Eso off balance cooldown

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A Shocking Love Triangle: Concussion, Off Balance and Charged

There's often much confusion when it comes to Concussion, how Off Balance works in conjunction with Concussion and how Minor Vulnerability or the Charged weapon trait fit into the picture.

Difference Between Concussion and Off Balance

These two things are not the same but interact with each other.

When an enemy is Concussed, the status effect associated with Concussion applied to them is Minor Vulnerability which means the target afflicted with Concussion/Minor Vulnerability takes more damage.

Concussion is applied with a % chance (or at a 100% chance with the Asylum Destruction staff)

Type of Damage (Shock/Lightning)
Chance of Concussion
Area of Effect Damage-over-Time
Single Target Damage-over-Time
Direct Damage Area of Effect
Direct Damage Skill
Shock Enchantment

When something is Concussed and is standing in a Lightning Blockade (which doesn't necessarily concuss the targets) they become OFF-BALANCED.

Off Balance has a duration of 7 seconds on a boss/target with a 20 second cooldown (in effect, 22 seconds). Using a heavy attack against an Off Balanced enemy will deal 70% more damage, consume the Off Balance debuff if the target is stunned (doesn't apply to dungeon or raid bosses) and will also restore double the amount of stamina or magicka you get back from hitting the target!

Where Does Charged Come In?

So how does the weapon trait Charged work in relation to Concussion or Off Balance?

Off Balance is a guaranteed proc from Blockade of Storms/Unstable Wall of Storms as long as the target is Concussed and not currently under Off Balance or Off Balance Immunity.

What Charged does is increase the chance of applying Concussed to an enemy as it amplifies the chance of applying the Concussed status effect with a Lightning Staff or with a Shock enchantment on a non-Lightning Staff or with both.

For example:

With a Charged Destruction staff, you will have a 84% Chance (0.2 x 4.2 x 100) to apply Concussed per Shock Damage glyph proc.

With a Charged Restoration staff, you will have a 64% Chance (0.2 x 3.2 x 100) to apply Concussed per Shock Damage glyph proc.


Off balance immunity: reduce the cooldown at least.

Since it looks like this horrid change is here to stay, at least reduce the off balance immunity timer to something like 10 seconds instead of 15. With the current meta already so defensively stacked, the changes to off balance is going to increase the TTK even more so. The new immunity timer for players will lead to much smaller windows of opportunity for taking advantage of stunning, activating the exploiter perk, increasing heavy attack damage as part of a burst combo, and to kill competent players you're usually going to need a well timed burst. With the new immunity timer coming in, all one needs to do is when they become off balanced now is to play defensively and wait it out knowing that they will have a 15 second immunity timer after.

Speaking of timing your burst combos, its not going to be fun when you're trying to set up your own combo and yours gets thrown off because some other player may set them off balance arbitrarily and it screws with your own timing. Again this is going to increase TTK even more and this is going to have an even larger impact on CP PVP. Especially with the reduced uptime on the exploiter perk, in which CP PVP is already incredibly defensively oriented. Seriously, as it is now we need more options to kill players, not less. This change is going to push more players into relying on harmony synergies for kills because other methods for kills are being diminished/taken away, while overtuned healing still remains untouched.

Edited by Arcanasx on February 11, 2020 12:29AM
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Libraries Needed : LibStub+ LibAddonMenu


The idea of this addon came to me when i was watching andy.s video, and i saw a weird addon at the middle of his screen. And so i just tried to do it with my code !

What it does :
It will show you on a predefined position time remaining of 4 of yours selected debuffs on the target your are looking at.
/!\: target must have at least 1M hp.
For the taunt it will only show you your taunt and not other's one, for all the others debuffs it will just show time remaining on the target even if it's not you who put the debuff.
Also if the target is immune to taunt, it will show a red timer in place of the original taunt timer.
Same thing for the immune to offbalance.

How it work :
It will just look at the targets on your reticle debuffs and so update the 4 timers on your screen.

Settings :
Choose which debuff you want to track.
Choose the position and the size of the timers.

Special Debuffs :
  • Taunt : Show only yours, plus if target is immune to taunt (and you don't have him taunted) it will show a red timer instead with the time remaining of immunity to taunt.
  • OffBalance : If target is immune to offbalance it will show a red timer instead with the time remaining of immunity to offbalance.
  • Minor LifeSteal : If you track minor lifesteal using altar, it will only detect your own altar. Also if you apply minor lifesteal with different sources, altar will be overwritted by other sources.

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Off cooldown eso balance

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My AuraMastery Settings for Alkosh and Off Balance

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