- This page details the mechanics of mining ore. For a step-by-step beginner guide, see Mining Primer for Complete Beginners. For details about harvesting ice or gas, see Ice harvesting or Gas cloud harvesting, respectively.
Mining is the activity of extracting ore from asteroids, though it is also used to describe ice harvesting and more rarely, gas cloud harvesting. Once extracted, ore can then be refined into minerals. These refined substances are used in the production and maintenance of all player-created items and structures in EVE, such as ships and modules. It is one of the few professions immediately available to beginning players and many industrialists started their careers by mining. Mining is considered a very economically safe profession, as minerals are always in demand. Mining requires specialized modules or drones, and specialized mining ships also exist.
|EVE University has a campus dedicated to mining, the Averon Mining Campus, where newer players are taught the basics of solo and fleet mining.|
As a profession
- Low entry cost: The Venture mining frigate is provided free as a mission reward from second Industry Career Agent mission. The required Mining Frigate I skill requires only 15 minutes of training time.
- Relatively low risk: It is usually very safe to mine in high-sec (the principal dangers being suicide gankers or war targets).
- Low level of involvement needed: In most scenarios, miners only need to be active 5 seconds for every 3 minutes (to target new asteroids) and an extra 1 minute for every 30 minutes (to unload the full cargo of mined ore in station).
- Guaranteed income: Mining products are always in high demand because ships and structures are constantly being destroyed and replaced, and replacing ships and structures requires materials. Mining in fleets with boosts can earn 15-20 million ISK per hour or more, depending on the resources being harvested.
- Fun factor: Mining in fleets is often a very social activity.
- Skill intensive: Despite the low entry cost, it takes a lot of training time to become an efficient miner.
- Non-transferable skills: Mining skills are useful only for mining.
- Fun factor: Solo mining, in particular, can be less than exciting. Mining fleets can provide conversation with other players in comms, but there usually isn't much going on otherwise.
- Income ceiling: It is difficult to earn much more than 10 million ISK per hour mining solo in highsec. While it's possible to earn more money mining in lower-security systems (at higher risk), other professions can be much more lucrative.
If you dig with a shovel or a pick
In a mine, where a million diamonds shine.
Asteroids and belts
- Main article: Asteroids and ore
As their name suggests, asteroids are primarily found in asteroid belts, and most systems in New Eden have at least one. Asteroid belts can be viewed in the overview when enabled, and can also be viewed via the contextual menu by right-clicking in space. Each asteroid belt is composed of a variety of asteroids, each containing a particular type of ore noted in asteroid's name. The types and quantities of ore are determined by the security rating of the system and which quadrant it is located in. Rarer and more valuable ores are found in lower-security systems, and ore deposits tend to be larger there as well. Once depleted, asteroid belts do not respawn until downtime, so belts may sometimes be found empty, or lacking a certain type of ore.
Asteroids can also be found in the deadspace pockets created for certain missions, as well as in cosmic anomalies. While these sites are a bit more difficult to find, they also tend to have much less competition and have richer pickings.
The basic mechanics of mining are very simple: Fit your ship with a mining module, approach and target an asteroid, and activate your mining module. At the end of each cycle (usually between 1 and 3 minutes, depending on the module used), the ore mined is automatically deposited in your ship's cargo or ore bay. The mining module will then automatically continue mining until either your cargo/ore bay is full, or the asteroid has been "mined out" (all the available ore in that asteroid has been mined and it disappears). Make sure that you keep the asteroid within range of your mining module (usually by stopping your ship, or orbiting the asteroid) - if you are too far away, the mining module will finish its current cycle regardless, but you will receive no ore.
If you're using mining drones, launch your drones once you are near the asteroid, and give them the command to "mine repeatedly". They will then fly to the asteroid you have targeted, mine for one cycle (60 seconds), fly back to your ship, deposit the ore they have mined in your cargo or ore bay, then automatically fly back to the asteroid and continue mining it (until, as above, either your cargo/ore bay is full, or the asteroid has depleted because it no longer contains any ore). Since the drones have to fly back and forth repeatedly between your ship and the asteroid, it's worth flying as close as possible to the asteroid to keep their travel time down to a minimum.
Once your cargo or ore bay is full, bring the ore you have mined to a station (either fly there yourself, or transfer the ore to another player's ship to fly back (see solo mining and cooperative mining for more details)), then return to the asteroids and continue mining!
Any ore mining module can mine any type of ore, with one exception: Mercoxit, the rarest ore type (and only source of Morphite minerals), which is found only in nullsec systems and can only be mined with Deep Core mining modules (any module with "deep core" in its name). In order to use these modules you need to train Deep Core Mining, and whilst they can be used to mine other types of ore, they are less efficient at it than "normal" mining modules.
Mercoxit mining has one other notable feature: when you mine a Mercoxit asteroid, it will randomly release a cloud of toxic gas which will damage your ship if you're caught in it. Fortunately, the cloud only forms within 5 km of the asteroid, so keep your ship further away to escape any damage (note that this precludes you from using the basic Deep Core Mining Laser I module, as it has a maximum range of only 5 km). Alternatively, you can train Deep Core Mining, which reduces the chance of a cloud forming by 20% per skill level - in other words, at Deep Core Mining V, no clouds will form when you mine Mercoxit.
- Main article: Mining yield
If you would like to dive more deeply into mining, it's worth determining the most profitable way to mine. This involves deciding:
- What asteroids to mine, and where to find these asteroids
- Which ships (and skills) are best suited
- How best to haul the ore to a refining station and then to the market
All miners should attempt to maximize their efficiency (and therefore their profitability), which is typically measured by the amount of ISK earned per hour.
When deciding what ore to mine, the driving factor is income per volume of ore (ISK per m3). For example, Veldspar is the most common and cheapest ore in EVE and has a volume of 0.1 m3 per unit; Scordite is the next most common ore but has a volume of 0.15 m3 per unit. Therefore (ignoring mining crystals), you will always mine 50% more Veldspar than Scordite in a given period of time (since mining lasers mine a fixed volume of ore per minute). Therefore, in order for Scordite mining to be more profitable than Veldspar mining, Scordite's market price must in turn be 50% greater than Veldspar's. Since the market is player-driven, ore and mineral prices are ever-changing, hence miners should always check the market for the most efficient ore/mineral to mine for.
Websites like Grismar's Ore Chart can look up the current market prices for ores and minerals, and give you a recommendation which ores are the most profitable. Remember to double-check the prices that any automated tools give you - they will often use regional averages to determine mineral prices; if you plan to sell your goods at a specific station or hub then your priorities might come out differently. Lastly, don't forget that most ore types are only found in a certain part of New Eden, and most miners prefer to operate only in certain parts of space.
Once you have chosen what kind of ore you would like to mine, you will want to maximise the quantity you mine over time. This involves choosing what ship to mine in, what modules to fit to it, and what skills to train; see those links for more details.
Ice mining and gas harvesting
In addition to ore, ice and gas can also be harvested. While the actual harvesting mechanics are fairly similar, the ships, equipment, and locations differ significantly from mining ore. (Further details can be found in ice harvesting and gas cloud harvesting.)
Moon mining can take place only at refineries anchored within 250 km of a mining beacon in 0.5 space or below and fitted with a Standup Moon Drill I service module, which appears on the outside of the structure as a giant laser turret aimed at the moon. The Moon Drill is then used to extract a chunk of the moon for mining. The extraction process is beyond the scope of this article, but once the chunk has been extracted, it exists as an asteroid field which contains both normal ore types and special moon-specific ores which can be mined for moon materials. After extraction, the mining is performed using the same mining equipment and processes described in this article, with the exception of Tier 2 modulated mining lasers requiring moon ore-specific crystals for good efficiency.
Additional details on moon mining are available in the article on Moon mining.
- Main article: ORE Basic Ship and Skill Overview
There are three types of ships used in mining: a mining ship, a hauler and a mining support ship.
The best option for a new miner is to train into the Venture, a dedicated ORE mining frigate (before the Retribution expansion, each race had its own mining frigate, but this is no longer the case). The Venture and the necessary skillbook (Mining Frigate) are given out for free by the Industrial Career agents, and training the necessary skills takes only a few minutes. The Venture is a mini mining barge with a substantial ore hold (which minimises travel to stations to unload ore), very good mining yield and built-in warp core stabilisation (which makes it easier to escape from hostile ships).
After a week's training, a budding miner should have the necessary skills to fly a mining barge, which have more than double the mining yield of a Venture, as well as even larger ore holds and/or a stronger tank. These ships are also more expensive (15-40M ISK, plus modules), but given that a Venture can mine about 500-700k ISK worth of ore per full cargohold, this money is soon earned. There are three different mining barges, each with a different focus (see table below).
The last word in mining ships are the exhumers (Tech II variants of the mining barges). These ships require many more skills to fly, and are even more expensive, but have even greater mining yield, cargohold space and/or tank than the mining barges. Additionally, miners can train into the Prospect and the Endurance, improved and variants of the Venture which are designed for covert mining in dangerous areas of space and ice mining, respectively.
Before the Retribution expansions, players often used cruisers or battleships as mining ships, but these ships are no longer competitive with mining barges and exhumers.
Haulers and support ships
A hauler's purpose is to take the ore that has been mined from a mining ship and transport it back to a refining station or to the market. Hauling is normally done in an industrial or a freighter.
Finally, a mining support ship can either come in the form of a security detail against rats and players looking to steal ore, or as a ship designed to provide mining efficiency bonuses. The ultimate mining support ships are the Orca and Rorqual, of which only the Orca can enter high-security space and fit through normal stargates.
|Frigate||Venture||Low yield, tank and ore hold compared to specialized ship. Greater agility and speed. Is cheap and takes minimal training.|
|Expedition Frigate||Prospect||Improved (but much more expensive) variant of the Venture. Can fit a Covert Ops cloaking device.|
|Endurance||Specialized version of the Venture, designed for mining ice.|
|Mining Barge||Procurer||Specializes in defense (shield tank).|
|Retriever||Specializes in ore hold capacity.|
|Covetor||Specializes in ore yield.|
|Exhumer||Skiff||Specializes in defence (shield tank).|
|Mackinaw||Specializes in ore hold capacity.|
|Hulk||Specializes in ore yield.|
|Support||Command Ships||Can fit gang assist modules and provide security.|
|Industrial Command Ships (Small)||Porpoise||Bonuses towards Command Bursts, has considerable cargo room, can fly in high-sec.|
|Industrial Command Ships||Orca||Bonuses towards Command Bursts, has considerable cargo room, can fly in high-sec.|
|Capital Industrial||Rorqual||Capital ship, bonuses towards gang link modules, can compress ore in cargohold (vastly increasing capacity).|
These skills are the bread and butter of any miner and should be trained up to level IV reasonably quickly (primarily for the increased mining yield, but Mining IV in particular is a prerequisite to many other mining-related skills). However, note that these skills only increase the yield for miner ore mining!
Specialty mining skills
These skills are only relevant if you want to expand from basic ore mining to Mercoxit, ice, or gas cloud mining.
Spaceship command skills
In addition to letting you fly the mentioned ships (which only needs level I), training higher ranks of these skills greatly enhances their respective ships. For instance, the Venture gains +5% mining yield per level of the Mining Frigate skill - which is on top of the bonuses provided by Mining and Astrogeology! So if you've found a ship you like, train the corresponding spaceship command skill to make it even better.
Upgrade module skills
- Mining Upgrades (4x): Required for fitting and using Mining Upgrades. Requires Mining III.
As mining lasers and mining upgrades are CPU-hungry, training CPU Management will make it easier to fit your ship.
- Drones (1x): Increases number of drones in space by 1 per level, for a maximum of five drones in space at level V.
- Drone Interfacing (5x): Increases drone damage and mining drone yield by 10% per level. Requires Drones V.
- Mining Drone Operation (2x): Increases mining drone yield by 5% per level. Requires Drones I.
Mining ships use drones both for defence and increased mining yield. The Drones skill is the foundation skill, and should be eventually trained up to V (once you start flying Exhumers it's highly recommended, and valuable even before). To use drones defensively, train up Light Drone Operation, whilst mining drones need Mining Drone Operation. Drone Interfacing is somewhat of a long train, but even getting it to level IV makes a big difference in how effective your drones are. Advanced Drone Avionics is only needed if you plan to use ECM drones, and the drone specialisation skills are needed when you start using Tech II drones. For more details on how drones work, see drones.
Fleet Support skills
These skills become highly desirable once pilots start flying Orcas or Rorquals, and want to run mining fleets (and provide mining boosts to your fleet members). For more details on how fleets and Command Bursts work, see Command Bursts.
- Almost all the mining ships are shield tanked, so shield tanking skills are useful to make them less vulnerable to ganking.
- General fitting skills will improve the PG and CPU output of your ship allowing better fits.
If you are still short on CPU, Electronics Upgrades allow you to fit co-processor modules (which increase your ship's CPU further). Mining upgrade modules increase your mining yield, while drone augmentor rigs increase the yield of mining drones.
A number of implants can improve a miner's performance, such as increasing mining yield, increasing laser range, or decreasing the CPU penalty for mining upgrade modules. For details on these implants, see implants and skill hardwiring implants ("Industry" implants).
When you warp to an asteroid belt, you will land in the middle of a semicircle of asteroids about 50 km in diameter. Since the (unboosted) range of mining lasers is only 10 km (15 km for strip miners), you will then need to fly closer to your target asteroid in order to mine it - and mining ships are not particularly known for their speed. You can cut down on this travel time by using bookmarks, which allow you to warp directly next to an asteroid, and start mining immediately. If you're using mining drones, it's particularly important to be close to your target asteroid, as the drones have to otherwise spend a lot of time travelling back and forth between your ship and the asteroid.
It can be helpful to create bookmarks in the asteroid belts you mine in frequently. While there are many different approaches to creating these bookmarks, the picture on the right shows a simple example: warp to an asteroid belt in a fast ship (e.g. a shuttle or a frigate), and create three bookmarks along the perimeter of the belt. Position them in such a way that most of the belt is within 15 km (the range of a strip miner) of any of the three bookmarks. Then, switch to your mining ship, and warp directly to one of the three bookmarks. You will then have a large selection of asteroids within range of your lasers, and be able to efficiently use mining drones on the closest ones. If a part of the belt is depleted, warp to a nearby celestial (e.g. a planet) and then warp back to one of the other bookmarks in the belt.
When mining in NULL sec space it is extremely important to create a couple of tactical bookmarks around the asteroid/ice belt that you should warp to first. When you are in a large mining ship the align and warp speed can mean that hostile pilots can appear in local and beat you to the belt before you get there. By warping to the tactical bookmark first you are giving yourself a chance to warp away to a safe spot or station before the hostile pilot can get a lock on you.
The survey scanner (a mid-slot module) is a very useful tool for any asteroid miner, as it shows how much ore each asteroid in the vicinity contains. This is important, as asteroid mining modules (mining lasers and strip miners) will always complete an entire cycle (60s for mining lasers, 180s for strip miners), irrespective of how much ore is actually left in the asteroid.
For instance, say you are mining an asteroid which contains 200 units of Veldspar (Veldspar has a volume of 0.1 m3 per unit, so this asteroid contains 20 m3 of Veldspar). Your Mining Laser I has a yield of (say) 100 m3/min, and a cycle time of 60 seconds. Even though there are only 20 m3 of Veldspar left in the asteroid, the module will complete its entire 60 second cycle before shutting off (with a message saying "the asteroid is depleted") - but those 60 seconds of mining only yielded 20 m3 of ore (instead 100 m3)! The problem becomes even worse when using strip miners, as they have a much higher yield and a cycle time three times as long - which can result in a lot of wasted time if you're mining asteroids that don't contain much ore.
Therefore, when mining, refresh the survey scanner window from time to time (it does not refresh automatically, you need to reactivate the survey scanner module) to check whether the asteroid(s) you are mining are close to depletion. If an asteroid is almost empty, you can "short-cycle" your mining laser (i.e. turn it off manually before it completes its full cycle, by clicking on it) to mine out the last dregs of ore before moving on to another asteroid. Note that each time you activate your mining laser it takes energy from your ship's capacitor; activate it too often and you might empty your capacitor and have to wait a moment for it to recharge.
You can target asteroids directly from the survey scanner window (much like the asteroids in the overview); this can be a useful shortcut to help you mine the particular asteroid you're interested in. A little marker shows you which asteroids you are targeting (note that, just like the rest of the information, this is only refreshed when you refresh the survey scanner window).
Appraising an Asteroid Belt
Survey scanners can be used to provide the approximate value of an asteroid belt with the help of 3rd party appraisal tools. This activity is relatively easy when in a fleet that provides range bonuses to Survey Scanner. Without range boosts an estimate can be done by scanning one area of the belt at a time and removing duplicate asteroid entries before submitting.
Steps to get an estimate
- Move into a position where the Survey Scanner range-indicator overlaps all the asteroids to be appraised
- Perform Survey Scan by clicking on the module's icon or appropriate hotkey
- Expand any category of ore in the Survey Scanner Results window that is collapsed (ores in collapsed categories do not get copied)
- Copy the results from the Survey Scanner Results window:
- Click on any item in the window to select it
- Press CTRL + A to select all items
- Press CTRL + C to copy
- Submit the values into a 3rd party appraisal tool like Evepraisal
Buy values in Jita or one of the other Trade Hubs would be the closest estimate to actual returns from an immediate sale of the ore.
There are several methods commonly used in mining, the most basic only requires one account and can be run by very low skilled players, while the most advanced will require multiple players all performing separate tasks in order to be effective.
The most basic way to mine is to fill the ore hold of a ship full of ore and then return to a station to drop it off. Its advantages are that it requires only one character, can be done at very low skill levels and is completely theft-proof. Its disadvantage is that the time you spend travelling to and from a station is wasted (i.e. not spent mining) - however, most mining ships (with the notable exception of the Covetor and the Hulk) have large enough ore holds that they do not need to return frequently to a station to unload.
As an example: An average-skilled miner flying a Venture can mine about 250 m3/min of ore, which is enough to fill the Venture's ore hold (5000 m3) in about 20 minutes. Given that the Venture aligns and warps like a frigate, round trips to a station will take only a minute or two, so very little time is lost. A highly-skilled miner flying a Hulk, on the other hand, can mine about 1600 m3/min of ore, which will fill the Hulk's ore bay (8500 m3) in about 5 minutes, requiring frequent return trips to a station (made longer by the slow align time and warp speed of the Hulk).
(Note: Prior to the Retribution expansion, cargohold mining was very unprofitable, as the cargoholds of non-industrial ships were so small that they filled up too rapidly. However, with the introduction of dedicated ore holds on all mining ships, this is no longer the case.)
Jetcan and GSC mining
Players can jettison items from their cargohold into space, which results in a cargo container (more commonly called a "jetcan" or just a "can") forming within 2,500m of the ship. This jettisoned container has a volume capacity of 27,500 m3. Miners can take advantage of this capacity by transferring the ore in their cargohold into the jetcan. Typically a player will fill a jetcan with ore, and then (once the jetcan is full) swap to a ship with a larger cargohold (most often an industrial ship) and haul the ore to a nearby station.
If you're flying a mining ship with an ore hold that's considerably smaller than a jetcan (such as a Venture (5000 m3 ore hold) or a Covetor (8000 m3 ore hold)), this method can increase your efficiency, as you can spend more time mining and less time hauling.
However, jetcans only have a lifespan of 2 hours and they are not secure, meaning anyone can open and remove items from a jetcan. This is a common form of theft and griefing in the game, where a player will "flip" a jetcan either to steal the ore or to induce a fight without CONCORD intervention. While it's possible to combat this by using secure containers (which can be programmed with a password), the largest of these (the giant secure container, often called a GSC) can only hold 3,900 m3 of ore, which is less than the ore hold on even the smallest mining ship.
As nearly all mining ships have ore holds which are as large or larger than a jetcan (in addition to the time lost in changing ships and the risk of getting your ore stolen), using jetcans is probably not worth your time. They do, however, come in very handy if you're mining with two accounts or in a fleet (see below). Given their small size, using GSCs for mining is not worth it (although it was a commonly-used practice in the past, when mining ships had much smaller cargo holds).
A better alternative to GSCs are mobile tractor units. They have nearly as much capacity as a jetcan, are unable to be accessed by random people, and have a decays of 2 days. They also suck in and store any ore a miner might jetcan into a safer place. A mining barge can store 3 MTUs and deploy them for a temporary total of 81000m^3 of extra space. This allows for a large amount of time to be saved from station mining, as a miner instead of having to dock up can just jetcan the ore to be stored for later.
Dual account mining
If you have two Eve accounts, you can multibox them (i.e. play them on one computer simultaneously). One of these can mine while the other ones flies a hauler to drop the mined ore at a nearby station. The miner transfers the mined ore into a jetcan or a GSC (see above) which is then picked up by the hauler. This way, the miner can mine non-stop, obtaining more ore. Eventually, the hauler character could train towards an Orca (to provide mining boosts to the miner, further increasing yield), while the miner character is free to train and fly ships like the Hulk, which have very high mining yield but small ore holds.
See Creating an Alt Hauler and Creating an Alt Miner for tips on creating these alt characters.
Of the professions in Eve, mining and production are most impacted by the player’s efficiency. For miners, it’s all about mining. Time spent hauling, killing rats, moving cans or dealing with ore thieves, can flippers and other flavors of griefers is time not spent making little rocks out of big ‘roids. Anything that can be done to eliminate or minimize the impact of all of those other factors means more little rocks in the hold, which means a fatter wallet.
Properly designed and staffed co-operative Mining Fleets allow miners to spend their time doing what they do best: mining. It also allows the miners to benefit from mining yield bonuses available only to members of a group. These bonuses can add an additional 10% or more to a miner’s yield. If the miners are mining, then someone has to haul the little rocks to the station. If the op is in lower sec regions, something other than drones may be needed to protect the miners from rats, not to mention thieves and assorted other scoundrels. Those protection activities will result in a second “mining” operation as the wrecks are looted and salvaged for the benefit of the op participants.
Our theoretical op has miners, haulers, damage dealers and salvagers; a fairly broad slice of the possible professions in Eve! Mining ops are generally more relaxed than combat fleet ops, co-operative mission running or complex clearing. Chat and/or Mumble deal with a wider variety of topics and separating the required tasks to specialists provides everyone time to participate in the conversations. Not only does this atmosphere provide a social element of connection with the other members, it lets the "teaching" move beyond mining to cover a myriad of subjects.
- Main article: Mining Fleets
The next type of fleet is more structured. A standard mining fleet in high security space generally includes a mix of mining barges, exhumers, and haulers (industrials). The miners will work on a single belt constantly, and transfer the ore they mine into a jetcan. The haulers will ferry the resources from space to a station. This makes for increased proficiency as the mining lasers never need to stop, unless you need to switch belts. Fleet boosters are usually present here as well, and an Orca may be used instead of a jetcan. Mining fleets in low-sec will also include combat ships to protect the fleet against rats and hostile players.
Splitting the ISK
Since all the ore is combined into a single pot (and often refined and sold later), you need to agree on a method of splitting the proceeds from the mining fleet between the participants. Since a fleet often includes not only miners with different skill levels flying different ships, but also fleet boosters, haulers, combat ships etc, the simplest way to split the ISK proceeds is to allocate them based on time spent in the fleet; however, this might discourage larger ships from joining the fleet. Scrapyard's Mining Op Worksheet can accomodate several different methods of weighing the contributions of fleet members. Whichever way you choose, make sure that the method of splitting the ISK is agreed upon by the fleet before the mining op starts.
Mining fleets in the Uni
Periodically, the Uni will undertake a large-scale, long-duration mining operation. These expeditions are planned and announced several weeks in advance to allow for adjustment of training schedules, acquisition of desired ships and fittings and research/scouting of the target system and surrounding space. Because of the travel involved and the length of planned stay, expedition locations generally provide opportunities for mission/complex running as well.
The Expedition Boss for a particular expedition will publish the rules for that expedition, including record keeping requirements for any Common Can portions, rules for interaction with locals and what happens to the ore mined.
Such fleets are often run to donate minerals to the University, with the added bonus of attempting to break the record for the previous donation fleet.
"Eve Online": Complete Ore Mining Guide
Jon has been playing "Eve Online" since 2004 and has written about most aspects of the game.
The activity of mining is often the very first thing players in Eve Online try to earn their first ISK with. Mining can be separated into three subcategories which are:
- Ore Mining
- Ice Mining
- Gas Mining
This guide can be considered a beginner's guide to mining in Eve Online. I will be exclusively discussing ore mining, the skills needed, which ships to use, and what implants are best.
Ore mining is the simplest form of mining, and the type you will most likely start doing. The first thing you need to learn and understand are the skills needed to mine efficiently and become a better miner. Below is a list of the first basic skills that improve your ability to mine ore. The first one you must train is Mining to Level I. The others have specific skills as prerequisites, (e.g., Astrogeology requires Mining IV and Science IV) and should be trained a little bit later.
Skills for Ore Mining
5% bonus to turret yield per level
5% bonus to turret yield per level
5% reduction in CPU penalty for mining upgrades
These skills, like most skills in Eve Online, will become more beneficial with each level you train, as shown in the table. When you have Mining at Level l, you can fit the first mining laser module to any frigate you own, this module is called Miner I.
The act of mining requires you to fly your frigate to an asteroid belt in the system you reside in, target an asteroid and press the miner I icon on your screen. At this point, you start mining and the ore gets placed into your cargo hold or a specific ore hold depending on your ship.
As you progress in ore yield, you will notice that some asteroids pop much faster than others. This is due to the fact that each asteroid has a different amount of ore which can be mined. By using a module called Survey Scanner I, you can see how much ore is left inside each asteroid, allowing you to chose the largest ones and have a happier and more productive mining experience.
After the hold is full, you can fly back to a station and sell the ore in the marketplace. At first, it is best to sell the raw ore as you almost always get more money doing that. As you progress you can train processing skills that will allow you to refine your ore into minerals which can then be sold for more ISK if your reprocessing skills are high enough. After you have sold a few cargo holds of ore, you should be ready to upgrade your ship.
Upgrading Your Ship
The first ship you should get specifically for ore mining is the Venture. The Venture is a specialized frigate from the ORE corporation that requires minimal skills to fly, can be equipped with 2 mining lasers and has a specialized ore hold which can take 5.000 m3 of ore. To be able to fly the Venture you need to have the skill Spaceship Command at Level 1 and Mining Frigate at Level 1.
The Venture: Mining Frigate
5% bonus to ore yield per level of Mining Frigates.
5% reduction in gas cloud harvester cycle time per level of Mining Frigates.
100% bonus to ore mining and gas cloud harvesting yield.
2+ bonus to warp core strength.
For each level of the skill Mining Frigate, you get an extra 5% bonus to your yield. On top of that, you get a 100% bonus to the ore yield as it is the ship's role bonus.
The basic requirement to mine in the Venture is to have the skill Mining at Level l. Spaceship Command at Level l and Mining Frigates at Level l. Getting these skills should only take a few minutes if you do not already start with them.
When you have the ISK you can purchase a Venture and a couple of Miner I's. Regardless of skills you have now at least doubled your ore yield from your beginning yield and most likely quadrupled it or more.
When you Mining skill reaches Level IV you can switch the Miner I's out for a couple of Miner II's as the Miner II's have a 50% higher base yield than the Miner I's. You might also want to train the Mining Upgrades skill to fit a module which increases your yield even more. This module is called Mining Laser Upgrade I and will increases the ore yield each cycle by 5%.
By training your Mining Frigate skill to Level lV and Astrogeology to Level IV (requires Science IV), you will reach a point where your basic mining skills are decent, yielding you about 435 m3 each minute.
Before moving on you should also consider using mining drones. At this point, the regular mining drones are the ones you should look at (both tech 1 and tech 2 versions). To use mining drones you need to train the mining drone operation skill, which gives you a 5% boost to mining drone yield. To use tech 2 drones you need that skill at Level V and mining drone specialization. Five tech 2 mining drones can increase your yield considerably, but they are always at risk of getting killed so you need to be more aware when mining. Overall, if you are an active miner then tech 2 mining drones are a great boost, but if you are more of a semi-AFK miner, then I would skip them.
To Mine, or Not to Mine
After reaching this point, it is a good idea to decide if you want to continue getting better at mining or do something else in Eve Online. Reason being that the next tier of mining needs considerable investment in training time to reach.
Should you decide on mining the next skill to train is Industry all the way to Level V. You should also spend some training time on getting CPU Management, Power Grid Management, Capacitor Management, and Capacitor Systems Operation to Level IV, if you haven't done so already. These skills are crucial regardless of your career so just get them done to Level IV and then later to Level V.
When you have got yourself about 25 million ISK in your bank account, it is time to push to the next tier. Buy the Mining Barge skill and train it to Level I, then buy a Procurer. You are now a proud owner of a mining barge than can easily outstrip a maxed out Venture, but at the same time, you made yourself an even larger target for ganking.
Procurer: Mining Barge
5% bonus to ship shield hitpoints per level of Mining Barges
2% reduction in Strip Miner and Ice Harvester cycle times per level of Mining Barges
50% bonus to drone damage and hitpoints
Mining used to be a safe but slow way to earn ISK while doing other stuff, such as vacuuming the apartment or watching TV. Nowadays there is always the risk of a suicide destruction of your barge ( or a Venture for that matter) and you need to take proper precautions. I wrote a guide on how to fit an anti-gank mining barge and I suggest you read that guide as well.
Regardless, you now have a barge which you can fit with those sweet Strip Miner I modules. A couple of those with the same skills as before will place you at around 2000 m3 each cycle. And while the cycle lasts just under 3 times longer your total yield is at least 50% higher and will rise as you increase in skill.
You could also find some value at this point in cybernetics implants that increase your yield. At the end of this guide, there is a brief description of cybernetic implants which is worth reading.
You should now spend some time training your refining skills to increase the value you get from your ore. You have probably been selling your hard-earned ore unrefined on the market, but now you should start considering training the refining skills to Level IV or V each. The skills are called Reprocessing, Reprocessing Efficiency and "Ore Specific" Processing. The ore in "ore specific" should be those ores that you are actively mining. You also need to start getting your Mining skill to Level V and Mining upgrades to Level IV.
The reason for all this is to both increase your ore yield and give you access to Modulated Strip Miner II's with Mining Crystals and Tech 2 Mining Laser Upgrades. At max skill level, two mining laser upgrades and a Modulated Strip miner with proper Tech 2 crystals will give 1462 m3 yield each cycle, with the cycle getting shorter as your Mining Barge skill increases.
At Mining Barge IV, that means you'll see an ore yield of around 1065 m3 each minute.
The Professional Miner
The final step of the ladder will require you to train Mining Barge to Level V. This is intensely time-consuming and there are so many other skills that could benefit you more overall. But when you think you are ready and have at least 250 million ISK you can move up to the Exhumer ranks.
Bear in mind that the benefits of ore yield from exhumers in comparison to barges is not that huge. You can get another 10% of cycle times reduction and if you use the Skiff you could get an almost gank free mining experience, but that's about it. However, if you have moved to nullsec or are planing to do so the exhumers might make a considerable difference.
Special Modules and Mining Implants
To further your mining abilities in Eve, you can invest in mining implants and high-value modules. Please take note that I would NOT recommend these being used in high sec as they would only draw suicide gankers to your barges. You should really only invest in them for mining in a "safe" nullsec space.
- Slot 7: Michi excavation Augmentor gives a 5% bonus to yield (EXPENSIVE).
- Slot 8: Zainou "Beancounter' Reprocessing RX-804 gives a 4% bonus to ore reprocessing.
- Slot 9: Inherent Implants "Highwall" Mining MX-1005 gives a 5% bonus to yield.
While cybernetic implants are somewhat expensive remember that they are installed in your clone and are only destroyed if your pod is taken out.
Note: There are cheaper alternatives for slot 8 and slot 9.
- "Aoede" Mining laser Upgrade: Gives a 10% bonus to ore yield
- "Carpo" Mining Laser Upgrade: Gives a 9% bonus to ore yield
Personally, I would recommend getting Mining Upgrades to Level V and use the Mining Laser Upgrade II module, as these are just too expensive to justify the cost.
Mining: A Good Place to Start in "Eve Online"
After reading this guide you should know most of the important things needed to become a successful miner. Keep in mind though that you can certainly get more money doing other activities in Eve Online. What mining does is give you some freedom to attend to market orders, industry contracts, and chat with friends while racking in some ISK. It even allows you to pursue other things besides the game, but as always, be wary of the suicide ganker.
Questions & Answers
Question: Do you have a guide on what is most profitable to mine in Eve Online?
Answer: No, but the easiest way to figure that out is to use Cerlestes' ore calculator (https://ore.cerlestes.de/) where you can sort all the types of ore by their value.
What the page does is it grabs the average market value of minerals in Jita and calculates the value of the ore depending on the refining yield percentage you put in at the bottom of the page. You can also change the amount of ore it calculates for and the parameters it uses to determine the value.
Cerlestes' also has Ice and moon ore charts and you can even see the market history for minerals and materials.
All in all a great webpage for miners in Eve.
© 2016 Jon Sigurdsson
Did you find this useful or did I forget anything? Please leave a comment.
SmokeJaguar on August 29, 2020:
Thanks Jon for taking the time and effort to make this guide, very useful...Cheers
Joseph Varella on March 02, 2019:
Great guides; the only useful ones I found as some even give keystrokes or useful clues to discover them.
Gonzalez on November 21, 2018:
I get my ISK from more sources and I usually change my activities, game don't become boring after a longer time.
2. Combat sites
3. Transport + marketing
5. And now start harder mining
If you choose good ship, fit, place you can earn very much ISK and we didn't talk about Rorquals... On more accounts in deep space 6-8 billion ISK per day.
Jon Sigurdsson (author) from Iceland on March 28, 2018:
Good point! Odd that I missed that.
casteffens on March 27, 2018:
Add a paragraph or two on mining drones?
casteffens on March 27, 2018:
I signed up just to thank you for this guide. Started playing about 6 days ago and this guide is like a clear map of how to get where I want to go.
JeFawk on July 04, 2017:
Thanks for the guide :) pretty useful even for a veteran like me returning to the game (a lot has changed)
Jon Sigurdsson (author) from Iceland on June 13, 2017:
No, I spend most of my time doing manufacturing and research. I only mine when I have stuff to do on the computer and can be semi-afk. I started out as a miner though.
Aston on June 13, 2017:
I love the guide, informative...do you mainly mine tho?
Mining is the foundation of everything in Eve. From the ammunition in your ships to the massive structures placed in space, everything, at some stage, uses materials gathered by miners. Those wars you read about, with thousands of pilots fighting for hours over a system, without mining, none of those would happen. Space would be an empty place populated by pilots in Corvettes.
Mining occurs in all regions of New Eden. You will find high-security miners making a living out of Veldspar in asteroid belts. Heading into player owned space, you will spot massive fleets of Rorquals working their way through every anomaly in a system. Venturing deeper into the unknown, there are lone pilots in Wormhole space collecting gas for use in the production of Tech 3 cruisers.
The first activity new pilots become aware of is solo mining in a high-security asteroid belt, and many stay doing that throughout their Eve career. There are, however, many more profitable options available to the fledgeling miner, and this guide aims to provide information to whet the appetite and get you started off on what can be a very lucrative career in New Eden.
About This Guide
The guide contains information on every type of mining, from exhumers in high-security space to multi-boxing Rorquals in player owned systems, and more exotic forms of mining such as wormhole gas mining.
In addition to providing information on each type of mining, we have collected other information that is of use to the new player finding their way through the asteroids. There are sections to help you with fitting your ships, selecting what to mine, and how to survive in the hostile space of New Eden. As you progress through ships, there are suggested skill plans, as well as sections discussing whether to refine your ore yourself or sell it directly on the market.
As with any guide, the information here is the combined views of the authors, but, we have tried to assemble individuals with a range of experience across all the mining areas in New Eden to advise us. Hopefully, using the collective wisdom of some extremely passionate miners, we have assembled a guide that is useful to miners of all experience levels.
– We have had a lot of fun making this guide, and we hope you enjoy reading it, as much as we enjoyed making it!
Next up:Mining Ships – From the Venture to the Rorqual
EVE Online Mining Guide
An in-depth guide to Mining in EVE Online
Space is full of riches, uncountable amounts of raw resources are floating through the void, just waiting to be gathered. With a little bit of preparation and minor initial investment, everyone can make a small fortune by becoming a workhorse of the mining Industry. So it is time to arm ourselves with Mining Lasers and tear those asteroids apart.
In Eve, the term "Mining" is commonly used to describe three distinct resource-gathering activities:
In this guide, we will take a closer look at wide understood Mining in the Eve Online. Most of the information will be directed to the new players, but old hands will find something for themselves as well. We will cover mining-related skills, modules, ships, ship fitting, and mining strategies which will increase your gathering efficiency.
BUY SKILL INJECTORS
The importance of skills cannot be underestimated. The basic set of skills will enable you to start your Mining endeavors, while more advanced set will greatly increase your gathering efficiency, which will have a large impact on your income. We also cannot forget about skills which will allow you to pilot specific mining and industrial Spaceships (on Skill level 1), and increase bonuses that they provide (on all skill levels); both Ships and Skills corresponding with them will be covered in further sections of this guide).
|Mining||Enables you to use Mining Lasers; it provides a 5% bonus to ore yield per level, costs 20 thousand ISK, and can be learned by Alpha Clones (up to level IV)|
|Ice Harvesting||Enables you to harvest Ice; it provides a 5% cycle time reduction per level, costs 375 thousand ISK, requires Mining IV, and can be learned by Alpha Clones (up to level II)|
|Gas Harvesting||Enables you to harvest Gas; each level lets you use one more Gas Cloud Harvester, it costs 24 million ISK, requires Mining IV, and can be learned by Alpha Clones (up to level II)|
|Deep Core Mining||Enables you to mine Mercoxit (found in Wormholes and Nullsec); each skill level lowers the chance that a Damage cloud will form while mining Mercoxit by 20%, it costs 500 thousand ISK, requires Mining V and Astrogeology V, and cannot be learned by Alpha Clones|
|Astrogeology||Enables you to analyze contents of celestial objects, increasing your ore mining yield by 5% per skill level; it costs 450 thousand ISK, requires Mining IV and Science IV, and cannot be learned by Alpha Clones|
|Mining Upgrades||Enables you to use Mining Upgrades; each skill level reduces the CPU penalty of Mining Upgrade modules by 5%, it costs 80 thousand ISK, requires Mining III, and can be learned by Alpha Clones (up to level IV)|
|Drones Rigging||Enables you to fit your ship with Mining Drone Augmentor Rigs; each level reduces drawbacks of Drone Rigs by 10%, it costs 100 thousand ISK, requires Jury Rigging III, and can be learned by Alpha Clones (up to level III)|
|Drones||Enables you to control Drones; each level increases the maximum number of active drones by 1, it costs 20 thousand ISK, has no prerequisites, and can be trained by Alpha Clones (up to level 5)|
|Mining Drone Operation||Improves your ability to control Mining Drones; each level provides a 5% bonus to Mining Drone yield, it costs 40 thousand ISK, requires Mining II and Drones I, and cannot be learned by Alpha Clones|
|Drone Interfacing||Improves your Drone maintenance skills; each level increases Drone's Damage and Mining yield by 10%, it costs 500 thousand ISK, requires Drones V, and can be learned by Alpha Clones (up to level IV)|
|Capital Industrial Ships||Enables you to operate Capital Industrial Ships; this skill is required to pilot Rorqual class vessels, it costs 500 million ISK, requires Capital Ships II, Advanced Spaceship Command V, Industrial Command Ships III, and Industrial Reconfiguration I, and cannot be learned by Alpha Clones|
|Industrial Command Ships||Enables you to operate Industrial Command Ships; this skill is required to pilot Orca and Porpoise class vessels, it costs 50 million ISK, requires Spaceship Command V, Mining Director I, and Ore Industrial III, and cannot be learned by Alpha Clones|
|Mining Barge||Enables you to operate Ore Mining Barges; this skill is required to pilot Covetor, Procured and Retriever class vessels, it costs 500 thousand ISK, requires Mining Frigate III, Industry V, and Astrogeology III, and cannot be learned by Alpha Clones|
|Exhumers||Enables you to operate Elite Mining Barges; this skill is required to pilot Skiff, Hulk, and Mackinaw class vessels, it costs 28 million ISK, requires Spaceship Command IV, Industry V, and Astrogeology V, and cannot be learned by Alpha Pilots|
|Mining Frigate||Enables you to operate Ore Mining Frigates; this skill is required to pilot Venture class vessels, it costs 40 thousand ISK, requires Spaceship Command I, and can be learned by Alpha Clones (up to level IV)|
|Expedition Frigates||Enables you to operate Expedition Frigates; this skill allows you to pilot Endurance and Prospect class vessels, it costs 4 million ISK, requires Spaceship Command III, Industry V, and Electronic Upgrades V, and cannot be learned by Alpha Pilots|
Fitting your ship with appropriate Modules will greatly increase your Mining efficiency, which will have a lot of impact on your income per hour. Before you install any modules, however, you should decide which mining activities you want to perform (Ore mining, Gas Cloud Harvesting or Ice Harvesting), as you have limited number of module slots. You can use the following module list to determine the best ship setup for the mining activity of your choice:
|High Power Modules:|
|Mining Lasers||These are the basic Mining Modules used for Mining Ore from Asteroids; they require a free turret slot and have a 60-second cycle time. Following types of Mining Lasers are available for fitting: Miner I, EP-S Gaussian Scoped Mining Laser, Particle Bore Compact Mining Laser, Miner II, Single Diode Basic Mining Laser, ORE Miner, Gallente Mining Laser|
|Strip Miners||Modules used for Strip Mining Ore, they can be fitted into Exhumers and Mining Barges; they have a 180-second cycle time and provide much better yield per minute than Mining Lasers, but are a lot more expensive. Following types of Strip Miners are available for fitting: Strip Miner I, Modulated Strip Miner II, Modulated Deep Core Strip Miner II, ORE Strip Miner|
|Deep Core Miners||Mining Lasers designed for mining Mercoxit; their cycle time is dependant on the Laser Model. Following types of Deep Core Miners are available for fitting: Deep Core Mining Laser I (60s cycle time), Modulated Deep Core Miner II (180s cycle time), ORE Deep Core Mining Laser (60s cycle time)|
|Ice Mining Lasers||Modules used for harvesting Ice, they can be fitted into Prospect and Endurance class vessels; they have very long cycle times (330-360 seconds) and offer 1000 cubic meters yield per cycle. Following types of Ice Mining Lasers are available for fitting: Ice Mining Laser I, Ice Mining Laser II, ORE Ice Mining Laser|
|Ice Miners||Modules used for harvesting Ice, that can be fitted into Exhumers and Mining Barges; they have the same yield per cycle as Ice Mining Lasers, but their cycles are considerably shorter (200-240s). Following types of Ice Miners are available for fitting: Ice Harvester I. Ice Harvester II, ORE Ice Harvester|
|Gas Cloud Harvesters||Modules used for vacuuming Gas Clouds; they require a free turret slot, and maximum number of Harvesters that can be fit into your ship depends on your Gas Cloud Harvesting Skill (see our skills table for a reference). Following types of Gas Cloud Harvesters are available for fitting: Gas Cloud Harvester I, "Crop" Gas Cloud Harvester, "Plow" Gas Cloud Harvester, Gas Cloud Harvester II, Syndicate Gas Cloud Harvester|
Some Ore Mining Modules (those with a "Modulated" keyword in their name) can be fitted with special Mining Crystals. Those Crystals increase the efficiency of mining specific Ores, corresponding with a Crystal type, and therefore increase the mining yield of those Ores, but have no impact on yield of other types of Ore. Modulated Mining Modules used without Mining Crystals will provide less yield per minute than their regular counterparts. Using Mining Crystals requires a corresponding ore processing skill at level III for tech I Crystals and IV for Tech 2 Crystals.
For the maximum Mining Efficiency, multiple kinds of Mining Crystals should be carried and swapped when a specific type of Ore is encountered.
|Medium Power Modules:|
They enable you to scan nearby asteroids in order to determine which of them contain the most resources. This module will increase your mining efficiency, by allowing you to chose asteroids that contain the most Ore. Following types of Survey Scanners are available for fitting: Survey Scanner I, ML-3 Scoped Survey Scanner, Survey Scanner II
Please remember that Survey Scanners have to be activated manually, and they do not have auto-refresh feature, which means that you will have to use them manually each time you need the information that they provide
|Low Power Modules:|
|Mining Laser Upgrades||These modules boost your Ore yield per minute but also increase the amount of CPU used by the main Mining Modules mounted on your ship. Following types of Mining Laser Upgrades are available for fitting: Mining Laser Upgrade I, Elara Restrained Mining Laser Upgrade, Mining Laser Upgrade II, "Carpo" Mining Laser Upgrade, "Aoede" Mining Laser Upgrade|
|Ice Harvester Upgrades||These modules are very similar to Mining Laser Upgrades, but they increase the yield of your Ice Harvester Modules. They have the same CPU penalty downside as their Ore-related Counterparts. Following types of Ice Harvester Modules are available for fitting: Ice Harvester Upgrade I, Frigoris Restrained Ice Harvester Upgrade, Ice Harvester Upgrade II, "Anguis" Ice Harvester Upgrade, "Ingenii" Ice Harvester Upgrade|
|Ice Harvester Accelerator||These Rigs decrease the cycle time of your Ice Harvesters, which in turn increases your Ice yield per minute; These are available in medium size only (they will fit Exhumers and Mining Barges)|
|Mercoxit Mining Crystal Optimization||These Rigs increase your Mercoxit Mining efficiency, providing you with a 16% higher yield. These are available in medium size only (they will fit Exhumers and Mining Barges)|
|Drone Mining Augmentor||These Rigs improve your Mining Drones, by increasing their yield (Tech I by 10%, Tech II by 15%), but at a cost of reducing your vessel's available CPU capacity by 10%. The severe computing penalty and small overall yield of Mining Drones make these Rigs not worth using.|
|Ore Mining Drones|
These will mine the asteroid that you have targetted. They have a 60-second cycle; when the cycle is complete, Drones will deposit mined Ore in your Ship's cargo bay, and redeploy to continue Mining. Following types of Ore Mining Drones are available for fitting: Civilian Mining Drone, Mining Drone I, Mining Drone II, "Augmented" Mining Drone, Harvester Mining Drone, "Excavator" Mining Drone
Ore yield provided by Mining Drones is rather small, which makes them usable only as a minor addition to your main Mining Modules
|Ice Harvesting Drones||These drones are specialized in gathering Ice from Ice Belts; they operate similarly to the Ore Mining Drones but are only capable of harvesting one Ice unit per cycle and their cycle time equals to 220 seconds. Following types of Ice Harvesting Drones are available for fitting: Ice Harvesting Drone I, Ice Harvesting Drone II, "Augmented" Ice Harvesting Drone, "Excavator" Ice Harvesting Drone|
|Combat Drones||These Drones are specialized in damaging and destroying enemy ships. Mining vessels employ them mainly for defensive purposes, in order to compensate for the lackluster firepower. If you plan to mine resources in dangerous areas it would be a good idea to invest in those. Combat Drones come in the following variants: Light, Medium and Heavy Combat Drones, Stationary Sentry Drones, Electronic Warfare and Combat Utility Drones (used to impair enemy vessels), and Logistics Drones specialized in repair and maintenance work.|
Now, that you have the information about all important mining-related skills and modules, it is time to take a closer look at ship types most commonly used for Mining related operations.
The best Mining ships are produced by the Outer Ring Excavations (ORE) Corporation. They are adapted for salvaging and mining missions and lack offensive capabilities, but their shields are very powerful, and they commonly utilize drones for self-defense. Choosing the right ship for the job might be a difficult task, so we have prepared a list of all available ORE Mining-related ship types which will let you chose the one that is best suited for your particular needs.
|Description - The entry-level Mining Ships (Tech I). They are rather small, quite fragile, and their cargo space is limited.|
Ships of this type:
|Description - Advanced (Tech II), specialized mining frigates. They are able to fit advanced Cloaking Devices, and support bonuses for them which increases their survivability greatly and makes them well-suited for Mining operations in Nullsec and Wormhole space.|
Ships of this type:
|Description - The next step in the evolution of the Mining ships. Mining Barges boast large Ore bays and good defensive capabilities (except the Covetor). They are able to fit Ice Miners and Strip Miners which increases their mining and harvesting efficiencies greatly.|
Ships of this type:
|Description - the advanced (Tech II) variants of Mining Barges. These ships were designed as direct upgrades from their Tech I counterparts, and as such, they boast (depending on a model) Large Ore Bays, Great Toughness, and solid Mining yield and efficiency.|
Ships of this type:
|Description - Industrial Command Ships were designed with the Mining Fleet support in mind. They boast vast Ore bays which enable them to store resources gathered by smaller vessels. These ships are also able to mount the Mining Foreman Bursts which improve yields of up to 256 other ships in the Mining fleet.|
Ships of this type:
|Description - These ships were designed to help in large-scale Mining operations. They give massive bonuses to other Mining fleet ships and are able to compress ore, which makes it easier to transport in large quantities. Capital Industrial Ships also boast Maintenance and Clone bays, however, they must be anchored in order to use those modules or the Ore compression systems.|
Ships of this type:
Now, that you have familiarized yourself with all Mining and Industrial ships available, it is time to take a closer look at the entry-level Mining Ship - the Venture and its basic setup.
The basic Venture setup and Mining strategy
If you are interested in this chapter, you probably have just finished the Career Tutorial and got your hands on a brand new Venture type Mining Frigate. In this section of our guide, we will feature the very basic Venture's module setup, that will allow you to begin your Ore gathering endeavor, and defend yourself from NPC pirates. We do not recommend using this setup in areas other than Hisec, for obvious reasons.
Some efficiency-improving tips for players new to Mining will also be featured in this section.
|Module Slot||Module fitted|
|High Power Module I||EP-S Gaussian Scoped Mining Laser - The basic mining laser with an optimal range of 16km, an Ore yield of 50m³ per minute, and the 60-second Cycle time; it requires Mining I|
|High Power Module II||Second EP-S Gaussian Scoped Mining Laser|
|Medium Power Module I|
Limited Adaptive Invulnerability Field I - The basic level shield booster, which increases shield resistance bonus against all damage types by 25%; it requires Tactical Shield Manipulation I
|Medium Power Module II|
Medium Shield Extender I - boosts the shield's strength by 750HP; it requires Shield Upgrades I
|Medium Power Module II|
ML-3 Scoped Survey Scanner - allows you to scan the composition of Gas Clouds, Ice, and Asteroids, it has 20km Scanning Range and requires CPU Management I
|Low Power Module I|
Elara Restrained Mining Laser Upgrade - increases the yield of your Mining Lasers but at a cost of them using up more CPU; it provides 8% Mining yield bonus at a cost of 8% CPU penalty and requires Mining Upgrades I
|Rig I||Small Core Defense Field Extender I - Increases your Shield capacity (which is good) and your Signature Radius (which is bad); it provides a 15% bonus to Shield's Capacity and requires Shield Rigging I|
|Rig II||Second Small Core Defense Field Extender I|
Small Anti-Thermal Screen Reinforcer I - Increases your ship's thermal resistance, but also boosts your Signature Radius; it provides 30% bonus to Thermal Damage Resistance and requires Shield Rigging I
|Drones||Hobgoblin I - Light Scout Drones with limited offensive capabilities. Two of them might be enough to protect you from NPC pirates roaming the Hisec asteroid fields; They require Light Drone Operation I, and Drones III|
Now, that your Venture is fully optimized for Mining and Survivability, it is time to find an Asteroid Belt (those can be found via the overview menu), warp to it, scan it with your Survey Scanner, and proceed to mine asteroids with the most resources available in them.
The next question is - what to do with gathered Ore? There are two basic options; you can either sell or refine it. Refined resources are more expensive, but refining process requires a fee (unless you have the following skills: Refining V, Refinery Efficiency V, and a corresponding Ore Conversion Skill), and a tax (taxes can be avoided by increasing your relations with Station's Owner to high enough level). You should calculate your projected income from refining resources and compare it with the amount of ISK that you would gain from just selling those resources; you should then chose the more profitable option.
|How to improve your Mining efficiency in Venture:|
We hope that you have found this Guide useful and informative. If we have missed a piece of information that is important to you, please let us know!
Please do note that this is an early version of our guide, and we will be happy to receive constructive criticism, that will help us improve it, so leave your suggestions in the comments section below.
Pictures used in this article are the intellectual property of CCP Games
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