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Halo: The Master Chief Collection

Xbox Game Studios

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The series that changed console gaming forever is on PC with six blockbuster games in one epic experience. Season 8 has arrived as the latest FREE update for Halo: The Master Chief Collection! Enjoy 100 tiers of new seasonal unlocks and content like: • Biggest Feature Update Yet: From adding Custom Game Browser support for Halo: Combat Evolved and Halo 3 to releasing PC File Share across the Collection, this is our largest feature update yet! • New Mythic Armors: Inspired by mythology and high-fantasy, these new armor sets and matching back accessories are unlike anything else in the Collection and are available for use in Halo 3 and Halo: Reach. • New Halo 3 Map: Explore a completely new arena environment with Icebox! The ruins of this icy, urban cityscape create the perfect multiplayer map for close-quarters squad combat. • Campaign Improvements: Add a personal touch to your next play-through of Halo 3 or Halo: Combat Evolved with weapon and vehicle skins from multiplayer, or for a new challenge, find collectible golden Moas hidden throughout campaign missions as they rotate each week in Halo 3 to earn Season Points! PC Settings/Optimizations: Halo: The Master Chief Collection is now optimized for PC and looking better than ever at up to 4k UHD and at 60+ FPS.* Other setting options include customizable mouse and keyboard support, ultrawide support, FOV customization, and more. Campaign: Featuring Halo: Reach, Halo: Combat Evolved Anniversary, Halo 2: Anniversary, Halo 3, Halo 3: ODST Campaign, and Halo 4, The Master Chief Collection offers players their own exciting journey through the epic saga. Starting with the incredible bravery of Noble Six in Halo: Reach and ending with the rise of a new enemy in Halo 4, the Master Chief’s saga totals 67 campaign missions over six critically-acclaimed titles. Multiplayer: Each of the six games in The Master Chief Collection brings its own multiplayer maps, modes and game types. With more than 120 multiplayer maps and countless ways to play with community-created Forge content the Collection has the most diverse and expansive Halo multiplayer experience to date. Forge: Halo’s iconic map editor is improved, refreshed and better than ever. Build new maps with expanded functionality, increased budget, new objects and create new ways to play with custom game modes.** *Look to system requirements for guidance on hardware minimum specs to achieve performance metrics. **Forge mode not available in Halo: Combat Evolved Anniversary or Halo 3: ODST.

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Halo: The Master Chief Collection

Video game compilation

2014 video game

Halo: The Master Chief Collection is a compilation of first-person shooter video games in the Halo series, originally released in November 2014 for the Xbox One, and later on Microsoft Windows through 2019 and 2020. An enhanced version was released for the Xbox Series X|S in November 2020. The collection was developed by 343 Industries in partnership with other studios and was published by Xbox Game Studios. The collection includes Halo: Combat Evolved Anniversary, Halo 2: Anniversary, Halo 3, Halo 3: ODST, Halo: Reach, and Halo 4, which were originally released on earlier Xbox platforms.

Each game added to the Master Chief Collection received a graphical upgrade, with Halo 2 receiving a complete high-definition redesign of its audio and cutscenes, exclusive to the collection, to celebrate its 10th anniversary. The game includes access to the live-action series Halo: Nightfall as well as the Halo 5: Guardians multiplayer beta that was available for a limited time. The collection's multiplayer features every map originally released with each game, including six Halo 2 maps remade from the ground up.

At launch, critics generally praised The Master Chief Collection for its updated audio and visuals, as well as its quantity of content, but criticized its multiplayer aspects due to a significant number of bugs and poor matchmaking experiences. Many of these technical issues were later fixed in post-release patches.

Gameplay[edit]

In the Halo 2: Anniversarycampaign mode, players can switch between the original game's graphics (top) and new graphics (bottom) with the press of a button.

The Master Chief Collection originally consisted of Halo: Combat Evolved Anniversary, Halo 2 Anniversary, Halo 3, and Halo 4, complete with their full catalog of extras, including all multiplayer maps and gameplay modes.[3] There have been no story or gameplay changes to the original releases.[4] The games are first-person shooters with vehicular combat that takes place from a third-person perspective. All four campaign modes can be played alone or cooperatively via split screen or Xbox Live. Each campaign has four difficulty levels and access to gameplay modifiers known as "Skulls".

As in Combat Evolved Anniversary, Halo 2 players can swap between the original and upgraded graphics on the fly. Additions to Halo 2's campaign mode include "Terminals", and new prologue and epilogue cutscenes to link the series for Halo 5's debut.[3] Since only six of the game's multiplayer maps were remastered, there are two Halo 2 multiplayer modes. The Halo 2 anniversary multiplayer mode uses the six remastered maps, while the standard Halo 2 multiplayer mode includes all of the original game's released maps with a full graphical update but no remastering.[4] The Collection multiplayer includes Mission Setlists, curated lists of levels selected from throughout the series.[3]

The Extras menu includes access to live-action video series Halo: Nightfall and the Halo 5: Guardians multiplayer beta, until it was removed prior to the game's release.[5] The compilation features new Achievements, and all difficulty and play modes are unlocked from the start.[3] The game launched with a total of 4,000 Gamerscore spread across 400 Achievements—the largest amount of Gamerscore given to a game since its introduction—with another 500 Gamerscore, spread across 50 Achievements, being released in a day-one update.[6] With the release of Spartan Ops a few months later, an additional 50 Achievements, worth 500 Gamerscore, were released.[7] In May 2015, another 100 Achievements, worth a total of 1,000 Gamerscore, were released alongside Halo 3: ODST.[8]

Development[edit]

343 Industries studio head Bonnie Ross pushed for Halo 4 to be a launch title for the Xbox One, but it instead released in 2012 for the Xbox 360. The timing left a gap in the release schedule between Halo 4 and Halo 5. Having previously developed Halo: Combat Evolved Anniversary for Combat Evolved's tenth anniversary, the initial plan was to release a similar standalone Halo 2 Anniversary within the first few years of the new console's lifecycle.[9]

The collection was developed by 343 Industries in conjunction with Certain Affinity, Ruffian Games, Saber Interactive, Blur Studio, and United Front Games.[5][10] Following the announcement of The Master Chief Collection at the Electronic Entertainment Expo 2014, Phil Spencer, head of Microsoft's Xbox division, stated that the collection originally began as just a remastering of Halo 2 to celebrate its 10th anniversary. 343 Industries decided that it would be a great opportunity to release the other main Halo titles for the Xbox One in preparation for the 2015 release of Halo 5: Guardians.[11] All of the games run at 60 frames per second and have received lighting upgrades; all but the Halo 2 remake have a native resolution of 1080p.[12] On October 18, 2014, the game had been declared gold, indicating it was being prepared for duplication and release.[13]

Combat Evolved Anniversary is based on the high-definition remaster of the original game released in 2011 for Xbox 360.[4]Kinect features from the Xbox 360 version are not supported in the Xbox One collection.[12] Stereoscopic 3D features from the Xbox 360 version are not supported in the Xbox One collection.[14] Ruffian Games was responsible for developing the Halo 3 and Halo 4 ports.[15]Halo 3 and Halo 4 received only a simple lighting upgrade, and an increase in both frame rate and rendering resolution.[4] 343 Industries designed the interfaces and online networking. United Front Games worked on the unified interface that works across all games.[4] Coinciding with the release of The Master Chief Collection, 343 Industries developed the Halo Channel, an application for the Xbox One and Windows. It is a successor to the Halo Waypoint app that was released on the Xbox 360. The Xbox One app is integrated with the collection, allowing players to access Halo: Nightfall and "Terminal" animations, unlock rewards for the game, and launch the games directly from the app.[16]

Halo 2: Anniversary[edit]

A comparison of original game's character models (top) and new character models (bottom).

Saber Interactive, which co-developed Combat Evolved Anniversary, assisted in the remake of Halo 2's campaign.[4][12] It received a complete visual overhaul.[12] The game's soundtrack and sound effects, such as weapon audio, were updated as well.[12] The refined Halo 2 cutscenes, as well as two new cutscenes created to complement the Halo 5: Guardians storyline, were produced by Blur Studio.[3][17] They feature the same structure and timing of the originals, and motion capture was utilized for the animation.[17]

"Terminals", a feature first introduced in Halo 3, were added to the Halo 2: Anniversary campaign.[17] Their purpose was to create a "connective tissue" for stories within the Halo universe that explores the relationship between the different races within the Covenant and extensively covers the events portrayed in Halo 2.[17] Terminals also gave 343 Industries the opportunity to introduce Spartan Locke, a main character in Halo 5: Guardians.[17] Visual effect studio The Sequence Group collaborated with 343 Industries to provide the animation;[17] the group had previously performed similar work in Combat Evolved Anniversary and Halo 4.[18][19] Several voice actors reprised their roles including Keith David as the Arbiter, John DiMaggio as the Heretic Leader, and Tim Dadabo as 343 Guilty Spark. Mike Colter provided the voice-over for Spartan Locke.[17]

Once the Halo 2: Anniversary project was green-lit, executive producer Dan Ayoub at 343 Industries reached out to Max Hoberman of Certain Affinity for assistance on the multiplayer component.[17] Hoberman originally designed Halo 2's multiplayer and founded Certain Affinity after leaving Bungie in 2006.[4][17] Certain Affinity was asked to remake several of the multiplayer maps from Halo 2.[17] The team found it difficult to decide how many of the original 24 maps to redesign and eventually settled on six – two small, two medium, and two large – to provide some variation.[17]

Along with the visual upgrade, Halo 2's original score was re-recorded with the San Francisco Symphony at Skywalker Sound studio.[12][17] Guitarist Steve Vai returned to the franchise to play on additional tracks with Periphery guitarist Misha Mansoor.[17][20] The Halo 2: Anniversary soundtrack was released on November 11, 2014.[20]

Release[edit]

On June 9, 2014, Halo: The Master Chief Collection was announced at the Electronic Entertainment Expo with a trailer titled "Hunter and the Hunted".[5][21][22] The trailer was created by animation company Digital Domain, which had previously collaborated on other Halo commercials.[21][23][24] The trailer recreates a moment from Halo 2, in which the Master Chief rides a bomb into a Covenant ship. It is narrated by Keith David, who voices the Arbiter.[22] Several other trailers were released prior to launch, showcasing the updated cinematics and Terminals featured in Halo 2: Anniversary, and gameplay from all titles across the collection.[25][26][27] On October 31, 2014, 343 Industries released a documentary, Remaking the Legend – Halo 2: Anniversary, chronicling the history of Halo 2 and the development of Halo 2: Anniversary; it also features interviews with developers at Bungie and 343 Industries. The documentary was initially broadcast on Twitch, and was later available on the Halo Channel, Xbox Video, and YouTube.[17][28]

In August 2014, UK retailer Game revealed two special editions of The Master Chief Collection. The "Limited" edition includes a steel book case, a map book, and an in-game modifier, while the "Mjolnir" edition includes all the content from the Limited edition, along with a 1-foot (0.30 m) statue of the Master Chief.[29] In October 2014, Microsoft announced a white Master Chief Collection Xbox One bundle for Brazil and other "select markets".[30] A second Xbox One bundle containing the collection was announced for release in the United States during March 2015.[31]

The collection was released worldwide in November 2014.[32] 343 Industries confirmed that the collection would be available to download from the Xbox Games Store on the day of release.[32] A 15-gigabyte patch went live to those who had digitally preordered it through the Xbox Games Store on November 6, 2014.[33] Players who preordered through the Xbox Games Store also received early access to the "Boom" Skull, which provides double the explosion physics in the Halo: Combat Evolved and Halo 2 campaign mode; it became available to all other users on December 12, 2014.[32]

Post-release[edit]

At launch, many players experienced problems with online matchmaking modes. 343 Industries released numerous updates to address these issues.[34] On November 24, 2014, Bonnie Ross, head of 343 Industries, issued a public apology noting issues "that have resulted in a frustrating experience, including long matchmaking times and low session success rates".[35] On December 19, 2014, Microsoft announced that as an apology for the issues, it would give a free month of Xbox Live Gold, a special avatar and nameplate, and a free downloadable copy of the Halo 3: ODST campaign to those who played the game between its launch and December 19, 2014.[36] The campaign mode of ODST was released to the public on May 30, 2015, and with it, 100 additional Achievements.[8] It is available to purchase separately to those who are not eligible for a free code for the add-on.[37]

Spartan Ops, the episodic content originating in Halo 4, was released as free downloadable content for The Master Chief Collection on December 22, 2014.[38] Additional Achievements for Spartan Ops and the multiplayer mode were released on January 8, 2015.[39]

Halo: Nightfall—a series of weekly, episodic digital videos directed by Sergio Mimica-Gezzan and produced by Ridley Scott—launched soon after the collection was released. The series was designed to connect the stories of previous Halo games to the upcoming Halo 5.[3] The Halo 5 beta launched on December 29, 2014, and ran until January 18, 2015.[40]

With the release of The Master Chief Collection, Microsoft and 343 Industries announced an official esports league, the Halo Championship Series (HCS). 343 Industries partnered with the Electronic Sports League, live-streaming platform Twitch, and other tournament organisers to foster the competitive multiplayer community in Halo. The first season of HCS, featuring Halo 2: Anniversary's multiplayer, launched in November 2014 and ran until March 2015. It served as a test bed for ideas and future plans that 343 Industries had for esports in Halo 5.[41]

In April 2018, the MCC Insider Program was launched to playtest upcoming changes to The Master Chief Collection, notably the various improvements to its interface and to its multiplayer modes.[42][43] As a part of the various changes, 343 Industries introduced patches to bring back well-known Halo 2 glitches from the original Xbox version, such as sword flying in the campaign. This led to an increased interest in speedrunning the game on the MCC version. On August 27, 2018, the changes were published for all players.[43]

In August 2020, 343 Industries announced that Xbox-PC crossplay will be made available by the end of 2020, based upon input-based matchmaking.[44] The crossplay option was made available with the release of final game in the collection on November 17, 2020.[45]

Microsoft Windows release[edit]

On March 12, 2019, following a series of teases, Xbox Game Studios announced on the Inside Xboxlive stream that The Master Chief Collection would be coming to Windows via the Steam digital distribution platform in addition to the Microsoft Store.[46]Splash Damage and Ruffian Games aided 343 Industries in the development of the port.[1] Xbox Game Studios plans to roll out the individual games in the collection separately, starting with Halo: Reach and then proceeding chronologically from Combat Evolved.[1] Upon this announcement, 343 Industries' offices in Redmond, Washington were overwhelmed by pizza delivery orders from anonymous users, particularly from Reddit.[47]

The collection was released on Steam and Microsoft Store on December 3, 2019. Only Halo: Reach was playable at launch, but subsequent titles became available over the following year.[48] 343 Industries had set out to have the collection playable on PC before the launch of Halo Infinite in 2021.[49] This goal was met with the release of the PC version of Halo 4 on November 17, 2020.[50]

Xbox Series X|S release[edit]

An enhanced edition of the console version of the collection was released on November 17, 2020 for Xbox Series X|S. It features various graphical and gameplay improvements, including some features introduced with the PC release, such as the variable field of view and running at 120 FPS in both singleplayer and multiplayer modes, with support for 4K resolution on Xbox Series X.[55][56][57] Players can also cross-play between Xbox Series X|S and Xbox One.[58]

Reception[edit]

Reception

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This section needs expansion. You can help by adding to it. (February 2015)

Halo: The Master Chief Collection received generally positive reviews. Aggregating review website Metacritic gave it a score 85 out of 100 based on reviews from 69 critics.[67][59] Reviews praised the graphics, frame rate, and content included in the bundle, but criticized the prominent matchmaking issues that prevented players from playing online multiplayer modes on release day.[65]

The technical issues deeply affected the game's online experience. Forbes' Paul Tassi wrote the game on release "was just flat out broken", and though improvements have been made, it "may very well be the worst major game release in a decade."[68] Stuart Andrews of Trusted Reviews commented that "Halo 3 looks and feels surprisingly dated" when compared to the rest of the collection, particularly Halo 2 and Halo 4.[66]

Following the announcement of Halo: Reach being added to Halo: The Master Chief Collection and the announcement of the game coming to Windows, 343 Industries was sent pizzas from fans as a token of appreciation.[69] Brian Jarrard, community director at 343 Industries, eventually pleaded fans to stop sending pizzas, as the number of pizzas being delivered was becoming overwhelming.[70]

Notes[edit]

References[edit]

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  2. ^
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  4. ^ abcdefgHsu, Dan (June 10, 2014). "Understanding Halo: The Master Chief Collection (FAQ) — playlists, Forge, control schemes, and more". VentureBeat. Archived from the original on June 14, 2014. Retrieved June 14, 2014.
  5. ^ abcMcCaffrey, Ryan (June 9, 2014). "E3 2014: Halo: The Master Chief Collection, Halo 5 Beta Announced for Xbox One". IGN. Ziff Davis. Archived from the original on June 10, 2014. Retrieved June 9, 2014.
  6. ^B is for bravo (October 31, 2014). "THE NEXT 50 ACHIEVEMENTS". Halo Waypoint. Microsoft. Retrieved November 1, 2014.
  7. ^Bravo (January 8, 2015). "ACHIEVEMENTS UPDATE". Halo Waypoint. Retrieved October 26, 2015.
  8. ^ ab343 Industries (May 30, 2015). "5.30.15 Halo: The Master Chief Collection Update Notes". Halo Waypoint. Retrieved May 30, 2015.
  9. ^McCaffrey, Ryan (February 26, 2019). "How Bonnie Ross Is Shaping the Future of Halo - IGN Unfiltered #39". IGN. Ziff Davis. Retrieved April 12, 2021.
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  16. ^McCaffrey, Ryan (October 8, 2014). "Halo Channel Developer Walkthrough". IGN. Ziff Davis. Retrieved April 13, 2015.
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  24. ^"HALO 4 "Awakening"". Digital Domain. Archived from the original on February 25, 2015. Retrieved April 12, 2015.
  25. ^"Halo: The Master Chief Collection Terminal Trailer". YouTube. July 5, 2014. Retrieved April 13, 2015.
  26. ^"Halo 2 Anniversary Cinematic Launch Trailer [Official]". YouTube. October 29, 2014. Retrieved April 13, 2015.
  27. ^"Halo: The Master Chief Collection Launch Launch Trailer". YouTube. November 5, 2014. Retrieved April 13, 2015.
  28. ^Macy, Seth (October 24, 2014). "Halo 2 Documentary Gets Release Date". IGN. Ziff Davis. Retrieved April 13, 2015.
  29. ^Yin-Poole, Wesley (August 6, 2015). "£170 Halo: The Master Chief Collection Mjolnir Edition has 12" Master Chief statue". Eurogamer. Gamer Network. Retrieved April 13, 2015.
  30. ^Sirani, Jordan (October 8, 2014). "Halo: The Master Chief Collection White Xbox One Bundle Revealed". IGN. Ziff Davis. Retrieved April 13, 2015.
  31. ^Sheridan, Connor (March 9, 2015). "New Xbox One bundle includes Halo: Master Chief Collection". GamesRadar. Future plc. Retrieved April 13, 2015.
  32. ^ abcSarkar, Samit (October 17, 2014). "Halo: The Master Chief Collection up for digital preload, Spartan Ops delayed to December". Polygon. Vox Media. Archived from the original on October 17, 2014. Retrieved October 19, 2014.
  33. ^Seppala, Timothy J. (November 6, 2014). "'Halo: The Master Chief Collection' has a smaller day-one patch than expected". Engadget. AOL. Archived from the original on November 6, 2014. Retrieved November 6, 2014.
  34. ^Haywald, Justin (November 14, 2014). "Halo Master Chief Collection Developer Says Matchmaking Solution Coming Soon". GameSpot. CBS Interactive. Retrieved November 13, 2014.
  35. ^Ross, Bonnie (November 24, 2014). "A Status Update From Bonnie Ross on Halo: The Master Chief Collection". Xbox Wire. Microsoft. Retrieved November 25, 2014.
  36. ^McWhertor, Michael (December 19, 2014). "Halo 3: ODST remaster coming to The Master Chief Collection for free as apology to players". Polygon. Vox Media. Retrieved December 20, 2014.
  37. ^Hussain, Tamoor (May 30, 2015). "Halo 3: ODST Remastered Out Now on Xbox One". GameSpot. CBS Interactive. Retrieved July 2, 2015.
  38. ^Sarkar, Samit (December 22, 2014). "Halo: The Master Chief Collection gets Halo 4's Spartan Ops and more fixes today". Polygon. Vox Media. Retrieved April 22, 2015.
  39. ^"'Halo: The Master Chief Collection' Getting New Achievements, Fixes Over Next Two Weeks". Inquisitr. January 6, 2015.
  40. ^"Halo 5: Guardians Xbox One Multiplayer Beta to launch next week". Punch Jump. December 27, 2014. Retrieved December 27, 2014.
  41. ^Gies, Arthur (November 5, 2014). "Halo gets serious about eSports with the Halo Championship Series". Polygon. Vox Media. Retrieved April 22, 2015.
  42. ^"MCC Insider Program". Halo Waypoint. November 2018. Retrieved December 23, 2018.
  43. ^ ab"MCC Update". Halo Waypoint. August 27, 2018. Retrieved December 23, 2018.
  44. ^Carpenter, Nicole (August 3, 2020). "Halo: The Master Chief Collection will get Xbox-PC cross-play in 2020". Polygon. Retrieved September 21, 2020.
  45. ^Makuch, Eddie (November 16, 2020). "Huge Halo: MCC Update Is Out Now, Adds Series X Updates, Cross-Play, And Brings Halo 4 To PC". GameSpot.
  46. ^Vincent, Brittany. "'Halo: The Master Chief Collection' Coming To Steam, Adding 'Halo: Reach'". Variety. Retrieved March 12, 2019.
  47. ^Avard, Alex (March 13, 2019). "343 Industries flooded with pizza deliveries as fans react to Halo: The Master Chief Collection on PC". GamesRadar+.
  48. ^"Halo: The Master Chief Collection on Steam". store.steampowered.com. Retrieved January 17, 2020.
  49. ^Carpenter, Nicole (August 11, 2020). "Halo Infinite delayed to 2021". Polygon. Retrieved September 21, 2020.
  50. ^ abLyles, Taylor (November 9, 2020). "Halo 4 arrives on PC on November 17th". The Verge. Retrieved November 9, 2020.
  51. ^Roberts, Samuel; Gamer, P. C. (May 24, 2020). "Halo: The Master Chief Collection on PC: everything we know". PC Gamer. Retrieved July 14, 2020.
  52. ^Warren, Tom (July 7, 2020). "Halo 3 is coming to PC on July 14th". The Verge. Retrieved July 14, 2020.
  53. ^Carpenter, Nicole (September 14, 2020). "Halo 3: ODST coming to Master Chief Collection Sept. 22". Polygon. Retrieved September 18, 2020.
  54. ^Lowry, Brendan (November 16, 2020). "Halo 4 on PC officially launches early". Windows Central. Retrieved November 19, 2020.
  55. ^Lyles, Taylor (October 20, 2020). "Halo: The Master Chief Collection will be fully optimized for the Xbox Series X and S". The Verge. Retrieved November 8, 2020.
  56. ^"Halo: The Master Chief Collection Xbox Series X, Series S upgrades now live". Windows Central. November 17, 2020. Retrieved November 24, 2020.
  57. ^October 2020, Hirun Cryer 20. "Halo: The Master Chief Collection runs at 120FPS on Xbox Series X/S". gamesradar. Retrieved November 24, 2020.
  58. ^November 2020, Ali Jones 02. "Halo: The Master Chief Collection next-gen upgrade lets Series X players match with Xbox One". gamesradar. Retrieved November 24, 2020.
  59. ^ ab"Halo: The Master Chief Collection for Xbox One Reviews". Metacritic. CBS Interactive. Retrieved February 13, 2015.
  60. ^Ditum, Nathan (October 11, 2014). "Halo: The Master Chief Collection review". Eurogamer. Gamer Network. Retrieved December 10, 2014.
  61. ^Hilliard, Kyle (November 9, 2014). "Halo: Master Chief Collection". Game Informer. GameStop. Retrieved December 10, 2014.
  62. ^Watters, Chris (November 15, 2014). "Halo: The Master Chief Collection Review". GameSpot. CBS Interactive. Retrieved November 29, 2014.
  63. ^Maccaffrey, Ryan (November 6, 2014). "HALO: THE MASTER CHIEF COLLECTION REVIEW". IGN. Ziff Davis. Retrieved November 15, 2014.
  64. ^Ryan McCaffrey (December 13, 2019). "Halo: The Master Chief Collection Review (2019) - IGN". IGN. Retrieved December 26, 2019.
  65. ^ abGies, Arthur (November 7, 2014). "Halo: The Master Chief Collection review: the library". Polygon. Vox Media. Archived from the original on November 19, 2014. Retrieved April 12, 2015.
  66. ^ ab"Halo: The Master Chief Collection review". trustedreviews.com. November 7, 2014. Retrieved May 25, 2015.
  67. ^"Halo: The Master Chief Collection". GameRankings. CBS Interactive. Retrieved February 4, 2015.
  68. ^Tassi, Paul (February 20, 2015). "100 Days After Release, Continued Mourning For 'Halo: The Master Chief Collection'". Forbes. Retrieved February 20, 2015.
  69. ^IGN
  70. ^@ske7ch (March 13, 2019). "The Halo community is awesome. We're..." (Tweet) – via Twitter.

External links[edit]

Sours: https://en.wikipedia.org/wiki/Halo:_The_Master_Chief_Collection
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Halo: The Master Chief Collection

Platforms:

Xbox Series X|S ● Xbox One
● Windows 10 PCs

Cross-platform multiplayer available between Xbox and Windows 10

What’s new with Halo: The Master Chief Collection

Season 7 – Available Now

Enjoy brand new content long-requested by the Halo community such as Elite armor sets, Energy Sword skins and two new Halo 3 maps alongside other Collection cosmetics including armor effects for Halo 4 as well as vehicle skins for Halo: Combat Evolved.

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Season 6 – Fireteam Raven

Available in perpetuity, Season 6 offers players Halo 3 armor, vehicle and weapon skins inspired by the Halo: Fireteam Raven arcade game as well as new customization options such as animated visors and back accessories.

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Season 5 – Anvil

Launched as the first standalone season for MCC, Season 5 content is available for MCC players in perpetuity. Play now to unlock new armors in Halo 3 and long-awaited cosmetics for Halo: Reach.

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Season 4 – Reclaimer

Joining the Collection at the same time as Halo 4 for PC, Season 4 content is available for MCC players in perpetuity. Go forth, Reclaimer, and complete your free Season 4 Battle Pass to earn cosmetic rewards for both Halo 3 and Halo 4 multiplayer.

Season 3 – Recon

Debuting with Halo 3: ODST for PC, Season 3 content is available for MCC players in perpetuity. Drop in to multiplayer now to complete your free Season 3 Battle Pass and unlock vehicle, weapon and armor cosmetics for Halo 3 multiplayer.

Season 2 – Spark

Launched with Halo 3 for PC, Season 2 content is available for MCC players in perpetuity. Join the fight now to complete your free Season 2 Battle Pass and earn cosmetic rewards for Halo: Combat Evolved multiplayer.

Season 1 – Noble

Originally launched alongside Halo: Reach, Season 1 content is available for MCC players in perpetuity. Play now to complete your free Season 1 Battle Pass and earn Halo: Reach cosmetic rewards.

Optimized for Series X|S logo

Optimized for Xbox Series X|S

Improved, refreshed and better than ever; The Master Chief's entire story is now optimized for Xbox Series X|S. Enjoy next-generation features like faster load times, cross-generation play, adjustable FOV, an improved split screen experience and up to 4K resolution at 120FPS.

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4K Ultra HD

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120 frames per second

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Additional information

Rating Pending

  • May contain content inappropriate for children. Visit ESRB.org for rating information.
  • Publisher
  • Xbox Game Studios
  • Platforms
  • Xbox Series X|S
    Xbox One
    Windows 10 PC
  • Release date
  • December 3, 2019

Standard Edition

The Master Chief’s iconic journey includes six games collected in a single integrated experience that’s optimized for both PC and Xbox Series X|S. Whether you’re a long-time fan or meeting Spartan 117 for the first time, The Master Chief Collection is the definitive Halo gaming experience.

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Ultimate Edition

Experience the events preceding Halo 3 through the eyes of Orbital Drop Shock Troopers (ODST) as they return to familiar ground and attempt to uncover the motivations behind the Covenant’s invasion of New Mombasa. Isolated and vulnerable, use stealth and precision to survive the dangers of the Covenant occupation in a gripping new take on combat in the Halo universe.

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Edition5

Experience the impeccably remastered edition of the original Halo 2 game. Following the destruction of Halo, the Covenant launches a surprise attack on Earth, triggering a series of events that will dramatically alter the course of the Human-Covenant Conflict forever. Available as standalone DLC for PC only.

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*Improved split screen and 4K at 120FPS only available on Xbox Series X, 1080p resolution at 120FPS available on Xbox Series S.

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Sours: https://www.xbox.com/en-US/games/halo-the-master-chief-collection

I wish 343 would leave Halo: The Master Chief Collection alone

It's easy to forget, but Halo: The Master Chief Collection had some phenomenal growing pains. 343 Industries spent close to a decade turning around a broken collection of remasters so that, by the time the games finally came to PC, the package could be what it was always meant to be: all of Halo, exactly as you remember it.

So why is the studio set on trying to turn The Master Chief Collection into a shoddy live service game?

It can't be understated what a cool thing the MCC is. I've been playing regular weekly Halo sessions with pals for a good few months—and for a bunch of nostalgic 20-somethings, it's magical. We're largely playing Halo 3 like it's 2007 all over again, throwing together custom maps, but at any point we can hop on over to Reach, or Combat Evolved, or any other mainline Halo game (sorry, Halo 5). By the end of last year, with all 5 games on PC, the MCC felt complete. 

But 343 didn't see it that way. Shortly before wrapping up the PC ports, the developer started adding its own little touches to the games. Cosmetic skins for weapons and vehicles, previously cut armour for Reach, entirely new sets for Halo 3, and that game's first new map in over 13 years.

To 343's credit, these additions are all entirely free. But they crack the time capsule, bringing with them a sense that 343 doesn't entirely know what it wants to do with the Collection. Weapon skins are garish, if ultimately easy to ignore. But many of 3's new armour parts are pulled from Halo Online and 4, games that speak in such a wildly different design language, suit designs that feel more Power Ranger than walking tank

The new map, Waterfall (also pulled from Halo Online), isn't just a bit ugly—it's a bad map, flat and boring and missing the deliberate focus of the rest of Halo 3's arenas. Lately, 343 has pulled from more obscure spin-offs (ever heard of the Fireteam Raven arcade game?). The mish-mash of styles leaves the whole thing feeling a bit like Halo 1's ambitious SPV3 mod—if still somewhat less chaotic.

These unlocks are gated behind a battle-pass style tier list. To begin with, this wasn't so bad. With unlock tokens dropping every rank or upon completing challenges, you'd grab new stuff fairly regularly. But new "seasons" of unlocks drop every couple months. There are now six ladders of unlocks to climb—plus a new "exchange" selling unique items at higher costs. With tokens still dropping at their old rate, trying to acquire any higher-tier rewards feels deeply tedious—and that's from someone who plays the game almost every weekend.

Maybe I'm just being a weird Halo purist. And in most cases, I can ignore it. Hell, 343 even added a "New Skins" toggle to turn off some of the more brazen armour designs. At the end of the day, Halo still plays like Halo, and when I'm running someone over in a Warthog I don't much notice what their armour looks like.

But I hate the idea that it wasn't enough for The Master Chief Collection to simply exist. Preserving (almost) every Halo game in one place as fantastic PC ports that restore online play to entries that had long since gone silent is an incredible achievement—but someone, somewhere, decided it needed all the faff of contemporary multiplayer games. Progression systems, unlock ladders and daily challenges, all in service of driving engagement.

You know what engages me while playing Halo? Playing Halo. Goofing around on custom maps, John Wick'ing each other with silenced pistols, or the simple pleasure of punting two pals out of the sky with a Banshee. I'm having more fun with Halo than I ever did as a teen, but it's in spite of all the strange, half-hearted changes 343 keeps making to it. 

The studio did a fantastic job bringing these games up to date, and for that, I'm more than grateful. I just wish it knew when to call this fight finished.

A one-time dog sledder, pancake flipper, alien wrangler and indie darling, Nat now scours the internet looking for the hottest PC gaming news. Destined to become Scotland's first Battlemech pilot.

Sours: https://www.pcgamer.com/i-wish-343-would-leave-halo-the-master-chief-collection-alone/

Mcc pc halo

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Halo: Master Chief Collection vs Original [PC] - Direct Comparison

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