont really want to repeat whole chapter at some point simply because in the end, it would turn out that I supported wrong side. Or both are wrong this time?

Who in the end is proved to be good? Or both sides are equally bad?

I heard I can go against both and still progress so I would like to know.

Thanks for replies, like always.
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The Advocate

The Advocate
The Advocate
LocationBloodmoon Island
Suggested Level15
Next Quest 
Previous Quest 

The Advocate is a Quest in Divinity: Original Sin II. On Bloodmoon Island, a powerful demonic lizard will teach you the source...for a price. Will you accept?

 

 

Important NPCs

 

 

The Advocate Objectives

  1. Meet the Advocate on Bloodmoon Island.
  2. Ask for the name of the Voidwoken God (optional).
  3. Get rid of the Black Ring forces who have surrounded the nearby Ancestor Tree.
  4. Learn the location of the Nameless Isle from The Advocate.

 

 

The Advocate Walkthrough

A WORD TO THE WISE!
When you first talk to the Advocate, do not opt to immediately kill him! This quest has you clearing a necessary encounter for "The Secrets of Bloodmoon Isle"', and if the Advocate dies before this quest is finished, it will never close.

Travel to Bloodmoon island (see the link to find out how to get there). When you reach it, speak with the Advocate. He is located in the western part of the island, near the beach. He will ask you to help him clear out the Black Ring forces which surrounded the nearby Ancestor Tree. Pressing him to reveal the name of the Voidwoken God King will cause some Voidwoken to spawn and attack your party, but thankfully The Advocate and his forces will join in the fight on your side.

  • Note: While the Voidwoken appear, you can use the chaos to kill the Advocate. This will end the quest without rewards.

Agree to help the Advocate and he will immediately suggest to teach you to master the source. This will add 1 point to your source point maximum. If you already have 3 source point maximum, he will give you a random source skillbook instead.

Go to the Ancestor Tree to the north and prepare for a fight. There will be 4 Black Ring Magisters, 2 of which will summon a golem (for a total of 2) to aid them in the fight. These Bone Smasher golems grant 14450XP each, but if you kill their summoners first, they will disappear not granting any XP. There will also be a powerful high-hp "Undead Black Ring Destroyer" spawned at the start of the fight, but killing him grants no XP.

After the battle is over, The Advocate will appear immediately and engage you in a conversation, ultimately revealing the location of The Nameless Isle as he promised. The quest is effectively complete at this point, although you can still choose to attack him.

 

Rewards:

  • 1 Source Mastery OR 1 random Source Skillbook (if you already have 3 source point maximum)
  • 14450XP per Bone Smasher golem kill, for a total of 28900XP for both golems.
  • 28900XP per magister kill, for a total of 115,600XP for all 4 magisters.
  • 194,550XP upon killing all the Black Ring forces and learning the location of the Nameless Isle, completing the quest.
  • 1 choice of random Rare-quality loot upon completion of the quest.

 

 




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Dark Dealings in the Blackpits

Paladin Thom
Paladin Thom
LocationReaper's Coast
Suggested Level15
Next Quest--
Previous Quest 

Dark Dealings in the Blackpits is a Quest in Divinity: Original Sin II. Paladin Thom asks you to investigate the dark dealings in the Blackpits. What will you find?

 

 

Important NPCs

 

 

Dark Dealings in the Blackpits Objectives

 

  1. Visit Paladin Thom and ask how you can help.
  2. Investigate the Blackpits region to find out the White Magisters' motives.
  3. Encounter a White Magister, Jonathan (optional).
  4. Approach the docks.
  5. Save the Black Ring prisoners from being executed by the Magisters (optional).
  6. Find evidence of what the White Magisters have been doing in the excavation site.
  7. Dispatch a war owl to the Paladins.
  8. Help the Paladins survive the ambush.
  9. Speak to Paladin Thom and receive your reward.

 

Dark Dealings in the Blackpits Walkthrough

At the Paladin Bridgehead Waypoint, Paladin Thom Hardwin will ask you to investigate the white magisters in the Blackpits.

Travel to the Blackpits and past the wooden structure where the "On the Ropes" quest is located. Approach the harbor, and you will see 2 shriekers. You can either use the purge wand to get rid of them, or use source vampirism, which is learnt in the Powerful Awakening quest. Be careful not to approach from the front; teleporting behind them and then sneaking close to use the skill on them works well. Alternatively, you can also run around the back door and teleport each Black Ring prisoner to safety, then engage the magisters in combat.

In any case, enter the harbor and you will see that Magister Reimond and Magister Vorrh are in the harbor, planning to finish off the Black Ring members. When spoken, they will initiate combat, so be prepared (both magisters are level 16). Reimond will also try to flee when low on health. Kill them all; Reimond and Vorrh will grant 40,125XP each, the two silent watchers will grant 20,775XP each, and the two source hounds will grant 2700XP each. Killing Vorrh will also release the Black Ring members from their shackles during the fight, who will help your party. Once the fight concludes, you will gain yet another 26,200XP (20,775XP if on XP rescaled patch). The grand total of XP earned is therefore 153,400XP (147,975XP on XP rescaled patch).

After the magisters have been defeated, you can loot the place and read the notes and letters to learn what happened here. You can also use Spirit Vision and talk to the spirits, or let an elf eat the corpses. Most of all, if the Black Ring prisoners survived, you can talk to them for a little information. Nikor, one of the Black Ring survivors (if he survived), will vouch for you when you reach one of the Black Ring encampments later on in Act III, the Nameless Isle. On the other side of harbor, you may find Quartermistress Anna guarding the entrance to Blackpits mine. Defeat her.

That mine is filled with lots of explosives and oil traps. You can use crates to block the oil traps and/or disarm them with trap disarming kits. You can also fly, leap, teleport, or use teleporter pyramids to safely get through. When you enter the deeper part of the cave, you will find yet another shrieker guarding the waypoint. Same thing as before, use Source Vampirism to destroy it. There is also a corpse on a broken ledge nearby - you can teleport/leap/fly to that ledge and then teleport yet again to the other ledge and bypass the shrieker.

Moving forward, you will see some Voidwoken creatures fighting magisters at the excavation site. Defeat the Voidwoken, then you can pass a speech check to persuade the magisters (if any of them are left alive) that you are simply passing by. If not, you will have to kill the magisters as well. On one of the magisters' bodies, you will also find a key to a room nearby, where there is a hidden wall door. With enough wits, you should be able to discover it and open. There is also a strange device nearby that will eat 1 source point in exchange for teaching you the recipe to make a Shapeshifter Mask.

In any case, leave the excavation site and enter the workshop, where you will find a group of magisters. You need to defeat them and destroy the crumbling gate (use fire skills on the oil barrels - this will also provoke the magisters to attack if you passed the speech check to make them non-hostile earlier) to open the path to Ancient Temple. Interact with the device in Ancient Temple to acquire more information.

In the heart of an Ancient Temple there is a puzzle, where you need to activate the shrines of the seven gods in the correct order. 

The riddle is:

"Our first lord babes with power glowed, our second's born in blood that flowed. Our third's young to the wind returned, our fourth's to glowing flames adjourn. Our fifth lord's cubs with minds were blessed, our sixth's had brawn beyond the rest. Our seventh's brood spread from earth to glen, and thus no king shall rise again."

The key to the puzzle is located within a journal on a corpse in the Ancient Temple chamber. It will say on the second page that each god is a representation of an element or power. In any case, simply activate the statues in the correct order: Amadia, Tir, Duna, Zorl, Xantessa, Vrogir, and finally Rhalic, and you will be able to move to the ancient sarcophagus.

Interact with the sarcophagus and an Eternal will appear. You can talk with her or watch the interesting conversation with your god and the Eternal. Ultimately, you will need to defeat the Eternal and her eternal stalkers. The Eternal will grant 31,150XP, while the stalkers are worth 5200XP each. When they're all a crumpled pile of dirt in the ground, loot the place and leave.

Now, use the war owl whistle and send word to Paladin Thom. You will gain an easy 18,700XP (7500XP on XP rescaled patch).

After you return to the Paladin Checkpoint, you will find the paladins ambushed by a bunch of Shadowcloaks. Kill them all. You will receive 14,450XP per Shadowcloak Spellweaver (there are 2), and 7225XP for each of the rest of the Shadowcloaks (there are 4). This adds up to a total of 57,800XP.

You will also find the sentries, Paladin Nesta, Paladin Johnne and Paladin Lora dead, unfortunately. It appears that Shadowcloaks have killed them. Regardless, speak to Paladin Thom and you will be rewarded with 11,225XP and gold (depending on the sum you requested for your services at the beginning). The quest is now officially complete.

 

 

 

Rewards:

  • 153,400XP total for killing Reimond, Vorrh, 2 Silent Monks, and 2 Source hounds in the harbor fight.
  • 18,700 Exploration XP upon entering the temple of the Eternals past the crumbling wall.
  • 31,150XP for killing the Eternal. Her stalkers are worth 5200XP each.
  • Sending word to Paladin Thom with a war owl will net you 18,700XP.
  • 57,800XP total for killing all 6 Shadowcloaks in the ambush.
  • 11,225XP and some gold upon completion of the quest.

 

 




Sours: https://divinityoriginalsin2.wiki.fextralife.com/Dark+Dealings+in+the+Blackpits

Black ring divinity the

God, how sweet. He started fucking me. His balls spanked my ass. But I couldn't see what was happening on the bed under the window, and I was torn by interest and lust.

Divinity: Original Sin 2 - Tactician Mode - Black Ring Bloodmoon Island

Of course, Ira. - Grigory nodded happily, putting on his trousers. Just try so that no one sees you come here. Yes.

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I'm in the house. He unbends my arms and twists them - my wings are broken and my house is destroyed. It hurts me, Volodya. Guys, come here.



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