Hunter destiny 2

Hunter destiny 2 DEFAULT

Hunters once prowled the wilderness and wastelands, taking big risks for even bigger rewards. You're no outlaw—at least, not anymore—but making your own luck has always meant bending the rules. Your unique brand of daring and ingenuity is needed now more than ever.[1]

Hunter

Specialties

Stealth, marksmanship, speed, and finesse

The Hunter is a Guardian class that specializes in mobility, stealth, and marksmanship. Hunters are quick with a blade and quicker on the draw, and are known as the "Masters of the Frontier."[2] Hunters have a well-earned reputation for enjoying spending time out of the wilds, which sometimes gets them into trouble with their commanding officers.

History[]

Hunters were once survivors that roamed the wastelands and wilderness making their own luck. Through manipulation of the Traveler's energies, Hunters learned how to survive in the wild.[3] This heritage has led to their characteristic tendency of bending the rules to suit their particular situation. Being the trailblazers[3] amongst Guardian classes, Hunters serve as invaluable scouts when surveying hostile and dangerous territory combining their trademark daring and ingenuity.[1]

Though Hunters prefer working alone, others see the value of working with other Guardians as part of a fireteam. Some fear them as being too reckless and dangerous, but their bravery has led to many discoveries dating back to the Golden Age.[3]

Distinguishing Features[]

Hunters can be easily distinguished in-game by their signature hooded cloaks, thin builds, and lightly armored outfits,[1][4] which contain an armor-to-cloth ratio of about 50:50.[5]

Also, as with the other player classes, in addition to helmets, chest armor, gauntlets, and leg armor, Hunters have a special fifth armor slot that is unique to their class and further helps to distinguish them:[6] a cloak worn on the head and back.[6]

While Hunters, like all Guardians, can use any and all weapons in-game, they employ a unique utility blade, the Hunter Knife, for stealth kills and melee combat.[7]

Abilities[]

Hunters' method of attack has an emphasis on dealing high damage from short and medium range.[8]

Subclasses[]

Notable Hunters[]

Trivia[]

  • During Bungie's GDC 2013 Panel, Bungie said that the Hunter class is meant to be reminiscent of the classic "bounty hunter," citing influences such as Han Solo and classic characters from old Western films such as Clint Eastwood's Man with No Name.[9] For players, choosing the Hunter class "satisfies a survivalist fantasy."[7]
  • Hunters are the only class to holster a Hand Cannon on their hip and not the back of their belt. This could have also been done because of the long Cloaks they wear.
  • According to some sources, Hunters suffer from insomnia more than the other Guardian classes.[10]
  • Hunters are the only Guardians who immediately acquire a sniper rifle when they start Destiny 2; Warlocks and Titans can only acquire shotguns. Presumably, this was done as a character build since Hunters are made out to be effective long range shooters.

Videos[]

Gallery[]

Hunter Armors

Hunter armor concept

Hunter flag

Flag of the Hunter

DTG Guardian Hunter

A Hunter

Hunter with a sniper

Hunter with a sniper rifle

Destiny Character Art Hunter

Destiny Hunter Character Art

Destiny Hunter 1 Character Sheet

Render of a male Hunter

Destiny Hunter 2 Character Sheet

Render of a male Hunter

D2 Hunter concept art

D2 concept art

Destiny 2 Hunter Parade Armor Character Sheet

Render of Parade Armor

Destiny 2 Hunter Parade Emblem

Parade Hunter Emblem

References[]

Sours: https://destiny.fandom.com/wiki/Hunter

Destiny 2: The Best Hunter Builds For PvP And PvE

Table Of Contents

Season of the Lost has introduced new ways for Hunters to dominate the competition in Destiny 2. Several Exotic buffs and new Elemental Well mods have given Hunters new life in endgame PvE and PvP.

Related: The Best Exotics For Hunters In Destiny 2, Ranked

Today, we will be looking at ten powerful Hunter builds—five for PvE and five for PvP. Infinite Supers, the ultimate PvE solo build, and a direct counter to Stasis are just a few things we'll cover. Get ready to take the Hunter class to its absolute limit.

Foreword

Before we begin, we do mention Combat Style mods quite a bit. If you don't know how these mods work, we have guides on each Combat Style mod type. You can find them below:

Updated September 25th, 2021, by Charles Burgar: Hunters have seen a massive power surge in Season of the Lost. This season's Artifact mods have made Hunters a fantastic pick for endgame PvE content, and the introduction of Stasis armor mods have given certain PvP builds a massive buff. We've replaced two builds with much stronger alternatives, and we've added two more builds to the list. Some organizational tweaks have also been made to make this article as easy to navigate as possible.

PvP: Weight Of Athrys

Why Play This Build?

Gunslingers have access to one of the most powerful melee abilities in Destiny 2. Weighted Throwing Knife is an incredibly strong tool, one that this build pushes to its extreme. Athrys's Embrace and a fast RPM weapon allow you to empower every knife, causing it to have ludicrous tracking and one-shot potential anywhere in the body. If you can aim for the head reliably, you can even one-shot Super with your melee. Paired with the excellent neutral game of Way of the Sharpshooter, you'll have your Super before most players.

Essentials

SubclassWay of the Sharpshooter (Bottom Tree Gunslinger)
ExoticAthrys's Embrace
WeaponTrace Rifles OR Monte Carlo

Way of the Sharpshooter (Bottom Tree Gunslinger) is one of the most feature-complete subclasses in the game. Weighted Throwing Knife is the main reason we're taking this subclass, although Practice Makes Perfect allows you to get your Super incredibly quick. Run Gambler's Dodge.

Athrys's Embrace is criminally underused in PvP. This passively gives your throwing knife an additional bounce and a dramatic boost to its tracking—about the same or even more as pre-nerf WIthering Blade. If you land five rapid headshots, your next throwing knife will one-shot Guardians anywhere on the body. It can also one-shot Supers if you land a precision hit.

Trace Rifles pair nicely with Athrys's Embrace, as they fire 1,000 rounds a minute. They also have perfect accuracy and an immense amount of aim assist. If you keep missing your throwing knives, use Monte Carlo instead. Coldheart, Prometheus Lens, and Wavesplitter are great Trace Rifles for PvP.

Armor Stats

Mobility100
ResilienceDump
Recovery90+
DisciplineDump
Intellect70+
Strength70+

Mobility andRecovery are your most important stats for PvP. From there, focus on Intellect. Any points in Strength are useful but not required. Discipline and Resilience need to be neglected to make room for this distribution unless you have perfectly rolled gear.

Armor Mods (General)

Armor

(Element)
Mod Slot 1Mod Slot 2

Helmet

(Arc)
Hands-OnPreference

Gloves

(Arc)
Momentum TransferPreference

Chest

(Any)
PreferencePreference

Boots

(Any)
Ammo ScavengerPreference

Cape

(Solar)
BomberBomber

Since you're using Gambler's Dodge, Outreach isn't recommended. Bomber will help mitigate your low Discipline stat. Hands-On and Momentum Transfer will help you get the most out of Weighted Throwing Knife.

Armor Mods (Combat Style)

HelmetRadiant Light
GlovesPowerful Friends
ChestHigh-Energy Fire
BootsPreference
CapeTaking Charge

This is a typical Charged with Light setup for PvP, enhancing your core stats and giving you access to High-Energy Fire. For the preference slot, some good options include Sustainted Charge and Charge Harvester.

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PvE: Ahamkara's Wrath

Why Play This Build?

This build combines an underused Hunter subclass and Exotic to create one of the most explosive gameplay loops you can find. By using Young Ahamkara's Spine with Way of a Thousand Cuts, you'll be able to throw an infinite series of knives and grenades against bosses. Throw a grenade, then throw your fan of knives to instantly get your grenade back. Rinse and repeat until the target is dead. For general add-clear, this build takes full advantage of Wrath of Rasputin to spawn Warmind Cells. You'll have great add-clear, single-target DPS, and look stylish the entire time.

Essentials

SubclassWay of a Thousand Cuts (Middle Tree Gunslinger)
ExoticYoung Ahamkara's Spine
WeaponAnything, preferably a Solar AoE weapon.

Way of a Thousand Cuts (Middle Tree Gunslinger), despite being tied to the Gunslinger subclass, has nothing to do with shooting your weapons. This spec is all about throwing a fan of knives to drastically improve your melee and dodge cooldowns. Use Gambler's Dodge to get the most out of this spec.

Related: Destiny 2: Warmind Cells Explained In-Depth

Young Ahamkara's Spine is the star of the show, granting 33% Tripmine Grenade energy whenever you damage an enemy with a Solar ability. Since Fan of Knives throws three knives at once, your melee can instantly refresh your grenade if all three knives hit a target. Paired with the burn effect from your melee, you can throw an infinite amount of grenades against bosses.

Any weapon will work for this build. If you want to take full advantage of what this build has to offer, some good options include Ticuu's Divination, Sunshot, Seventh Seraph weapons, IKELOS guns, and any Solar AoE weapons.

Armor Stats

Mobility100
ResilienceDump
RecoveryPreference
DisciplineDump
Intellect~40
Strength50+

Mobility is your most important stat, as you'll be relying on Gambler's Dodge to get your melee back in case you miss Fan of Knives. From there, focus on Strength. You can dump Discipline since you get your grenade cooldown is bypassed through your other abilities.

Armor Mods (General)

Armor

(Element)
Mod Slot 1Mod Slot 2

Helmet

(Solar)
Ashes to AssetsPreference

Gloves

(Solar)
Impact InductionThermoclastic Blooming

Chest

(Any)
Concussive DampenerPreference

Boots

(Any)
PreferencePreference

Cape

(Solar)
BomberWithering Heat

These mods focus on giving you as many Tripmine Grenades as possible. Bomber will cause every Dodge to recover part of your grenade, and all grenade kills will now grant a massive amount of Super energy. Withering Heat pairs nicely with this build, allowing you to debuff Champions with any ability.

Armor Mods (Combat Style)

HelmetWrath of Rasputin
GlovesBurning Cells
ChestGlobal Reach
BootsWarmind's Protection
CapeFireteam Medic

Wrath of Rasputin will allow your Tripmine Grenades and Super to spawn Warmind Cells. When they do spawn, breaking one will heal you and nearby allies while dealing an absurd amount of damage. Warmind's Protection makes enemies deal 50% less damage while near a Warmind Cell if you want to hold off on destroying them.

The most notable mod out of the bunch is Burning Cells. Enemies that die to your Warmind Cells grant Playing with Fire stacks, making for an extremely powerful synergy with this build.

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PvP: Shinobu's Current

Why Play This Build?

You don't have to play Stasis to get rapid ability cooldowns. This build is about utilizing the vastly underrated Shinobu's Vow Exotic gauntlets and pairing them with Way of the Current, known by most as middle tree Arcstrider.

If enemies stick to cover or play defensively, throw an enhanced Skip Grenade to deal serious damage while regenerating most of your abilities. It forces most enemies to move, giving you a window to take them down. You also get a Super tuned around countering enemy Supers. If a Revenant Hunter decides to solo Super you, Super out of Silence and reflect the Squall kama, turning the tornado to your side.

Essentials

SubclassWay of the Current (Middle Tree Arcstrider) OR Wind (Bottom Tree Arcstrider)
ExoticShinobu's Vow
WeaponTraveler's Chosen

Way of the Current (Middle Tree Arcstrider) and Way of the Wind (Bottom Tree Arcstrider) are your subclass options. Use Current to counter Supers. Use Wind for better ability uptime and dodges.

Shinobu's Vow is the centerpiece of this build, giving you a second Skip Grenade charge while enhancing its functionality. These grenades are just as strong as Withering Blades, tracking enemies around cover if you throw them at the right angle. If you pair these gloves with the right mods, every grenade will regenerate your class ability, melee, and grant Super energy on a final blow.

For weapons, Traveler's Chosen is an excellent option if you don't mind Sidearms. If you hate Sidearms, weapons with Demolitionist or Wellspring are great for this build.

Armor Stats

Mobility80+
ResilienceDump
Recovery90+
Discipline100
Intellect40+
StrengthDump

You'll want to obtain as high Recovery and Discipline as possible. If you pull that off, shift your focus towards Intellect and Mobility. Your goal is to have your grenades ready as often as possible.

Armor Mods (General)

Armor

(Element)
Mod Slot 1Mod Slot 2

Helmet

(Solar)
Ashes to AssetsAshes to Assets

Gloves

(Void)
Bolstering DetonationFastball

Chest

(Any)
PreferencePreference

Boots

(Any)
Ammo ScavengerPreference

Cape

(Solar)
BomberBomber

Bolstering Detonation is the start of the show here, granting almost your entire Dodge cooldown after landing a grenade. This gives you a melee charge and a large chunk of grenade energy. Ashes to Assets will ensure that any kills Shinobu's Vow lands will give a massive chunk of Super energy.

Armor Mods (Combat Style)

HelmetHigh-Energy Fire
GlovesPreference
ChestPowerful Friends
BootsRadiant Light
CapeTaking Charge

Charged with Light mods are useful in PvP but not required. Use a generic damage-boosting setup if you have points to spare.

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PvE: Withering Stinger

Why Play This Build?

Golden Gun is always a solid pick in PvE content. Bottom Tree Gunslinger has a solid melee ability, a high-damage Super, and a neutral game that allows you to recharge Golden Gun quickly. This build enhances this subclass to have frequent Supers and strong counters to endgame content. You'll be able to counter every type of Champion, deal immense damage to bosses, and use any weapons you like.

Essentials

SubclassWay of the Sharpshooter (Bottom Tree Gunslinger)
ExoticAthrys's Embrace OR Celestial Nighthawk
WeaponPreference

Way of the Sharpshooter (Bottom Tree Gunslinger) has one of the strongest DPS Supers in Destiny 2. Practice Makes Perfect is excellent for gaining your Super quickly, and Knock 'Em Down makes all of your weapons incredibly stable. Use Gambler's Dodge to get your melee back.

Related: Destiny 2: The Best Titan Builds For PvP And PvE

Athrys's Embrace is a surprisingly good option for this build. Your Precision Throwing Knives will deal immense damage when charged, and you'll be able to stun Unstoppable Champions. You can pair this Thermoclastic Strike from the Artifact to stun Overloads while your knife isn't supercharged. Of course, Celestial Nighthawk is a great pick if you value burst DPS over total damage.

Use any weapon you like. With Athrys's Embrace, your melee can counter two Champion types. If Barrier Champions are in a specific mission, use Eriana's Vow or any Anti-Barrier weapon. Bad Juju is also a good pick for non-pinnacle content if you want to spam your Super.

Armor Stats

Mobility100
ResilienceDump
RecoveryPreference
Discipline60+
Intellect40
Strength50+

Despite the build's purpose, you only want about 40 Intellect; you'll see diminishing returns if you invest any more points. Spec heavily into Mobility and Discipline. Strength is a nice third stat to spec for if you have good armor.

Armor Mods (General)

Armor

(Element)
Mod Slot 1Mod Slot 2

Helmet

(Any)
Hands-OnHands-On

Gloves

(Stasis)
Melee KickstartMelee Kickstart

Chest

(Any)
Concussive DampenerConcussive Dampener

Boots

(Any)
PreferencePreference

Cape

(Any)
Withering HeatPreference

Your melee is going to deal immense damage, so you'll want to use Hands-On from the Artifact to gain a large chunk of Super energy from each melee kill. Withering Heat is also fantastic for this build, debuffing Champions whenever you use an ability on them. Melee Kickstart will help with melee charge uptime.

Armor Mods (Combat Style)

HelmetSupercharged
GlovesNone
ChestHeavy Handed
BootsTaking Charge
CapeEnergy Converter

This setup will allow you to gain 50% of your melee energy whenever you throw a knife, consuming x1 Charged with Light. For whatever reason, this works alongside Melee Kickstart, granting 80% melee energy after every throw. You'll only need to wait a few seconds before you can throw another melee. Any excess energy can be used to gain Super energy upon throwing a grenade, allowing you to gain up to 25% of your Super energy from a single grenade throw once your Super is over. You'll have short Supers and constant melee charges.

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PvP: Truth's Shadow

Why Play This Build?

Disregarding community sentiment surrounding Grenade Launchers in PvP, this archetype of weapon is incredibly powerful. This build pairs two of Destiny 2's strongest PvP items together: a Special Grenade Launcher and the Dragon's Shadow Exotic. You'll be able to kill enemies solely with your Grenade Launcher or weaken them enough to a single Primary gunshot. If you love fast-paced gameplay and hate the peak-shooting meta, this is the build for you. Word of warning: the community absolutely hates GLs in PvP. Expect to get hatemail if you use this build in Trials of Osiris or Competitive Crucible.

Essentials

SubclassWay of the Wind (Bottom Tree Arcstrider) OR Revenant (Stasis)
ExoticThe Dragon's Shadow
WeaponsA Special Grenade Launcher

For subclass, you can either use Way of the Wind or Revenant. This build will focus on Way of the Wind since it has excellent neutral-game passives. If you want to use Revenant, use Shatterdive and Glacier Grenades.

You'll be using at least one Grenade Launcher with this build. Some good options include Truthteller, Ignition Code, and Empty Vessel. All three GLs have some excellent perk combinations. Ignition Code can roll with Slideshot, while Truthteller and Empty Vessel can roll with Disruption Break—causing your Kinetic weapons to deal 50% increased damage to that target when their shields break. Pair your GL with either a second GL or your favorite Primary weapon. Dead Man's Tale, Traveler's Chosen, and Ace of Spades are great options.

For even more speed, this build uses The Dragon's Shadow. Whenever you dodge, you automatically reload all of your weapons and grant the Wraithmetal Mail buff for ten seconds. While active, you have:

  • +50 Mobility
  • Substantially more handling (more than Quickdraw and Snapshot Sights)
  • Increased sprint speed
  • Further slide distance
  • Faster weapon reload speeds

The auto-reloading Dodge and handling bonus makes this playstyle incredibly smooth. Fire a Grenade Launcher shot, immediately swap to your Kinetic, then fire a cleanup shot to kill the enemy. Dodge to automatically reload both weapons and gain an immense handling boost for ten seconds. Thanks to Utility Kickstart, you can have 100% uptime on Wrathmetal Mail if you so choose.

Armor Stats

Mobility50 OR 100
ResilienceDump
Recovery100
Discipline50+
Intellect70+
StrengthDump

You'll need a Mobility stat of at least 50 to reach 100 Mobility while Wraithmetal Mail is active. From there, spec for Recovery and Intellect. If you don't play Trials of Competitive PvP, you can replace Intellect with Discipline.

Armor Mods (General)

Armor

(Element)
Mod Slot 1Mod Slot 2

Helmet

(Any)
Targeting Mod/ PreferencePreference

Gloves

(Stasis)
Grenade KickstartGrenade Kickstart

Chest

(Any)
PreferencePreference

Boots

(Any)
Grenade Launcher ScavengerPreference

Cape

(Stasis)
Utility KickstartUtility Kickstart

Utility Kickstart allows you to use Gambler's Dodge before Wrathmetal Mail expires, allowing you to have 100% uptime on this buff. As powerful as that sounds, be mindful that you won't have a Dodge available to get out of tough situations. This build also uses two Grenade Kickstart mods to help this build's neutral game.

Armor Mods (Combat Style)

HelmetTaking Charge OR Blast Radius
GlovesNone
ChestPowerful Friends
BootsRadiant Light
CapeHigh-Energy Fire

Since your GL can easily clean up targets from around cover, you might want to consider Blast Radius instead of Taking Charge. The rest of the mods are standard for a PvP build; use Powerful Friends and Radiant Light together to gain +20 Mobility and Strength.

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PvE: Winter's Fury

Why Play This Build?

Become a master of Stasis with this infinite Super build. You can slow targets on command, cast your Super every minute, and have a constant influx of melee energy and healing. With a few mod tweaks, you can even take this build to pinnacle PvE content like raids or dungeons. This build practically has it all.

Essentials

SubclassRevenant (Stasis)
ExoticStar-Eater Scales OR Assassin's Cowl
WeaponAny Masterworked weapon

Revenant will be your subclass. Your grenade is mostly up to preference. However, we recommend Duskfield Grenades due to their massive radius and ability to slow enemies. Use whichever Dodge you like.

Related: Destiny 2: Beyond Light - What Are Aspects (& How To Obtain All Of Them)

As for armor, Star-Eater Scales is the play, doubling the amount of Super energy you gain from Orbs of Power. Don't focus on gaining Feast of Light once your Super is charged. For this build, the boots are best used as a means of gaining your Super quickly. You can also use Assassin's Cowl to have a means of going invisible and healing during tense situations.

Use a Masterworked gun. Beyond that, use whatever you like the most. If you want to go all-in on Super spam, use Bad Juju.

Aspects And Fragments

This build uses Grim Harvest and Touch of Winter to create devastating grenades that spawn Stasis Shards, pairing nicely with our choice of Fragments.

AspectDescription
Grim HarvestDefeating slowed or frozen combatants creates Stasis shards. These shards grant melee energy when picked up by you or your allies.
Touch of WinterYour Glacier, Duskfield, and Coldsnap grenades have enhanced functionality.

This build has access to four Fragment slots. These Fragments will give you constant overshields, Super energy, and shorter grenade cooldowns when you take damage.

FragmentDescriptionStat Alterations
BondsDefeating frozen targets grants you Super energy.-10 Discipline and Intellect
RimeCollecting a Stasis shard grants a small amount of overshield, which falls off after 10 seconds. Collecting additional shards adds to the overshield and refreshes the timer.N/A
DuranceSlow from your abilities lasts longer. For those abilities that linger, their duration will also increase.+10 Strength
TormentYou gain grenade energy each time you take damage from targets.N/A

If you aren't having issues with Duskfield Grenade cooldowns, consider replacing Torment with Whisper of Conduction.

Armor Stats

MobilityPreference
ResilienceDump
RecoveryPreference
Discipline70+
Intellect~70
StrengthDump

Intellect is an important stat for this build, although you shouldn't get it past 70 due to diminishing returns. From there, improve your Discipline, then whichever stats matter the most to you.

Armor Mods (General)

Armor

(Element)
Mod Slot 1Mod Slot 2

Helmet

(Any)
PreferencePreference

Gloves

(Solar)
Impact InductionThermoclastic Blooming

Chest

(Any)
Concussive DampenerConcussive Dampener

Boots

(Solar)
InnervationRecuperation/ Ammo Scavenger

Cape

(Solar)
BomberBomber

Since your grenade is your largest limiter for spamming your Super, this build focuses on lowering it as much as possible through mods like Bomber and Impact Induction. Thermoclastic Blooming allows each Withering Blade kill to spawn an Orb of Power, synergizing nicely with this build.

Armor Mods (Combat Style)

HelmetEnergy Converter
GlovesCharged Up
ChestStacks on Stacks
BootsSupercharged
CapeTaking Charge

You'll gain 40% of your Super upon throwing your grenade, provided you have x5 Charged with Light stacks. Since you're using Taking Charge and Star-Eater Scales, this should be fairly easy to achieve. If you don't like Stacks on Stacks, feel free to use another charge-generating mod.

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PvP: Graviton's Shadow

Why Play This Build?

Stalk your opposition from the shadows, luring them to your Snare Bomb trap. When they least expect it, spring from the shadows to deliver a final blow. You're an assassin that strikes at the opportune moment, utilizing your abilities to manipulate enemy behavior.

If it wasn't obvious, this is a Top Tree Nightstalker build. You'll be utilizing your Snare Bomb to confuse the enemy with fake radar pings. You can then close the gap by turning yourself invisible for seven seconds, allowing you to pull off incredible flanks and other high-level tactics. Thanks to the Graviton Forfeit buff in Season of the Lost, you can keep this pattern going for an entire match. If you've wanted to play as an assassin in Destiny 2, this playstyle is right up your alley.

Essentials

SubclassWay of the Trapper (Top Tree Nightstalker)
ExoticGraviton Forfeit OR Gemini Jester
WeaponPreference

Way of the Trapper (Top Tree Nightstalker) is one of Destiny 2's most underrated subclasses for PvP. You gain increased sprint speed, a much more accurate radar, Snare Bombs that slow targets and makes a fake radar ping, and the ability to go invisible whenever you see fit.

Graviton Forfeit is a fantastic choice for this build, extending your invisibility duration after dodging to seven seconds. With Utility Kickstart, you'll only be visible for a second before you can use your Dodge ability again. If you're playing in a close-range map, you can use Gemini Jester instead to disorient your opponents through walls.

Any weapon will work for this build. Use what's comfortable. If you want some recommendations, anything that retains radar is fantastic for this build. Dead Man's Tale, Ace of Spades, and MIDA Multi-Tool are some great options.

Pro Tip: If you're using Gemini Jester, use a weapon with Frenzy. Gemini Jesters deal one damage to targets you disorient, allowing you to proc Frenzy solely through dodging.

Armor Stats

Mobility100
ResilienceDump
Recovery100
Discipline60+
Intellect40-60
Strength40

Mobility is your most important stat, as you'll be relying on your Dodge to go invisible. From there, focus on Discipline. Strength doesn't matter if you're using Graviton Forfeit. Have an Intellect stat of at least 40, preferably 60.

Armor Mods (General)

Armor

(Element)
Mod Slot 1Mod Slot 2

Helmet

(Any)
PreferencePreference

Gloves

(Stasis)
Grenade KickstartGrenade Kickstart

Chest

(Any)
PreferencePreference

Boots

(Any)
Ammo ScavengerPreference

Cape

(Stasis)
Utility KickstartUtility Kickstart

Grenade Kickstart will grant 30% of your grenade back when you throw it. Utility Kickstart will reduce the downtime of your invisibility to one second, allowing you to throw significantly more Snare Bombs. Every other mod is down to preference.

Armor Mods (Combat Style)

HelmetTaking Charge
GlovesNone
ChestPowerful Friends
BootsRadiant Light
CapeHigh-Energy Fire

This is a standard PvP setup, granting +20 Mobility and Strength at all times. Whenever you become Charged with Light, you'll gain a 20% damage boost until you kill someone, the round ends, or you die.

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PvE: Ager's Harvest

Why Play This Build?

Ager's Scepter is one of the best Trace Rifles in Destiny 2, capable of clearing out an entire wave of adds in the blink of an eye. This build focuses on maximizing the Strength of Ager's Scepter. You'll be able to maintain Will Given Form permanently, gain an immense amount of melee energy, have near-permanent overshields, and be able to spec for either more damage or survivability.

Related: Destiny 2: How To Get Ager's Scepter And All Atlas Skews

What makes this build truly shine is its supportive nature in endgame content. Your allies will get a constant influx of melee energy, enemies will be constantly frozen, and you'll be able to apply Focusing Lens easier than any other Stasis build in the game. You're also absurdly tanky with the right Combat Style mods, making this a great pick for solo flawless dungeons and GM Nightfalls.

Essentials

SubclassRevenant (Stasis)
ExoticAssassin's Cowl OR Mask of Bakris
WeaponAger's Scepter

Revenant (Stasis) has many synergies with Ager's Scepter. Running the Grim Harvest Aspect will cause every enemy slain by Ager's Scepter to create a Stasis Shard, refunding melee energy. When you pair Revenant with certain Fragments, you can have constant overshields and infinite Super energy. Duskfield Greandes are recommended. Marksman's Dodge will also auto-load Ager's Scepter without disabling Will Given Form.

For your Exotic, you can either use Assassin's Cowl or Mask of Bakris. Assassin's Cowl is an amazing defensive option that makes you invisible upon landing a shuriken kill or finishing a target. It also restores an immense amount of health, allowing you to play aggressively. Mask of Bakris is a great DPS alternative, causing all targets affected by Stasis to take 10% increased damage from you while Light Shift is active. This damage buff stacks with other damage sources.

Ager's Scepter shoots a Stasis beam that freezes nearby targets when you kill someone. With its Catalyst, you can overcharge the beam to gain an 80% damage increase. You'll also slow and freeze any targets you damage while the beam is overcharged, synergizing nicely with Revenant's various Aspects and Fragments. You need the Catalyst for this build to work.

Aspects And Fragments

There are a few Aspects and Fragments that are required:

AspectDescription
Touch of WinterDuskfield Grenades cover a larger AoE and spawn a small crystal, freezing enemies on contact.
Grim HarvestDefeating slowed or frozen combatants creates Stasis shards. These shards grant melee energy when picked up by you or your allies.

This allows slowed and frozen targets to drop Stasis Shards when slain. We'll be using Fragments that turn these shards into a source of healing.

FragmentDescriptionStat Alterations
RimeCollecting a Stasis shard grants a small amount of overshield, which falls off after 10 seconds. Collecting additional shards adds to the overshield and refreshes the timer.N/A
ConductionNearby Stasis shards track to your position.+10 Resilience and Intellect
BondsDefeating frozen targets grants Super energy.-10 Discipline and Intellect
FissuresStasis shatters deal more damage over a larger area.N/A

Whisper of Bonds will grant Super energy for killing enemies with Ager's Scepter, allowing you to maintain Will Given Form with ease. Fissures will increase the damage of Stasis shatters created by your weapon. If you're struggling to maintain Will Given Form's ammo, consider replacing Whisper of Conduction with Impetus.

Armor Stats

Sours: https://www.thegamer.com/destiny-2-best-hunter-builds-pve-pvp/
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Hunter

"What does it mean to be a Hunter? I say, it’s all about where you belong. The Warlocks have their libraries, the Titans have their walls...But Hunters belong in the wilds."
— Cayde-6

The Hunter is a type of Guardian who uses stealth hand cannons or sidearms and long ranged weapons to kill their enemies. Hunters tend to be taciturn, mostly keeping to themselves and using lightweight throwing knives and smoke to disorient their enemies. Hunter Cloaks provide a sense of mystery and excellent camouflage when they are in the wild.[1]

Overview[edit]

"Our old worlds have grown feral - rabid beasts with teeth of rust and ruin. But such beasts are meant to be tamed. Or broken."
— Grimoire Description.

Through manipulation of the Traveler's energies, Hunters learned how to survive in the wild, assassinate their prey, and reclaim lost secrets of the Golden Age. They are daring scouts and stealthy killers, experts with knives and precision weapons. Hunters blaze their own trails and write their own laws. Though some fear them as being dangerous, their bravery has saved many lives and led to many discoveries dating back to the Golden Age.[2]

Among the culture of Hunters, Hunters who become close friends are expected to take up the cloaks of their fallen comrades to finish business that they started. They may also paint a vermilion stripe upon their forehead. Most Hunters painted the stripe at some point in their lives.[3]

Class Description[edit]

"Hunters once prowled the wilderness and wastelands, taking big risks for even bigger rewards. You're no outlaw – at least not any more – but making your own luck has always meant bending the rules. Your unique brand of daring and ingenuity is needed now more than ever."
— Class description

Abilities[edit]

All Guardians have certain abilities, some of which are granted by the Traveler, others which may appear more mundane in nature. All Guardians have a double jump ability and a grenade ability whose effects vary by class.[4][5] All these abilities can be upgraded over time and can be used in competitive PvP.[6][7]

Subclasses[edit]

  • Gunslinger"A lone wolf who lives for the perfect shot." A medium to long distance Solar class suited for engaging single or sometimes multiple targets with precision shooting and large amounts of damage.
    • SuperGolden Gun: Summon a flaming pistol which disintegrates enemies with Solar Light
    • Grenades—Incendiary Grenade, Tripmine Grenade, Swarm Grenade
    • Melee—Throwing knife: Throw a knife from a distance.
    • Jump—Double Jump; Triple Jump
  • Bladedancer"(Destiny 1) Beautiful lethality, relentless style." An Arc-powered class suited for close-range crowd control. Unlocked at level 15[8].
    • SuperArc Blade: Charge your blade with Arc Light and consume your foes with lightning.
    • Grenades—Flux Grenade, Skip Grenade, Arcbolt Grenade
    • Melee—Blink Strike: A powerful melee attack with extended range.
    • Jump—Double Jump; Blink[9]
  • Nightstalker"Draw from the Void. Light the way." A Void-based support class suited for weakening enemies while strengthening Fireteams as well as featuring crowd control, stealth, and tracking. First made available in The Taken King.[10]
    • SuperShadowshot: Tether foes to a Void Anchor, slowing, weakening and suppressing them for you and your allies.
    • Grenades—Spike Grenade, Voidwall Grenade, Vortex Grenade
    • Melee—Smoke: Throw Smoke to slow and disorient those within its cloud. There is an option within that column to alter smoke and make both disorient and damage enemies over time whils they are in your smoke cloud. Using a smoke and grenade at the same time is often referred to as a "wombo combo".
    • Jump—Double Jump; Triple Jump
  • Arcstrider"Flow like lightning. Strike like thunder." An Arc-based subclass suited for close-combat and mobility. First made available in Destiny 2.
    • SuperArc Staff: Charge your staff with Arc Light and consume your foes with lightning.
    • Grenades—Skip Grenade, Flux Grenade, Arcbolt Grenade
    • Melee—Pressure-Point Punch: Deliver a precise, Arc-charged punch to enemies.
    • Jump—High Jump; Strafe Jump; Triple Jump
  • Revenant"From a whisper to a roar, be the calm and the storm." A Stasis-based subclass suited for crowd control and area-damage. First made available in Beyond Light.
    • SuperSilence and Squall: Channel Stasis to form a deadly pair of Kamas. Throw the first blade towards enemies and freeze them in place. Follow it up with the second blade which detonates on impact and creates a Stasis storm that hunts down enemies.
    • Grenades—Glacier Grenade, Duskfield Grenade, Coldsnap Grenade
    • Melee—Withering Blade: Toss a Stasis Shuriken at targets to damage and slow them.
    • Jump—High Jump; Strafe Jump; Triple Jump

Hunter Groups[edit]

Known Hunters[edit]

In-Game[edit]

Mentioned[edit]

Trivia[edit]

  • Destiny marks the third time a group of entities in a Bungie game has been named "Hunters", the other two being Marathon and Halo. It also marks the first time that Hunters are not an enemy class.
  • The Hunter's outfit is shown to have a 50:50 fabric to armor ratio. Its visual design is meant to look like they scavenge the wilderness for gear, with torn capes and gear based on HAZMAT material.[12]
  • So far, Hunters are the only Guardians that do not have any orders within the Last City, unlike the Titans and Warlocks. It is possible that due to the "lone wolf" mindset of the Hunters and their desire to explore, the Hunters do not tend to have orders bound to the city.
    • However, some Hunters organize themselves into Groups, mostly for exploring and assassination missions.

Gallery[edit]

  • Concept Art of armor for the Hunter.

  • Concept art of a female Hunter.

  • Concept art and a finished model.

  • A render of a female Hunter.

  • The insignia of the Hunter.

  • A banner representing the Hunter.

  • Destiny 2014 04-22-14 016.png
  • Detail of a Hunter's exotic armor.

  • Hunter character sheet 1.

  • Hunter character sheet 2.

List of appearances[edit]

References[edit]

Sours: https://www.destinypedia.com/Hunter

Destiny 2 Class guide - should you pick Titan, Hunter, or Warlock?

A Destiny 2 Class guide can help New Lights who are unsure where to start, or veterans who only play one class, by revealing the benefits of all the choices available in Destiny 2. Each has a unique second-jump; Titans have Lift, which functions like a jetpack that favors speed over distance. Hunters can literally double and triple jump and are more approachable by newer players. Lastly, the Warlocks have Glide, allowing for more aerial mobility or distance versus raw speed. Void Warlocks and Stasis Hunters have short-range teleports (Blink and Shift) that replace other abilities, Glide and Hunter Dodge, respectively.

Destiny 2 Class - Titan

The most straightforward class in Destiny 2, most Titan subclass specific abilities revolve around their melees, ignoring personal safety for bombastic blows that break battles wide open. The Titan class ability is to erect barricades that serve different purposes, and has a shorter cooldown the more resilience a Guardian has. Their class item is the Titan Mark, a sash that sits across the waist signifying unity of the Order. They are represented by Lions, and other strong animal motifs appear in Titan armor.

Titan Class Ability

Towering Barricade

Towering Barricades are taller than the Guardian, and create hard cover to block chokes or create space by breaking line of sight. Use this aggressively to take space in combat, or to take time to heal and reload. Shield dancing by strafing on either side of the slightly curved "wall" during combat can provide more value to this important cooldown.

Rally Barricade

The Rally Barricade is waist-high cover, that turns Destiny 2 into a first-person cover shooter. Crouch behind the curved structure, then aim down sights to use the cover mechanic to lay down fire while not blocking the ability to shoot enemies. The smaller cover also increases reload speed for any friendly while behind it.

Titan Subclasses

Striker

The Striker utilizes Arc damage to destroy groups of enemies with raw force. All three arc subclasses favor aggression and a “punch-drunk” playstyle. The Fists of Havoc super ability turns Titans into an Arc weapon, while Thundercrash creates a Guardian-sized missile. 

Sunbreaker

Representing the Order of Sol, Sunbreakers favor splash damage, burns, and long-range attacks. Hammer of Sol turns Titans into Hephaistos, throwing hammers to reach enemies that dare to hide, while Burning Maul creates a massive Solar hammer capable of conjuring fire tornadoes. 

Sentinel

Sentinel Titans, formerly known as Defenders, are a subclass that control the battlefield with their staying power through Overshields and area denial. Mostly a support class, Sentinel Shield can turn the tides in a fight becoming a dark magic-Captain America or creating a defensive bastion with Ward of Dawn. Banner Shield is a super that provides the best of both worlds, an impenetrable shield with the flexibility to go on the offensive.

Behemoth

The first Darkness subclass for Titans, Behemoth is a force to be reckoned with. Their charged melee and knee-slides essentially teleport the living beast around battlefields, overwhelming anything that isn’t dead. The super ability combines all the aspects of Fist of Havoc with a chill too cold to stop – if a Behemoth is in your path, good luck.

Destiny 2 Class - Hunter

Hunters are the dominant presence in the frontier, capable of venturing into any area and uncovering its secrets. If anyone wants something dead, they call a Hunter, just don't expect them to stick around after payment is rendered. Expert marksman, trackers, and creative combatants, Hunter abilities aid them in creating uneven playing fields for their opponents. They disorient, trap, and trick because there's no such thing as fighting dirty. Represented by a serpent, Hunters have stealthy and visceral animal motifs in some of their armor and the Hunter Cloak is arguably the most iconic piece of armor in Destiny 2, class item or not. Agile assassins rely on dynamic but nimble movements, so make sure armor and mods increase mobility to shorten the cooldown of the dodges.

Hunter Class Ability

Marksman’s Dodge

Marksman's Dodge is a short-ranged evasive maneuver to any direction inputted, that reloads any currently equipped weapon. Use this mid-gunfight to maximize uptime and avoid lengthy reloads.

Gambler’s Dodge

Gambler's Dodge is a more jarring leap to any direction the Guardian chooses, which breaks all tracking and aim assist (ex: tracking rockets) while simultaneously recharging melee cooldowns if done near an enemy. Find creative and offensive ways to use this ability instead of using it defensively 100 percent of the time.

Hunter Subclasses

Arcstrider

Arcstriders are a mixture of power and agility, causing problems in close-quarters combat and a nightmare for groups. The more aggressive Hunters will adore this subclass and The Arc Staff super which has combo-potential built in, while Whirlwind Guard can deflect any projectile and activates on cast. Keep in mind all Hunter supers with the exception of Silence and Squall benefit from mid-slide activations.

Gunslinger

For those who trust their gun skill or prefer longer ranges, the Gunslinger is a no-brainer. From proximity knives, one-shot heavy knives, to trip-mine grenades, the Gunslinger is for the Guardian with precision on the mind. Golden Gun imbues the Hunter's Solar energy into lethal guns with either three or six shots, while Blade Barrage super exists for the fans of knives. Control the fight with finesse and leave force to the others.

Nightstalker

Embrace the shadows and wreak havoc through trickery – that's what the Nightstalker is all about. Suppress, slow, track, or disorient opponents and make sure they never know when the killing blow will come. Primarily a support class, Shadowshot super silences all enemies ensnared in its tethers but Spectral Blades is for the ninja inside everyone, striking swifty and phasing in and out of stealth between kills.

Revenant

Stasis is a game changer without question and Revenant Hunters have gained a lot of attention since their inception. From a dodge that slows, ranged melee that can freeze or slow, and an aerial dive that makes tracking them a nightmare, Revenant Hunters are a problem in PvE or PvP if they're not friendly. Silence and Squall is a super that creates a frozen tempest. Hunters throw two kamas – one freezes, the other generates the storm that tracks targets, ruining their day over time.

Destiny 2 Class - Warlock

Destiny is a franchise about space magic and guns, so no other class embodies that more than the Warlock. With a command over the elements more strongly attuned than their Hunter and Titan brethren, Warlocks are all about map control and damage over time. They create combos with their abilities, which quickly create kill boxes for their enemies. Recovery shortens the cooldown of their Rift class abilities and along with the Warlock Bond class item and overcoats, the mystical aesthetic shines bright in this class. Warlocks dominate the skies but can descend in an instant.

Warlock Class Ability

Healing Rift

Healing Rift does a moderate heal over time, and grants bonus HP in the form of an overshield if the Warlock goes undamaged while standing in it when full-health. Like the Empowering Rift, their optimal placement is on corners, allowing for consistent pressure from effective HP or damage. Certain subclasses don't benefit as much from this Rift, but it's an amazing ability for both PvE and PvP.

Empowering Rift

Empowering Rift boosts weapon damage by any friendly target in its area of effect by 20% throughout its duration – it follows the same rules for placement as the Healing Rift and is an incredibly greedy ability. Use either Rift to counteract the effects of Nightstalker smokes.

Hunter Subclasses

Stormcaller

Embody the storm and channel its power to deal with large groups of enemies at once. Abuse clumped up groups of foes or deny the safety afforded by cover. Stormtrance can teleport around, float effortlessly while electrocuting foes in a short range. Chaos Reach funnels all destructive force into a singular beam of power that pierces enemies.

Dawnblade

Dawnblade is the most dynamic subclass in the Warlock kit, either taking to the skies to dominate at all ranges with aggressive mobility, damage over time with self-healing, or a purely supportive kit. Daybreak can summon a flaming sword to cleanse the battlefield with fire, or plunge the sword into the ground to buff healing and damage done by all teammates that stand in its range.

Voidwalker

Space magic in a nutshell. Embrace the Void to detonate unstable Light energy in the face of those who stand against Humanity. Short bursts of power, creating havoc with grenades, and being an undying, unyielding force await you. Nova Bomb can track those that survive its explosion or get the job done quickly, while Nova Warp turns the Warlock into the fastest roaming super in the game, a hyper-mobile bomb.

Shadebinder

Shadebinder is the Darkness subclass brought to Warlocks in Beyond Light, and they excel at instant freezes and controlling the flow of combat. The super manifests a frozen crystal staff that shoots tracking projectiles which freeze targets on impact, while a secondary push of concussive force shatters frozen targets, killing them instantly. Shadebinder is for those with a mean streak, because sometimes the Light can't get things done.

Sours: https://www.gamesradar.com/destiny-class-guide/

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